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<<nobr>> /* beta var set up */ <<set $ep_select = "">> <<pickup $personal_inv "Wallet" 1 "Phone" 1 "ID Badge" 1>> <</nobr>><h1>Create Save</h1> [<b>NOTE</b>: This is <b>NOT</b> recommended for first time playthroughs. Challenge Mode is <b>NOT</b> available.] <h1>Premade player characters</h1> <<nobr>><div id="premade-container"> <<button "Damian Toretti">> <<set $mcfirstname to "Damian">> <<set $mcsurname to "Toretti">> <<set $mcthey to "he">> <<set $mcthem to "him">> <<set $mctheir to "his">> <<set $mcperson to "man">> <<set $eyecol to "dark brown">> <<set $hairdo to "bald">> <<set $haircol to "black">> <<set $hairtext to "">> <<set $facialhair to "clean shaven">> <<set $skintone to "light brown">> <<set $mclicense to "passed">> <<set $mcsmoke to false>> <<set $mcdrink to true>> <<set $mcbackground to "shady">> <<set $mcoldjob to "shop">> <<set $friendly -= 20>> <<set $respect += 20>> <<set $charisma += 10>> <<set $honesty -= 20>> <<set $money += 10>> <<set $thrill += 20>> <<set $driving += 50>> <<set $mechanics += 30>> <<set $lockpicking += 10>> <<set $pickpocketing += 10>> <<set $critthink += 20>> <<goto "pc_sum">> <</button>> <<button "James Hunter">> <<set $mcfirstname to "James">> <<set $mcsurname to "Hunter">> <<set $mcthey to "he">> <<set $mcthem to "him">> <<set $mctheir to "his">> <<set $mcperson to "man">> <<set $eyecol to "blue">> <<set $hairdo to "jaw-length">> <<set $haircol to "blond">> <<set $hairtext to "straight">> <<set $facialhair to "clean shaven">> <<set $skintone to "pale">> <<set $mclicense to "passed">> <<set $mcsmoke to true>><<pickup $personal_inv "Cigarettes" 1>> <<set $mcdrink to true>> <<set $mcbackground to "ex">> <<set $mcoldjob to "pizza">> <<set $friendly += 10>> <<set $respect -= 20>> <<set $charisma += 20>> <<set $honesty -= 20>> <<set $money += 20>> <<set $thrill += 10>> <<set $driving += 50>> <<set $mechanics += 10>> <<set $lockpicking += 10>> <<set $pickpocketing += 10>> <<set $critthink += 10>> <<goto "pc_sum">> <</button>> <<button "Stella Bridger">> <<set $mcfirstname to "Stella">> <<set $mcsurname to "Bridger">> <<set $mcthey to "she">> <<set $mcthem to "them">> <<set $mctheir to "her">> <<set $mcperson to "woman">> <<set $eyecol to "blue">> <<set $hairdo to "shoulder-length">> <<set $haircol to "blonde">> <<set $hairtext to "straight">> <<set $facialhair to "none">> <<set $skintone to "fair">> <<set $mclicense to "lessons">> <<set $mcsmoke to false>> <<set $mcdrink to false>> <<set $mcbackground to "uni">> <<set $mcoldjob to "tutor">> <<set $friendly -= 20>> <<set $respect += 10>> <<set $charisma -= 20>> <<set $honesty -= 20>> <<set $money += 10>> <<set $thrill -= 20>> <<set $driving += 10>> <<set $mechanics += 10>> <<set $lockpicking += 20>> <<set $pickpocketing += 20>> <<set $critthink += 20>> <<goto "pc_sum">> <</button>> <<button "Bee Parkerson">> <<set $mcfirstname to "Bee">> <<set $mcsurname to "Parkerson">> <<set $mcthey to "they">> <<set $mcthem to "them">> <<set $mctheir to "their">> <<set $mcperson to "person">> <<set $eyecol to "brown">> <<set $hairdo to "short">> <<set $haircol to "black">> <<set $hairtext to "kinky">> <<set $facialhair to "none">> <<set $skintone to "blackish brown">> <<set $mclicense to "none">> <<set $mcsmoke to true>><<pickup $personal_inv "Cigarettes" 1>> <<set $mcdrink to false>> <<set $mcbackground to "lost">> <<set $mcoldjob to "bingo">> <<set $friendly += 20>> <<set $respect -= 10>> <<set $charisma += 10>> <<set $honesty -= 10>> <<set $money += 20>> <<set $thrill -= 10>> <<set $driving = 0>> <<set $mechanics += 30>> <<set $lockpicking += 10>> <<set $pickpocketing += 10>> <<set $critthink += 20>> <<goto "pc_sum">> <</button>> </div><</nobr>> <h1>Create player character</h1> <<nobr>><div id="random"> <<button "Randomise PC">> <<set $mcfirstname to either("Dom","Jamie","Stella","Mo","Fuhad","Nila","Scotty","Kiki","Shea","Maya","Kira","Jesse","Kiran","Lea","Alex","Sam","Neo","Jay","Avery","Drew","Lily","Zola","Wesley","Robert","Daisy","Oliver","Winona","Greg","Hannah","Arthur","Mary","Sean","Leonard","Ria","Clark","Luke","Dylan")>> <<set $mcsurname to either("Barker","Morton","Rhodes","Mitchell","Jimenez","Castro","Armstrong","Meija","Arid","Shajan","Cooper","Heath","O'Bryan","Adams","Cobb","Le","Ray","Wise","Perez","Kelley","Blackwood","Loving","Stirling","Sawyer","Smith","Doyle","Matthews","Summers","Green","MacGuire")>> <<set $mcthey to either("they","she","he","xe","ze")>> <<if $mcthey is "they">> <<set $mcthem to "them">> <<set $mctheir to "their">> <<set $mcperson to "person">> <<elseif $mcthey is "she">> <<set $mcthem to "her">> <<set $mctheir to "her">> <<set $mcperson to "woman">> <<elseif $mcthey is "he">> <<set $mcthem to "him">> <<set $mctheir to "his">> <<set $mcperson to "man">> <<elseif $mcthey is "xe">> <<set $mcthem to "xem">> <<set $mctheir to "xir">> <<set $mcperson to "person">> <<elseif $mcthey is "ze">> <<set $mcthem to "zem">> <<set $mctheir to "zir">> <<set $mcperson to "person">> <</if>> <<set $eyecol to either("dark brown","brown","hazel","green","blue","grey")>> <<set $haircol to either("black","dark brown","brown","ginger","blond","blonde","grey")>> <<set $hairtext to either("coily","kinky","curly","wavy","straight")>> <<set $hairdo to either("headscarf","braided","twisted","bald","short","jaw-length","shoulder-length","waist-length","styled up")>> <<set $facialhair to either("none","clean shaven","stubble","moustache","goatee","full beard")>> <<set $skintone to either("blackish brown","deep brown","brown","light brown","tan","fair","pale")>> <<if $hairtext is "straight" and $hairdo is "twisted">><<set $hairdo to either("headscarf","braided","bald","short","jaw-length","shoulder-length","waist-length","styled up")>><</if>> <<if $mcperson is "woman" and $haircol is "blond">><<set $haircol to "blonde">><<elseif $mcperson is not "woman" and $haircol is "blonde">><<set $haircol to "blond">><</if>> <<set $mcsmoke to either(true,false)>> <<set $mcdrink to either(true,false)>> <<set $mclicense to either("none","lessons","passed")>> <<set $mcbackground to either("ex","uni","shady","lost")>> <<set $mcoldjob to either("pizza","bingo","tutor","shop")>> <<if $mcsmoke is true>><<pickup $personal_inv "Cigarettes" 1>><</if>> <<if $mclicense is "passed">> <<set $driving += 20>> <<elseif $mclicense is "lessons">> <<set $driving += 10>> <</if>> <<if $mcbackground is "shady">> <<set $lockpicking += 20, $pickpocketing += 20>><<set $thrill += 2>> <<elseif $mcbackground is "uni">> <<set $critthink += 10>> <<elseif $mcbackground is "ex">> <<set $money -= 2>> <<elseif $mcbackground is "lost">> <<set $thrill -= 2>> <</if>> <<if $mcoldjob is "pizza">> <<set $driving += 10, $friendly -= 2>> <<elseif $mcoldjob is "bingo">> <<set $charisma += 5, $friendly += 5>> <<elseif $mcoldjob is "tutor">> <<set $critthink += 10, $respect += 2>> <<elseif $mcoldjob is "shop">> <<set $mechanics += 10, $charisma += 2>> <</if>> <<set $friendly to random(20,80)>> <<set $respect to random(20,80)>> <<set $charisma to random(20,80)>> <<set $honesty to random(20,80)>> <<set $money to random(20,80)>> <<set $thrill to random(20,80)>> <<set $driving to random(0,30)>> <<set $mechanics to random(0,30)>> <<set $lockpicking to random(0,30)>> <<set $pickpocketing to random(0,30)>> <<set $critthink to random(0,30)>> <<goto "pc_sum">> <</button>> </div><</nobr>> <<nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Forename </span> <span class="info-item"><<textbox "$mcfirstname" $mcfirstname>></span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Surname </span> <span class="info-item"><<textbox "$mcsurname" $mcsurname>></span> </div><</nobr>> <br> <<nobr>><div id="bio-line"> <span class="bio-item">Identity </span> <span class="info-item"> <<listbox "$mcperson">> <<option "person">> <<option "woman">> <<option "man">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"><<set $pronouns = "">> <span class="bio-item">Pronouns </span> <span class="info-item"> <<listbox "$pronouns">> <<option "Custom">> <<option "They/Them">> <<option "She/Her">> <<option "He/Him">> <<option "Ze/Zem">> <<option "Xe/Xem">> <</listbox>> </span> </div><</nobr>> <</nobr>> <h1>Custom Pronouns</h1><<nobr>> <h3>Subject [E.g. they, she, he, xe, ze]</h3> <<textbox "$mcthey" $mcthey>> <h3>Object [E.g. them, her, him, xem, zem]</h3> <<textbox "$mcthem" $mcthem>> <h3>Adjective [E.g. their, her, his, xir, zir]</h3> <<textbox "$mctheir" $mctheir>> <div id="bio-line" style="margin-top: 1em;"> <span class="bio-item">Plural? </span> <span class="info-item"> <<listbox "$mcplural">> <<option "No">> <<option "Yes">> <</listbox>> </span> </div> <</nobr>> <h1>Appearance</h1><<nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Eye Colour </span> <span class="info-item"> <<listbox "$eyecol">> <<option "dark brown">> <<option "brown">> <<option "hazel">> <<option "green">> <<option "blue">> <<option "grey">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Hair Colour </span> <span class="info-item"> <<listbox "$haircol">> <<option "black">> <<option "dark brown">> <<option "brown">> <<option "ginger">> <<option "blond/blonde">> <<option "grey">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Hair Texture </span> <span class="info-item"> <<listbox "$hairtext">> <<option "coily">> <<option "kinky">> <<option "curly">> <<option "wavy">> <<option "straight">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Hairstyle </span> <span class="info-item"> <<listbox "$hairdo">> <<option "headscarf">> <<option "braided">> <<option "twisted">> <<option "bald">> <<option "short">> <<option "jaw-length">> <<option "shoulder-length">> <<option "waist-length">> <<option "styled up">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Facial hair </span> <span class="info-item"> <<listbox "$facialhair">> <<option "none">> <<option "clean shaven">> <<option "stubble">> <<option "moustache">> <<option "goatee">> <<option "full beard">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Skintone </span> <span class="info-item"> <<listbox "$skintone">> <<option "blackish brown">> <<option "deep brown">> <<option "brown">> <<option "light brown">> <<option "tan">> <<option "fair">> <<option "pale">> <</listbox>> </span> </div><</nobr>> <</nobr>> <h1>Other attributes</h1><<nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Smoke </span> <span class="info-item"> <<listbox "$mcsmoke">> <<option "No">> <<option "Yes">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Drink (Alcohol) </span> <span class="info-item"> <<listbox "$mcdrink">> <<option "No">> <<option "Yes">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Driving License</span> <span class="info-item"> <<listbox "$mclicense">> <<option "None">> <<option "Had lessons">> <<option "Passed">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Background </span> <span class="info-item"> <<listbox "$mcbackground">> <<option "University dropout">> <<option "Split from Ex">> <<option "Former thief">> <<option "Feeling lost">> <</listbox>> </span> </div><</nobr>> <<nobr>><div id="bio-line"> <span class="bio-item">Previous work </span> <span class="info-item"> <<listbox "$mcoldjob">> <<option "Pizza delivery driver">> <<option "Bingo volunteer">> <<option "School tutor">> <<option "Bike shop assistant">> <</listbox>> </span> </div><</nobr>> <</nobr>> <h1>Personality</h1><<nobr>> <<nobr>> <<set $socdis = 100>> <<nobr>><div id="stat-title"> <span>Sociable <span id="sociable">($friendly%)</span></span> <span>Distant <span id="distant">(<<print 100 - $friendly>>%)</span></span> </div><</nobr>> <<numberpool "$socdis">> <<numberslider "$friendly" $friendly 0 100 5>> <<onchange>> <<replace "#sociable">>($friendly%)<</replace>><<replace "#distant">>(<<print 100 - $friendly>>%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $hondishon = 100>> <<nobr>><div id="stat-title"> <span>Polite <span id="honour">($respect%)</span></span> <span>Rude <span id="dishonour">(<<print 100 - $respect>>%)</span></span> </div><</nobr>> <<numberpool "$hondishon">> <<numberslider "$respect" $respect 0 100 5>> <<onchange>> <<replace "#honour">>($respect%)<</replace>><<replace "#dishonour">>(<<print 100 - $respect>>%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $silton = 100>> <<nobr>><div id="stat-title"> <span>Silver-tongued <span id="sil-tongue">($charisma%)</span></span> <span>Tongue-tied <span id="tongue-tied">(<<print 100 - $charisma>>%)</span></span> </div><</nobr>> <<numberpool "$silton">> <<numberslider "$charisma" $charisma 0 100 5>> <<onchange>> <<replace "#sil-tongue">>($charisma%)<</replace>><<replace "#tongue-tied">>(<<print 100 - $charisma>>%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $frasec = 100>> <<nobr>><div id="stat-title"> <span>Frank <span id="frank">($honesty%)</span></span> <span>Secretive <span id="secretive">(<<print 100 - $honesty>>%)</span></span> </div><</nobr>> <<numberpool "$frasec">> <<numberslider "$honesty" $honesty 0 100 5>> <<onchange>> <<replace "#frank">>($honesty%)<</replace>><<replace "#secretive">>(<<print 100 - $honesty>>%)<</replace>> <</numberpool>> <</nobr>> <</nobr>> <h1>Motives</h1><<nobr>> <<nobr>> <<set $bigfru = 100>> <<nobr>><div id="stat-title"> <span>Big-spender <span id="big-spen">($money%)</span></span> <span>Frugal <span id="frugal">(<<print 100 - $money>>%)</span></span> </div><</nobr>> <<numberpool "$bigfru">> <<numberslider "$money" $money 0 100 5>> <<onchange>> <<replace "#big-spen">>($money%)<</replace>><<replace "#frugal">>(<<print 100 - $money>>%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $thrris = 100>> <<nobr>><div id="stat-title"> <span>Thrill-seeker <span id="thrill-seek">($thrill%)</span></span> <span>Risk-averse <span id="risk-ave">(<<print 100 - $thrill>>%)</span></span> </div><</nobr>> <<numberpool "$thrris">> <<numberslider "$thrill" $thrill 0 100 5>> <<onchange>> <<replace "#thrill-seek">>($thrill%)<</replace>><<replace "#risk-ave">>(<<print 100 - $thrill>>%)<</replace>> <</numberpool>> <</nobr>> <</nobr>> <h1>Skills</h1><<nobr>> <<nobr>> <<set $skdrive = 100>> <<nobr>><div id="stat-title"> <span>Driving <span id="driving">($driving%)</span></span> </div><</nobr>> <<numberpool "$skdrive">> <<numberslider "$driving" $driving 0 100 5>> <<onchange>> <<replace "#driving">>($driving%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $skmech = 100>> <<nobr>><div id="stat-title"> <span>Mechanics <span id="mechanics">($mechanics%)</span></span> </div><</nobr>> <<numberpool "$skmech">> <<numberslider "$mechanics" $mechanics 0 100 5>> <<onchange>> <<replace "#mechanics">>($mechanics%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $sklock = 100>> <<nobr>><div id="stat-title"> <span>Lock picking <span id="lockpicking">($lockpicking%)</span></span> </div><</nobr>> <<numberpool "$sklock">> <<numberslider "$lockpicking" $lockpicking 0 100 5>> <<onchange>> <<replace "#lockpicking">>($lockpicking%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $skpick = 100>> <<nobr>><div id="stat-title"> <span>Pickpocketing <span id="pickpocketing">($pickpocketing%)</span></span> </div><</nobr>> <<numberpool "$skpick">> <<numberslider "$pickpocketing" $pickpocketing 0 100 5>> <<onchange>> <<replace "#pickpocketing">>($pickpocketing%)<</replace>> <</numberpool>> <</nobr>> <<nobr>> <<set $skcritthink = 100>> <<nobr>><div id="stat-title"> <span>Critical Thinking <span id="critthink">($critthink%)</span></span> </div><</nobr>> <<numberpool "$skcritthink">> <<numberslider "$critthink" $critthink 0 100 5>> <<onchange>> <<replace "#critthink">>($critthink%)<</replace>> <</numberpool>> <</nobr>> <</nobr>> <div id="confirm"><<button "Confirm">> <<if $pronouns is "Custom" and $mctheir is "" and $mcthey is "" and $mcthem is "">> <<set $mcthey to "they">> <<set $mcthem to "them">> <<set $mctheir to "their">> <</if>> <<if $pronouns is "She/Her">> <<set $mcthey to "she">> <<set $mcthem to "her">> <<set $mctheir to "her">> <<elseif $pronouns is "He/Him">> <<set $mcthey to "he">> <<set $mcthem to "him">> <<set $mctheir to "his">> <<elseif $pronouns is "Xe/Xem">> <<set $mcthey to "xe">> <<set $mcthem to "xem">> <<set $mctheir to "xir">> <<elseif $pronouns is "Ze/Zem">> <<set $mcthey to "ze">> <<set $mcthem to "zem">> <<set $mctheir to "zir">> <<elseif $pronouns is "They/Them">> <<set $mcthey to "they">> <<set $mcthem to "them">> <<set $mctheir to "their">> <<set $mcplural to true>> <</if>> <<if $mcthey is "they">><<set $mcplural to true>><<elseif $mcthey is "she","he","xe","ze">><<set $mcplural to false>><</if>> <<if $mcplural is "Yes">><<set $mcplural to true>><<elseif $mcplural is "No">><<set $mcplural to false>><</if>> <<if $mcperson is "woman" and $haircol is "blond/blonde">><<set $haircol to "blonde">><<else>><<set $haircol to "blond">><</if>> <<if $mcsmoke is "Yes">> <<set $mcsmoke to true>><<pickup $personal_inv "Cigarettes" 1>> <<else>> <<set $mcsmoke to false>> <</if>> <<if $mcdrink is "Yes">> <<set $mcdrink to true>> <<else>> <<set $mcdrink to false>> <</if>> <<if $mclicense is "Passed">> <<set $mclicense to "passed">><<set $driving += 20>> <<elseif $mclicense is "Had lessons">> <<set $mclicense to "lessons">><<set $driving += 10>> <<else>> <<set $mclicense to "none">> <</if>> <<if $mcbackground is "University dropout">> <<set $mcbackground to "uni">><<set $critthink += 10>> <<elseif $mcbackground is "Split from Ex">> <<set $mcbackground to "ex">><<set $money -= 2>> <<elseif $mcbackground is "Former thief">> <<set $mcbackground to "shady">><<set $lockpicking += 20, $pickpocketing += 20, $thrill += 2>> <<else>> <<set $mcbackground to "lost">><<set $thrill -= 2>> <</if>> <<if $mcoldjob is "Pizza delivery driver">> <<set $mcoldjob to "pizza">><<set $driving += 10, $friendly -= 2>> <<elseif $mcoldjob is "Bingo volunteer">> <<set $mcoldjob to "bingo">><<set $charisma +=5, $friendly += 5>> <<elseif $mcoldjob is "Tutor">> <<set $mcoldjob to "tutor">><<set $critthink += 10, $respect += 2>> <<else>> <<set $mcoldjob to "shop">><<set $mechanics += 10, $charisma += 2>> <</if>> <<goto "pc_sum">> <</button>></div>
Please insert a forename and/or surname for your PC!
<h1>Player Character Summary</h1> <<nobr>> <div id="bio-line"><span class="bio-item">Name :</span><span class="info-item"> $mcfirstname $mcsurname</span></div> <div id="bio-line"><span class="bio-item">Pronouns :</span><span class="info-item"><<cap_mcthey>>/<<cap_mcthem>></span></div> <div id="bio-line"><span class="bio-item">Identity :</span><span class="info-item"><<cap_mcperson>></span></div> <div id="bio-line"><span class="bio-item">Smoke / Drink :</span><span class="info-item"><<if $mcsmoke is true>>Y<<else>>N<</if>> / <<if $mcdrink is true>>Y<<else>>N<</if>></span></div> <div id="bio-line"><span class="bio-item">Drivers License :</span><span class="info-item"><<if $mclicense is "passed">>Y<<elseif $mclicense is "lessons">>Had lessons<<else>>N<</if>></span></div> <</nobr>> Born and raised in the shelter of a London borough, you have led a plain life. <<if $mcbackground is "uni">>Excelling at school, you went on to study at university in your favoured subject. Though, after some hardships and unable to keep up with your studies, you dropped out after the first year.<<elseif $mcbackground is "ex">>After a long-term relationship, you are currently trying to find your feet again and learn to live by your own terms.<<elseif $mcbackground is "shady">>After leaving school, you stumbled into small-time crime. After one too many close calls, you are now trying to go straight.<<elseif $mcbackground is "lost">>Finding where you fit into the world has been tough and after finishing school you've been feeling lost.<<else>>Your background is currently unknown.<</if>> Now at 30 years old, you are starting to question your position in life. <<nobr>> <h1>Personality</h1> <<nobr>><div id="stat-title"> <span>Social ($friendly%)</span> <span>Distant (<<print 100 - $friendly>>%) </span> </div><</nobr>> <span class="statbar"><<showmeter 'Friendly' `$friendly/ $max_friendly`>></span> <<nobr>><div id="stat-title"> <span>Polite ($respect%)</span> <span>Rude (<<print 100 - $respect>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Respect' `$respect/ $max_respect`>></span> <<nobr>><div id="stat-title"> <span>Silver-tongued ($charisma%)</span> <span>Tongue-tied (<<print 100 - $charisma>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Charisma' `$charisma/ $max_charisma`>></span> <<nobr>><div id="stat-title"> <span>Frank ($honesty%)</span> <span>Secretive (<<print 100 - $honesty>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Honesty' `$honesty/ $max_honesty`>></span> <</nobr>> <<nobr>> <h1>Motives</h1> <<nobr>><div id="stat-title"> <span>Big-spender ($money%)</span> <span>Frugal (<<print 100 - $money>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Money' `$money/ $max_money`>></span> <<nobr>><div id="stat-title"> <span>Thrill-seeker ($thrill%)</span> <span>Risk-averse (<<print 100 - $thrill>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Thrill' `$thrill/ $max_thrill`>></span> <</nobr>> <<nobr>> <h1>Skills</h1> <div id="stat-title"> <span>Driving ($driving%)</span> </div> <span class="statbar"><<showmeter 'Driving' `$driving/ $max_driving`>></span> <div id="stat-title"> <span>Mechanics ($mechanics%)</span> </div> <span class="statbar"><<showmeter 'Mechanics' `$mechanics/ $max_mechanics`>></span> <div id="stat-title"> <span>Lock Picking ($lockpicking%)</span> </div> <span class="statbar"><<showmeter 'Lockpicking' `$lockpicking/ $max_lockpicking`>></span> <div id="stat-title"> <span>Pickpocketing ($pickpocketing%)</span> </div> <span class="statbar"><<showmeter 'Pickpocketing' `$pickpocketing/ $max_pickpocketing`>></span> <div id="stat-title"> <span>Critical Thinking ($critthink%)</span> </div> <span class="statbar"><<showmeter 'Critical Thinking' `$critthink/ $max_critthink`>></span> <</nobr>><div id="confirm"> <<button "Confirm">><<goto "episode selection">><</button>> </div>
<h1>Episode Selection</h1> <<nobr>><div id="chap-select-container"> <<button "Episode .002">> <<set $ep_select to 2>> <<goto "ep_setup">> <</button>> <<button "Episode .003">> <<set $ep_select to 3>> <<goto "ep_setup">> <</button>> <<button "Episode .004">> <<set $ep_select to 4>> <<goto "ep_setup">> <</button>> <<button "Episode .005">> <<set $ep_select to 5>> <<goto "ep_setup">> <</button>> </div><</nobr>>
This action will randomise key decisions made in previous episodes. Outcomes will vary and may not be desirable! Are you sure you want to proceed? <div id="buttonhub"> <div id="confirm"><<button "Confirm">> <<run Dialog.close();>> <<set $dash_unlock to true>> <<set $takeaway to either("pizza","thai","chinese","caribbean","burger","wings")>> <<set $escape to either("left","right")>> <<set $hakeemdeal to either(0,1,2)>> <<set $friendroute to either("maggie","jax","taha","jonno")>> <<set $barname to either("","jonno","kj","self")>> <<if $barname is "">><<set $fergus to "dislike">><</if>> <<set $barstranger to either("m","a")>> <<set $barsplit to either("drink","bathroom","outside")>> <<if $ep_select >= 3>> <<set $specialitems to true>> <<pickup $special_inv "Burner phone" 1>> <<set $m_punch to either(true,false)>> <<set $m_slap to either(true,false)>> <<if $m_punch is true and $m_slap is true>><<set $m_punch to false>><</if>> <<set $faint to either(true,false)>> <<if $m_punch is true and $faint is true>><<set $m_punch to false>><</if>> <<set $vomit to either(true,false)>> <<if $vomit is true>><<set $hangover to true>><</if>> <<if $faint is true and $vomit is true>><<set $vomit to false>><</if>> <<set $bribe to either(true,false)>> <<if $bribe is true>><<set $cash += 1000>><</if>> <<set $drivehome to either("sunny","dilani","four")>> <<if $m_punch is true and $drivehome is "sunny">><<set $drivehome to "four">><</if>> <<set $natasha_help to either(true,false)>> <<set $mcmother to either("Ma","Mum","Mama","Amma","Uma")>> <<set $reaction to either("angry","confused","upset","excited","numb")>> <</if>> <<if $ep_select >= 4>> <<set $gullivermoney to either(true,false)>> <<set $kjtext to either("noreply","sick","notup","rude")>> <<set $kjcall to either("dismiss","ring","answered")>> <<set $carmeet to either("racing","social","shop")>> <<set $inez_meeting to either("four","alone")>> <<pickup $special_inv "Saffix Gig Flyer" 1>> <</if>> <<if $ep_select >= 5>> <<set $anton_meet to either(true,false)>> <<set $steal_item to either("","snack","alcohol","cash")>> <<set $crime_want to either("no","yes","undecided")>> <<set $motive_main to either("money","thrill","prove","control","end")>> <<if $steal_item is "snack">> <<pickup $personal_inv 'Cookies' 1>> <<elseif $steal_item is "alcohol">> <<pickup $personal_inv 'Wine bottle' 1>> <<elseif $steal_item is "cash">> <<set $cash += 500>> <</if>> <</if>> <<if $ep_select is 2>> <<goto "ch_02_intro">> <<elseif $ep_select is 3>> <<goto "ch_03_intro">> <<elseif $ep_select is 4>> <<goto "ch_04_intro">> <<elseif $ep_select is 5>> <<goto "ch_05_intro">> <</if>> <</button>></div> <div id="cancel"><<button "Cancel">> <<run Dialog.close();>> <</button>></div> </div>
<h1>Choice Selection</h1> Please select key choices from previous episodes. [<b>NOTE</b>: Choice selection <b>DOES NOT</b> include all available choices from previous episodes. If you would like a more nuanced and detailed playthrough, it is recommended to play from the beginning. Also contains spoilers.] <<nobr>><div id="random"> <<button "Randomise Choices">> <<script>> Dialog.setup("","random_choices_confirm"); Dialog.wiki(Story.get("random_choices_confirm").processText()); Dialog.open(); <</script>> <</button>> </div><</nobr>> <h1>Prologue</h1> Favourite takeaway meal? (It's important!) <<radiobutton "$takeaway" "pizza" checked>> Pizza. <<radiobutton "$takeaway" "thai">> Thai. <<radiobutton "$takeaway" "chinese">> Chinese. <<radiobutton "$takeaway" "caribbean">> Caribbean. <<radiobutton "$takeaway" "burger">> Burger. <<radiobutton "$takeaway" "wings">> Wings. When escaping, did you turn left or right? <<radiobutton "$escape" "left" checked>> Left. <<radiobutton "$escape" "right">> Right. <h1>Episode .001</h1> Did you agree to buy Hakeem alcohol? <<radiobutton "$hakeemdeal" 0 checked>> No. <<radiobutton "$hakeemdeal" 1>> Yes. <<radiobutton "$hakeemdeal" 2>> Only if he passed his exams. What did you do after arriving at work? <<nobr>><<if $mcsmoke is true>> <<radiobutton "$friendroute" "maggie" checked>> Go for a smoke. <<else>> <<radiobutton "$friendroute" "maggie" checked>> Get fresh air. <</if>><</nobr>> <<radiobutton "$friendroute" "jax">> Get breakfast. <<radiobutton "$friendroute" "taha">> Get coffee. <<radiobutton "$friendroute" "jonno">> Have time alone. Did you have to give a name at the door of The Rama? If so, who? <<radiobutton "$barname" "jonno" checked>> Jonno. <<radiobutton "$barname" "kj">> KJ. <<radiobutton "$barname" "self">> Your own name. <<radiobutton "$barname" "">> Didn't have to give a name. How did you react to Jonno and Natasha's engagement? <<set _engagement to "">> <<radiobutton "_engagement" "neutral" checked>> Indifferent. <<radiobutton "_engagement" "bad">> Badly. <<radiobutton "_engagement" "congrats">> Congratulated them. What colour eyes did the stranger have? <<radiobutton "$barstranger" "a" checked>> Brown. <<radiobutton "$barstranger" "m">> Green. And where did you meet this stranger? <<radiobutton "$barsplit" "drink" checked>> The bar. <<radiobutton "$barsplit" "bathroom">> The bathroom. <<radiobutton "$barsplit" "outside">> The balcony. <<if $ep_select >= 3>> <h1>Episode .002</h1> After exiting the car, did you punch or slap Maz? <<set _punchslap to "">> <<radiobutton "_punchslap" "neither" checked>> Neither. <<radiobutton "_punchslap" "punch">> Punch. <<radiobutton "_punchslap" "slap">> Slap. Did you faint or vomit at the workshop? <<set _faintvomit to "">> <<radiobutton "_faintvomit" "neither" checked>> Neither. <<radiobutton "_faintvomit" "faint">> Faint. <<radiobutton "_faintvomit" "vomit">> Vomit. Did you take the bribe money? <<radiobutton "$bribe" false checked>> No. <<radiobutton "$bribe" true>> Yes. Who drove you home? <<radiobutton "$drivehome" "sunny" checked>> Sunny. <<radiobutton "$drivehome" "dilani">> Dilani. <<radiobutton "$drivehome" "four">> Four. Did you agree to help Natasha with looking out for Jonno? <<radiobutton "$natasha_help" false checked>> No. <<radiobutton "$natasha_help" true>> Yes. How do you refer to your mother? <<radiobutton "$mcmother" "Ma" checked>> Ma. <<radiobutton "$mcmother" "Mum">> Mum. <<radiobutton "$mcmother" "Mama">> Mama. <<radiobutton "$mcmother" "Amma">> Amma. <<radiobutton "$mcmother" "Uma">> Uma. <<radiobutton "$mcmother" "Yvonne">> Her name, Yvonne. After some reflection, how did you feel? <<radiobutton "$reaction" "angry" checked>> Angry. <<radiobutton "$reaction" "confused">> Confused. <<radiobutton "$reaction" "upset">> Upset. <<radiobutton "$reaction" "excited">> Excited. <<radiobutton "$reaction" "numb">> Numb. <</if>><<if $ep_select >= 4>> <h1>Episode .003</h1> Did you give money to your landlord, Mr. Gulliver? <<radiobutton "$gullivermoney" false checked>>No. <<radiobutton "$gullivermoney" true>>Yes. Did you answer KJ's text? If yes, how did you respond? <<radiobutton "$kjtext" "noreply" checked>>Didn't reply. <<radiobutton "$kjtext" "sick">>Pretended to be sick. <<radiobutton "$kjtext" "notup">>Asked to reschedule. <<radiobutton "$kjtext" "rude">>Was rude to him. And did you answer KJ's phone call? <<radiobutton "$kjcall" "dismiss" checked>>No. <<radiobutton "$kjcall" "ring">>Let it ring. <<radiobutton "$kjcall" "answered">>Yes. Who did you hang out with at the car meet? <<radiobutton "$carmeet" "racing" checked>>Maz and Sunny. <<radiobutton "$carmeet" "social">>Aimee and Four. <<radiobutton "$carmeet" "shop">>Dilani. Did you meet Inez alone or with Four? <<radiobutton "$inez_meeting" "alone" checked>>Alone. <<radiobutton "$inez_meeting" "four">>With Four. <</if>><<if $ep_select >= 5>> <h1>Episode .004</h1> Did you stop and speak to the stranger outside the gas station? <<radiobutton "$anton_meet" false checked>>No. <<radiobutton "$anton_meet" true>>Yes. Did you steal anything from the gas station? <<radiobutton "$steal_item" "" checked>>Nothing. <<radiobutton "$steal_item" "snack">>Cookies. <<radiobutton "$steal_item" "alcohol">>Wine bottle. <<radiobutton "$steal_item" "cash">>Money from the till. A life of crime -- is that what you want? <<radiobutton "$crime_want" "no" checked>>No. <<radiobutton "$crime_want" "yes">>Yes. <<radiobutton "$crime_want" "undecided">>Undecided. And what is your main motive for your new venture? <<radiobutton "$motive_main" "money" checked>>To rake in the fortunes. <<radiobutton "$motive_main" "thrill">>To live fast and free. <<radiobutton "$motive_main" "prove">>To prove you're worth something. <<radiobutton "$motive_main" "control">>To take control of your life. <<radiobutton "$motive_main" "end">>This is simply a means to an end. <</if>> <div id="confirm"><<button "Finish">> <<set $dash_unlock to true>> <<if $barname is not "">><<set $fergus to "dislike">><</if>> <<if _engagement is "bad">> <<set $natasha_friend -= 1>> <<elseif _engagement is "congrats">> <<set $natasha_friend += 1>> <</if>> <<if $ep_select >= 3>> <<if _punchslap is "punch">><<set $m_punch to true>><<elseif _punchslap is "slap">><<set $m_slap to true>><</if>> <<if _faintvomit is "faint">><<set $faint to true>><<elseif _faintvomit is "vomit">><<set $vomit to true>><</if>> <<if $vomit is true>><<set $hangover to true>><</if>> <<if $bribe is true>><<set $cash += 1000>><</if>> <<if $m_punch is true and $drivehome is "sunny">><<set $drivehome to "four">><</if>> <<set $specialitems to true>> <<pickup $special_inv "Burner phone" 1>> <</if>> <<if $ep_select >= 4>> <</if>> <<if $ep_select >= 5>> <</if>> <<if $mcfirstname is "" or $mcfirstname is "Unknown" or $mcsurname is "">> <<popup 'confirm_name' '' 'confirm_name'>> <<else>> <<if $ep_select is 2>> <<goto "ch_02_intro">> <<elseif $ep_select is 3>> <<goto "ch_03_intro">> <<elseif $ep_select is 4>> <<goto "ch_04_intro">> <<elseif $ep_select is 5>> <<goto "ch_05_intro">> <</if>> <</if>> <</button>></div>
Hold up! You're forgetting something. Please enter a forename and surname. <<nobr>> <h3>Forename</h3> <<textbox "$mcfirstname" $mcfirstname>> <h3>Surname</h3> <<textbox "$mcsurname" $mcsurname>> <</nobr>> <div id="confirm"> <<button "Confirm">> <</button>> </div>
<<type 40ms>>\ <span class="chapter-intro-title">Prologue</span> <span class="chapter-intro-item">The Taylor-Müller Estate, Virginia Water.</span> <span class="chapter-intro-time">20:58 p.m.</span> \<</type>> <<nobr>><<if settings.cw>><<timed 3s>><div id="content-warnings"><b>CW </b>: gun use/violence, blood</div><</timed>><</if>><</nobr>> /* prologue_00 var set */ <<set $consoleheader ="Prologue", $takeaway = "", $escape = "", $savename = "">> /* pizza, thai, chinese, caribbean, burger, wings */ <<cont>><<goto 'ch_00_00'>><</cont>>
<<fadein 3s>>7 minutes. What can a person achieve in 7 minutes? Scrub the bathroom sink clean, trim and buff your fingernails, boil the perfect egg with set white and jammy golden yolk. The late thought churns your hungry stomach, though you're not in the mood for eggs. You definitely won't be later tonight, given that it's almost 9 o'clock now. <<nobr>><div class="choices"> <div class="next-item">[[... It's almost time.|ch_00_00.0]]</div> </div><</nobr>><</fadein>>
The wait staff were pulling lobster sliders from the kitchen just as you ditched the party. Maybe there will be canapés left to indulge in when you return. Maybe you'll order food when you make it home. It's embarrassing how well they know your voice every time you ring in an order. You'll get your favourite, of course. <<nobr>><div class="choices"> <div class="choice-item">[[A fresh stone-baked pizza with bubbling cheese is calling your name right now.|ch_00_01][$takeaway to "pizza"]]</div> <div class="choice-item">[[Panang curry and sticky rice would easily cure this hunger.|ch_00_01][$takeaway to "thai"]]</div> <div class="choice-item">[[All the curry goat, fried plantain, and rice and peas you could possibly imagine.|ch_00_01][$takeaway to "caribbean"]]</div> <div class="choice-item">[[Prawn toast... chicken chow mein... egg fried rice...mmm!|ch_00_01][$takeaway to "chinese"]]</div> <div class="choice-item">[[A fat burger with all the trimmings and salty french fries would go down a treat.|ch_00_01][$takeaway to "burger"]]</div> <div class="choice-item">[[Chicken wings are your favourite. Just chicken wings. Loads of chicken wings.|ch_00_01][$takeaway to "wings"]]</div> </div><</nobr>>
Maybe you'll devour that in 7 minutes too. It does seem to be the theme tonight. 7 minutes for the intermission cocktails to be served. 7 minutes for Jonno to make his blubbering speech. 7 minutes for the dance floor to completely fill as the band started some up-beat swing number, Aiden dragging KJ into the bopping bodies. Months ago you might've joined in. A small niggle tells you to do so but tonight is too important. It's all falling into place as planned. Still though, you're nervous. <<nobr>><div class="choices"> <div class="next-item">[[Very nervous.|ch_00_02]]</div> </div><</nobr>>
There are ghosts in this city. The pulsing allure of success in skyscrapers, flashy sports cars, and the finest clothing of woven thread, makes it far too easy to miss those who work in the shadows. Tonight is the same. With the party in full swing, it allowed you to slip away, navigate the dark never-ending halls, and bypass the security personnel looming around the garage. Tonight's guests are too far gone to notice, dancing, drinking and freely mingling between the tables. Firm handshakes and lipstick-staining kisses on cheeks, plucking fresh stems from the flowing champagne towers before gabbling about what share prices shocked them the most this week. You'd be doing the same, blending into the sea of none-the-wiser, talking the same tripe like you belong there. This is the homestretch. The finale that will set you all free from this work, much to the delight and uncertainty of the others. Right now you're standing between failure and fortunes. The type to set you up for life and plant your behind on a sunny Bahamas beach. You need to pull this off as quickly and cleanly as possible. <<nobr>><div class="choices"> <div class="next-item">[[No pressure, right?|ch_00_03]]</div> </div><</nobr>>
You stand amongst a gallery. Pristine white walls and dark stone flooring. There's no preference between old and new, timeless classics and modern feats of engineering parked in neat diagonal rows. At the centre sits the most valuable of them all. It's no surprise how big the display case is, an enclosure for all to gawk at. Sheets of tempered glass stretch to the high beam ceilings, throwing streaks of light against the walls. The spotlight flaunts the curves and grooves of the prize that's worth more than a pretty penny. An Aston Martin DB4 GT Zagato. California Sage with pearly-silver trim. Less than 3000 miles registered on the odometer. Only 19 models were produced between 1960 and 1963. <<nobr>><div class="choices"> <div class="next-item">[[And worth a fortune.|ch_00_04]]</div> </div><</nobr>>
"Gettin' warm in here." Next to you, Maz adjusts their bow-tie and groans, drawing it away from the sweat beading on their neck. You don't blame them. They impatiently whip around to the others. "//Ay!// We doing this or what?" "Seven minutes before the alarm goes off, yeah?" Sunny asks, skirting around the edges of the garage. He hasn't shaken off his stiff walk, uncomfortable being decked out in a full suit. <<nobr>><span class="radio">Correct.</span><</nobr>> Dilani sounds from the piece in your ear. Still you have no idea where they went. Somewhere surrounded by screens no doubt. <<nobr>><span class="radio">I've delayed the police response time but you'll still need to act quickly. The house's security system will reset and go into lockdown once the pressure pads register the car is gone, so you need to get it out fast.</span><</nobr>> "Don't you worry D, we've got no problem bein' fast." Aimee replies. "We'll meet you at the gate." She holds out a shiny black key card to you. You wonder what she had to pull off this time. "Wanna do the honours, rookie?" <<nobr>><div class="choices"> <div class="next-item">[[You take the key card.|ch_00_05]]</div> </div><</nobr>>
Kneeling down to the keypad, you swipe the card and proceed to enter the digits Dilani reads to you. <<nobr>><span class="radio">The passcode reads as follows... One-Seven-Five-Eight.</span><</nobr>> The pad flashes green. <<nobr>><span class="radio">Four-Four-</span><</nobr>> "Is this a Shamal?" Sunny asks behind you and kicks a tyre of one of the many other cars. "Who the fuck owns a Shamal nowadays?" <<nobr>><span class="radio">-Two-Zero.</span><</nobr>> Another green flash. <<nobr>><span class="radio">Six-</span><</nobr>> "Maseratis are good cars." Maz is quick to reply. "Oh, please. Italians build pretty shitboxes, you know that." Sunny sucks his teeth at them. "Everyone knows that. My grandma knows that and she's right batty." <<nobr>><span class="radio">-Three-Four-Nine.</span><</nobr>> Green flash. "//Suca//." Maz taunts with an exaggerated kissy face. Sunny replies with the middle finger. <<nobr>><div class="choices"> <div class="next-item">[[Almost there.|ch_00_06]]</div> </div><</nobr>>
The car's presence alone teases you under the gleaming light. You settle yourself with a deep breath. One more combination and the clock begins. <<nobr>><span class="radio">Okay...</span><</nobr>> Dilani pauses. You can hear some rapid typing. <<nobr>><span class="radio">And the last combination is... Two-Zero-Zero-Three.</span><</nobr>> Another successful green flash makes you heart bounce. You did it. The green flash turns rapid, flickering at you, as if it's actually congratulatory. There's a small //woop// from one of the others across the room. Something begins to whine -- the lock mechanisms powering up, maybe? But nothing moves. <<nobr>><div class="choices"> <div class="next-item">[[That doesn't sound right...|ch_00_06.1]]</div> </div><</nobr>>
The glass case //explodes//. <<nobr>><div class="choices"> <div class="next-item">[[BOOM!|ch_00_07]]</div> </div><</nobr>>
You're thrown back. Glass rockets across the room. You throw your hands up, blocking the glittering hail, and pain bursts in your shoulder as you thud against the floor. Someone yells. You blink. You blink again. Dust skulks around the room and you can feel your teeth buzzing from the shock wave. //What is happening//? Your beating heart sits in your throat. Your mouth is sour, open and wide. Your ears are shot, a high ringing frequency wailing inside your head. A heavy hand on your shoulder jars you out of your shock. Sunny. His mouth is moving but you can't hear anything. //Hey, look at me-// You're shaking. //Are you okay?// A wining alarm fades in, your ears struggling to process. "What the //fuck//-" His voice trickles through, then the glass crunching under his shoes. He hauls you up with a grunt and trembling hands. One sleeve of his suit is shredded, the rest of him covered in dust. "//What the hell was that?// Are you-" A second alarm cuts him off, harsher, piercing your skull. The room saturates itself in red, the main decor lights shutting down with a whir. <<nobr>><div class="choices"> <div class="next-item">[[Shit. The security system.|ch_00_07.1]]</div> </div><</nobr>>
Miraculously the car looks in fit shape, dusted with the glass case remains. A few scratches here and there, that hopefully won't bother the buyer, nothing that you haven't buffed out before- <<nobr>><span class="radio">Get ou-</span><</nobr>> A scrambled voice comes through your ear piece. Dilani. <<nobr>><span class="radio">Secur- ...Inb-</span><</nobr>> "Dilani?" You try, catching your breath. "Hello?" The line breaks again. It's all white noise. Blood is rushing in your ears. "//Dilani?//" Sunny shouts. "What the hell was that? Can you-" "//We need to go//!" Aimee shouts over the noise of the alarms, helping Maz to their feet. <<nobr>><span class="radio">Security inbound!</span><</nobr>> Dilani's panicked voice cuts through the static line. <<nobr>><span class="radio">Get out now!</span><</nobr>><<nobr>><div class="choices"> <div class="next-item">[[Time to go.|ch_00_08]]</div> </div><</nobr>>
Loud voices emerge from the corridor. Marching footsteps echo with heavy intent and fear kickstarts in you. Maz is quick to the other end of the garage, skidding on the shattered debris, unaware of the blood falling from the gash in their head. They slam on a release button, activating the rolling door. As soon as it reveals enough of the outside, you duck under and desert the garage for darkness. "//Hey! <b>Stop</b>!//" A voice booms. Alarms continue to trigger, somewhere across the garden, another on the far side of the estate. Figures approach from the evening fog, black silhouettes against the stark haziness. Tall, wide and //armed//. Sunny is the first to land a blow. Fast. Unrelenting. //One, two,// punches land as he throws himself at the black suits. His strength sends one of the guards spiralling, thudding to the gravel at the receiving end of another gruelling right hook. There's a faint stutter, Aimee rooted in place shouting at him to follow, turning to shrieks as Sunny shouts for you to go. His breath leaves in a yell, tackled to ground and pinned by two bodies. Maz's determined arm rips Aimee way, ignoring her screaming protests. You break into a full sprint across the lawn. Grass thuds against your shoes. Fire lines your lungs. All you can do is run. <<nobr>><div class="choices"> <div class="choice-item">[[Turn left into the gardens.|ch_00_09_left][$escape to "left"]]</div> <div class="choice-item">[[Turn right behind the house.|ch_00_09_right][$escape to "right"]]</div> </div><</nobr>>
Instinct steers you left, throwing you into the botanical maze of a garden. Bolts of light dot the ground, shining a hard contrast underneath frilly edges of shrubs and flower beds. You keep to the shadows, crouching between the taller pieces of greenery. There's a crunch a few feet away, forcing your whole body to seize. You don't dare to move, your heartbeat of a rabbit's trying to keep itself safe from prey. Blood pumps in your ears, louder than the alarms, louder than your panting. You have to swallow to keep yourself from making any noise. If you're caught now you're dead. Dread spikes in you again, breathing becoming harder to suppress. You need to get out of here. Carefully you continue to move, weaving quietly between the plants until you find yourself in a clearing. The gate is in sight, alarms wailing behind you. Against the ink sky, you can make out sleek midnight lines, a tense figure and a revving engine begging to flee. Dilani's bike. <<nobr>><div class="choices"> <div class="next-item">[[You make a break for it.|ch_00_10]]</div> </div><</nobr>>
Instinct steers you right, hiding you behind the grand brickwork of the estate. The stone work echoes your slowing footsteps, caution the priority now, following you as you make it to a patio and pool area. Luminous blue laps at tiled edges, much softer than the shrill red you're trying to flee from. There's a squeaky-gasp sound as you continue to move. A horrified couple at the other end of the pool, clearly caught in the act, try their best to cover up with whatever clothes are left. You barely have time to register them, running up more steps and rounding a corner of the house. Dread spikes in you again, your footsteps picking up on their own. You need to get out of here. Quickly you follow the edge of the house until you find yourself close to the entrance of the estate. The gate is in sight, alarms wailing behind you. Against the ink sky, you can make out sleek midnight lines, a tense figure and a revving engine begging to flee. Dilani's bike. <<nobr>><div class="choices"> <div class="next-item">[[You make a break for it.|ch_00_10]]</div> </div><</nobr>>
You run. //You run.// Blind with urgency, your vision tunnels to the towering gates. The rushing wind covers the movement in the distance. You feel it the exact time you hear it. <<nobr>><div class="choices"> <div class="next-item">[[Your world crashes.|ch_00_10.1]]</div> </div><</nobr>>
Heat, white hot and blistering, tears violently through the meat of your left shoulder. The air in your ears pops with an earth-shattering //bang//. Your blood-curdling scream is of an animal. The kind that bypasses your brain completely, ripping straight up from your gut. The force punches you sideways and your knees buckle. The ground is cold and hard, impact brutal against your body. <<nobr>><div class="choices"> <div class="no-choice-item">Get up.</div> <div class="no-choice-item">Get up...</div> <div class="no-choice-item">//Get up!//</div> <div class="choice-item">[[Scream for help.|ch_00_11]]</div> </div><</nobr>>
The damp air stings your lungs, screaming a hopeless cry for //somebody -- anybody,// determined to be heard. You don't know where the others are. Don't know if they've escaped without you. Don't know if they're limp against the earth too. Warm blood rivers over your cooling skin and sinks through your clothes. The throbbing pain viciously mauls outwards with no intention of stopping, blinding agony sending you into shock. You can't focus. You're going to pass out. The edge of your vision is soup and the back of your skull pounds like a dull drum. You begin to freeze over but your body boils back to life. It cycles, again and again. Stay alive, stay alive. Cut grass lies at the corner of your mouth, the sharp smell the only thing keeping you conscious. All you can see is the inky sky. The stars look so nice tonight. Much nicer than in the city. <<nobr>><div class="choices"> <div class="next-item">[[You need to move.|ch_00_12]]</div> </div><</nobr>>
But, you don't get far. A punishing heel grinds into your ankle, pinning you down, and forces a pained grunt out of you. You thrash, the adrenaline for survival hell-bent on making you move, but the pain is beyond agonising. You cry out again, someone's name scraping up from the thick of your throat. You don't know whose -- you can't even hear yourself from the blood rushing through your ears. The figure tuts at you, cooing at your last pathetic attempts. Their silhouette gleams in the milky twilight. The hazy world starts shrinking into black. Ice spills down your spine, your muscles, your nerves. You are going to pass out. "Get 'em up," a voice commands. There's nothing left. You're faintly aware of hands grabbing at your sides, your arms and legs. You can't move, let alone fight back. What's left of your thoughts diminishes into a white static. //Is this even real?// Heartbeat fading. You suck in another cold breath and your eyes slide shut. Falling. Falling. //The stars. They really do look nice tonight//. <<nobr>><div class="choices"> <div class="next-item">[[End Prologue.|ch_01_intro]]</div> </div><</nobr>>
<<type 40ms>>\ <span class="chapter-intro-title">Episode .OO1</span> <span class="chapter-intro-item">A borough somewhere in London.</span> <span class="chapter-intro-time">07:00 a.m.</span> \<</type>> <<nobr>><<if settings.cw>><<timed 3s>><div id="content-warnings"><b>CW </b>: alcohol, drinking, smoking</div><</timed>><</if>><</nobr>> <<set $consoleheader ="Episode .OO1">> <<nobr>> /* ep_01 var define */ <<pickup $personal_inv "Wallet" 1 "Phone" 1 "ID Badge" 1>> <<set $shopitem = 0>> <<set $hakeemdeal = 0>> /* 0 = no deal, 1 = yes deal, 2 = yes deal, if exams are passed */ <<set $mcoldjob = "">> /* pizza, bingo, shop, tutor */ <<set $barname = "">> <<set $barsplit = "">> /* drink, bathroom, outside */ <<set $barstranger = "">> <<set $sunset = false>> <<set $bottletop = false>> <<set $nevada = false>> <<set $m_deaf = false>> <<set $chaseroute = 0>> /* ep_01 achievements (search ach)*/ <<set $ach_toosweet = false>> <<set $ach_earbuddies = false>> <<set $ach_gumbelievable = false>> <<set $ach_changedfate = false>> /*ep_01 recalls (search rec)*/ <<set $rec_engagement = false>> <</nobr>> <<cont>><<goto 'ch_01_01'>><</cont>>
You haven't always been a criminal. It starts on your birthday, months prior to the shooting. The alarm clock screeches you awake, mind and body already dreading the day, no different from the past few years. The shower is cold against your naked back and the same muted office clothes stare from the wardrobe. Your flat is nothing special, a small one-bedroom in an area of the city you wouldn't find on a postcard. The kitchen cupboards are empty, with the exception of your trusted bottle of Sriracha and an old tin of ackee. You settle for toast and pathetically stretch the last of the butter to the crumbling edges. The TV chatters in the background, flipping through the news of the hour. <span class="radio">Tube strikes are in action today -- London Underground workers still locked in a long-running dispute over pay and conditions-</span> You're two bites in when the toast slips from your hand and //splats// on the kitchen floor. Butter side down. //Great.// <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_01 shop_01.0]]</div> </div><</nobr>>
By 7:46 a.m. you're in your usual spot: the Brahimi family corner shop. The bell over the door has been greeting you since childhood. Once the place where you grabbed sweets after school, now where you get your morning fix before work. The hub for your every day person, everything you need is packed tight on shelves under gaudy fluorescents. The slushy machine whirs quietly, standing tired with the wall of the confectionery. A small aged TV, bracketed behind the counter, plays muted soap opera re-runs. The distinct clinking of bottles being stacked sounds from the stock cupboard out back. It's always quiet at this time. Only you, the old lady who never fails to get a packet of custard creams with a pint of milk, and Hakeem behind the till - the shopkeeper's son. He's a good kid. Smart and hard-working. Wants to study film after finishing his A-levels. Hunched over the counter in concentration, he's frantically writing on a notepad next to a forgotten textbook. Approaching the counter, you ask, "How's the revision going?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_01 shop_01]]</div> </div><</nobr>>
Hakeem jolts, startled, and sends the pen in his hand flying. "//Oh!// Hey!" Hakeem eases with a grin when he realises it's you. "Almost gave me a heart attack, man." "Sorry," you laugh. "That stressed huh?" "Mocks start this afternoon." He grits his teeth. "And revision is going //terrible//, thanks for asking." Even upside-down, you can make out enough of the textbook's title. //REPRESENTATION// plastered in the centre of the cover. You turn the book towards you. "Stuart Hall?" You read below the title. "Man's got a lot of theories and I don't know how I'm gonna to retain them all." Hakeem leans on the counter, his black twists settling over his forehead. "He's, like, the godfather of multiculturalism." He squints his eyes and juts his jaw out. "//You come to me on the day of my exams...//" You snort and shake your head, pushing the textbook back to him. Hakeem's notepad showcases handwriting you can barely read. A doodle sits in the corner, a UFO abducting a cow, decorated with stars and what you think is a skull and crossbones. "Still working on that script?" You prompt. Hakeem hums, pleased. A pause. He stands straighter and spreads his hands. "Okay, get this..." Another pause. Oh so dramatic. "...//Space Pirates!//" "Space pirates." You repeat, eyebrows raising. "Zombie apocalypse wasn't cutting it?" Hakeem tuts. "Zombies are rinsed, man. Everything to do with 'em has been touched." He's not wrong. You vividly remember the charged rant he spiralled into about //Zombeavers// over a year ago. Hakeem grabs the notepad and flips many, many pages back. With his shoulders squared and a cough to clear his throat, he reads off the page. "//In the lawless, vast emptiness of quadrant Xeon-1890, hungry pirates prey on commercial shipments across the protected trade routes, robbing the wealthy of their beloved riches to bestow back to those they took it from—//" <<nobr>><div class="choices"> <div class="next-item">[['"HAKEEM!"'|ch_01_01 shop_02]]</div> </div><</nobr>>
Decibels thunder through the shop, enough to make the old lady in the far aisle jump. You smile at the sound of rushed footsteps. //Marwa.// Hakeem's mother and the shopkeeper. The barely five-foot woman is by your side in a second, snatching the notepad out of Hakeem's hands and wagging a finger in true motherly style. Hakeem barely flinches, rolling his eyes. "What did I tell you, eh? Serve first, study second, and script at //home//." "//Ma//." Hakeem whines. "I was only reading the synopsis!" //Serve first//." Marwa repeats, fixing her glasses. Her demeanour flips as she turns, a warm smile and bright brown eyes to greet you. "Morning, dear. How's everything?" You've known Marwa for years, ever since you were a teenager when she moved into the area with Hakeem as a snot-nosed toddler. <<nobr>><div class="choices"> <div class="choice-item">[[After extending your warmth, you found she was just as sociable.|ch_01_01 shop_03][$friendly += 10]]</div> <div class="choice-item">[[Courtesy and manners blossomed into mutual respect and friendship.|ch_01_01 shop_03][$respect += 10]]</div> <div class="choice-item">[[Quick wit and charm is your game. Marwa found you appealing in an instant.|ch_01_01 shop_03][$charisma += 10]]</div> <div class="choice-item">[[Life advice or critique, you've always been honest. Marwa highly values it.|ch_01_01 shop_03][$honesty += 10]]</div> </div><</nobr>>
It's been nice getting to know her, witnessing the expansion of her humble business turn into one of the neighbourhood's staples, alongside Hakeem growing up and finishing school. Just like how this shop isn't your second home, the Brahimi's aren't family but they're the closest thing you've got after your mother Yvonne and your best friend KJ. <<if $friendly >= 60>>And, though you have no problem being friendly, you're not particularly great at...<<elseif $respect >= 60>>And, though you have no problem being polite towards others, you're not particularly great at...<<elseif $charisma >= 60>>And, though you are naturally charming, you're not particularly great at...<<elseif $honesty >= 60>>And, though you are a straightforward and sincere person, you're not particularly great at...<</if>> <<nobr>><div class="choices"> <<nobr>><<if $friendly <= 50>><div class="choice-item">[[Showing your fondness.|ch_01_01 shop_04][$friendly -= 10]]</div><<else>><div class="no-choice-item">Showing your fondness.</div><</if>><</nobr>> <<nobr>><<if $respect <= 50>><div class="choice-item">[[Having a reverent attitude towards others.|ch_01_01 shop_04][$respect -= 10]]</div><<else>><div class="no-choice-item">Having a reverent attitude towards others.</div><</if>><</nobr>> <<nobr>><<if $charisma <= 50>><div class="choice-item">[[Engaging people in conversation.|ch_01_01 shop_04][$charisma -= 10]]</div><<else>><div class="no-choice-item">Engaging people in conversation.</div><</if>><</nobr>> <<nobr>><<if $honesty <= 50>><div class="choice-item">[[Being entirely truthful.|ch_01_01 shop_04][$honesty -= 10]]</div><<else>><div class="no-choice-item">Being entirely truthful.</div><</if>><</nobr>> </div><</nobr>>
<<if $respect >= 60>>"Good morning, Mrs. Brahimi." Now you're smiling.<<elseif $friendly <= 40>>"Morning Marwa." You nod.<<else>>"Morning Marwa." Now you're smiling.<</if>> This part of the morning you don't detest, witnessing this dance they do, Hakeem diving over the counter for his notepad as Marwa continues to talk to you. "You off to work now?" Marwa moves further away from the till and Hakeem sighs from yet another defeat. "Please dear, grace my ears, and tell me you're looking for something else." "'Fraid not." You confirm. Marwa doesn't look pleased and honestly neither are you. You play it off with a non-committal shrug. "It's only a job." "A job you don't like." Marwa sucks her teeth at you. "Tell me again, how long you been there now?" "A year." Give or take a couple of months. "//A year//!" She repeats, throwing her hands into the air. Hakeem's notepad almost flies over a shelf. "A year of a job you don't like!" She's not wrong. The job, the boss, the commute. All of it is terrible, but most of all //boring//. <<nobr>><div class="choices"> <div class="choice-item">[[Work wouldn't be so bad if the pay was better.|ch_01_01 shop_04.1][$money += 10]]</div> <div class="choice-item">[[At the end of the day, it's money in the bank.|ch_01_01 shop_04.2][$money -= 10]]</div> <div class="choice-item">[[Every day you crave a little more excitement.|ch_01_01 shop_04.3][$thrill += 10]]</div> <div class="choice-item">[[A boring office job keeps you out of trouble.|ch_01_01 shop_04.4][$thrill -= 10]]</div> </div><</nobr>>
Grabbing coffees and running errands wouldn't be too bad if you were getting paid handsomely to do it. Too bad that dream remains a dream. "I know, I know." You shake your head. "But I had slim pickings. And bills to pay!" "I'd give you a job here in a heartbeat if it wasn't minimum wage." Marwa frowns pitifully. She looks back to Hakeem and waves the notepad in the air. "You can have this back at the end of the day. Now, //serve//. Please." <<include "ch_01_01 shop_05">>
Grabbing coffees and running errands isn't the worst thing in the world. Or at least, you've convinced yourself that it isn't. As long as there's a pay cheque at the end of the month, you're fine. "It's money in the bank." You shrug. You recognise you're in a much better position than others. "I can't complain." "Money in the bank ain't worth coddling entitled morons." Marwa tuts and shakes her head. She looks back to Hakeem and waves the notepad in the air. "You can have this back at the end of the day. Now, //serve//. Please." <<include "ch_01_01 shop_05">>
Grabbing coffees and running errands for your boss isn't the most exciting or challenging job in the world. You spend most of your week by the photocopier, almost falling asleep, dreaming of a more exhilarating existence. "I know," you groan to the ceiling. "I'm about ready to claw my eyes out. You know I would leave in a heartbeat." "I'd give you a job here but all you'd be doing is stacking shelves and tallying up stock." Marwa frowns with pity. She looks back to Hakeem and waves the notepad in the air. "You can have this back at the end of the day. Now, //serve//. Please." <<include "ch_01_01 shop_05">>
Grabbing coffees and running errands for your boss keeps you on a clean straight line. There's nothing wrong with wanting to lead a risk-free life... is there? "I don't mind it." You offer. "It's an easy job. It keeps me focused." No trials or tribulations. "An easy job ain't worth the entitled morons you work for." Marwa tuts and shakes her head. She looks back to Hakeem and waves the notepad in the air. "You can have this back at the end of the day. Now, //serve//. Please." <<include "ch_01_01 shop_05">>
Marwa disappears into the back room, the sound of the clinking bottles starting up again. <<if $charisma >= 60>>"You can show me the rest of the script another time." You smile at Hakeem. "I'll even practice lines with you." Hakeem practically inflates, settling back on the stool. "Sick!" He grins and punches something into the till. "Now, lemme do my job before I get hauled over the coals again." <<elseif $friendly >= 60>>You direct a warm smile at Hakeem. "You can show me the rest of the script another time." Hakeem returns a grateful expression, settling back on his stool. "Yeah, next time." He smiles back and punches something into the till. "Now, lemme do my job before I get hauled over the coals again." <<else>>"You can show me the rest of the script another time," you say. "I hope so." Hakeem sighs, still upbeat, and settles back on his stool. "Now, lemme do my job before I get hauled over the coals again." <</if>> Living in proximity of the capital is enough to stress your bank account on the daily, leaving you pretty skint. A quick peek at your wallet, you find only <b>£$cash</b> on hand for the rest of the day. What will it be? <<include "ch_01_01 shop_6">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_01_01 shop_06.1")>> <<if $cash >= 12>> <div class="choice-item"><<link "Cigarettes - 12.00" "ch_01_01 shop_06.1">> <<pickup $personal_inv "Cigarettes" 1>><<set $cash -= 12, $shopitem += 1, $mcsmoke to true>> <</link>></div> <<else>> <div class="no-choice-item">Cigarettes - 12.00</div> <</if>> <</if>> <<if not hasVisited("ch_01_01 shop_06.2")>> <<if $cash >= 9.50>> <div class="choice-item"><<link "Cheap headphones - 9.50" "ch_01_01 shop_06.2">> <<pickup $personal_inv "Headphones" 1>><<set $cash -= 9.50, $shopitem += 1>> <</link>></div> <<else>> <div class="no-choice-item">Cheap headphones - 9.50</div> <</if>> <</if>> <<if not hasVisited("ch_01_01 shop_06.3")>> <<if $cash >= 5.00>> <div class="choice-item"><<link "Pocket notebook - 5.00" "ch_01_01 shop_06.3">> <<pickup $personal_inv "Notebook" 1>><<set $cash -= 5.00, $shopitem += 1>> <</link>></div> <<else>> <div class="no-choice-item">Pocket notebook - 5.00</div> <</if>> <</if>> <<if not hasVisited("ch_01_01 shop_06.4")>> <<if $cash >= 0.50>> <div class="choice-item"><<link "Chocolate bar - 0.50" "ch_01_01 shop_06.4">> <<pickup $personal_inv "Chocolate bar" 1>><<set $cash -= 0.50, $shopitem += 1>> <</link>></div> <<else>> <div class="no-choice-item">Chocolate bar - 0.50</div> <</if>> <</if>> <<if not hasVisited("ch_01_01 shop_06.5")>> <<if $cash >= 1.00>> <div class="choice-item"><<link "Mint gum - 1.00" "ch_01_01 shop_06.5">> <<pickup $personal_inv "Gum" 1>><<set $cash -= 1.00, $shopitem += 1>> <</link>></div> <<else>> <div class="no-choice-item">Mint gum - 1.00</div> <</if>> <</if>> <<if not hasVisited("ch_01_01 shop_06.6")>> <div class="choice-item"><<link "Local newspaper - Free" "ch_01_01 shop_06.6">> <<pickup $personal_inv "Newspaper" 1>><<set $shopitem += 1>> <</link>></div> <</if>> <<if $cash >= 20 and $shopitem == 0>> <div class="choice-item">[[Nothing. You're fine for today.|ch_01_01 shop_07][$money -= 1]]</div> <<else>> <div class="choice-item">[[You're done.|ch_01_01 shop_07][$money += 1]]</div> <</if>> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Cigarettes +<</notify>><</if>><</nobr>>Nicotine is calling and you're out of cigarettes if you remember correctly. Hakeem sees you eyeing the shelf behind him and asks, "Usual?" You nod and he grabs your favoured packet before setting it on the counter. <<include "ch_01_01 shop_6">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Headphones +<</notify>><</if>><</nobr>>The electronics are crammed into a shelf closer to the door, so close that you're partially blocking it. You grab the cheapest pair and bring them back to the counter. <<include "ch_01_01 shop_6">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Notebook +<</notify>><</if>><</nobr>>"You've got stationery right?" You ask. Hakeem nods and gestures behind you to a flippantly organised shelf of notebooks and journals. You pick a plain black notebook and place it on the counter. <<include "ch_01_01 shop_6">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Chocolate bar +<</notify>><</if>><</nobr>>The small display of chocolate and sweets next to the till is hard to resist. Every time you treat yourself, you're saddened to see the price of the Freddos has gone up again. <<include "ch_01_01 shop_6">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Gum +<</notify>><</if>><</nobr>>Gum on hand is never a bad idea. That is, until someone else hears the crinkle of the wrapper and you're suddenly handing out pieces like it's the night of Halloween. You shrug off the thought and take one anyway. <<include "ch_01_01 shop_6">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Newspaper +<</notify>><</if>><</nobr>>Never hurts to know what's going on in the area. You pick up a copy from the tray next to the till. <<include "ch_01_01 shop_6">>
<<if $cash >= 20>>You're not up for buying anything today and stuff you wallet back into your pocket. <<if $personal_inv.has('Newspaper')>>"Just the paper, please," you say.<<else>>"No thanks, I'm good for today," you say.<</if>> "Does bossman still not pay you enough?" Hakeem teases. <<if $respect <= 40>> You don't hold back on the scoff. "Fuck no." You shake your head. "I don't get paid enough babysitting that man-child. Or the man-child's son." "Man-child's man-child." Hakeem laughs to himself. "What's his name again? Johnny...?" <<else>>"Nope." You shake your head. "Too busy lining the pockets of his golf buddies. And his son." "Oh yeah, I forgot about the son." Hakeem snorts. "What's his name? Johnny...?" <</if>> <<else>>"Still haven't escaped from that corporate hellscape then?" Hakeem teases, ringing your purchase through the till. You nod with a resounding, "Unfortunately." "Boss still a dick?" <<if $honesty >= 60>>You laugh. "Oh, absolutely. Waiting for the day I don't have to run around after him and his son."<<elseif $respect <= 40>>"Dick. Prick. Bellend." You have so many names for the man, you don't know what you favour most. "As is his son. A shame being a twat gets passed down in that family."<<elseif $respect >= 60>>"Well..." You have a lot of colourful names for the man, but you prefer not to say them out loud. "I don't like him, that's for sure. Or his son."<<else>>You nod. You're used to dunking on him by now. "Yep. As is his son."<</if>> "Oh yeah, I forgot about the son!" Hakeem snorts. "What's his name? Johnny...?"<</if>> "Jonno." "//Jonno//. Yeah. I remember." His fingers slip on the till and he laughs. "It's proper chilly today. Bet he'll go for the tea and toast combo." "You //know// it's going to be a tea and toast morning. Did I tell you he asked for an extra hot latte the other day. I don't know what could be hotter than boiling water." <<if $cash < 20>>The hearty chime of the till opening punctuates Hakeem's snicker. He gathers your change and hands it to you.<<else>>The hearty chime of the bell over the door punctuates Hakeem's snicker. He greets the man entering the shop with a wave before turning back to you.<</if>> "Whatta bellend." He says. "Now I really hope it's a tea and toast morning." "Do you pray for my misery?" "I have nothing better to do than serve pensioners, stare at the Dip Dab, and study all day." Hakeem flashes a smile. "So, yes." "If it's a tea and toast morning, I'll buy you all the Dip Dab you want tomorrow morning." You tease back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_01 shop_08]]</div> </div><</nobr>>
"Ma lets me steal from the stockroom, don't waste your money." Then he grins, fresh with an idea. "But I'd be more than willing to accept a tinny—" He gestures to the alcohol chiller in the back corner, "-if you want to make a bet." <<if $respect >= 60>>"That's not a good idea." Not to mention illegal. "You're only seventeen."<<else>>"And, I should buy you alcohol //why//?" You ask. "You're only seventeen."<</if>> "Soon to be eighteen!" "... What do you need alcohol for?" "Does it matter?" "Hakeem-" "Aw, c'mon. A couple of beers won't hurt." <<if $respect >= 60>>"Just one can will get me into some serious trouble."<<else>>"A couple of beers will get me into some serious shit."<</if>> "Everyone drinks at seventeen!" His frustration is simmering and whispers, "//All// my friends are. Dylan's brother buys is for him all the time!" "That doesn't mean you have to drink too." You try. Someone has to be the adult here. "Who cares what other kids are doing." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_01 shop_08.0]]</div> </div><</nobr>>
Still, Hakeem isn't convinced. He mulls over an idea, scratching the fluff of his awkward adolescent goatee. "How about... I sneak you whatever you want tomorrow. Like, free of charge." Your eyes narrow. "Why?" "Because I can." He shrugs. "Seems like a pretty easy deal for you." "Alright." He hums. "Try this. I'll sneak whatever you want for the rest of the month." <<if $friendly >= 60>>The people pleaser in you is struggling. Helping Hakeem is more tempting than the deal but Marwa would be beyond devastated.<<elseif $honesty >= 60>>The principal in you is struggling. You've always been honest with Marwa and you don't know how you feel about going behind her back.<<elseif $respect >= 60>>The consideration in you is struggling. You've always been thoughtful of Marwa and you don't know how you feel disrespecting her like this.<<else>>Better. Much more tempting. But you're not sure how Marwa would react.<</if>> "//And// you'll have my undying gratitude!" Hakeem grins wider. "My perpetual gratitude, my eternal thankfulness-" "Okay, I get it..." Leeching from Marwa's shop //and// buying her teenage son alcohol in exchange is not a good look. But, hey, kids are kids. If he's not getting alcohol from you he'll probably find a way to get it somewhere else. A small deal with Hakeem won't relieve you from your financial tension but it'll certainly help. <<if $mcsmoke is true>>Cigarettes aren't cheap these days.<<else>>City living isn't cheap these days.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[['"Fine. You have a deal."'|ch_01_01 shop_08.1][$honesty -= 2; $hakeemdeal to 1; $hakeem_friend += 1]]</div> <div class="choice-item">[['"Fuck yeah, you have a deal!"'|ch_01_01 shop_08.1][$respect -= 2; $hakeemdeal to 1; $hakeem_friend += 1]]</div> <div class="choice-item">[['"Sure. On one condition..."'|ch_01_01 shop_08.1][$friendly += 2; $hakeemdeal to 2; $hakeem_friend += 1]]</div> <div class="choice-item">[['"No way. Marwa would kill me."'|ch_01_01 shop_08.2][$respect += 2; $hakeem_friend -= 1]]</div> <div class="choice-item">[['"Actually, can we forget the whole deal?"'|ch_01_01 shop_08.2][$friendly -=2; $hakeem_friend -= 1]]</div> </div><</nobr>>
<<if $hakeemdeal is 1>><<if $respect <= 40>>Buying alcohol for the kid isn't a problem. Fuck it, right? What do you have to lose? Only Marwa's trust and respect. Years of friendship? Who knows! You swat the thoughts to the back of your mind.<<else>>You're fine with buying alcohol for the kid, but it has to be under wraps. A highly pissed off, and rightfully so, Marwa is not someone you'd like to face. You'd rather strap on a meat dress and walk into a bear's den.<</if>> "Sick!" Hakeem beams brighter than ever, throwing his hand into finger snaps. "Appreciate it, man!" "Not a word to your mum, okay?" "Bruv, of course. I'm not daft." Hakeem's scoff does little to hide his stretching smile. "My lips are sealed." "Let's sort out logistics tomorrow," you say. "Probably not the best idea to buy it from here." You already know Marwa checks the CCTV footage religiously. Plus, the cricket bat behind the counter definitely won't be your friend. "Sure." Hakeem nods like any other teenager about to get their first taste of alcohol. Totally chill, totally cool. "I'll see you tomorrow." You smile. "Yeah, see you tomorrow." He grins. "Have a good one!" You hear as the bell rings with your exit. <<elseif $hakeemdeal is 2>>You're fine with buying alcohol for the kid, but it's not gonna be easy sailing. Hard word pays off and all that. Hakeem eyes you, nose creasing at the bridge. "What kinda condition?" "Pass your mock exams." You state. "All of them." "I have //eight// mock exams!" He rockets up from the stool like someone's lit a fuse. "They're, like, in three weeks!" "Then you better study." You laugh, nodding down to his textbook. Hakeem makes a sour face, opening it up to a random page. "You're lucky I like you, man." "Not a word to your mum, okay?" "Bruv, of course. I'm not daft." Hakeem's scoff does little to hide his stretching smile. "My lips are sealed." "Show me you've your passed exams and I'll happily get you whatever you want, alright?" You say. "Though I probably won't get it from here." You already know Marwa checks the CCTV footage religiously. Plus the cricket bat behind the counter definitely won't be your friend. "Sure thing." Hakeem nods like any other teenager about to get their first taste of alcohol. Totally chill, totally cool. Then he reaches for his textbook, "Guess I should actually study then." "I have all the faith in you." You smile. "I'll see you tomorrow." "Yeah, see you tomorrow." He grins. "Have a good one!" You hear as the bell rings with your exit. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_01][$shopitem to 0]]</div> </div><</nobr>>
<<if $respect >= 60>> The respect you have for Marwa outweighs anything here. Hakeem is too young and he can wait until he is of legal age like everyone else. "I'm turning eighteen at the start of next year!" Hakeem tries but that's still a good few months from now. "It wouldn't be responsible of me to buy you alcohol." You explain. "It's nothing against you. You're too young, that's all." "Can't you just-" "I'd really rather not continue to talk about this." You interrupt as polite as you can. <<else>>You're not interested and would rather not get mixed up in this to be honest. Hakeem can wait until he's old enough or find someone else to buy it for him. "I'm turning eighteen at the start of next year!" Hakeem tries but that's still a good few months from now. "Hey. It's nothing against you, okay? You're too young, that's all." You explain. "Can't you just-" "Let's just forget it." You interrupt. "I'm sure someone else can help you out." <</if>> Hakeem doesn't look too pleased but you're sure it'll pass. As much as you like the kid, you don't want to be on the receiving end of that cricket bat behind the counter. "I'll see you tomorrow." You say. "Yeah. See you tomorrow." Hakeem hums, absently flipping the pages of his textbook and letting it close again. The bell rings with your exit. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_01][$shopitem to 0]]</div> </div><</nobr>>
A bus ride later, Central London. <span class="highlight">08:07 a.m.</span> Dull skies greet you as exit the bus. Dull concrete as you make your way down the street. Dull, endless office blocks as you arrive at the city centre business district. Another dreary day in the dreary capital. Wind rattles through the high-rises, reaching far beyond what you can see, unleashing a chill onto the early morning commuters. The wind soaks your jacket and forces your eyes into a squint, watching the city unravel for the day ahead. Weary bin men load up a lorry with plump bin bags from the street corner, curious pigeons scooting nearby. A man yawns as he lifts the shutters of a food truck you've never seen before, proud white lettering decorating the chalkboard menu. The local busker sets up her spot, mic stand and amp already in place as she flips open her guitar case mummified in stickers. The roads are grid-locked. Cars, taxis and buses fight for space with the brash honk of horns. Smug mopeds and cyclists weave between the gaps left, leaving them behind for dust. <<nobr>><div class="choices"> <div class="choice-item">[[Even though you can drive, there's no way you'd be caught dead in city centre traffic. Public transport is the best way to get around.|ch_01_02 work_02][$driving += 20; $mclicense to "passed"]]</div> <div class="choice-item">[[You've had driving lessons but never got around to getting your license. Public transport is very convenient for you.|ch_01_02 work_02][$driving += 10; $mclicense to "lessons"]]</div> <div class="choice-item">[[Learning to drive wasn't a priority. Public transport has always been your way of getting around.|ch_01_02 work_02][$mclicense to "none"]]</div> </div><</nobr>>
<<if $mclicense is "passed">>After getting your license, KJ let you whip around in his Fiesta from time to time, but you never bothered getting a vehicle of your own. Tax, insurance, and just the car itself, it's all a money hole.<<elseif $mclicense is "lessons">>When you were learning, and much to his concern, KJ let you whip around in his Ford Fiesta from time to time. Even with the extra practice you never got around to taking your test. Not that you minded, owning a car is a never ending money hole.<<else>>Between KJ driving you around in his Ford Fiesta and taking the bus, you never saw the benefit of getting your own license. Not that you minded, owning a car is a never ending money hole.<</if>> Given your current job, a car would set you back beyond broke. The glass walls of AutoLuxe's offices glare down at you. You approach the front door, keys rattling as you hold up your ID badge to the lock pad. It greets you with a chirpy //beep!// and swings open. Inside is no more exciting. Working for a multinational insurance firm isn't glamorous, no matter how much they market it that way. Flipping on the switch, the grey on grey on //grey// that seems to be the theme for corporate offices these days barely comes alive. Floor to ceiling windows, muted tiled flooring and empty decorative chairs. The sad Premier Inn art on the bare walls and large ferns dotted around are trying so hard, they really are, but nothing can brighten up this place. Upstairs is no different. Cubicles beyond cubicles, desk after desk, the most tedious and endless maze of partitions. You make your way through the dark office and flick on the lights, the echo of your dragging footsteps another reminder of how unnecessarily big your workplace is. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_03]]</div> </div><</nobr>>
After dumping your belongings at your desk, you ready your mental checklist. The kitchen is priority, always. Lights first, coffee machine second. The deep hum rumbles the kitchen tile and worktops. The first thing you were told during your induction was to always (always) make sure the coffee machine was turned on first. It's apparently crucial to the office that it's hot and ready for your gaggle of colleagues arriving later. It's not a plastic piece of junk, either. This thing is official. This thing has nozzles and buttons, fully equipped with metal jugs for frothing milk and presses for ground coffee. This thing should be sitting in a Starbucks down the road and every time you're subjected to it you contemplate how you might as well have gone for a barista job instead. You'll certainly have the experience by the time you leave. Whatever the occasion, though you think it's more of a power flex for how much they take the piss, the gaggle of Executives expect fresh cups of coffee whenever they feel like it. You're simply here to serve and nothing else but you're pretty used to that by now. By the time you finished school, you were ushered into any part-time work available to help out with the household income. If you weren't sweeping hair at the beauty salon you were bagging the Sunday morning pensioner's groceries at the market or the Friday night drunkard's satay chicken at the local Chinese takeaway. Thinking back to your previous job, your favourite of the bunch, you miss the simplicity of it. Unfortunately, you had a choice to make. Either go completely broke or find new employment. So you chose to move on from being... <<nobr>><div class="choices"> <<if $mclicense is "passed">> <div class="choice-item">[[A delivery driver for your local pizza joint. You know the streets pretty well but spent a lot of time by yourself.|ch_01_02 work_04][$mcoldjob to "pizza"; $driving += 10; $friendly -= 2]]</div> <<else>> <div class="no-choice-item">A delivery driver for your local pizza joint. You know the streets pretty well but spent a lot of time by yourself.</div> <</if>> <div class="choice-item">[[A volunteer at the local bingo hall. You were the friendly face and knew how to charm that recurring elderly crowd.|ch_01_02 work_04][$mcoldjob to "bingo"; $friendly += 5; $charisma += 5]]</div> <div class="choice-item">[[A bike shop assistant. You briefly know your way around a toolbox and have a knack for schmoozing customers.|ch_01_02 work_04][$mcoldjob to "shop"; $mechanics += 10; $charisma += 2]]</div> <div class="choice-item">[[A tutor for your old secondary school. Your brain is a powerful muscle, which your pupils highly respected.|ch_01_02 work_04][$mcoldjob to "tutor"; $critthink += 10; $respect += 2]]</div> </div><</nobr>>
<<if $mcoldjob is "pizza">>Delivering pizza wasn't your first choice when you were job hunting at the time but it turned out to be a fairly decent gig. The pay wasn't great, the nights were long with chaotic traffic, and you hated wearing that stupid pizza slice cap. What you remember most is the clinical soap smell as you helped mop during closing, half of the lights off as you and your colleagues haphazardly bopped to music on the slick floors. But, whatever, you scored free food out of it most nights and you got relatively confident driving through the nightmare-ish traffic. It's not like you were pulling handbrake turns or anything but those pizzas were delivered in under 30 minutes every single time. <<elseif $mcoldjob is "bingo">>This job sort of... fell into your lap. Word spread amongst your neighbours, in need of help at the local community centre. As it goes, your mother volunteered you as soon as she found out it paid on weekends. The pay was lax but the work was easy, strolling in to set up late morning and locking up in time for the seniors to make it to their early bird meals. The building smelt like damp and talcum powder but what you remember most is the buzz of the hosts's microphone over the rattle of the colourful balls in their cage, waiting to be plucked. Of course you were adored. Gratitude came in multitudes of pinched cheeks and toffee sweets, whether you were grabbing extra chairs, handing out snacks during the intermission or assisting those who need it onto the mini bus. <<elseif $mcoldjob is "shop">>The layers of bikes on racks is still vivid in your mind. Wheels, pedals and frames all ready for picking. The shop invited in the locals and tourists, in need of something to help them with their daily commute or riding pleasures. Road bikes, mountain bikes, touring, folding - you name it - the shop had it all. You even sold the odd spray paint and stickers to the BMX obsessed kids ready to try their creative skills. During your down time you tinkered with the small repairs that needed doing. A punctured tyre or busted chain, easy work. You're not a full-blown mechanic but you have a better idea of what's rattling around in your toolbox at home. <<elseif $mcoldjob is "tutor">>The bus you arrived in was the same that ushered you to school all those years ago, the seats still worn and stained with time. First came the shrill bell, then the hyper flock of students spilling out of every exit. Mrs. Kennith, your old history teacher, always stopped you in the hallways for a quick gossip. It was always fun learning about faculty members affairs and secrets, a mass of rainbow buttons and pins clacking together on her lanyard as she blabbed on and on. In the quiet of the library, you racked students brains with the art of problem solving. You're light years away from any type of Einstein intellect but you're pretty comfortable with your abilities: able to spot patterns, crack hidden codes and catch that sneaky subtext. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_05]]</div> </div><</nobr>>
Unfortunately, the pay and the part-time hours were never going to sustain you or provide comfort for your worried mother. The idea that office life is 'life' at all feels like a joke. You'd be lucky to find a soul in here that isn't rotting like the leftovers in the kitchen fridge. The job seemed like a great idea at the time, and you owe your best mate KJ a million-and-one favours for lining it up for you, but you weren't expecting... //this.// Clean. Organise. Prep. Monitor emails. Double check schedules. Order stationary stock. Fresh water jugs sit perfectly on crystal coasters in every Executive's office. Today's roster and targets have already been emailed to every sales employee. You even make sure the fruit bowls are neatly presented in the waiting lobby. And this is only the start of the day. By the time the bulk of the office force arrives, barely looking in your direction as they pass by, it's gone 8:20 a.m. There's half an hour before you need to be back at your desk, giving you plenty of time for a breather. <<nobr>><div class="choices"> <<if $mcsmoke is true>><div class="choice-item">[[Go out back and get a quick smoke in.|ch_01_02 morning_maggie][$friendroute to "maggie"]]</div><<else>><div class="choice-item">[[Go out back and get some fresh air.|ch_01_02 morning_maggie][$friendroute to "maggie"]]</div><</if>> <div class="choice-item">[[Pop out and grab some real breakfast.|ch_01_02 morning_jax][$friendroute to "jax"]]</div> <div class="choice-item">[[Head to the kitchen for a coffee.|ch_01_02 morning_taha][$friendroute to "taha"]]</div> <div class="choice-item">[[Have some quiet time in the empty conference room.|ch_01_02 morning_jonno][$friendroute to "jonno"]]</div> </div><</nobr>>
Within a minute you have your back against rough brick, hidden away in the narrow alley neighbouring another office building. <<if $mcsmoke is true>> The first drag of your cigarette is a relief, melting your shoulders back into the wall. You're envious as you exhale and the smoke twirls skyward. <<else>> The first breath of fresh air is a relief, melting your shoulders back into the wall. You're envious of the pigeons down the path that scatter and soar skyward. <</if>> The peace doesn't last for long, the back door flying open with a //bang//. <<if $friendly >= 60>> "Hey, Mags!" Your smile is mirrored by the only person here that keeps you sane. "How's it going?" <<elseif $charisma >= 60>> "Ey! There she is! I was wondering where you were, Magpie." Your grin is mirrored by your colleague Maggie, the only person here that keeps you sane. <<else>> "Hey, Maggie." You say. Maggie, the only person here that keeps you sane, strides over and smiles. <</if>> "Morning, kiddo." Her voice is gravel, comforting and familiar for this time in the morning. "Chilly out this morning, innit?" She pulls her cardigan tight around her. "Howzit going, love?" On your first day you weren't expecting to become sort-of-pals with the 74 year old woman, who sounds like she's smoked for twice as long, and runs the postal room like a three Michelin star kitchen - but life throws some curveballs. The most you know about Maggie is that she spends her weekends cutting grocery vouchers out of stolen tabloids, has seven grandchildren with one more on the way, and hates Jonno even more than you do. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_maggie_01]]</div> </div><</nobr>>
"S'okay." <<if $mcsmoke is true>>You pause to ash.<<else>>You pause.<</if>> "Boss isn't in yet, though." Maggie grunts <<if $mcsmoke is true>>and hobbles closer<<else>>and hobbles downwind from where you're standing<</if>>, sticking a cigarette between her lips. <<if $mcsmoke is true>> Without thought you hold out your lighter, spark it up, using a hand to block the breeze.<<else>>She digs through her cardigan pocket for her lighter, a clump of lint falling out along the way, and sparks up.<</if>> "Don't let him give you a hard time today," she asserts through the first pull of her cigarette. Her rouge lipstick smudges the filter. "There's enough shite to do around here as is." "I would love it if you could tell him that yourself." "Sweetheart, I tell him every day." Smoke creeps out the edge of her mouth. "He's been down in the bunkhouse more than usual. Been waiting for some high-priority delivery. Should be in today, I believe." "What delivery?" "I dunno. Some contracts." "Contracts?" "Yeah, yeah, y'know. Big business." The bangles on her wrist jingle as she waves a hand. "Same shit, different day." You nod. Business as usual. Together you bask in the lull,<<if $mcsmoke is true>> both of you<<else>> Maggie<</if>> smoking with the rows of vents in front of the grey sky. Mornings like this make you mourn for a clear sky. For the golden sun, clean cut grass and drips of pink in baby blue, dusk and dawn. "How's the family?" You ask. Maggies shrugs the shrug whenever you ask that question. Noncommittal. "The same," she replies. "Stacey's on holiday. I've got the little headaches until next week." You laugh. "Still causing havoc?" "They're alright. I stick a tape of Midsomer Murders on and it keeps them entertained for hours." "...Interesting choice." "Whatever keeps them quiet." She grins around her cigarette. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_maggie_02]]</div> </div><</nobr>>
A loud laugh echoes through the alley. You both watch a wave of arriving suits walk towards the entrance, dripped out in long coats and flashy briefcases. "If I made any amount of money those execs did I'd get out of this dump in a second." Maggie exhales, her dreamy stare fixed on the mirrored windows. <<if $charisma >= 60>> "Retirement's around the corner." You joke with a grin. "You'll be out of here soon." "Cheeky git!" Maggie smacks your arm. "I've got plenty of years left in me." "But, say you //were// retiring... What would you do?" <<else>> "What would you do?" You question. <</if>> Maggie sits on the question, the tattoos on her wrinkled hand rippling as she soothes over her platinum hair. "I don't know. Something expensive. Always wanted to go some place like in those travel magazines. Bora Bora is supposed to be proper stellar," she shares. "I can be leathery like those gits in Benidorm." <<if $mcsmoke is true>> Stubbing out what's left of your cigarette,<<else>>Burrowing your hands further into your pockets,<</if>> you laugh with her. "And, where would you go?" Maggie shifts her full attention to you. That is the question, one you've spent hours mulling over. Where //would// you go? In the sun you want the same freedom as the birds. In the rain you wish to be washed away with the streams. You'd go anywhere else. "I don't know," is all you can answer with. "Anywhere." Maggie hums. "Anywhere is good." "Better than here." "You'll move on from here, darling." She throws you a gentle smile, not one she graces people with often. "Just give it time." You purse your lips, suddenly finding that prospect hard to believe. Without thinking, you say, "You didn't." "Yeah, well, there are //people// and //postroom people//." She emphasises, pointing at you with her cigarette. <<if $mcoldjob is "tutor">>"You're a smart kid. I know you are. But you're not a postroom person. Get it?"<<else>>"You're a good kid. I know you are. But you're not a postroom person. Get it?"<</if>> You smile. "Thanks, Mags." "Anytime darling." She smiles back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_maggie_03]]</div> </div><</nobr>>
Leaves skitter down the alley with another whip of wind, making you both hunch your shoulders up to your ears and pull your clothes tighter. "Let's head back in." Maggie puts out the rest of her cigarette on the brick. "I'm freezing my arse off." You agree, pushing up and away from the wall. As you're about to open the door, and usher her inside first, she takes your arm and gently squeezes. "Haven't got any mints, do ya?" She asks. "I can't be completely reekin' of coffee and cigs bringin' the mail up." <<if $personal_inv.has('Gum')>> As it goes, you do. The new packet you had bought this morning. But, do you want to hang onto it or give it to Maggie? <<nobr>><div class="choices"> <div class="choice-item"><<link "Give Maggie your gum." "ch_01_02 maggie_yes_gum">> <<drop $personal_inv "Gum" 1>><<set $honesty += 1, $maggie_friend += 1, $ach_gumbelievable to true, $ach_counter += 1>> <</link>></div> <div class="choice-item">[[Don't give Maggie your gum.|ch_01_02 maggie_no_gum][$honesty -= 1]]</div> </div><</nobr>> <<else>> Unfortunately you don't. Gum does sound good about now, you kinda wish you bought some. <<if $friendly >= 60>> "Awh, sorry Mags, I don't have anything on me today." You frown. "I think there's mints on the reception desk you can steal though." <<else>> "Sorry, I don't have any. I know there are mints on the reception desk though." <</if>> Maggie nods and squeezes your arm again. "No worries my love, no worries." The dark corridor springs to life as you open the heavy fire door. Glancing over your shoulder, you enjoy the last slither of the outside peeking through before the closing door snatches it away. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>> <</if>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Gum-believable.<</notify>><</if>><</nobr>><<if $charisma >= 60>> "'Course I do, Mags." You fish out the packet and take a piece for yourself before handing it over. "You take the rest - you'll need it more than me." Maggie whoops with a laugh and sharply taps your arm. "Watch it!" She takes the packet from you, still laughing. "Thanks, love." <<else>>You fish out the packet and take a piece for yourself before handing it over. "You can have the rest, I don't mind." Maggie smiles and takes the packet from you. "Thanks, love." <</if>> The dark corridor springs to life as you open the heavy fire door. Glancing over your shoulder, you enjoy the last slither of the outside peeking through before the closing door snatches it away. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
<<if $honesty >= 60>> You hesitate, your first instinct to say yes. But, for today you decide to keep it to yourself. As much as you like Maggie, you're not in the mood for sharing today. "I don't. Sorry. I know there are mints on the reception desk though." One white lie won't hurt. <<else>> As much as you like Maggie, you're not in the mood for sharing today. "Sorry Maggie, I don't have any. I know there are mints on the reception desk though." Maggie nods and squeezes your arm again. "No worries my love, no worries." <</if>> The dark corridor springs to life as you open the heavy fire door. Glancing over your shoulder, you enjoy the last slither of the outside peeking through before the closing door snatches it away. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
Grabbing breakfast won't take too long. Something quick and easy to tide you over. A croissant maybe? Or a danish? That little Turkish bakery down the street does amazing pastries but turning the corner you're met with a queue spilling out the door midst the last minute breakfast rush. So, you head off in the other direction, hunger steering you to whatever you can find. The air is still cold and crisp. Busker girl is in full swing, gentle melodies and buttery vocals bringing back some much needed life to this concrete experience of a city. This particular street is lined with breakfast nooks and coffee shops. A busy Parisian style café with its French doors wide open for extra chairs and tables to leak out onto the road. The screech of frothing milk shouts out versus the gentle aroma of freshly baked bread and pastries. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jax_00]]</div> </div><</nobr>>
Your prayers are answered by an oasis amongst the concrete - the new food truck you passed earlier this morning. But when you start walking towards it you can see it's weirdly quiet. And, unrightfully so. The <b>FREE PANCAKES</b> sign is somehow not working its magic, passersby not sparing their interest. Even the pigeons aren't curious, wrestling each other for something out of a bin instead. You, however, are gunning straight for it. Because, hello? Free food in this day and age? Barely seconds pass before you're face-to-face with the most conventionally handsome looking dude ever. Freckles trail across his nose and down the muscular stretch of his thick arms. He fills out the window in the side of the truck, wide //and// tall, almost squatting to look you in the eyes. His smile says customer service and his voice — "//Hey, there//! Welcome to Jax Stax, the //best// breakfast bistro on wheels!" He exclaims with a thick aussie accent. A strand of warm chestnut hair falls out of the gap in his backwards cap. "Can I interest you in our free promotional pancakes this morning?" <<nobr>><div class="choices"> <div class="choice-item">[['"Absolutely you can!"'|ch_01_02 morning_jax_01.1][$friendly += 1]]</div> <div class="choice-item">[['"Y\'know... giving away free pancakes isn\'t exactly a great business model."'|ch_01_02 morning_jax_01.2][$honesty += 1]]</div> <div class="choice-item">[[Let's play up the charm. "Do they come with a complimentary drink too?"|ch_01_02 morning_jax_01.3][$charisma += 1]]</div> <div class="choice-item">[[Stare at him. Is he serious?|ch_01_02 morning_jax_01.4][$charisma -= 3]]</div> </div><</nobr>>
"That is the correct answer!" Somehow his smile grows, practically cheesing at you. "I like a little enthusiasm in the morning!" "Can't beat a little pep in the step." Pancake man laughs. "Try telling that to these bozos." He points a spatula to the moving crowd behind you. "I've barely seen a smile for the last hour. You'd think free pancakes would inspire some kind of spark." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jax_02]]</div> </div><</nobr>>
To your surprise, pancake man spills over with a bubbly laugh, slapping his hands on his chest to contain himself. "You are not the first person to tell me that today." He grins. To your surprise, and before you can reply again, he doesn't even wait to see if you actually want them. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jax_02]]</div> </div><</nobr>>
Your question sets off another blinding smile, sided with his eyebrows raising in curiosity. "Wow. Confidence." He leans forward. "Do you get free drinks off everyone you smile at?" "Not always." You nod to the fridge behind him. "I'm not normally gunning for a juice box, though." Pancake man laughs. "Maybe next time." He says before turning his back to you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jax_02]]</div> </div><</nobr>>
There's a long stretch before either of you say anything. Pancake man starts laughing at your lack of an answer. "Jeez, tough crowd." He fixes his cap, pushing his long hair back. "Are waffles more your gig? Toast? Bagels? I got all the breakfast pickings you want." "No. No." You shake your head, stilling staring. "Pancakes are good." "Then, pancakes it shall be." He snaps his fingers and turns his back to you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jax_02]]</div> </div><</nobr>>
Quickly he gets to work. The flat griddle works hard, a row of fresh batter sizzling away and perfuming the air with buttermilk. The spatula he wields works in tandem with his rhythm, the soft //flp, flp, flp// of each pancake more satisfying than the last. Over his shoulder he calls to you and points to the assortment of extras to choose from laid out on the counter. "You've got your maple syrup, your honey, your sugar, your blueberries, your whipped cream — you name it." He does a little giggle to himself. "Don't take enough to put me outta pocket, alright?" Carefully, three pancakes are stacked into a paper box. Puffed up, golden brown and heavenly hot. "Pancakes à la Jax." He hands over the container. <<if $honesty >= 60>> God, they smell delicious. You almost moan. "Thank you so much." The container instantly warms your hands. "I'm //starving//." <<elseif $friendly >= 60>> "Thank you so much!" You grin, the container instantly warming your hands. "They look amazing." <<else>> "Thanks." You smile, the container instantly warming your hands. "They smell //so// good." <</if>> "No sweat." Jax chimes with another shining smile, this time followed by a wink. Too hungry to take them back to the office, you start loading up on extras, drizzles of gold and sprinkles of sugar. The first bite is instant comfort, like all the sweetness in the world was made into a dish. The quirk at the side of Jax's mouth is clearly laced in pride. Each bite brings the same joy, finished way too quickly. You know you should leave. Jonno will be making his appearance very, very soon in the office. Jax's eyes roam the streets behind you, waves of people walking straight past the truck and glaringly generous sign. <<if $friendly >= 60>> "People don't know a good thing when they see it." You encourage. "I'm sure you'll have plenty of customers today." <<else>> "Have you had many customers today?" You ask. "I don't know how people aren't jumping on the chance at free pancakes." <</if>> Jax laughs, awkward and stiff, red spreading out from the centre of his face. It looks weird, even when you've known the guy for about 10 minutes. He grabs his cap and ruffles the waves of his hair before putting it back. "Mate," he folds his arms, his thick frame broadening even more, and leans on the window counter to rest at your eye level. "I've been here since eight o'clock and these people have //barely// looked in my direction." He stresses. "All too busy with their handsets or whatever." "I don't envy you." You say. You've seen that image a hundred times over. "You shouldn't." He shakes his head, more tufts of hair falling out of his cap. "Promised myself I'd be stationed here all bloody day." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jax_03]]</div> </div><</nobr>>
"All day." You repeat. "You know you can break promises with yourself right? That's kinda, like, the 101 of making promises with yourself." Jax hums, rubbing his fingers over his chin. "I don't know. It was a pinky promise." "Oh, a //pinky// promise." You smile. "That changes things." "Right? It's like sacred. Maybe too sacred." His half-moon smile returns. "Still, there's a lot of foot traffic here. Was hoping my free pancakes venture would get some eyes on the rest of the menu." "I'm sure they'll come around." Jax shrugs, smiling. "I'm still holding out hope." <<if $personal_inv.has('Headphones')>> You start to feel bad for the guy, enough that an idea rocks you. The headphones you bought earlier are tucked away in your jacket, unused. Maybe Jax will appreciate them? <<nobr>><div class="choices"> <div class="choice-item"><<link "Give Jax your headphones." "ch_01_02 jax_yes_headphones">> <<drop $personal_inv "Headphones" 1>><<set $ach_earbuddies to true, $ach_counter += 1, $friendly += 1, $jax_friend += 1>> <</link>></div> <div class="choice-item">[[Don't give Jax your headphones.|ch_01_02 jax_no_headphones][$friendly -= 1]]</div> </div><</nobr>> <<else>> You start to feel bad for the guy, wishing you could somehow help him out. "It won't be so boring," you say and motion to where busker-girl is. "At least you have entertainment for the rest of the day." Jax smiles. "Does she take requests?" "I'm sure she will for free pancakes." You suggest. Jax lights up again. "Free pancakes weren't a bad idea after all!" The next moment you're saying goodbye, exchanging a smile and wave, before devouring the pancakes as you head back to the office. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>> <</if>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Ear Bud-dies<</notify>><</if>><</nobr>> "Hey -" You fish the headphones out of your pocket and hold them out, "- do you want these? Might keep you going for the rest of the day." Jax eyes you out of curiosity, though he's not very good at keeping his happiness at bay. "Oh, sick! Headphones! Really?" He's smiling wider than you thought possible. "You don't mind?" <<if $friendly >= 60>> "Sure! I got them earlier but..." You shrug. "You probably need them more than I do. I don't think business is booming yet." <<elseif $charisma >= 60>> "With the way your day is going, you definitely need them more than me. Business hasn't taken off yet." <<else>> "Yeah. It's no problem. You're gonna need them more than I do today." <</if>> Jax breaks out in sincere joy, radiating like flares do the sun. You swear if this guy smiles hard enough it would be enough to split apart the clouds above. "Thanks, man!" He takes the headphones. "I owe you, forreal. Come back tomorrow and I'll cook you another stack." "Really?" You light up. "Of course! It's on me. Gotta keep my new favourite customer happy." He starts laughing, ripping into the headphones box like it's tissue paper. "I'll see you tomorrow then." You can't help but beam the same as him. "Yeah! See you tomorrow!" He waves as you turn to go, before fiddling with the ear buds and getting the wires tangled in his fingers. You walk away, happy with today's good deed, and devour the pancakes as you head back to the office. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
<<if $friendly >= 60>> Though you're coming to like this guy, you don't want to hand over your headphones. You shrug and say, "Sorry, wish there was something I could do to help you out." <<else>> You start to feel bad for the guy. As nice as he is, you literally bought these headphones this morning and you'd much rather keep ahold of them. "Sorry, wish I could help you out." You shrug. <</if>> Jax waves a hand. "Ah, don't worry about me. I'll get through the day." You motion over to where busker-girl is. "At least you have entertainment for the rest of the day." Jax smiles. "Does she take requests?" "I'm sure she will for free pancakes." You suggest. Jax lights up again. "Free pancakes weren't a bad idea after all!" The next moment you're saying goodbye, exchanging a smile and wave, before devouring the pancakes as you head back to the office. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
The morning crowd has found refuge back in the sad cubicle and desk maze, leaving the kitchen quiet and deserted. If there's any way to properly start your morning, it's with a coffee. The aroma alone is a staple in your day, whether you're making it for yourself or unfortunately someone else. Soothing, rich, and oh so easily to surrender to. The gritty instant stuff at home never cuts it and you're more than happy to take advantage of a workplace. The kitchen is a small crown jewel of the office - a fully fitted, marble island harbouring, space you would expect to find in some show home. You're not alone, one stool occupied at the end of the breakfast bar by the receptionist - Taha. Engrossed in a dog-eared textbook, his forgotten mug sits cold and half-empty. You can't make out the title of the book. Something... long and complicated. Science-y. Through the grapevine, you know Taha's working in-between completing his degree and saving for dentistry school. There's never been a real chance to get to know the guy. Your days are running around like a headless idiot whereas Taha is either on the phone or using the scraps of downtime to study. But you know that he's nice enough -- and that he goes through five cups of coffee and snack bars a day like a mad man. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_taha_01]]</div> </div><</nobr>>
<<if $friendly >= 60>> "Mornin' Taha! How's it going?" Your chirpy call pulls Taha from his reading and he instantly smiles. "Oh - hey! Good morning." He stutters, putting the book down. "It's... y'know, it's going." "Exam prep?" "Yeah. Practicals at the end of the semester." A groan punctuates his frown. "I'm dreading it." The shelf full of mugs clink together as you pick your favourite sat at the back. Plain white with a graphic of a stock price plummeting into a toilet. "Ah, don't worry about it." You encourage. "I'm sure you're gonna be fine." Taha doesn't look confident, pursing his lips and focusing back on his textbook. You turn to the coffee machine, washing out one of the jugs with hot water and wiping down one of the nozzles. After a grind, press and pull, you've made yourself the perfect shot of espresso. <<elseif $respect >= 60>>"Good morning Taha." You smile. "Oh - hey! Good morning." He stutters, looking up from the pages. The mugs clink together as you pick a pair, your favourites sat at the back of the shelf. Plain white with a graphic of a stock price plummeting into a toilet. You turn to the coffee machine, washing out one of the jugs with hot water and wiping down one of the nozzles. After a grind, press and pull, you've made yourself the perfect shot of espresso. <<else>>"Morning Taha." You wave. "Oh - hey! Good morning." He stutters, looking up from the pages. The mugs clink together as you pick your favourite sat at the back of the shelf. You turn to the coffee machine, washing out one of the jugs with hot water and wiping down one of the nozzles. After a grind, press and pull, you've made yourself the perfect shot of espresso. <</if>> You settle on a stool, enough distance that Taha can go back to reading. Two toads on lily pads minding their own business. The heat of your mug radiates in your palms and the first hot sip is heaven. What a nice day it would be if you could sit here for hours on end instead. "So..." Taha hesitates and glances at you. You're surprised he's restarted the conversation. "How's things?" "Alright, I guess." You shrug. "Day hasn't started yet though." Taha laughs, small and understanding. Nervous? He pushes away his textbook. "Yeah. Right." He nods, prodding at his mug too. Carefully he searches for his next words, lips pulled into a tight line. "Every time I go down to that front desk I pray the phone doesn't ring." "You'd think they'd have hired a second person by now." You hum. "Maybe get an automated system." "Mm." Taha looks into the mug. "I don't mind. Ninety percent of the time I'm transferring to someone else. The rest are sales calls." "Any good ones?" "Not really. Mostly toner, or paper, or something." He says. "I did have a woman try to push 80 cases of dust filters on me once. That was interesting." "Real riveting stuff." You laugh. "Beats running around after people." Taha huffs amused, all that nervous stress held in his body gone. His hand pulls over his face, forcing his glasses crooked and pushing them into thick black curtain hair. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_taha_02]]</div> </div><</nobr>>
"I don't know how you deal with... //them//." Taha glances over your shoulder, caution twisting the side of his mouth. "I can barely stand the people who call the building and I'm not even on the phone for that long." "Eh, you wont be here for much longer right? After your degree and all that?" You try. Taha twirls the thick gold band on his finger, smoothing over the groove it leaves in his skin. "I'm here for however long it takes me to save for school." He stares at the counter top. "I still owe Gemma a honeymoon since I couldn't get the time off." Your eyebrows shoot up as you take another long drag of coffee. "They didn't approve the time off? For your honeymoon?" "Nah," Taha exhales, his bangs fluttering on his forehead. "For whatever reason they couldn't find a temp to fill in for all the time I requested." Then a defeated shrug. "It's fine. We drove up to the lake district for a long weekend in the end. Did some trails, stayed in a quiet cottage by a riverside. It was pretty." "Sounds nice." You smile. "But, you guys deserve to have the honeymoon you wanted." "Maybe." Taha's laugh shakes and he rubs at his arm. "She recently moved to the Majors department in A and E. I don't think job hunting for something better than this is possible right now, so... who knows when we'll have the time." "Hey, don't worry. We'll make it out of here." You muster. "And if not then you'll be stuck with me forever." The light returns to Taha as well as his laugh. "Deal." Behind you, the office swells with buzz and you know Jonno will be making his appearance very, very soon. You check the clock on the wall as Taha glances at his watch. Probably time to make a move. But Taha remains rooted in his seat, grip on his coffee mug keeping him there. Even the bangs of his hair look sad. Someone definitely in need of a pick-me-up.<<if $personal_inv.has('Chocolate bar')>> <<nobr>><div class="choices"> <div class="choice-item"><<link "Give Taha your chocolate bar." "ch_01_02 taha_yes_chocolate">> <<drop $personal_inv "Chocolate bar" 1>><<set $ach_toosweet to true, $ach_counter += 1, $friendly += 1, $taha_friend += 1>> <</link>></div> <div class="choice-item">[[Don't give Taha your chocolate bar.|ch_01_02 taha_no_chocolate][$friendly -= 1]]</div> </div><</nobr>> <<else>> You wish you had something on you, maybe you can nip to the vending machine and leave something on his desk later. <<if $friendly >= 60>> "Don't worry mate, if today's shit then tomorrow will be better." You try with your best smile and pat on the back. "M'sure you and Gemma will get some real time together soon." <<else>> Advice isn't a forte of yours. "You'll be okay, Taha." You try with a tentative tap on the shoulder. "One step at a time." <</if>> Taha nods, straightening up in his chair. "I should get going. The phone's gonna start ringing off the hook any minute now." You leave the kitchen with a quick wipe down over the coffee machine and empty mugs in the sink. You assure Taha you will take care of them later before watching him plod along back to the reception area. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>> <</if>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Too Sweet<</notify>><</if>><</nobr>>The chocolate bar wrapper crackles as you take it out of your pocket. "You want this?" You ask. "Probably need it more than I do." Taha looks genuinely stirred with gratitude, trying to shelter his wide-eye expression behind his glasses. "Are you sure?" It comes out in a muddled rush. "I mean, I don't - It's no big deal, I can -" <<if $respect <= 40>> "Take it Taha." You snap, though lacking in any anger, and drop it to the counter. "It's only a chocolate bar. I'll nab another one in the vending machine if I need one later." <<elseif $honesty >= 60>>"Listen," you start, "Our boss sucks, this place //sucks// and you definitely won't be having any time off soon. The least I can do is give you chocolate." <<else>>"It's fine, Taha." You smile and place it on the counter. Then a shrug, "It's only a chocolate bar but you deffo need it more than I do today." <</if>> <<if $friendly <= 40>>Is this dude gonna cry? God, you hope not. The exit is so far away.<<else>>For a moment you think Taha is going to melt in front of you in tears.<</if>> "Thank you." He takes the chocolate bar, like it's something precious in his possession. "I'll pay you back, I swear." "Nah, no need." You finish the rest of your coffee. "But, if you ever wanna swap roles..." Taha's laugh breaks out. "No chance in hell." You leave the kitchen with a quick wipe down over the coffee machine and empty mugs in the sink. You assure Taha you will take care of them later before watching him plod along back to the reception area. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
<<if $friendly >= 60>> Instinct kicks in, wanting to do something to lifts his spirits and offer him your treat from this morning. Instead you bury it deep, deciding to be a little selfish for once. Taha seems like a nice dude, but you're not in the mood for sharing today. "You'll be okay, Taha, you're extremely capable." You insist. I mean, the man studies biomed for goodness sake. He should be anywhere else but a damn car insurance firm. "One step at a time." <<else>>Taha seems like a nice dude, but you're not in the mood for sharing today. "You'll be okay, Taha, you're extremely capable." You try. I mean, the man studies biomed for goodness sake. He should be anywhere else but a damn car insurance firm. "One step at a time." Taha nods, taking the compliment in stride and straightening up in his chair. "I should get going. The phone's gonna start ringing off the hook any minute now." <</if>> You leave the kitchen with a quick wipe down over the coffee machine and empty mugs in the sink. You assure Taha you will take care of them later before watching him plod along back to the reception area. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
A grandiose conference room lives by itself at the quieter end of the office, taking up the entire width of the building. A place to entertain guests. A trap to squeeze every drop out of investors. A sanctum for Executives to bask in newly secured dealings. The glass door clicks shut behind you, echoing over the long mahogany table. It sits proud in the room, an heirloom of business, fenced by cushy chairs - one towering over the rest at the head of the table. You hesitate to sit and walk further into the room, face to face with the windows. Past your reflection, the world below looks so small. Almost unrecognisable. Buildings spliced by concrete, living and breathing grey arteries growing from the centre and pushing people in every direction. Commuters trickle through the bends, finding their place in one of the many mirror windowed skyscrapers reflecting and expanding the skyline tenfold. You could reach out to touch the glass if you wanted. Let the cold soak through your fingers. The world is waiting for you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 morning_jonno_01]]</div> </div><</nobr>>
You flex you fingers and rotate your wrists. Stretch your arms. Roll your shoulders. You can already feel your energy draining, deciding to take a seat - at the head of the table of course. The room spans wider from this angle, everything perfectly centred. The liquid grain table swirls appealingly underneath your hands, a broken quilt of white covering this end, forgotten documents you realise now that you're taking a closer look. Probably something left from a meeting? There's graphics and business jargon you have no idea how to make out and you honestly you have no interest in doing so. That is until you see Jonno's name highlighted in a block of text. What follows is... confusing. Poor performance. Not meeting targets. Not taking initiative. Things you would have never expected to see written about the CEO's own son. From the looks of it that's barely the start. Nepotism's magic clearly isn't working for Jonno because on paper he is //really// bad at his job. Through the glass walls, you hear the office swell with buzz. Jonno will be making his appearance very, very soon. You flip through the stack of what you definitely don't have enough time to read the rest of, and what you're guessing are the juicy details. It's not every day you come across confidential documents. <<if $personal_inv.has('Notebook')>> Maybe you can jot down some details in the notebook you purchased earlier? No one's going to go snooping around in your stuff - you are far too low on the company rungs. Do you take notes from the report or not? <<nobr>><div class="choices"> <div class="choice-item"><<link "Take notes from Jonno's performance report." "ch_01_02 jonno_yes_report">> <<set $report to true, $thrill += 1, $respect -= 1>> <</link>></div> <div class="choice-item">[[Don't take notes from Jonno's performance report.|ch_01_02 jonno_no_report][$thrill -= 1; $respect += 1]]</div> </div><</nobr>> <<else>> Quickly, you get up and out of the chair and hope you haven't moved those papers too much. Maybe they will be there at the end of the day for you to get a peek at again. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>> <</if>>
You take 5 seconds to regain your composure before slipping out of the conference room. Completely nonchalant. Cool as a cucumber as you walk back to your desk, grab the notebook, pen, and a dust cloth before walking back. The coolest cucumber ever. You fall back into a chair, sent into a mad rush, and start writing frantically. Whatever your eyes land on you write it. Confidential, classified, //secret//. Fast and desperate -- you make sure not to glance away from the page, afraid of catching someone's attention. Quickly, you gather the papers and neatly stack them in the center of the table, as if they've been untouched. For a solid minute you make a show of wiping down the table before leaving the conference room again. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
You're definitely going to raise suspicions if you leave the conference room you have no business occupying in the first place. Best not to risk it. Without another thought, you get up and out of the chair and hope you haven't moved those papers too much. Maybe they will be there at the end of the day for you to get a peek at again. <<nobr>><div class="choices"> <div class="next-item">[[Back to the desk you go.|ch_01_02 backtowork]]</div> </div><</nobr>>
AutoLuxe. <span class="highlight">08:51 a.m.</span> There are cold smiles and blank faces as you walk back through the office. The room has settled, heads down and typing. A phone trills somewhere. An almost-silence, the type your boss prefers, small conversations sparking and desk chairs rolling, but not enough to be disruptive. The cubicle you're forced to reside in faces the executive offices, closest to Jonno's, no less than a 10 second walk. It's as grey as any other part of the office, the only colour being the never ending cycle of sticky notes framing your monitor, glaring reminders of things to do. Your chair creaks as you sit, air-con droning above, your mouse //clk, clk, clk//-ing as you wake up your computer. The monitor welcomes you, ready for your login. <div id="login-screen"> //Good Morning, AutoLuxe Employee. Please select your credentials.// <<nobr>><div id="name-box"> <<listbox "$mcfirstname" autoselect>> <<option "Forename">> <<option "Dominic">> <<option "Stella">> <<option "James">> <<option "Bonnie">> <<option "Fuhad">> <<option "Nila">> <</listbox>> <<listbox "$mcsurname" autoselect>> <<option "Surname">> <<option "Toretto">> <<option "Bridger">> <<option "Hunt">> <<option "Parker">> <<option "Arid">> <<option "Shajan">> <</listbox>> </div><</nobr>> //Or enter your own//. <div id="name-box"> <<textbox "$mcfirstname" "" "ch_01_02 namefinish">> <<textbox "$mcsurname" "" "ch_01_02 namefinish">> </div> <<button "Login">> <<set $mcfirstname to $mcfirstname.trim()>><<set $mcsurname to $mcsurname.trim()>> <<if $mcfirstname is "Unknown" or $mcsurname is "" or $mcfirstname is "Forename" or $mcsurname is "Surname">> <<replace "#textbox-error">>//Please choose a name.//<</replace>> <<else>> <<replace "#textbox-error">><</replace>> <<goto "ch_01_02 namefinish">> <</if>> <</button>> <span id="textbox-error" style="font-size: 14px;"></span> </div>
//$mcfirstname... $mcsurname...// You press enter and... you're in! <<if $personal_inv.has('Newspaper')>>You skim through some recent emails and messages - trying not to cringe at the idea of a spring staff event. The large stack of files you're not looking forward to archiving later is looming next to your monitor. Absently you flick through them, sorting into piles when the newspaper you grabbed earlier slips out between a stack. Must've got lost in the mix when you dumped your things earlier. The front page is bold as always, with a ranting title to stir middle-class masses. <span class="newspaper"><b>VEHICLE THEFT CRACKDOWN!</b> Motor vehicle theft in the UK has soared by a staggering 50% in the past four years in parts of the country, new studies have shown. Officers from the Metropolitan Police Stolen Vehicle Unit are working overtime to deter theft of automobiles and have recently recovered more than £60,000 worth of stolen vehicle parts from an auto body shop—</span> The shrill //brrrring!// of your desk phone interrupts. <<else>>Skimming your emails is always a good way to kill time. Nothing exciting, just the usual memos and reminders from HR, updates from IT and the stupid message chain floating around. It's not long until the shrill //brrrring!// of your desk phone interrupts.<</if>> <<if $respect <= 40>>The restraint you wield to stop your eyes from rolling should be rewarded when you read the extension number.<<elseif $charisma <= 40>>A pit claws open in your stomach as you read the extension number.<<else>>There's no stopping the sigh out of your mouth as your read the extension number.<</if>> //Jonno//. Aka, the boss's son and the second bane of your working life. You wait a beat before picking up the handset. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 namefinish 01]]</div> </div><</nobr>>
<<if $friendly >= 60>>"Morning Jonno." Your smile is forced, just as much as your happy tone. "How are you doing?" "Hey $mcfirstname!" Jonno sing-songs down the line. You can picture his smile as fake as yours from the veneers he had done in the past month. Not so much teeth as they are piano keys. "Not bad, not bad..." "Anything you need?" "There's something I wanted to pass along... Dad won't be in today. Or tomorrow. Well, actually, we're not sure when he'll be back. He's got a bit of a health spell going on right now." "Oh." You scroll through your emails, messages, memos, finding nothing. Mr. Taylor seemed fine last week. Maybe something happened over the weekend. "Sorry to hear that." "Don't be." Jonno shifts, making the line crack. "I'll be taking over day-to-day operations until we can find a more permanent solution. I'd appreciate if you kept this to yourself for now." "Sure," you reply automatically. "Now, listen, I'm gonna have to hit you with some good news and some bad news." He continues. "What would ya like first?" <<elseif $charisma <= 40>>"Hey Jonno," your tone wobbles, trying your best to sound sincere. Christ you hate answering the phone. "What can I do for you?" "Hey buddy! You alright?" Jonno laughs down the line making your face heat up. You can picture his laugh so bright and fake from the veneers he had done in the past month. Not so much teeth as they are piano keys. "I'm fine." You clear your throat. "Everything alright with you?" "There's something I wanted to pass along... Dad won't be in today. Or tomorrow. Well, actually, we're not sure when he'll be back. He's got a bit of a health spell going on right now." "Oh." You scroll through your emails, messages, memos, finding nothing. Mr. Taylor seemed fine last week. Maybe something happened over the weekend. "Sorry to hear that." "Don't be." Jonno shifts, making the line crack. "I'll be taking over day-to-day operations until we can find a more permanent solution. I'd appreciate if you kept this to yourself for now." "Sure," you reply automatically. "Now, listen, I'm gonna have to hit you with some good news and some bad news." He continues. "What would ya like first?" <<elseif $respect >= 60>>"Good morning, Mr. Taylor." Your smile is a lie, just as much as your polite tone. "What can I do for you this morning?" "Hey buddy! I told you Mr. Taylor is my father, you don't need to be so professional with me." Jonno chuckles down the line. You can picture his laugh so bright and fake from the veneers he had done in the past month. Not so much teeth as they are piano keys. "Right, of course. Jonno," you correct and then repeat, "What can I do for you?" "There's something I wanted to pass along... Dad won't be in today. Or tomorrow. Well, actually, we're not sure when he'll be back. He's got a bit of a health spell going on right now." "Oh." You scroll through your emails, messages, memos, finding nothing. Mr. Taylor seemed fine last week. Maybe something happened over the weekend. "Sorry to hear that." "Don't be." Jonno shifts, making the line crack. "I'll be taking over day-to-day operations until we can find a more permanent solution. I'd appreciate if you kept this to yourself for now." "Sure," you reply automatically. "Now, listen, I'm gonna have to hit you with some good news and some bad news." He continues. "What would ya like first?" <<else>>"Morning Jonno," you try your best to sound sincere, a fake smile to help. "What's up?" "Hey buddy!" Jonno sing-songs down the line. "Nothing much, nothing much..." You can picture his smile so bright and fake like yours, his reason being from the veneers he had done in the past month. Not so much teeth as they are piano keys. "Everything alright?" "There's something I wanted to pass along... Dad won't be in today. Or tomorrow. Well, actually, we're not sure when he'll be back. He's got a bit of a health spell going on right now." "Oh." You scroll through your emails, messages, memos, finding nothing. Mr. Taylor seemed fine last week. Maybe something happened over the weekend. "Sorry to hear that." "Don't be." Jonno shifts, making the line crack. "I'll be taking over day-to-day operations until we can find a more permanent solution. I'd appreciate if you kept this to yourself for now." "Sure," you reply automatically. "Now, listen, I'm gonna have to hit you with some good news and some bad news." He continues. "What would ya like first?" <</if>> //Great.// And so the day begins. <<nobr>><div class="choices"> <div class="choice-item">[[The good news.|ch_01_02 work_06.1]]</div> <div class="choice-item">[[The bad news.|ch_01_02 work_06.2]]</div> <<if $respect <= 40>> <div class="choice-item">[[Either. You don't care.|ch_01_02 work_06.3]]</div> <<else>> <div class="choice-item">[[Either one. You don't mind.|ch_01_02 work_06.3]]</div> <</if>> </div><</nobr>>
"The good news." You state. "Playin' it safe first, eh?" He laughs down the phone. "The good news is Natasha's booked a crackin' place for your birthday tonight -- first round's on me!" You're not sure how that's good news. Your grip tightens around the handset - you swear you only had plans with KJ tonight. You guess maybe you should be thankful but then again, you were under the impression this was a closed event type of deal. Plus, having seen Jonno's expenses, spending money on one round of drinks is a drop in the ocean. There better be a wad of cash strapped to the glass or a diamond at the bottom you end up choking on. <<if $respect >= 60>>Through the confusion, you say, "That's, uh, very generous of you!" Then you wait... "May I ask what's the bad news?"<<elseif $friendly >= 60>>Through the confusion, you try to sound as sincere as possible. "Wow! That's incredibly kind of you, Jonno." Then you wait... "So, what's the bad news?"<<else>>Through the confusion, all you say is, "Oh, that sounds... nice." Then you wait... "What's the bad news?"<</if>> The line goes eerily quiet as Jonno waits and sighs the hearty I-hate-to-do-this-to-you sigh. "I need you to stay late tonight. An hour tops!" "Oh." You're both quiet, not sure what to say. "But-" "I'll keep your seat nice and warm at the bar. Don't worry about showing up late." Ah. Well, there's obviously no getting out of this one. "Sure—" "Great!" He cuts in before you've even closed your mouth. "And, just to let you know, the bossman won't be in today. Some things addressed to him should be arriving soon. When they land on your desk, could you pass them my way?" You hesitate for a moment, but then nod with another, "Sure." "Great! Cheers!" He exclaims. "And bring a cuppa and two slices to my office would you? Absolutely freezing today." And with that, Jonno hangs up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_07]]</div> </div><</nobr>>
"The bad news." You state. "Feelin' risky today, eh?" He laughs down the phone. "So, listen —" The line goes eerily quiet as Jonno waits and sighs the hearty I-hate-to-do-this-to-you sigh before continuing. "You know I hate to do this, but I need you to stay late tonight. It'll be an //hour// tops." Ah. Of course. Today of all days, right? Your grip tightens on the handset, thinking of what to say next - maybe you can sway him. <<if $respect >= 60>>"I'm afraid I have plans tonight." You say. "I'm happy to catch up later though -- maybe the weekend?"<<elseif $friendly >= 60>>You hate to push back, but you're not missing tonight. "I'm really sorry, Jonno, but I have plans with KJ tonight." You say. "Maybe I can come in at the weekend?"<<else>>"But I have plans tonight," you say without thinking much of it.<</if>> "Ah! Well that's where the good news comes in." You hear the distant clap of his hands. "Natasha has booked a crackin' place for your birthday tonight and the first round is on me!" You're not sure how that's good news. You guess maybe you should be thankful but then again, having seen Jonno's expenses, spending money on one round of drinks is a mere drop in the ocean. There better be a wad of cash strapped to the glass or a diamond at the bottom you end up choking on. "Oh." You're both quiet, not sure what to say. "But-" "I'll even keep your seat nice and warm at the bar. Don't worry about showing up late." Ah. Well, there's obviously no getting out of this one. "Sure—" "Great!" He cuts in before you've even closed your mouth. "And, just to let you know, I'm waiting for some contracts to come through. They'll be addressed to the bossman but if they land on your desk could you pass them my way first?" You hesitate for a moment, but then nod with another, "Sure." "Great! Cheers!" He exclaims. "And bring a cuppa and two slices to my office would you? Absolutely freezing today." And with that, Jonno hangs up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_07]]</div> </div><</nobr>>
<<nobr>><<set $news = random(1)>><</nobr>>"Either is fine." You say, not in the mood to play Jonno's games. "Ah, //c'mooon//!" Jonno jeers happily. "Pick one!" <<if $respect >= 60>>"I don't have a preference either way, Jonno." You answer calmly.<<elseif $respect <= 40>>"I really don't care, Jonno." You grumble back.<<else>>"I really don't mind, Jonno." You sigh down the phone.<</if>> <<if $news is 0>> "Fine, fine-" There's some shuffling before his voice comes back. "We'll start with the good news." "Okay-" "Natasha's booked a crackin' place for your birthday tonight -- first round's on me!" You're not sure how that's good news. Your grip tightens around the handset - you swear you only had plans with KJ tonight. You guess maybe you should be thankful but then again, you were under the impression this was a closed event type of deal. Plus, having seen Jonno's expenses, spending money on one round of drinks is a drop in the ocean. There better be a wad of cash strapped to the glass or a diamond at the bottom you end up choking on. <<if $respect >= 60>>Through the confusion, you say, "That's, uh, very generous of you!" Then you wait... "May I ask what's the bad news?"<<elseif $friendly >= 60>>Through the confusion, you try to sound as sincere as possible. "Wow! That's incredibly kind of you, Jonno." Then you wait... "So, what's the bad news?"<<else>>Through the confusion, all you say is, "Oh, that sounds... nice." Then you wait... "What's the bad news?"<</if>> The line goes eerily quiet as Jonno waits and sighs the hearty I-hate-to-do-this-to-you sigh. "I need you to stay late tonight. An hour tops!" "Oh." You're both quiet, not sure what to say. "But-" "I'll keep your seat nice and warm at the bar. Don't worry about showing up late." Ah. Well, there's obviously no getting out of this one. "Sure—" "Great!" He cuts in before you've even closed your mouth. "And, just to let you know, the bossman won't be in today. Some things addressed to him should be arriving soon. When they land on your desk, could you pass them my way?" You hesitate for a moment, but then nod with another, "Sure." "Great! Cheers!" He exclaims. "And bring a cuppa and two slices to my office would you? Absolutely freezing today." And with that, Jonno hangs up. <<else>>"Fine, fine-" There's some shuffling before his voice comes back. "We'll start with the bad news." "Okay..." "So, listen —" The line goes eerily quiet as Jonno waits and sighs the hearty I-hate-to-do-this-to-you sigh before continuing. "You know I hate to do this, but I need you to stay late tonight. It'll be an //hour// tops." Ah. Of course. Today of all days, right? Your grip tightens on the handset, thinking of what to say next - maybe you can sway him. <<if $respect >= 60>>"I'm afraid I have plans tonight." You say. "I'm happy to catch up later though -- maybe the weekend?"<<elseif $friendly >= 60>>You hate to push back, but you're not missing tonight. "I'm really sorry, Jonno, but I have plans with KJ tonight." You say. "Maybe I can come in at the weekend?"<<else>>"But I have plans tonight," you say without thinking much of it.<</if>> "Ah! Well that's where the good news comes in." You hear the distant clap of his hands. "Natasha has booked a crackin' place for your birthday tonight and the first round is on me!" You're not sure how that's good news. You guess maybe you should be thankful but then again, having seen Jonno's expenses, spending money on one round of drinks is a mere drop in the ocean. There better be a wad of cash strapped to the glass or a diamond at the bottom you end up choking on. "Oh." You're both quiet, not sure what to say. "But-" "I'll even keep your seat nice and warm at the bar. Don't worry about showing up late." Ah. Well, there's obviously no getting out of this one. "Sure—" "Great!" He cuts in before you've even closed your mouth. "And, just to let you know, I'm waiting for some contracts to come through. They'll be addressed to the bossman but if they land on your desk could you pass them my way first?" You hesitate for a moment, but then nod with another, "Sure." "Great! Cheers!" He exclaims. "And bring a cuppa and two slices to my office would you? Absolutely freezing today." And with that, Jonno hangs up. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_07]]</div> </div><</nobr>>
Setting the phone back down, your pocket //bzzts// followed by a //ping!// from your own mobile. There are a few birthday wishes, scattered between promotional things you have no memory of ever signing up for, the most recent being from your long time friend KJ. Your history with him is short and simple. Some time in the middle of primary school. The summers were warmer and your breaks longer. He'd struck a rugby ball into your unsuspecting face, leaving you with a murder of a nosebleed. He didn't have to, but he helped you clean up with the sleeve of his pristine school jumper. An instant friendship was born when he stayed with you in the nurse's office until the final bell. Fast forward to now, with his own 9-5, a few buildings down the road, it's hard to see him regularly. You meet up for lunch on the off-chance your schedules line up, but for the most part you're typing more than you're talking. KJ is another suit to the city but to you he's still the funny lad you sat next to in biology, laughing so hard the elastic of his braces threatened to snap. His messages read: <<nobr>> <div id="in-text-message">//happy birthday, goober! did you get my card??//</div> <div id="in-text-message">//I swear it had first class postage and it's really funny. i promise//</div> <div id="in-text-message">//last minute plan change - jonno's just told me nat is booking a table for tonight? The rama? aiden is joining too. you still good for 6?//</div> <</nobr>> Your fingers hover over the keyboard, weighing up what to reply. <<nobr>><div class="choices"> <div class="choice-item">[[yeah, ofc! save me a seat though, gonna be late.|ch_01_02 work_07.1][$friendly -= 1]]</div> <div class="choice-item">[[still good. jonno's having me work late though.|ch_01_02 work_07.2][$honesty += 1]]</div> <div class="choice-item">[[get me out of here already...|ch_01_02 work_07.3][$respect -= 1]]</div> <div class="choice-item">[[there's no getting out of this, is there?|ch_01_02 work_07.4][$friendly -= 1]]</div> <div class="choice-item">[[i thought we were going to the proud lady?|ch_01_02 work_07.5][$honesty += 1]]</div> <div class="choice-item">[[Don't reply.|ch_01_02 work_07.6][$friendly -= 3]]</div> </div><</nobr>>
Seeing friends after work is the perfect way to unwind. Though the 'friend' part is a real stretch. Like spaghetti in a worm-hole stretch. <div id="out-text-message">yeah, of course!</div> <div id="out-text-message">save me a seat though, gonna be late.</div> <br> You don't wait for his reply, tucking your phone away into your drawer and getting stuck into your day. <<include "ch_01_02 work_08">>
You'd think your boss would give you some leeway - but the more you think about it, you don't even know if he knows it's your birthday. But, you're not surprised. <div id="out-text-message">still good. jonno's having me work late though.</div> <br> You wait for KJ's reply, almost for a full minute. The bubbles pop up as he starts typing, but after a full minute they disappear again. You tut to yourself, and shove your phone across the desk before getting stuck into your day. <<include "ch_01_02 work_08">>
Freedom is so far away, in the shape of the clock arms pointing at 6pm. If you stand close enough to a window, maybe you'll taste the fresh air. You don't wait for his reply, tucking your phone away into your drawer and getting stuck into your day. <<include "ch_01_02 work_08">>
And there never is. Not if KJ has something to say about it. He has a knack for getting you out on the town, even in your worst moods. You don't wait for his reply, tucking your phone away into your drawer and getting stuck into your day. <<include "ch_01_02 work_08">>
It's your old local, no more than a 15 minute walk from your childhood home. You planned for an easy night, watching some shitty band play a mess of noise in the corner and chat over a plate of cheesy chips and curry sauce with KJ. <div id="out-text-message">//i thought we were going to the proud lady...//</div> <br> KJ is quick to respond, like he's been watching his phone. <<nobr>> <div id="in-text-message">//i know, but thought i'd be nice?//</div> <div id="in-text-message">//supposed to be really fancy. nice change of scenery?//</div> <</nobr>> You don't reply, setting your phone off to the side. <<include "ch_01_02 work_08">>
The messages stare at you but nothing wills you to reply. You set your phone off to the side, reluctantly ready to start your day. <<include "ch_01_02 work_08">>
Time goes by in what you can only describe as... well, //eugh//. After gracing Jonno with his tea and toast, your morning consists of picking up the slack from the sales team. Submitting reports, filing renewal plans and scanning documents for clients. The office turns up into full whir, cold-calling customers about new offers and plans, and making note of those dumb enough to pick up the phone and even dumber to listen. <<if $friendroute is "maggie">>Maggie is all smiles as she drops by with packages for the Executives and weighty envelopes. You're guessing they're the contracts she was talking about.<<else>>Maggie, one of the postal room workers, drops off packages for the Executives and weighty envelopes addressed to your boss.<</if>> You email the morning's summary to Jonno and immediately get called to his office to show him how to open a PDF for the millionth time. <<if $report is true>>Jesus. No wonder his performance report was far from flattering.<<else>> Jesus. You'd wonder how Jonno got this job but there's nothing stronger than nepotism is there?<</if>> Then, since you're in his office already, he asks for a coffee. //Not// from the machine in the kitchen. Jonno prefers that little place (it's a Starbucks) opposite the Santander building a few streets over because they make it //just right//. And by //just right//, he means they're fine with dumping everything on the back counter into it. Six vanilla pumps, extra whipped cream, and caramel drizzle. Enough sugar to shock even a child into a coma. "Get a receipt," he says, typing away on his phone. "And tell that cute girl behind the till the tip was from me, eh?" He laughs. You set off to grab his insanely sweet coffee and you tip the girl behind the till. Jonno's name is not at all mentioned. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_02 work_08.0]]</div> </div><</nobr>>
<<if $friendroute is "taha">> Taha smiles from the front desk when you return. "Hey! I didn't know it was your birthday! A courier dropped off a cake for you. I took it up to the kitchen-" Your phone rings. Jonno. <<else>>Taha, the receptionist, glances up from the front desk when you return. "Hey! Uh, $mcfirstname, right? A courier dropped off a birthday cake for you. It's in the kitchen-" Your phone rings. Jonno. <</if>> "Don't worry about the coffee now, I'm going on an early lunch. Got a meeting at Sushisamba." The wind crackling on the line tells you he's already left the building. "Sarah called to say my trousers are ready to collect." He hangs up. Tube services are limited, every man, jack and his dog, trying to squeeze on. You spend barely 10 minutes in some fancy tailor's as Sarah (her name's actually Sienna but you've given up correcting Jonno by now) hands over silky garment bags with thick wooden clothes hangers. You detour back when Jonno calls again. He forgot to mention he ordered new ties that need collecting too. Back at the tube station, you wonder if he would even notice one of his ties missing if you let it slip away with the wind trailing behind the trains speeding past. By the time you're in the office again and able to step foot in the kitchen, what you assume was your birthday cake is a pathetic sight of crumbs. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_03]]</div> </div><</nobr>>
<<if $mcsmoke is true>>You rush through your lunch, some time after 2 o'clock, to get another much needed smoke in.<<else>>You eat lunch alone, and late, some time after 2 o'clock.<</if>> The day follows with you watching the rain turn to drizzle, sifting through emails, making coffees and taking the calls that Jonno decides to screen. You watch a soaked financial newspaper barrel with the wind in the empty street, eventually landing in a large puddle. You wonder where all that water goes and imagine it carrying you somewhere far away. As 6 o'clock rolls around, you're chomping at the bit to leave. You're out of your seat before your computer even shuts down and dump the heavy envelopes Maggie delivered onto Jonno's desk. Feet heavy and shoulders sagging, you're swept up by the evening breeze. Pink clouds kiss blue sky and the sun begins to descend behind the world. An oil essence shines on the road from the last of the rain. <<if $friendroute is "jax">>Jax waves as you pass his truck again, wiping down the chalkboard menu.<<else>>The food truck you passed this morning is still parked on the corner, the same man who opened now wiping down the chalkboard menu.<</if>> You move with the rush hour bustle and squeeze to find a place to perch at the closest bus stop. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_03_01]]</div> </div><</nobr>>
The city has many faces. If there's any place to people-watch it's here, the living and breathing consequences of day-to-day stress and money-nexus on display. Across the street is alive with the post-work crowd. One bar so busy that people are spilling onto the street. Blazers ditched, ties undone and hair pinned up. Loud music filters into the surrounding brick, infectious enough for a handful of people to tap their feet on the pavement. The bus arrives minutes later and you take your regular spot at the back. It's a route you've ridden a thousand times. Out the window: black cabs, red buses and grey buildings with flat roofs. You force yourself to blink to ease your weariness, catching sight of yourself in the window. The same dirty window that has probably seen your face as much as your bathroom mirror. You stare with hard eyes. In your reflection you see... <<nobr>><div class="choices"> <div class="choice-item">[[A person.|ch_01_03 pronouns][$mcperson to "person"]]</div> <div class="choice-item">[[A man.|ch_01_03 pronouns][$mcperson to "man"]]</div> <div class="choice-item">[[A woman.|ch_01_03 pronouns][$mcperson to "woman"]]</div> </div><</nobr>>
A $mcperson using the pronouns... <<nobr>><div class="choices"> <div class="choice-item">[[They / Them.|ch_01_03 eyes][$mcthey to "they"; $mcthem to "them"; $mctheir to "their"; $mcplural to true]]</div> <div class="choice-item">[[He / Him.|ch_01_03 eyes][$mcthey to "he"; $mcthem to "him"; $mctheir to "his"]]</div> <div class="choice-item">[[She / Her.|ch_01_03 eyes][$mcthey to "she"; $mcthem to "her"; $mctheir to "her"]]</div> <div class="choice-item">[[Xe / Xem.|ch_01_03 eyes][$mcthey to "xe"; $mcthem to "xem"; $mctheir to "xir"]]</div> <div class="choice-item">[[Ze / Zir.|ch_01_03 eyes][$mcthey to "ze"; $mcthem to "zir"; $mctheir to "zir"]]</div> <div class="choice-item">[[Choose a custom pronoun set.|ch_01_03 custompronouns]]</div> </div><</nobr>>
Please choose the <b>Subject Pronoun</b>. <<radiobutton "$mcthey" "they" checked>> They. <<radiobutton "$mcthey" "he">> He. <<radiobutton "$mcthey" "she">> She. <<radiobutton "$mcthey" "xe">> Xe. <<radiobutton "$mcthey" "ze">> Ze. Please choose the <b>Object Pronoun</b>. <<radiobutton "$mcthem" "them" checked>> Them. <<radiobutton "$mcthem" "him">> Him. <<radiobutton "$mcthem" "her">> Her. <<radiobutton "$mcthem" "xem">> Xem. <<radiobutton "$mcthem" "zem">> Zem. Please choose the <b>Possessive Adjective</b>. <<radiobutton "$mctheir" "their" checked>> Their. <<radiobutton "$mctheir" "his">> His. <<radiobutton "$mctheir" "her">> Her. <<radiobutton "$mctheir" "xir">> Xir. <<radiobutton "$mctheir" "zir">> Zir. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_03 finishpronouns]]</div> </div><</nobr>>
You have chosen to use $mcthey/$mcthem/$mctheir. Is this correct? <<nobr>><div class="choices"> <div class="choice-item">[[Yes, they are correct.|ch_01_03 eyes]]</div> <div class="choice-item">[[No, they are not correct.|ch_01_03 custompronouns]]</div> <div class="choice-item">[[No. Select a preset instead.|ch_01_03 pronouns]]</div> </div><</nobr>>
<<nobr>><<if $mcthey is "they">><<set $mcplural to true>><</if>><</nobr>>A $mcperson wondering where $mctheir life is going. You don't want to blink — like you'd somehow miss something - your eyes wide and... <<nobr>><div class="choices"> <div class="choice-item">[[Dark Brown.|ch_01_03 haircol][$eyecol to "dark brown"]]</div> <div class="choice-item">[[Brown.|ch_01_03 haircol][$eyecol to "brown"]]</div> <div class="choice-item">[[Hazel.|ch_01_03 haircol][$eyecol to "hazel"]]</div> <div class="choice-item">[[Green.|ch_01_03 haircol][$eyecol to "green"]]</div> <div class="choice-item">[[Blue.|ch_01_03 haircol][$eyecol to "blue"]]</div> <div class="choice-item">[[Grey.|ch_01_03 haircol][$eyecol to "grey"]]</div> </div><</nobr>>
<<cap_eyecol>> eyes that flit over your face, assessing, judging. The line of your nose, the shape of your lips. You pass a hand over your... <<nobr>><div class="choices"> <div class="choice-item">[[Black hair.|ch_01_03 hairtext][$haircol to "black"]]</div> <div class="choice-item">[[Dark brown hair.|ch_01_03 hairtext][$haircol to "dark brown"]]</div> <div class="choice-item">[[Brown hair.|ch_01_03 hairtext][$haircol to "brown"]]</div> <div class="choice-item">[[Ginger hair.|ch_01_03 hairtext][$haircol to "ginger"]]</div> <div class="choice-item"><<if $mcperson is "woman">>[[Blonde hair.|ch_01_03 hairtext][$haircol to "blonde"]]<<else>>[[Blond hair.|ch_01_03 hairtext][$haircol to "blond"]]<</if>></div> <div class="choice-item">[[Grey hair.|ch_01_03 hairtext][$haircol to "grey"]]</div> <div class="choice-item">[[Bald head.|ch_01_03 skintone][$hairdo to "bald"]]</div> <div class="choice-item">[[Headscarf.|ch_01_03 skintone][$hairdo to "headscarf"]]</div> </div><</nobr>>
With a ... <<nobr>><div class="choices"> <div class="choice-item">[[Coiled texture.|ch_01_03 hairdo][$hairtext to "coily"]]</div> <div class="choice-item">[[Kinky texture.|ch_01_03 hairdo][$hairtext to "kinky"]]</div> <div class="choice-item">[[Curly texture.|ch_01_03 hairdo][$hairtext to "curly"]]</div> <div class="choice-item">[[Wavy texture.|ch_01_03 hairdo][$hairtext to "wavy"]]</div> <div class="choice-item">[[Straight texture.|ch_01_03 hairdo][$hairtext to "straight"]]</div> </div><</nobr>>
That you wear... <<nobr>><div class="choices"> <div class="choice-item">[[Short.|ch_01_03 facialhair][$hairdo to "short"]]</div> <div class="choice-item">[[Jaw-length.|ch_01_03 facialhair][$hairdo to "jaw-length"]]</div> <div class="choice-item">[[Shoulder-length.|ch_01_03 facialhair][$hairdo to "shoulder-length"]]</div> <div class="choice-item">[[Waist-length.|ch_01_03 facialhair][$hairdo to "waist-length"]]</div> <div class="choice-item">[[Done up.|ch_01_03 facialhair][$hairdo to "up"]]</div> <div class="choice-item">[[Braided.|ch_01_03 facialhair][$hairdo to "braided"]]</div> <div class="choice-item">[[Twisted.|ch_01_03 facialhair][$hairdo to "twisted"]]</div> </div><</nobr>>
You fight off a yawn, hand smoothing over your mouth and touching your... <<nobr>><div class="choices"> <div class="choice-item">[[Smooth skin.|ch_01_03 skintone][$facialhair to "none";]]</div> <div class="choice-item">[[Clean shaved skin.|ch_01_03 skintone][$facialhair to "clean shaven face"]]</div> <div class="choice-item">[[Stubble.|ch_01_03 skintone][$facialhair to "stubble"]]</div> <div class="choice-item">[[Moustache.|ch_01_03 skintone][$facialhair to "moustache"]]</div> <div class="choice-item">[[Goatee.|ch_01_03 skintone][$facialhair to "goatee"]]</div> <div class="choice-item">[[Full beard.|ch_01_03 skintone][$facialhair to "full beard"]]</div> </div><</nobr>>
Finally, you notice how the window washes out your skin, a dull blue-grey when it's actually... <<nobr>><div class="choices"> <div class="choice-item">[[Blackish brown.|ch_01_03 creatorconfirm][$skintone to "blackish brown"]]</div> <div class="choice-item">[[Deep brown.|ch_01_03 creatorconfirm][$skintone to "deep brown"]]</div> <div class="choice-item">[[Brown.|ch_01_03 creatorconfirm][$skintone to "brown"]]</div> <div class="choice-item">[[Light brown.|ch_01_03 creatorconfirm][$skintone to "light brown"]]</div> <div class="choice-item">[[Tan.|ch_01_03 creatorconfirm][$skintone to "tan"]]</div> <div class="choice-item">[[Fair.|ch_01_03 creatorconfirm][$skintone to "fair"]]</div> <div class="choice-item">[[Pale.|ch_01_03 creatorconfirm][$skintone to "pale"]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-gauge-high"></span> Dashboard unlocked!<</notify>><</if>><<set $dash_unlock to true>><</nobr>>The bus shakes as it turns a corner. The lights flicker, your face disappearing and reappearing in the window. You stare at your reflection once more. People always say you resemble your mother. <<if $hairdo is "bald">>The same $eyecol eyes and the same $skintone complexion.<<elseif $hairdo is "headscarf">>The same $eyecol eyes and the same coloured scarves.<<else>>The same $eyecol eyes and the same $hairtext hair.<</if>> The stretch of your smile and the creases that followed. The rhythm of your walk and pleasant laughter. What would your mother think now if she were sat here staring at the same reflection? $mcfirstname $mcsurname with no clear direction, being carted around by the constructs and timetables of the city by no choice of your own. She tells you she wants something else for you. Something big. Something //new//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_03.1]]</div> </div><</nobr>>
There's always been this sense like your life - your real life - is somewhere else. It's happening without you, ready for you to become part of it. You are lost on a winding road, trying to find your way. The jolting brakes of the bus jerk you from your thoughts, focus switching to the shuffle of people and familiar ringing of the doors sweeping open to the street. You jump out of your seat when you realise it's also your stop, the doors almost closing on your jacket as you rush out. //Phew.// <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04]]</div> </div><</nobr>>
Somewhere in Soho. <span class="highlight">18:48 p.m.</span> The sun is far beyond its final goodbye as you scroll through the directions KJ sent earlier, street lights guiding you along the pavement. Eventually you find yourself outside of a hotel bar. //The Rama.// The building is set back from the main street, sculpted foliage and flowers paint a small garden with a strip of perfect tarmac wrapped tight around the building. A striking red, low-riding sports car glides past and stops inches away from two poised valet attendants. The singing engine dies as the valets scurry for the doors, out exiting a couple dripped in designer clothes. There's an exchange of keys for a token, black and metallic, engraved with a numerical code. Another lavish car comes screeching in behind, stopping right next to you. A man hops out and stares at you over his sunglasses. "Be good with her." He shoves the car keys and a folded wad of cash into your hand. He walks away and calls over his shoulder, "Watch out for the accelerator, it really //punches//!" <<if $respect <= 40>>What the //fuck?//<<else>>What the //hell?//<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[Shout after the guy. "Hey! Dickhead!"|ch_01_04 bar_01.1][$respect -= 2]]</div> <div class="choice-item">[[Call after the guy. "Excuse me!"|ch_01_04 bar_01.2][$respect += 2]]</div> <div class="choice-item">[[Pocket the money and hand over the keys to the valet.|ch_01_04 bar_01.3][$thrill += 2; $cash += 50]]</div> <div class="choice-item">[[Hand over the keys and money to the valet.|ch_01_04 bar_01.4][$thrill -= 2]]</div> </div><</nobr>>
"Hey!" Your shout ripples with thunder. "//Dickhead!//" That gets his attention. "What did you just say?" The man whips around and takes off his sunglasses. You're going to pretend you can't see how dilated his pupils are, practically dinner plates. <<if $respect >= 60>> You'd never normally shout after someone like that, but your insides are boiling. "I'm //not// a valet." You hold up the keys and throw them back to him. <<elseif $respect <= 40>>"Do I look like a valet?" You hold up the keys and throw them back to him. <<else>>Anger ticks against your temple. "I'm not a valet." You hold up the keys and throw them back to him. <</if>> He's just able to catch them before they hit the pavement, almost tripping face down. The money flutters alongside and there's something satisfying watching him scramble for it. "Is there a problem here?" The valet attendant interrupts, face full of worry. "No problem," you say. "Just calling this guy an asshole." "Fuckin' prick." The man grates back at you and storms up to the valet attendant. Without a word he shoves the keys at them, no money this time. He grumbles something and turns on his heels, straightening out his jacket. You don't miss the short heated words he fires at the bouncers flanking the front entrance. Their narrows gazes set on you. Ah shit. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_02.2]]</div> </div><</nobr>>
"Excuse me!" You call after the man. You try not to run after him, doing the embarrassing walk-skip. "Excuse me!" Finally, he turns around. "What?" He asks, whipping off his sunglasses. You're going to pretend you can't see how dilated his pupils are, practically dinner plates. "Do you not know how to turn the key in a bloody ignition?" He motions with his hand, like starting a car. "Or do I have to show you?" <<if $respect >= 60>>You won't stand for his mocking tone.<<elseif $respect <= 40>>You scoff at his mocking tone.<<else>>You frown at his mocking tone.<</if>> "I am not a valet." You assert, holding the keys and money for him. "It was disrespectful to assume so." He snatches them back. "Jesus. The service sucks here." He grumbles before stalking off to an actual valet attendant. "//Hey!// -" You don't hear much else, but it's barely a second before he's chucking his keys at them, no money this time. You shake your head and make your way to the entrance. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_02.1]]</div> </div><</nobr>>
<<if $charisma >= 60>>You smile to yourself, smug, turning over the £50 note in your hand. //Lucky day.//<<else>>You stare at the money, turning over the 50 note in your hand. //Not bad.//<</if>> Slyly you pocket it and walk over to the valet attendant hunched over a small podium. "Hey." You hold out the keys. "That guy needs his car parked. Gave me the keys by mistake." "Oh!" The valet shoots up straight, face falling in embarrassment. "I apologise. //Profusely.// That's never happened before-" "It's fine." Totally chill now that you have a fifty burning in your pocket. "No headaches." "Thanks for the keys." The valet smiles, though still horrified. "Please enjoy your evening at the Rama." You nod and head for the entrance. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_02.1]]</div> </div><</nobr>>
The man stalks away, rubbing at his nose and straightening out his jacket, with no second thought. He cruises past the large bouncers without a word exchanged. You grip the money and keys in your hand tightly and approach the other valet attendant hunched over a small podium. <<if $friendly >= 60>>"Hi there." You start with a smile and hold out the keys.<<else>>"Hey," you say, holding out the keys.<</if>> "I think I was mistaken for valet service. That car over there needs to be parked. And he left a tip." You pass over the money. "Oh!" The valet shoots up straight, face falling in embarrassment. "I apologise. //Profusely.// That's never happened before-" "No problem." You say, trying to not make a fuss. "Please don't worry about it." "Again, I apologise." The valet smiles, though still horrified. "Thank you for the keys. Please enjoy your evening at the Rama." You nod and head for the entrance. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_02.1]]</div> </div><</nobr>>
Belts of light lead you up a small staircase to polished black marble pillars framing tinted glass doors. The bouncers flanking the entry perk up, one of them opening the door for a couple leaving with not so much as a glance in return. You however are stopped. The tall man on the right eyes you up and down before nodding to his colleague. His shiny name tag reads //Tommy.// "Name?" The one to your left asks. //Fergus.// His hands look like they could crush a tree trunk. "$mcfirstname $mcsurname." He motions with his hand, asking for identification, and you hand it over. He stares at your <<if $mclicense is "passed">>driving license.<<else>>passport.<</if>> Then you. Back to the <<if $mclicense is "passed">>license.<<else>>passport.<</if>> He swipes his finger over a large tablet. "Don't see you on the guest list." <<if $friendly >= 60>>"Oh? Really?" Weird. "I should be on there..."<<else>>"Right." You hum. Typical.<</if>> "You with a party?" He questions. "Anyone you're supposed to be meeting?" <<nobr>><div class="choices"> <div class="choice-item">[[Give Jonno's name.|ch_01_04 bar_02.1.1][$barname to "jonno"]]</div> <div class="choice-item">[[Give KJ's name.|ch_01_04 bar_02.1.1][$barname to "kj"]]</div> <div class="choice-item">[[Ask him to check again.|ch_01_04 bar_02.1.1][$barname to "self"]]</div> </div><</nobr>>
<<if $barname is "jonno">> You figure it's best to drop Jonno's name at the door. No doubt he has some kind of weight you can throw around. "Jonno Taylor." You say. The bouncers exchange a look, mostly confusion, and look back to you. "You're meeting Mr. Taylor?" "He's my boss." You add. Fergus lowers the tablet and side-steps out of the way to open the door for you. "Sorry for the confusion." He nods for you to go in. "Enjoy your evening at the Rama." <<elseif $barname is "kj">>KJ would have definitely put you on the guest list, and at the very least told Natasha to. "KJ Ndoro." You say. "Ndoro." The bouncer nods and swipes through the tablet again. Tommy continues to stare you down and you don't like how he isn't blinking. You feel almost naked. "Ah," Fergus nods and taps on the tablet. "I can see it now." He steps aside and holds the door open for you. He nods for you to go in. "You're good to go in." <<else>>There must be a mistake. You're certain you're on that list. You have to be. <<if $respect >= 60>>"Can you check again, please?" You ask.<<elseif $respect <= 40>>"Check again. I know I'm on that list." You say.<<else>>"Can you check again?" You ask.<</if>> Fergus raises an eyebrow at you, thick with judgement. "I think you should move along." "No, I'm definitely on this list-" Tommy gives Fergus a tap on the arm, pointing over his shoulder to the door. Fergus sighs and taps on the piece in his ear. "Lydia." He speaks into a small headset. "Can you check for a $mcfirstname $mcsurname." You wait for a full minute. Mr. Mute doesn't blink once as he stares at you. "Uh-huh. Mhm." Fergus hums, speaking into the piece again. "Alright. Thanks." He opens the door for you and steps aside. "Go on in." <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_03]]</div> </div><</nobr>>
Belts of light lead you up a small staircase to polished black marble pillars framing tinted glass doors. The bouncers flanking the entry harden up, crossing their thick arms. You don't like where this is going, considering they're both built like a brick shithouse. The tall man on the right eyes you up and down. His shiny name tag reads //Tommy.// "Name?" The one to your left asks. //Fergus.// His hands look like they could crush a tree trunk. "$mcfirstname $mcsurname." "Not on the list." You stare between them. "You didn't even check." The mute Tommy makes a grunting noise, almost like a warning. "I know the list." Fergus states with stone in his voice. "I don't need to check the list." <<if $respect <= 40>>"Well, check it again." You demand bluntly.<<else>>"Could you check it again?" You ask.<</if>> "I'm supposed to be meeting some people. I'm already late." The bouncers exchange a look. Fergus puts his large finger on his ear piece. "Lydia." He speaks into a small headset. "Can you check for a $mcfirstname $mcsurname." You wait for a full minute. Tommy doesn't blink once as he stares at you. "Uh-huh. Mhm." Fergus hums, speaking into the piece again. "Alright... Thanks." He opens the door for you and steps aside. "In. Before I change my mind." You don't argue with that and rush inside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_03]]</div> </div><</nobr>>
All clear, you're ushered inside and greeted by a stunning, put-together woman. //Lydia// shines from her pristine name tag. Her hair is sculpted into a neat up do, not a single strand out of place. She smiles and offers to take your belongings. "Do you have any special dietary requirements we should be aware of this evening, <<if $mcperson is "man">>Mr<<elseif $mcperson is "woman">>Ms<<else>>Mx<</if>> $mcsurname?" She asks, folding your jacket neatly over her arm. Her voice is soft and robotic, you know she's done this a thousand times. You're distracted by the colossal water feature behind the concierge desk, the fountain decorated with billowing Monsteras you'd find in the depths of some jungle. "<<if $mcperson is "man">>Sir<<elseif $mcperson is "woman">>Miss<<else>>Mx<</if>>?" Lydia tries again. <<if $friendly >= 60 or $respect >= 60>>"No! Sorry... No, nothing." You rush out apologetically. "I'm all good."<<elseif $friendly <= 40>>"No. Nothing," you mumble, not looking at her.<<else>>"Nope. Nothing to worry about," you say.<</if>> This is exhausting already. "Excellent." She hums, noting something in a small leather notepad. She gestures to wide elevator doors and presses the only button on the wall. They slide open and she escorts you inside. The ride up is eerily fast and the doors open onto the top floor. "Please enjoy your evening at the Rama." Lydia smiles as you step out, disappearing again as the elevator takes her back down. The loud distant buzz signals it's busy inside and you grant yourself a second of peace before venturing in. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_03.0]]</div> </div><</nobr>>
You feel like your eyes are watering. This place is rich. Cloth napkins and black-tie wait service, //rich//. Tall tinted windows wrap around the entire room and the clean parquet flooring is dotted with dressed tables and curved booths. Warm with candlelight, the luxury watches, weighty cufflinks and swooping layers of necklaces glimmer with the orange flames. A large section of the bar has been roped off, wait staff doting on people seated at a long dining table. A champagne cork rockets high over the table and people cheer as the foam erupts everywhere. The kitchen doors rotate loudly, trays and trays of stacked appetisers being feasted on before they can make a full circle of the table. KJ and the others are a few drinks in when you find them in a plush booth at the far side. "Hey-o!" KJ calls with a grin. "There $mcthey <<are_is>>! The big //three-oh//!" He jumps out of his seat to hug you, followed by an equally enthusiastic Aiden. Dry kisses on the cheek from Natasha and a limp slap on the shoulder from Jonno. Besides KJ, you've not known these people for long. Very much a mutual friend situation. KJ went to a stellar university, succeeded exponentially in all avenues and landed in circles you never expected him to. Lawyers, bankers, financial consultants -- you name it. His average day is rubbing elbows with people completely dedicated to their career and the money that racks up with it. Aiden came first, KJ's flatmate from his university accommodation. They immediately warmed to you, always nice enough to say hello whenever you were face-timing KJ in their shared room. Next came Jonno. They crossed paths at a high-end networking convention in Geneva. You don't know all the details but you remember some very drunk texts from KJ after a 3-day bender and the next thing you knew Jonno was a close friend of his. Natasha was last to enter the picture. Jonno started dating her 6 months ago after a boat party in Palma. The only thing you know about her is she upkeeps her red hair every Saturday. <<nobr>><div class="choices"> <div class="choice-item">[[As much as you're not fond of the others, it's a nice change of scenery.|ch_01_04 bar_03.1.1][$friendly += 1]]</div> <div class="choice-item">[[KJ knows how you feel about them. You don't know why he insists on hanging out with them.|ch_01_04 bar_03.1.2][$honesty += 1]]</div> <div class="choice-item">[[For the most part, you don't know what to say around these people. You feel like an inarticulate moron.|ch_01_04 bar_03.1.3][$charisma -= 1]]</div> <div class="choice-item">[[This is your worst nightmare come to life.|ch_01_04 bar_03.1.4][$respect -= 1]]</div> </div><</nobr>>
<<if $friendly <= 40>>KJ is your only friend here, you know that, and normally you'd go out of your way to avoid these types of things. But tonight you can make the effort. It is a special occasion after all.<<elseif $friendly >= 60>>KJ is your only friend here, you know that, but that's never stopped you from putting yourself out there. Even if these people aren't your usual circle, you can excuse it for one night -- it is a special occasion after all!<<else>>KJ is your only friend here, you know that, but tonight you are going to try your best at mingling. It is a special occasion after all.<</if>> <<include "ch_01_04 bar_04">>
<<if $honesty <= 40>>Even with KJ being your best friend, you've kept the odd secret or told a white lie every now and then. It's only natural for you. But this... this is something differently entirely -- you've never been more honest when ragging on these sacks of money disguised as flesh and bone.<<elseif $honesty >= 60>>With KJ being your best friend, you've never been nothing //but// honest with him. Almost to the point of annoying. You've never been more honest when ragging on these sacks of money disguised as flesh and bone.<<else>>With KJ being your best friend, you always try to be honest with him. You've made it very clear how you feel, missing no chance to rag on these sacks of money disguised as flesh and bone.<</if>> <<include "ch_01_04 bar_04">>
<<if $charisma <= 40>>KJ's always been the more charming out of you both, able to dance through conversation with quick wit and ease. You appreciate that he never lets you dangle on the sidelines, but around these people your tongue feels too big for your mouth and drivel falls out. It's painful.<<elseif $charisma >= 60>>You and KJ have always been a charming pair, able to to riff and bounce through conversation with ease. With wit as sharp as a knife, you've never felt unprepared. But... around these people your tongue feels too big for your mouth and drivel falls out behind it.<<else>>KJ's always been the more charming one but that doesn't mean you're not able to keep up sometimes. You have moments of sharp wit that sends him into hysterics. But, around these people you can never find your footing. Your tongue feels too big for your mouth and drivel falls out.<</if>> <<include "ch_01_04 bar_04">>
<<if $respect <= 40>>This is your worst fucking nightmare. No ifs, ands, or buts. You'd rather stick a fork through your hand.<<elseif $respect >= 60>>Normally you'd be civil but this right here is your worst nightmare. You'd rather stick a fork through your hand.<<else>>This is your worst nightmare. You're not trying to be rude -- but you'd rather stick a fork through your hand than sit at this table.<</if>> <<include "ch_01_04 bar_04">>
"Did you get here alright?" KJ grips your shoulder, warm and excited. "Sorry about the last minute change; I know the tube is a bitch right now." "My god, do those people ever work? They're always looking for a pay rise." Natasha jokes dryly into her wine glass, earning a strained laugh from Aiden across the table. "I took the bus and I'm still in one piece, so, yeah." You smile back at KJ, eyes still being pulled by the luxury in the room. "This place is..." "//Killer//, right?" KJ leans back, showing off the amount of space in the booth. "I mean -- look at this!" His arms spread wide, so much space that he barely touches anyone. "The service is unmatched." Aiden beams at you. "They'll get you anything. //Anything.//" On cue, a tailored waiter comes by with a drinks menu and wine list for you and politely nods before walking away. KJ turns to Natasha. "I can't believe you got us a table here." "It's only the Rama, darling." Natasha is unbothered, setting her glass down. "I can get a table here any time." The booth itself is too good to be true. You're sinking into the deepest, comfiest leather your behind has ever known. There's not a speck of dust or dirt to be found. Even Natasha's used wine glass sparkles in the light, void of fingerprints or even a lipstick stain. "So..." Jonno pauses, letting everyone settle, his arm snaking around Natasha's shoulders. "We have news." Then he drops the worst possible bomb. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_05]]</div> </div><</nobr>>
Well, objectively, it's not bad news. It's not bad at all. The opposite of bad, really. But... considering it's your birthday it's kinda — "Holy shit." Aiden is first to respond, gawking. -- shit. Yeah. It's shit. "We know!" Natasha squeals. "Holy //shit//, man." "We //know//!" "You're //engaged?//" You blurt, almost sick with it. You don't miss the turning heads of the neighbouring table, some black-tie couple looking ready for the ballet, critical looks sweeping over you for your volume. "We're engaged!" Natasha and Jonno confirm together with blinding grins. Natasha wastes no time and holds out her left hand for the table. There's more squealing - Aiden this time. Even under the low light this thing pops, you can hear it whispering //look how ridiculously expensive I am.// It must be a joke. Surely? Maybe. It doesn't feel like a joke. You couldn't have spent your entire day running around, waiting for a moment - a singular moment - to relax, only for it to crumble the very moment you sat down. On your birthday no less. The ring glares, too bright for you to stare at any more. It's not a joke. This is happening. <<nobr>><div class="choices"> <div class="choice-item">[[Stunned, you have no idea what to say.|ch_01_04 bar_06.1][$charisma -= 1]]</div> <div class="choice-item">[[Under your breath, you let out a rude comment.|ch_01_04 bar_06.2][$respect -=1; $natasha_friend -= 1; $rec_engagement to true; $rec_counter += 1]]</div> <div class="choice-item">[[Fake your best congratulations.|ch_01_04 bar_06.3][$respect += 1; $natasha_friend += 1]]</div> <div class="choice-item">[[Don't say anything. Seethe on the inside.|ch_01_04 bar_06.4][$friendly -= 1]]</div> <div class="choice-item">[[Be direct - because what the fuck!|ch_01_04 bar_06.5][$honesty += 1; $natasha_friend -= 1; $rec_engagement to true; $rec_counter += 1]]</div> </div><</nobr>>
Your face must be a picture, KJ laying a hand on your arm and snagging you out of your lag. The look he spares you, you can tell he's just as surprised. He understands. It cuts you. The freshly betrothed couple are oblivious, rattling in the arms of a blubbering Aiden. They're not crying, not fully like that one time KJ invited them along to watch Inside Out at the cinema, but they're fully on their way. "Drinks are on me!" Jonno is quick to announce, loud enough for the entire bar to hear. He waves a titanium bank card in the air, Aiden and Natasha erupting with cheers, before flagging down one of the wait staff. KJ simply stares at the scene, like it isn't even happening. //So much for a happy birthday//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_07]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-comments"></span> Natasha will remember that<</notify>><</if>><</nobr>>"What a load of shit." You tut quietly. KJ almost gives himself whiplash to look at you, his face struggling between shock and displeasure. You roll your eyes. Hard. The freshly betrothed couple are oblivious, or so you thought, Natasha firing you a scathing look over Aiden's shoulder as the latter starts blubbering. They're not crying, not fully like that one time KJ told the story of when his family pet Reggie the gerbil died, but they're fully on their way. "//Missus Natasha Taylor//," Aiden tests as soon as the tears have been wiped away and squeals again. "Oh, I love it!" "Drinks are on me!" Jonno is quick to announce, loud enough for the entire bar to hear. He waves a titanium bank card in the air, Aiden and Natasha erupting with cheers, before flagging down one of the wait staff. KJ simply stares at the scene, like it isn't even happening. //So much for a happy birthday//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_07]]</div> </div><</nobr>>
You can't bear the thought of making a scene in this bar. Even if the scene in front of you is cutting deeply. You fake what must be your tenth best smile of the day and force out your most gracious, "Congratulations, you guys." The freshly betrothed couple are oblivious, rattling in the arms of a blubbering Aiden. They're not crying, not fully like that one time KJ told the story of when his family pet Reggie the gerbil died, but they're fully on their way. "//Missus Natasha Taylor//," Aiden tests as soon as the tears have been wiped away and squeals again. "Oh, I love it!" "Drinks are on me!" Jonno is quick to announce, loud enough for the entire bar to hear. He waves a titanium bank card in the air, Aiden and Natasha erupting with cheers, before flagging down one of the wait staff. KJ simply stares at the scene, like it isn't even happening. //So much for a happy birthday//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_07]]</div> </div><</nobr>>
Your insides flare with hatred, ready to spew, but you'd rather crawl into a hole than let it be known. KJ spares you a look, a silent //are you okay?//. It smothers some of the anger and you shake your head back at him. The freshly betrothed couple are oblivious, rattling in the arms of a blubbering Aiden. They're not crying, not fully like that one time KJ told the story of when his family pet Reggie the gerbil died, but they're fully on their way. "//Missus Natasha Taylor//," Aiden tests as soon as the tears have been wiped away and squeals again. "Oh, I love it!" "Drinks are on me!" Jonno is quick to announce, loud enough for the entire bar to hear. He waves a titanium bank card in the air, Aiden and Natasha erupting with cheers, before flagging down one of the wait staff. KJ simply stares at the scene, like it isn't even happening. //So much for a happy birthday//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_07]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-comments"></span> Natasha will remember that<</notify>><</if>><</nobr>>"Are you being serious right now?" You ask, loud and clear, and turn to KJ. "//When did this happen//?" KJ can't answer you, stumbling on his words so hard he's unable to get anything out. He shrugs and shakes his head with disbelief. The freshly betrothed couple are oblivious, or so you thought, Natasha firing you a scathing look over Aiden's shoulder as the latter starts blubbering. They're not crying, not fully like that one time KJ told the story of when his family pet Reggie the gerbil died, but they're fully on their way. "//Missus Natasha Taylor//," Aiden tests as soon as the tears have been wiped away and squeals again. "Oh, I love it!" "Drinks are on me!" Jonno is quick to announce, loud enough for the entire bar to hear. He waves a titanium bank card in the air, Aiden and Natasha erupting with cheers, before flagging down one of the wait staff. KJ simply stares at the scene, like it isn't even happening. //So much for a happy birthday//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_07]]</div> </div><</nobr>>
Over the next hour you're subjected to work talk. Drivel as you like to call it. Wait staff ping-pong between tables with complimentary seafood sliders, tiny bowls of glazed pistachios and whatever the hell //Yubari Melon with Jamon Iberico de Bellota// is. Glasses are cleared away on black trays before they can pile up, replenished within the minute. Jonno doesn't spare a second thought, ordering whatever anyone fancies with the wave of his hand. The second round goes down quicker than the first. You've heard the engagement story twice now and you're <<if $friendroute is "jonno">>almost temped to mention Jonno's poor performance when Natasha gushes over his supposed successful turnovers at work<<else>>immensely tired of Natasha gushing over Jonno's successful turnovers at work<</if>> as she drinks her clean Chardonnay. By the time Aiden is in dire need of another drink, the group disperses: Aiden to the bar, Jonno to the bathroom and Natasha for a smoke. KJ decides to sit tight with you, completely stone cold sober, as he monitors emails on his phone. And you're currently... <<nobr>><div class="choices"> <div class="choice-item">[[Sober. You don't drink alcohol.|ch_01_04 bar_07.1]]</div> <div class="choice-item">[[Sober. You're not in the mood to drink tonight.|ch_01_04 bar_07.2][$mcdrink to true]]</div> <div class="choice-item">[[Fine. You decided to pace yourself.|ch_01_04 bar_07.3][$mcdrink to true; $mcdrunk += 1]]</div> <div class="choice-item">[[Buzzed. It'd just kicked in.|ch_01_04 bar_07.4][$mcdrink to true; $mcdrunk += 3]]</div> <div class="choice-item">[[Drunk. At least it's cheap being a lightweight.|ch_01_04 bar_07.5][$mcdrink to true; $mcdrunk += 5]]</div> </div><</nobr>>
Alcohol isn't for you but you're still happy enough to go to bars and socialise. Today certainly called for it. Or, at least it did. "You want another soda water?" KJ looks up from his phone. The blue screen is stark against his face under the low orange glow. "I'm good." You tip your glass side to side and watch the ice almost fall out. A glance at KJ's phone and you can see those are //not// emails. "Chrissy?" "Huh?" KJ laughs. "That girl you're seeing?" "Oh!" His smile turns and he puts his phone on the table. "Yeah, nah. That didn't go anywhere. Nice, but..." He shrugs as an answer. "Nothing there." "Wow," you tease and raise your eyebrows. "Your game finally dried up? Are we in the post Lothario times?" "Oh, fuck you!" KJ cracks up, smiling into the fanciest Shirley Temple you've ever seen.. "I'm a //Romeo//, I'll have you know." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_08]]</div> </div><</nobr>>
You don't feel like drinking tonight. The whole birthday-plans-being-ruined-by-your-boss thing has put a damper on the evening. "You sure you don't want a drink?" KJ looks up from his phone. The blue screen is stark against his face under the low orange glow. "No, I'm good." You tip your glass side to side and watch the ice almost fall out. A glance at KJ's phone and you can see those are //not// emails. "Chrissy?" "Huh?" KJ laughs. "That girl you're seeing?" "Oh!" His smile turns and he puts his phone on the table. "Yeah, nah. That didn't go anywhere. Nice, but..." He shrugs as an answer. "Nothing there." "Wow," you tease and raise your eyebrows. "Your game finally dried up? Are we in the post Lothario times?" "Oh, fuck you!" KJ cracks up, smiling into the fanciest Shirley Temple you've ever seen.. "I'm a //Romeo//, I'll have you know." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_08]]</div> </div><</nobr>>
You've been nursing the same cocktail for over an hour now, watered down from the ice melting, whilst the others have been spoiling themselves to whatever catches their eye on the menu. "You want another drink?" KJ looks up from his phone. The blue screen is stark against his face under the low orange glow. "I can get you something other than a cape codder." "No, I'm good." You tip your glass side to side and watch the ice almost fall out. A glance at KJ's phone and you can see those are //not// emails. "Chrissy?" "Huh?" KJ laughs. "That girl you're seeing?" "Oh!" His smile turns and he puts his phone on the table. "Yeah, nah. That didn't go anywhere. Nice, but..." He shrugs as an answer. "Nothing there." "Wow," you tease and raise your eyebrows. "Your game finally dried up? Are we in the post Lothario times?" "Oh, fuck you!" KJ cracks up, smiling into the fanciest Shirley Temple you've ever seen.. "I'm a //Romeo//, I'll have you know." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_08]]</div> </div><</nobr>>
The heat on your face is beginning to roll over, golden warmth wrapping around your limbs as your body starts to loosen up. It feels really nice. Anywhere else and it would've been the perfect unwind for a shit day. "You want another drink?" KJ looks up from his phone. The blue screen is stark against his face under the low orange glow. "You and those cape codders have been pretty friendly." "I'll finish this one first." You tip your glass side to side and watch the ice almost fall out. A glance at KJ's phone and you can see those are //not// emails. "Chrissy?" "Huh?" KJ laughs. "That girl you're seeing?" "Oh!" His smile turns and he puts his phone on the table. "Yeah, nah. That didn't go anywhere. Nice, but..." He shrugs as an answer. "Nothing there." "Wow," you tease and raise your eyebrows. "Your game finally dried up? Are we in the post Lothario times?" "Oh, fuck you!" KJ cracks up, smiling into the fanciest Shirley Temple you've ever seen. "I'm a //Romeo//, I'll have you know." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_08]]</div> </div><</nobr>>
Thankfully you're not paying for anything it seems but you'll never forget your 18th birthday when all it took was two cheap pints of Old Rosie cider and a staircase to put you on your arse. You're not trying to re-attempt that tonight but... it's your birthday! And no one seems to give a toss about it, so of course you're going to get a little wasted. A lot wasted if you keep this up. "You good?" KJ looks up from his phone. The blue screen is stark against his face under the low orange glow. "Looking kinda flushed." He laughs. "I'm all kinds of good." You smile wide and tip your glass side to side, watching the ice almost fall out. A glance at KJ's phone and you can see those are //not// emails. "Is that Chrissy? "Huh?" KJ laughs. "That girl you're seeing?" You slur a little. "She was so cute." "Oh!" His smile turns and he puts his phone on the table. "Yeah, nah. That didn't go anywhere. Nice, but..." He shrugs as an answer. "Nothing there." "Wooow," you tease loudly and raise your eyebrows. "Your game finally dried up? Are we in the post Lothario times? Never thought I'd see the day!" "Oh, fuck you!" KJ cracks up, smiling into the fanciest Shirley Temple you've ever seen.. "I'm a //Romeo//, I'll have you know." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_08]]</div> </div><</nobr>>
"Yeah, I'm sure those mini-golf dates are really painting that picture." You snort, resting your arms on the table. "Didn't you hit that woman in the face?" Aiden catches the tail end of your sentence, snorting as they return from the bar with a tray of overflowing glassware. "You hit a girl in the //face?//" Aiden cackles at KJ's mortified expression and hands you a <<if $mcdrunk >= 1>>golden tequila shot.<<else>>soda water.<</if>> "With a golf club." You add. <<if $mcdrunk >= 1>>You don't bother with the salt rim, down your shot, and finish off with the lime slice.<<else>>You swirl the straw, letting the ice and bubbles dance before taking a sip.<</if>> "It wasn't the whole //club!//" KJ defends. "It was the end of it." "So, the club." Aiden grins, downing a shot too. "It slipped from my hand! She ducked!" "She got a goose egg on her forehead." You laugh. "Like, real bad. I saw the photos from the emergency room." "The //emergency room?//" Aiden cackles even more. "Jesus christ, man." "This was over 5 years ago." KJ groans, slouching and throwing his head back on the booth seat. "Bad date stories shouldn't count after so long." "What was her name again?" <<if $charisma <= 60>>You tease, grinning.<<else>>You don't often tease KJ but this feels good.<</if>> "S something... Sara?" "Sarel." "//Sarel!//" You hoot. "Goose-egg-sarel! I liked her." "Bet she did not like you after that, huh?" Aiden taps KJ on the arm, still laughing. "She slammed my car door pretty hard after that." KJ blinks up at the mile-high ceiling. "I was punching-up too. Fumble of the century." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_09]]</div> </div><</nobr>>
"Nothing a little recovery can't fix." Aiden slaps KJ on the back. "Nah, there's no coming back from that." KJ laughs, unsurprisingly upbeat about it. "Anyway, I'm not supposed to be the topic of the evening." He claps his hands together, trying to segue into something else, and nudges you on the shoulder. "What've you been up to eh? How's work?" <<if $friendly <= 40>>"Work?" You frown. That is the last thing you wanna talk about. "Really?"<<else>>"Work?" You tense. That is the last thing you wanna talk about. "Seriously?"<</if>> "All the juicy details. //All// of them. Who's stealing whose lunch? Who's talking too long at the water cooler? What's the latest affair?" A forced laugh leaves you. "Don't act like you're interested." You <<if $mcdrunk >= 3>> fumble out,<<else>>mumble,<</if>> tracing a water ring sitting on the table. "So... boring?" KJ cracks with a grin. //Incredibly boring.// It's not the perfect job (it's not even a decent job) but it's income. KJ doesn't need to know that. "Not exactly a dream job, is it?" "Where are you again?" Aiden asks. "AutoLuxe, right? What's Jonno got you doin'?" "Keeping me on my toes, for sure." Another strained smile. "I'm only a runner, so, whatever needs doing around the office." It's nicer than saying Jonno's personal assistant. You're afraid if you actually had the title, one day you'd have to follow him into the bathroom and help him wipe. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_04 bar_010]]</div> </div><</nobr>>
"Aw man..." Aiden sways as they turn to KJ. They're definitely going to need a taxi home later. "Remember when we were intern-ing at David and Son's? And I dropped all those case files down that flight of stairs!" KJ chokes on his drink. You get more dirty looks from other tables. "You dropped them?" You ask, breaking into your first smile of the evening. "Like a sack of //bricks//, man." Aiden's arms flail as if they're trying to show you. "A whole box!" "Didn't a bunch of them get stuck in the air-conditioning unit?" KJ cracks up, sharp and hooting, grabbing at your arm. "Oh, $mcfirstname, you //had// to be there. I almost stacked it on the stairs from laughing." "I forsure thought I was getting the boot. That was the closest I've ever come to shitting myself," Aiden says seriously, weirdly fond. "So glad we're not doing that crap any more." "It wasn't that bad." KJ wipes away the rest of his laughter. "We all have to start somewhere." He looks to you for recognition. "Isn't that right, $mcfirstname?" <<if $respect <= 40 or $mcdrunk >= 5>>That comment certainly earns a scoff from you.<<else>>You are the closest to scoffing at something KJ has ever said in your life. The look on your face says enough.<</if>> "I'm just saying." He winces and tries to cushion the comment, "We all have different paths, don't we? Some people are just... further along than others." It doesn't help. Every passing day, it's been harder to shake the feeling. You weren't expecting to be stalling at this point in your life, especially since you're cut from the same cloth as KJ. But now he's Burberry and Tom Ford and you're wallowing in a Primark sales bin. It's been a rough couple of years to say the least. <<nobr>><div class="choices"> <div class="choice-item">[[Kicking out your ex was not fun. It was ugly. Majorly ugly.|ch_01_04 bar_010.1][$mcbackground to "ex"; $money -= 5]]</div> <div class="choice-item">[[Dropping out of university has not been easy on you.|ch_01_04 bar_010.2][$mcbackground to "uni"; $critthink += 10]]</div> <div class="choice-item">[[After being involved in some shady business, you're trying to go straight.|ch_01_04 bar_010.3][$mcbackground to "shady"; $thrill += 2; $lockpicking += 20; $pickpocketing += 20]]</div> <div class="choice-item">[[A purpose never found its way to you.|ch_01_04 bar_010.4][$mcbackground to "lost"; $thrill -= 2]]</div> </div><</nobr>>
Once fire, now ashes. Pleading. Heartbreak. The whole spiel. Why you withstood laziness and a general lack of kindness and care for so long you don't understand. Sometimes it's easier to keep the rose-coloured glasses on and not see the red flags at all. It was purely idealistic and seems so damn naive now after it blew up in both of your faces. On one hand you got the flat... but they took pretty much everything else. The television, the microwave, even the damn kitchen table! At least you've been better at saving your pennies recently, grateful for what you //do// have left. But... whatever. We move on, right? It's been months since those ashes have even graced your thoughts, now scattered over the lasting memories you have. Being alone has been good, a limbo period of sorts, helping you restart and find your feet again. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 stranger]]</div> </div><</nobr>>
Finding your footing in education never came. It was one thing to keep up with rent but it was a whole different ball-game when it came to juggling work on top of your coursework and classes. Not to mention you had the worst housemates imaginable. If music wasn't bumping through the walls at 2am, it was the disjointed sounds of a squeaking bed from the energizer bunny upstairs or the crowd of rugby society lads spewing their guts in the bushes outside of your window. The first day continues to stick out in your mind. Exhausted and anxious you'd overslept, leaving you sweaty and over 45 minutes late for your induction as a crowd of stares followed you to the last available seat in the back row. By the end of the first semester you were behind in all modules. When it came down to it, you weren't cut out for it. Eventually you packed up and moved out within your first year. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 stranger]]</div> </div><</nobr>>
Not everyone has the privilege of success. Hell, not everyone has the privilege of even being on the road towards it. It was no big deal. In between your part-time jobs you ran a little side hustle, that's all. Not something your mother would be proud of but you did what you needed to get by. It was only petty theft. You'd stake out service stations diners to rip goods from box vans and then sell on under the radar for cash. There was the rare occasion you were able to nab the actual keys. It felt more like inviting yourself to take the goods than stealing. But, it was no way to sustain yourself in this growing world. And you had no intention of letting your mother find out. Or letting KJ bail you out again. It was no way to live — you needed stability. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 stranger]]</div> </div><</nobr>>
And you're still waiting. You could have an existential crisis right here and now, but that'd be a huge mood killer... The truth is you've never found your place in anything. Didn't take the chance, didn't take the risk, and just waited for something to find you. Every day it's as if you're strapped to a leathery blue chair in a doctor's office, people passing you by as their names are called and never hearing your own. Is it time you got up and left to find something else? Or do you continue to wait it out? <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 stranger]]</div> </div><</nobr>>
You're tired and life isn't moving forward, stuck in a job that started out as a favour. The clatter of Natasha's heels paired with Jonno's laughter interrupts your thoughts. The couple return ready for another round. "Natasha and I were just nattering and think we should hit the casino later tonight! There's plenty around Mayfair." Aiden rattles with excitement and KJ looks the most lit up this whole evening. You know for a fact you don't belong in a high-end casino. They'd sniff out your skint arse before you even made it to the door. Your mood is withering, as well as your patience. You'd rather be //anywhere// else. <<nobr>><div class="choices"> <<if $mcdrink is true>> <div class="choice-item">[[You fancy a cocktail right about now.|ch_01_05 bardrink][$barsplit to "drink"]]</div> <<else>> <div class="choice-item">[[You fancy a mocktail right about now.|ch_01_05 bardrink][$barsplit to "drink"]]</div> <</if>> <div class="choice-item">[[Time to hide in the bathroom? Absolutely!|ch_01_05 barbathroom][$barsplit to "bathroom"]]</div> <<if $mcsmoke is true>> <div class="choice-item">[[A smoke is very much needed.|ch_01_05 baroutside][$barsplit to "outside"]]</div> <<else>> <div class="choice-item">[[Fresh air is very much needed.|ch_01_05 baroutside][$barsplit to "outside"]]</div> <</if>> </div><</nobr>>
With the others engaged in conversation, you take the opportunity to slip away from the table. With a breath to steady yourself, you drown out the atmosphere and focus on getting to the bar. It's a stupid idea, you watched Jonno drop £40 on two champagne cocktails and you're two weeks away from payday, but you're begging to get away from that table. Hopefully there's funds floating about in your bank account. The bar is much busier now, hundreds of conversations littering the air with what you can only imagine you escaped from. People strapped in cocktail dresses and patterned suits, something you'd definitely not see at your local pub. You are truly and wildly out of your depth. The counter is the same black marble that greeted you at the doors, sparkling even under the low lighting. You peruse the thick, metal sheet menu propped up on the counter as the bar staff serve other patrons. What kind of bar can afford //metal sheet// menus? The endless list of <<if $mcdrink is true>>cocktails<<else>>mocktails<</if>> are etched into the surface, scratching your fingertips. Eyeing the labels of spirits and liquor on the top shelf, you wonder how much you would bankrupt yourself if you so much as enquired about them. "Expensive, right?" Someone laughs beside you. The question knocks your attention sideways, forcing your stare into the eyes of a stranger. <<nobr>><div class="choices"> <div class="choice-item">[[They're an inviting, dark brown. Grounded and warm like earth. Almost honey when they catch stray strands of light.|ch_01_05 bardrink_a_01][$barstranger to "a"]]</div> <div class="choice-item">[[They're a kind, soft green. The same that greets you in the spring. Shadowed away from the light with the thick, smokey eyeliner circling them.|ch_01_05 bardrink_m_01][$barstranger to "m"]]</div> </div><</nobr>>
The woman leaning on the bar doesn't ask anything else, gaze sparkling and eyelashes fanning out when she decides to take the rest of you in. The heat of her stare lazily roams up from your shoes and settles back to your face. You find yourself doing the same. Brown silk-pressed hair slicked back into a long ponytail, twin moles sitting above her left eyebrow versus the slit through the right one. A red curve-clinging dress to accompany her strappy heels. The ice sitting in her whiskey illuminates the same gold as the array of her jewellery: multitudes of hoops in her ears and plain ring on her pinky finger. It's a hard contrast to the rough callus on the side of her hand. You don't miss the uncomfortable wince on her face when she tries to subtly scratch the back of her scalp with her long nails. <<if $respect >= 60>>"Pardon?"<<elseif $respect <= 40>>"What?"<<else>>"Excuse me?"<</if>> You put the menu back down on the bar top. "It's like I'm taking a loan out just buying a drink." A smile fills her face, extenuating the roundness of her cheeks. "Careful with the cocktail menu, it almost sent me into a spin." <<nobr>><div class="choices"> <div class="choice-item">[["The last thing I want right now is a conversation." You say dryly.|ch_01_05 bardrink_a_01.1][$respect += 3]]</div> <div class="choice-item">[["Right? I've never been to a bar like this in my life. What is up with this place?" You laugh.|ch_01_05 bardrink_a_01.2][$money -= 2; $friendly += 3]]</div> <div class="choice-item">[["That's a shame. I thought you were setting up an invitation to buy me a drink." You pout teasing.|ch_01_05 bardrink_a_01.3][$thrill += 3; $charisma += 3]]</div> <div class="choice-item">[["I don't mind fancy bars. Indulging can be fun." You smile sincerely.|ch_01_05 bardrink_a_01.4][$money += 2]]</div> <<if $mcbackground is "ex">><div class="choice-item">[["Never mind the prices, have you seen the people in here? I feel like I could nab my future wealthy spouse." You gawk.|ch_01_05 bardrink_a_01.5][$thrill += 3; $money += 3]]</div><</if>> </div><</nobr>>
It's not the time or place or //day// even. Your mood is on a tightrope and this woman is holding a pair of shears at the end. "Cranky. I like that." She grins. "Bad day at the office? Photocopier shit out on you?" "Something along those lines, yeah." You turn your attention back to the bar, eyeing one of the staff. //Please, come over//. "A drink will lighten you up." Her tone is light and candid, how one would talk to a friend. <<if $respect <= 40>>You bristle. "I hope so..." Because this conversation certainly isn't.<<else>>You mumble, "That's what I'm hoping for."<</if>> "C'mon, what are you feeling?" Her finger traces over the menu, caught by something. "//Oro Nuevo... A tantalising, new addition to the Rama.// Even comes with a little flake of gold on top." You don't buy the little show, as genuine as it may seem. "Is this how you pick up people at bars?" You frown, still annoyed. "Impressing them with gold-flake drinks?" "You don't want a little taste of sunset?" She eyes the rest of the room, then back to you. Giddy and devious. "Don't wanna know what it's like?" You take a beat, and then - "Excuse me!" You call, raising your hand to the bartender. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_02]]</div> </div><</nobr>>
The woman's laugh comes in stages, a snort dissolving into a giggle before inflating the whole room. Then she shrugs. "They get pretty boring after a while." "Speaking from experience?" "Something like that." She says. "There's nicer places where I won't be dulled to death by snobbery. Or ripped off. You seen that <<if $mcdrink is true>>cocktail<<else>>mocktail<</if>> with the gold flakes on top?" "That has to be a joke." Your face screws up. "It's not!" She draws the menu closer and traces over it. "//Oro Nuevo... A tantalising, new addition to the Rama.//" She points to the ingredients. "See. //Garnished with edible gold flakes.//" "It must be a gimmick thing. Right?" You squint at the menu too. "Like, it's not real." "I don't know. Says here it's //like drinking sunset//. You wanna find out?" "It's seventy a glass!" "You don't want a little taste of sunset?" She eyes the rest of the room, then back to you. Giddy and devious. "See what it's like?" You take a beat, and then - "Excuse me!" You call, raising your hand to the bartender. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_02]]</div> </div><</nobr>>
Clearly this was the answer she's looking for, sliding closer, body fully turned to you. "You waste no time, do you?" She lights up with a laugh. <<if $charisma >= 60>>"Well - that's why I'm here." You laugh too. "I need a drink. Desperately."<<else>>You laugh too. "I need a drink. Desperately."<</if>> That only draws her closer. "Anything you got in mind?" She smiles. "You see that gold-flake drink they've had floating about?" Eager, you pick up the menu again. "I haven't! That's a real thing?" "//Oro Nuevo.//" It rolls off her lips. "Some fancy new cocktail thing. Supposed to be the heavenly, like sunset." "It //looks// heavenly." "Should we find out?" You certainly don't miss the heavy metallic money clip that emerges from her clutch purse, home to a thick fold of notes. "It's seventy a glass!" "You don't want a little taste of sunset?" She eyes the rest of the room, then back to you. Giddy and devious. "See what it's like?" You take a beat, and then - "Excuse me!" You call, raising your hand to the bartender. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_02]]</div> </div><</nobr>>
The spark in her gaze roars up into embers. "Indulging is my favourite past time." Her smile stretches further as she slides closer to you. "You spend a lot of time in bars then?" You ask, genuinely curious. "Of course! But that's an average weekend. There's plenty of other things I prefer doing." "Oh yeah, like what?" The woman sets you with a hard stare, through you rather than at you. "Lots of things." Her tumbler sings sharp notes as she taps her nails against the glass. "Is that supposed to entice me?" You guess it's working since you're still asking questions. "Whatever you want to believe, sure." She hits you with a grin again. "You ever tried //Oro Nuevo?//" You pull up the menu again. "The gold-flake drink?" The //£70// per glass gold-flake drink. "Some fancy new cocktail thing. Supposed to be heavenly, like sunset." "It //looks// heavenly." "I say, we should indulge." "At seventy a glass?" You laugh. A little too much indulgence for your tax bracket. "You don't want a little taste of sunset?" She eyes the rest of the room, then back to you. Giddy and devious. "See what it's like?" You certainly don't miss the heavy metallic money clip that emerges from her clutch purse, home to a thick fold of notes. You're not going to say no to that. You take a beat, and then - "Excuse me!" You call, raising your hand to the bartender. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_02]]</div> </div><</nobr>>
It's a joke of course. <<if $mcdrunk >= 5>>(Is it? Who knows. You've had a lot to drink tonight.)<<else>>(Is it? Who knows.)<</if>> But she looks less than interested, straightening up to sip at her drink. "I will leave the partner hunting to you." She says. "But, I'm sure we can find some sucker around here. If you happen to cash in, I'll be asking for a matchmaker fee." <<if $charisma >= 60>>"Are you saying you're not ridiculously minted?" You feign a gasp, leaning away from her. "Why am I even talking to you?"<<else>>"I'll be sure to cut you in, don't worry!" You laugh.<</if>> "Make sure to sweeten them up first." She comments. "Make em feel all big and shiny in their suits and dresses." She taps her wrist. "Always be interested in the watch. Trust fund guys always get a hard on for that." "I'll make note." You say. "Another more gems of advice?" "Be yourself? Whatever crap people say." She drums her nails on the bar. "Wet their beaks too. //Oro Nuevo// always works on these folks." "//Oro Nuevo?//" "Some fancy cocktail thing they introduced here." She pushes over the menu. "Supposed to be heavenly, like sunset." You pull up the menu again. "The gold-flake drink?" The //£70// per glass gold-flake drink. "Bingo." She grins. "You ever had it?" "Would someone who's looking for a rich spouse heard of it." "Well, you have to try it." "At seventy a glass?" You laugh. "You don't want a little taste of sunset?" She eyes the rest of the room, then back to you. Giddy and devious. "See what it's like?" You certainly don't miss the heavy metallic money clip that emerges from her clutch purse, home to a thick fold of notes. You're not going to say no to that. You take a beat, and then - "Excuse me!" You call, raising your hand to the bartender. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_02]]</div> </div><</nobr>>
<<nobr>><<if $mcdrink is true>><<set $mcdrunk += 3>><</if>><</nobr>>One drink turns into two. And soon three. //Oro Nuevo// annoyingly doesn't disappoint. Liquid amber of the falling sun. It's been over an hour and you haven't thought of the others once. It's been so long since you've met someone new and started talking right off the bat. She smiles and she means it. She is oak and patchouli, notes of citrus in the air every time she speaks. You've been watching a couple sat in the roped off section for the last 10 minutes, catching your attention when they sent back two vodka martinis for being //hogwash.// Their words, not yours. "He must be loaded." Your new acquaintance hides behind her hand, whispering louder than she realises. "No one's got a woman like //that// on their arm and isn't loaded." The man's stringy comb-over and beanbag gut stretching out his dress shirt is certainly a contrast to the real life barbie doll cosied up to him. "How loaded?" You grin. "Country club and polo loaded? Or...?" "Private charter jet and yachting in Italy loaded." She nods, trying to be sly as she stares. "I-don't-give-a-fuck-about-turtles //loaded//." "That's pretty loaded." "Very." "Reckon you could nab her purse and be set for life." You joke, finishing your drink. <<if $mcbackground is "shady">>Even your fingers flex at the thought. You haven't done that in a long time.<</if>> Something in her shines, ignition behind that dark brown. "Don't tempt me. The birken alone is reason enough." "Not too loud, they might catch onto us." You faux-whisper. "Oh, you're right," she plays along, standing straighter and craning her neck to look at every corner of the bar. "Can never be too careful. Never know who skulks around these places." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_03]]</div> </div><</nobr>>
A bartender approaches with a small tray, clearing away your empty glasses. She holds out a bottle top to you. "Compliments of the Rama tonight." She smiles tightly with a polite nod. It's weighty and solid, shaped like a half-sun with rays fanning out. <<if $mcdrunk >= 5>>You squint, trying to make out the engraved writing on the side. Fuck. You're really fucking drunk.<<else>>The golden //Oro Nuevo// wraps around the sides in a strong cursive.<</if>> "What's this?" Your drinking partner takes it out of your hand and tests the weight in her palm. "A prize?" "A token." The bartender nods. "Something we give to our guests enjoying Oro Nuevo." "Wow. Fancy." She squints one eye, peering at the thing. "Always needed a paperweight." The room noise warps back in, electric static you've tuned out for the past hour. Glasses hit tables and heels stomp the floor. This should be your hint to leave but... you make no effort to go back to your so-called friends still situated in their booth. "So, //sunset//," the stranger eyes you again, figuring you're staying for a while longer. She fiddles with the bottle top, thumb smoothing over the engraved letters. "You got any other plans tonight?" You hum, glancing at your forgotten table. Aiden is a lot more animated, arms spread wide as he sets a scene. The table roars and //roars// and, god, you wish it was any other day to be as blissfully ignorant and enjoy tonight like the rest of them. "No," you reply. "None. Think I'm gonna head home soon actually." Her gaze quickly falls to where yours was. "Bad company?" "Bad everything."<<if $mcdrunk >= 5>>You half-scoff, the end of it getting lost in your drink, as their laughing rises again like applause. You haven't heard KJ laugh like that since you were in secondary school.<<else>>You huff under your breath and roll your eyes as their laughing rises again like applause. You haven't heard KJ laugh like that since you were in secondary school.<</if>> It's weird to hear it so far away. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_04]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>>"They're barely company." The words dribble out, drinks taking their toll. "It's my bloody birthday and I'd rather hide away at the bar with a //stranger.//"<<else>>"It's my birthday and I'm hiding at the bar." You spare the table a look again, with a half-laugh.<</if>> She spares you a cut look, staring down into her drink before downing the rest of it. "Well, for starters, happy birthday." She smiles, tilting her head. "Sorry your evening turned out so shit." "Eh, it wasn't all <<if $respect <= 40>>shit<<else>>bad<</if>>." You lift your empty glass. "These did the trick." "They better have. Cost me enough." She grins and slides off her stool. "Anyway..." Her eyes travel the room, ready to move on herself. "I better make a move. Got people waiting." "Hope I didn't keep you too long." You say. "Never." There's a pause, just staring, neither of you really ready to leave just yet. She holds out the bottle top, glittering in the light. "For you." <<nobr>><div class="choices"> <div class="choice-item"><<link "Accept the bottle top." "ch_01_05 bardrink_a_04.1">> <<pickup $personal_inv "Oro Nuevo bottle top" 1>><<set $sunset to true>> <</link>></div> <div class="choice-item">[[Decline the bottle top.|ch_01_05 bardrink_a_04.2][$sunset to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Oro Nuevo Bottle top +<</notify>><</if>><</nobr>> It's an inviting offer - and you take it. <<if $respect >= 60>>"That's so kind of you." You turn over the bottle top in your hands. Smooth sunset. "Thank you so much."<<else>>"Thank you." You turn over the bottle top in your hands. Smooth sunset.<</if>> "I'd just pawn the thing anyway. It's the least I can do, y'know. Your birthday and all that." "And it's the best birthday gift." You grin. "Now I really have to go." Her eyes scan over the bar again, caught by something before smiling back at you. "See you." You say. "Have a good night, sunset." She muses and then she's gone, vanishing into the rest of the noise. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_05]]</div> </div><</nobr>>
It's a nice offer, but you don't think you need a reminder of this evening. "You take it." You shake your head. "Like you said, need a paperweight." "I was joking!" She laughs, holding it out further. "I'd just pawn the thing anyway. It's the least I can do, y'know. Birthday gift and all that." "I don't need a birthday gift." The sentiment is nice. "But, you can take it. Really, I insist." "This is stupid. Take it!" She demands, laughing. "You take it!" "You're lucky I'm in a rush." She blows a raspberry and flips open her clutch, stuffing it inside. "Happy?" "Very happy." You nod. "Make sure you get a good quote, yeah? Don't go selling to the first pawn shop you see." One more laugh. Her eyes scan over the bar again, caught by something before smiling back at you. "Have a good night, sunset." She muses and then she's gone, vanishing into the rest of the noise. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_a_05]]</div> </div><</nobr>>
You step away, thrown back as a person //slams// into you. The drink in their hand bursts from its glass, soaking you in cold soda water, as you almost completely topple over. "Oh! //Balls!//" All you see is a mass of black clothing as their hands stabilise you and slip away again. <<if $respect >= 60>>"What the-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> "//Che due palle//!" They shout again, and then, "My sincerest apologies! Are you alright?" They begin to dab you down with a cloth napkin. "I was not looking where I was going." You're //soaked// and the rush job they're making with the napkin isn't helping either. At least you didn't go completely arse over tit. <<if $respect <= 40>>"Jesus christ. Watch where you're going!"<<else>>"I'm fine, I'm fine..."<</if>> You grumble, wiping down your front, hand coming back cold. Eugh. They step away, the napkin clearly not helping. "Are you -" When you look up, you're alone. No one to your left. Or your right. Just... gone. The cold sogginess of your shirt settles in, uncomfortable against your skin. Never mind going back to the table, you're more than ready to get out of here. <<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_01_06 leaving">> <<drop $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
The person leaning on the bar offers an even softer smile, charmingly lopsided, their stare bright and invasive. They roll their lips together, shifting the cocktail stick poking out of their mouth. You almost don't catch the quick flit of their eyes dotting over you, like they're taking notes. You find yourself doing the same. The stranger is dressed in all black, a blazer over a turtleneck tucked into a pair of pressed trousers. A choppy mullet to match their thick, dark eyebrows. The left one falls short from some red scarring. It blooms outwards, wrapping itself around the left side of their face. Maybe you stare for too long, their poise quivering - you'd miss it if you weren't so close - before they turn to look at the bar again. <<if $respect >= 60>>"Pardon?"<<elseif $respect <= 40>>"What?"<<else>>"Excuse me?"<</if>> You put the menu back down on the bar top. They jut their chin at the bottles behind the bar. "Expensive." They repeat. "The drinks here, I mean." Their accent pushes through, a soft, lithe-y <<if $crithink >= 10>>Italian. You guess somewhere from the northern region.<<else>>Italian.<</if>> A leaning smirk draws over their face, pushing back the dimples in their cheeks. <<nobr>><div class="choices"> <div class="choice-item">[["The last thing I want right now is a conversation." You say dryly.|ch_01_05 bardrink_m_01.1][$respect += 3]]</div> <div class="choice-item">[["Right? I've never been to a bar like this in my life. What is up with this place?" You laugh.|ch_01_05 bardrink_m_01.2][$money -= 2; $friendly += 3]]</div> <div class="choice-item">[["That's a shame. I thought you were setting up an invitation to buy me a drink." You pout teasing.|ch_01_05 bardrink_m_01.3][$thrill += 3; $charisma += 3]]</div> <div class="choice-item">[["I don't mind fancy bars. Indulging can be fun." You smile sincerely.|ch_01_05 bardrink_m_01.4][$money += 2]]</div> <<if $mcbackground is "ex">><div class="choice-item">[["Never mind the prices, have you seen the people in here? I feel like I could nab my future wealthy spouse." You scoff.|ch_01_05 bardrink_m_01.5][$thrill += 3; $money += 3]]</div><</if>> </div><</nobr>>
It's not the time or place or //day// even. Your mood is on a tightrope and this person is holding a pair of shears at the end. "Jeez." They laugh. "Am I interrupting something?" "Something along those lines, yeah." You turn your attention back to the bar, eyeing one of the staff. //Please, come over//. "You're really not into this, are you?" They retort and smile sharply. "Into what?" "This." They wave a hand up and down. "Talking to people." <<if $friendly >= 60>>"I like people. It's the talking I'm not into right now."<<elseif $friendly <= 40>>"Yeah, maybe you should try it."<<else>>"I don't mind talking to people."<</if>> You bristle defensively. Another laugh. This person really does not stop smiling. "You're funny." They comment. "Even with the attitude." "I don't have an attitude." "Maybe a drink will take the edge off." A grin. "Cool down a bit, eh?" They're able to get the attention of the bartender without even looking at them. "Get my friend with the attitude here whatever they want," they say, sliding a black credit card over the bar top. You're not impressed, but, hey, you're human and you're at the bar. You're not going to say no to a free drink. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_02]]</div> </div><</nobr>>
The person snickers, sharp and loud, and they're quick to draw their hand over their mouth to stop it. "It's all fill up on champagne and see who can swing the biggest-money-making-dick." They say, still smiling. "Real vivid imagery." You laugh back. They scan the bar over your shoulder. "You'll be over it soon." A shrug. "Nothing fun ever happens in these places." "Speaking from experience?" "Yeah. Too much." They say, fingers itching on the bar top. "There's nicer places." "And still you're here." "Some place to be." "Can't get enough of those money-making-dicks huh?" They laugh again, shocked this time. "Callback! Good one!" They're able to get the attention of the bartender without even looking at them. "Get my friend here whatever they want," they say, sliding a black credit card over the bar top. You grin. No way are you going to say no to a free drink. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_02]]</div> </div><</nobr>>
With the way they perk up, you guess this was their plan in the first place, stepping a little closer to you. "I haven't bought a drink for someone in a looong time." They gush. "Almost too long." "Well, tonight's your lucky night! I am a someone-" You open your arms, gesturing to the bar, "-and desperate for a drink." "Not a second to waste, huh?" Their frame relaxes with a chuckle. "Just trying to help you break your streak." You grin, leaning closer. That only draws them closer. "I don't know, I might need convincing." Their green eyes flash innocently, even under the sultry eyeliner. "What if you're a really shitty drinking partner?" "What makes a really shitty drinking partner?" "Mmm," they hum and drum their fingers on the bar. "I got mugged once by some dude I was sharing schnapps with. Don't mug me, I guess." "You got //mugged?//" "I had a nice watch, I can hardly blame him." You laugh, though you can't read whether they're being serious or not. "Fine. No mugging." "No mugging!" They announce, almost in celebration. They're able to get the attention of the bartender without even looking at them. "Get my friend here whatever they want," they say, sliding a black credit card over the bar top. You grin. No way are you going to say no to a free drink. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_02]]</div> </div><</nobr>>
That soft green turns, their heavy brows settling down. "It can be. When it's a little more exciting than this." They offer, gesturing to the rest of the bar. "Bars aren't your thing then?" You ask, genuinely curious. "Not really, no. Lots of other ways I could be spending my time." "Oh yeah, like what?" Another scan of the bar breaks the eye contact. They seem to flounder, their hands retreating to their pockets, fidgeting with something inside. "It's probably not your speed." They finally say, smirk turning up. "Is that supposed to entice me?" You ask. "I don't know, is it working?" They throw you a smile again. "Enough that I think we should discuss it over a drink." You say smoothly. "Nice line." They laugh. They're able to get the attention of the bartender without even looking at them. "Get my friend here whatever they want," they say, sliding a black credit card over the bar top. You grin with success. No way are you going to say no to a free drink. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_02]]</div> </div><</nobr>>
It's a joke of course. <<if $mcdrunk >= 5>>(Is it? Who knows. You've had a lot to drink tonight.)<<else>>(Is it? Who knows.)<</if>> But they look wildly amused, straightening up and scouting the room. They tsk and shake their head. "And here I thought I was a perfectly suitable candidate." <<if $charisma >= 60>>"Are you saying you're not ridiculously minted?" You feign a gasp, leaning away from them. "Why am I even talking to you?"<<else>> "Don't say that too loud or they might kick you out knowing you're not stacked with cash." You reply.<</if>> "I can handle them." They grin wide and nod to one of the large security personnel crossing the room. They straighten out their hands, striking a dynamic pose. "I am, of course, //highly skilled//." "Wow. Practically James Bond." You laugh along. "No license to kill but definitely to //something//." They laugh. "A, uh, very mild annoying pain." "They don't know what's coming." "I can't do all the work, though." They lean in closer. "The best spies have partners." "Like, the Robin to your Batman?" "They're not spies!" They answer with so much passion, you almost feel bad for offending them. "You'd be, uh, whatshername... Moneypenny!" You laugh. "I can live with Moneypenny." "Perfect!" They announce, almost in celebration. They're able to get the attention of the bartender without even looking at them. "Get my friend Moneypenny here whatever they want," they say, sliding a black credit card over the bar top. You smile. No way are you going to say no to a free drink. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_02]]</div> </div><</nobr>>
<<nobr>><<if $mcdrink is true>><<set $mcdrunk += 3>><</if>><</nobr>>One drink turns into two. And soon three. It's been over an hour and you haven't thought of the others once. It's been so long since you've met someone new and started talking right off the bat. They chat with a flair that you can't bring yourself to look away from. You wonder how someone has so much energy as they nurse a single soda water the whole time. Their eyes have been wandering over your shoulder for the past 10 minutes, like they're trying to avoid something but keep falling back into it. It's been hard not to notice. <<if $friendly >= 60 or $respect >= 60>>"Is something wrong?" You ask concerned.<<elseif $respect <= 40>>"What the hell are you looking at?" You demand.<<elseif $charisma <= 40>>You don't want to ask but you can't help it. "What are you looking at?"<<else>>"What are you looking at?" You ask.<</if>> "Huh?" They blurt, coming back to themselves. "Sorry. It's nothing. Just, people." A shrug. You twist to look over your shoulder, finding a pair in a booth very obviously staring at your new drinking buddy. <<if $charisma >= 60>>"Maybe they can take a picture. It'll last longer." You huff, turning back.<<elseif $respect >= 60>>"People have no manners." You say, turning back.<<else>>"I hate when people stare." You say, turning back.<</if>> "It happens." "A lot?" "Well, you know. I am super hot." They gesture to their face and pull their collar aside, more prominent red scarring winding down. "But these get the crowd." "Oh, stop." You shush and sip your drink. "They're cool. Like you've been in battle." "Thanks." They grin but the confidence dwindles, fingers fidgeting over their glass before taking another swig. <<nobr>><div class="choices"> <div class="choice-item">[[Ask about it. Because you have to ask about it - right?|ch_01_05 bardrink_m_02.1]]</div> <div class="choice-item">[[You want to ask about it but you're going to keep your mouth shut.|ch_01_05 bardrink_m_02.2]]</div> <div class="choice-item">[[Don't ask about it. There's no need to.|ch_01_05 bardrink_m_02.3]]</div> </div><</nobr>>
<<if $respect <= 40>>"So, what's the deal with them?" You ask.<<else>>"So, do they have a story?" You ask.<</if>> There is a glint of something in their face, caught off guard by the question. They tilt their head, smirk reappearing. "Mountain lion attack." They say, tucking their hands back into their pockets. "//Brutal.//" "A mountain lion attack?" You repeat. "What, like, you were mauled?" "Bingo!" <<if $respect <= 40>>"Bullshit. You're fucking with me." You laugh.<<else>>"No way. You're messing with me." You laugh.<</if>> "You don't believe I could take down a mountain lion?" <<if $critthink >= 10>>"Do I believe you could take down a 135 pound cat? No, I don't." You tease.<<else>>"Do I believe you could take down a vicious mammal? No, I don't." You tease.<</if>> They smile wider. "To be fair, I shouldn't have been in her territory in the first place." "Her?" "Yeah. Her." They nod like it's plainly obvious. "Protecting the den and young ones. My advice is, don't go hiking alone in Nevada." You nod weakly but keep laughing. Guess you should have seen the deflection coming. "Noted." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_03][$nevada to true]]</div> </div><</nobr>>
The interest is there but it's not your place to prod someone about details. Especially after only knowing them for over an hour - you don't even know their name. You're obviously staring and you don't realise until they catch your eye and throw you a little smile. "You want a photo too?" They quip. <<if $charisma <= 40>>"No, no. Sorry." You straighten out, trying to look anywhere else. "Really didn't mean to stare."<<elseif $respect >= 60>>"I'm so sorry." You say, taking a step back. Embarrassing. "I didn't mean to stare."<<else>>"Sorry," you blurt. "I didn't mean to stare."<</if>> "Hey, no big deal, really." They shrug. "I would be interested too." "Do people ask you about it?" "Yeah, sometimes. Not anything I can't handle." "And the staring, that doesn't... bother you?" "No, not really. Used to it by now." They swirl the last of their drink. "Turns out it's //not// because I'm ridiculously handsome. And sexy. And hot-" You laugh. "Yeah, yeah, yeah. Don't think that's stopping you from thinking it though." They throw you a smile again. "What do you think?" It's almost like they're daring you. You hold your hands up. "No comment." "Ow!" They grab their chest and laugh. "I think you just shattered my ego." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_03]]</div> </div><</nobr>>
There's no interest there. It's not your place to prod someone about details. Especially after knowing them for just over an hour - you don't even know their name. For a moment, you're both content watching the room until they clear their throat to get your attention. "People act like I dropped into a vat of acid or some shit." They half-joke, not sure whether to laugh or not. "If only I got superpowers." "I don't know, that's a lot of responsibility." You smile. "A lot of fun though. This isn't even the worst of it." They click their fingers next to their left ear. "It's like I'm underwater half the time." "You're deaf?" "Partially." They clarify. "It's hard with... all of this-" Dramatically, they wave their arm to the room. "Why I've been on your left side all evening." "Huh," you say, catching the little space between you and them. "Cosy too." They smile into their drink and down the rest. "Cosy is for different reasons." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_03][$m_deaf to true]]</div> </div><</nobr>>
The room noise warps back in, electric static you've tuned out for the past hour. Glasses hit tables and heels stomp the floor. This should be your hint to leave but... you make no effort to go back to your so-called friends still situated in their booth. "So," the stranger eyes you again, figuring you're staying for a while longer. They lean back on the bar, cockiness still on show. "You have any other plans for the rest of the evening?" You hum, glancing at your forgotten table. Aiden is a lot more animated, arms spread wide as he sets a scene. The table roars and //roars// and, god, you wish it was any other day to be as blissfully ignorant and enjoy tonight like the rest of them. "No," you reply. "None. Think I'm gonna head home soon actually." Their gaze quickly falls to where yours was. "Bad company?" "Bad everything." <<if $mcdrunk >= 5>>You half-scoff, the rest of it getting lost into the drink you're sipping on as their laughing rises again like applause. You haven't heard KJ laugh like that since you were in secondary school.<<else>>You huff under your breath and roll your eyes as their laughing rises again like applause. You haven't heard KJ laugh like that since you were in secondary school.<</if>> It's weird to hear it so far away. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_04]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>>"They're barely company." The words dribble out, drinks taking their toll. "It's my bloody birthday and I'd rather hide away at the bar with a //stranger.//"<<else>>"It's my birthday and I'm hiding at the bar." You spare the table a look again, with a half-laugh. "That speaks for itself."<</if>> Their eyes pop wide open in surprise. "It's your birthday?" They forget their drink on the bar. "You should've said something!" You wave off the comment. "It's nothing." It's not, but you continue. "It wasn't worth commenting on." "To you, maybe, yes." They laugh. "But you should be having fun." "Eh, it wasn't all <<if $respect <= 40>>shit<<else>>bad<</if>>." You lift your empty glass. "These did the trick." "Glad to be of service." Another open smile. "Though..." They check their watch and their eyes roam the room. "I should get going soon." "How soon?" "Now soon." "Hope I didn't keep you too long." You say. "Of course not." There's a pause, just staring, neither of you really ready to leave just yet. "I had fun but the fun must end!" "Me too." You finish the rest of your glass. "Thanks for the drinks." "My pleasure." They smirk. "Have a lovely evening." Then they're gone, vanishing into the rest of the noise. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 bardrink_m_05]]</div> </div><</nobr>>
You step away, thrown back as a woman //slams// into you. The drink in her hand bursts from its glass, soaking you in cold soda water, as you almost completely topple over. "//Shit!//" All you see is a red dress as her hands stabilise you and slip away again. <<if $respect >= 60>>"What the-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> "I am so sorry, hun!" She gasps and then asks, "Are you alright?" She begins to dab you down with a cloth napkin. "I was all over the place there. Didn't look where I was going." <<if $respect <= 40>>"Jesus christ. Watch where you're going!"<<else>>"I'm fine, I'm fine..."<</if>> You grumble, wiping down your front, hand coming back cold. Eugh. She steps away, the napkin clearly not helping. "Are you -" When you look up, you're alone. No one to your left. Or your right. Just... gone. The cold sogginess of your shirt settles in, uncomfortable against your skin. Never mind going back to the table, you're more than ready to get out of here. <<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_01_06 leaving">> <<drop $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
Hiding in the bathroom was not how you imagined your evening going. Cushy calatheas sit next to the entry arch and a minimal golden plaque above simply states //bathroom//. Inside is a gala. Ivory marble and the scent of lavender. White pillars thrust up to the high ceilings illustrated with star lights. Even the bathroom is nicer than your whole apartment. Thankfully the room is empty, your charged footsteps echoing. The stall door closes behind you and the world shrinks. The noise, the music, the people. Gone and drowned, encased in bright white tile. Only you, your head in your hand as you sit on the toilet lid. That constricted feeling grows, strangling your neck and making its hold //tight.// With heavy breaths, you find as much of your centre as you can. Distraction is the best way to pull you out of this. Breathe. Okay. //Phone.// You start scrolling through whatever social media your finger finds first. Your feed is endless, ads for that thing you only so much as thought of last week, pictures of that couple from your secondary school posing in front of their new house, something with dogs, something with more dogs, a celebrity you don't remember following and of course... Natasha's engagement ring. Big. Bright. Bold. Heaps of likes to match a wealth of comments. Congratulations after congratulations, an excess of love and support, making you feel smaller than ever before. <<if $mcbackground is "ex">>Emotion shove themselves to the surface and threaten to burst. Tears well at the edges of your eyes, gripping to the comb of your lashes.<<else>>Disdain tastes sour in your mouth. Maybe it's anger. Maybe it's jealously.<<if $mcdrunk >= 5>>Maybe it's just all those drinks.<</if>> You don't know.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[You can't hide in here forever.|ch_01_05 barbathroom_01]]</div> </div><</nobr>>
Gathering yourself, <<if $mcbackground is "ex">> you take another breath to hold down the tears<<else>> you take another breath to calm yourself<</if>> <<if $mcdrunk >= 5>>before standing up, steadying yourself on the wall.<<else>>before standing up.<</if>> You knock your way out of the stall and march over to the sink, running the cold water to busy your hands. If you stand here long enough maybe you can freeze your fingers off. That would be a good excuse to go home. "//Sorry, KJ. Gave myself hypothermia in the bathroom.//" You whisper to yourself. "//I have to leave.//" The faucet squeaks as you turn it off, and someone next to you snickers, the echo loud against the tiles. When you look up, you meet the eyes of a stranger in the mirror. <<nobr>><div class="choices"> <div class="choice-item">[[They're an inviting, dark brown. Grounded and warm like earth. Almost honey when they catch stray strands of light.|ch_01_05 barbathroom_a_01][$barstranger to "a"]]</div> <div class="choice-item">[[They're a kind, soft green. The same that greets you in the spring. Shadowed away from the light with the thick, smokey eyeliner circling them.|ch_01_05 barbathroom_m_01][$barstranger to "m"]]</div> </div><</nobr>>
The woman leaning on the counter stares, gaze sparkling with intrigue, eyelashes fanning out when she decides to take the rest of you in. The heat of her stare lazily roams up from your shoes and settles back to your face. And you find yourself doing the same. Brown silk-pressed hair slicked back into a long ponytail, twin moles sitting above her left eyebrow versus the slit through the right one. A red curve-clinging dress to accompany her strappy heels. The warm lighting hanging above illuminates the same gold as the array of her jewellery: multitudes of hoops in her ears and plain ring on her pinky finger. It's a hard contrast to the rough callus on the side of her hand. You don't miss the uncomfortable wince on her face when she tries to subtly scratch the back of her scalp with her long nails. <<if $charisma <= 40>>You break the eye contact, opting to ignore her as you pick on of the buttery hand towels by the basin.<<elseif $respect <= 40>>"What?" You snap, grabbing one of the buttery hand towels set by the basin.<<else>>"Uh..." You pick one of the buttery hand towels set by the basin. "Hi?"<</if>> "You alright?" She pauses applying a shiny lip gloss. "Sounded like you were having a moment." <<nobr>><div class="choices"> <div class="choice-item">[['"I\'m fine." You lie. "Honestly." Still lying!'|ch_01_05 barbathroom_a_01.1][$honesty -= 3]]</div> <div class="choice-item">[['"It\'s none of your business." You snap.'|ch_01_05 barbathroom_a_01.2][$respect -= 3]]</div> <div class="choice-item">[['"I\'m alright. Would much rather be somewhere else though."'|ch_01_05 barbathroom_a_01.3][$friendly += 3]]</div> <div class="choice-item">[['"I\'m painfully too skint for this place." You sigh.'|ch_01_05 barbathroom_a_01.4][$money -= 3]]</div> <<if $mcdrink is true>><div class="choice-item">[['"I\'ll be better after a drink. Or five. You buying?" You say smoothly.'|ch_01_05 barbathroom_a_01.5][$thrill += 3; $charisma += 3]]</div><</if>> </div><</nobr>>
<<if $honesty <= 40>> The lie comes quick and easy. Nothing that you're already used to. Now's not the time to have a meltdown in front of a stranger. You finish drying off your hands, uneasy as she stares at you. "Wow. Almost had me there." She laughs. "You sure you're good?" For some reason, you feel like you need to prove yourself. <<if $mcbackground is "ex">>"I'm //fine//." You say, firmer this time. Though the red rimmed eyes don't sell it. Then, "Just one of those nights."<<else>>"I'm //fine//." You say, firmer this time, then, "Just one of those nights."<</if>> The bar noise glowers through the quiet. Someone is talking loudly on the phone just outside the doorway. You exchange a look with the stranger in the mirror again. <<else>> The lie is sharp in your throat, out quicker than you're able to actually think on it. Now's not the time to have a meltdown in front of a stranger. You finish drying off your hands, uneasy as she stares at you. "You're not very good at lying." It's annoying how amused she looks saying that. "...I'm not lying." "Right. Sure." She makes a little hand gesture at you. "This is all totally fine and good." <<if $mcbackground is "ex">>"I'm //fine//." You say, firmer this time. Though the red rimmed don't sell it. Then, "Just one of those nights."<<else>>"I'm //fine//." You say, firmer this time, then, "Just one of those nights."<</if>> The bar noise glowers through the quiet. Someone is talking loudly on the phone just outside the doorway. You exchange a look with the stranger in the mirror again. <</if>> "That why you're hiding in the bathroom?" She asks with a smugness you don't like and nods down to your hands. "Trying to give yourself //hypothermia//?" "I'm not hiding," you defend. But you are. You totally are. "Uh-huh. Because this is the place to be when there's gold-rimmed Bellinis being served out there every minute." You don't argue. There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_02]]</div> </div><</nobr>>
<<if $respect >= 60>>It's not like you to be rude to a stranger but you can't help it.<<else>>You can't help it.<</if>> It's bad enough that you're hiding in the bathroom and now is not the time for a stranger to strike up some small talk. "Wow. Cranky." She grins. "Bad day at the office? Someone shit in the coffee filter?" <<if $respect >= 60>>"Not quite that graphic, no." You grimace and set the towel down. "Just a rough day is all."<<elseif $respect <= 40>>"I've had a bad day, that's it." Your voice is harder, bolder, enough for the tiles to catch the reverb.<<else>>"Yeah. Something like that." You laugh quietly. "//Real// crappy day."<</if>> "Nothing a drink won't fix." You make a face. <<if $mcdrunk >= 5>>"I've had enough to drink."<<elseif $mcdrink is true>>"I don't feel like drinking."<<else>>"I don't drink."<</if>> "Fair enough." She casts you another look. "That why you're hiding in the bathroom? Trying to give yourself hypothermia?" "I'm not hiding," you defend. But you are. You totally are. "Uh-huh. Because this is the place to be when there's gold-rimmed Bellinis being served out there every minute." You don't argue. There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_02]]</div> </div><</nobr>>
Something sparks. She looks excited at that prospect. "What? You saying we should get out of here?" She asks with a smirk. "What? No-" You drop the towel in the basin and scramble picking it up. "I didn't mean it like-" "I'm pulling your leg." She laughs. "...You not into bars then?" <<if $mcdrink is false>>"More out than in, I guess, yeah." You say. You and bars make as much sense as peanuts and bubble-gum. "I don't do this often. Ever, really."<<elseif $mcdrunk >= 5>>"I think I'm //too// into bars actually." Especially this one and especially whatever Aiden has been watering you with. A drunk giggle spills out. "Or I'm just too into the drinks."<<else>>"I don't know." You shake your head. You're not into any of this. "Not this place at least. Not tonight."<</if>> You drum your fingers on the counter. "...You like it here?" "Hard not to when people want to buy you top-shelf." "Can't argue with that." Those prices were eye-watering. "Though, if one more centenarian asks me if I want a Tom Collins, I might just scream." You laugh. "Ah, c'mon. You'd like great on the arm of one. Next to their cane." The woman's laugh comes in stages, a snort dissolving into a giggle before inflating the whole room. "Hey, you got jokes!" She hoots with the clap of her hands. "Feeling better? Gonna stop hiding in the bathroom now?" "I'm not hiding!" But you are. You totally are. "Uh-huh. Because this is the place to be when there's gold-rimmed Bellinis being served out there every minute." You don't argue. There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_02]]</div> </div><</nobr>>
The woman laughs, staring at you in the mirror. "What I would give for some cheesy chips and a pint." She says. <<if $mcdrunk >= 5>>"Cheesy chips..." Your eyes widen. Greasy food would go down //so// good right now. "I think I could eat a whole bucket of that right now."<<else>>You hum. Greasy food would be better than anything here right now.<</if>> If you get served one more bowl of olives you might lose it. "Reckon they got anything other than lobster sliders in the back?" The woman makes a weird retch-gag sound and her whole body shivers. "Those things freak me out. Beady eyes and claws. No thank you." <<if $charisma >= 60>>"Well, if you haven't noticed, they're not alive when you serve them." You stand back and smirk at her.<<elseif $friendly <= 40>>"They're dead." You deadpan.<<else>>"Well, they're not alive." You say.<</if>> "Whatever. They //were// alive. Screaming any everything before they hitting the pot." "Screaming or not, I'm too broke for 'em." She laughs. "That why you're in here? Hiding to protect your wallet?" "I'm not hiding!" But you are. You totally are. "Uh-huh. Because this is the place to be when there's gold-rimmed Bellinis being served out there every minute." You don't argue. There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_02]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>> The night has already been filled with booze, maybe a few too many, but you might as well keep adding to the talley. Even as she slides closer, there's a bit of resistance in her body language. "I think you've had plenty already." She smiles. "Heeey. Rude." You pout but don't argue. You're warm and you like the way she's trying not to laugh at you. "You saying I can't handle my drink?" "I'm saying you've definitely had more than five already." "That was just a warm up." "Oh I see." Now she's laughing in your face. "I thought you stumbled in here to puke or something." "A few more and I think I will." She laughs again. "Are you sure you're not hiding?" "What? //No!//" You defend too loudly. But you are. You totally are. <<else>>The night is still in infancy and right now you feel like finishing it with something strong. Thrill wires up inside you as she slides closer. <<if $friendly <= 40>>It's not like you to be so sociable.<<elseif $charisma <= 40>>It's not like you to be so forward with strangers.<<else>>Being so forward, you hope she plays along.<</if>> "You waste no time." She grins. "I like that." "Gotta get by somehow. Though, thinking about it, I wouldn't want you to bankrupt yourself." "You get a lot of free drinks this way?" "Not tonight, no." You smile. "Still holding out hope." "Don't think you'll find much luck hiding out in the bathroom." "I'm not hiding," you defend. But you are. You totally are. <</if>> "Uh-huh. Because this is the place to be when there's gold-rimmed Bellinis being served out there every minute." You don't argue. There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_02]]</div> </div><</nobr>>
"You here for that benefit thing?" She continues fixing her lip gloss, pushing up on the toes of her heels to get closer to the mirror. "I've been trying to snag one of the appetiser trays all evening." "Do I look like I should be eating bacon wrapped dates?" You mockingly look down at yourself. "Hey now, I could've asked if you were wait staff. Take is as a compliment." She laughs. "They //do// look pretty bomb though, but I think I'd eat anything at this point." "Just sneak in. You look the part." "People keep saying that." She angles closer to the mirror, concentrating. "Like I should be hanging off of old-money's arm and teaching them to use smart phones." You huff a laugh. "Yeah, exactly." The woman catches your stare again and pulls away, stuffing the lip gloss back into a clutch purse. "So, if you're not wait staff, you're what? Here for kicks?" "I'm with friends. For drinks." <<if $mcdrunk >= 5>> "A lot of drinks," she adds smiling. "A //lot// of drinks," you repeat. <</if>> "Celebration?" "...Sort of." "Can't be much of one if you're hiding in the bathroom." You turn away from the mirror and fold your arms. "I said I'm not hiding." "Hey, well, if you're still moping in here 10 minutes from now I think you should assist me in getting those appetisers." She grins. "As long as we stay away from the caviar, I'm in." <<if $respect <= 40>>Because fuck fish eggs.<<else>>Because who on earth eats fish eggs.<</if>> Another laugh and she smiles. "Sounds like a plan." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_03]]</div> </div><</nobr>>
The crack of thick heels interrupts, pulling both of your attention to a man striding into one of the stalls. Now would be a great time to bolt but... you make no effort to go back to your so-called friends still living large in the bar. "So," the stranger adjusts the thread straps of her dress in the mirror, figuring you're not leaving yet. "Any more plans tonight? Other than hiding in the bathroom." You glance at yourself too, not sure what to say. The bar is still static noise, energy that you're not ready to go back to. Any other day you'd let yourself get lost in it and enjoy the night like everyone else. "No," you reply. "None. Think I'm gonna head home soon actually." "Oh." She blinks, trying to find her next words. "Not having fun?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_04]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>> The bathroom lights are somehow even more blinding. You feel yourself sway and pass a hand over your hot face. Fuck. You're really fucking drunk. "Not really." It comes out a little slurred, drinks finally taking their toll. Why is it you always feel more drunk in a bathroom? Then you blurt out, "It's my //birthday// and I'm hiding in the bathroom with a //stranger.//" <<else>>The bar noise is somehow even more unbearable. You pass a hand over your warm face and shake your head. "Not really." Your voice is tired. "It's my birthday and I'm hiding from my friends in the bathroom." <</if>> She spares you a cut and confused look. "...Seriously?" "Seriously." You nod as serious can be. "Well, for starters, happy birthday." She tilts her head. "Sorry your evening turned out so shit." "Eh, it wasn't all <<if $respect <= 40>>shit<<else>>bad<</if>>." You point to the doorway. "At least I know there are appetisers to steal." "//Expensive// ones too." She grins and slides away from the counter. "Anyway..." Her eyes travel to the doorway too, ready to move on herself. "I better make a move. Got people waiting." "Hope I didn't keep you too long." You say. "Never." There's a pause, just staring, neither of you really ready to leave just yet. "Promise you'll find me when it's time to start the hors d'oeuvre heist?" "Promise." You smile. "Now I really have to go." Her eyes flick over your shoulder again, caught by something. "I'll see you around." "See you." "Have a good night." She muses and then she's gone, vanishing behind the tall doorway. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_a_05]]</div> </div><</nobr>>
More people start filing into the bathroom. Gossip and un-powdered noses at the ready. You give yourself a final look over before leaving. As you pass back through the archway, a person not paying attention //slams// into you. Forceful enough that your shoes skid on the clean floor. "Oh! //Balls!//" All you see is a mass of black clothing as their hands stabilise you and slip away again. <<if $respect >= 60>>"What the-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> "//Che due palle//!" They shout again, and then, "My sincerest apologies! Are you alright? I was not paying attention." <<if $respect <= 40>>"Jesus christ. Watch where you're going!"<<else>>"I'm fine, I'm fine..."<</if>> You grumble and they step away. You brush down your front. "Are you -" When you look up, you're alone. No one to your left. Or your right. Just... gone. Never mind going back to the table, you're more than ready to get out of here. <<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_01_06 leaving">> <<drop $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
The person leaning on the sink counter offers an even softer smile, charmingly lopsided, their stare bright and interested. They roll their lips together. You almost don't catch the quick flit of their eyes dotting over you, like they're taking notes. And you find yourself doing the same. The stranger is dressed in all black, a blazer over a turtleneck tucked into a pair of pressed trousers. A choppy mullet to match their thick, dark eyebrows. The left one falls short from some red scarring. It blooms outwards, wrapping itself around the left side of their face. Maybe you stare for too long, their poise quivering - you'd miss it if you weren't so close. <<if $charisma <= 40>>You break the eye contact, opting to ignore them as you pick on of the buttery hand towels by the basin.<<elseif $respect <= 40>>"What?" You snap, grabbing one of the buttery hand towels set by the basin.<<else>>"Uh..." You pick one of the buttery hand towels set by the basin. "Hi?"<</if>> "Are you okay?" They ask, pocketing the chunky eyeliner pencil they were applying. Their accent pushes through, a soft, lithe-y <<if $crithink >= 10>>Italian. You guess somewhere from the northern region.<<else>>Italian.<</if>> "I have, uh, a hanky if you need it." They whip out a plain black handkerchief and hold it out to you. You stare at their hand. "I don't need a handkerchief." "Right, okay." It is quickly pocketed away. The silence is painful. "...Are you sure you are okay?" <<nobr>><div class="choices"> <div class="choice-item">[['"I\'m fine." You lie. "Honestly." Still lying!'|ch_01_05 barbathroom_m_01.1][$honesty -= 3]]</div> <div class="choice-item">[['"It\'s none of your business." You snap.'|ch_01_05 barbathroom_m_01.2][$respect -= 3]]</div> <div class="choice-item">[['"I\'m alright. Would much rather be somewhere else though."'|ch_01_05 barbathroom_m_01.3][$friendly += 3]]</div> <div class="choice-item">[['"I\'m painfully too skint for this place." You sigh.'|ch_01_05 barbathroom_m_01.4][$money -= 3]]</div> <<if $mcdrink is true>><div class="choice-item">[['"I\'ll be better after a drink. Or five. You buying?" You say smoothly.'|ch_01_05 barbathroom_m_01.5][$charisma += 3]]</div><</if>> </div><</nobr>>
<<if $honesty <= 40>> The lie comes quick and easy. Nothing that you're already used to. Now's not the time to have a meltdown in front of a stranger. You finish drying off your hands, uneasy as they stare at you. "Sure." Then a smile. "Whatever you say." "What's that supposed to mean?" "It means //whatever you say//." They comb their fingers through their hair, adjusting the points of their hair. For some reason, you feel like you need to prove yourself. <<if $mcbackground is "ex">>"I'm //fine//." You say, firmer this time. Though the red rimmed eyes don't sell it. Damn it. You should've taken the handkerchief. You continue, "Just one of those nights."<<else>>"I'm //fine//." You say, firmer this time, then, "Just one of those nights."<</if>> The bar noise glowers through the quiet. Someone is talking loudly on the phone just outside the doorway. You exchange a look with the stranger in the mirror again. <<else>>The lie is sharp in your throat, out quicker than you're able to actually think on it. Now's not the time to have a meltdown in front of a stranger. You finish drying off your hands, uneasy as they stare at you. "You don't look fine." <<if $respect <= 60>>"How charming." You scoff quietly.<<else>>"Thanks." You scoff quietly.<</if>> "I'm just saying, people who are fine don't say they're fine." They take more interest combing their fingers through their hair. <<if $mcbackground is "ex">>"I //am// fine." You say, firmer this time. Though the red rimmed don't sell it. Damn it. You should've taken the handkerchief. You continue, "Just one of those nights."<<else>>"I //am// fine." You say, firmer this time, then, "Just one of those nights."<</if>> The bar noise glowers through the quiet. Someone is talking loudly on the phone just outside the doorway. You exchange a look with the stranger in the mirror again. <</if>> "You are also hiding in the bathroom." They point out, their hands pausing. "The bathroom is not for //fine// people." A nerve is struck. You fold your arms and look away. "I'm not hiding." But you are. You totally are. "Whatever you say," they muse with an annoying grin. <<if $respect <= 40>>You don't argue, rolling your eyes.<<else>>You don't argue.<</if>> There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_02]]</div> </div><</nobr>>
<<if $respect >= 60>>It's not like you to be rude to a stranger but you can't help it.<<else>>You can't help it.<</if>> It's bad enough that you're hiding in the bathroom and now is not the time for a stranger to strike up some small talk. The stranger goes rigid, hands stuck at their sides. "Oh. Sorry." They avert their eyes. "I don't mind to pry. I'm just-" Pain flashes over their face, "- you seemed... uh, distressed. I don't know." <<if $respect >= 60 or $friendly >= 60>>Shit. Now you feel bad. "Sorry." You're quick to amend, moving closer. "Just having a hard time, that's all."<<elseif $respect <= 40>>"I've had a bad day, that's it. Your voice is harder, bolder, enough for the tiles to catch the reverb.<<else>>"Yeah. Something like that." You laugh quietly. "//Real// crappy day."<</if>> "Crying in the bathroom is good for that." They offer a smile, more than you probably deserve. "I wasn't crying." <<if $mcbackground is "ex">> Not fully, anyway.<</if>> "No, no!" Their hands spread out, excited with it. "It's okay! This is a good thing. Let it out my friend, feel it in your chest." They smack themselves square in the sternum. No one has ever been so excited over the prospect of crying. "What-" "You don't need to hide. You should let yourself feel it! Feel it freely!" They enthuse. A nerve is struck. You fold your arms and look away. "I'm not hiding." But you are. You totally are. "Whatever you say," they muse with an annoying grin. <<if $respect <= 40>>You don't argue, rolling your eyes.<<else>>You don't argue.<</if>> There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_02]]</div> </div><</nobr>>
Something in the air shifts. They start laughing. "Are you hitting on me in the bathroom?" They question with a cocky smile. "What? No-" You drop the towel in the basin and scramble picking it up. "I did //not// mean it like that-" "Weird place to pick up strangers, don't you think?" They tease even more. Your face is hot. "I'm not hitting on you!" <<if $friendly <= 40 or $charisma <= 40>> You squeak out, painfully embarrassed.<<else>>You defend. This is not how you're trying to come across.<</if>> "I'm kidding, I'm kidding!" They throw their hands up innocently, still grinning. "Oh man, your face." "You're not funny." "I can live with that." Still, they laugh. "You're not a fan of bars I take it?" <<if $mcdrink is false>>"I don't think so," you say. You and bars make as much sense as peanuts and bubble-gum. "I don't do this often. Ever, really."<<elseif $mcdrunk >= 5>>"I think I'm //too// much of a fan actually." Especially this one and especially whatever Aiden has been watering you with. A drunk giggle spills out. "Or I'm just a big fan of drinks."<<else>>"I don't know." You shake your head. You're not a fan of any of this. "Not this place at least. Not tonight."<</if>> You drum your fingers on the counter. "...You like it here?" "I can take it or leave it." "So... no?" You ask, amused. "Pretty much." They smile back. "You could say I'm hiding in the bathroom too." A nerve is struck. You fold your arms and look away. "I'm not hiding." But you are. You totally are. "Whatever you say," they muse with an annoying grin. <<if $respect <= 40>>You don't argue, rolling your eyes.<<else>>You don't argue.<</if>> There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_02]]</div> </div><</nobr>>
The person laughs, eyebrows bunching in confusion. "Are you just saying that?" They stare you down in the mirror. "I could show you my savings account if you like. It is a big fat, resounding, //zero.//" "That would be a very welcome change." They say like it's tiring just to get the words out. "But I think I'm sick of seeing zeros." "People love to flex." "Maybe a bit too much." They cringe, body turning in on themselves. "Saw some guy at the bar trying to impress a pair with the top shelf champagne. They shared one glass with him before taking the bottles back to their own table." "Ouch," you wince. You can't imagine what that would've cost. "Bet that hurt his wallet." "It hurt to //watch//. A slow-mo car crash." "If anyone should be freaking out in the bathroom, it should be him." You quip. They bark a laugh and clap their hands together. "Ey! Jokes! Good one." <<if $charisma >= 60>>You bow dramatically, soaking the compliment. "Thank you, thank you."<<elseif $charisma <= 40>>A small smile pushes at the edge of your lips. "Thanks," you mumble.<<else>>"Thank you, thank you." You say with a new confidence.<</if>> "So //that's// why you're hiding in here, I get it now." They keep laughing. "Gotta protect that wallet." A nerve is struck. You fold your arms and look away. "I'm not hiding." But you are. You totally are. "Whatever you say," they muse with an annoying grin. <<if $respect <= 40>>You don't argue, rolling your eyes.<<else>>You don't argue.<</if>> There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_02]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>> The night has already been filled with booze, maybe a few too many, but you might as well keep adding to the talley. They fold their arms tight across their chest, body rigid against the counter, and tilt their head to the side. "I don't know, you seem pretty, uh, jolly already." "Aaah, come on!" You pout. You're warm and your face is hot. It's hard to read what they're thinking. Judgement? "You saying I can't handle my drink?" "I didn't say that." "Well, it felt like it." They laugh, low and soft. "I must admit, I thought you came in here to, y'know-" They make a gagging sound, pointing to their open mouth. "That." "A few more and I think I might." "Lets hope it doesn't get to that point." They hum. "Until then, you can continue to hide in here." <<else>>The night is still in infancy and right now you finish finishing it with something strong. Thrill wires up inside you. <<if $friendly <= 40>>It's not like you to be so sociable.<<elseif $charisma <= 40>>It's not like you to be so forward with strangers.<<else>>Being so forward, you hope they play along.<</if>> "Not a second to waste, huh?" They ask. "I've gotta make big moves!" "Is this a regular thing?" "No, not at all." You smile. "Though I hope it works." That cocky smile returns. "I don't think it going to work hiding in the bathroom." <</if>> A nerve is struck. You fold your arms and look away. "I'm not hiding." But you are. You totally are. "Whatever you say," they muse with an annoying grin. <<if $respect <= 40>>You don't argue, rolling your eyes.<<else>>You don't argue.<</if>> There's no need when you don't even bother to move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_02]]</div> </div><</nobr>>
The crack of thick heels interrupts, pulling both of your attention to a man striding into the bathroom. He takes up the space between you and the stranger, running the hot water tap and scrubbing his hands with gingerlily soap. It's quiet and awkward. The man can't stop looking up into the mirror, locking eyes with your new acquaintance. He does it several times, just staring, and they both acknowledge this weird recognition. Tension strings along. Finally, the man turns off the sink, dries his hands, and quickly exits without saying anything. <<if $mcdrunk >= 5>>"What the fuck was that?" You blurt out, swinging to look between the stranger and the doorway.<<elseif $respect <= 40>>"What the fuck was that?" You frown.<<elseif $friendly >= 60>>"Was that a friend?" You ask, looking between the stranger and the doorway.<<else>>"What was that?" You ask, looking between the stranger and the doorway.<</if>> <<if $friendly >= 60>>"No. Not a friend." They answer stiffly.<<else>>"I don't know." They answer stiffly.<</if>> "I think he was just staring." <<if $charisma >= 60>>"Maybe they can take a picture. It'll last longer." You huff.<<elseif $respect >= 60>>"People have no manners." You say.<<else>>"I hate when people stare." You say.<</if>> "It happens." "A lot?" "Well, you know. I am super hot." They gesture to their face and pull their collar aside, more prominent red scarring winding down. "But these get the crowd." "Oh, stop." You snort and wave a hand. "They're cool. Like you've been in battle." "Thanks." They grin but the confidence dwindles, fingers fidgeting back into their hair. <<nobr>><div class="choices"> <div class="choice-item">[[Ask about it. Because you have to ask about it - right?|ch_01_05 barbathroom_m_02.1]]</div> <div class="choice-item">[[You want to ask about it but you're going to keep your mouth shut.|ch_01_05 barbathroom_m_02.2]]</div> <div class="choice-item">[[Don't ask about it. There's no need to.|ch_01_05 barbathroom_m_02.3]]</div> </div><</nobr>>
<<if $respect <= 40>>"So, what's the deal with them?" You ask.<<else>>"So, do they have a story?" You ask.<</if>> There is a glint of something in their face, caught off guard by the question. They tilt their head, smirk reappearing. "Mountain lion attack." They say, tucking their hands back into their pockets. "//Brutal.//" "A mountain lion attack?" You repeat. "What, like, you were mauled?" "Bingo!" <<if $respect <= 40>>"Bullshit. You're fucking with me." You laugh.<<else>>"No way. You're messing with me." You laugh.<</if>> "You don't believe I could take down a mountain lion?" <<if $critthink >= 10>>"Do I believe you could take down a 135 pound cat? No, I don't." You tease.<<else>>"Do I believe you could take down a vicious mammal? No, I don't." You tease.<</if>> They smile wider. "To be fair, I shouldn't have been in her territory in the first place." "Her?" "Yeah. Her." They say like it's plainly obvious. "Protecting the den and young ones. My advice is, don't go hiking alone in Nevada." You nod weakly but keep laughing. Guess you should have seen the deflection coming. "Noted." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_03][$nevada to true]]</div> </div><</nobr>>
The interest is there but it's not your place to prod someone about details. You don't even know their name. You're obviously staring and you don't realise until they catch your eye and throw you a little smile. "You want a photo?" They quip. <<if $charisma <= 40>>"No, no. Sorry." You straighten out, trying to look anywhere else. "Really didn't mean to stare."<<elseif $respect >= 60>>"I'm so sorry." You say, taking a step back. Embarrassing. "I didn't mean to stare."<<else>>"Sorry," you blurt. "I didn't mean to stare."<</if>> "Hey, no big deal, really." They shrug. "I would be interested too." "Do people ask you about it?" "Yeah, sometimes. Not anything I can't handle." "And the staring, that doesn't... bother you?" "No, not really. Used to it by now. Turns out it's //not// because I'm ridiculously handsome. And sexy. And hot-" You laugh. "Yeah, yeah, yeah. Don't think that's stopping you from thinking it though." They throw you a smile again. "What do you think?" It's almost like they're daring you. You hold your hands up. "No comment." "Ow!" They grab their chest and laugh. "I think you just shattered my ego." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_03][$nevada to true]]</div> </div><</nobr>>
There's no interest there. It's not your place to prod someone about details. You don't even know their name. For a moment, you think they're gearing up to leave but they clear their throat and continue. "People act like I dropped into a vat of acid or some shit." They half-joke, not sure whether to laugh or not. "If only I got superpowers." "I don't know, that's a lot of responsibility." You smile. "A lot of fun though. This isn't even the worst of it." They click their fingers next to their left ear. "It's like I'm underwater in one ear." "You're deaf?" "Partially." They clarify. "It's hard with... all of that-" Dramatically, they gesture to the doorway, the bar noise in the background. "But you get used to it." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_03][$nevada to true]]</div> </div><</nobr>>
"You here with anything one?" They ask, getting comfortable against the counter. "Just some friends for drinks." You say. "Nothing wild." "... You are hiding from your friends?" You turn away from the mirror and fold your arms. "I said I'm not hiding." "Right, right. Yes, of course." They laugh. "Are you all going out somewhere after this?" The bar is still static noise, energy that you're not ready to go back to. Any other day you'd let yourself get lost in it and enjoy the night like everyone else. "No," you reply. "None. Think I'm gonna head home soon actually." "That's a shame." They are smooth with sincerity. "Not having fun?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_04]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>> The bathroom lights are somehow even more blinding. You feel yourself sway and pass a hand over your hot face. Fuck. You're really fucking drunk. "Not really." It comes out a little slurred, drinks finally taking their toll. Why is it you always feel more drunk in a bathroom? Then you blurt out, "It's my //birthday// and I'm hiding in the bathroom with a //stranger.//" <<else>> The bar noise is somehow even more unbearable. You pass a hand over your warm face and shake your head. "Not really." Your voice is tired. "It's my birthday and I'm hiding from my friends in the bathroom." <</if>> Their eyes go comically wide. "You're hiding in the bathroom on your birthday!?" "It's pathetic. I know." "Not at all. People have bad birthdays." They shrug. "I've had bad birthdays." "It wasn't all bad. I will say, hiding in the bathroom is making me feel a lot better." They snicker, hard enough to make their dimple push in. "Glad it's working out for you." Another open smile. "Though..." They check their watch and their eyes roam to the doorway. "I should get going soon." "How soon?" "Now soon." "Hope I didn't keep you too long." You move away from the sink. "Of course not." There's a pause, just staring, neither of you really ready to leave just yet. "Remember, no more bad energy. Yes?" "No more bad energy." You nod, oddly satisfied. "Thanks for the pep talk." "My pleasure." They smirk. "Have a lovely evening." Then they're gone, vanishing behind the doorway. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 barbathroom_m_05]]</div> </div><</nobr>>
More people start filing into the bathroom. Gossip and un-powdered noses at the ready. You give yourself a final look over before leaving. As you pass back through the archway, a woman not paying attention //slams// into you. Forceful enough that your shoes skid on the clean floor. "//Shit!//" All you see is a red dress as her hands stabilise you and slip away again. <<if $respect >= 60>>"What the-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> "I am so sorry, hun!" She gasps and then asks, "Are you alright? I was all over the place there. Didn't look where I was going." <<if $respect <= 40>>"Jesus christ. Watch where you're going!"<<else>>"I'm fine, I'm fine..."<</if>> You grumble, brushing down your front. "Are you -" When you look up, you're alone. No one to your left. Or your right. Just... gone. Never mind going back to the table, you're more than ready to get out of here. <<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_01_06 leaving">> <<drop $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
With the others rapt in conversation, <<if $mcdrunk >= 5>>you grab a random drink from the table, and<<elseif $mcdrunk >= 1>>you grab your drink, and<<else>>you<</if>> take the opportunity to slip away. Through the tables, you weave until you find wide glass doors inviting you onto a private porch area. It's busier than you had hoped, people cramped together in small circles, sharing the heat and lighters for cigarettes. This city never protects you from the chill, even with the squeeze of tall buildings you are oddly exposed. Delicate lights dribble from the criss-cross awning above, sweeping gold swinging with the night breeze. Diamond dew dots the collection of neat tables, decorated with single stem flowers of a brighter season. Soft lights against dark graphite, the stars are fighting through, twinkling their best with the flashing rhythm of red as a plane begins its descent in the distance. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_01]]</div> </div><</nobr>>
You walk further and find an unoccupied corner next to the large glass railing, and let the view talk. <<if $thrill >= 60>>You enjoy the rush of the wind, testing the integrity of the railing as you lean over for a better view.<<elseif $thrill <= 40>>The wind rushes from below and you're careful to keep a safe distance from the railing.<<else>>The wind rushes from below, rattling the railing.<</if>> The cityscape is different so high up. No noisy binmen or sweeps of commuters or the smell of coffee. No hum of conversation or clinking glassware from the bar. Only the quiet. The fog in your mind shrinks and pops, clear like the empty sky. <<if $mcsmoke is true>>And what better way to compliment the quiet but with a smoke. Shielding away from the breeze, your lighter //flk, flk, flk//'s and sizzles as you take the first dreamy drag.<<elseif $mcdrunk >= 1>>And what better way to compliment the quiet but with a drink. Smooth on the way down and warm on the inside, you don't care about the breeze.<<else>>The fresh air and quiet is a relief in itself, you barely notice the breeze.<</if>> "Nice view isn't it?" <<if $mcsmoke is true>>The voice snaps you away from your cigarette.<<elseif $mcdrunk >= 1>>The voice snaps you away from your drink.<<else>>The voice snaps you away from the view.<</if>> You turn and meet the eyes of a stranger. <<nobr>><div class="choices"> <div class="choice-item">[[They're an inviting, dark brown. Grounded and warm like earth. Almost honey when they catch stray strands of light.|ch_01_05 baroutside_a_01][$barstranger to "a"]]</div> <div class="choice-item">[[They're a kind, soft green. The same that greets you in the spring. Shadowed away from the light with the thick, smokey eyeliner circling them.|ch_01_05 baroutside_m_01][$barstranger to "m"]]</div> </div><</nobr>>
The woman doesn't ask anything else, gaze sparkling and eyelashes fanning out when she decides to take the rest of you in. The heat of her stare lazily roams up from your shoes and settles back to your face. And you find yourself doing the same. Brown silk-pressed hair slicked back into a long ponytail, twin moles sitting above her left eyebrow versus the slit through the right one. A red curve-clinging dress to accompany her strappy heels. The leather bomber jacket sat on her shoulders must be doing nothing against the cold. The soft fairy lights illuminate the same gold as the array of her jewellery: multitudes of hoops in her ears and plain ring on her pinky finger. It's a hard contrast to the rough callus on the side of her hand. You don't miss the uncomfortable wince on her face when she tries to subtly scratch the back of her scalp with her long nails. <<if $mcsmoke is true>> <<if $respect >= 60>>"Pardon?" You ask, a trail of smoke following.<<else>>"Huh?" You blurt, a trail of smoke following.<</if>> <<elseif $mcdrunk >= 1>> <<if $respect >= 60>>"Pardon?" You ask into your glass.<<else>>"Huh?" You blurt into your glass.<</if>> <<else>> <<if $respect >= 60>>"Pardon?" You ask.<<else>>"Huh?" You blurt.<</if>> <</if>> The woman nods to the skyline. "The city. Doesn't look too much like a dump when you're up here." A smile fills her face, extenuating the roundness of her cheeks. <<nobr>><div class="choices"> <div class="choice-item">[["...Can I help you?" You grate out.|ch_01_05 baroutside_a_01.1][$respect -= 3]]</div> <div class="choice-item">[['"I\'ve never been to anywhere like this before." You muse.'|ch_01_05 baroutside_a_01.2][$money -= 2; $friendly += 3]]</div> <div class="choice-item">[["The view is the best thing about this place. I'd rather be anywhere else." You scoff.|ch_01_05 baroutside_a_01.3][$friendly -= 3]]</div> <div class="choice-item">[["I'd enjoy the view a lot more with a drink. You buying?" You tease.|ch_01_05 baroutside_a_01.4][$thrill += 3; $charisma += 3]]</div> </div><</nobr>>
All you want is peace and quiet, <<if $mcsmoke is true>>and to chain smoke the rest of your pack,<<elseif $mcdrunk >= 1>>and to relish the rest of this drink,<<else>>and to bask in the view,<</if>> before you can even think about going back inside. Holding small talk with a stranger is not on the list. "Cranky. I like that." She grins. "Bad day at the office? Did your memos get ignored?" "Something like that, yeah." You turn your attention back to the view eyeing the lights of distant traffic. When you squint, they blur into a mesh of yellow, red and white. "This is helping though." <<if $mcsmoke is true>>You hold up your cigarette.<<elseif $mcdrunk >= 1>>You hold up your drink.<<else>>You nod to the skyline.<</if>> "Good choice." She smiles and strolls closer to the railing. Wind picks up her hair, brushing it over her shoulder. "Better than whatever-the-fuck is going on in there." You hum, not enough energy to laugh. The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in your own silence. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_02]]</div> </div><</nobr>>
You could stay out here forever. Only you, the quiet city noise and the glittered horizon set to bloom into the orange sunrise. You'd let out a dreamy sigh but you'd rather not look like a total dope in front of a stranger. The stranger folds her arms, protecting her hands from the cold. "It is pretty." "So pretty." A smile tilts your lips. "Never seen anything like it." "... You not around here much?" "Never." You say. "Didn't even know this place existed. I've never even been to a place with a //guest list//." "They're complete bullshit." She laughs. "Trust me." "You been on a lot of guest lists?" <<if $mcsmoke is true>>You take another drag from your cigarette.<<elseif $mcdrunk >= 1>>You take another sip of your drink.<<else>>You ask.<</if>> "A few, yeah." She grins. "But there's plenty of other places I prefer to be." "Yeah, like what?" The woman sets you with a hard stare, through you rather than at you. "Lots of places." "Is that supposed to entice me?" You guess it's working since you're still asking questions. "Maybe." She hits you with a grin again and turns back to the view. The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in the silence. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_02]]</div> </div><</nobr>>
This place might impress others but the night is falling flat for you. KJ is lucky you found the balcony or you'd be leaving //a lot// sooner. She laughs loudly, eyes narrowing. "Wow, you're really not having a good time, huh?" "This place wasn't my first choice, so..." You shake your head. "No. Not having fun." "Was it the thousandth bowl of olives that put you over the edge? Or that you have to take out a loan at the bar?" "I think it was actually the water feature in the front lobby. Who has the type of money to house their own waterfall?" The woman cracks with a grin and leans on the railing. "At least we have this." The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in the silent view. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_02]]</div> </div><</nobr>>
<<if $mcsmoke is true and $mcdrunk >= 5>> This cig is already going to your head with the amount you've had to drink. You could just float away if you wanted. But, who says the night has to stop there? <<elseif $mcdrunk >= 5>> The drinks have well beyond gone to your head. You could just float away if you wanted. But, who says the night has to stop? <<elseif $mcdrunk >= 1>> You're itching for another drink, ready to keep this night alive. <<else>> The night is still in infancy and right now you feel like finishing it with something strong. <</if>> Thrill wires up inside you as she slides closer. <<if $friendly <= 40>>It's not like you to be so sociable.<<elseif $charisma <= 40>>It's not like you to be so forward with strangers.<<else>>Being so forward, you hope she plays along.<</if>> "You don't beat around the bush, do you?" She lights up with a laugh. "No time to waste." You shrug. <<if $mcdrunk >= 5>>"Well, as nice as a drink sounds, I think you've had plenty already." She laughs.<<else>>"As nice as a drink sounds, I don't think I can stand another second in there." Her narrow stare flicks over her shoulder.<</if>> You nod, slow and accepting. The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in the silent view. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_02]]</div> </div><</nobr>>
"Are you with the benefit entourage?" She asks. "I haven't seen you around." "Do I look like I belong to the benefit?" You mockingly look down at your office clothes. "Hey now, I was being nice." She rummages through her jacket for her own cigarettes and lighter. She sparks up <<if $mcsmoke is true>>alongside you<<else>>next to you<</if>> and exhales with the wind. She continues through her next drag. "I could've asked if you were kitchen staff." "Being kitchen staff would be more fun than this." You motion to the doors leading inside. "You just know the shit talking is good back there." She snorts. "When you go back in, make sure to catch the barbie doll caring for the elderly. He's like a piece of bubble gum on legs." You laugh. "If I do go back inside." She rests on the balcony railing, examining you for a long second. "Why're you here if you don't like it so much?" "That obvious?" You wince. "Just a bit." "I'm with friends. For drinks." <<if $mcdrunk >= 5>> "A lot of drinks," she adds smiling. "A //lot// of drinks," you repeat. <</if>> "Celebration?" "...Sort of." "Must be //great// if you're out on the balcony alone." <<if $mcsmoke is true>>You hum, mirroring her ashing over the side of the railing.<<elseif $mcdrunk >= 1>>You hum, swirling what's left of your drink with the straw.<<else>>You hum, avoiding her eyes and looking out at the city again.<</if>> "I'm buying my time," you finally say. "Can't blame you." She smiles. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_03]]</div> </div><</nobr>>
The balcony continues to rotate with small groups of smokers and wine flushed faces. The bar noise is a faint buzz, warping back in as they swing open, electric static you've forgotten about as soon as you stepped outside. Glasses hit tables and heels stomp the floor. This should be your hint to leave but... you make no effort to go back to your so-called friends still situated in their booth. <<if $mcsmoke is true>>The cigarette between your fingers is quickly reducing to ash with each drawled drag.<<elseif $mcdrunk >=1>>The drink in your hand is down to the last drop.<<else>>The view is doing little to keep you out here anymore.<</if>> "So..." the stranger adjusts the jacket perched on her shoulders to ward off the cold. It seems neither of you are leaving just yet. "Any more plans tonight?" You hum, glancing at the open doors. People are fuelled with wine and whiskey, chatting louder and louder. Tables roar with laughter. You wish it was any other day to be as blissfully ignorant and enjoy tonight like the rest of them. "No," <<if $mcsmoke is true>> you reply and stub out your smoke.<<else>>you reply.<</if>> "None. Think I'm gonna head home soon actually." "Oh." She blinks, trying to find her next words. "Not having fun?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_04]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>> The awning lights are burning at the corners of your eyes, the alcohol sodden in your veins hitting harder. "Not really." It comes out a little slurred, drinks finally taking their toll. Then you blurt out, "It's my //birthday// and I'm hiding on the balcony with a //stranger.//" <<else>>With each breath, you hope that the cold leaves you alone, but it's fighting harder. "Not really." Your voice is tired. "It's my birthday and I'm hiding from my friends on the balcony." <</if>> She spares you cut look, brows pinching together. "Forreal?" She laughs a little, not sure if you're joking. "Yep." You say, straight-faced. "Well, for starters, happy birthday." She tilts her head. "Sorry your evening turned out so shit." "Wasn't all bad." You nod to the sky. "I have one highlight at least." She hums in agreement and her eyes travel to the doors. Leaning away from the railing, she exhales the last of her cigarette and flicks the dead stub over the side of the building. "I better make a move. Got people waiting." "Hope I didn't keep you too long," you say. "Never." There's a pause, just staring, neither of you really ready to leave just yet. "Enjoy the rest of your night." "I sure will," <<if $mcdrunk >= 1>>you say, raising your empty glass in the air.<<else>>you say.<</if>> Her eyes flick over your shoulder again, caught by something. "I'll see you around." "See you." And then she's gone, vanishing back inside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_a_05]]</div> </div><</nobr>>
Ready to face the rest of the night, you head back inside. Passing back through the glass doors, a person not paying attention //slams// into you. Forceful enough that you almost trip over the threshold. "Oh! //Balls!//" All you see is a mass of black clothing as their hands stabilise you and slip away again. <<if $respect >= 60>>"What the-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> "//Che due palle//!" They shout again, and then, "My sincerest apologies! Are you alright? I was not paying attention." <<if $respect <= 40>>"Jesus christ. Watch where you're going!"<<else>>"I'm fine, I'm fine..."<</if>> You grumble and they step away. You brush down your front. "Are you -" When you look up, you're alone. No one to your left. Or your right. Just... gone. Never mind going back to the table, you're more than ready to get out of here. <<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_01_06 leaving">> <<drop $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
The person offers an even softer smile, charmingly lopsided, their stare bright and interested. They roll their lips together. You almost don't catch the quick flit of their eyes dotting over you, like they're taking notes. And you find yourself doing the same. The stranger is dressed in all black, a blazer over a turtleneck tucked into a pair of pressed trousers. A choppy mullet to match their thick, dark eyebrows. The left one falls short from red scarring. It blooms outwards, wrapping itself around the left side of their face. Maybe you stare for too long, their poise quivering - you'd miss it if you weren't so close. <<if $mcsmoke is true>><<if $respect >= 60>>"Pardon?" You ask, a trail of smoke following.<<else>>"Huh?" You blurt, a trail of smoke following.<</if>><<elseif $mcdrunk >= 1>><<if $respect >= 60>>"Pardon?" You ask into your glass.<<else>>"Huh?" You blurt into your glass.<</if>><<else>><<if $respect >= 60>>"Pardon?" You ask.<<else>>"Huh?" You blurt.<</if>><</if>> They motion to the sparkling skyline. "The view," they repeat. "It is pretty at night." Their accent pushes through, a soft, lithe-y <<if $crithink >= 10>>Italian. You guess somewhere from the northern region.<<else>>Italian.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[["...Can I help you?" You grate out.|ch_01_05 baroutside_m_01.1][$respect -= 3]]</div> <div class="choice-item">[['"I\'ve never been to anywhere like this before." You muse.'|ch_01_05 baroutside_m_01.2][$money -= 2; $friendly += 3]]</div> <div class="choice-item">[["The view is the best thing about this place. I'd rather be anywhere else." You scoff.|ch_01_05 baroutside_m_01.3][$friendly -= 3]]</div> <div class="choice-item">[["I'd enjoy the view a lot more with a drink. You buying?" You tease.|ch_01_05 baroutside_m_01.4][$thrill += 3; $charisma += 3]]</div> </div><</nobr>>
All you want is peace and quiet, <<if $mcsmoke is true>>and to chain smoke the rest of your pack,<<elseif $mcdrunk >= 1>>and to relish the rest of this drink,<<else>>and to bask in the view,<</if>> before you can even think about going back inside. Holding small talk with a stranger is not on the list. They blink at you for a moment, unsure what you mean. "No, no help." They stare between you and the high-rises. "I just thought, //nice view.//" <<if $charisma >= 60>>"Wow, was that a line?" For a moment, your vim is brushed off.<<else>>"Was that a line?" You frown, unsure.<</if>> Something tells you it is, their face lighting up. They stroll forward and grip the railing, leaning over for a better view. "Just thought I'd give it a shot." They smile. "Though, I feel I am interrupting something." "Something like that, yeah." You turn your attention back to the view eyeing the lights of distant traffic. When you squint, they blur into a mesh of yellow, red and white. "This is helping though." <<if $mcsmoke is true>>You hold up your cigarette.<<elseif $mcdrunk >= 1>>You hold up your drink.<<else>>You nod to the skyline.<</if>> "My fault." Apologetically, they hold up their hands. "From now on, silence." You hum, not enough energy to laugh. The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in your own silence. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_02]]</div> </div><</nobr>>
You could stay out here forever. Only you, the quiet city noise and the glittered horizon set to bloom into the orange sunrise. You'd let out a dreamy sigh but you'd rather not look like a total dope in front of a stranger. The stranger strolls closer to the railing, letting their weight press against the glass. There's something blissful about it, watching their eyes close for a second and take it in. "I love it up here," comes their voice again. "Like, you can feel everything." "Feel it?" "Yeah. You know, uh, the atmosphere?" They sink their hands into their pockets. "It is certainly one of the nicer parts of the city." A smile tilts your lips. "I've never seen anything like it." Or felt. "... You don't frequent around here?" "Never." You say. "Didn't even know this place existed. I've never been to a place with a //guest list//." They laugh. "Oh, well, you are going to hate every other bar on the street. Can barely get in the door without someone needing to know who you are. Or what you have." "Deep pockets can get you anywhere." "Maybe." They muse with a smile and turn back to the view. The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in the silence. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_02]]</div> </div><</nobr>>
This place might impress others but the night is falling flat for you. KJ is lucky you found the balcony or you'd be leaving //a lot// sooner. That soft green turns, their heavy brows settling down. "While I have to agree, my friends would not be happy with me saying so." They chuckle. "Have you been dragged out for drinks too?" "Along those lines, yes." Their eyes dot around the balcony. "Plenty of other ways I could be spending my time." "Yeah? Like...?" "It's probably not your speed." They say, smirk turning upward. "Is that supposed to entice me?" "I don't know. Is it working?" <<if $mcsmoke is true>>You laugh around your cigarette.<<elseif $mcdrunk >= 1>>You laugh into your drink.<<else>>You laugh and stare at them, trying to gauge their angle.<</if>> The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in the silent view. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_02]]</div> </div><</nobr>>
<<if $mcsmoke is true and $mcdrunk >= 5>> This cig is already going to your head with the amount you've had to drink. You could just float away if you wanted. But, who says the night has to stop there? <<elseif $mcdrunk >= 5>> The drinks have well beyond gone to your head. You could just float away if you wanted. But, who says the night has to stop? <<elseif $mcdrunk >= 1>> You're itching for another drink, ready to keep this night alive. <<else>> The night is still in infancy and right now you feel like finishing it with something strong. <</if>> They fold their arms tight across their chest, body rigid against the railing, and tilt their head to the side. Not as receptive as you thought. <<if $friendly <= 40>>It's not like you to be so sociable.<<elseif $charisma <= 40>>It's not like you to be so forward with strangers.<<else>>Being so forward, you hope they play along.<</if>> <<if $mcdrunk >= 5>> "I don't know, you seem pretty, uh, jolly already." <<else>> "Not a second to waste, huh?" <</if>> "No time to waste." You shrug. They laugh, low and soft. "As nice as the idea sounds, I think I'll pass." The bar noise glowers through the quiet and the group close by laugh loudly together. You exchange a look with the stranger again, basking in the silent view. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_02]]</div> </div><</nobr>>
You stay like that, you, them and the city a talking noise below you both. You catch their eye again, a hard stare in your direction, and they're quick to avert it. It happens a few more times until you have to say something. <<if $charisma >= 60>>"There something on my face?" You joke.<<elseif $respect <= 40>>"What are you looking at?" You jeer.<<elseif $honesty >= 60>>"Are you staring at me?" You question openly.<<else>>"What are you looking at?" You wonder out loud.<</if>> "What?" They blink and you realise they're looking over your shoulder. "Uh..." You turn and find one of the smokers groups whispering, their heads turning and eyes glued to the stranger. It's only when you frown, they turn their backs again. <<if $mcdrunk >= 5>>"What the fuck was that?" You blurt.<<elseif $respect <= 40>>"What the fuck was that?" You ask.<<elseif $friendly >= 60>>"They your friends or something?" You ask, glancing over your shoulder again.<<else>>"What was that?" You ask, glancing over your shoulder again.<</if>> <<if $friendly >= 60>>"No. Not friends," they answer stiffly.<<else>>"I don't know," they answer stiffly.<</if>> "Maybe they were just staring." <<if $charisma >= 60>>"Maybe they can take a picture. It'll last longer," you say lightly.<<elseif $respect >= 60>>"People have no manners," you huff.<<else>>"I hate when people stare," you say.<</if>> "It happens." "A lot?" "Well, you know, I am super hot." They gesture to their face and pull their collar aside, more prominent red scarring winding down. "But these get the crowd." "Oh, stop." You snort and wave a hand. "They're cool. Like you've been in battle." "Thanks." They grin but the confidence dwindles, fingers fidgeting back into their pockets. <<nobr>><div class="choices"> <div class="choice-item">[[Ask about it. Because you have to, right?|ch_01_05 baroutside_m_02.1]]</div> <div class="choice-item">[[You want to ask about it, but you're going to keep your mouth shut.|ch_01_05 baroutside_m_02.2]]</div> <div class="choice-item">[[Don't ask about it. There's no need to.|ch_01_05 baroutside_m_02.3]]</div> </div><</nobr>>
<<if $respect <= 40>>"So, what's the deal with them?" You ask.<<else>>"So, do they have a story?" You ask.<</if>> There is a glint of something in their face, caught off guard by the question. They tilt their head, smirk reappearing. "Mountain lion attack." They say, tucking their hands back into their pockets. "//Brutal.//" "A mountain lion attack?" You repeat. "What, like, you were mauled?" "Bingo!" <<if $respect <= 40>>"Bullshit. You're fucking with me." You laugh.<<else>>"No way. You're messing with me." You laugh.<</if>> "You don't believe I could take down a mountain lion?" <<if $critthink >= 10>>"Do I believe you could take down a 135 pound cat? No, I don't." You tease.<<else>>"Do I believe you could take down a vicious mammal? No, I don't." You tease.<</if>> They smile wider. "To be fair, I shouldn't have been in her territory in the first place." "Her?" "Yeah. Her." They say like it's plainly obvious. "Protecting the den and young ones. My advice is, don't go hiking alone in Nevada." You nod weakly but keep laughing. Guess you should have seen the deflection coming. "Noted." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_03][$nevada to true]]</div> </div><</nobr>>
The interest is there but it's not your place to prod someone about details. You don't even know their name. You're obviously staring and you don't realise until they catch your eye and throw you a little smile. "You want a photo?" They quip. <<if $charisma <= 40>>"No, no. Sorry." You straighten out, trying to look anywhere else. "Really didn't mean to stare."<<elseif $respect >= 60>>"I'm so sorry." You say, taking a step back. Embarrassing. "I didn't mean to stare."<<else>>"Sorry," you blurt. "I didn't mean to stare."<</if>> "Hey, no big deal, really." They shrug. "I would be interested too." "Do people ask you about it?" "Yeah, sometimes. Not anything I can't handle." "And the staring, that doesn't... bother you?" "No, not really. Used to it by now. Turns out it's //not// because I'm ridiculously handsome. And sexy. And hot-" You laugh. "Yeah, yeah, yeah. Don't think that's stopping you from thinking it though." They throw you a smile again. "What do you think?" It's almost like they're daring you. You hold your hands up. "No comment." "Ow!" They grab their chest and laugh. "I think you just shattered my ego." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_03][$nevada to true]]</div> </div><</nobr>>
There's no interest there. It's not your place to prod someone about details. Especially after knowing them for just over an hour - you don't even know their name. For a moment, you're both content listening to the city white noise until they clear their throat to get your attention. "People act like I dropped into a vat of acid or some shit." They half-joke, not sure whether to laugh or not. "If only I got superpowers." "I don't know, that's a lot of responsibility." You smile. "A lot of fun though. This isn't even the worst of it." They click their fingers next to their left ear. "It's like I'm underwater in one ear." "You're deaf?" "Partially." They clarify. "It's hard with... all of that-" Dramatically, they wave their arm to the door leading inside. "Why I decided to step outside." "Huh," you say, catching the little space between you and them. "Cosy too." They smile. "Cosy is for different reasons." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_03][$nevada to true]]</div> </div><</nobr>>
The balcony continues to rotate with small groups of smokers and wine flushed faces. The bar noise is a faint buzz, warping back in as they swing open, electric static you've forgotten about as soon as you stepped outside. Glasses hit tables and heels stomp the floor. This should be your hint to leave but... you make no effort to go back to your so-called friends still situated in their booth. <<if $mcsmoke is true>>The cigarette between your fingers is quickly reducing to ash with each drawled drag.<<elseif $mcdrunk >=1>>The drink in your hand is down to the last drop.<<else>>The view is doing little to keep you out here anymore.<</if>> "So," the stranger eyes you again, figuring you're staying for a while longer. They lean closer, cockiness still on show. "You have any other plans for the rest of the evening?" You hum, glancing at the open doors. People are fuelled with wine and whiskey, chatting louder and louder. Tables roar with laughter. You wish it was any other day to be as blissfully ignorant and enjoy tonight like the rest of them. "No," <<if $mcsmoke is true>> you reply and stub out your smoke with your shoe.<<else>>you reply.<</if>> "None. Think I'm gonna head home soon actually." "Ah," they say, eyes trailing to the doors. "Bad night?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_04]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>> The awning lights are burning at the corners of your eyes, the alcohol sodden in your veins hitting harder. "Kinda." It comes out a little slurred, drinks finally taking their toll. Then you blurt out, "It's my //birthday// and I'm hiding on the balcony with a //stranger.//" <<else>>With each breath, you hope that the cold leaves you alone, but it's fighting harder. "Kinda." Your voice is tired. "It's my birthday and I'm hiding from my friends on the balcony." <</if>> Their eyebrows shoot up, eyes going impossibly wide. "You're hiding on the balcony on your birthday!?" "Pathetic, I know." "To you maybe," they say. "I'm not bothered anymore." You wave the feeling off, but part of you is still irked. "I'll forget about it in a couple of days." They frown. "Still, it sucks that you are not enjoying your evening." "Wasn't all bad." You nod to the sky. "I have one highlight at least." They laugh in agreement before their eyes roam back to the doors. Stepping away, they're seemingly ready to make their move to leave. "I should get going." "Yeah, me too." You straighten up. "Before I get dragged back inside." "Now that I'd actually like to see. It would make my whole night." You can see they're hesitant to step away. After one more glance at the door, they offer you another smile. "It was nice talking to you. Have a lovely evening." Then they're gone, vanishing back inside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_05 baroutside_m_05]]</div> </div><</nobr>>
Ready to face the rest of the night, you head back inside. Passing back through the glass doors, a woman not paying attention //slams// into you. Forceful enough that you almost trip over the threshold. "//Shit!//" All you see is a red dress as her hands stabilise you and slip away again. <<if $respect >= 60>>"What the-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> "I am so sorry, hun!" She gasps and then asks, "Are you alright? I was all over the place there. Didn't look where I was going." <<if $respect <= 40>>"Jesus christ. Watch where you're going!"<<else>>"I'm fine, I'm fine..."<</if>> You grumble, brushing down your front. "Are you -" When you look up, you're alone. No one to your left. Or your right. Just... gone. Never mind going back to the table, you're more than ready to get out of here. <<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_01_06 leaving">> <<drop $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
The goodbyes are cut short, an excuse you've had lined up from the time you stepped away now making itself known. Their protests fall on your purposefully deaf ears and you brush off any attempt at convincing you to stay. KJ is halfway out of his seat when you quickly make your way back to the elevator. You keep pressing the //down// as he approaches. //Why is this thing so slow!?// "//Hey!//" KJ's by your side in a second, worry all over his face. "Not even a proper goodbye? Where are you going?" <<if $charisma >= 60>>"Don't think any part of this evening constitutes for a //good// bye, KJ." You're quick to comeback. "I'm going home."<<elseif $honesty >= 60>>"I'm not having a good time, KJ." You say. "So, I'm going home."<<elseif $respect <= 40>>"What does it look like I'm doing?" You keep pressing the button. "I'm leaving."<<else>>"I'm going home, KJ." You say.<</if>> "What? Why?" Genuinely, he looks perplexed. Maybe you should laugh in his face. "//Why?//" You shut your mouth before you start gawking and ask, "Are you serious?" "Come on, come back to the table." "I said I'm leaving." "//$mcfirstname.//" The lift finally //pings// with its arrival. KJ follows you inside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_01]]</div> </div><</nobr>>
KJ keeps trying to catch your eye but you stare at the ceiling. "What, you're not going to look at me?" He jokes, trying to lighten the mood. <<if $charisma >= 60>>"I'm just //really// into this moulding." You point to the design wrapped around the interior. "Very cool."<<elseif $friendly <= 40>>"Nope." You state, sharp and quick.<<else>>You don't say anything. Very petty of you.<</if>> "I know the plans changed last minute-" "Uh-huh." "I thought it would be nice. This place is //nice.//" You arrive at the ground floor and the doors slide open. Lydia smiles from across the lobby, still stationed at her too-large desk, before rushing off to the cloakroom. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_02]]</div> </div><</nobr>>
"I don't want to have this out right now." You march out of the lift, KJ hot on your heels. "I want to go home and sleep until this joke of a birthday ends." "Stop being dramatic." "I can be dramatic! It's my birthday!" "Look..." KJ lowers his voice and pulls you aside. "I had //no// idea they were engaged." "I don't doubt that." You shake your head. "But they had to pull that here? //Tonight//? They've been together for eight months." KJ makes a face. "What does that mean?" "You know exactly what it means." "You don't think it's real?" <<if $respect <= 40>>"As real as Jonno's teeth." You scoff.<<elseif $friendly <= 40>>"As real as Natasha's hair colour." You deadpan.<<else>>"I don't know, KJ." You groan.<</if>> "They met at a //boat party//. You said so yourself she didn't even look his way until the Amex card came out-" "That's not... It was a joke! I //may// have overstated-" "-And then, suddenly, she was letting him do shots out of her //belly button-//" Someone clears their throat. You whip around to see Lydia awkwardly standing next to you. Without a word she hands over your belongings and KJ throws her an apologetic smile. "Okay, the belly button thing did happen," KJ continues, trying to keep the conversation to a whisper. "But, it was a party! They were having a good time!" "That's not the point," you hiss. "Is this really about them? Or something else? <<if $mcbackground is "ex">>I know you've had it rough since splitting up with-"<<elseif $mcbackground is "uni">>I know you've had it rough since dropping out of-"<<elseif $mcbackground is "shady">>I know you've had it rough since those little misdeeds-"<<elseif $mcbackground is "lost">>I know you've always had it rough-"<</if>> <<if $friendly <= 40>>"Are you really playing dumb? //Now?//" You snap at him and shove your jacket on.<<elseif $charisma >= 60>>"Oh, I don't know. It's not like they've been the topic of conversation all evening or anything." You cut him off, shoving your jacket on.<<else>>"I don't know, KJ. You tell me." You shoot back to cut him off and shove your jacket on.<</if>> "Why did you let them arrange something in the first place? On the night we had plans? Why was I even //invited//?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_02.0]]</div> </div><</nobr>>
"Because I thought it was something nice for your birthday." KJ defends. You've known him long enough to see the look on his face is genuine. "They don't even know it's my birthday." "Well, Jonno does! I told him that's why we were hanging out tonight." <<if $friendly <= 40>>Something inside of you drops. It's not like you go out often but it's always nice having some 1-to-1 time with KJ.<<else>>Something inside of you ticks. It's not like you get to see KJ often nowadays.<</if>> Of course Jonno found a way to hijack the only time you've had to hang out in months. <<nobr>><div class="choices"> <div class="choice-item">[['"Next time don\'t let our plans be hijacked by some toffee-nosed twat!"'|ch_01_06 leaving_02.1][$respect -= 2; $kj_friend -= 3]]</div> <div class="choice-item">[['"I\'m sorry KJ, but I need to go home. I\'ll text you tomorrow."'|ch_01_06 leaving_02.2][$friendly -= 2; $kj_friend -= 1]]</div> <div class="choice-item">[['"Jonno wasn\'t doing this out of the kindness of his own heart."'|ch_01_06 leaving_02.3][$honesty += 2; $kj_friend -=2]]</div> <div class="choice-item">[['"We never spend time together any more. I miss hanging out."'|ch_01_06 leaving_02.4][$friendly += 2]]</div> </div><</nobr>>
It's harsh, yes, <<if $respect <= 40>>but it has to be made clear. KJ isn't surprised you've said it at all.<<else>>and you weren't expecting to say it, but it has to be made clear. KJ's surprised you've said it at all.<</if>> <<if $respect <= 40>>"Hey, come on, do we have to use names?" He scratches the back of his head, uncomfortable. "He's my friend, you know."<<else>>"Hey, come on, don't use names." He scratches the back of his head, uncomfortable. "He's my friend."<</if>> "I'm your friend too." //Best friend.// But you're not going to say that part out loud. Time ticks between you, waiting for either of you to say something. The water feature is roaring in your ears and the serene lighting is bright at the corners of your eyes. "I don't know what to say," finally KJ gives in. He fiddles with the cuffs of his shirt, hiding his guilty stare. "Yeah, well, neither do I." Anger leaves your tense shoulders. "So, I'm gonna go." KJ nods quickly. "Let me go grab my things. When was the last time we went to The Proud Lady, hm? We've missed the pub quiz by now." He checks his watch. "But I reckon we could make it before last call!" You groan. "KJ..." "I'm serious!" "//No//, KJ. I mean I'm going home. Alone." <<if $friendly >= 60>>You're uncomfortable using such a rigid tone with him.<<else>>Your tone is rigid, body stiff.<</if>> "I don't need a pity celebration tacked onto the end of this." "It's //not// a pity celebration-" "I'll see you later, KJ." You turn your back on him. The door is ice on your palm and KJ begins to stutter out some kind of goodbye as you leave. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_03]]</div> </div><</nobr>>
All you want to do right now is get out of here. If you could sink through the floor that'd be perfect. <<if $friendly <= 40>>KJ isn't surprised you're brushing this off.<<else>>You know KJ is concerned but doesn't push.<</if>> "Alright, uh, let me go get my things. When was the last time we went to The Proud Lady, hm?" He checks his watch. "It's not //too// late. We can make last call." "I'd rather go home." "Are you sure? The last call isn't for another hour." He tries again. "We have time-" "Really, it's fine." You're too tired to put up a fight, trying to shut this down. "I'm just gonna go home." You know the energy in there is enticing him, calling him back for more. "Just //go// already, it's okay." You laugh weakly, waving your hand. "Text me tomorrow? Or, I'll text you. We can sort out lunch or something, I promise." "Sure." You offer as much of a smile as you can. "Alright-" He moves in for a squeezing hug that you accept, "-get home safe." "I will." You pat his back and step away. "Have a good night." The door handle is ice cold on your palm as KJ waves you off with one more final goodbye. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_03]]</div> </div><</nobr>>
You know for a fact that KJ isn't this naive, he must've known Jonno wasn't planning tonight with your birthday in mind. <<if $honesty >= 60>>KJ scratches the back of his head, avoiding your stare. You know you're right.<<else>>KJ scratches the back of his head and exhales.<</if>> "It was odd when he offered to book the table for you." KJ admits. "But, I swear, I had no idea they were engaged. I didn't even know he was planning to pop the question." "It's fine." You don't want this to stretch out any longer. "But, still, you know Jonno. You know how he is." KJ nods at the floor, struggling to keep his eyes on you. "We can do something another time." You continue. "Without surprise engagements." He laughs. "How about I go get my things and we can go grab a table at The Proud Lady? Just the two of us." He shakes his wrist and checks his watch. "I don't think it's closed yet." "I'd rather go home." "Are you sure? The last call isn't for another hour, we have time." "Honestly, I'm fine." You affirm. "I'll see you later, okay? Go have a good night." The door handle is ice cold on your palm as KJ waves you off with one more final goodbye. "I'll text you!" He calls as you're halfway out the door. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_03]]</div> </div><</nobr>>
You're sick of this hamster wheel you've found yourself stuck in. What happened to the days where you could knock on his front door and run around the neighbourhood until the sky turned pink and the street lamps came on? <<if $friendly >= 60>>KJ's crescent smiles appears instantly.<<else>>KJ looks surprised as his crescent smile appears.<</if>> "Me too." KJ admits, tilting his head in thought. "Let me go get my things. When was the last time we went to The Proud Lady, eh? Just the two of us like old times." Tempting, very tempting. Your focus swings between KJ and the entry back into the bar. You know the energy in there is enticing him, calling him back for more. "Another time, maybe." You smile. "I want to go home and rest." "How about lunch this week?" KJ tries again. "My treat. I owe you big time." "Really?" You light up. "Yeah!" He beams. "It's overdue." "That sounds great." You return the smile, almost convincing you to stay. "We can sort plans later. Now, go have a good night." The both of you hug with one more final goodbye. The door handle is ice cold on your palm as KJ watches you go. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_03]]</div> </div><</nobr>>
Leaving the bar behind, you step out into the chill and under the black that encases the city. Time to book a taxi and pray there's enough pennies in your bank account. <<if $mcsmoke is true>> Wanting one more smoke before hitting the road, you rummage for your lighter and find your phone isn't in your pocket. Huh. Weird. You check the other... and your wallet is gone too. Shit. Patting down every pocket, the familiar bulk of your belongings doesn't come. <<else>>You reach for your phone... but it's not there. You check the other... and your wallet is gone too. Shit. Patting down every pocket, the familiar bulk of your belongings doesn't come. <</if>> The pace of your hands slow... Every pocket scoured turns out empty. Your wallet and phone are gone. //What the fuck, what the fuck, what the fuck–// <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_04]]</div> </div><</nobr>>
Okay. You force yourself to breathe. //Let's not panic yet//. Just head back inside, find the others and you can smooth this whole thing out. Except the bouncers have other ideas for you. Holding out a hand, Fergus asks, "ID?" <<if $respect <= 40>>You scowl. "Seriously? I was just in here."<<else>>You frown. "You just saw me leave."<</if>> "Still need ID." <<if $friendly >= 60>>"I'm not here to drink, I need to speak to my //friends// inside."<<elseif $charisma >= 60>>"Listen." You gesture to yourself. "Let's let it slide, yeah? I'm clearly not underage."<<elseif $respect <= 40>>"Do I look underage to you?" You say and go to walk past.<<elseif $honesty >= 60>>"I'm sorry but I've lost my wallet, can't you just let me in?" You ask.<<else>>"Can't you just let me back in?" You ask.<</if>> Clearly that is your first mistake. Your second is trying to <<if $respect <= 40>>argue<<else>>plead<</if>> your way back inside as they decline entry again. You decide against making a third mistake when they put their incredibly large frames between you and the door. Of course you retreat. You're definitely not looking for any kind of trouble tonight. With a groan, <<if $mcdrunk >= 5>>you wobble<<else>>you plant<</if>> your sad and stranded butt onto the curb. You figure you can wait here until KJ and the others decide to leave too and hopefully catch a ride. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_05]]</div> </div><</nobr>>
It takes you a while to notice the person standing to your left. Only when you watch another precious sports car roll in do you see them watching you. And you assume they'd been watching your little show with the bouncers too from the smarmy expression they hold. <<if $barstranger is "m">> <<if $mcdrunk >= 5>>"Oh, shit!" You blurt out. <<if $barsplit is "drink">>"Drink person!"<<elseif $barsplit is "bathroom">>"Bathroom person!"<<else>>"Balcony person!"<</if>><<else>>"Hey! //You!//" You beam. "...You're already leaving?"<</if>> They tilt their head laughing. "I did not expect to see you again so soon. Not arguing with bouncers, anyway." <<else>><<if $friendly <= 40>>"Can I help you?" You glare.<<elseif $respect <= 40>>"What are you looking at?" You scowl.<<elseif $charisma <= 40>>You turn away, opting to ignore them.<<else>>"Yes?" You ask, voice on edge.<</if>> "Bouncers don't tend to warm up to people trying to barge their way inside." They comment. <</if>> <<if $charisma >= 60>>"How they resisted this charm is beyond me." You attempt to lift your spirit. "Must've trained them up real good."<<elseif $respect <= 40>>"Yeah, well, they're idiots." You raise your voice enough for the bouncers to catch it.<<elseif $friendly <= 40 or $charisma <= 40>>"Yeah, I figured." You mumble.<<else>>"Thanks. I figured." You groan.<</if>> The stranger's laugh echoes across the street. It's been such a bad day that you have to laugh too. It's loud in your ears and hard in your throat but it feels //good//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 leaving_06]]</div> </div><</nobr>>
"...everything alright?" They shift closer but maintain a respectful distance. <<if $mcdrunk >= 5>>"All my shit's gone," you happily announce, still giggling to yourself. "And, I can't get back inside. So, I think I'm sleeping on the street tonight."<<else>>"I can't find my wallet or phone." You shake your head, the laughter not doing much to console you any more. "And, I can't get back inside. I have no idea how I'm gonna get home tonight."<</if>> "Oh..." They mumble, glancing over their shoulder to the doorway. "I can talk to them." "You don't need to do that." Before they can reply, the drumline of an engine declares itself. It growls loud and proud like any other beast. A vintage Jaguar rolls around the corner, set low and hugging the road. Curvy and immaculately pristine, you can tell it has been well maintained for many years. The reflection of the street lights dance on the onyx paintwork like fireflies skimming pond water. As pretty as it is, you're not happy when the headlights glare in your face. The valet politely greets the stranger, exchanging the keys for their token with the same gratitude. "Are you sure I cannot talk to the bouncers for you before I leave?" The stranger tries again, smiling. "We are very well acquainted." <<if $respect >= 60>>"No, thank you. I don't want to keep you any longer." You politely decline.<<else>>"No, It's fine." You're quick to decline.<</if>> "I'll wait for my friends. Or blag a taxi home." "I guess this is where we part ways." They nod, looking between you and the car. "Guess so." <<if $mcdrunk >= 3>>At least waiting out in the cold will sober you up. It's going to be a long night otherwise.<<else>>You try to ignore the drop in temperature. It's going to be a long night.<</if>> <<nobr>><div class="choices"> <<if $mcdrunk >= 5>> <div class="next-item">[[Next|ch_01_06 leaving_07_drunk]]</div> <<else>> <div class="next-item">[[Next|ch_01_06 leaving_07]]</div> <</if>> </div><</nobr>>
The stranger nods again with a tight smile and dips into the car. You wait for the slam of the door but they pause, hand resting on the handle and seemingly fighting with the idea to close it. They stand up again, looking at you over the window. "Can I offer you a ride?" <<if $respect >= 60>>"... Excuse me?"<<else>>"... Huh?"<</if>> You ask. "A ride home!" They rush out. "Since, uh, you know, you are very intoxicated, you have no friends, and all your shit is gone." "I have friends," you argue. "Not from where I am standing." "And I am //not// that drunk." "You look it." "Hey!" "Just my professional opinion." The stranger innocently shrugs, though the smile on their face says otherwise. They throw up their hands. "How many fingers am I holding up?" The alcohol is in full force, the fresh air making your head float. This is not good. You squint to get a better look but have no luck. "... Less than ten." The stranger cracks up. "Oh dear. You can't be out here alone in this state. Tweedledum and tweedledee are going to kick you away from the curb." "I don't even know your name." Or maybe you don't remember it. You are very drunk after all. "Maz," they introduce with another smile. "//Maz.//" You test the name on your tongue. "Well, Maz with the nice car, it is very lovely to meet you." You lunge forward with your hand outstretched. "I'm-" You trip on the curbside. Maz rushes over, a hand hovering over your shoulder as you fall sideways onto the pavement. You blink for a second, staring at the tops of skyscrapers. A red-eye flight flashes amongst the stars of the night sky. "Very drunk." Maz finishes, their head popping into view. "Very drunk." You agree. The world is starting to spin. "I think... I will take that ride home now." "Thought so." They don't hide their laugh. "Just give me the address and I can do the rest." They help you to your feet, near resembling a doe supporting a foals first steps. Together you stagger to the passenger side of the car and you collapse into the plush seat. Maz carefully closes the door behind you. Soon after you're peeling away from the bar, the car roaring against the cityscape. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome]]</div> </div><</nobr>>
The stranger nods again with a tight smile and dips into the car. You wait for the slam of the door but they pause, hand resting on the handle and seemingly fighting with the idea to close it. They stand up again, looking at you over the window. "Can I offer you a ride?" <<if $respect >= 60>>"... Excuse me?"<<else>>"... Huh?"<</if>> You ask. "A ride home!" They rush out. "Since, uh, you know, you're stranded, you have no friends, and all your stuff is gone." "I have friends," you argue. "Not from where I am standing." <<if $friendly <= 40>>You're hesitant, cold hands clenching into fists. Stuck between the rapid drop in temperature, losing your phone and wallet, //and// your only hope being a stranger... it's not looking good. "I probably shouldn't get into a stranger's car," you mumble. "Maz," they introduce with another smile. You nod, not sure what else to say than, "I think I should wait for my friend." <<elseif $respect >= 60>>The generous gesture fills you with warmth. With the rapid decline in temperature, and your phone and wallet gone, the odds are stacked against you. Still, you're hesitant. "I probably shouldn't get into a stranger's car," you say. "Maz," they introduce with another smile. "Well, it's a pleasure to meet you, Maz." You nod. "But, I think I should wait for my friend." <<else>>With the rapid drop in temperature, and your phone and wallet gone, the odds are stacking against you. Still, you're hesitant. "I probably shouldn't get into a stranger's car." You say. "Maz," they introduce with another smile. "Nice to meet you." You nod. "But, I think I should wait for my friend." <</if>> "That could take hours." <<if $friendly <= 40>>"Then, I'll wait for hours." You harden down on your decision.<<else>>"Then I'll wait for hours," you say, not bothered any more.<</if>> "Right." Maz's lips lift, amused. "If I cannot at least take you home then, I don't know..." They shrug dramatically. "...let me pay for a taxi." "You don't need to do that." "I insist." They're still smiling. "It is the least I can do. It will put my mind at ease knowing you are not out here alone." <<nobr>><div class="choices"> <div class="choice-item">[[Actually, you'll take the lift home instead.|ch_01_06 leaving_07.1]]</div> <div class="choice-item">[[Take the cash for the taxi.|ch_01_06 leaving_07.2][$cash += 30]]</div> <div class="choice-item">[[Decline. You're going to walk home.|ch_01_06 leaving_07.3]]</div> </div><</nobr>>
Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. "Fine," you say. You lift yourself from the curb. "Let's go." Maz's eyes widen. "Wow, really? I do not need to do my, uh, how do you say... song and dance?" <<if $charisma >= 60>> You snort. "I mean, if you still want to-" "No, no, no." Maz shakes their head. "We are past that." "Ah, c'mon." You tease, rocking your shoulders side to side. "You offered!" "My moves are sacred. I cannot be pulling them out willy-nilly." Maz laughs, climbing back into the car. "Now, get into the car before I change my mind." "Damn," you sigh and climb in. "Maybe another time then." Maz starts the ignition, still laughing. "Yeah, another time." The car jumps with power and peels away, roaring against the cityscape. <<else>>"Yes, really. You can do your song and dance another time." You laugh. "You sure? It's pretty good!" Maz grins. "I'm sure it's amazing." You coo. "Now, let's go before I change my mind." You continue, walking to the passenger door. "Fine, fine." Maz waves their hands and climbs back into the car. "Guess you'll have to see them another time." "Another time." You nod as Maz starts the ignition. The car jumps with power and peels away, roaring against the cityscape. <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome]]</div> </div><</nobr>>
Because who in their right mind is going to turn down a taxi? "I'll take the taxi." You accept the offer with a grin. "Great!" Maz pulls out a money clip, completely casual as they flip through the thick fold. <<if $money >= 60>>You stare a little too hard at it.<<else>>You try not to stare.<</if>> "Is, uh, thirty good?" <<if $money >= 60>>"Thirty is perfect." You happily take the money. Maybe you'll have change for later.<<else>>"Wow, thank you." You take the money.<</if>> Never have you met someone so outright generous, outside of a ritzy bar no less. "You're sure about this?" "Of course. Better than sitting here, no?" Maz grins as they retreat back to their car. "I saw a pay phone across the street-" They point to the row of buildings opposite. A lit up pay phone stands next to a bike rack. "Let me give you some change too." A piddle of coins land in your hand. You clench your first around them. God, you can't wait to get home. <<if $respect >= 60>>"Thank you so much," you say with a gracious smile.<<else>>"Thank you," you say with a smile.<</if>> Surprisingly, Maz says nothing else and retreats back into the car. You blink and they're gone, speeding away with loud popping bursts from the hot exhaust. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 taxi]]</div> </div><</nobr>>
Annoyed, you lift yourself from the curb. You know KJ isn't going to be out here any time soon. It's up to you to get yourself home. "I'll walk," you say. It's not the ideal solution but it's one that works. "Otherwise I'll freeze to death out here." "Walk!? //Across the city//? But, it is so late already-" "I'll be fine." God knows why this stranger seems to care so much. "If worse comes to worse I'll find a bus station." There will at least be taxis milling around there you can beg to take you home. Maz looks unsure but thankfully they don't push any further. They retreat back into the car. Without a goodbye, you tighten your jacket around you and storm off down the street. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 walk]]</div> </div><</nobr>>
Finally alone, you can think again. Though it's becoming increasingly hard to ignore the chill starting to bite your skin, it wills you to move. As you lift yourself from the pavement, you hear squealing tyres and are blinded by beaming headlights. In the same Jaguar, Maz pulls up next to you and rolls down the window. The valets are confused, still standing poised. "Hey!" Maz grins, one hand on the wheel, stretching over the centre console to speak through the window. "Someone need a taxi service?" You blink. "Did you just leave and come back?" "Yeah. Just a little U-turn in the street." They wiggle their pointer finger, making a U motion. "It's legal!" "I haven't even called for a taxi yet-" "I know, but I could sense it." Maz nods, tapping their finger on their temple. "My services are a guarantee in comfort and luxury. All for the price of //thirty pounds.//" <<if $charisma >= 60>> You can't stop yourself from laughing. "Smooth." Maz doesn't hide their smug smile. "Thank you." <<elseif $friendly <= 40>>"Har-har." You mock. "You're hilarious." "Why thank you." Maz grins. <<else>>"How convenient," you say. "I'd say it's a fair price." Maz smiles. <</if>> "Guess I should give this back." You hand over the money. "Keep it." Maz snorts and shakes their head. "We can call it even after I get you home." Your options are running thin. Even still, you look back to the bar, hoping for KJ to stride out any second. Deep down, you know that isn't going to happen. "Ugh," you groan silently. Of all nights to lose your shit, it had to be your birthday. "//Ugh//, as in, you're getting in or, //ugh//, you're not?" They ask, drumming their fingers on the wheel. <<nobr>><div class="choices"> <div class="choice-item">[[Give in and accept the lift home.|ch_01_06 taxi.1]]</div> <div class="choice-item">[[Refuse the lift home again.|ch_01_06 taxi.2]]</div> </div><</nobr>>
<<if $charisma <= 40>> Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. To Maz's surprise, and against your better judgement, you open the car door and climb in. You sit in silence and stare out the window, hoping that they get get the message. Out of the corner of your eye, you catch a small smile on the side of Maz's face. <<elseif $friendly >= 60>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. The stubbornness you're holding onto melts away. You open the car door and climb in. "Fine, you win." You say, folding your arms. "Now take me home." "You are very bad at being mean." Maz snorts. <<elseif $respect <= 40>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. Your stubbornness burns up into smoke. To Maz's surprise, and against your better judgement, you yank open the car door and climb in. They stare at you as you sit with you arms crossed. "Well?" You glare at them from the corner of your eye. "//Drive//!" "Damn." Maz laughs. "Impatient, aren't we?" <<else>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. Maz grins and leans over to open the door. You climb in despite your better judgement. <</if>> They waste no time shifting into gear. The car jumps with an unruly power and peels away, roaring against the cityscape. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome]]</div> </div><</nobr>>
Albeit disappointed, Maz keeps the smile on their face. "I tried my best," they say. "Have a good night." You watch the car peel away again and all you're left with is burnt rubber and no clear way of getting home. You tuck your hands into your jacket and hurry across the road to the payphone. The metal frame is caved in, graffiti scribbled over the keypad. There's no tone when you pick up the handset. <<if $respect <= 40>>//Fuck.//<<else>>//Shit.//<</if>> You hang up and start walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endgame]]</div> </div><</nobr>>
Each step clears your head. Don't have to think about Jonno, or Natasha, or even KJ. It's calming to zone out and your legs start to pick up the pace at the thought of a warm bed. It doesn't last for long, your train of thought quickly broken by an annoyingly familiar engine grumble. Crawling next to you on the road, a black car keeps to your pace. The passenger window rolls down, revealing a grinning Maz. "//Hey//!" They chirp, one hand on the wheel as they stretch over to speak through the window. "Remember me?" <<if $respect <= 40>>"What the fuck are you doing!?"<<else>>"What are you doing!?"<</if>> You rush to the edge of the curb, peering into the window. The car cruises at a snails pace. "So, I was thinking-" <<if $charisma >= 60>>"Oh no, that's not good." You tease. "Hilarious." Maz laughs before continuing, "I think you should rethink this whole ride home idea." <<elseif $respect <= 40>>"That you're going to continue being a nuisance?" You bite and continue to stomp on. "No!" Maz laughs. "That you should catch a ride home!" <<else>>"About?" You sigh. "That you should catch a ride home." They reply smoothly. <</if>> "I already told you-" "Yes, yes, you will find the bus station. And then what? You will be stranded in some other place, even further from your supposed friends." The last words have a bite behind. You shake your head, continuing to walk, but it doesn't budge the words from your thoughts. A queue of cars builds up behind a cruising Maz. They have their seat slightly reclined, whistling a tune to themselves you can't make out. The driver behind blares their horn, aggressively swerving to overtake, not holding back as they shout swears out of the window. You catch the tail end of "-//ing idiot//!" A nice reminder of how much you love city drivers. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_06 walk.0]]</div> </div><</nobr>>
"Wow, hear that?" Maz asks. "How rude! I think they want me to go faster." "Yeah, you should go." "I should." They squint their eyes in faux thought. "But, then we would not be able to continue our wonderful conversation." The line of cars builds, more drivers making their frustrations known. They flash their headlights and shout more profanities. Maz doesn't react, still smiling at you through the window. You keep your stare pointed forward. Even when you pick up the pace, it does nothing for the trailing traffic. "Whatever you're doing, it's not working!" You shout. "Awh, come on!" Maz raises their voice over the noise. "Is this not convincing you at all?" You halt, shoes scraping against the pavement. <<if $friendly <= 40>> Jesus, you hate when people make a scene. Especially for your sake.<<else>>Jesus, you're not going to get out of this one.<</if>> Maz doesn't contain their laughter as you storm up to the car. <<if $respect <= 40>>"What the fuck is your problem!?" You slam your hands on the side of the car.<<else>>"What is your problem!?" You hiss.<</if>> "This is getting ridiculous. You need to leave." "I have no problem." Maz hums. "And I will, when you stop looking so immenseley sad dragging yourself home." <<nobr>><div class="choices"> <div class="choice-item">[[Give in and accept the lift home.|ch_01_06 walk.1]]</div> <div class="choice-item">[[Refuse the lift home again.|ch_01_06 walk.2]]</div> </div><</nobr>>
<<if $charisma <= 40>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. To Maz's surprise, and against your better judgement, you open the car door and climb in. You sit in silence and stare out the window, hoping that they get get the message. Out of the corner of your eye, you catch a small smile on the side of Maz's face. <<elseif $friendly >= 60>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. The stubbornness you're holding onto melts away. You open the car door and climb in. "Fine, you win." You say, folding your arms. "Now take me home." "You are very bad at being mean." Maz snorts. <<elseif $respect <= 40>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. Your stubbornness burns up into smoke. To Maz's surprise, and against your better judgement, you yank open the car door and climb in. They stare at you as you sit with you arms crossed. "Well?" You glare at them from the corner of your eye. "//Drive//!" "Damn." Maz laughs. "Impatient, aren't we?" <<else>>Oh, <<if $respect <= 40>>fuck<<else>>screw<</if>> it. You might as well with no other obvious way of getting home tonight. Maz grins and leans over to open the door. You climb in despite your better judgement. <</if>> They waste no time shifting into gear. The car jumps with an unruly power and peels away, roaring against the cityscape. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome]]</div> </div><</nobr>>
Albeit disappointed, Maz keeps the smile on their face. "I tried my best," they say. "Have a good night." You watch the car peel away again and all you're left with is burnt rubber and no clear way of getting home. The traffic clears up and you keep your focus ahead, trying your best to ignore the cold glares in the windows driving past. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endgame]]</div> </div><</nobr>>
It's graveyard hour by the time you make it to a bus station. Yellow lights illuminate one of the benches that isn't covered in pigeon shit. A coach in the end bay hisses as it pulls away, ready for it's sleepy haul cross-country. You check the departure boards. No local services are running tonight. //Great.// The queue of taxis refuse to take you home, turning their noses up and asking you to move your charity along to some other kind-hearted sucker. The rest of the walk is a blur, bright street lamps and the prickly cold biting your skin. By the time you make it home, your legs are dead and nightfall is starting to break. As soon as you hit the bed you're dead to the world. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endgame_01]]</div> </div><</nobr>>
The next day is the same, <<if $mcdrunk >= 5>>apart from the ache in your legs and pounding in your head.<<else>>apart from the ache in your legs and weary eyes.<</if>> Your bum barely hits the chair before an aggravated and hungover Jonno comes striding in and demanding coffee. Gossip pings through the office but you don't catch wind of it. Jonno sulks at his desk, hiding behind drawn blinds for most of the day. You eat lunch alone, spending the best part cancelling your debit cards and ordering a new phone. You shred documents, scan paperwork, and answer phones. 5 o'clock hits and you're out of the door. Weeks pass. Then months. Every dull day collects like change in a piggy bank, small unremarkable pieces of time that add up to nothing exceptional. You live honestly. You live clean. A simple life of watching the clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endgame_02]]</div> </div><</nobr>>
On a dreary Thursday evening, the rain watches you through the bus windows. Water sloshes under the tyres, the damp city air choking you with the smell of wet dog. Your seat neighbour is conked out and slouched on your shoulder, a pearl of drool edging dangerously close to your jacket. Is this it? You think this is it. The rest of your life is soggy bus rides and stranger's saliva. A car cuts across the intersection, forcing the bus to slam on the brakes. The woman asleep on you jolts awake, wiping furiously at her mouth. Someone drops their phone and a stack of metro newspapers falls from an empty seat nearby. Your heart thuds. Printed on the front page is a face you remember. <span class="newspaper"><b>GANG BUSTED FOR 'BIGGEST CONSPIRACY' MET POLICE HAVE EVER SEEN!</b> By Martha Abbott -- Metro Mail -- A local organised gang operating an almost million-pound car theft business has been seized by police last week. Large quantities of car parts, disassembled vehicles, and other machinery were found. It is believed the cars had been stolen and stripped down for parts to be shipped overseas. At this time, it is believed multiple affiliations are involved but there have only been two arrests so far-</span> You blink at the grainy black and white photo. A mugshot. It's the stranger <<if $barstranger is "m">>from the bar<<else>>you met outside the bar<</if>>. The picture stares back. You think back to that sleek black sports car. The outstretched hand offering you a ride home. The cocky smirk on their face that felt like an invitation to so much more. The jolt of the bus can't seem to snap you back. Sometimes, when the night is clear and the stars are out, you treat yourself to a drink at an upscale city bar. You catch yourself checking over your shoulder out of curiosity, just in case a well dressed stranger is eyeing you up. Just in case there's another invitation. There never is. But you keep looking anyway. <<nobr>><div class="choices"> <div class="next-item">[[The End.|ch_01_07 endgame_03][$ach_changedfate to true; $ach_counter += 1]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Changed Fate<</notify>><</if>><</nobr>> <<fadein 2s>> <span class="end-game-title">End Game</span> Looks like you took the good choice road. Kudos for being responsible! But, this isn't where the journey ends... How would you like to proceed? <<nobr>><div class="choices"> <div class="choice-item">[[Return to leaving the bar.|ch_01_06 leaving_03]]</div> <div class="choice-item"><<link "Start again.">><<run UI.restart();>><</link>></div> </div><</nobr>> <</fadein>>
The night draws you in. The radio diffuses the awkwardness with chart music you don't recognise. The cool glass of the window <<if $mcdrunk >= 5>>feels so damn good against your cheek.<<else>>feels refreshing against your cheek.<</if>> It's quiet, light traffic littering the roads, finally a moment for the city to flaunt her beauty and seduce you as she shows you her shadows. Black against black. Black buildings to black clouds to black sky. Offices are dotted with white, graveyard cleaning staff prepping the offices for tomorrow. Down here the pavement is spliced with yellow street lamps, the blacktop exposed by the beaming headlights of the Benz you're currently cruising in. <<if $mcdrunk >= 5>> The streets wobble by in a messy blur, the edges of your vision flexing,<<else>>The streets ripple by in a mess of light and dark,<</if>> smeared windows, road signs and railings. You don't remember the last time you were in a car. <<if $money >= 60>>You could get used to being in something as luxurious as this.<<else>>You don't think you've ever been in one as luxurious as this.<</if>> You're cradled by lavish leather, seat warmers set high to your liking. The air is crisp from the black-pine freshener dangling from the rear-view mirror. Even the carpet under your shoes feels plush, vacuumed to such perfection you're worried about ruining the fresh lines. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_01]]</div> </div><</nobr>>
"Uh..." Maz drums their fingers against the steering wheel. "So do you work close by?" You nod. "Yeah. Near Aldgate. Y'know where all those high-rises are?" Maz hums, seemingly impressed. "Damn. It's nice around that area." "Very nice," you reply blandly. "What do you do?" You sigh and let the seconds drag before saying, "I'm a runner." Out the corner of your eye, Maz blinks. Then blinks again. The cogs are working but you don't want to prod. "Like... track?" They finally ask. "No," You laugh. "I literally run around an office for people. Get them whatever they need sorta thing." "Oh! Like an assistant!" They perk up. "Yeah, yeah." You sag in the seat with a tired exhale. "Like an assistant." "Shit man, that sucks." Maz grimaces and tuts. "My mama had an assistant for years. Fetched her lunches and coffees and shit at work. Was embarrassing. Can't imagine what it's like working for people who need their shit brought to them." <<if $charisma >= 60 or $mcdrunk >= 5>>"I have no idea what you mean." Your tone drips with faux sincerity. "The best part of my //day// is waiting on my boss's son."<<else>>"Never thought in my life I'd be waiting on my boss's son, but here we are."<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_02]]</div> </div><</nobr>>
Maz laughs weakly. "Son?" "He's a nightmare. In the summer I had to make sure there were ice-lollies stocked in the kitchen freezer. Could never forget the ice-lollies." You shake your head. "//Ice-lollies?// Nah. Now you're pulling my leg." Maz starts laughing, looking between you and the road. "I'm not joking! For three months, two o'clock on the dot, I had to go fetch one for him." "What kind of baby are you working for that you have to get him ice-lollies?" They ask. "A big one." You say. "I can't complain though. The money is half-decent and my friend set it up in the first place, so..." Itching to change the subject you flip the same question on them. "Do you work around here, then?" Maz laughs a little. "Yeah, kinda." They take one hand off the wheel to smooth over their hair. "I work all over the place." "Oh, sweet. Must be nice to travel." You say. "Must be pretty good if you have a car like this." "Yeah, pretty good." They say as you come to a stop at a set of traffic lights. Red waiting to change. "It's brand new, actually." It's later than you originally thought as you glance at the car's clock signalling it's ticked over to midnight. Only you, Maz and the pop rhythms quietly beating on the radio. Until... <<nobr>><div class="choices"> <div class="next-item">[[... What's that noise?|ch_01_07 ridehome_03]]</div> </div><</nobr>>
A crackling sound festers somewhere behind the music. It stops and starts again, inflections rising and dipping like the high-rises around you. Maz's crooked smile turns down. "What's that?" You have no idea. It's not coming from the radio. The crackling sounds again, followed by white noise. Maz slowly reaches for the stereo and cuts the music dead. "I don't know." Both of you tense in the silence. "Did you butt dial someone?" It can't be you considering all your shit is gone. The sound drones again, clearer now. A voice. As if it's coming through a phone receiver. Sounds like it's coming from a compartment somewhere. "Oh, Christ." Maz's breath shakes. "//Shit, shit, shit!//" They fire off, reaching over you to throw the glove box open. They pull out a device, what looks like a mobile phone, and frantically punch buttons on the touch screen. The crackling turns into full blown radio waves, the voice on the other end loud and clear through the static. <span class="radio">Confirmation on the stolen vehicle?</span><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_04]]</div> </div><</nobr>>
//Stolen?// Your heart seizes. A rock in your chest. <span class="radio">Vehicle is black. Make Mercedes. A roadster or sports make.</span> Maz keeps their eyes trained ahead. Not at you. "Shit," they whisper. <span class="radio">Suspect vehicle believed to be mobile-</span> "//Shitting shit. Fucking balls.//" <span class="radio">Last seen heading northbound -- near Regent's Park.</span> A police dispatch. Maz sets the device down onto the dashboard and groans. Loudly. The shortwave chatters again. <span class="radio">Copy. We have units in that area.</span><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_05]]</div> </div><</nobr>>
"//Stolen?//" You blurt. "It's not what it sounds like-" "This car is //stolen?//" Maz takes a breath. "Listen, there is a very reasonable explanation for this-" "What do you //mean// reasonable explanation!?" Your voice is grit in your throat. You can feel your heartbeat in your ears. "They //said// stolen! //Is this car stolen?//" You already know the answer. But you have to ask again. "I did say it was //new//-" "Oh my god." Now you're really freaking out. You might be sick. "Oh my god, oh my god. Oh //shit//-" You have to get out of here. But as you reach for the door, the locks click into place. You forcefully pull at the handle. <<if $respect <= 40>> "What the <b>fuck</b> is wrong with you!?"<<else>>"Are you <b>insane</b>!?"<</if>> You shout, hand furiously yanking at the stubbornly locked door. You pound on the window with your fist. "//Let me out of the car!//" "If you get out you're going to get caught." They are eerily calm, eyes flicking between mirrors and blind spots. "Which is not good for either of us." "What!?" You can't believe what you're hearing. "I don't give a <<if $respect <= 40>>fuck<<else>>shit<</if>> what's good for you! //Let me out right now//!" "You need to trust me." A maniacal laugh shoots out of you. Wow. You might actually be going insane. <<if $honesty >= 60>>"How on earth am I supposed to trust you?"<<else>>"Now is not the time for promises."<</if>> You hiss. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_06]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>>You are sobering up quickly, adrenaline flooding through you, your heart beating faster and faster.<<else>>Adrenaline starts to sink in, your heart beating faster and faster.<</if>> You think you might be sick just from the rush in your head. Maz opens their mouth again but the words get stuck. You both spot movement across the road. Shit. At the opposite end of the junction, a police car rolls to a stop. No blues and twos. Not yet. <span class="radio">Suspect vehicle matches description. Currently waiting at a red light. Standby -- we'll run the plate.</span> They're waiting. Daring you to make a move. Under their breath, you hear Maz huff, "//Cazzo.//". <<if $mcbackground is "shady">>After your history with the law, you guess you should have known this day was going to arrive eventually. But you'd have never of imagined it going down like this.<<else>>Never in your life would you expect something like this to happen to you.<</if>> Heart in your throat and breath stuck below, your entire composure begins to crack. Holy shit. This is how it ends, huh? Alone with a total stranger. At the dead of night. On your birthday. Maybe your bail won't be so high if you blame it all on them. You're desperately trying to remember KJ's phone number right now. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_07]]</div> </div><</nobr>>
You can hear the uncomfortable squeak of Maz's skin, fingers tightly gripping the wheel. But, the blank look on their face reads completely calm. Somehow composed. Maz takes a breath. They shift into first gear. The car hitches with the climbing revs. "Is your seatbelt on?" They ask faintly. You look down at yourself. "Yes?" "Good. Please do not freak out." The traffic light switches to amber — "Why?" Is all you can respond with. — then green. Maz //floors// it. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_08]]</div> </div><</nobr>>
The engine screams. The force is frightening, catapulting you back into the seat. <span class="radio">Suspect is fleeing! Repeat -- suspect is fleeing!</span> The instant flash of electric blue and //whoop// of sirens fills the street. In the rear-view mirror, you watch the cruiser make a complete 180 degree turn to chase you. The car hits 60 mph as you race through a clear intersection. Then 70... 80... You are //flying//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 ridehome_09]]</div> </div><</nobr>>
Another intersection. Speed continues to climb. The lights switch not in your favour. Green, amber- Maz doesn't ease, weaving between cars like it's for //fun//. You fly through the red light, other drivers swerving to miss you, horns blaring as someone gets rear ended. The cruiser veers out of the way but it's not enough to shake it. Through the noise of the engine and chaos behind you, Maz's voice comes calm. Terrifyingly focused. "Brace." Clutch. Down shift. Acceleration eases. A sharp, hard right. The tyres squeal, leaving burnt rubber behind. You're sent swaying in your seat, Maz rooted in theirs, as the car is thrown into a side street straight as an arrow. <<nobr>><div class="choices"> <div class="choice-item">[[Never in your life have you felt exhiliration like this.|ch_01_07 ridehome_09.1][$thrill += 1]]</div> <div class="choice-item">[[Screaming. You are just full-blown screaming.|ch_01_07 ridehome_09.2][$thrill -= 3]]</div> <div class="choice-item">[[Silently you're praying and holding on for dear life.|ch_01_07 ridehome_09.3][$thrill -= 1]]</div> <div class="choice-item">[[Holy shit, this is... kinda fun!|ch_01_07 ridehome_09.4][$thrill += 3]]</div> </div><</nobr>>
There's a first time for everything. It's scary. But, part of you doesn't mind it. <<include "ch_01_07 ridehome_10">>
"//AAAAAAAHHHHHH-//" <<include "ch_01_07 ridehome_10">>
Your eyes are squeezed shut, fingers gripping whatever purchase you can find, and praying to whatever God will give you the time. <<include "ch_01_07 ridehome_10">>
Blood rushes to your head. Your heart beats out of your chest. It's like you're floating in your seat. ... And it feels so //good//. <<include "ch_01_07 ridehome_10">>
The sound of sirens — more sirens — echo against the night and the flash of blue is bright behind you. They're gaining. "Shit!" You shout. "//Shit//." Maz agrees. Shit is right. Unmarked police vehicles join the flashing fleet of blue. You're exceedingly outmatched, even if you do have a chance of getting away. <<if $mcoldjob is "pizza">>You know these streets extremely well, and you assume Maz does too, but it looks like you're running out of options.<<else>>These streets are not familiar. You pray Maz knows what they're doing even when it looks like you're running out of options.<</if>> <<if $mcbackground is "shady">>Your previous run ins with the police never had you fleeing away in a car chase<<else>>You certainly don't know shit about trying to outrun the damn //police//<</if>> but you know you need to get out of the damn side street before it becomes a dead end or overrun with more cars. <<if $mcoldjob is "pizza">> You need to get back onto the main road, more space, more options, more opportunities for escape.<<else>>You can see the options turning in Maz's mind, the chances for escape thinning by the second.<</if>> <<if $mcoldjob is "pizza">> You can't believe you're about to do this, but... Your hand shoots up. "Take that turning!" Maz reacts before thinking, perfectly executing a cutting right turn that throws you around your seat again. <<else>>Maz is kind enough to warn you before making a hard left turn, your hands shooting out for balance before you go flying out of your seat.<</if>> <<nobr>><div class="choices"> <<if $mcoldjob is "pizza">> <div class="next-item">[[Next|ch_01_07 route_01][$chaseroute to 1]]</div> <<else>> <div class="next-item">[[Next|ch_01_07 route_02][$chaseroute to 2]]</div> <</if>> </div><</nobr>>
The sirens echo louder. Back on a main road, the traffic is still fortunately thin. Thank fuck you know this road, so many hours with hot pizza boxes stacked on your passenger seat is somehow paying off. Less than half a mile from here, a pedestrian alley leaves it's bollards down at night, leading into the large loading bay of a nearby shopping centre connected to another main road. The perfect shortcut and hopefully your ticket to freedom. You don't plan on going to jail any time soon. "Now what?" Maz cuts through the noise. All you can do is stare at them. Bug-eyed. Crazy. "//Well//?" Maz urges. "You need to head towards the shopping centre-" You point again. "There's an alley you can cut through-" The car violently jolts as you mount the pavement at speed, suspensions and tyres groaning from the impact. Behind you, the flock of wailing police cars do the same, clipping their bumpers and sending debris flying overhead. Maz rips through the walkway, much busier than you had initially thought. The late night crowds are filtering out of restaurants and bars. It's all screaming and sirens, blurs of bodies diving out of the way as Maz expertly dodges whatever's in your path. The bumper clips a sandwich board, sending it into a somersault over you. The next thing you hear is the severe //SKRSHHH// of it smashing into the windscreen of the car tailing you. A spray of glass flies into the air, forcing the squadron behind to swerve and brake violently. "//Holy shit!//" You scream as Maz barks with laughter. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 route_01.1]]</div> </div><</nobr>>
You make it into a clearing of concrete, the back end of the shopping centre. Shutters tower at either side, wide bays marked in yellow are filled with late night workers unloading goods. From behind a stack of freight, a lorry starts reversing into the gap of your freedom and you're very much in its blind spot. "Shit! //Brake//!" You shout, bracing your hands on the dashboard. Maz throws the handbrake down and cuts the steering wheel. The rear wheels lock, smoke billowing from the ignited tyre tread as the car gets hurled into a drift. Your breath stops. The seconds stretch. If you blink now you'll miss it. And you can't. You have to watch. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 route_01.2]]</div> </div><</nobr>>
It happens in a second. The car narrowly misses the rear end of the rig. You swear one of the headlights kisses it. Your heart's completely lifted from your body. You don't even know if it's beating any more. The lorry driver finally reacts, only inches to spare, and brakes //hard// once you've completely cleared the back end, leaving no space for your pursuers. Holy shit. You should have died. You should have died and your last words would have been //shit, brake.// Maz corrects the drift, straightens the wheel, gunning for the opening that's preaching for your freedom. Looking back over your seat, you can see the beaming blue stuck behind the HGV, angry voices of officers as they signal and shout for the driver to move out of the way. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endchase]]</div> </div><</nobr>>
The sirens echo louder. Signs are passing too fast. The buildings. The lights. The combination of gears and engine screaming. You're on the outbound passes of the city, road signs leading you to a busy ring road. As if things couldn't get any worse, up ahead are streams of neon red rear end lights. Of course of all nights it had to be much busier than the inner city, streams of vehicles fleeing the centre for their cushy suburban homes. You brace yourself as the car is thrown into the merging lane. Maz weaves, precise, clean, still too fast, as you join a long stretch of a dual carriage way. Other cars veer out your way, your dangerous speed and the flash of sirens chasing you sending them into panic. It's all a blur and noise that deafens your ears. <<if $respect <= 40>> "What the fuck is your plan!?" You yell. "I don't have a plan!" Maz fires back. <<else>>"What are you doing!?" You yell. "What does it look like?" Maz fires back. <</if>> You swear you can see them smiling. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 route_02.1]]</div> </div><</nobr>>
Horns blare as cars continue to curve out of your path. For a second you think you're going to get away with it. That is until a beam of white drops onto the blacktop in front of you. "Oh, fuck," Maz groans. "They've got a bird." The light sweeps over the traffic, illuminating everything in its path, finally settling on you and keeping track of Maz's every move. "A //bird//?" You yell, overpowered by the approaching roar of a noise. The sound of a chopper cuts through, hovering close enough that you can hear the thrumming rotor blades whip the night air. It's bright enough to blind you through the window, forcing you to shield your face. Heat rises in you, your pulse too fast in your chest to even feel any more. Maz tries to shake the helicopter off but it's too precise and too fast, keeping pace with every severe turn and swerve they execute. The wailing squadron behind are gaining. You're running out of time. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 route_02.2]]</div> </div><</nobr>>
In the distance, a semi-trailer truck is cruising in the slow lane and approaching the next exit. Maz looks at you. Back to the truck. And to you again. You don't like the smirk building on their face. "Hold on," they instruct before throwing the car into a lower gear, speed firing you forward again. The search light follows, swinging over the roof and lighting the way. The car continues to build speed, gunning, revs reaching their breaking point until- Maz hurls the car towards the semi-truck, braking viciously to cut the speed. Tyres as big as you quickly approach your window. You're going to crash. Your breath stops. The seconds stretch. If you blink now you'll miss it. And you can't. You have to watch. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 route_02.3]]</div> </div><</nobr>>
It happens in a second. The car swings underneath the gap between the rig and it's bulky trailer, mere inches from it's barrelling tyres. You swear you're almost kissing the truck's underbelly yourself. Your heart's completely lifted from your body. You don't even know if it's beating any more. From above the helicopter has lost visual, it's search light frantically scanning the road and finding nothing in return. You've found yourself on a slip road, leading away from the chaos. The brigade of police whizz past, overtaking the truck full speed with no clue in the world. Holy shit. You should have died. Your hand touches your arm and chest to check. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endchase]]</div> </div><</nobr>>
The car flies into another empty road, speed now Maz's only focus, putting as much distance between you and the police. Maz turns a switch, the lit-up dash and bright beams covering the road ahead disappearing into the darkness. The coal black of the road is enough camouflage for the car, with only the moonlight to guide you. You turn into side streets that hide you away and lead you further and further from the city centre. The sirens have ebbed away, lost to the cityscape. The chase isn't over yet, you're only waiting to be found now. You turn into a narrow road, sheltered by a tunnel, lamps flashing in and out of the car as you drive at a reasonable speed. Maz is not looking at you, swearing under their breath again. Even with your getaway, they do not look happy. "Fuck," they whisper, their face illuminating and disappearing with the yellow light. "//Sfacim e merde.//" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endchase_01]]</div> </div><</nobr>>
It's quiet. The nerves are a racket inside of you. <<if $hairdo is "jaw-length" or $hairdo is "shoulder-length" or $hairdo is "waist-length">>You shake the hair out of your eyes,<<elseif $hairdo is "headscarf">>You fix your scarf,<<elseif $hairdo is "braided">>You push your braids back away from your eyes,<<elseif $hairdo is "twisted">>You push your twist back away from your eyes,<<else>>You fix your tangled seatbelt,<</if>> trying to make sense of where you are. <<if $mcdrunk >= 5>>"I think I'm gonna puke..." You groan, a shaky hand falling forward to steady yourself. "Please don't," Maz mumbles. "My boss will kill me." <<else>>"Where are we going? Where are you taking me?" You rush out, gripping your seat. Maz ignores you.<</if>> The car pulls into an underground parking garage. It's deserted, engine even louder against the concrete and spread of empty bays. They park abruptly next to a grey transit van with tinted windows. The engine is barely dead before Maz climbs out. The back doors of the van fly open, a man and a woman clad in all black overalls clambering out. Oh god. This is where you //actually// die. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_01_07 endchase_02]]</div> </div><</nobr>>
Frantically you look through the windows, trying to locate your nearest exits for your own escape plan. Dread. Panic. It's all setting in again. <<if $mcdrunk >= 5>>God knows how you're going to get away this wasted.<<else>>God knows how you're going to get away.<</if>> The people approaching stop in their stride when they get a better view of the car. Or, more precisely, a better view of //you// sitting in it. The woman stares at you through the windscreen, to Maz, their taller counterpart, then back to you. The man erupts and points to the car. "//Who the <b>fuck</b> is that!?//" <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|ch_02_intro]]</div> </div><</nobr>>
<<type 40ms>>\ <span class="chapter-intro-title">Episode .OO2</span> <span class="chapter-intro-item">A dark and damp parking garage.</span> <span class="chapter-intro-time">00:27 a.m.</span> \<</type>> <<nobr>><<if settings.cw>><<timed 3s>><div id="content-warnings"><b>CW </b>: vomit, threats</div><</timed>><</if>><</nobr>> <<set $consoleheader ="Episode .OO2">> <<nobr>> /* unset var */ <<pickup $special_inv "Burner phone" 1>> <<set $shopitems = 0>> /* ep_02 var define */ <<set $m_punch = false>> <<set $m_slap = false>> <<set $faint = false>> <<set $vomit = false>> <<set $windowescape = false>> <<set $bribe = false>> <<set $drivehome = "">> <<set $hangover = false>> <<set $natashahelp = false>> <<set $mcmother = "">> <<set $reaction = "">> <<set $d_threat = false>> /* ep_02 achievements (search ach)*/ <<set $ach_doublewhammy = false>> /* ep_02 recalls (search rec) */ <<set $rec_punchup = false>> <<set $rec_chunderdragon = false>> <</nobr>> <<cont>><<goto 'ch_02_01'>><</cont>>
You're frozen. If you somehow found your voice, it would spill out in a croak. //You've seen this woman before//. The confusion keeps you rooted in place. This feels like a prank. Something stupid, like KJ would do. Are you being //punk'd// for your birthday!? Maybe Ashton Kutcher is going to pop out from the back seat any second now. You don't notice the scowl on the tall man's face when you lock eyes with the woman through the window. More accurately, the woman in the red dress from the bar - <<if $barstrangera is "a">>the one you spoke to.<<else>>the one that bumped into you.<</if>> "//Oooh shiiitt...//" You watch her lips move. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_01 meet_01]]</div> </div><</nobr>>
The groups voices are muffled through the door, but you can hear enough. "What the fuck happened-" "There was a complication." Maz starts. "Yeah, no shit." The woman says through her frown, then lowers her voice. "That's the $mcperson from the bar, isn't it?" "The bar?" The man throws an unhappy look at Maz. Maz shrugs, bashful, and twists their hands together. "You have got to be kidding... How? //What//?" He drags a hand down his face. "This was an easy job! How the fuck did you mess this up-" "I didn't..." Maz rakes a hand through their hair, swearing to themselves. "I offered a ride - $mcthey <<were_was>> //stranded//. I didn't think it was a big deal. And I didn't think the //police// would show up. I thought D was handling that-" It's a surprise you can hear them at all, with the woman bursting into a raging laugh. "You offered a ride?" The man shouts. "//In the middle of a job!?//" Maz shrugs. Again. "Mother//fucker//." He whispers and starts pacing, his hands resting on his head. "Mother-fucking-fuck!" The woman chews her bottom lip. "This is..." "//Fucked.//" He finishes for her. "Very fucked. We're all fucked." "...What should we do?" Maz asks. "//We?//" The man glares. "This is all you, mate. There's nothing //we// about this." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_01 meet_02]]</div> </div><</nobr>>
"Well, we have to do something-" "Yeah? You got any more smart ideas in there?" The man pokes Maz's temple. "Or is it all just hot air still?" "//Vaffanculo//," Maz says under their breath. The group eyes you through the window. You slide down in your seat, as if that would make any difference. "What the fuck. I mean, //what-the-fuck?//" The man continues, even more frantic. "A //passenger//?" "No one was supposed to know!" They defend, throwing their arms up. "I //did// just say there was a complication." "A complication that landed you someone in the passenger seat?" The woman pipes in and yanks at her ponytail. It slides clean off -- a wig. She wastes no time popping off her acrylic nails too. "Tonight had to be the night you decide you wanna play saint? You could've have committed any other good deed: donate to charity, assist the elderly, pick up litter-" "I get it." Maz frowns. "Now we have a witness." "Yeah, no shit." The man rubs his tired eyes. He doesn't say anything for a long time, his body all tense lines. "We need to move," he concludes. "Before anything else happens." The woman splits off from the others back to the van and roots through a tool box. She returns with a large drill and kneels next to the front bumper. The whole car judders, a loud mechanical //whrrr// puncturing your ears. You jump as the door is yanked open. The man's wide build blocks the spread of your vision. Tattoos peek from his high collar and long sleeves. His stubble and eyebrows are as dark as his eyes, a funny contrast to the vibrancy of his obviously dyed green hair. "Get out," he instructs. <<nobr>><div class="choices"> <div class="choice-item">[[You feel faint. You can't talk. You can't even breathe.|ch_02_01 meet_02.1][$charisma -= 1; $faint to true]]</div> <div class="choice-item">[[Refuse. You don't know who these people are.|ch_02_01 meet_02.2][$friendly -= 1]]</div> <div class="choice-item">[[Comply and slowly exit the car. You don't want any trouble.|ch_02_01 meet_02.3][$respect += 1]]</div> <div class="choice-item">[[Anger completely blinds you and you leap out of the car.|ch_02_01 meet_02.4][$respect -= 1]]</div> </div><</nobr>>
The car feels impossibly smaller. It's hard to breathe, the air thick like water. Your mouth is dry. Your palms are slick. Your heartbeat pounds and his coal-black stare burns straight through you. He groans and grabs your arm, pulling you sideways out of the car. He's strong, barely straining, like you weigh the same as a paper clip. You stumble out, tripping over your own feet. The man glares at you and points next to the van. <<include "ch_02_01 meet_03">>
Staring at the man, you cross your arms and keep yourself rooted in the seat. You're not taking orders from tennis-ball-head. "No." You state. "I'm staying right here." The silence is unbearable but you hold your ground. Even with your heartbeat pounding in your ears, you're not intimidated by as his coal-black stare burning through you. "I don't have time for this." He grabs your arm, pulling you sideways out of the car. "//Hey!//" You stumble out and smack at his hands. He's strong, not straining at all, like you weigh the same as a paper clip. <<if $respect >= 60>>"//Get your hands off of me!"<<elseif $respect <= 40>>"//Get your fucking hands off of me!//"<<else>>//Get off of me//!"<</if>> He lets go when you make it out onto the concrete and you exchange a glare. He points next to the van. <<include "ch_02_01 meet_03">>
Slowly, you exit the vehicle. You keep your hands in sight, held out so he doesn't get the wrong idea. Hesitant and with forced grace, your movement is tense. The pounding of your heart is obvious in your chest, dregs of adrenaline still washing through your insides. Your eyes don't leave his, trying to read anything in the coal-black burning straight through you. Unreadable. Even if you wanted to run, you know it's not a good idea. The man glares at you and points next to the van. <<include "ch_02_01 meet_03">>
The pounding of your heart propels you forward, shoving past the man and rushing towards Maz with red in your eyes. "What the //fuck// was that!?" You demand. "Where am I? What's going on!?" "//Hey//! Lower your voice." The man's large hand grips your shoulder and rips you back. Your eyes meet a coal-black. You break the stare before he can blink, struggling in his grip when you try to shrug him off. You can't even think. "Don't tell me to lower my voice." You move again but his grip tightens. The drilling stops and the woman glances up from the car. "Guys, can you chill-" "Seriously. You need to calm down." Maz cuts in, hands spreading out in the air. "There could be people around." "Calm //down//?" Your voice hits even higher, enraged, and echoes through the empty lot. "//You could've gotten us killed!// At the very least, //arrested.//" "Yeah, well, I didn't." They say like it's nothing. Anger isn't a good look on anyone but you can't seem to help yourself. Your hands are shaking by your sides. Your jaw is trembling. <<nobr>><div class="choices"> <div class="choice-item">[[Slap them.|ch_02_01 meet_02.4.1][$respect -= 1; $thrill +=1; $m_slap to true]]</div> <div class="choice-item">[[Punch them.|ch_02_01 meet_02.4.2][$respect -= 3; $thrill += 2; $m_punch to true; $s_friend -=1]]</div> <div class="choice-item">[[Shout at them.|ch_02_01 meet_02.4.3]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>>You're drunk and you're angry and you're //drunk//. Intoxicated fury drives you forward.<<else>>An immense drive carries you.<</if>> Without thinking you throw your hand out and slap Maz square across the face as hard as you can. It rings out like a gunshot. Nobody is moving. It's like the earth shifted. And then the woman starts cracking up. "Holy shit," she wheezes and drops the drill. Maz glares, like they're fighting to be angry, but quickly softens. They whip their hair out of their eyes and rub their cheek. "Okay, I think I deserved that one," they say quietly. "Jesus Christ," the man whispers to himself, then continues louder. "Can we get on with this now?" Maz nods and the drilling starts up again. The man scowls at you and points next to the van. <<include "ch_02_01 meet_03">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-comments"></span> Sunny will remember that<</notify>><</if>><<set $rec_punchup to true>><</nobr>>Fuck this. <<if $mcdrunk >= 5>>You're drunk and you're angry and you're //drunk//. Intoxicated fury drives you forward.<<else>>An immense drive carries you.<</if>> You don't even realise you've swung your arm until your fist cracks against Maz's nose. A needle of pain pierces through your knuckles and sends Maz swaying back with a string of blood whistling through the air. "//Shit//!" Maz squawks with shock, hands flying to their face. "//Hey!//" The man shouts as the woman yells out a confused, "//What the fuck!?//" "//Fuck//!" You yell out, shaking out your hand. It only makes it worse and you grind your teeth together with a wince. Maz staggers and falls backwards onto the ground. The woman is by their side in a second, the drill clattering to the ground as she tries to stop blood dribbling onto their shirt. The man grabs you again, firmer this time. He's shouting something as he drags you away, instructions maybe, but you're too far gone to notice. Your screaming something but you don't know what from how heated you are. As he opens the back doors to the van, the woman comes barrelling over and slams them closed. "Are you //crazy//?" She grates out. "Putting $mcthem in the back of the van!? $mcthey'd be a hostage!" "Move out of the way." He demands, holding onto you tighter. "Sunny-" "//Aimee//." Sunny doesn't soften to her objection. "Get out of the way." "Sunny!" Maz calls out. "Don't! It's fine-" They stumble up, holding onto their bleeding nose. "We don't-" They wince, fighting to get the words out but the pain looks unbearable. Sunny hauls the doors open again. Being shoved into a van isn't exactly graceful. You bang your way inside, falling onto your freshly busted hand, grime smearing over your clothes. The doors slam behind you, shunting everything into an inky black. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02]]</div> </div><</nobr>>
<<if $respect <= 40>>"What the //fuck// is wrong with you!?"<<else>>"What the hell is wrong with you!?"<</if>> You shout, even louder. "Picking up a random when you do-" Your hand flails at the car, "-//this!?//" You don't care any more. If the police find you, then they find you. "Are you stupid?" The man finally drops his hands away from your shoulder when you sharply shrug him off and step forward. "Are you //dumb?//" "... I'm not dumb." Maz replies, fists balling at their sides. "Then, what!?" You throw your arms in the air. It's hard to hear with the blood rushing over your ears. You can just about make out your heavy breathing. Maz eyes you for a long second, delaying their next words. Instead of saying anything they turn their back on you and walk away. The man frowns at you and points next to the van. <<include "ch_02_01 meet_03">>
"Wait there." You don't bother arguing. You have no idea what's happening and God knows //what's// going to happen. The drilling stops, followed by a //clang//. The woman switches out the front licence plate for a new one and the drilling starts again. She moves to the rear to do the same. It's cold and dark, the weak nightlights turning the concrete a sickly green. The air is thick, lining your lungs every time you try to take a calming breath and releasing in a white veil. The city sings with distant sirens, striking fear in you again, a reminder that that this is far from over. The chase is long finished but the hunt is on. To your left, all you can make out are the frustrated whispers between Maz and the tall man stooping to their height. "//He's not going to be happy//." "//I know.//" "//What should we do//?" "//I don't know.//" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_01 meet_04]]</div> </div><</nobr>>
"You're not gonna get shit done whispering," interrupts the woman, stashing the drill away. "We need to leave, like, //now//." "I know that," the man grunts. "Then let's go!" Maz claps their hands together. "And what about $mcthem?" The woman vaguely gestures at you. The man scratches the back of his head, refusing to look in your direction. The line of his jaw tightens. "...Let's take $mcthem." <<if $charisma <= 40>>Your body chills over, unable to will yourself to speak. "What!?" The woman shouts. <<else>>"What!?" You and the woman shout together.<</if>> "We can take $mcthem back to the shop. Maybe try to explain-" "No way," she interrupts. "We're gonna get chewed the fuck out for this. We're not adding a witness to the list of things gone wrong tonight." "What choice do we have?" "Kidnapping is a pretty serious felony. One that I did not sign up for." The woman's focus whips to you. "You better keep your mouth //shut.//" "There's no guarantee $mcthey won't talk." "There's no guarantee $mcthey //will// talk. C'mon, Sun-" "//Don't// use my name." He shouts, pointing a finger. "//Yeah//, Aimee, don't use //Sunny's// name." Maz adds, smiling. "Who knows what $mcthey might say." "<<cap_mcthey>> could be police." The man, Sunny, snaps back. "Or worse, a blabbermouth that wants to do the right thing." <<nobr>><div class="choices"> <div class="choice-item">[[Play it cool. "You can trust me. I won't say a word."|ch_02_01 meet_04.1][$honesty -= 1]]</div> <div class="choice-item">[[Hold your ground. "I'd rather be a blabbermouth than a thief."|ch_02_01 meet_04.2][$honesty += 1]]</div> <div class="choice-item">[[Make a snarky comment. "If you didn't steal a car, this wouldn't be happening."|ch_02_01 meet_04.3][$respect -= 1]]</div> <div class="choice-item">[[Appeal to reason. "This is enough of a mess already. Taking me would make it worse."|ch_02_01 meet_04.4][$critthink += 1]]</div> <div class="choice-item">[[Stay silent.|ch_02_01 meet_04.5][$charisma -= 1]]</div> </div><</nobr>>
"That's the problem," Sunny scowls. "I don't trust you." <<include "ch_02_01 meet_04.0">>
Maz quietly winces. "Wrong time, wrong place..." <<include "ch_02_01 meet_04.0">>
"If you weren't //in// the car, you wouldn't be here," Sunny is quick to correct and glares at Maz. A flare of anger stings the air. "No thanks to this one!" <<include "ch_02_01 meet_04.0">>
Sunny doesn't reply. From the look on his face, you have the feeling he's already made up his mind. <<include "ch_02_01 meet_04.0">>
There's nothing you could say to make this any better. <<include "ch_02_01 meet_04.0">>
The woman, Aimee, looks you over with narrow eyes. "<<cap_mcthey>> <<arent_isnt>> police. <<cap_mcthey>> <<dont_doesnt>> move like it. They normally have that clenched arsehole look going on, but this one's more... weak in the knees." "That doesn't prove anything," Sunny argues. "Pigs are everywhere these days." "Pigs?" Maz repeats. "I do not understand..." "A Benedict Arnold," Aimee adds and examines you again. She doesn't look convinced. "Y'got pretty decent office wear for a pig." "Benedict //who//?" Sunny sighs, "It means, a nark." "//Ah!//" They clap their hands together. "I get it. //Sbirro//." "You got a wire on?" Aimee eyes you closer. "Tracker? Body camera?" Maz leans forward and clears their throat. "//Hello//? Piggies? Anyone back at the sty?" Sunny grumbles, pinches the bridge of his nose, shuts his eyes, and exhales. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_01 meet_05]]</div> </div><</nobr>>
A radio crackle makes the group tense. Sunny pulls a device out of his pocket, turning up the volume for you all to hear. <span class="radio">Suspect vehicle believed to be mobile still. Last seen heading towards-</span> "We need to move. You take the car-" Sunny points to Aimee and Maz swiftly chucks her the keys. "Maz in the van with me and you-" then he turns to you, extremely conflicted on what to say next. "Get in the back." "//What?//" You bark. "Sun..." Aimee cuts in. "I'm telling you it's a bad idea." "I won't have this job jeopardized over some stupid mistake." "It will be if we take $mcthem." "It's //my// call!" He raises his voice, enough to echo through the empty lot. "If you don't like it, you can leave." Aimee bristles but doesn't argue. She dumps the tools back into the van and you hear a faint //fucking bullshit//. You stare at the open doors of the van and an expectant Sunny. "In. Now." <<if $respect >= 60>>"You are completely out of your mind if you think I am getting in there." You assert, surprisingly politely.<<elseif $honesty >= 60>>"You don't honestly believe I am going to jump into the back of that van, do you?" You ask, holding a hand out to the doors.<<elseif $charisma <= 40>>Weakness knocks at your knees, a quiver sprinting up your back. You have no idea what to say, nerves tied up in your throat and blocking any response. Oh god. You are going to die in the back of a grody van.<<else>>"You want me to get into the back of a //van?//" You swear your jaw is hanging loose. "You cannot be serious."<</if>> "We don't have a choice." "Yes, you do-" "And we //don't// have a lot of time." You're desperate now, mind rolodex-ing through any way to get out of this mess. There's enough dregs of adrenaline racing through you and that must count for something. <<nobr>><div class="choices"> <div class="choice-item">[[Get in the van. You don't want to risk pissing these guys off.|ch_02_01 meet_05.1][$friendly -= 1]]</div> <div class="choice-item">[[You'll get in, but you're not happy about it. Tell them exactly how you feel.|ch_02_01 meet_05.2][$respect -= 1]]</div> <div class="choice-item">[[Time to book it! Cya suckas!|ch_02_01 meet_05.3][$thrill += 1]]</div> <div class="choice-item">[[Desperately, you look to Maz for help.|ch_02_01 meet_05.4][$charisma -= 1]]</div> <div class="choice-item">[[No problem. You'll smooth talk your way out of this.|ch_02_01 meet_05.5][$charisma += 1]]</div> </div><</nobr>>
Honestly you're not liking your odds in any of this. Confrontation is the last thing you want to face right now. If you do what they say maybe you'll get out of this squeaky clean. "Okay, alright, okay." Cautiously, you move towards the doors with your hands raised. "I'll go." "Ah!" Maz turns elated, pressing their hands together. "Thank you, thank you." There's a sense of a relief from the others as you climb into the van. You clamber inside, knocking your knee as you go, grime smearing on your hands. Suddenly the doors shut behind you, shunting everything into an inky black. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02]]</div> </div><</nobr>>
"Fine, fine, I'll get in." You sneer. Climbing into the back of the van isn't exactly graceful. "This is ridiculous. Do you guys ever //clean// this thing?" You ask as you clamber inside, knocking your knee as you go, grime smearing on your hands. "Where am I supposed to sit!?" "I'm sure you'll figure it out," Sunny grumbles. "You owe me big time." "I'm sure you'll get your fair share of compensation." Sunny rolls his eyes and moves towards the doors. "You can write us a list of demands during the ride." As you're about to answer when the doors slam shut behind you, leaving you alone in pitch black. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02]]</div> </div><</nobr>>
With a completely blank expression, you spread your arms and open your mouth, signalling you're ready to talk this out. But instead your legs work faster than your brain, and much faster than your mouth. You //bolt//, making it about five frantic steps until a strong stubborn hand grabs you by the collar. Your whole body jerks, making an ugly //hnng// sound as your feet scramble on the ground and swing pathetically by your own scruff. "Seriously?" Sunny grunts, starting to drag you. Being shoved into the back of a van isn't exactly graceful. You protest as you bang your way inside, knocking your knees and elbows as you go, grime smearing over your clothes. Barely a second passes before the doors slam behind you, shunting everything into an inky black. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02]]</div> </div><</nobr>>
"I don't..." <<if $charisma >= 60>>You're never normally at a loss for words, your mouth running dry.<<else>>Your mouth runs dry, words dying out.<</if>> Looking between them all, you know how desperate they are. You need a way out of this //right now//. Your eyes are pleading and land on Maz's. They step towards you, a hand hovering over your shoulder before dropping it back down. "You'll be safe." Their voice is soft and low next to your ear. "It'll be quick. In and out before you know it." Great. Sounds like kind words before being sent off to the glue factory. Silently, you nod. Climbing into the back of the van isn't exactly graceful. You clamber inside, knocking your knee as you go, grime smearing on your hands. The doors shut behind you, shunting everything into an inky black. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02]]</div> </div><</nobr>>
<<if $charisma >= 60>>You never have a problem easing your way out of situations with a few charming words.<<else>>You're not exactly a pro when it comes to charming your way out of things but it's worth giving it a shot.<</if>> "Listen," you start <<if $charisma >= 60>>strong.<<else>>hesitantly.<</if>> "Let's forget this whole ordeal. I didn't see you and you didn't see me. I'm sure the police won't pick me up walking out on the streets. You have nothing to worry about." <<if $charisma >= 60>>Sunny looks over you, frowning. "You're used to winning people over, aren't you?"<<else>>Sunny tsks. "You're not good at winning people over, are you?"<</if>> You don't even get the chance to answer before he's pulling you towards the van, way more forceful than you were expecting. Being shoved into the back of a van isn't exactly graceful. You continue to plead your case, "I swear I won't say a thing!" as you bang your way inside, grime smearing over your clothes. Barely a second passes before the doors slam behind you, shunting everything into an inky black. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02]]</div> </div><</nobr>>
Somewhere outside the city. <span class="highlight">00:15 a.m.</span> <<if $m_punch is true>> The drive is nerve-wracking. Enough to simmer down your initial anger. You nurse your hand in the dark, holding up the limp weight, trying to ignore whatever puddle you seem to be sitting in. Flexing your fingers infuriates the pain, embers of heat cracking and popping. //Bad idea//. <<else>>The drive is nerve-wracking. Cold, dark, and -- for whatever reason -- wet. Your thoughts spiral. This is definitely up there as the worst evening of your life.<</if>> You've been trapped in the back of this van for God knows how long. The only thing keeping you grounded are the sounds of the road, the cars passing by and dull crunch of tarmac under the tyres. <<if $m_punch is true>>Loud voices pass through the boarded up partition. Maz trying to calm the man down.<<else>>Their voices barely pass through the boarded up partition.<</if>> You recognise Maz. //Sunny//, from what you've heard is not happy, then mentions of the woman, too. //Aimee//. The van makes a turn and halts. You and the tools jolt with the sudden brake before you feel the van reverse. Your heart pounds as the engine turns off, listening to the doors open and footsteps on gravel rounding the side of the vehicle. The back doors whip open, a yellow street lamp glow wavering around a tall silhouette. "C'mon then," Sunny huffs, turning his back as you get up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop]]</div> </div><</nobr>>
<<if $mcdrunk >= 5>>You wobble your way out,<<else>>You climb out,<</if>> tripping on a heavy toolbox, almost sending you tumbling for the second time tonight. The sky is darker, stars barely making an appearance. The night air is burnt with oil and smoke. You don't recognise this area at all. It's an industrial estate. Strips of warehouses and storage units are closed up. Just you, your new acquaintances and the annoying flicker from the street lamp are the only signs of life around here. To your right is a small chained-off plot with piled up scrap metal and a rusted car chassis sitting on bricks. In front of you stands a large rolling garage door with dents and spray painted doodles. The most phallic one also happens to be the biggest. Above sits a sign, its neon lighting out for the night. //The Coop: Auto Body Shop// You're led to the back of the building where more rolling doors are closed up. The mechanical crank makes you jump as the central door rises. Aimee pulls up in the same classic sports car you made the getaway in and glides inside, engine purr fading as the descending door hides it away. <<if $m_punch is true>>Maz strides past and get a glimpse of the dried blood smeared over their lips and nostrils. Your hand throbs in an angry reminder.<<else>>Maz slots beside you and gives you the thumbs up. //Play it cool.//<</if>> Sunny strolls over to a side door and raises his hand. //Knock, knock.// Pause. //Knock, knock, knock.// Your <<if $mcdrunk >= 5>>stomach is doing flips, turning and turning,<<else>>heart is in your throat, beating and beating,<</if>> as the door cracks open. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_01]]</div> </div><</nobr>>
In the doorway stands a new tall stranger. <<if $mcdrunk >= 5>>Yeah, you're definitely ready to puke now.<<else>>You feel like you could pass out any minute now.<</if>> Enough moonlight flaunts their strong features: a long nose to look down at you from, disapproving stare encased with dark circles and never-ending black hair tipped with red, running all the way down to their waist. Their shoulders are hunched over, body tired, clad in all black and heavy biker boots. Their eyebrow creeps up, dark eyes and stone cold features scolding the others without uttering a single word. "We had a problem," Sunny says. "I can see that." They stare at you, the glare in their eyes so cold you have to look away. <<if $m_punch is true>>"What happened to you?" They direct at Maz. Maz shakes their head without an answer, sliding past them inside. The tall stranger frowns and retreats too. Sunny follows, impatiently motioning for you to do the same. <<else>>Without another word they frown and turn back inside, Sunny following with heavy footsteps. Maz softly motions for you to follow.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[The door bangs shut.|ch_02_02 thecoop_02]]</div> </div><</nobr>>
<<if $m_punch is true>>Aimee's smile greets you. "You've got one hell of a right hook, dude." She comments from her perch on the car. Before you can answer, Maz scoffs. "Try being on the end of it." "I'm good." She smiles before her eyes roam back to you. She nods down at your shirt. "What happened to you? Did you guys get into another scuff?" <<else>>Maz smiles sharply at Aimee. "Didn't fancy racing me then?" They taunt. Aimee tsks from her perch on the car. "If you didn't have cargo, I would've smoked you-" She stops and blinks at you. "What happened to you?" <</if>> You glance down to see half of your clothes completely stained red, setting itself nicely into one of your best shirts. "Shit. Wait-" Aimee snorts. "I was wondering where my slushy went. Sorry." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_03]]</div> </div><</nobr>>
The tallest of the group is quick to yank Aimee and Maz away from you, huddling them both, and Sunny, in the middle of the workshop. "What happened? Who is that?" They ask, quiet and coarse. Sunny silently turns to Aimee and Maz, mockingly spreading his arms to give them the floor. "Don't look at me," Aimee mutters and nods at Maz. "//Hot Rod// here made sure we had a guest-" A door at the back of the shop <<if $chaseroute is 2>>bangs open.<<else>>opens.<</if>> The whole room silences, everyone stuck in an inhale. An older man walks out, pale skin and blond hair. The full beard does little to disguise his downturned lips, heavy eyebrows over hazel eyes. His clothes and hair are rumpled in a sleepy mess and creases run over the side of his face. He scratches at the peek of hairy belly showing from his ridden up shirt. <<if $chaseroute is 2>> "A //bird//!?" His yell is a thunderclap. "They deployed a freaking chopper!? What on earth were you //doing//!?" The group exchange glances. Maz eyes you for a second. The taller stranger steps forward. "Hey, Four-" "//Not now, Dilani//-" The man continues to charge through the workshop. "And I hear it from the //scanner// of all places-" "//I need to talk to you//-" "What the //hell happened//-" The man's stare snaps to you and the room seems to lose all of its oxygen. All you can do is stare back. <<else>>"You're //late.// I was expecting you over an hour ago!" The group exchange glances. Maz eyes you for a second. The taller stranger steps forward. "Hey, Four-" "//Not now, Dilani//-" The man continues to charge through the workshop and rounds the car. He swipes a hand over one of the headlights. "Why's this scratched? What on earth were you-" His stare snaps to you and the room seems to lose all of its oxygen. You stare back, watching his face grow rapidly confused. <</if>> "Who...?" <<if $m_punch is true>>He blinks at Maz and raises his voice. "What the happened to you? What the //hell// is going on!?"<<else>>He stares at the group with wide eyes and raises his voice. "What the //hell// is going on!?"<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[Maybe you should introduce yourself?|ch_02_02 thecoop_03.1][$friendly += 2]]</div> <div class="choice-item">[['"Who are you?" Ask pointedly.'|ch_02_02 thecoop_03.2][$respect -= 2]]</div> <div class="choice-item">[[Politely try to explain the situation.|ch_02_02 thecoop_03.3][$respect += 2]]</div> <div class="choice-item">[[Never mind introductions, demand that you leave now.|ch_02_02 thecoop_03.4][$friendly -= 2]]</div> <div class="choice-item">[[Stay quiet.|ch_02_02 thecoop_03.5][$charisma -= 2]]</div> </div><</nobr>>
Because that's totally what you do in this situation with a group of criminals. <<if $friendly >= 60>>As bizarre as this situation is, you're more than capable of introducing yourself.<<else>>The group looks as uncomfortable as you feel, the silence straining the air. You might as well get this over with then.<</if>> <<if $friendly >= 60>>Your smile is warm.<<else>>You settle the nerves with a breath.<</if>> "I'm-" "//No one!//" Maz's voice booms to interrupt. They're by your side in a second, warning you with a side-eye. "<<cap_mcthey>><<if $mcplural is true>>'re<<else>>'s<</if>> no one." The tired looking blond man crosses his arms, unimpressed. "//Maz...//" "A stranger in the mix up." Maz affirms, rocking on their heels. "A stranger in the mix up, how exactly?" Maz can't answer, glancing at you like you can somehow help. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_04]]</div> </div><</nobr>>
The sharpness of your tone sends everyone's heads snapping towards you, some seemingly more amused than others. The blond man crosses his arms and lets out a tired exhale. "Someone who doesn't want to deal with this right now." Maz is quick to step by your side, giving you the //what the fuck// side-eye, before saying, "<<cap_mcthey>><<re_s>> a stranger in the mix up. Nothing we can't handle." "We shouldn't have to be handling this //at all//." The man remarks. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_04]]</div> </div><</nobr>>
If you explain, you're sure at least one of these people are reasonable enough to hear you out and let you go on your way. "I'm a stranger in the mix up." You say before anyone else can comment. "Wrong place, wrong time." "How do we know you're not lying?" He asks. "You could be trying to infiltrate us." "Why would I lie about that?" Your face sets into a frown. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_04]]</div> </div><</nobr>>
Whatever this mess is, you want out of it immediately. The group is looking too awkward to even answer for you. "Never mind who I am, I want to //leave//. Right now." You state, looking into the eyes of the man. From the way he eyes you back, your exit isn't guaranteed yet. He crosses his arms and lets out a grumpy exhale. "You can leave after you tell me after how exactly you got mixed up with my colleagues here." He replies. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_04]]</div> </div><</nobr>>
The group swap glances with each other, clearly trying to get someone else to take the reins. Though the man looks far from impressed, <<if $critthink >= 10>> you seem to gather that this is probably a regular occurrence.<<else>>you can't pinpoint what he's going to say next.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_04]]</div> </div><</nobr>>
"//It's Maz's fault//!" Aimee breaks. "They were the one with the passenger in the car!" "//Hey!//" Maz hisses, clearly looking betrayed. They wave their arms in the air. "<<cap_mcthey>> needed a lift home. I thought I was doing, you know, a //good// thing-" "It's a good thing you don't get paid to think then." Sunny comments quietly. Maz glares at him before throwing an arm up to point at the tallest stranger. "Well, //Dilani// was supposed to intercept the police dispatch-" "My network went down." Dilani defends. "Sunny was supposed to contact you when I couldn't block the dispatch line!" "I //did// try to contact them." He gives Maz a pointed look. "But my calls were never answered. Probably because they had //company//." "I didn't get any calls from you. I didn't even have a phone!" Maz scoffs. "What?" Sunny now whips around to Aimee. "You were supposed to plant a burner //with// the scanner!" The group blow up into an argument, the room igniting with raised voices. You've never seen a bunch of adults turn on each other so quickly. It does nothing to settle your nerves, stomach rapidly churning. <<if $mcdrunk >= 5>>Oh shit. That joyride is catching up with you.<<elseif $faint is true>>A ringing starts in your ears and your chest feels heavy.<<else>>You have no idea what to do but watch.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 thecoop_05]]</div> </div><</nobr>>
<<if $faint is true>> The swooping light-headedness comes rolling back. The steadiness of your heartbeat slows into a stone-heavy drop and your hearing thins out into almost nothing. Your ears ring and it feels like a year to blink. The arguing escalates in the background and your shaky hand reaches out for something solid. Sunny's shoulder. He looks offended by your touch until he casts a real read of your face. "Uh," he stutters. "Are you okay?" Then louder to the room. "Hey! Guys!" Your knees buckle and the room goes black. <<elseif $mcdrunk >= 5>><<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-comments"></span> Four will remember that<</notify>><</if>><</nobr>>The drinks come back with a heated bile vengeance. Your ugly retch isn't heard through the arguing until the second time when your whole body moves with it. Your hand flies to your face too late and you puke on the concrete floor. And, consequently, the shoes of the man who just questioned you. There's silence and then there's... //silence//. You stand hunched over and stare at the mess, chunks of God knows what stuck in the gaps of his shoes. You rapidly blink away the water in your eyes. A muffled snicker sounds from somewhere. "Oh, Jesus //Christ//!" "I'll get the mop," Dilani sighs and walks away.<<set $vomit to true>> <<else>>Thankfully the man steps in before it escalates even more, raising both index fingers to his mouth and cutting through the noise with an ear-piercing whistle. "//Hey//!" He barks, echoing through the new harsh silence. "Enough! We don't have time for this." There's silence and then there's //silence//. At a loss for words you stand there, trying to put on a brave face. You're pretty sure you hear Aimee and Maz quietly bicker for a second until Dilani turns to them with a sour face. "Christ, seriously?" The man asks. He glares at the others. <</if>><<nobr>><div class="choices"> <<if $faint is true>> <div class="next-item">[[Next|ch_02_02 bathroom_faint]]</div> <<else>> <div class="next-item">[[Next|ch_02_02 bathroom]]</div> <</if>> </div><</nobr>>
It's cold. You're on the floor. It's a strain to open your eyes, but you can just about make out the cramped bathroom you're in. Your feet are propped on the edge of a toilet bowl and head resting on a folded scratchy towel. A light breeze squeezes through the small window above the sink, forgiving the overwhelming smell of oil and burnt metal. Slowly you turn your neck, eyes casting over the rest of the bathroom. It's surprisingly clean. Dried streaks swirl on the recently mopped floor under the single bulb light. A razor sharp lemon disinfectant burns in your nostrils and behind your tongue. Even the small plant in the corner looks relatively happy. Dilani is crouched beside you, attention glued to their square faced watch. You groan and sit up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_faint_01]]</div> </div><</nobr>>
"Hold on," Dilani insists, still focused on the watch. "You need to come up slowly." "What happened?" "You fainted." She replies, checking the time again. "Any longer and I would've had to call an ambulance. Do you have low blood sugar?" "No. I don't know," you say, still feeling out of yourself. Your legs are like rocks as you shift them off the toilet. "How did you even get me in here-" "Eaten today?" "Yes. Can I-" "Here." She holds out a cup of water. You stare at it, not keen. She rolls her eyes. "We're not like that." "How do I know?" You frown. "Your friends were fine with the kidnapping." "Fine." She leaves the cup next to you on the floor and stands. "But you need it. Surprised you made it all the way here without passing out." Dilani is a tree from your view down here, light splicing between the gaps of hair. They look down their nose at you and hold out a hand to help you up. Though they don't bother to hide how reluctant they are to do so. <<nobr>><div class="choices"> <div class="choice-item">[[Take their hand. You need the help.|ch_02_02 bathroom_faint_01.1][$respect += 1]]</div> <div class="choice-item">[[Don't take their hand. You can handle yourself fine.|ch_02_02 bathroom_faint_01.2][$respect -= 1]]</div> </div><</nobr>>
Your tired arm reaches out and they pull you up, directing you to sit on the edge of the toilet lid. "Four has kindly left you clothing." Dilani nods to the folded t-shirt behind her. You can see a faded print on the front, David Grohl or Jesus you're not sure. "Aimee apologises for the mess on your shirt." "Four?" "The blond one." "Ah. Right." You nod. "Tell him thanks." "Sure," Dilani replies, voice wooden. She seems to look around the room for something. You can hear the faint voices of the others somewhere else in the building. Unhappy voices. Dilani pushes away from the counter, backing into the door way. "Get dressed. We'll be in the workshop." She says. You nod, but Dilani already has her back to you as she closes the door. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom]]</div> </div><</nobr>>
You take a look at their hand but ignore the offer. You wobble up to your feet, only finding all your strength isn't there yet. "Just take my hand." Dilani says, her voice wooden. "I don't need your help." "Yeah, it really looks like it." You shoot her a glare as you stagger. Your butt hits the edge of the toilet seat and you fall back on it. Dilani doesn't seem to care, leaning back on the sink counter. "Four's left you a shirt." She nods to the folded t-shirt behind her. You can see a faded print on the front, David Grohl or Jesus you're not sure. "Four?" "The blond one." "Ah. Right." You nod. "Well, thank you, I guess." Dilani hums, looking around the room for something. You can hear the faint voices of the others somewhere else in the building. Unhappy voices. Dilani pushes away from the counter, backing into the door way. "Get dressed. We'll be in the workshop." She says, already walking away. You groan as she closes the door. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom]]</div> </div><</nobr>>
<<nobr>><<if $vomit is true and $m_punch is true>><<set $ach_doublewhammy to true>><<set $ach_counter += 1>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Double Whammy<</notify>><</if>><</if>><</nobr>> Minutes later you're <<if $vomit is true>>swaying in front of<<else>>hunched over<</if>> a sink in a cramped bathroom. It's surprisingly clean. Dried streaks swirl on the counter under the single bulb light. Razor sharp lemon disinfectant sits next to the recently bleached toilet. Even the small plant in the corner looks relatively happy. At least in here you are alone. A bubble for your silent thoughts. <<if $friendly <= 40>> You wonder how long you can hide in here before someone comes looking for you.<<else>>You wonder if anyone is going to come check on you.<</if>> <<if $vomit is true>>Cold water runs between your fingers, <<if $m_punch is true>>threads of red running from your sore knuckles.<<else>>leftover vomit and grime running away from your palms.<</if>> The soap smells of antiseptic, <<if $m_punch is true>>harsh against your split skin and making you wince.<<else>>sharp in your nostrils and throat, enough to make you feel queasy all over again.<</if>><<else>>Cold water runs between your fingers, <<if $m_punch is true>>threads of red running from your sore knuckles.<<else>>sweat and grime running away from your palms.<</if>> The soap smells of antiseptic, <<if $m_punch is true>> harsh against your split skin and making you wince.<<else>>sharp in your nostrils and throat.<</if>><</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_01]]</div> </div><</nobr>>
You're tired. You're so tired. It makes you reel, your hands falling to the basin before you stare at yourself in the mirror. You're filled with pity, fighting to come to terms with the last hour. <<if $vomit is true>> It's one thing to get mixed up in whatever this is but it's another to puke on yourself in front of a bunch of strangers.<<else>>You still can't believe how you got mixed up in all of this.<</if>> Stumbling across a group of criminals wasn't exactly on your bucket list. You need to get out of here. A light breeze squeezes through a small window and forgives the overwhelming smell of oil and burnt metal outside. It gives you a bad idea. A really good bad idea. <<nobr>><div class="choices"> <div class="choice-item">[[Let's do it. Let's climb out that window.|ch_02_02 bathroom_01.1][$thrill += 1; $windowescape to true]]</div> <div class="choice-item">[[Don't be absurd! You can't climb out of a window!|ch_02_02 bathroom_01.2][$thrill -= 1]]</div> <div class="choice-item">[[Just sit here and dream of your escape instead.|ch_02_02 bathroom_01.3]]</div> </div><</nobr>>
If you're going to get caught up in something as ridiculous as a car chase, you might as well continue this circus act and climb out of a damn window. You hold your breath with your ear to the door, listening for movement outside but hear nothing. <<if $thrill <= 40>>Carefully, you haul yourself onto the counter and slowly push open the window frame.<<else>>You haul yourself onto the counter and shove open the window frame.<</if>> Despite your efforts, it only budges a few extra inches. //Shit//. The night air has never tasted this good. <<include "ch_02_02 bathroom_01.4">>
It's stupid enough that you got caught up in a car chase, but trying to climb out of a window would be the red nose cherry on top of this clown cake. The breeze outside picks up and rattles the window frame as if to mock you. <<include "ch_02_02 bathroom_01.4">>
Sweet escape. Imagine that. You'd hit the ground running and never look back. When you finally made it home, you'd surrender to your sweet bed sheets and everything would go back to normal! You stretch up on your tip-toes. The cold breeze washes over your head and drips down your shoulders. Night air has never felt so good. <<include "ch_02_02 bathroom_01.4">>
<<nobr>><div class="choices"> <<if $m_punch is true>> <div class="next-item">[[Someone bangs on the door.|ch_02_02 bathroom_sunny]]</div> <<elseif $barstrange is "a" or $vomit is true>> <div class="next-item">[[Someone knocks on the door.|ch_02_02 bathroom_aimee]]</div> <<else>> <div class="next-item">[[Someone knocks on the door.|ch_02_02 bathroom_maz]]</div> <</if>> </div><</nobr>>
You freeze. "You decent?" Sunny's voice is muffled. "Yeah, just, one second-" <<if $windowescape is true>>The floor shakes as you jump down and the bottle of soap clatters to the floor. You fumble to put it back in place before unlocking the door.<<else>>The faucet squeaks as you turn it off. Quickly you dry off your hands before rushing to unlock the door.<</if>> Sunny stands with his arms crossed, <<if $windowescape is true>>his gaze swinging to the open window and back. He makes a face but doesn't bother saying anything about it.<<else>>that moody expression of his still plastered on his face.<</if>> "Here." Sunny holds out a t-shirt. You hesitate but he pushes it into your hands. "Uh, thank you?" You stare down at it. The fabric's worn and soft, and the faded print of David Grohl is starting to look like Jesus. "It's Four's." Sunny exhales, refusing to make eye-contact. The space above your shoulder seems to interest him more. "Four's?" You ask. <<if $vomit is true>>"The big guy you chundered on."<<else>>"The big guy."<</if>> "Right." <<if $vomit is true>>You nod, embarrassed.<<else>>You nod.<</if>> "...Thanks." Sunny folds his arms and leans into the door frame, eyes roaming down to your hands. The pain is growing, still flaring with an angry red. It's hard to move your fingers at all. Sunny isn't oblivious to your wince. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_sunny_01]]</div> </div><</nobr>>
"Hope it was worth it." He says lowly. <<if $respect <= 40>> The comment makes you tick. You've had enough of the attitude. "Yeah, it was, actually," you say with a hard edge. You taunt further. "After tonight I think it was //least// I could do." <<elseif $honesty >= 60>>Even with your busted hand, part of you is glad you did it. "It was," you say honestly. "Considering the night I've had I'd say it was //very// worth." <<else>>You frown at him. With your busted hand, you don't know if you're glad you did it or not.<</if>> You can hear the faint voices of the others somewhere else in the building. Unhappy voices. Sunny barges past you, reaching for the small cabinet above the toilet and pulls out a mesh bag. A first aid kit. He leans in close, face set with a hard stare. He shoves the first aid kit into your hands. "Don't touch Maz again." His voice is sharp and quiet. A threat. Something unexpected, heat and anger, shatters your chest but you are unable to summon the weapons to defend yourself except for a quiet, "//Fuck you//." Sunny restrains from replying. He pulls away and boulders past you, slamming the door on his way out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom]]</div> </div><</nobr>>
"Hey, hey!" Aimee hollers through the door. "You alright in there?" "Yeah, just, one second-" <<if $windowescape is true>>The floor shakes as you jump down from the counter. The bottle of soap clatters to the floor and you rush to put it back in place before opening the door.<<else>>The faucet squeaks as you turn it off. Quickly you dry off your hands before rushing to open the door.<</if>> Aimee bounces on her heels in the door way, hands clasped behind her back. <<if $vomit is true>> "Wanted to check you hadn't puked again or anything. Well, I was told to check."<<else>>"Wanted to see if you're okay. Well, I was told to see if you're okay."<</if>> She huffs smiling. "And to give you this." She hands over a t-shirt. The fabric's worn and soft, and the faded print of David Grohl is starting to look like Jesus. "Oh, thank you." You say, staring down at it. "You can thank Four." She points to the door. "His shit is lying around everywhere." "Four?" "Big dude." Aimee holds her hand way above her head. "Like a sad Santa Claus." "Oh. Right." You're not sure whether it's appropriate to laugh or not. "Well, thanks again I guess." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_aimee_01]]</div> </div><</nobr>>
Aimee clasps her hands behind her back, leaning into the door frame. She makes no effort to conceal her stare on you, eyes travelling down to your stained shirt. <<if $vomit is true>> "You blew some chunks in there, huh?" She laughs. <<if $respect >= 60>>Embarrassment doesn't even begin to cover it. You're not used to losing yourself like that.<<else>>The fact that she's laughing at all puts you on edge.<</if>> "Not the first time it's happened. Trust and believe." She goes on, "Though you'll probably have to apologise to Four. D too." She points with her thumb over her shoulder and clicks her tongue. "They're scrubbin' away as we speak." //Great//. <<else>>"Sorry about the slushie, again." Aimee laughs. "I can't promise it won't happen again." "It's fine." You strain. "Don't worry about it." You weren't planning a trip to the laundrette this week but life comes at you fast, cold and syrup-y. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_aimee_02]]</div> </div><</nobr>>
You can hear the faint voices of the others somewhere else in the building. Unhappy voices. Aimee pulls the door closed to block them out. <<if $barstranger is "a">> "We should talk about it." You say. "Right?" "About..?" "The bar. That <<if $respect >= 60>>mess<<else>>shit<</if>> you pulled." You whisper, unable to keep the emotion out of it. "I thought you we were actually talking." "We //were// talking." "You were //working// me." "Oh, come on." She laughs weakly. "Are you upset?" You stare around the room, face hot. "I don't know." //Yes.// "I was on a job. It was all, y'know-" She waves her hands up in the air and whistles out the side of her mouth. "Dust. Bullshit. Nothing. I did what I needed to do and that's that." <<if $personal_inv.has('Oro Nuevo bottle top')>> You pull out the Oro Nuevo bottle top. "And //this?// Is this just bullshit?" "That was just..." She shakes her head, like she's getting rid of the memory. "You're angry, I know. It's not my fault you're in the shit mix right now." <<else>>You shake your head and lean on the sink. You don't know what to say. "You're angry, I know. Not my fault you're in the shit mix right now." <</if>> "Well, it kind of is." "For some reason, Maz had to go play Good Samaritan." She frowns. "You got in the car-" "Don't put the car thing on me. I needed help." You cut in. <<if $respect <= 40>>"You were the one working me at the bar. You don't give a shit about that?"<<elseif $friendly <= 40>>"You were the one working me at the bar." You stare at the floor between your shoes before glancing up at her. "That doesn't bother you? Not even a little bit?"<<else>>"You were the one working me at the bar. That doesn't bother you?"<</if>> "Well, it's not normal for me to see people again after the fact." Her lips screw to the side. "This is all... new." <<else>>"They played me good. Maz." You say, laughing painfully like I-can't-believe-myself. "You both did." "We didn't play you-" "Please spare me the lie." You cut in. "I think I've had my fair share of it tonight." "It's part of the job," she defends. "Right. Sure. But, I thought they were actually talking to me." You continue. "Like, a regular human being." "You need to relax. There's a lot happening with this. It's complicated-" "//Complicated?// Oh! Great, yeah, that explains everything." You throw your hands in the air. "Thank God for //complicated.//" "It's not my fault you're in the shit mix now. You got in that car-" "//Don't// put the car thing on me. I needed help." You cut in. <<if $respect <= 40>>"Maz was working me. You don't give a shit about that?"<<elseif $friendly <= 40>>"I thought they were really talking to me." You stare at the floor between your shoes. "That doesn't bother you? Not even a little bit?"<<else>>"Still, Maz was working me." You frown. "That doesn't bother you?"<</if>> <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_aimee_03]]</div> </div><</nobr>>
This is not something you're going to resolve in a bathroom. Water drips from the faucet, counting the long seconds. Aimee stares, a look in her eye that says she doesn't want to continue whatever this is. "Are we done with the dramatics now?" She asks. You frown. "I guess." "Good." <<if $windowescape is true>>Shes moves to leave but stops just as she's about to close the door. "Oh, and by the way..." She tips her chin up to the window. "You can pop that thing out of the frame if you //really// try." She grins, chin tipped toward the window. "Though, I must warn you, you will fall into a junk dump." <<if $charisma <= 40>> "I..." You gawk. "I didn't try to, uh, I mean I wasn't //going// to-" "It's alright. No one's going to care." She holds in a laugh and retreats to the door. "I'll let you get dressed. Or not, whatever. Up to you." <<elseif $friendly <= 40>>"I think I'll save that adventure for another night then," you reply dryly. "Hah! I don't think you wanna get skewered by scrap metal. Would be one hell of a tetanus shot." She cracks up and retreats to the door. "I'll let you get dressed. Or not, whatever. Up to you." <<else>>"I was hoping you wouldn't notice," you wince. "Unfortunately for you, I have an eye for these things." She half-smiles, amused at the idea, and retreats to the door. "I'll let you get dressed. Or not, whatever. Up to you."<</if>> <<else>>"I'll let you get dressed." She retreats to the door. "Or not, whatever. Up to you." <</if>> "Uh, thanks-" The door slams shut behind her. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom]]</div> </div><</nobr>>
"Hey? Are you good in there?" You can hear Maz pressed up against the door, voice muffled. "Do you need anything?" "Yeah, no, I'm good. Just, one second-" <<if $windowescape is true>>The floor shakes as you jump down from the counter. The bottle of soap clatters to the floor and you rush to put it back in place before opening the door.<<else>>The faucet squeaks as you turn it off. Quickly you dry off your hands before rushing to open the door.<</if>> "Hey." Maz puts on a smile and holds out a t-shirt. "I brought you something." The fabric's worn and soft, and the faded print of David Grohl is starting to look like Jesus. "Oh, thank you." You nod, staring down at it. "No problem." They grin. They hold up a hand to their mouth and whisper, "I stole it from Four's locker." You blink at them. "Four?" "Ah! Yeah, that's our boss." Maz perks up. "Don't worry, he won't mind." "Are you sure?" "Positive." "Right." You nod. Putting on a stranger's shirt isn't ideal but you're dry of options. "Thank you." "No problem." Maz smiles absently, rolling their wrist in their hand. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_maz_01]]</div> </div><</nobr>>
"So..." Maz strolls further into the bathroom. They lean back against the sink with both hands. <<if $windowescape is true>>"See you tried to get out of here already."<<else>>"Figured you would have tried to escape by now."<</if>> There's amusement in their voice. "How are you doing?" "Apart from the kidnapping and pursuit?" You ask with vim. "Yeeaahh..." Maz puts a hand through their hair, leaving it sticking up in all directions. "Apart from that." <<if $friendly <= 40>> "I'm fine," you say, not up for saying much else. "Tired." Always a good excuse. "Mhm." Maz hums, the side of their mouth pushing up. "And how are you really doing?" "What is it to you?" "Only asking." Maz doesn't push. <<else>>"I'm alright." You twist the t-shirt between your hands. "Not dead, I guess." "Not dead is good." Maz nods slowly. <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_maz_02]]</div> </div><</nobr>>
Faint voices of the others spark from somewhere else in the building. Unhappy voices. Maz pays no attention to it, closing the door a fraction to muffle the sound out. <<if $barstranger is "m">> "We should talk about it." You say, looking to the door. "Right?" "Talk about it?" Maz tilts their head, not following. "The bar. That <<if $respect >= 60>>mess<<else>>shit<</if>> you pulled." You whisper, unable to keep emotion out of it. "I thought you were actually talking to me." "I was talking to you." They defend. "I liked talking to you." You have no idea why they look so taken aback for. "I also happened to be on a job." <<if $respect <= 40>>You scoff and shake your head. "You were working me. That's it."<<elseif $friendly <= 40>>You look at the floor between your shoes. "You were working me. That's the problem."<<else>>You frown. "You were working me. That's the problem."<</if>> "It's my job. Plus, I wouldn't say //working//-" "Then what? Playing? Preying? //Taking advantage?//" You ramble on. "I was alone, and obviously not in a good space. That's an obvious target." "It's complicated." They look away for a second. "There's uh, how you say... moving parts." "So -- what? Is that a yes?" Maz keeps their eyes trained on the flaking paint of the bathroom cabinet. When they rest their eyes on you again, it's the same bright spring green. "I still liked talking to you." <<else>>"She played me good. Aimee." You say, laughing painfully in a I-can't-believe-myself way. "You both did." Maz toes the floor with their boot, looking almost ashamed. "I thought she was actually talking to me." You continue. "Like, y'know, regular people do." "It's complicated." Maz frowns. "There's, uh, how you say... moving parts." "You offered me a ride home in a stolen car." You throw your hands up, unbelieving. "Do you realise how insane that is? Even //without// the police chase." Maz keeps their eyes trained on the flaking paint of the bathroom cabinet. "I admit it's one of my, uh, poorer blunders." They half-laugh to themselves, stopping when you glare at them. "Okay, sorry. That's not funny." <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 bathroom_maz_03]]</div> </div><</nobr>>
Water drips from the faucet, counting the passing seconds as beads of water collect in the basin. Maz can't look you in the eye, tipping their gaze up to the ceiling. They head for the door. Instead of walking out, they spin to face you. "Listen," Maz keeps their voice low. You're close enough to examine the shadow of their eyelashes. "You have nothing to worry about, okay?" That doesn't exactly fill you with confidence, letting loose a disbelieving noise of acknowledgement instead. It isn't the answer Maz was looking for, stepping back to the door with a frown. "If you need anything else, I'll be out here." You nod, relieved as the door closes. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom]]</div> </div><</nobr>>
It takes a few minutes to get yourself together. In your new shirt, you find the workshop is empty. It's dark but you can make out murals spread over every inch of the walls, meandering shapes and figures, colour raining from the high ceilings. At a glance it looks more like a studio than a garage. Someone has obviously taken their time with it. Cars dot the open space. Old and new. The one to your right radiates with a lime green and checkered decals. Others are dismantled and mounted on lifts, the workings of the underbelly exposed and in bits. A small table sits between the bays with an abandoned deck of cards and bottle caps. Various tools, paints, and pieces of scrap are laid out on benches and counters, stacks of tyres and other junk stacked in the corners. A light flickers near the entrance and a shadow glides by. Quietly, you cross the room and try the large door you came through. The handle rattles but doesn't budge. //Shit.// Locked. Raised voices are muffled behind you, and it's probably a bad idea to follow them, but it's not like you have many options. You're led to the back of the workshop and only one door has light seeping underneath. The wood is scratched, old blue paint hanging on, labelled //kitchen//. You push it open and the voices turn full volume. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_00]]</div> </div><</nobr>>
"//-the <b>hell</b> were you thinking!?//" "//We were strapped for time-//" "-//and ideas//-" "//I made a call-//" "//-fucking stupid!//" The door squeaks and everyone freezes, stares swinging over to you. "There you are." Aimee chimes lightly, almost relieved. "Took your sweet time." "I can leave-" "No, //please// join us." She gestures to a worn plastic chair tucked under a table. "It's the //epitome// of welcome in here." The stares don't shake off as you walk into the room and take a seat. Dilani frowns Aimee's way, who simply shrugs back. There's a small kitchenette set up in the far corner, some shoddy sofas facing a TV set, and a dining table. A large noticeboard hangs by itself on the empty wall, takeaway vouchers and an advertisement for window washing tacked on. Sunny picks at dried paint on his fingers, leaning against a counter and keeping his unamused stare trained to the floor. Aimee absently scrolls through her phone on the sofa. Maz has their face buried in the fridge and mutters to themselves. Dilani paces the length of an old pool table at the center of the room, heavy steps ticking like an impatient clock. <<if $vomit is true>>You're thankful the nausea has eased, though you're paying the price with the sour taste behind your tongue.<<else>>At least her boots are nicer to listen to than bickering.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_01]]</div> </div><</nobr>>
Minutes go by. Long ones. "D, you're giving me a headache." Aimee groans, dropping her phone to the couch. She watches Dilani continue to pace. "Chill out, would you?" Dilani's rigid walk halts. "How am I supposed to 'chill' with-" They glance at you and clear their throat. They continue with a whisper, "//<<cap_mcthey>> shouldn't even be in the room.//" "<<cap_mcthey>><<re_s>> a person, D. Not a feral animal." "You know what I meant." "You're freaking out." "I'm //not// freaking out." They're quick to reply, voice hard. "You are!" "Guys!" Maz cuts in, making a face like they didn't want to. "Can we not?" Dilani mumbles something to herself and fights with the strand of hair not staying behind their ear. Sunny still hasn't looked up since you've entered the room. "Four'll be back in a minute." Aimee assures and goes back to her phone. "He can sort this all out, so quit it with the pacing." "What would you prefer I do?" Dilani sneers at her. "Geez, I don't know." Aimee feigns pondering, tapping her finger on her chin. "...How hard would it be for you to tap dance in those things?" Dilani's nostrils flare, their mouth open and ready to answer until they decide against it. They trudge away and park themselves into the chair opposite you; arms crossed and their leg impatiently bouncing under the table instead. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_02]]</div> </div><</nobr>>
<<if $m_punch is true>>Maz emerges from the fridge with a pack of frozen peas. They grab a spare cloth on the kitchen counter before collapsing into the sofa next to Aimee. They groan quietly, placing the makeshift cold press onto their face. <<include "ch_02_02 backroom_03">> <<else>>Maz emerges from the fridge with a water bottle in hand before walking over to the table and holding it out for you with a smile. <<if $vomit is true>>"For the nausea." They offer.<<elseif $faint is true>>"You should drink something." They say.<<else>>"For the nerves." They offer.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[Take the water bottle with a thanks.|ch_02_02 backroom_02.1][$friendly += 1]]</div> <div class="choice-item">[[Take the water bottle without saying anything.|ch_02_02 backroom_02.2][$friendly -= 1]]</div> <div class="choice-item">[[Jokingly ask if there's anything stronger.|ch_02_02 backroom_02.3][$charisma += 1]]</div> <div class="choice-item">[[Don't take the water bottle.|ch_02_02 backroom_02.4][$friendly -= 3]]</div> </div><</nobr>> <</if>>
With a weak smile in return you accept the water. "Thanks," you mumble and crack it open. It's just as cold down your throat as it is in your hand, nice and refreshing. Maz nods and settles into the seat beside you with a satisfied smile. <<include "ch_02_02 backroom_03">>
Without a word you accept the water and take a much needed chug. It's just as cold down your throat as it is in your hand, nice and refreshing. Max's hands flex, looking anywhere else but you as they sit in the seat beside you. It creaks with as much awkwardness in the quiet room. <<include "ch_02_02 backroom_03">>
The side of your mouth twitches up, not a smile but not a frown either. "Think I'm gonna need something stronger." You murmur. <<if $vomit is true>>"I don't think bossman will appreciate you puking on his floor again." Maz laughs,<<else>>"Afraid the bar is all closed up tonight." Maz winks,<</if>> setting the water bottle down in front of you. <<include "ch_02_02 backroom_03">>
You barely spare a glance at Maz before murmuring, "No thanks." "You'll feel better for it." Maz teases, dangling the bottle in front of your face. You look at Maz and then to the bottle. You're not in the mood for whatever this is, turning in your seat to look away from them. It creaks with as much awkwardness in the uncomfortable silence of the room. The water bottle is set down in front of you before Maz joins Aimee on the sofa, pushing her legs out of the way to make space. <<include "ch_02_02 backroom_03">>
The door swings open, everyone's attention drawn to Four filling the doorway. His <<if $vomit is true>>sick soaked shoes have been swapped out for a pair of beaten up rubbery sliders.<<else>>expression falls on everyone except you, still unimpressed.<</if>> "Give us a minute, would you?" He directs to Maz and Aimee. Silently the pair head for the door, <<if $m_punch is true>>Maz still nursing their nose on the way out.<<elseif $bar_stranger is "m">>Maz firing a wink at you over their shoulder on the way out.<<else>>Aimee smiling faintly at you over her shoulder on the way out.<</if>> <<if $barstranger is "a">> "Oh! Wait a second." Maz spins on their heel, patting down their pockets as they walk straight to you. "I almost forgot..." They pull out your wallet and phone, your //stolen// wallet and phone, and place them on the table. "No hard feelings, yeah?" Maz looks more amused than anything, <<if $m_punch is true>>even behind the frozen packet.<<else>>dimples appearing.<</if>> "Just business." Finally the pair leave the room, Aimee making faces at the back of Maz's head as she follows them out. <<else>>Four holds out an arm to block them leaving and clears his throat. Twice. "//Oh//!" Aimee exclaims, maybe a bit too loudly. "Silly me, I must've forgot." She roots the pockets of her jacket, only to pull out your wallet and set it on the table. Your //stolen// wallet. When she turns to go again, Four simply shakes his head. Aimee mutters something under her breath and returns to you, quickly pulling out your phone and placing it on the table too. Finally the pair leave the room, Maz smothering their laugh as they follow Aimee out. <</if>><<nobr>><div class="choices"> <div class="next-item"><<link "Next" "ch_02_02 backroom_04">> <<pickup $personal_inv "Wallet" 1 "Phone" 1>> <</link>></div> </div><</nobr>>
Four joins you at the table, taking the seat next to Dilani. You rummage through your wallet, <<if $money >= 60>>making sure all the cash is still in there. Not that you had much anyway.<<else>>making sure your belongings are still in there.<</if>> Four casts a long thoughtful look at you. He is a soft contrast to Dilani but it isn't enough to put you at ease. It doesn't help that Sunny's stare is burning all over your back either. "Don't worry, everything's in there," says Four. You scoff. "I should hope so." Four sighs and rests his hands on the table. He swaps a glance with Sunny across the room, and then Dilani, silently exchanging thoughts. Then he asks, "How much?" You blink and look to Dilani and Sunny, receiving blank faces. "How much what?" You ask back. "To keep you quiet. How much will it cost me?" "Four..." Dilani warns quietly beside him. "I don't think we should." Four ignores them, looking directly at you. The room swells nervously, the fridge humming in the corner and the counter creaking as Sunny shifts his weight. You can still hear the faint shuffle of Dilani's leg jiggling under the table. You were wrong before - this is silence. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_05]]</div> </div><</nobr>>
"Look, obviously you don't want to be here," Four continues. "And neither do I. But, by the lack of grace of my crew and God knows why else, you //are// here. You've seen things and, having seen those things, it's going to cost me." Dilani catches Sunny's eyes from across the room, exchanging something just from the twitch of their eyebrows. "I wouldn't say lack of grace..." Sunny quietly pipes in. Four pulls a brown envelope from his pocket and sets it onto the table. It's not sealed, enough for you to see a neat stack of bank notes inside. Bells ring in your head, joyous or a warning you're not sure. Just staring at the money is making you sweat. Sunny tuts from his corner. "You never seen a bribe before?" "No, I-" You glance around the room. "Why?" "We don't want any trouble, just silence." Four explains and taps the envelope. "We didn't see you and you didn't see us." All eyes are on you, tense bodies waiting to breathe again. You look down at the envelope, flat crisp notes packed inside and waiting. A whole grand to keep quiet... <<nobr>><div class="choices"> <div class="choice-item">[[Don't take the bribe. You're not interested in taking their money.|ch_02_02 backroom_05.1][$money -= 3]]</div> <div class="choice-item">[[Don't take the bribe. You just want to get out of here.|ch_02_02 backroom_05.2][$thrill -= 3; $money -= 3]]</div> <div class="choice-item">[[Take the bribe. You're happy to stay quiet about all this.|ch_02_02 backroom_05.3][$bribe to true; $cash += 1000; $honesty -= 3; $money += 3]]</div> <div class="choice-item">[[Take the bribe. Sooner you can leave, the better.|ch_02_02 backroom_05.4][$bribe to true; $cash += 1000; $thrill -= 3; $money += 3]]</div> <div class="choice-item">[[Try to negotiate for more. That was a pretty lavish car they boosted.|ch_02_02 backroom_05.5][$bribe to true; $charisma += 1; $money += 3]]</div> </div><</nobr>>
"I'm not interested in money," you say. "Especially from you." Dilani crosses her arms, eyebrow raised in judgement. It takes a moment before Four speaks again. "From a criminal, you mean." He relays calmly. "I didn't say that." "No, it's fine. I get it -- it's dirty money." Four leans back in his chair, sliding the envelope off the table and handing it to Dilani. "Why trust us, right? The //criminals.// Very scary stuff." <<if $respect <= 40>>"Don't mock me."<<else>>"Are you mocking me?"<</if>> You narrow your eyes, starting to get pissed off. "You have no idea what we do," he defends. "I have a vague idea." "Or what our intentions are." "Probably not great ones." "Well, that depends on your perspective." He frowns. "But, I know you don't need that explained to you." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06]]</div> </div><</nobr>>
"I don't want money. I won't say a word, I swear," you plead. "I just want to go home." "Jeez," Sunny scoffs. "Hard bargain." Dilani shushes him with a glare, silently relieved. "That's not a problem." Four is just as eased, though slightly surprised. He takes the envelope off the table and stuffs it back in his pocket. "We can do that." You nod with your own relief. It's hard to believe, but at this point you have to. All you want is to get the hell out of here. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06]]</div> </div><</nobr>>
The bribe is too tempting. For a moment you think this must be a joke and any second it's going to get snatched away from you. That moment doesn't come. "I can stay quiet." You break your attention away from the envelope to look at the others. "Good," is all Four says. "That works for us." Dilani and Sunny seem less confident but nod approvingly. Four pushes the envelope across the table. You take the money. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06]]</div> </div><</nobr>>
Slowly your hand reaches over the table and settles on the envelope. For a moment you think this could be a joke and any second it's going to get snatched away from you. That moment doesn't come. You can't believe what you're holding in your hand, fingers stroking over the stack of notes. "I want to go home." You say, finally breaking your distracted attention away from the money to look at the others. "I can stay quiet, I just... need to go home." Four nods, looking pleased. Dilani and Sunny seem less confident but nod approvingly. "Works for me." Four says. "We can get you home no problem." You nod with your own relief. If taking a bribe gets you the hell out of here, then that's what you'll do. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06]]</div> </div><</nobr>>
Your hands settles on the table, your finger tapping to stall for thought. You need to be smart about this. <<if $critthink >= 10>> You're smart. You know how to apply the pressure when needed. If they're smart too, they'll make sure to keep you happy. "I don't know, with only a grand in my pocket who //knows// what might slip out in conversation," you muse, staring between Dilani and Four. "You're joking." Dilani glares and leans forward. "This is all we can afford." "Those cars suggest otherwise." You cock your head towards the workshop floor. "It must cost you a lot to run a place like this. Especially outside of business hours." That is enough to send Dilani quiet. Sunny shifts against the counter, gaze locked with yours and not giving anything away. The silence is enough of an answer. "How much?" Four demands. Dilani sits up. "Four-" "Double." You say, smiling. "And I'll be as quiet as a dormouse." Without a word Four stands up, his chair scraping harshly against the floor and through the quiet. Several minutes go by after he leaves the room, leaving you to burn under Dilani's watchful, but mostly annoyed, stare. You're smug of course, letting your fingers tap away on the table until Four walks through the door again. "Double." He confirms, stuffing the envelope with more cash and dropping it back to the table. You smile and take the money. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06][$cash += 2000]]</div> </div><</nobr>> <<elseif $charisma >= 60>> You know how to lean into your charm. You might as well get something more out of it. "You don't want any attention on this, I get it," you say carefully. "But, I'm not sure just a grand would be able to make up for the emotional distress you're putting me under." Dilani's eyebrow inches up, unamused. "Maybe I'll have to seek professional help. That can be expensive." Sunny scoffs. "Emotional distress? Seriously?" "Who knows what I could say," you continue easily. "I understand that shrinks break confidentiality when there's a crime involved." That is enough to send the room quiet. Sunny shifts against the counter, gaze locked with yours and not giving anything away. Dilani frowns at the floor. The silence is enough of an answer. "How much?" Four demands. Dilani sits up. "Four-" "Double." You nod. "That should more than cover it." Without a word Four stands up, his chair scraping harshly against the floor and through the quiet. Several minutes go by after he leaves the room, leaving you to burn under Dilani's watchful, but mostly annoyed, stare. You're smug of course, letting your fingers tap away on the table until Four walks through the door again. "Double." He confirms, stuffing the envelope with more cash and dropping it back to the table. You take the money. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06][$cash += 2000]]</div> </div><</nobr>> <<else>>"I don't think a grand is enough," you try. "Do you?" "You're kidding." Sunny scoffs and shifts his weight against the counter. "A grand is plenty. //Zero// is plenty, but you're lucky Four is generous enough to give you anything." That is enough to send you quiet, Dilani's burning stare setting your neck alight. Seems your negotiation didn't go to plan. "A grand is what we're offering," Four reiterates and pushes the envelope across the table. "Take it or leave it." You stare at the envelope, contemplating whether to say more. You don't push it and take the money. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_06][$cash += 1000]]</div> </div><</nobr>> <</if>>
<<if $respect <= 40>> "Now what?" You spitefully pose to the room. Dilani silently inspects you with unimpressed narrow eyes. She turns to Four and waits, anticipating instructions. <<elseif $charisma >= 60>>"Now what?" You arrogantly pose to the room. "Anything else?" Dilani silently inspects you with unimpressed narrow eyes. She turns to Four and waits, anticipating instructions. <<else>>"...Now what?" You pose to the room. Dilani silently examines you with narrow eyes. She turns to Four and waits, anticipating instructions. <</if>> "That's it." Four sounds jaded, and stands up from the table. "We're done." "...That's it?" "Why?" Sunny sneers. "You need something else?" "No. No, I just thought, maybe, there'd be something else." Something threatening. <<if $charisma >= 60>>"Interrogation. Tie me up. Smash my skull in with a rock. Y'know, movie shit." You joke.<<else>>"Something different..."<</if>> Four stares at you, hands in his pockets. For a long awkward second you feel as if you're laid out on the table, under a spotlight ready for dissection. "We're not like that," he says. "Cruelty would get us nowhere." "But the kidnapping, that was fine?" There's challenge to your tone. Dilani glares at you. "An oversight in the plans." Four laughs, surprising to you and himself. "Clearly I didn't clarify we //shouldn't// be picking up strangers. And, right now, I'd prefer to settle on how we're getting you back to wherever you came from." "Home. Preferably." You add. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_02 backroom_07]]</div> </div><</nobr>>
Sunny and Dilani silently exchange glances, seemingly not fond of the idea. That doesn't bode well for you. Four deflates with an exhale. "No volunteers?" Four tries. Sunny and Dilani exchange glances. Again. "Seriously?" "Can't we just call an uber or something?" Sunny suggests, clearly on edge. "No. We don't need any more activity at this address tonight." Dilani hums in agreement. "Best to do it ourselves. No ripples." "Was that you volunteering?" Sunny teases. Dilani glares at him and doesn't say anything else. It's a clear, hard no. Defeated, and itching for a solution, Four scratches at his beard and says... <<nobr>><div class="choices"> <div class="choice-item">[['"Sunny, you take \'em."'|ch_02_03 sunnydrive][$drivehome to "sunny"]]</div> <div class="choice-item">[['"Dilani, you take \'em."'|ch_02_03 dilanidrive][$drivehome to "dilani"]]</div> <div class="choice-item">[['"Fine, I\'ll take \'em."'|ch_02_03 fourdrive_00][$drivehome to "four"]]</div> </div><</nobr>>
<<if $m_punch is true>>Sunny tsks. "The fuck I am." You can see the clench in his jaw and a sharp ended look is thrown your way. "Just get $mcthem the fuck out of here." The room shakes as he strides out and slams the door shut. Four winces as Dilani stares after him. "Bad choice." Dilani flicks her gaze to Four. Four ignores the comment, smiling tightly at you instead. "Looks like you're riding with me then." He says. Four glances at the watch on his wrist and taps the face. He nods over at Dilani. "Can you debrief with the others?" "Sure." Dilani purses their lips in thought. "Anything else?" <<include "ch_02_03 fourdrive_01">> <<else>>"What!?" Sunny barks, sharp focus turning to Four. "No way-" "Just do it. Please." Four asserts over him. "I don't - we don't have time for this. Quicker you do this, the quicker it's over." From the corner of your eye you can see Dilani smiling, waving her hand in Sunny's direction, subtly enough that Four can't see. Sunny groans, bristling even more, but refrains from arguing again. Silently he swivels on the spot and marches towards the door, punching it open with his flat palm. The door heavily slams behind him and you figure that's your cue to leave too. <<if $bribe is true>>The thick stack of notes is firm in your hand, folding the envelope to its shape. Your palms are hot, the money somehow glaring through the paper. You've never seen this much money in person, let alone held it.<<else>>Looking between Four and Dilani, you still feel on edge. This wasn't how you saw your evening going.<</if>> "Don't worry about him," Four glances between you and the door. "He's heated but he gets over it." Without a word, you nod and rise from your seat. Four makes sure to see you through the work shop, the door loudly locking behind you as soon as you've stepped outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 sunnydrive_01]]</div> </div><</nobr>> <</if>>
Sunny has already pulled around what you assume is his car, impatiently humming and parked at the edge of the pavement. A low-riding hatchback with tinted windows and a deep iridescent-purple paint job. Even in the dark, your shimmering reflection dances in entrancing colours. As you go to open the door, your hand halts from the lock. Sunny rolls his eyes and there's a faint click before you try again and climb in. Sunny watches as you put your seatbelt on and frowns when you look at him expectantly. "//Well//?" He blurts. "Where am I going?" <<if $charisma <= 40>>"Oh!" You fumble with your phone, hands suddenly sweating as you try to pull up directions.<<elseif $respect <= 40>>"Can you relax for two seconds? This isn't going to kill you." You snip back at him and drag your phone out to pull up directions.<<else>>"Oh, right, sorry." You quickly drag your phone out of your pocket and pull up directions.<</if>> He takes two seconds to look at the screen before he puts a heavy foot down, the car taking off like a rocket. You shouldn't be surprised being thrown around in your seat by now. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 sunnydrive_02]]</div> </div><</nobr>>
The drive is excruciatingly silent. Not a word exchanged, not even a lyric to be heard on the radio. Sunny keeps one tense hand on the wheel, the other at his mouth to bite down on his thumb. At least the seat warmer is on, that's a nice perk. The streets whip by in the window, no chance for you to settle on the outside. The sky somehow looks angrier, rolling clouds with broken fragments of moonlight, the vast black glaring down at you. The night's dirty secrets are now exposed and you can't help but want to forget them. With every glowering window you pass, you can't help but wonder which ones are also harbouring mysteries. It's about 10 minutes into the drive when he finally acknowledges you again, glancing at you out the corner of his eye. He glowers when you dare to look back at him. <<nobr>><div class="choices"> <div class="choice-item">[['"I like your car," you try.'|ch_02_03 sunnydrive_02.1][$friendly += 1]]</div> <div class="choice-item">[['"What are you looking at?" You grumble.'|ch_02_03 sunnydrive_02.2][$respect -= 1]]</div> <div class="choice-item">[['"Can you keep your eyes on the road, please?" You huff.'|ch_02_03 sunnydrive_02.3][$respect += 1]]</div> <div class="choice-item">[[Don't say anything.|ch_02_03 sunnydrive_02.4][$friendly -= 1]]</div> </div><</nobr>>
Sunny groans and flexes both hands on the wheel. "We're not doing this," he says. "Doing what?" "Small talk." You blink and watch the profile of his face. The street lamps fade in and out through the window. The man really does love to scowl. "I can't compliment your car?" It's very clean. A lot of pride in it, clearly. "//No.//" "...You don't like small talk?" <<if $friendly >= 60>>You ask with your usual warmth. It's hard for you to navigate someone who isn't as reciprocating.<<else>>You ask with warmth. You might as well try.<</if>> "No. What I //do// like is not having strangers in my car, but that's not working out right now," he continues. "So, let me just drive you home." When you open your mouth again, he cuts you off. "//In silence.//" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 sunnydrive_03]]</div> </div><</nobr>>
Sunny clicks his tongue. "I wasn't looking at you." "You //were//." "Jesus -- what if I was? Is that a fucking problem?" He snaps back. "Can you just drive? And mind your business." "I could say the same thing." You scoff back and roll your eyes. Picking an argument isn't going to solve anything. You turn in your seat to put enough of your back to him as you can. You stare out of the window for the rest of the journey, glaring at his reflection in the glass. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 sunnydrive_03]]</div> </div><</nobr>>
Sunny fully scoffs, taken aback, and shakes his head. "Don't flatter yourself." <<if $respect >= 60>>"Pardon?"<<elseif $respect <= 40>>"What was that?"<<else>>"Excuse me?"<</if>> You frown at him. "You think I'm looking at you like that?" He continues. You feel the car rev, speeding up. "No. I just think you should keep your eyes on the road." You state, annoyed this time. "Since, y'know, you're the one driving." "I can drive //just fine//. I don't need you telling me what to do." <<if $charisma >= 60>>"Funny, because I did." You mumble.<<else>>"//Good.//" You mumble.<</if>> Sunny mutters something else but you don't catch it. You fold your arms and stare out the windsheild for the rest of the journey, unimpressed. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 sunnydrive_03]]</div> </div><</nobr>>
You keep your eyes to yourself, not daring to look at him. The less amount of interaction, the better. The silence offers you nothing to do, tired eyes roaming over the details of the interior instead. It's pristine, pride obviously being the key here, much neater than you expected. No old receipts or half-open packets of gum lying in any compartments. You shrink further into your seat, <<if $bribe is true>>gripping the envelope tighter.<<else>>wishing for this journey to end.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 sunnydrive_03]]</div> </div><</nobr>>
It doesn't take long to land back on the streets you know. It's dead at this time of night, the usual fleet of cars parked along the road, waiting for the next early morning commute. You pass by windows and doors you've walked past before dozens of times, guiding Sunny to your apartment building. The handbrake creaks loudly as he parks, the pitter-patter of the engine enough white noise to make sure it's not totally silent. "You going or what?" Sunny asks, looking bored. <<nobr>><div class="choices"> <div class="choice-item">[['"Thanks for the ride, I guess."'|ch_02_03 sunnydrive_03.1][$respect += 3; $s_friend +1]]</div> <div class="choice-item">[['"...What the fuck is your problem?"'|ch_02_03 sunnydrive_03.2][$respect -= 3]]</div> <div class="choice-item">[['"Look, I know you don\'t trust me but I promise I won\'t say a word."'|ch_02_03 sunnydrive_03.3][$honesty -= 3]]</div> <div class="choice-item">[['"I hate being in this situation as much as you do."'|ch_02_03 sunnydrive_03.4][$thrill -= 3]]</div> <div class="choice-item">[['"As weird as this sounds, tonight was kinda... fun."'|ch_02_03 sunnydrive_03.5][$thrill += 3]]</div> <div class="choice-item">[[You don't know what to say. Get out of the car.|ch_02_03 sunnydrive_03.6][$charisma -=3; $s_friend += 1]]</div> </div><</nobr>>
Sunny looks over you, lips twisting to the side. Never has someone looked so confused at gratitude. "Yeah. Whatever." He mumbles and presses the unlock button for the doors, not so subtly asking you to leave. "//Okaaay...//" You whisper to yourself. Too awkward to say anything else you're quick to open the door and step out. <<include "ch_02_03 sunnydrive_04">>
Sunny grips the wheel harder, keeping his hard stare out the windshield. It annoys you even further, though it only takes him about a second to change his mind and turn to look at you. "My fucking problem is some random got mixed up in our business." He bursts. "This whole night went to shit over nothing." "That wasn't my fault." You argue back. "You //know// that wasn't my fault." You tense when he has the nerve to roll his eyes at you. The jarring //clk// of the doors unlocking pulls you out of your own rage. "Get out." He mutters. So you do exactly that. You throw the door open, dragging you and your belongings out of the seat as fast as you can, before making sure the door slams hard behind you. <<if $respect <= 40>>//Fucking asshole.//<<else>>//What a prick.//<</if>> <<include "ch_02_03 sunnydrive_04">>
Sunny's stare twists into something else, something annoyed, before he scoffs. "You better not." He states. <<if $cash >= 2000>>"Not after swindling all that cash."<<elseif $bribe is true>>"Not after taking the bribe."<<else>>"Hope your dignity tastes better than all that cash you could've swindled."<</if>> He punctuates his words by pressing the unlock button for the doors. The //clk// noise sounds a lot more like //get out//. You're quick to open the door, stepping out onto the street and carefully close it behind you. <<include "ch_02_03 sunnydrive_04">>
You swear Sunny almost scoffs to himself before looking over at you. "You have no idea how much I hate being in this situation." "You weren't //kidnapped//!" You snap back. Sunny scrubs his face with his hand, obviously over this conversation. There's guilt there, you can see it, but you doubt he is ever going to give that up in front of you. "Whatever." He mumbles and presses the unlock button for the doors. The //shk// noise sounds, also asking you to leave. Feeling too awkward to say anything else you're quick to open the door, feeling Sunny's stare burn into your back. You step out of the car and close the door behind you. <<include "ch_02_03 sunnydrive_04">>
Lately it seems hard to come by things that actually are fun. Things that punch colour into the grey corporate mess of your life. Sunny shakes his head and drags his eyes away from you to look through the windshield instead. Silently he presses the unlock button for the doors. The //clk// noise is an answer in-itself, one that Sunny is extremely firm on. You nod to yourself - clearly you're not getting an answer - before stepping out of the car and closing the door behind you. <<include "ch_02_03 sunnydrive_04">>
There's nothing to can think to say to him and from his lack of conversation too, you know it's a mutual feeling. Quickly you open the door, knowing that Sunny's stare is burning into your back. You step out of the car and close the door behind you. <<include "ch_02_03 sunnydrive_04">>
You're barely a foot away from the car when it speeds off with a chorus of engine noise, way too loud for this time in the morning. It bellows down the street, still to be heard even when the car is out of sight. You grit your teeth, praying your entire apartment block hasn't woken up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 backhome]]</div> </div><</nobr>>
"Of course." Dilani nods, tucking misplaced hair behind her ear as she stands up. "Give me a minute." "Thanks, D." Four nods with a small smile. Dilani stalks off back into the warehouse, a relieved Sunny hastily following and letting the door slam behind him. Four clears his throat, hands neatly locked together and resting on the table. <<if $bribe is true>>The thick stack of notes is firm in your hand, folding the envelope to it's shape. You've never seen this much money in person, let alone held it. Your palms are hot, the money somehow glaring through the paper.<<else>>Looking at him, you still feel on edge. This wasn't how you were seeing your evening going.<</if>> Dilani is gone for some time, to the point you think they've just decided to leave the building. Four waits, happily enough, hands locked behind his head as he leans back in the chair and stares at the ceiling tiles. "You don't happen to have any experience riding a bike, do you?" Four suddenly asks. Before you can answer, the door creaks open again, Dilani now strapped up in pure black motorcycle leathers with their hair pulled back neatly. She adjusts one of the straps on her cuffs, a black helmet wedged between her hip and arm. "I won't be long." They direct at Four and then look over to you. "Let's go." Without a word, you nod a goodbye at Four and rise from your seat. Quickly, Dilani walks with you through the work shop to the exit. You slip past them as they hold open the door for you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 dilanidrive_01]]</div> </div><</nobr>>
Stepping outside, you watch Dilani approach a lone motorcycle parked under one of the street lamps. The amber glow is enough to show off the noir bike trying its best to hide in the nighttime. There's no decals or even an emblem. Completely bare. She holds out the helmet to you. "You ever been a passenger?" You take the helmet, <<if $thrill >= 60>>excitement<<else>>nerves<</if>> piercing through you. <<if $thrill >= 60>>"No, I haven't." You smile.<<else>>"Uh, no, I haven't." You say.<</if>> Dilani swings a leg over the body of the bike, keys landing in the ignition and sparking it awake. The growl echoes down the street, the bass of it flying straight through your chest. "Keep your body astride to mine. Keep your feet on the rests. Do //not// let go of me." They promptly instruct with their hands. Their eyes flicker down to your hands. "Put the helmet on." You slide the helmet on with ease, the padding inside more cushy than you were expecting. Dilani motions for you to step forward, not waiting to reach up and carefully secure the strap to your comfort without being too forceful. "Good?" She asks, checking the tightness with two fingers under your chin. You swallow and nod in return. "Good." She nods too. "Where am I taking you?" You pull up directions on your phone and her eyes light up, eyebrows inching up slightly. It's the most expressive you've seen her so. As you hop on the back of the motorcycle, the kickstand quickly flies up with her boot. "Hold tight," is all you hear before thunderous revs. The bike launches itself, leaving noise in it's wake. You've never gripped onto someone so tight in your entire life. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 dilanidrive_02]]</div> </div><</nobr>>
The world rips by you, a blurry oil painting of black and blue through the visor. The sky looks timid, shy peeks of moonlight poking through whatever space cracks between the clouds, the pearly light gently pressing down on you. The night's true nature has shown itself and now it's trying to bury it back down. With every dark window you pass, you can't help but wonder which ones are also harbouring mysteries. Dilani weaves through the streets, calculated and clean. A single strand of their hair misplaces itself, beating in the rush of wind around you. Every corner, every twist, every turn, your whole body moves with it <<if $thrill >= 60>>freely<<else>>tensely<</if>> pressed up to Dilani. <<if $friendly >= 60>>You know it would be impossible to talk right now, even with Dilani's obvious preference not to.<<else>>You're thankful it's impossible to talk in this situation, probably as much as Dilani is.<</if>> You pull up to a red light on an empty street. Dilani takes the moment to fix her hair, raking it back. The bike thrums, waiting to go. <<nobr>><div class="choices"> <div class="choice-item">[['"This is fucking awesome!" You yell.'|ch_02_03 dilanidrive_02.1][$thrill += 1; $friendly += 1]]</div> <div class="choice-item">[[Hold on tighter. You feel sick.|ch_02_03 dilanidrive_02.2][$thrill -= 1;]]</div> <div class="choice-item">[[Don't say anything.|ch_02_03 dilanidrive_02.3][$friendly -= 1]]</div> </div><</nobr>>
Dilani's body jerks. Even muffled behind the helmet, you don't think she was expecting you to shout. "What was that?" They turning their head trying to hear over the bike noise. "This is //fucking// awesome!" You repeat even louder. Still muffled but still as enthusiastic. At the edge of her mouth, you can see a whisper of a frown. The light turns green and the bike launches again. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 dilanidrive_03]]</div> </div><</nobr>>
The visor is fogged up from your deep breaths and the sweat on your palms isn't helping your grip. You tighten your arms around Dilani's middle, scooting forward to get rid of any space. "Keep holding onto me." You hear her say. "It won't be too long now." The light turns green. You squeeze your eyes shut as the bike launches again. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 dilanidrive_03]]</div> </div><</nobr>>
You keep yourself calm with steady breaths and run over Dilani's instructions in your head, waiting for the light to change. It's not long before the bike is taking off again. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 dilanidrive_03]]</div> </div><</nobr>>
It doesn't take long to return to the streets you know. The area is dead at this time of night, the usual fleet of cars parked along the road, waiting for the next early morning commute. You pass by windows and doors you've walked past before dozens of times, guiding Dilani to your apartment building. Carefully, she navigates through the maze of cars, pulling up outside the entrance. The engine's growl dies into a soft purr as you slide off the bike and pull off the helmet, <<if $hairdo is "bald">>sweat instantly cooling on your scalp.<<else>>your hair now a mess.<</if>> Dilani doesn't say anything as you hand it back before putting it on themselves. <<nobr>><div class="choices"> <<if $vomit is true>><div class="choice-item">[['"If I hadn\'t already been sick I think that would\'ve done it."'|ch_02_03 dilanidrive_03.1][$charisma += 3; $d_friend += 1]]</div><</if>> <div class="choice-item">[['"Thank you for the ride. I appreciate it."'|ch_02_03 dilanidrive_03.2][$respect +=3; $d_friend += 1]]</div> <div class="choice-item">[['"I know I said it before, but I promise I\'m not with the police."'|ch_02_03 dilanidrive_03.3][$honesty -= 3]]</div> <div class="choice-item">[['"I didn\'t mean to get involved in any of this."'|ch_02_03 dilanidrive_03.4][$thrill -= 3]]</div> <div class="choice-item">[['"This might sound odd... but I had a fun time."'|ch_02_03 dilanidrive_03.5][$thrill += 3]]</div> <div class="choice-item">[[Not sure what to say, you walk away.|ch_02_03 dilanidrive_03.6][$friendly -= 3]]</div> </div><</nobr>>
Not one of your finest moments, but that's okay you pulled through. Dilani's stiff posture twitches and you swear you hear something behind the visor before it's pushed up. "Thank you for not vomiting on my back." They muse. "Or I would've dumped you on the side of the road." "I guess I should be thankful too then." You smile. The gleaming amusement in her face withers down and she nods, professionalism taking over. The visor goes back down and all you hear is a faint, "good night." <<include "ch_02_03 dilanidrive_04">>
If only the night had ended this simply at the bar. Dilani sits back slightly, letting go of the handlebars, their hand rising to lift up their visor. "It's no problem." She says, a whispering smile in her voice. "Glad to get this over with." //How charming//. You're not surprised by the comment. You're not going to jump for joy right here and now but you're happy that this night is finally coming to it's end too. "Yeah," is you all say. "Me too." The visor goes down again. "Good night," is all you hear behind the thick of the helmet. <<include "ch_02_03 dilanidrive_04">>
Of course these people aren't going to trust you, especially with the way you've plummeted into their business and caused a huge ruckus. Dilani tilts her head, a streak of moonlight roaming over her helmet before she pushes up the visor. "I don't think a police officer would be dumb enough to give me their home address." She states calmly, though her eyes are squinted. "What's that supposed to mean?" You ask, sparked with anxious curiosity. Dilani's leather gloves creaks as her hands flex over the handlebar grips and she grumbles to herself shaking her head. Finally, with a curt smile, she says, "Nothing." The visor shoots down, her face lost behind the thick reflective black. <<include "ch_02_03 dilanidrive_04">>
The visor is pushed up. Dilani looks puzzled, trying to decipher what to say next. "Your involvement was a fluke." They say. "Now we can all forget about it and move on." "Yeah," you nod. "Of course." Dilani looks past your shoulder, sweeping your surroundings before turning back to you. You're grazed with a cagey look, mild concern on her face. "Look," she starts quietly. "Think carefully, alright? You don't want to get caught up in something you can't handle." As soon as you nod they slide their visor down, face lost behind the thick reflective black. <<include "ch_02_03 dilanidrive_04">>
Lately it seems hard to come by things that actually are fun. Things that punch colour into the grey corporate mess of your life. Dilani stays rooted on the bike until their hand rises to shove up their visor. Hard black eyes stare into yours, not an inkling of fun about them. "Not the oddest thing I've heard tonight." They reply dryly. You huff. "Well. The point still stands." "What part of tonight was fun for you? After the semi-bungled larceny? Or being an accidental hostage? Or <<if $vomit is true>>puking on my boss?"<<else>>having someone drag you home after the fact?"<</if>> You stare, unable to reply. You don't know but you can't help the fluttering in your chest. The visor goes down again, clearly nothing left to be said. <<include "ch_02_03 dilanidrive_04">>
Given the recent events, it's not like you can turn around and say //good night!// or //nice meeting you!// Dilani seems to be on the same page, keeping the visor down. You turn your back to them and walk to your apartment building. <<include "ch_02_03 dilanidrive_04">>
The bike's engine makes itself known again, the surge of power rattling your ribs and beating heart, as Dilani gets ready to set off. She's gone in a screeching second, her shadowy figure blending all too well against the night with only the headlights to keep her exposed. You grit your teeth, praying your entire apartment block hasn't woken up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 backhome]]</div> </div><</nobr>>
The tension deflates, the other two looking more relieved than anything. Four glances at the watch on his wrist and taps the face. It's broken but that doesn't seem to be stopping him. "Are you able to debrief with the others? I shouldn't be too long." He says. "Sure," Dilani purses their lips in thought. "Anything else?" Sunny looks uninterested, already moving away from the conversation and dragging himself out of the room. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_01]]</div> </div><</nobr>>
"No, nothing else." Four shakes his head. "Make sure to lock up if you leave before I'm back. Or Flo will get out again." Dilani nods before turning her back on you, stalking out of the room, leaving you and Four alone. He walks over to a line of lockers close to the door, opening the first, and grabs a pair of old work boots. <<if $bribe is true>>The thick stack of notes is firm in your hand, folding the envelope to it's shape. You've never seen this much money in person, let alone held it. Your palms are hot, the money somehow glaring through the paper.<<else>>You watch as Four laces up the boots, neat lines in the laces and perfectly even as he ties them up. This wasn't how you were seeing your evening going.<</if>> You're startled when he asks, "You live around here?" "Uh, no." You're not sure where //here// even is. "Hold on..." You pull up directions on your phone. He has to move closer and squint to read the small text. "Ah, right! Have a couple friends in that area." He looks wistfully at the screen, soft eyes and a soft face, as if picturing the area. He clears his throat and straightens up, reaching over for a large denim jacket on a hook. He checks the keys in the pocket before throwing it on. "C'mon then, lets make a move before it gets any later." Four goes for the door, keeping his arm outstretched and holding it open. You're quick out of your seat before following him through the work shop and outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_02]]</div> </div><</nobr>>
You wait at the edge of the pavement as Four fetches the car, a hand shooting up to your face when a pair of blinding headlights round the corner from behind the garage. He pulls up in a huge pickup truck, not something you'd ever see roaming around these suburban streets. It makes a hell of a noise too, less engine more rattle. Scrapes cover the body, dried mud covering the alloys and trim, and rust accenting the edges. He leans over inside to push the door open for you. "Sorry about the mess." He throws plastic bottles and wrappers of God knows what into the back seat, the rest falling into the footwell. "No one's ever in this thing but me." You pull yourself up into the truck. Four shoots you a sheepish look as you try to settle, as if that'll somehow block out the noise of water bottles crackling like fireworks. As soon as you're buckled in, the truck groans into gear and hauls you both down the street. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_03]]</div> </div><</nobr>>
The drive is uncomfortable. A broken spring in the seat is poking your bum and you can feel layers of dirt rubbing off onto your clothes. <<if $friendly <= 40>>Though you are thankful for the lack of conversation, even if the silence is awkward.<<elseif $friendly >= 60>>The lack of conversation also doesn't help, an off putting silence ringing in your ears.<<else>>You sit in silence together, drowning in the awkwardness of the situation.<</if>> Four stays focused on the road, turning up the police scanner sat on the dashboard every now and then. The world sails by with little care, dark stretches of buildings and roads no longer secured by the yellow street lamps. The strained smile of the crescent moon shines between what's left of the clouds, a cool blue tinting the air. The night's precious secrets are out in the open and all you want to do is forget them. With every empty window you pass, you can't help but wonder which ones are also harbouring mysteries. Four clears his throat and glances at you, taking a moment to think of what to say. "You wanna listen to something?" He asks and reaches for the radio. "I can turn the scans off." <<nobr>><div class="choices"> <<if $mc_background is "shady">><div class="choice-item">[['"I used to have a scanner just like that," you say without thinking.'|ch_02_03 fourdrive_03.1][$honesty += 1]]</div><</if>> <div class="choice-item">[['"Do you always listen to police scans?" You ask, curious.'|ch_02_03 fourdrive_03.2][$friendly += 1]]</div> <div class="choice-item">[['"I don\'t care. Do whatever," you murmur.'|ch_02_03 fourdrive_03.3][$respect -= 1]]</div> <div class="choice-item">[['"Would it kill you to clean your car every once in a while?" You groan.'|ch_02_03 fourdrive_03.4][$honesty += 1]]</div> <div class="choice-item">[[Don't say anything.|ch_02_03 fourdrive_03.5][$friendly -= 1]]</div> </div><</nobr>>
The same make, model - everything. It's a very weird wave of nostalgia settling over you. You don't really realise what you've said until Four's eyes widen. "That was the last thing I was expecting to hear." Though confused, he looks impressed. And very interested. "I mean, just that, I've seen them before-" "Hey, no shame being a scan surfer. Or just plain nosey." He raises an eyebrow. "Or, trying to get the jump on dispatch-" "I never said that." "You didn't have to, it's written on your face." He laughs. You groan to yourself and cross your arms. You keep your head down and mouth shut for the rest of the journey, trying to ignore his smugness. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_04]]</div> </div><</nobr>>
Four doesn't answer at first, settling back into his seat. It's not until another voice crackles on the scanner until he says something. "At this point, I think it's just a habit." He laughs quietly and pulls at the ends of his beard. "Not exactly listening to the charts though, is it." "Hah!" He barks a laugh. "I'm lucky if I recognise anything on the radio." You don't know what to say to that. "Scans make sense. The code, the language, you know." He continues. "Plus, gotta stay ahead of the curve." You hum. Not that you understand any of it, Four leaves the scanner running for the rest of the journey. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_04]]</div> </div><</nobr>>
Four pulls away from the radio, glancing at you out of the corner of his eye. It feels like a chill whips through the car, all his friendliness gone. For the remainder of the drive, he keeps his head propped up by one arm on the window and refuses to look at you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_04]]</div> </div><</nobr>>
Four's face flushes, embarrassed. He tries to laugh it off but you know it's not helping him. "You are not the first person to tell me that. I don't normally taxi people around, if you can believe it." "A valet service would do you wonders," you say as an empty can crunches under your shoes. Four hums in agreement, a small smile stretching enough for his beard to bunch up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_04]]</div> </div><</nobr>>
You don't answer him, eyes focused outside the window instead. Four asks again but you ignore him. He doesn't attempt again and your him shuffle back into his seat. For the rest of the ride, you stare out of the window and pray for this to be over with. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 fourdrive_04]]</div> </div><</nobr>>
It doesn't take long to land back on the streets you know. It's dead at this time of night, the usual fleet of cars parked along the road, waiting for the next early morning commute. You pass by windows and doors you've walked past before dozens of times, guiding Four to your apartment building. The handbrake screeches as he parks, taking a good few goes before it actually stays in place. The faint crackle of the police scanner fills the silence for you, a nice little reminder of why you're here in the first place. <<nobr>><div class="choices"> <div class="choice-item">[['"Thank you for the ride. I appreciate it."'|ch_02_03 fourdrive_04.1][$respect += 3; $f_friend += 1]]</div> <div class="choice-item">[['"I know you\'re not convinced about me but I promise I won\'t say a word."'|ch_02_03 fourdrive_04.2][$honesty -= 3; $f_friend += 1]]</div> <div class="choice-item">[['"I didn\'t mean to get involved in any of this."'|ch_02_03 fourdrive_04.3][$thrill -= 3]]</div> <div class="choice-item">[['"I know it\'s been a stressful night but... I actually kinda had fun."'|ch_02_03 fourdrive_04.4][$thrill += 3]]</div> <div class="choice-item">[[You're not sure what to say. Get out of the car.|ch_02_03 fourdrive_04.5][$friendly -= 3]]</div> </div><</nobr>>
Four's smile comes as a weird comfort. Not that you weren't expecting kindness, it's odd after the circumstances isn't it? "No worries," he replies. "Hopefully this will be the last of them, eh?" You scoff. "Yeah, I hope so too." "You should get on inside now," he continues, clearly ready to leave. "It's late." You nod. You can't disagree with that, starting to feel the day's fatigue kick in. The door creaks as you push it open, a stray water bottle following you on the way out, then howls with a junky rattle as you close it behind you. <<include "ch_02_03 fourdrive_05">>
Of course these people aren't going to trust you, especially with the way you've plummeted into their business and caused a huge ruckus. Four scratches at the thick of his beard on his cheek, searching for whatever he wants to say. "I know." He says. "...You know?" "I don't have much of a choice." He shrugs. "Plus, <<if $bribe is true>>I would hope not after your payout.<<else>>it probably wouldn't be wise to."<</if>> It's not so much a threat as a state of fact. Four's smiling face doesn't strike fear. "Now, you should get on inside," he continues, ready to leave. "It's late." Starting to feel the day's fatigue kick in, you nod. The door creaks as you push it open, a stray water bottle following you on the way out, then howls with a junky rattle as you close it behind you. <<include "ch_02_03 fourdrive_05">>
Four's mouth turns up at the side, almost looking amused. "If it eases your mind at all, no one //means// to get involved in any of this." He tries to sound reassuring but there's a notion of exhaustion. He continues on before you're able to get a word in. "Now, you should get on inside. It's late." You nod. You can't disagree with that, starting to feel the day's fatigue kick in. The door creaks and a stray water bottle falls to the pavement as you step out. The door howls with a junky rattle as you close it behind you. <<include "ch_02_03 fourdrive_05">>
Lately it seems hard to come by things that actually are fun. Things that punch colour into the grey corporate mess of your life. Four taps on the steering wheel with his fingers, in sequence, one, two and three. "This work is dangerous." He state, voice hard and lacking amusement. "It's not fun. No part of this is //fun//." The words bite, sharp in the frigid air, and you know from the fall of his face it was as uncomfortable to say as you feel. "Right," you retreat to looking out of the window instead of in his eyes. "Sorry." You're quick to escape the car, door creaking and a stray water bottle falling to the pavement as you step out. The door howls with a junky rattle as you forcefully close it behind you. <<include "ch_02_03 fourdrive_05">>
There's nothing here for you to say. Shifting in the mess, you step out of the car, a stray water bottle following and plonking on the pavement. The door howls with a junky rattle as you forcefully close it behind you. <<include "ch_02_03 fourdrive_05">>
As you walk to up to the apartment building, the weary truck plods away behind you. You're thankful for its quiet exit but you're pretty sure it backfires when it reaches further up the road. You grit your teeth, praying your entire street hasn't woken up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_03 backhome]]</div> </div><</nobr>>
It's still the dead of night, no signs of morning prodding at the dark sky. You know as soon as your head hits the pillow, you won't be getting any good sleep tonight. Exhaustion carries you to your apartment block, up the echoing stairway and to your front door. A stark white letter is taped over the peep hole and you notice the same on other doors down the hallway. The first line is highlighted; //Dear Tenant -- We're writing to let you know your rent will be increasing, which will take effect in-// You rip it off, too tired. You'll deal with it in the morning. When you finally make it inside, you rest against the back of the door, your head softly thumping against the wood. <<if $bribe is true>> You stand there and let yourself finally breathe, heart beating in relief that you're finally home. Finally safe. Slowly you dig out the envelope of money from your bag, bringing it with you to the bedroom. Too tired to do anything else, you shove the envelope underneath your mattress. You strip off off your clothes and toss them in the vague direction of your hamper. Never have you been so happy crawling into bed, muscles melting and brain shutting down. <<else>>You strip off your clothes as soon as you cross the threshold of the bedroom, tossing them in the vague direction of your hamper. Never have you been so happy crawling into bed, muscles melting and brain shutting down. <</if>> You're asleep in seconds. <<nobr>><div class="choices"> <div class="next-item">[[5 unconscious hours later...|ch_02_04]]</div> </div><</nobr>>
<<if $vomit is true>><<set $hangover to true>><</if>>Your apartment -- in your very cosy bed. <span class="highlight">7:32 a.m.</span> <<if $hangover is true>> Hungover is an understatement. //Beep... Beep... Beep...// Now, you've been hungover before but this is an early death. Like a balloon under your cranium, inflating slowly, piling on agonising pressure and blending the deep ache with nausea. You throw an arm out, blindly silencing your phone's happy-go-lucky alarm. A dried stretch of drool stains your pillow, cold against your cheek and crusted around the corner of your mouth. You smack your lips together, swallowing to make up for your dry throat. When you finally manage to open an eye you see you are //so// late. //So very late.// <<else>>Never have you been so exhausted. //Beep... Beep... Beep...// You lurch out of a dream, body lagging as it fights to completely wake up. First you sense a dried stretch of drool on your pillow, cold against your cheek and crusted around the corner of your mouth. The happy-go-lucky alarm jingles from your phone on night stand, much louder than usual, and has been for the past however long... You are //so// late. <</if>> You fall out of bed and scramble to get ready. <<if $m_punch is true>>Your hand throbs with pain, begging for attendance.<<else>>Your legs feel like jelly, still tired from last night.<</if>> Eat first? No, you can eat later. It's time for a shower, one whiff of yourself and you're stumbling to the bathroom, the leftovers of <<if $hangover is true>>vomit<<else>>slushy<</if>> still stuck to your skin. //Yeah, definitely need to shower.// Definitely gonna need to wash your sheets too. <<if $m_punch is true>>You're lucky to find an old roll of adhesive bandage at the back of your medicine cabinet. With care, and a lot of wincing, you compress your damaged hand as best you can.<</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 backtowork]]</div> </div><</nobr>>
The overcast sky is somehow too bright, the streets too busy with the last of the school runs clogging up the roads. There's no time to stop by the Brahimi's shop and you almost break into a full blown run to catch the next bus into the city centre. Thankfully someone else opened up this morning - your guess is Taha or Maggie. The office is surprisingly upbeat. People are happily chatting in tight circles at the photocopier or taking extra long stops as they pass open cubicles. Jonno doesn't ask where you've been after you fall into your desk chair, barely looking at you in the eyes as he groggily asks for a coffee. An ugly brown splotch sits next to his heavy cufflink, the coffee machine having obviously won their wrestling match this morning. He fidgets with the bottom of his tie, awkwardly says goodbye, and marches back to his office. The blinds behind the glass have been drawn. Jonno never does that. <<if $critthink >= 5>>You'd put it down to a hangover but he seems more... aggitated than tired.<<else>>You exhale, already exhausted at the thought from dealing with a hungover Jonno today.<</if>> An email pings from your inbox and so your day begins. <<nobr>><div class="choices"> <<if $friendroute is "maggie">> <div class="next-item">[[The morning passes slowly.|ch_02_04 maggielunch]]</div> <<elseif $friendroute is "jax">> <div class="next-item">[[The morning passes slowly.|ch_02_04 jaxlunch]]</div> <<elseif $friendroute is "taha">> <div class="next-item">[[The morning passes slowly.|ch_02_04 tahalunch]]</div> <<else>> <div class="next-item">[[The morning passes slowly.|ch_02_04 jonnolunch]]</div> <</if>> </div><</nobr>>
AutoLuxe Postal Room. <span class="highlight">12:07 p.m.</span> Lunch doesn't interest you today. The postal room is dark, <<if $hangover is true>>perfect for the dull ache in your head.<<else>>perfect for your tired eyes.<</if>> Though you could do without the whir of the Xerox machines. Your <<if $hangover is true>>nausea<<else>>exhaustion<</if>> moves like waves, pulling your head into your folded arms. A nap would solve this problem. Even if someone came looking for you they probably wouldn't find you for a long while. You don't visit the mail room often, only for the emergency ream of paper or the occasional envelope and stamp. The luxurious setting of the office doesn't extend down to the basement. The room is yellowing. Old carpet flooring and water stained ceiling tiles with a precarious gym sock covering the smoke detector. There's a small coffee station in the corner, a ripped bar of sugar dribbling over the counter with haphazardly stacked mugs. Maggie didn't look up from her station as you walked in. You hear her nails click on the keyboard of the bulky computer and hack at a cough, trying not to drop the half cigarette dangling out the side of her mouth. And then... //BAM!// A large box crashes down next to you. Maggie cracks up with a dry laugh as you jump out of your skin. "//Jesus//-" You hold your chest, heart like a rabbit's. Your voice does that weird high pitch thing. <<if $respect >= 60>>"What on earth-"<<elseif $respect <= 40>>"What the fuck-"<<else>>"What the hell-"<</if>> Maggie laughs even more. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 maggielunch_01]]</div> </div><</nobr>>
"You scared me!" You squeak. "No one sleeps in the postal room." She says. Adjusting her thick glasses, she takes a closer look at you and pulls the cigarette from her mouth. Your bleary face reflects in the wide lenses. "You look like shit boiled over, hun." <<if $m_punch is true>>You snort. "I //feel// like shit-" "Fuck me, what happened to your hand?" Her magnified eyes stare down at it. It's only gotten worse over the morning. The compression has done nothing to help and when you try to move it, your fingers stiffen up in pain even more. <<if $honesty <= 40>>"I trapped my hand in a door last night." An easy lie.<<else>>"I, uh, closed... a door on my hand." You lie.<</if>>"Should be fine soon." Maggie raises an eyebrow at you. "How'd you do that?" "I was out last night with some friends for drinks," you share. "You know how it is." <<else>>You snort. "I //feel// like shit." Maggie takes another look at you. "Long night, kiddo?" "Yeah. I was out with some friends for drinks."<</if>> Maggie isn't interested, pushing the large crate towards you. "Well, if you're gonna take up space in here, you can help me." She taps the large letters on the top. "Organise the postcodes alphabetically." You rub your stinging eyes and stifle a yawn. "Sort through... what?" "You're in worse shape than I imagined." She laughs in your groggy face. "Where'd you go?" "The Rama. Some fancy hotel. It had //bouncers//, Mags. Like tree trunks on legs." "Oooh!" She woos and grins. The red of her lipstick is stuck on the bottom of her teeth. "Special occasion?" "Birthday." "Oh, yeah? A mate's?" <<if $charisma <= 40>>"Mine, actually." You reply sheepishly.<<elseif $charisma >= 60>>"It was mine, actually. I //can't believe// you forgot." You tease.<<elseif $friendly <= 40>>"It was mine." You reply, uninterested.<<else>>"It was actually mine." You laugh a little, embarrassed.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 maggielunch_02]]</div> </div><</nobr>>
"//Why didn't you say anything?//" She smacks you lightly with an envelope. "Woulda treated you to <<if $mcsmoke is true>>a pack of smokes.<<else>>something nice.<</if>>" <<if $friendly <= 40>>You shrug. "Didn't want the fuss."<<elseif $charisma >= 60>>"Didn't want my head to get too big I guess." You smile.<<elseif $honesty >= 60>>"I don't know. I don't like flaunting my birthday." You say.<<else>>"I don't know." You shrug.<</if>> "Did you see the cake in the kitchen? I didn't get a look in, it was all gone by lunchtime." "Probably the sales agents." You laugh miserably. "I didn't even get a piece myself." "Greedy buggers think they own the place!" She grumbles. "I reckon you should go nick someone's lunch out the fridge." <<if $respect >= 60>>You laugh, though you'd never dream of doing such a thing.<<elseif $pickpocketing >= 10>>You laugh. You could pull that off quite easily.<<else>>You laugh, contemplating the idea for a second.<</if>> "If I'm going to take anything from this place it's going to be more than a sad ham and cheese sandwich." You murmur. "Too right, hun!" Maggies praises, still digging through the trough of mail. She slams a stack in front of you. "I'd kill for the upstairs perks. All I get is a coffee pots and B.O. Joe." Ah yes, B.O. Joe. His stench has made itself at home in the basements. Especially the carpet. "Bet you're killing for air-conditioning," you joke. "I'd kill for a //window.//" She replies. <<nobr>><div class="choices"> <div class="choice-item">[['"Maybe we can inquire about moving you upstairs?"'|ch_02_04 maggielunch_02.1][$respect += 2]]</div> <div class="choice-item">[['"You deserve more than a window, Maggie. They can at least give you a computer that isn\'t from the stone-age."'|ch_02_04 maggielunch_02.2][$friendly += 2; $maggie_friend += 1]]</div> <div class="choice-item">[['"Have you seen all the incentives they get? It's ridiculous."'|ch_02_04 maggielunch_02.3][$money += 2]]</div> <div class="choice-item">[['"If you decide to steal from the sales team, I\'ve pre-emptively seen nothing."'|ch_02_04 maggielunch_02.4][$honesty -= 2; $maggie_friend += 1]]</div> </div><</nobr>>
Maggie erupts with a squawk noise, snickering as she continues to organise the box. Countless addresses and names under her fingertips. "Don't be daft, $mcfirstname. They'd never let us up there, not with all those corporate heads milling about." "Why not?" You ask. "Your department does as much work as any of the others. If you're worried about the smoking, <<if $mcsmoke is true>>I will take a break with you whenever you like.<<else>>I will sneak you as many nicotine patches as you need.<</if>>" "You're too sweet." Maggie pats your arm. "But, I don't think they'd buy it. They love to keep me in the dark." <<include "ch_02_04 maggielunch_03">>
Maggie's hum is gravely and unsure as she continues to organise the box. Countless addresses and names under her fingertips. "I suppose that's true." She mumbles. "I don't think administration has looked at our setup in years." "Doubt it will make a dent in the company's pocket." You add, smiling. "I don't think it's the money they care about, pet." She says. <<include "ch_02_04 maggielunch_03">>
Maggie scoffs, continuing to organise the box. Countless addresses and names under her fingertips. "Heard about a couple of the sales guys in the kitchen talk about the golf retreat they were sent on after a //good quarter.//" Maggie shakes her head, then eyes you. "I would rather clip the bosses //toe nails// than ever touch a damn golf club. These people are like walking bowls of chalk." <<include "ch_02_04 maggielunch_03">>
Maggie makes a questioning sound, the shuffle of her hands stopping in the box. Her nails clack against the plastic tub in thought. "Not a bad shout." She grins. "Reckon I could get one of those fancy computers? I don't think I'd even be able to work them, mind you." "I'll show you the ropes, no worries." You return her grin. <<include "ch_02_04 maggielunch_03">>
The stacks of letters in her hands slams down on the table as she gasps to herself. "Did I ever tell you about what happened at the Christmas do a year back?" She asks. You shake your head. You were pretty new back then and opted for <<if $mcdrink is true>>dinner and drinks<<else>>dinner<</if>> with KJ instead. Maggie goes wide-eyed like she normally does when she's gearing up for a story. "Right, so. Fellas and I in here got a couple hundred quid, a pretty decent bonus for the year. I was chuffed to bits, got a bunch of extra gifts for the grandkids and booked all my nail appointments up until March." She shows them off, clacking them together. "Real fancy place too, y'know. I didn't skimp out." "Anyways," her exhale is exasperated, starting to laugh. "I bumped into Jonno's lass at the bar, sweet ginger thing she is, all decked out in glam. We chat over a couple of drinks, she has the gall to tell me, in the utmost disappointment, that Jonno's bonus wasn't big enough for them to go all-inclusive at some Bali resort that year." Maggie shakes her head, slow and sincere, reliving the moment. You don't often see her at a loss for words. Honestly you are expecting her to start effing and blinding at any moment, but it doesn't come. A quiet room after striking words. She continues. "For some reason, it was all I could think about as I watched my daughter carve up the bird during dinner-" Maggie stops as the door behind you both opens, whipping around to see one of the other mail room workers walking in. They briefly wave, shuffling over to another station with a greasy paper box in their hands. "Alright Fez?" Maggies smiles and then nods at the box. "What y'got there, love?" "There's a food truck down the road selling bangin' sandwiches. Highly recommend." Fez sits on a creaky chair and glances at the clock on the wall. "Though you'll probably have to get one tomorrow." You do the same, silently groaning when you see it's time for you to head back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 maggielunch_04]]</div> </div><</nobr>>
"I better get going." You say, standing up from your chair. "Can't keep the man-child waiting." "You better eat something." She points a finger at you. "I know you're just gonna go back to your desk-" "I will!" You hold up your hands innocently. "And //not// crap from the vending machine-" "I promise." Maggie chuckles to herself, shoulders shaking. "Okay, alright. I'll see you later." Maggie quickly side-hugs you before you head out of the room, your thoughts still floating. You're so ready for the end of the day. <<nobr>><div class="choices"> <div class="next-item">[[A few more hours and you're free.|ch_02_05]]</div> </div><</nobr>>
Jax Stax Food Truck. <span class="highlight">12:14 p.m.</span> Lunch is a gnawing idea at the back of your mind, making it's way to the forefront of your jumbled thoughts. The lunchtime rush has turned the city centre into a swarm, ants picking away at whatever they can find. The noise is enough to make your shoulders bunch up by your ears, body going rigidly tense. There's a small queue at the truck today, Jax's brunch menu catching the eye of passing tourists, weighed down by their thick rucksacks and cameras swinging around their necks. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jaxlunch_01]]</div> </div><</nobr>>
Jax's offer is too tempting to not follow up on and he wastes no time in delivering when you rock up to the truck. Grilled falafel in buttered ciabatta, stuffed with red onions and other greens, with a sweet lemon-garlic sauce that hits //just// right. Your <<if $hangover is true>>hangover<<else>>hunger<</if>> drips away with every bite. This man is putting //something// in that food because the thought of it alone has you wanting even more. You finished that sandwich too quickly. After serving, Jax leans down to your level. The usual cap has been replaced with a bright blue bandana with a fried egg pattern, the customer service smile is brighter than ever. "You alright?" He asks, wiping his brow with a chequered cloth. "Was the sandwich bad?" "What? No!" You defend. "It was lovely." "You've been scowling for the past 5 minutes." The tight screw of your eyebrows relax. Jax laughs when you frown at him. "I promise the sandwich was great." You regain yourself and try your best at a smile. You lean on the side of the truck. "Just tired is all." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jaxlunch_02]]</div> </div><</nobr>>
<<if $hangover is true>> Jax's ever glowing face twists with intrigue. "I don't mean to sound like a prick, but..." "But...?" "You look like you're hangin' out your arse. Big time." <<if $m_punch is true>>He nods down to your hand. "With the side on an alley rumble."<<else>>"No offence."<</if>> <<else>> Jax's ever glowing face twist with intrigue. "I don't wanna sounds like a prick, but..." "But...?" "You look like you took a kip in the bushes." <<if $m_punch is true>>He nods down to your hand. "With the side on an alley rumble."<<else>>He nods at you. "No offence."<</if>> <</if>> <<if $m_punch is true>> It's only gotten worse over the morning. The compression has done nothing to help and when you try to move it, your fingers stiffen up in even more pain. <<if $honesty <= 40>>"I trapped my hand in a door last night." An easy lie.<<else>>"I, uh, closed... a door on my hand." You lie.<</if>>"Should be fine soon." "Shit! How'd you end up doing that?" "I was out last night with some friends for my birthday," you share. "You know how it is." <<else>> You snort. <<if $friendly >= 60>>"No offence taken. The sandwich is helping." You smile.<<else>>"No offence taken." You laugh.<</if>> "Long night was it?" "Yeah. It was my birthday yesterday. I was out with some friends for drinks." <</if>> "Oh shit!" That million-watt smile returns. "Happy late birthday, dude! Get anything nice?" "<<if $hangover is true>>Just the headache.<<else>>Just the lack of sleep.<</if>>" You keep your answer short, eager to turn the attention away from yourself. "You get up to anything yourself?" Jax's smile fades, eyes averting to the busyness behind you. Those same Parisian cafés are chock full, tables rammed with people, the odd empty one covered in plates with the ends of sandwiches and melting ice in empty glasses. A server is quick to clear it up and wipe down before a desperate couple snatch it up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jaxlunch_03]]</div> </div><</nobr>>
"Nothing exhilarating. Made dinner. Spoke to the parents..." Jax's hands fidget on the counter before glancing at you. "They've been encouraging me to //'pack up the dream'.//" He make finger quotes in the air. "Pack up the dream?" "Yeah, this. All of this. The truck -- everything." He spreads his arms and waves them around. "They want me home." "Oh. But, I like the truck." He laughs. "Me too." "Where's home for you?" "Born in Aus but the parents travelled all over, so never stayed in a gaff for too long y'know?" He nods with a faint reminiscent smile. "They're in Germany at the moment and my sister's settled in Morocco with her fella. And I'm here. And I like it here." "Why do they want you to come home?" "I'm broke, man. Like, //broke//. M.C. Hammer broke." Even now Jax is in light spirits. "If business doesn't pick up, I think I'll be bust by the end of the year. Hence, time to pack my bags." "That sucks, Jax." You frown and shuffle closer. "I'm sorry to hear that." "Nah, it's okay." He waves a hand. "It wouldn't be the end of the world." "Still, it's your business." Jax shrugs. It's jarring to see him look down. <<nobr>><div class="choices"> <div class="choice-item">[['"Maybe somewhere else in the capital would treat you better."'|ch_02_04 jaxlunch_03.1][$friendly += 2; $jax_friend += 1]]</div> <div class="choice-item">[['"Hey, if you ever want my office job you can take it."'|ch_02_04 jaxlunch_03.2][$charisma += 2]]</div> <div class="choice-item">[['"Well, even if it doesn\'t work out, you should be proud of yourself for trying."'|ch_02_04 jaxlunch_03.3][$respect += 2; $jax_friend += 1]]</div> <div class="choice-item">[['"You could always start another business!"'|ch_02_04 jaxlunch_03.4][$money += 2]]</div> </div><</nobr>>
The city may be the hub, anyone and everyone passes through here to catch a sight of what the centre beholds, but it's not the answer for all. "Maybe." Jax's lips screw to the side, weighing on the idea. "Think I need to do some more market research and assess where's best for me." He holds up his arms. "Since this place is turning out to be a total stinkin' dud." <<include "ch_02_04 jaxlunch_04">>
Jax erupts, shaking his head as he continues to laugh. He scratches at the mess of hair behind the bandana, face screwing up at the thought. "I'd be proper rubbish in an office." He grins, amused at the prospect. "I don't use my computer at home. I don't think I even own a pair of slacks!" <<include "ch_02_04 jaxlunch_04">>
From the bold signs plastered on the trucks and the intricate care he takes in the menu, it's obvious that Jax cares about his business. Even more so when you actually get a taste of his cooking. It's bursting with hard work and effort before anything else. "Thank you," Jax grins even more, eyes turning soft. "It means a lot to hear." <<include "ch_02_04 jaxlunch_04">>
Jax blinks at you for a long second before laughing softly. "Yeah, like what?" He asks. "I don't know how many more free promotional breakfasts I can take." "I don't know." You stroke your chin. "Whatever could be run out of a van I guess? What other interested do you have?" "...Rugby?" He shakes his head. God knows how that would work. "I like yoga?" "Yoga could work." You smile. "Like, an instructor on the go!" "//A warrior on wheels!//" "A what?" He waves his hands dismissively and laughs. "It's a pose. Nevermind. Bad joke." <<include "ch_02_04 jaxlunch_04">>
"Which ever way it goes, you can tell you care." You say, smiling. "You're all about the service. And great food!" Jax smiles, toying with the checkered cloth in his hands, wringing and un-wringing. "All thanks to me nanna, she was a pretty big influence. Every day I came home from practice she always had something going on in the kitchen." His face turns soft and fond, looking over the grill and counters behind him. "I was so impatient to cook with her I still had my cleats on in the kitchen," he laughs. "Would get mad as a cut snake, she would." He hunches his body and screws up his face, holding something imaginary in both of his hands. "As soon as she noticed she'd grab the broom and tap me on the back of the legs. '//Jackson! Go clean up//!'" He starts waving his arms and whacking the air. "Every one says I probably should've listened to those suits way back when but all they raved about was having a business plan." Jax smooths his hand over the window counter. "If nanna were still here, I know she woulda told 'em to stick it too. 'First class or economy, if the plane goes down you all go down'." You both laugh in unison, Jax looking more like himself until he straightens up. You glance behind you to see a couple gazing over the menu laid out in chalk on the side of the van, looking more and more interested the longer they read. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jaxlunch_05]]</div> </div><</nobr>>
"I better go," you say, looking back at Jax. "Can't keep the boss waiting." Jax laughs and you get the thumbs up. "Sure, mate. I'll see ya later!" He waves as you move away from the van and you return it. You make your way back down the street, thoughts floating with what Jax shared with you. You're so ready for the end of the day. <<nobr>><div class="choices"> <div class="next-item">[[A few more hours and you're free.|ch_02_05]]</div> </div><</nobr>>
AutoLuxe Front Lobby. <span class="highlight">12:07 p.m.</span> Lunch is a niggling idea between your scrambled thoughts. The reception area is far too bright, piercing light <<if $hangover is true>>straight to the back of your throbbing skull.<<else>>torturing your tired eyes to stay wide open.<</if>> Your bored hand pokes at the pot of complimentary pens sat next to a bowl of mints before your legs drag you away to one of the plushy chairs in the waiting area. It is a pretty big room, the type to impress visitors and annoy cleaning staff. Taha's head bobs behind the tall front desk, the phone tucked between his chin and shoulder. Every so often he meerkat peeks over the edge, his glasses glinting from the light outside, sparing you questioning looks as he fends off a persistent salesperson on the other end of the line. "No... No I'm afraid Mr. Taylor is at lunch at the moment," Taha relays calmly. Then he hums and nods. "No... Alright, then." Another questioning look is thrown your way. "Thank you... yes you too... have a good day!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 tahalunch_01]]</div> </div><</nobr>>
The phone lands back on the desk with a quiet clatter. Taha's sigh whispers through the quiet lobby, writing something down on a sticky note. The drone of the keyboard doesn't come, only Taha's voice laced with worry. "You okay, $mcfirstname?" He stands up and calls across the few feet between you, pulling the sleeves of his thick cardigan over his knuckles. Slouching in the chair, you raise an arm to give him a thumbs up. "Peachy." "Are you sure? I was worried when I arrived and the office wasn't open." He continues, walking over to join you. "You look, uh... tired." "I //feel// <<if $hangover is true>>much worse.<<else>>tired.<</if>>" You groan, sitting up a little straighter. "If it makes you feel better, I think Mr. Taylor is out for the rest of the afternoon. He cleared his calendar." Your eyes widen. "That does make me feel better actually." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 tahalunch_02]]</div> </div><</nobr>>
Taha smiles, though there is obviously conflict toying with him, mouth opening and closing like a fish. <<if $friendly >= 60>>"You know you can talk to me, Taha." You offer.<<elseif $respect <= 40>>"You can spit it out, Taha." You sigh.<<elseif $charisma >= 60>>"I don't bite, Taha. You can say it." You laugh.<<else>>"Something the matter?" You ask him.<</if>> <<if $m_punch is true>> "Did something happen to you?" You don't miss how he's eyeing your hand. "I apologise for prying. Just curious, I guess." It's only gotten worse over the morning. The compression has done nothing to help and when you try to move it, your fingers stiffen up in even more pain. <<if $honesty <= 40>>"I trapped my hand in a door last night." An easy lie.<<else>>"I, uh, closed... a door on my hand." You lie.<</if>>"Should be fine soon." "It looks bad. Have you had someone take a look at it?" "Not yet." "I could message Gemma, if that helps. Tell her when you're on the way to the A and E-" "I'm fine, Taha. Really. I appreciate the concern though." <<else>>"Did something happen?" You don't miss his obvious frown. "You've never been late before." He clears his throat and scoots forward on the seat. "I apologise for prying, I know it's unprofessional of me." "Oh..." You laugh a little. "I'm fine. Really. I just had a long night." <</if>> Taha lightens up, but not all of the concern washes away. "I went out for drinks with some friends." <<if $m_punch is true>>You hold up your hand.<<else>>You sigh.<</if>> "It got... a bit of out hand, I guess." "Oh! //Yes//. Of course. It was your birthday! I remember now." He starts laughing. "That makes a lot of sense." <<if $charisma >= 60>> "That I look like shit?" You tease. "No! Oh god, no!" He scrambles. "I mean, it's only that you-" "I'm pulling your leg, man." You laugh harder. Taha laughs too, more like a squeak, looking deathly worried he's actually offended you. <<else>><<if $hangover is true>>"It was a pretty heavy one."<<else>>"I was out way too late."<</if>> You say. "Looking forward to my bed tonight." "Tell me about it," Taha exhales. "At least it's almost the weekend." You nod in agreement. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 tahalunch_03]]</div> </div><</nobr>>
"Thank you for opening up, by the way. It won't happen again." You comment. "Tt was no trouble at all." He says, though still looking troubled. "I like arriving early anyway." "Wish I could say the same." "Yeah, I like it here in the morning. Quiet. I can get some extra study in." He nods, looking over at the entrance. "Can't stand when the day begins." Taha relaxes, neck melting against the thick headrest to look up at the speckled ceiling tiles. His fingers steeple in thought, running away from the sleeves of his cardigan where they're normally hidden. "When it's quiet enough in the kitchen, you can hear that busker through the windows." A cheery smile wakes up his face. "She's nice to listen to when I'm studying." "Bet that makes looking at root canals so much better." "//Unbelievably// better." "How's it going?" You're used to Taha shying away from things by now, even himself, behind those glasses and thick knitted pieces he turns up to work in. "It's fine," he says, looking exhausted thinking about it. "I mean, it's not my favourite thing in the world but it's going... fine." <<nobr>><div class="choices"> <div class="choice-item">[['"... Taha, do you even like dentistry?"'|ch_02_04 tahalunch_03.1][$honesty += 2]]</div> <div class="choice-item">[['"You can always try again if it doesn\'t work out the first time."'|ch_02_04 tahalunch_03.2][$friendly += 2]]</div> <div class="choice-item">[['"Hey, I wasn\'t joking about if you ever wanna swap roles."'|ch_02_04 tahalunch_03.3][$charisma += 2; $taha_friend += 1]]</div> <div class="choice-item">[['Change the subject. "How is Gemma doing?"'|ch_02_04 tahalunch_03.4][$respect += 2; $taha_friend += 1]]</div> </div><</nobr>>
<<if $honesty >= 60>>You're more than used to being blunt.<<else>>The question fires out way more bluntly than you were expecting.<</if>> You're humble enough that you can say you have no idea what dentistry entails but it must be appealing enough for some. Though, every time you pass Taha studying at his desk, he looks like he'd rather pluck out his own eyelashes. Taha mulls over the question for a moment, shrinking back into the chair. He sweeps the hair out of his eyes, trying to look at anything else but you. "Yes. Maybe? //Well//," he stutters, grabbing at the sleeves of his cardigan. "I think so, at least. I mean I //do//, I've been set on it for so long. I think it will be good for Gemma and I." <<include "ch_02_04 tahalunch_04">>
There's no such thing as failure, only lessons, or however the phrase goes. You're not sure. <<if $mcbackground is "uni">>That's what KJ at least told you after you had to drop out of university.<<else>>For as long as you've know him, KJ has always been affirming himself with it.<</if>> "Well," Taha smiles uncomfortably. "I hope not. The first time would be ideal. I can finally settle down and actually have a career that isn't answering phone calls or making appointments." <<include "ch_02_04 tahalunch_04">>
Laughter fills the reception area, that signature Taha snort-wheeze making itself well known. "No way," he says, still laughing. "Jonno was incredibly antsy for the whole thirty-four minutes you weren't here and I could barely handle that. I had to //uber// him a coffee and pastry because he didn't want to make the five minute walk down the street himself. Disaster." "Shit," you groan. "I'm sorry Taha, that's on me." <<include "ch_02_04 tahalunch_04">>
You're happy enough with Taha's answer and move on. "You said she moved departments, right?" You add. Taha beams, like Gemma is here in the room with you, sitting up in his seat. "Oh, she //loves// it! She was expecting to be run off her feet, which she is, but she prefers than working in anaesthetics. She's enjoying it." "That's great," you can't help but radiate with the same joy. "You guys are gonna be like some medical power couple down the line." Taha grins even more. "That's the plan!" <<include "ch_02_04 tahalunch_04">>
The pair of you turn your attention to the entrance as a small group of your colleagues waltz through. Their loud chatter bounces between them, you'd call it a conversation but it's sadly obvious they're trying to one-up the other with whatever they spout out next. With them, they carry paper bags stuffed with your guess of Pret's overpriced sandwiches, sparkling water and fruit pots. Taha happily raises a hand to say hello but the oblivious group march past him, their conversation not missing a single beat. <<if $respect >= 60>>Respectfully you look away, trying not to make Taha feel too awkward.<<else>>You wince internally, watching the incredibly awkward fall of Taha's hand.<</if>> <<if $respect <= 40>> "Arseholes," you mumble to yourself. As they reach the line of lifts, impatiently pressing the call button over and over, you scowl at the back of their heads. You're happy to see the back of them as the lift finally arrives and they vanish inside. You silently wish that one of them drops their stupid sandwiches on the gross carpet upstairs. <<else>>As they reach the line of lifts, impatiently pressing the call button over and over, you frown in their direction. At least the room is quiet again as the lift finally arrives them and they vanish inside.<</if>> "I think I'm invisible." Taha jokingly comments, trying to soothe that embarrassing sting. "You're not invisible," you reply. "They're <<if $respect <= 40>>blind from having their heads up their own asses.<<elseif $respect >= 60>>incredibly rude. How hard is it to smile at someone?"<<else>>just rude.<</if>>" "Maybe," he ponders to the air. "The people here do make me question it though." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 tahalunch_05]]</div> </div><</nobr>>
The front desk phone rings, loud and brash. Taha is instantly out his chair, half way across the room on the second ring, picking up the handset by the third. It's probably your sign to leave now. "Good afternoon, AutoLuxe Insurance Services," Taha's tone is cool and practised, even after having bolted across the room. <<if $friendly >= 60>>You happily bounce up from your chair, cupping your hands around your mouth and whisper across the room //bye Taha//!<<else>>You stand from your chair and silently wave goodbye to Taha, trying not to be too distracting.<</if>> Taha grins and waves in return as you make your way to the line of lifts yourself. You're so ready for the end of the day. <<nobr>><div class="choices"> <div class="next-item">[[A few more hours and you're free.|ch_02_05]]</div> </div><</nobr>>
AutoLuxe, 11th Floor. <span class="highlight">12:04 p.m.</span> Lunch doesn't seem to cross your mind at all. The <<if $hangover is true>>hangover<<else>>weariness<</if>> is prevalent enough still to keep you chained to your desk, your head resting on your arms as you listen to the lulled ping of emails landing into your inbox every other minute. There's the odd phone ringing and soft voice here and there, probably those sorry sods that eat at their desks or actually think it's productive to work through lunch. You're grateful at least that the office is empty and quiet enough for you to nurse your head. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jonnolunch_00]]</div> </div><</nobr>>
That is until you hear voices echoing from Jonno's office. Quiet, rushed and firm. Your head rises from your arms, ears straining to make out any sentences or the odd word. For once, you actually curse out the dividers of your cubicle from blocking out whatever is happening in Jonno's office. You wonder for a moment if this has anything to do with that performance report you came across yesterday. <<if $report is true>>You're glad you were able to jot down what details you could.<<else>>There's a twinge of annoyance that you weren't able to read over all the details.<</if>> There's more heated conversation, suddenly cutting dead before two men in suits walk out of the office with Jonno trailing behind. His tie is loose and the top button undone, disheveled in a way you've only ever seen when alcohol gets involved. There's a slump in his shoulders as he firmly shakes hands with the others before burying them away in his pockets. Your cover is blown as your computer chimes out with a notification, Jonno whipping around to catch you peering out of your cubicle. <<if $respect >= 60>>//Crap//.<<elseif $respect <= 40>>//Fuck//.<<else>>//Shit.//<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jonnolunch_01]]</div> </div><</nobr>>
"Not having lunch today, $mcfirstname?" Jonno asks as he walks over. <<if $friendly <= 40>> "No." You sit back in your chair. "Didn't feel like it today." "Don't blame ya." Jonno taps his fingers on the cubicle, looking around the office. "Still feeling a little rough myself. It was a right laugh! Shame you couldn't stay the whole night." <<else>>"Didn't fancy it today." You shrug and sit back in your chair. "Still feeling a little <<if $hangover is true>>queasy<<else>>rough<</if>> from last night." "You and me both," he chuckles and shakes his head. "It was a right laugh! Shame you couldn't stay the whole night." <</if>> The phone rings from Jonno's office but he opts to ignore it, turning his attention fully to you. <<if $m_punch is true>> "What happened to your hand?" Jonno continues. "Didn't go swinging when you stormed off did you?" He chuckles in that stuck up way. There's a sharp pulse in your chest, sparking that annoyance again, but you're too tired to indulge in that right now. "No," you say, unconsciously running your fingers over the bandage. It's only gotten worse over the morning. The compression has barely helped. <<if $honesty <= 40>>"I trapped my hand in a door." An easy lie<<else>>|"I, uh, closed... a door on my hand." You lie.<</if>> Probably best you don't explain you busted it against someone's face. "Should be fine soon." <<else>>"What happened to you last night anyways?" He continues. "We assumed you stormed off." He chuckles in that stuck up way. There's a sharp pulse in your chest, sparking that annoyance again, but you're too tired to indulge in that right now. So, you steer the attention away from yourself and onto him. <</if>> "Who were those men leaving your office?" You move on. "Board members?" "Investors." Jonno answers quickly, glancing at where they were last standing. Investors, right. No doubt his father's golf buddies too. "My father is..." He trails off and rubs the back of his neck. "A lot of things are falling to me at the moment since he's been gone." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_04 jonnolunch_02]]</div> </div><</nobr>>
<<if $respect >= 60>>You nod politely, trying your utmost best to look invested.<<elseif $respect <= 40>>You stare at him, totally unbothered.<<else>>You nod, not looking all that interested.<</if>> "It's been a bit of a strain," he shrugs, shoulders going tight next to his ears. "Every thing has been recently. And so suddenly," he looks over the spread of the office like it's the planes of a wilderness. "Natasha has fallen head first into the wedding plans. She's already been in contact with several venues and caterers." He continues, increasingly stressed. His hand slides through his hair and shifts it out of the normal rigid gel block. "Shit, she's already booked a bloody dress fitting for the end of the month and I haven't even told my //parents// yet-" You grow tense and sense his ramblings are going to kick up a notch if you don't interrupt him soon. Like, now. <<nobr>><div class="choices"> <div class="choice-item">[['Lie to him. "Hey, I actually have some work I need to catch up on. So, if you don\'t mind..."'|ch_02_04 jonnolunch_02.1][$honesty -= 2]]</div> <div class="choice-item">[['Try and be sincere. "I\'m sure it\'ll get easier, Jonno. All of this is new."'|ch_02_04 jonnolunch_02.2][$friendly += 2; $jonno_friend += 1]]</div> <div class="choice-item">[['Politely interrupt. "Do you mind if we talk about this another time?"'|ch_02_04 jonnolunch_02.3][$respect += 2]]</div> <div class="choice-item">[[Let him ramble on. Maybe he'll tire himself out.|ch_02_04 jonnolunch_02.4][$friendly -= 2; $jonno_friend += 1]]</div> </div><</nobr>>
<<if $hangover is true>>Your head kills and feels like it's ready to split in half coconut style.<<else>>You're so tired, your head as heavy as a bowling bowl ready to smack into the desk.<</if>> Lets be real, you have no sympathy for this man and <<if $honesty <= 40>>you have no problem lying to his face.<<else>>you're willing to lie to get him out of your hair.<</if>> Jonno catches on quickly, looking incredibly awkward. "Oh, sorry, that's my bad," he starts to shuffle backwards. "I won't keep you any longer. Uh, I'll catch you later maybe?" "Yeah," you say, shuffling on your chair. "Sure. Later, maybe." <<include "ch_02_04 jonnolunch_03">>
It's not that you feel sorry for the guy, but maybe he'll leave if you provide a form of comfort. <<if $friendly >= 60>>It comes easy to you in caring, soothing words.<<else>>Though it doesn't always come easy to you, you try your best.<</if>> "Right, yeah," Jonno mumbles, smoothing over his tired face with his hand. "You're right. It's all happening so //fast//, like it all shifted overnight." "Sometimes life is just like that." "I wish it wasn't." He blows out a raspberry and undoes his tie. <<include "ch_02_04 jonnolunch_03">>
<<if $respect >= 60>>You don't so much as cut Jonno off, more like gently wedging yourself in before he can say anything else.<<else>>As hard as you try to sound polite, it comes out a bit harsher than you intended.<</if>> Jonno takes it in his stride, trying not to look like he's been caught off guard. "Sure thing." He nods and flattens the front of his suit. "Another time is good. Rain check?" "Rain check." You agree. <<include "ch_02_04 jonnolunch_03">>
You're way too <<if $hangover is true>>hungover<<else>>tired<</if>> to try and cut in and talk him down. Jonno isn't even looking at you as he continues into his verbal spiral. There's something about a cake and flowers and whether or not fairy lights are considered tacky these days. "-and I thought I was going to have more time to pay off the ring," he groans in frustration, a hand scrubbing over his scrunched up face. "Sounds... tough." You lack any sympathy. "Did you know there are different shades of white?" He goes on. "I thought white was just white-" Your eyelids are feeling heavier by the second. <<include "ch_02_04 jonnolunch_03">>
Something switches, his composure flipping from moping wet cat to actual business man. He pulls back the sleeve of his jacket to look at his watch. "Hey, you know what. Cancel everything in the calendar after lunch." He claps his hands together. He starts to walk back to his office, voice growing louder as he continues. "I think I'm going to head home. Just carry on with your regular tasks for today. Or don't. I don't mind." "Uh, okay." You say, probably not loud enough for him to hear. There's a loud shuffle in his office before he emerges again, standing in the doorway with his coat and belongings. He looks at his watch again and nods to himself before he starts to walk away. "I'll see you on Monday!" Jonno calls behind him, eagerly heading for the exit. Slouching back in your chair, you groan with a tired noise. You're so ready for the end of the day. <<nobr>><div class="choices"> <div class="next-item">[[A few more hours and you're free.|ch_02_05]]</div> </div><</nobr>>
The day continues on as normal, replying to emails and answering calls. <<if $friendroute is "jonno">>You're happier than usual knowing Jonno is out for the rest of the day.<<else>>You're confused as to where Jonno has disappeared for the rest of the day but you're not complaining.<</if>> The late afternoon sun kisses the west of the building, flooding the floor in brilliant white. The whirring Xerox machine is warm under your hands. You watch the office hoard of dull dress shoes and kitten-heels stomp over the pooling sunshine, preparing to get swept up in the five o'clock rush. At least you get to leave with the others today. One last task for Jonno and you're free for the weekend. The flow of warm paper stops, the printer beeping at you. You scoop up the pile and stuff them into a folder before making your way to Jonno's office. You think you'll order takeaway tonight, heavy on the <<if $takeaway is "pizza">>extra cheese and garlic dipping sticks.<<elseif $takeaway is "thai">>sticky rice and prawn crackers.<<elseif $takeaway is "caribbean">>plantain chips and ginger cake.<<elseif $takeaway is "chinese">>chow mein and satay sauce.<<elseif $takeaway is "burger">>relish and fries.<<elseif $takeaway is "wings">>buffalo hot sauce.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_01]]</div> </div><</nobr>>
The glass door creaks as you unexpectedly stop in the doorway. Natasha is happily parked in the large desk chair -- the last person you'd expect to see here. It takes a moment for her to notice she's not alone, fixing the stray hair not adhering to her middle parting. "//$mcfirstname!//" Natasha straightens and looks up from her compact. "I was wondering when I was going to bump into you." "Natasha," you say, confused. "What are you doing here?" "Making the rounds." She answers like you know what that means. "Thought I would catch Jonno too but seems he's scampered off." She tilts her head and eyes you closer. She holds out her hand. "Is that for him?" You look down at the thick file in your arms. It feels a lot heavier somehow. Instinctively you hold it tighter to your chest. <<if $charisma <= 40>>"Mhm..." You hum quietly and nod.<<elseif $friendly >= 60>>"Sure is." You smile.<<else>>"Yes," you answer. "It is."<</if>> Natasha keeps her arm extended, eyes steady on your face, still expectant. "Want to hand it over?" It's more of a demand than a question. It's nothing more than expense reports that need signing off. But still, it feels weird. She's never taken an interest in Jonno's work other than his payday. <<nobr>><div class="choices"> <div class="choice-item">[[Hand it over. It's not like you care.|ch_02_05 natashatalk_01.1][$natasha_friend += 1; $respect -= 1]]</div> <div class="choice-item">[[Don't give it to her. It's unprofessional.|ch_02_05 natashatalk_01.2][$respect += 1]]</div> <div class="choice-item">[[Place the file on the desk to see what she does.|ch_02_05 natashatalk_01.3][$thrill += 1]]</div> <div class="choice-item">[[Put the file away in a filing cabinet. You're feeling petty.|ch_02_05 natashatalk_01.4][$friendly -= 1]]</div> </div><</nobr>>
You cross the room and hand the file over. She wastes no time flicking it open to read. There must be a confidentiality thing here that's being broken but <<if $respect <= 40>>you can't bring yourself to care.<<else>>you lack any sort of power to enforce even if you wanted to.<</if>> After a minute of reading, she glances up at you. "How are you?" She asks, setting the papers down. <<include "ch_02_05 natashatalk_02">>
<<if $respect >= 60>>"I would prefer not to," you say.<<else>>"I don't think I can," you say. Or should, for that matter.<</if>> "Oh, come on," Natasha lightly teases. "It's fine. I'm practically married to the guy." "Well, not yet." Natasha bristles in the seat, eyes glaring. Still, she smiles, leans back, and rests her hands together over her crossed legs. "Such a good little assistant for Jonno, aren't you." She comments and swiftly continues, "How are you doing these days?" The words drip out of her mouth in a way that you don't like. Words to make you feel small. <<include "ch_02_05 natashatalk_02">>
You cross the room and <<if $respect <= 40>>dump<<else>>place<</if>> the folder onto the desk. Natasha presses her lips together tightly, annoyed, but wastes no time flicking the file open to read. There must be a confidentiality thing here that's being broken but <<if $respect <= 40>>you can't bring yourself to care.<<else>>you lack any sort of power to enforce even if you wanted to.<</if>> After a minute of reading, she glances up. "How are you?" She asks, setting the papers down. <<include "ch_02_05 natashatalk_02">>
<<if $respect >= 60>>"I don't believe that would be appropriate," you say. "Jonno asked me to file it away."<<else>>"Actually, I think I'm going to file it," you say. "Jonno asked me to."<</if>> You cross the room and pass her to the filing cabinet. It is awkwardly loud and clunky, even more so apparent as Natasha doesn't answer and stares at the back of your head. She's clearly annoyed. Even still, she smiles, leans back, and rests her hands together over her crossed legs. "Such a good little assistant for Jonno, aren't you." She comments and swiftly continues, "How are you doing these days?" The words drip out of her mouth in a way that you don't like. Words to make you feel small. <<include "ch_02_05 natashatalk_02">>
<<if $charisma <= 40>>"Uh, yeah, I'm alright. Thanks." As alright as you can be right now. "...How was last night?"<<elseif $friendly >= 60>>"I'm doing okay." You're surprised at your own smile but you like small talk. "How was the rest of your night?"<<elseif $respect >= 60>>"I'm doing fine." You're surprised at your civil tone. "How was the rest of your night?"<<else>>"I'm alright, thanks." As alright as you can you suppose. "How was the rest of your night?"<</if>> <<if $m_punch is true>>She ignores your question, her long finger pointing to your arm. "What on earth happened there?" "Oh." You look down at yourself, like you've forgotten. "Nothing. A sprain." You hold up your bandaged hand. "I trapped it in a door." "You sprained your hand in a door?" "Mhm." Natasha takes another look at you. "Uhuh," is all she says. "So..." "So... oh yes! Right. My night." She pushes on, voice flat. "It was amazing until a little blip there at the end." She makes an irritated sound, eyes wide with renewed rage. Though, she's quick to compose herself. "Jonno pulled some strings at the casino. Turned out he knew the on-shift manager and got us into some lounge. Typical charades, you know." <<else>>"Amazing." Her voice is flat. "Well, it was until a little blip there at the end." She makes an irritated sound, eyes wide with renewed rage. Though, she's quick to compose herself. "Jonno pulled some strings at the casino. Turned out he knew the on-shift manager and got us into some lounge. Proper fancy place, y'know." <</if>> "Blip?" You ask. "Don't go indulging in office gossip now, $mcfirstname." She tuts jokingly. "I'm sure you've heard it by now." You absently look out to the office where people are starting to filter out. Guess you'll have to catch the gossip tomorrow. "Well..." You meet Natasha's eyes again. "Sounds like it was a nice evening." //Proper fancy.// You fake a smile. "Glad you had a good time." "Stellar time." She emphasises, her almond french-tips raking through her hair. "Still, it was a shame you left. I was hoping to talk to you more." "...Really? About what?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_03]]</div> </div><</nobr>>
"Don't act so surprised! We're friends, aren't we $mcfirstname?" Natasha smiles, gearing up for something. Before you can answer, she continues. "I need your help. Or rather, we need your help." "Help?" You ask. "Jonno and I. We've set a sort-of date." She relays, a genuine smile making itself known. "A tentative date. Some time in the summer of next year." "Oh. Wow." You reply dryly. You're not surprised at all. "That's so-" "Close?" She grins wider, knowingly. You don't say anything but Natasha doesn't seem to mind. "It does seem quick, doesn't it." Immediately she's laughing. It's hoarse and high-pitched like a bird. Like she hasn't laughed in a long time. "But, we can't //wait//, y'know. I, well, //we//, want this to happen as quickly as possible. What's the point in waiting?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_04]]</div> </div><</nobr>>
Natasha is a notorious type. You've seen it before, or at least the first attempts. People fawning over the white-collar crowd in bars and clubs KJ has dragged you to. Sinking their teeth in to new rich prey, keeping their jaws tightly locked. You know nothing of where Natasha came from, only that one day she was on Jonno's arm and never left. You can already see their marriage down the line. They'd have it all. Telling their friends over dinner, at Odette's or Lemonia, that they don't care about property even though it was //definitely// in the millions. An all-black behemoth of a Range Rover for her and a Mercedes S-class for him. Maybe something electric to make them believe they're the ones making a difference. On the weekends they'll take the Jag or Porsche for a spin and pretend they love to drive around the countryside's pig shit and thorn bushes. They wouldn't be caught dead in a supermarket, only the finest of butchers and farm shops delivering right to their doorstep. Sure they'll pop into town every now and then, skimming over the gossip in the tabloids like every other schmuck. Summers are in the Bahamas. Maybe even Los Cabos if they're feeling extra special. They'll get their douse of winter sun, at the Val-d'Isère resort of course, and ski for the first two days before deciding life's more fun getting drunk in their private chalet jacuzzi. A whole different life, in a whole different tax bracket. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_05]]</div> </div><</nobr>>
<<if $respect >= 60>>"May I ask what it is you needed help with?" You question, trying not to push.<<elseif $friendly >= 60>>"So, what is it I can help you with?" You ask with a smile.<<else>>You purse your lips. "So, what did you need help with?"<</if>> The chair creaks as Natasha gets up and rounds over to the wall-length windows. The city is stark grey with streaks of the yellow afternoon. Though, the only view Natasha's interested in is herself. "So. Let's talk," she starts, checking her outfit in the window and flattening where the fabric pinches. "The engagement party will be in a few months time. Jonno's father has generously offered his estate to host. Ascot way. Huge gardens. That sort of thing." She looks at you over her shoulder. "I need Jonno on his absolute A-game. Between this and work, and whatever else, I know he's going to become a total scatterbrain. I need someone to make sure he's comfortable, y'know?" You wish you did know. Is she serious? How much more assistance does Jonno need? "Does that sound like something you can do?" She finally asks. <<nobr>><div class="choices"> <div class="choice-item">[[You're happy to help Jonno stay afloat in the coming months.|ch_02_05 natashatalk_05.1][$friendly += 1; $natasha_friend += 1; $natashahelp to true]]</div> <div class="choice-item">[[Agree to help. You don't want to cause a stir.|ch_02_05 natashatalk_05.2][$respect += 1; $natasha_friend += 1; $natashahelp to true]]</div> <div class="choice-item">[[Politely decline to help. Jonno can handle himself fine.|ch_02_05 natashatalk_05.3][$respect += 1; $natasha_friend -= 1]]</div> <div class="choice-item">[[You're not a babysitter. Jonno is a grown man.|ch_02_05 natashatalk_05.4][$friendly -= 1]]</div> <div class="choice-item">[[Just nod. You're not happy but it's easier to comply.|ch_02_05 natashatalk_05.5][$charisma -= 1; $natashahelp to true]]</div> <div class="choice-item">[[Distract her by asking about the wedding instead.|ch_02_05 natashatalk_05.6][$charisma +=1]]</div> </div><</nobr>>
It's all part of the job anyways, how much more of a nuisance could Jonno be? "Sure I can." You offer your best smile. "Whatever Jonno needs, I got it covered." "Fantastic!" Natasha grins, her nails clicking as she claps her hands together. "He'll be so pleased to hear! You'll be //such// a big help for me, it'll make all the difference." <<include "ch_02_05 yeshelp">>
Maybe it's a naive way of thinking, and you're aware of course, but you'd rather go with the flow than swim against it. Especially against the strong tide of Natasha. "Sure, I can help him." You say. "Wonderful!" Natasha chimes. "Thank you, thank you. You'll be //such// a big help for me, it'll make all the difference." <<include "ch_02_05 yeshelp">>
Mixing work and personal business seems unprofessional. You won't let yourself be dragged into it. Respectfully. "With all due respect, Natasha, I don't believe it would be right of me to assist with your personal lives." You say. "I do hope you get the assistance you need though." "Here's the thing, $mcfirstname... You //are// the assistance." "I do recognise that is my job title, but I believe you should ask someone else." You keep a professional tone. "I don't understand what I could be helping Jonno with beyond his day-to-day work." Natasha purses her lips, unimpressed, but keeps her composure. You sense something else is coming. <<include "ch_02_05 nohelp">>
Being kidnapped again sounds more appealing than this. Jonno can deal with whatever is thrown at him. "He's a grown man, Natasha. He'll be fine." You assert. "I don't see why I should be helping your personal life." Natasha sweeps her hair out of her eyes again, taking long stern steps in her high-heels to stand in front of you. "This is beneficial for the both of us." "This is ridiculous," you say, growing agitated. "What could Jonno possibly need //more// help with?" <<include "ch_02_05 nohelp">>
Natasha continues to look over you before you simply nod out of understanding. You mull over what to say next. "It does, yes." You affirm. "Great!" Natasha grins sharply. "That's exactly what I wanted to hear." "What exactly does Jonno need help with?" <<include "ch_02_05 yeshelp">>
Anything would be more palatable than talking about Jonno. You lean forward in your chair with faux intrigue. "I want to hear more about the wedding," you offer. "Have you decided on a theme? A venue? //Band//?" That of course lures Natasha in. Or, so you think. Natasha is surprisingly cunning, after all. "Oh, sweetheart." She tuts and shakes her head. "Don't think a little question is going to distract me. Though, I do admire the effort." "Worth a shot..." you mumble. <<include "ch_02_05 nohelp">>
"Do you mind closing the door for me?" She makes a shooing motion with her hand. "And get the blinds too." Shuffling away from the desk, you close the door and pull down the long blinds. The warm light of the office and any curious eyes from the bull pen are lost. Natasha props herself on the desk. "Take a seat." She motions to the chair in front of her. An odd request, but sure. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 yeshelp_01]]</div> </div><</nobr>>
The leather creaks, your bum barely sinking into the hard cushion. The fabric still smells new, fresh as it was from the factory. Natasha takes her time before continuing, her silky lipstick creasing with her smile as she sweeps the hair away from her eyes. "Just so that we're clear, this is more of a favour you'll be doing." she says. "And in return I'll owe you the same. I know how much you want out of this place." <<if $respect >= 60>>You reel back and your composure drops. "...Excuse me?"<<else>>"Huh?" You blurt out.<</if>> "Come on, $mcfirstname." Natasha giggles. You've never heard that before. "I know you don't like it here. I know you don't like Jonno, or even myself-" She wears a coy smirk, wiggling the hand holding her engagement ring, "-and I know you hate what happened on your birthday." You look to the window, trying to will an answer. The skyscrapers don't give you one. "Do you really want to be fetching coffees for another year? Lunches? Paperwork? //Dry cleaning//?" "No." It feels good to say that. "I don't." "Then it's settled." Natasha claps her hands together. "You'll help." "How exactly am I helping?" You ask. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_06]]</div> </div><</nobr>>
"Close the door," she instructs. "And get the blinds." Dragging yourself away, you do as you're told. The warm light of the office and any curious eyes from the bull pen are lost. Natasha props herself on the edge of the desk. "Take a seat." She motions to the chair in front. An odd request but you don't deny her. You don't like how she's staring at you. The leather creaks, a solid cold seeping through your clothes. Natasha takes her time to examine you, her impatient foot rattling against the floor. Her silky lipstick cracks and her cold thorn smile that twists into your side. You can't help but fidget. "I don't think you understand," Natasha relays. "I'm not asking." <<if $respect >= 60>>You reel back and your composure drops. "...Excuse me?"<<else>>"Huh?" You blurt out.<</if>> "Oh, come on $mcfirstname." She rolls her eyes. "I know you don't like this place. I know you don't like Jonno, or even myself-" She wears a coy smirk, wiggling the hand holding her engagement ring, "-and I know you hate what happened on your birthday." You fold your arms in defense. "So?" "So. We can help each other." "I have no interest in helping you." "You're so cute when you're stubborn. Do you ever use this on Jonno?" You ignore the comment. "Let's try this again." She presses her hands together. "You are going to help Jonno with whatever he needs." You don't like where this is going. "Like what?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_06]]</div> </div><</nobr>>
"I need him relaxed. //Happy//. He can sniff, lick, hump whatever new shiny thing crosses his path as long as he doesn't get cold feet." Natasha continues. You internally grimace at the image. "I need him stress free." <<if $respect >= 60>>You're mortified at that last idea. "...Hump?"<<else>>You almost burst out laughing at that last bit. "Did you say hump?"<</if>> "He can have his little bachelor phase up until the wedding." Natasha waves a dismissive hand. I don't care." From the way she's talking, you know she doesn't. "Seems a little extreme." Even infidelity isn't going to put Natasha off this marriage. "Don't you think?" "I don't see why you need to be weighing in. Do you?" You hold your hands up, shuffling back into your seat to keep listening. Natasha stares down her nose at you, leaning further back onto the desk. "The less Jonno worries about work, the more time he can focus on other things. Such as the wedding." She explains. "And the quicker I get that ring, the quicker Jonno is out of your hair." You'd be lying if you said that doesn't pique your interest. "How?" You sit closer to the edge of the seat. "His father has big plans." She grins. "Some sort of shake-up." "But... weren't they planning to announce Jonno as CEO?" You ask. Those plans have been in the books for awhile. The amount of tables you've had to book for celebratory dinners is nothing but ridiculous. "Yes, well, plans change. And, as it goes, they work for all of us." "Serving your interests to serve mine." You nod along. "Now you're getting it!" Natasha lifts her arms in praise, though be it mockingly, and grins. "I'll be sure Jonno gives you a sparkling reference when he leaves." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_07]]</div> </div><</nobr>>
A loud //thud// rattles the glass walls and door of the office. You'd swear it was a person until it starts whining. The door swings open and a pair of large dogs come charging through, dragging a man behind on their leashes. "Zara! //Dior//!" The man is unable to control them, letting the dogs go. "I'm so sorry, miss." He catches his breath and adjusts his loose tie. "They were growing restless waiting in the car. The pair //insisted// on venturing to find your whereabouts." The crispness of the man's suit doesn't seem to agree with him. A pink face, a large round nose and sagging jowls from old age. The last of his white hair is slicked back in lines and his belly stretches out his dress shirt sitting over the line of his belt. Natasha is unbothered as the dogs stampede through the office. A large plant pot is knocked over and soil spills all over the carpet. No doubt you'll be cleaning that up later. Zara is more interested in exploring under the desk whilst the larger of the two dogs, Dior, happily trots towards you and snuffles at your shoes. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_08]]</div> </div><</nobr>>
A sharp, singular snap of Natasha fingers rings around the room. The dogs are immediately brought to attention, turned to stone as they eagerly sit in front of her in a neat row. Not even the man dares to move. "Take them for a lap around the office, would you, Markus?" Natasha asks. "I'm almost done here." "Right, yes, of course." Markus adjusts his jacket, doing nothing to straighten it. Quickly, he grabs the leashes and leads the dogs out of the room in a much calmer manner than how they entered. The room is quiet again. <<if $respect <= 40>>"Your dogs are much friendlier than you are," you comment. "A lot richer than you though." Natasha smiles. <<else>>"I didn't know you had dogs," you comment. "They're our //new bundles of joy//." Natasha rolls her eyes. "Jonno thinks it will be good practice. Whatever that means."<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_05 natashatalk_09]]</div> </div><</nobr>>
"Anyways..." Natasha checks her wrist watch. "I guess I should leave." The heel of her shoes dig into the thin carpet as she pushes herself away from the desk. She pulls open the blinds, light from the office returning. She turns her back to the sea of desks and her painted lips split open in a smile. "When you get up, you will shake my hand, hug me and smile." Natasha instructs. "Understood?" You press your lips together, saving yourself from making any more comments. You're slow to stand like it's the end of a tribunal. Natasha glides towards you and your hands embrace tight, the point of her nail a thorn in your skin. She pulls you close, and whispers next to your ear. "Remember this." A pat to your back and she lets go. "Lets see how things go, hm?" Her question is loud, as if someone outside of the room could be listening. She rounds back to the desk and grabs a fragrance bottle from a handbag. Something expensive. "Get the door for me, would you?" Her eyes disappear behind a pair of sunglasses. You oblige, walking over to the door to hold it open. She passes you without a word of thanks or even a goodbye. Employees throughout the office are brought to a standstill as Natasha waltzes through, relaxing only when her clicking heels are far away and long gone. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home]]</div> </div><</nobr>>
The rest of the day breezes by without Jonno breathing down your neck, though your new arrangement with Natasha doesn't detach itself from your thoughts. The office is buzzing by the end of the day. You're quick to pack up your belongings, ready to see the weekend. Two days of freedom is a sorely needed change of pace. Putting on your jacket, you catch voices clustered together in the neighbouring cubicle. Curiosity makes you peek over to find a pair of colleagues huddled and staring at a computer monitor. Giana and Craig, both from the sales team. A news feed is playing but you can't make out the image from here. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_01]]</div> </div><</nobr>>
"That's terrible," Giana whispers. She leans back with her arms crossed. "How does that even happen in this day and age? Where was the security?" "I've never seen anything like it!" Craig murmurs with excitement. He rolls his chair forward to get a better look at the screen. "It's like something out of a //movie.//" "Well, I hope no one was hurt." "Doesn't look like it." "Still, they don't know what happened after it disappeared." "There's no reports of it." Craig nods, scrolling through the page. "A few witness statements. Says that the authorities are still looking for it. Probably gang related." You don't like the sound of that. "At least he works in insurance." Giana quietly comments and Craig laughs. "Fuck insurance," Craig huffs. "//Jonno's loaded.//" Even squinting you can't see what's on the screen. Maybe you should get closer or ask. <<nobr>><div class="choices"> <div class="choice-item">[[Plainly ask what they're all looking at.|ch_02_06 home_01.1][$honesty += 1]]</div> <div class="choice-item">[[Make small talk to see what's going on.|ch_02_06 home_01.2][$friendly += 1]]</div> <div class="choice-item">[[You're not interested in talking. Walk over to see what they're looking at.|ch_02_06 home_01.3][$friendly -= 1]]</div> <div class="choice-item">[[Move quietly to get a better angle of the screen.|ch_02_06 home_01.4][$honesty -= 1]]</div> <div class="choice-item">[[Quip a remark to get their attention. You can get a better look that way.|ch_02_06 home_01.5][$charisma += 1]]</div> <div class="choice-item">[[You're not interested. Pack up and leave.|ch_02_06 yeseavesdrop][$charisma -= 1]]</div> </div><</nobr>>
"What are you two looking at?" You ask over the partition. <<if $honesty <= 40>>Your question startles them both, their heads whipping towards you. "Oh! $mcfirstname!" Craig laughs uneasy, shuffling in front of the computer monitor and not so subtly minimising the open tab. "We were, uh-" "Just discussing some reports." Giani cuts in with a small smile. It's telling. "Nothing special." "Right," you say, passing a look over them both. Clearly they're not going to give up whatever they were talking about. "Well, I better get going." Giana and Craig nod before you disappear again behind the partition. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 yeseavesdrop]]</div> </div><</nobr>> <<else>>"Oh! $mcfirstname!" Craig chuckles and takes a deep breath. He lowers his voice and leans closer your way. "Have you heard?" "Heard what?" You keep your voice quiet too. "What's going on?" "Jonno." Giana points to his empty office. "His car got stolen last night." You suck in a breath, face staying completely neutral even as your heart sinks to your stomach. Holy //shit//. "His car got...stolen?" Miraculously you sound completely genuine, even with your heart beginning to beat out of your chest. "//Last night?//" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 noeavesdrop]]</div> </div><</nobr>> <</if>>
"Hey guys!" You round the corner of the cubicle. "How's your day been? Anything fun going on?" <<if $friendly >= 60>>"Hey $mcfirstname!" Giana grins at you. "Nothing too exciting. Same old bullshit I'd say." "Well, if you don't count what's been floating around the grapevine." Craig chimes in, waggling his eyebrows. "Have you heard? It's //extra// juicy." "Heard what?" You ask. "Jonno." Giana points to Jonno's empty office. "His car got stolen last night." You suck in a breath, face staying completely neutral even as your heart sinks to your stomach. Holy //shit//. "His car got...stolen?" Miraculously you sound completely genuine, even with your heart beginning to beat out of your chest. "//Last night?//" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 noeavesdrop]]</div> </div><</nobr>> <<else>>Giana and Craig are startled at your presence and exchange a look. You're not surprised, you're not exactly know for being all that social in the office. "Hey $mcfirstname," Giana muses. "Nothing exciting. You?" You purse your lips. "Also nothing exciting. Ready for the weekend." "You and us both." Craig hums with a small laugh. You don't miss how he scoots his seat in front of the computer screen, blocking whatever page they were looking at. "Right," you say, passing a look over them both. Clearly they're not going to give up whatever they were talking about. "Well, I better get going." Giana and Craig nod before you disappear again behind the partition. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 yeseavesdrop]]</div> </div><</nobr>> <</if>>
You move over to their cubicle to get a better look at the screen, taking no interest in either of them. "Oh, hey $mcfirstname." Giana stares. "What's up?" You don't miss how Craig shuffles in his chair, not so subtly rolling over to block the screen from your view. "Nothing much," you reply. "Wanted to see what you guys were up to." Craig laughs awkwardly, pinching his tie away from his neck. "Oh. Nothing special. Just discussing some reports." Giani throws you a small smile. It's telling. "Right," you say, passing a look over them both. Clearly they're not going to give up whatever they were talking about. "Well, I better get going." The both of them nod before you return back to your cubicle. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 yeseavesdrop]]</div> </div><</nobr>>
You shuffle to get a better look at their computer monitor, but it all goes downhill pretty quickly. Banging your knee on the corner of your desk, you lose your balance. You send a pencil pot flying and slam face-first into the partition with a embarrassingly loud //thwack//. "Holy shit!" Giana runs into your cubicle with Craig not far behind. "Are you okay!?" "I'm fine, I'm fine!" You drop and gather the mess of pencils and pens, your knee throbbing with pain. "I, uh, tripped." "On your desk?" Craig fails at covering his laugh. "Yep." "...Were you peeping?" "What?" You laugh nervously at the ground. "No! Of course not. I would never." "Hey, I don't blame you." Giana starts laughing too. She drops next to you and hands you a rogue pen from under your chair. "The gossip's been rife today." "Gossip?" You question. "Yeah, haven't you heard?" Craig asks. "Jonno's car got stolen last night." Your breath halts in the middle of your throat. You stare between Giana and Craig, unable to even blink. "//What//?" You squeak out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 noeavesdrop]]</div> </div><</nobr>>
"You guys working hard or hardly working, eh?" You round the corner of the cubicle. It's a terrible joke, you know that, but maybe their corporate brains will appreciate it. <<if $charisma >= 60>> Giana spurts out a laugh with Craig chuckling along beside her. "Ah, c'mon $mcfirstname, you know we don't get shit done around here when the boss isn't in." Craig says. "The real boss or the little one?" Giana jokes and they both laugh again. She turns to you looking excited. "Hey, did you hear what happened to him?" "To Jonno?" You ask. "Did he finally figure out how to open a PDF?" "I wish." Craig snickers. "He got into some real shit last night. His //car// got stolen." The peppy expression is wiped from your face and your breath sticks in your throat. You stare between Giana and Craig, unable to even blink. "What?" You breathe out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 noeavesdrop]]</div> </div><</nobr>> <<else>>Giana strains with an awkward laugh with Craig completely silent, not sure what to say. "Uh, y'know, going through some last minute claims submissions before we go home." Craig finally offers with a forced smile. He sneaks a look over to Giana and back to you. "Yeah, nothing too exciting." Giana confirms, also putting on a smile and crossing her arms. "Ah, right, cool." You nod. Clearly they're not going to give up whatever they were talking about. "Well, I better get going." The both of them nod before you return back to your cubicle. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 yeseavesdrop]]</div> </div><</nobr>> <</if>>
Packing up the rest of your belongings, you can still hear Giana and Craig quietly talking. It starts as inaudible mumbles until they probably forget they're in the office. "What do you think he will do?" Giana asks. "Bet that fiancee of his has already hit the roof about it." "Guess he has to file a police report." Craig laughs. "Oh, please." Giana scoffs loudly. "You know all Jonno has to do is run to daddy and he'll get another one in no time." She scoffs again. "//Stolen// my arse. This is probably a ruse so he can get another one." //Stolen//. You freeze at the mention, your hand halfway in your bag. You ears can't help but prick up. "You think he can replace tens of //thousands// worth of classic car?" Craig questions in a jokey tone. "It was pretty nice from what I hear. A black Jag. One of a kind. Sounds like a rocket." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 yeseavesdrop_01]]</div> </div><</nobr>>
Your breath halts in the middle of your throat. You stare at the plane of your desk and your hands begginng to sweat. It's Jonno's car. You were in Jonno's car last night. "I heard that engagement ring he bought for Red-head is worth the same." Giana's laugh sputters. "She was parading that thing around //all// day." "She got the rock but she's marrying a twat," Craig says. "Well, anyways... I better head off myself-" You hear shuffling, like someone is moving to exit the cubicle and your body switches to flight mode. Without looking back, you rush through the office and race down the stairwell into the front lobby. <<if $friendroute is "taha">>Taha waves you off with a grin and goodbye from behind the front desk but you barely acknowledge him as you scurry out of the front door.<<else>>Taha behind the front desk watches as your scurry out the front door.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_02]]</div> </div><</nobr>>
"It's crazy, right!?" Craig beams like it's a lottery win. "It was in a car chase and everything! Right in the middle of Soho!" Oh, fuck. Oh //shit//. Okay, now you're panicking. "Jonno's car?" You frantically ask. "Jonno's car was in a //car chase//?" "Yeah. It's all any one's talking about!" Giana points to the computer screen. "There's footage of it on the news." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 noeavesdrop_01]]</div> </div><</nobr>>
Craig pulls up the clip again. In grainy CCTV footage, a classic black sports car rips through <<if $chaseroute is "1">>a pedestrian walkway<<else>>a busy road<</if>> with several police vehicles after it. The camera is too far away to capture a clear image of the people in the car. Only dark blurry shapes. //Your// dark blurry shape. The most that can be made out is the number plate: 'JT 4EV3R'. Blood rushes to your face, a sharp tone whistling in your ears. Giana and Craig feel miles away, they might as well be in the other room. You snap back at the sound of Craig laughing. "Fuckin' bonkers right?" Craig pauses the video. "And of all the people, it would be our boss." He turns to Giana. "D'you reckon he has a policy with his own company? Will we have to handle that claim? Are we even //allowed// to do that?" "Holy shit..." You murmur, eyes stuck to the screen. "I need to, uh-" You need to leave. You need to leave right now. "I need to go." //Fuck//. "I'll miss my bus otherwise." Giana and Craig nod, but you're already grabbing your stuff and rushing for the stairwell. You race down the echoing steps and sprint through the front lobby. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_02]]</div> </div><</nobr>>
You burst out onto the street. The whole of your body doubles over, sweaty palms resting on your knees as you gulp in air like a stranded fish on land. Streams of suits and ties filter around you. You don't realise you're wading in the middle of the pavement until you're shoulder checked by a stranger and drop your bag. The man shoots you deathly look over his shoulder, no time to chew you out, and he returns to his interrupted phone call. You stare after him, not even bothered. Your mind is firing in every single possible direction. The city is easing into the daily wind down. Daytime businesses are shrinking away and making room for the allures of the evening crowd. Somehow, the streets don't look the same. The traffic is too quiet and stagnant, the tarmac staring at you like it knows your new secret. A big, terrible secret. It was //Jonno's// car. <<if $respect <= 40>>Of-fucking-course it was Jonno's car.<<else>>Of course it was Jonno's car.<</if>> You should've know from the luxury of it all. You have no idea what to do, sick to your stomach. You need to move, get as far away from this disaster as possible. Going home doesn't feel right. <<if $kj_friend <= 5>>And there's no way you're speaking to KJ right now. Not after that shitshow last night.<<else>>And there's no way you can bring this to KJ. It'd be nuclear.<</if>> You take off down the street to the nearest bus stop, back to the last comfort you know. <<nobr>><div class="choices"> <div class="next-item">[[You've been due to visit for weeks.|ch_02_06 home_03]]</div> </div><</nobr>>
The bus ride isn't long. <<if $personal_inv.has('Headphones')>>Tinny melodies and vocals from your headphones accompany you<<else>>The rumbling bus and surrounding conversations accompany you<</if>> as the world goes by. The further you are from the city, the more cracks begin to show in the pavements and shapely glass architecture turns into blocks of council housing. Your stop comes at the small main high street of your hometown, bus jerking with surprise from that pothole that's never been patched up. Bands of shops line either side, shoe repairs, key cutters, that ancient tackle shop that is still somehow in business and your typical overpriced coffee shops shoved between every other unit. Growing up in your ends was far from extravagant. It wasn't in the sticks but it's far enough from the city to be quiet. Born and raised, your entire childhood was in a two bedroom bungalow in a run down borough. The type of place where every window faces a brick wall. You were either born here or you drive through without taking a second look. When your father wasn't working, he was at your local pub looking for answers at the bottom of a pint, eventually dropping from your lives completely when he couldn't find them. Your mother cut hair out of the kitchen when she couldn't afford to rent a chair at the salon and worked nightshifts at the laundrette when KJ's parents were able to babysit. The lack of luxuries drove the children outside. The summers were always the best. Kicking a ball about on the only stretch of grass close by your school, playing on the swings at the park until you were convinced you could fly over treetops, and racing your rickety bike around the estate. If you were lucky, an ice cream van would visit and you'd dig for whatever coins were buried in the pockets of your grass-stained clothes. Parents were content with chitchat over the fence or the stoop of the back door until the golden hour hit in time for dinner. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_04]]</div> </div><</nobr>>
A steel bridge separates the high-street and the residing neighbourhoods. Wind from the traffic trying to get home rattles the chainlink fence. Your pace slows to a casual stroll to look over the view. In the dusky sunset, the streams of cars actually look nice instead of the normal bedlam. Like you, they're all people trying to get home. You continue on, walking the same cracked pavement you rode your bike on. The same cul-de-sac with the same road signs and the same people arriving home from work. This place always looks smaller every time you visit. Maybe it is smaller? Or you're bigger. Rows and rows of old streamline housing with strip gardens back onto the main road that winds through the neighbourhood. Paint peels from weathered fencing, street lamps scuffed and scarred with rust, weak weeds pushing through cracks in people's driveways. You unhook the latch of the back gate, the weathered hinges making that screeching sound you always hated. The washing line whips with wet clothes, a familiar detergent in the air. Foliage crawls up the red brick of the house, settled into the cracks, the same as the overgrown shrubbery splintering the flower beds fencing the tiny patch of grass. At thirteen years old you watched her heave old railway sleepers for the flower beds. Together you shovelled compost and mulch, ripping open seed packets and planting fresh foliage. The Peruvian lillies, your mother's favourite, still haven't bloomed to this day. It's been many years since she gave up. The back door flies opens before you've even made it up the stone path, your mother, Yvonne, looking more elated than ever. Though you don't normally refer to her by name, instead you use... <<nobr>><div class="choices"> <div class="choice-item">[[Ma.|ch_02_06 home_05][$mcmother to "Ma"]]</div> <div class="choice-item">[[Mum.|ch_02_06 home_05][$mcmother to "Mum"]]</div> <div class="choice-item">[[Mama.|ch_02_06 home_05][$mcmother to "Mama"]]</div> <div class="choice-item">[[Amma.|ch_02_06 home_05][$mcmother to "Amma"]]</div> <div class="choice-item">[[Uma.|ch_02_06 home_05][$mcmother to "Uma"]]</div> <div class="textbox-item"><<textbox "$mcmother" "" "ch_02_06 home_05">></div> <div class="choice-item">[[Submit.|ch_02_06 home_05]]</div> </div><</nobr>>
"Hey $mcmother!" "//$mcfirstname!// Ooh! I thought that was you!" Her tone bubbles as she bounces on the spot. She's clad in her usual purple robe, <<if $hairdo is "headscarf">>and fluffy slippers,<<else>>fluffy slippers, and fat curlers in her hair,<</if>> waving a pair of barber shears in the air. "//Happy birthday, happy birthday-!//" The rest of her words are lost to kisses on your cheeks and a squeezing hug that almost sends you falling backwards. You wheeze. "$mcmother, you said happy birthday already. In about ten text messages and a wake-up call-" <<if $m_punch is true>> "I know, I know," she coos then her eyes widen. She grabs your bandaged hand and you pull back with a wince. "//What happened to you!?//" "It's a sprain." "It's //purple.//" "It's just swelling. It'll go down-" "Have you been checked? Was this a work accident? You need to file a claim-" "//$mcmother.//" Your voice is tired. "Please. Let's go inside." She eyes you for a second before pulling on your coat. "I'm with a client at the moment -- you remember Jack don't you?" <<else>>"I know, I know," she coos. "But I didn't get to see you yesterday." She tugs on your sleeve. "Now come in, //come in!// I'm with a client at the moment -- you remember Jack don't you?" <</if>> "Jack?" You pause on the name. "You mean Mr. Barlowe?" "Yes, yes, Mr. Barlowe." She waves a hand and ushers you inside. "Come in, come in, come in!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_06]]</div> </div><</nobr>>
This house has never changed, still warm with the scent of childhood. Together you shuffle into the kitchen, her tattered slippers scuffing against the faded vinyl floor. Mr. Barlowe sits at a makeshift salon station, wearing a black silk cape over his front. A tall mirror precariously balances on a chair opposite him, his wet grey hair flopping over his forehead with an uneven chunk missing. He slowly sips on a steaming cup of tea. "$mcfirstname!" He grins at you in the mirror, the greying moustache on his top lip spreading. "Wow, I haven't seen you in donkey's years. How long's it been now...?" <<if $mcbackground is "ex">>"Probably before $mcthey moved in with that twat." Yvonne comments under her breath.<<elseif $mcbackground is "uni">>"Probably before you moved for university, right?" Yvonne asks.<<else>>"Probably before you moved into your flat, right?" Yvonne asks.<</if>> "Yeah. Sounds about right." <<if $mcbackground is "ex">>You wince but resoundingly nod.<<else>>You resoundingly nod.<</if>> "Ah," he hums. "Yvonne was telling me about your new insurance gig. AutoLuxe?" You nod. "That's stellar." He smiles, proud. "Safe job that, insurance. No fuss. Though their plans are through the //roof.//" "Yeah," you answer blankly, almost robotic. "It is." "Sit, sit." Yvonne waves you to the kitchen table, digging a pair of barber scissors out of her robe. "Jack was just telling me about his daughter's new job. In the city too!" Your shoulders slump. //Of course he was//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_07]]</div> </div><</nobr>>
"Charlotte's doing great," Mr. Barlowe comments over his mug. "Rodney though-" He shakes his head with utter disappointment. "That boy. Nothing but trouble." You watch your mother's effortless work as the sky tosses away the daylight blue or evening orange. By the time she's done you've been caught up on the latest: who's moved where, what's being shut down, something about the rising price of tomatoes. You're sure the kitchen table has heard enough conversation for multiple lifetimes. As Yvonne and Mr. Barlowe say their goodbyes at the front door, you grab the broom in the corner and sweep the leftover hair. Honeyed sunlight spills over the floor in the same patterns as the window frame and suddently childhood doesn't feel so far away. Back to the days where people were cycling in and out of your home, gossip that stretched from every corner of the cul-de-sac, and you sweeping hair. "Thanks again Yvonne. Take care, yeah?." You hear Mr. Barlowe say before a booming, "//Good to see you again, $mcfirstname!//" "You too!" You shout back. The house rattles as the front door closes. The lock clicks in place, keys hit the ceramic dish and slippers shuffle down the corridor. From the doorway you hear that well-known motherly exhale. "So." Yvonne starts. "What's happening?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_08]]</div> </div><</nobr>>
Slowly you stop sweeping, eyes set on the salt and pepper hair dusting the floor. You look up and say, "Nothing's happening." She strikes with that 'Mother' look. The one before the //voice//. You shouldn't be surprised she reads you so well considering she's looked at people in mirrors her whole life. "C'mon." She probes. "This isn't some impromptu visit." <<if $charisma >= 60>>"You don't think I wanted to come visit you?" You play up with your best smile.<<else>>"I wanted to visit you." You try.<</if>> "Don't take me for an idiot, $mcfirstname." She moves to the counter and turns on the kettle. "D'you want a brew?" It's less of a question, more a //it's happening anyways//. Leaning on the counter, you watch her dig through the cupboards for her regular Ginger Root. Once she's settled with a piping cuppa, she casts you an expectant look. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_09]]</div> </div><</nobr>>
"So..." Her hands fold around her favourite mug; a treasured keepsake from your one and only trip to Disneyland over 2 decades ago. The Goofy print is all scratched up. "Something's happened." "//Nothing's// happened." You insist. Nothing that you could possibly explain or justify. //Hey, so, last night I got into this wild car chase, was pursued by police, and met a criminal gang//. <<if $bribe is true>>//Oh and also they bribed me to stay quiet about it//.<<else>>//Oh and now I have to stay quiet about it or God knows what could happen//.<</if>> <<if $m_punch is true>>"Your hand says otherwise," she comments after a long sip.<<else>>"Your face says otherwise," she comments after a long sip.<</if>> <<if $charisma <= 40>>You squirm, eyes darting to the clock over over the stove hood. The face is smug, staring at you, tick, tick, ticking away as Yvonne waits. You //hate// when she pulls out the silent treatment.<<else>>You shuffle your weight side to side, eyes glacially roaming over the wet dishes in the drying rack then to the clock over the stove hood. The face stares back, tick, tick, ticking away as Yvonne waits. She hasn't tested the silent treatment on you in a long time.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[You don't want to have this conversation.|ch_02_06 home_09.1][$respect -= 2]]</div> <div class="choice-item">[[Shift the focus over to work. You're tired of that place.|ch_02_06 home_09.2][$charisma += 2]]</div> <div class="choice-item">[[Insist that you're genuinely here to visit.|ch_02_06 home_09.3][$honesty -= 2]]</div> <div class="choice-item">[[Honestly, you're worried about your financial situation.|ch_02_06 home_09.4][$money -= 2]]</div> <div class="choice-item">[[You have no idea where to even start.|ch_02_06 home_09.5][$charisma -= 2]]</div> </div><</nobr>>
Being home should be easing your mind, not an interrogation. You fold your arms tightly to your chest. "I don't have anything to tell you." <<if $respect <= 40>>You assert.<<else>>You try your best to assert.<</if>> "Nothing's happened." <<if $respect <= 40>>Yvonne isn't surprised by the hard tone.<<else>>Yvonne isn't often surprised by you using a hard tone.<</if>> The wooden slats of her chair creak as she sits back. "Well we're going to have //some// kind of conversation." She contends, taking a careful sip of her drink. <<include "ch_02_06 home_010">>
"Work has me running in circles recently." <<if $charisma >= 60>>You offer with ease.<<else>>You attempt to offer.<</if>> "I'm tired, that's all. Needed a break I guess." <<if $charisma >= 60>>Yvonne hums, taking a long sip of her tea.<<else>>Yvonne takes a long sip of her tea, squinting at you over the rim of the mug.<</if>> "What have they got you doing recently?" "Oh, y'know..." You blow out a breath. "Nothing new, really." Then you add, "My boss recently got engaged so... that's something." <<include "ch_02_06 home_010">>
"$mcmother," you start <<if $honesty <= 40>>calmly<<else>>hesitantly<</if>>, "I'm fine, I promise. I haven't seen you in months and it was my birthday yesterday. You were due a visit." "Well in that case do you want to do some weeding for me then?" She smiles. "$mcmother-" "I'm kidding, I'm kidding!" She starts snickering, enough for a drop of tea to flow over the side of her mug. <<include "ch_02_06 home_010">>
It's not an unusual feeling. Whenever your bank depletes over the month your worry always mounts up until payday. You fidget, crossing and un-crossing your arms, feet unable to find a comfortable placement. "I'm in a tight spot at the moment." You say, then try to play it off. "Pay day could not come any sooner." "Oh," Yvonne turns to concern instead. "I can move some money around. I've still got some savings from last month-" "No, no." Instantly you're declining. "I don't need any help. I will be fine." Yvonna lifts her eyebrows at you. She says nothing else and takes a sip from her mug. <<include "ch_02_06 home_010">>
Considering the mess of last night, your evergrowing distaste for work, and just about every thing else, you don't know what to talk about. All this crushing weight and you don't know whether to accept it or run. <<include "ch_02_06 home_010">>
Outside, beyond the squeaky gate, the screech of children smothers the neighbour's bamboo wind chimes. The rhythmic smack of a bouncing ball follows, the pitter-patter of shoes turns to scrambling sprints as the ball gets punted down the street. "That park near Hitches got closed," Yvonne comments, her attention also fixed to the window. "Some developers bought it for a block of luxury flats." "Really?" You frown... and then laugh. Memories glare over you the same as the summer sun. "Remember when KJ fell off that slide?" Yvonne snorts. One moment he was ambling up the steps and the next he was Jason Derulo falling down the stairs at the Grammys. "And I had to take him to the Emergency Room." Yvonne winces through her laughter, trying to not look so amused by it. "All that blood..." "Yeah! And-" Your laughter interrupts you. "And you felt //so// bad you bought him ice cream for the drive home." "That's right." She grins but her voice is solemn. "Simon's Scoops, remember? He doesn't bring that truck around here anymore." The smell of mint chocolate chip was embedded into the back seats of the car for weeks, a stain on the seat belt to prove it. "He's still got that scar along his right elbow." Well, at least you think he does as you point to your own. "It got all stretched out when he bent his arm." "Poor lad." Yvonne shakes her head, setting her mug on the table. "How's he been doin'? I haven't heard a peep from Ayana recently. She sent your birthday card here, I don't think she knows your new address-" Then she jumps up as if something's jabbed her. "//Oh!// That reminds me!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_011]]</div> </div><</nobr>>
She rattles around in the fridge, jars and bottles clinking against each other. With a smile, she pulls out a colossal looking cake. "I know you said you didn't want a fuss for your birthday-" "$mcmother..." "But I //always// made you a cake." She pouts and sets the plate down. The cake slouches to the side, too heavy to hold itself up. "And now I don't have to worry about it tipping over on the bus since you surprised me instead!" "...Were you going to bring this over tonight? Without telling me?" You frown. "Doesn't matter." She flaps her hand. "I didn't have any cocoa powder so I had to make a vicky sponge." She continues, grabbing plates and cutlery. "And if you find egg shell, it wasn't me." The cake wobbles as she cuts into it, three layers of soft sandwich sponge, jam and butter-icing threatening to spill out. She hands you a slice, always bigger than the one she cuts for herself, before you both dig in. This might be the best cake you've ever had. "Okay, so tell me..." She waves her fork in the air before shovelling another mouthful. "How was yesterday? Did work do anything special? Did they take you out for lunch?" Your fork scrapes against your plate and you awkwardly laugh. Maybe a bit too bitterly. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_012]]</div> </div><</nobr>>
"No, nothing." You shrug. "I went out with KJ in the evening." "Oh yeah? D'you go to dinner? Pub? Club?" She smiles. "You have fun?" Yes. Right. //Last night//. You stare down at your cake, the floor droning with the tap of your foot, thinking of what to say. "It was... fine?" You end up saying. It only lights up your mother even more, a dangerous type of intrigue falling over her face. "Just fine?" "Yeah. Just fine..." "//Ooooh!//" She hollers, an echo bouncing around the kitchen. "So, //this// is what's happened!" "$mcmother." You frown. "Nothing happened-" "What was it? Did KJ not show up?" She frowns too. <<if $m_punch is true>>"Did you argue? Did you //fight?// Is that what the hand thing is-"<<else>>"Did you argue? Oh darling, you argued didn't you...!? //Please don't tell me you argued//-"<</if>> <<if $kj_friend <= 5>> "No, we didn't... <<if $m_punch is true>>fight<<else>>argue<</if>>." You cross your arms, fork falling to the table. "It was... a disagreement." "About what?" The thought makes you flare inside. You forgot how annoyed you were, still are, pressing your lips together. "Everything changed last minute. Ended up in some fancy cocktail bar that one of //his// friends organised, without any actual thought of my birthday." It all charges out in a single breath. Your teeth grind together. "It was <<if $respect <= 40>>shit,<<else>>bad,<</if>> so I left." <<else>>"We didn't <<if $m_punch is true>>fight<<else>>argue<</if>>." You say, staring at your cake. "More like a disagreement. The evening didn't go to plan. It was nothing." "Right." Yvonne nods. Rigid and unconvinced. You know you're not going to be able to brush this off. "How so?" "Do we have to talk about this?" Yvonne raises an eyebrow. //Of course.// "Fine..." With a heavy breath, you carry one. "Everything changed last minute. We were supposed to go to a pub but we ended up in some fancy cocktail bar..." You explain. "A bunch of his friends were there that I'm not familiar with. I don't know..." You trail off and get the same need to leave. "It was <<if $respect <= 40>>shit,<<else>>bad,<</if>> so I left."<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_013]]</div> </div><</nobr>>
Conveniently, you leave out the small details of meeting that stranger and car chase. No longer in the mood for cake and push the plate away. Yvonne takes her time riffling through her thoughts, cutting off another piece from her own slice. "I thought you were KJ's only friend." She teases. "Not anymore." "Who were they?" "Y'know... just, //people.// Uni mates, colleagues, girlfriends... That sorta thing." She nods. "They loaded?" "What?" "Y'know, like guppies." "Sure." You shrug. They're not exactly trawling around 1980's Manhattan with giant handsets and briefcases, but you think KJ is one more stressful year away from rolling up bank notes in the bathroom. "//Guppies//." You tut, "You need new slang." "Whatever," she says laughing, that mother voice creeping in again. "Such a shame, though. You two were so close. Never assumed you'd drift apart." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_014]]</div> </div><</nobr>>
"We're not drifting apart." You say but it's not convincing. To anyone else you probably sound like you're lying. Yvonne hums and nods gravely, looking between the garden and back to you. Her smile is sad. "Remember those banana split popsicles? With the double sticks?" "From Simon's." You add. "Yes! And, whenever that ice-cream truck turned up, you two always pulled together whatever money you had for one." She grins. "You never shared it with anyone but him. You wouldn't even share it with //me//." "They were really good popsicles." "I wouldn't know!" You both laugh, quiet and tired. Her hand reaches for yours over the table<<if $m_punch is true>>, careful to avoid your injury, and brushes over your wrist<<else>> and squeezes.<</if>> "You're not children anymore and that's okay." She continues. "I know he was generous enough to land you that job but there's nothing wrong with venturing out and doing what you want to do on your own too. KJ's a smart lad, off doing his own thing, and you'll find whatever it is you fit into too." You're hesitant to respond. You're still <<if $kj_friend <= 5>>frustrated<<else>>confused<</if>> after only briefly talking to him last night. It's not nice admitting you're not as close as you were. <<nobr>><div class="choices"> <div class="choice-item">[[The thought of losing KJ is far from pleasing.|ch_02_06 home_014.1][$friendly += 1]]</div> <div class="choice-item">[[It's natural to drift from your childhood best friend. You're surprised it didn't start sooner.|ch_02_06 home_014.2][$friendly -= 1]]</div> <div class="choice-item">[[Maybe it's time to accept that you and KJ are going in different directions.|ch_02_06 home_014.3][$friendly -= 2]]</div> <div class="choice-item">[[Wholeheartedly, you believe you and KJ can still continue to be close.|ch_02_06 home_014.4][$friendly += 2]]</div> </div><</nobr>>
To re-phrase that - it's actually upsetting. It all can't be ending like this, can it? <<include "ch_02_06 home_015">>
How many instances are there where someone carries out their childhood friendships into adulthood? And why are those people so much luckier than you are? <<include "ch_02_06 home_015">>
Of course it stings. This boy, //man//, has witnessed every instance of your growing up, complete with all the joys, heartbreaks and embarrassing moments. <<include "ch_02_06 home_015">>
There's no part of your life where you don't imagine KJ being by your side and you're going to try your best to keep it that way. <<include "ch_02_06 home_015">>
<<if $mcbackground is "ex">>"I know you've had a hard time after the break-up too," Yvonne says and squeezes your hand again, much lighter this time. "And I know KJ was your rock for some time after."<<elseif $mcbackground is "uni">>"I know it was hard for you having to drop out of university too," Yvonne says, voice much softer with what you think is an inkling of regret or sadness. "And I know KJ helped you get back on your feet again after."<<else>>"I know you've been having a tough time lately," Yvonne adds. Her brows screw together with what you think is frustration or disappointment. Maybe both. Probably both. "And I know KJ has been there for you all these years.<</if>> Sighing, she continues and puts a hand on your arm. "There's no rush to do anything. Just... put yourself first for a while. See what's out there. I know this job doesn't exactly interest you but I'm certain there's something out on the horizon that does." The electronic alarm of the oven goes off, a harsh cut to the end of your mother's words. Her worried face wipes away, as well as the warm comfort of her hand. "Ah, //crap.//" Yvonne switches off the alarm and cranes to look at the clock on the wall. "I have a shift at the laundrette in half an hour." "You're still taking shifts?" "Only when I need them." She starts to clear the table. "Which is how often?" You take the plates from her hands and place them in the sink. "Most evenings." She comments and brushes her hands off on the back of her robe. "C'mon c'mon, I've gotta get ready!" She scurries through the house, tripping over her slippers as you fill the sink with hot soapy water. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_016]]</div> </div><</nobr>>
Goodbyes are exchanged at the back gate with the same overbearing kisses and hugs that greeted you, almost making you drop the cake Yvonne stuffed in a tupperware box. "$mcmother-" You're laughing as you pull away. "You need to go, you'll be //late//." <<if $mcsmoke is true>> "Okay, okay-" She pulls away and rummages through her large tote bag, coming up with an empty packet of cigarettes. "Have you got any ciggys on you? I'm fresh out." You dig out your own pack and hand her one. She lights up and takes a long drag. <<else>>"Okay, okay-" She pulls away and rummages through her large tote bag, coming up with an half-empty packet of cigarettes. "Remind me, I need more smokes." "You need more smokes." You smile. "Har-har," she says around the cigarette, lighting up. <</if>> "What happened to you quitting?" You tease. "Oh. You know. I didn't." She grins and exhales out the side of her mouth. "Any plans for the weekend?" "Nah," you wave a hand. "Just a quiet one." //Laundry and Louis Theroux here we come!// "Well, if you get the inkling to start pulling some weeds, the garden would appreciate it." She hints with an exaggerated elbow to your side. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_017]]</div> </div><</nobr>>
<<if $charisma >= 60>>"Oooh, I don't know." You squint at her and flash a smile. "Haven't had that inkling in a //very// long time."<<elseif $honesty >= 60>>"The last thing I want to be doing at the weekend is weeding, $mcmother." You groan.<<else>>"Sure," you nod, smiling. "Only if that inkling pops up."<</if>> "Okay, I need to go." Yvonne <<if $hairdo is "headscarf">>fixes the folds of her headscarf.<<else>>pulls back her $haircol hair into low bun.<</if>> It's a mirror image of what you saw before she went to work all those years ago. The same uniform now faded with age, those blue stripes on her apron meshing with the white. When she smiles, the wrinkles around her eyes surprisingly look so different. So much older. "If you get up to anything, let me know." She pulls you into one last hug before turning to leave. "Get home safe." One more hug. "And say hello to KJ for me!" She calls, still looking at you over her shoulder. You wave, only stopping when she finally rounds a corner and disappears. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_06 home_018]]</div> </div><</nobr>>
There's no real desire to make the journey back home yet. You're tired but not enough to seek your own bed. Behind a parked car you find a space to drop down to the curb, crossing your legs on the concrete. Down here is safe. Grounding. A small change in perspective that you sorely need right now. Down here you're level with the dirty wheels of cars, handles on garage doors and gates, and the neighbours too tall grass that sorely needs cutting before it rains again. The events of last night are still... //there.// Bright and glaring, interrupting every little thought you try to distract yourself with. Your stomach lurches, recalling the chase. Hard turns and police sirens. The darkness. The fear. This only happen in movies, in fiction, not to someone like you. Right? With your thoughts in fragments, you don't know how to explain what you're feeling and, even if you could, you can't even explain it to //anyone else//. <<nobr>><div class="choices"> <div class="choice-item">[[Your fingers tighten on the edge of the curb in anger.|ch_02_06 home_018.1][$reaction to "angry"]]</div> <div class="choice-item">[[You stare up at the overcast sky in confusion.|ch_02_06 home_018.2][$reaction to "confused"]]</div> <div class="choice-item">[[Your eyes well up with tears, the street turning into a blurry grey.|ch_02_06 home_018.3][$reaction to "upset"]]</div> <div class="choice-item">[[Your heartbeat bangs in your chest with excitment.|ch_02_06 home_018.4][$reaction to "excited"]]</div> <div class="choice-item">[[You stare at the space between your legs, feeling numb.|ch_02_06 home_018.5][$reaction to "numb"]]</div> </div><</nobr>>
A tide turns inside. Pure frustration crashing violently until it runs into the rivers of your veins, unable to even calm down into a simmer. The anguish you've had lingering in your body, what maybe should've been hoarded for another day, seems to unleash itself in an ugly scoff. <<include "ch_02_07">>
There's a fog in your mind, thicker than anything you've experienced before, blocking any conclusion for you to come to. How did you go from accepting a nice stranger's offer for a ride home to being stuck in the middle of a car chase? You rub your temples, trying to clear your head. <<include "ch_02_07">>
A swell rushes inside you, starting hot from your core and seeping out in the beginnings of tears. They well up in the corners of your eyes but don't break away. Your face is hot and screwed up, trying your best to not completely shatter outside of your mother's house. Your hands fly up, vigorously rubbing at the corners of your eyes. <<include "ch_02_07">>
Inside you rattles with buzz, pistons firing still with last nights adrenaline. <<if $mcbackground is "shady">>Not even your petty theft days live up to that.<<else>>Never have you been thrown into an experience like that.<</if>> It's the type of ache that doesn't hurt, more like a hunger, a craving for more and more and more. You smile, hands fidgeting in your lap thinking about being in that passenger seat again. <<include "ch_02_07">>
Everything around you is noise. Of course you're feeling empty, what is there to feel at this point? Your emotions are a ghost, unable to hold onto anything substantial that passes by. Your faith flickers. You suppose if you feel empty then the only thing that can happen now is to become full again. You wring your hands together hoping for any feeling, even if it's only in your nerve endings. <<include "ch_02_07">>
The crunch of gravel makes you jolt. A pair of heavy black boots stand next to you and your stomach plummets when you look up. Like your day couldn't get any worse; it's Dilani. "Am I interrupting?" She asks, her voice dull. Down here they tower over you, a shadow of bike leathers against the sky. She looks neither amused or concerned. Though their arched eyebrow does seem to be judging you from all the way up there. You startle back, hands slamming against the pavement. <<if $m_punch is true>>You groan through your teeth and cradle your injured hand.<<else>>You wince from the rough gravel stabbing your palm.<</if>> "What the <<if $respect <= 40>>fuck<<else>>hell<</if>> are you doing here!?" You demand. "I need to talk to you." "Get the <<if $respect <= 40>>fuck<<else>>hell<</if>> away from me!" She sighs. "You need to calm down-" "I'll start screaming. //I swear to God I'll start screaming!//" "Screaming won't help either of us." Dilani grumbles and reluctantly holds her hands up. "Just breathe." The heavy air isn't helping <<if $thrill <= 40>>your jack rabbit heartbeat<<else>>you to calm down<</if>>. "//What are you doing here?//" You demand again. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_07 deal]]</div> </div><</nobr>>
<<if $m_punch is true>>"Maz finally admitted you punched them." Dilani strays a look at your bruised hand. "I had to reset their nose." "Is that why you're here?" You shudder as you get to your feet, unable to hide the pain. "Reparations?" "I think there's been enough damage done." "Yeah, well, with the high-speed pursuit and //kidnapping// I think it's a fair trade off." Though you don't regret the punch, the agony is bordering unbearable but still worth it. Another flare of pain shoots through your hand and seeps all the way to the bone. Dilani peers closer. "Swelling?" They ask. "What?" "Swelling." She repeats. "Have you experienced it?" "Some." More like a lot. "It's not going down." "Can you move your fingers?" "No." It's impossible to wiggle them without any blinding pain. "Possibly a Boxer's Fracture." They state, like they're remembering something. "Common injury when people don't know how to punch." "I don't need your diagnosis." "I'm telling you that you should see a doctor." <<if $respect <= 40>>"Yeah, no shit." You growl,<<else>>"I don't have time for that." You groan,<</if>> the pain only making you more aggitated. "//Why are you here//?" You stare past them, spotting <<if $drivehome is "dilani">>the same black bike from last night.<<else>>a sleek black bike parked on the pavement.<</if>> Your stomach drops. "Are you //following// me?" <<else>>"Maz finally admitted why you were in the car." Dilani stares you up and down. "It took a lot to get out of them." "Yeah?" <<if $respect <= 40>>You scoff and roll your eyes.<<else>>You resist rolling your eyes.<</if>> "Did they tell you about the part where I had no idea the car was //stolen?//" "No," they say dryly. "It only occured to me when we were <<if $bribe is true>>bribing you<<else>>attempting to bribe you<</if>> to keep quiet." "You weren't the one who was kidnapped," you snap. You don't appreciate the licks of sarcasm in their tone. She glares. "It was a long night for all of us." "You have //no// idea what I went through," you hiss and stand up. <<if $thrill <= 40>>"The police could be looking for us right now!"<<else>>"I thought I was going to die!"<</if>> Dilani ignores you. "Can we talk now?" That same fear is clawing its way back over your skin. You stare past them, spotting <<if $drivehome is "dilani">>the same black bike from last night.<<else>>a sleek black bike parked on the pavement.<</if>> Your stomach drops. "Are you //following// me?" <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_07 deal_01]]</div> </div><</nobr>>
That judgmental eyebrow arches even more. "You're far from being that interesting." <<if $charisma >= 60>>You whistle a low note. "Ouch."<<else>>"Then, what are you doing here?"<</if>> "I was sent to find you," Dilani admits. The air is stiff and you don't like how the words hang in it. Dilani keeps her head bowed, doing everything possible to break the eye contact. "Find me?" "Yes. And it was easy. Your paper trail isn't exactly water tight." She states with an edge, not mean but not nice either. "We would like to talk..." A pause. "Regarding some business." You laugh, bitter, and quickly learn that Dilani does not laugh. They stand with their arms crossed and the dark circles under her eyes are more than an indication of her mood. They really don't want to be here. "You're joking," you say. "I'm not." "What business could I possibly have to discuss with you?" "That's not for me to say at this moment." You scowl, <<if $respect >= 60>>unlike yourself.<<else>>unimpressed.<</if>> "Then why come find me?" "I'm not here to court you." She gives you a long irritated look. "I'm delivering a message." <<nobr>><div class="choices"> <div class="choice-item">[['"And why would I ever entertain that?"'|ch_02_07 deal_01.1][$thrill -= 2;]]</div> <div class="choice-item">[['"... Tell me more."'|ch_02_07 deal_01.2][$thrill += 2; $money += 2]]</div> <div class="choice-item">[['"Seriously, is this a joke?"'|ch_02_07 deal_01.3][$thrill -= 2]]</div> <div class="choice-item">[['"Here\'s a message... Fuck you."'|ch_02_07 deal_01.4][$respect -= 2]]</div> </div><</nobr>>
"I don't know." Dilani shrugs. "People do things for all sorts of reasons." "You're out of your mind if you think I'm going to work with you." "That's not what I'm asking." They tilt their head, a lock of hair falling away and partially covering her eye. Her stare is challenging but patient. "All we want is your time." The air is cold and your mouth tastes sour. You blink at her, trying to get a read but you're coming up blank. <<if $charisma >= 60>>But you stand your ground, eyeing her back with ease.<<else>>Your stare fights to keep a hold of hers, eyelashes fluttering and trying to hide you away.<</if>> "What is it you want?" <<if $charisma >= 60>>You demand.<<else>>You're quick to move on.<</if>> "I told you, I'm playing messenger." She sighs, now looking bored of you. "I'm not well versed on the details but I have reason to believe you'll be interested." "I don't want any involvement in whatever this is." "I am no more thrilled about this as you are. In fact, I advised against it." "And still, you're here to tell me." "I serve the interest of the team." She stands straighter. "If this is what's best, then so be it." <<if $charisma >= 60>>"//Team.// Wow, cute." You mock.<<else>>"Yeah, right." You huff.<</if>> "Because stealing cars really screams looking out for each other." Dilani narrows her eyes and her leathers creak uncomfortably. You see her top lip raise but they don't follow through with whatever they were gearing up to say. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_07 threat]]</div> </div><</nobr>>
Intrigue pulls you in with a determined fist. Your arms instantly cross, trying to play it as cool as possible. "I told you, I'm playing messenger. I'm not verse on the details." She glances over you. "Can I assume you're interested then?" "Maybe," you reply. "You really can't tell me anything?" "You seem to have something Four's interested in. Something of value." Dilani chews her bottom lip, looking away. "What that could be, I have no idea." "And still, you're here to tell me." "I serve the interest of the team." She stands straighter. "If this is what's best, then so be it." <<if $charisma >= 60>>"//Team.// Wow, cute." You mock.<<else>>"Yeah, right." You huff.<</if>> "Because stealing cars really screams looking out for each other." Dilani narrows her eyes and her leathers creak uncomfortably. You see her top lip raise but they don't follow through with whatever they were gearing up to say. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_07 nothreat]]</div> </div><</nobr>>
"It's not a joke." She says. "Why else would I be sent on this scavenger hunt?" Surely she must be kidding. Though with the stone expression she wears, it's pretty far from anything in jest. You wonder if Dilani is even capable of laughing. "After everything you put me through last night? No thanks." You continue, "I'm not looking for any more joyrides." "I doubt that's what Four has in mind. He is simply asking for a discussion." "Well, again, you can tell him //no, thanks.//" "I am no more thrilled about this as you are. In fact, I advised against it." "And still, you're here to tell me." "I serve the interest of the team." She stands straighter. "If this is what's best, then so be it." <<if $charisma >= 60>>"//Team.// Wow, cute." You mock.<<else>>"Yeah, right." You huff.<</if>> "Because stealing cars really screams looking out for each other." Dilani narrows her eyes and her leathers creak uncomfortably. You see her top lip raise but they don't follow through with whatever they were gearing up to say. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_07 threat]]</div> </div><</nobr>>
The words sting. You glare at her and she holds her ground with a glare of her own. "You seem to have something Four's interested in." Dilani says, not happy about it. "Valuable, I assume." "What could he want from me?" "I'm still trying to come to that conclusion myself." "//Fuck. You.//" You repeat. "I am no more thrilled about this as you are. In fact, I advised against it." "And still, you're here to tell me." "I serve the interest of the team." She stands straighter. "If this is what's best, then so be it." <<if $charisma >= 60>>"//Team.// Wow, cute." You mock.<<else>>"Yeah, right." You huff.<</if>> "Because stealing cars really screams looking out for each other." Dilani narrows her eyes and her leathers creak uncomfortably. You see her top lip raise but they don't follow through with whatever they were gearing up to say. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_02_07 threat]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Burner phone +<</notify>><</if>><</nobr>><<set $specialitems to true>>The space between you drops to a chill. Her boots scrape as she moves, slowly walking towards the gate of your mother's house. "I am not here to intimidate you. But I would think very carefully about your next move." She stares at you as her gloved fingers touch the latch. It clinks and you freeze. "This is your childhood home. Is that correct?" "How do you know that?" You murmur, heart beginning to pound. "I know a lot of things." The banging in your chest turns furious. "Was this part of the message?" "Not intentionally. What I can tell you is that the next message might not be so kind. Nor the messenger." Dilani steps forward and your body screams at you to scramble away. She drops a plain black flip phone in your hand. "You will be contacted," they say, voice low. "Don't be late." "Wait-" Suddenly you're scampering behind her as she marches away. "For what? Where? //When!?//" <<include "ch_02_07 deal_03">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Burner phone +<</notify>><</if>><</nobr>><<set $specialitems to true>>The breeze whips at the neighbours wind chimes, and the singing bamboo echoes around you with the evening chill. Dilani squares her shoulders and drops a plain black flip phone in your hand. "You will be contacted," they say, voice low. "Don't be late." "Wait-" Suddenly you're scampering behind her as she marches away. "For what? Where? //When!?//" <<include "ch_02_07 deal_03">>
Without another word Dilani mounts the bike, kicks up the stand and disappears behind the helmet. The engine rumbles to life, growling on the tarmac with urgency. You're left with morbid bewilderment and sore eardrums. A vibration rattles your palm. The flip phone lights up. <<nobr>> <div id="in-text-message">The Proud Lady, Doghook Avenue.</div> <div id="in-text-message">Tomorrow. 20:00 p.m.</div> <</nobr>> The lump in your throat is hard to swallow. //Shit//. <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|ch_03_intro]]</div> </div><</nobr>>
<<type 40ms>>\ <span class="chapter-intro-title">Episode .OO3</span> <span class="chapter-intro-item">Your apartment block.</span> <<if $m_punch is true>><span class="chapter-intro-time">22:38 p.m.</span><<else>><span class="chapter-intro-time">19:03 p.m.</span><</if>> \<</type>> <<nobr>><<if settings.cw>><<timed 2.5s>><div id="content-warnings"><b>CW </b>: alcohol, drinking, smoking, mentions of drugs, mentions of death</div><</timed>><</if>><</nobr>> <<set $consoleheader = "Episode .OO3">> <<nobr>> /* ep 03 var set */ <<set $gullivermoney = false>> <<set $kjtext = "">> /* sick, notup, rude, noreply */ <<set $kjcall = "">> /* answer, listen, nolisten, delete, callback, dismiss */ <<set $pubseat = 0>> /* 1 = sunny 2 = aimeemaz */ <<set $team = "">> <<set $roll_drink = "">> <<set $vanseat = "">> /* front, middle, back */ <<set $carmeet = "">> /* racing, social, shop */ <<set $rose_mention = false>> <<set $honeyhelp = false>> <<set $racebet = "">> <<set $roll_race = "">> /* webster, biglou, nari, takeo, nobet */ <<set $dilanirefund = false>> <<set $d_flavorflav = false>> <<set $mysterycall = false>> <<set $beetleitems = 0>> <<set $kj_mention = false>> <<set $fergus = "">> <<set $inez_questions = 0>> <<set $inez_meeting = "">> <<if $barname is "">><<set $fergus to "dislike">><</if>> <<if $personal_inv.has('Cigarettes')>><<set $mcsmoke to true>><</if>> /* ep_03 achievements (search ach) */ <<set $ach_roachesoldlady = false>> <<set $ach_busted = false>> <<set $ach_beginnersluck = false>> <<set $ach_batterypowered = false>> <<set $ach_norefundpolicy = false>> /* ep_03 recalls (search rec) */ <<set $rec_legsofsteel = false>> <</nobr>> <<cont>><<goto 'ch_03_01'>><</cont>>
<<if $m_punch is true>>Two bus trips and a short walk later, you're back at your apartment block with your newly braced hand. After consideration, and more blinding pain, you rushed to the nearest A&E. NHS wait times aside, it went smoothly. //Boxer's fracture// they confirmed, not severe, with a 3-4 week window for recovery. The nurse didn't buy the trapped hand in a door story, but it didn't stop him from carefully setting you up with splint and tape. Thank god the painkillers have finally kicked in. A large van is parked out front, men in coveralls and work boots hauling long hoses and heavy joints to the back of the building. That can't be good. <<else>>Another bus journey and short walk later, you're back at your apartment block. A large van is parked out front, men in coveralls and work boots hauling long hoses and heavy joints to the back of the building. That can't be good. <</if>> Inside is alive with the beginning of the weekend, thumping music and muffled conversations impossible to ignore. You grab your mail out of your cubby as someone rushes past in their heels trying to clip on earrings. A pair of young women are giggling, battling against cats at their feet, stumbling into their apartment loaded with wine coolers and dinner for two. The paper thin walls and that new damp smell are sawing at your last nerve. You soldier on, your tired legs ready to crawl into bed. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver]]</div> </div><</nobr>>
Key in the lock, your door gives way as you catch flip-flop thwacking footsteps behind you. "//$mcsurname//!" An unusually peppy voice calls. "Exactly who I was looking for!" You sigh, hand slipping from freedom, now face-to-face with your landlord. <<if $respect >= 60>>"Good evening Mr. Gulliver." Your eyes travel down to the packet of cashew nuts he's munching on. "What can I do for you?"<<elseif $respect <= 40>>"Gulliver." You huff as your eyes travel down to the packet of cashew nuts he's munching on. "What do you want?"<<else>>"Evening Gulliver," you hum as your eyes travel down to the packet of cashew nuts he's munching on. "What's up?"<</if>> "You see the notice?" he grunts, taking in his surroundings. There's nothing much to look at but old carpet and scuffed paint on the walls. <<if $respect <= 40>>"About the rent increase? Jeez, no, don't think so. It was only //glaring// at me in the face." You retort. "Watch it." Gulliver warns with a stern face. "I can bump it up again." <<elseif $respect >= 60>>"Yes, for the rent increase." You nod. "I have to say, I would appreciate you informing me of these decisions in person. Maybe even an email." "Are you getting smart with me?" Gulliver tuts. "I don't do business that way." <<elseif $charisma <= 40>>"Oh. The rent increase. Yeah, I got that." You hammer out, nodding. You desperately don't want a conversation right now, eyeing the crack in your door. Gulliver snorts. "Relax, kid. I'm only asking a question." <<else>>"Oh, yeah. The rent increase." You don't do much to hide the disappointed tone and sigh slip out. "Don't sound so glum." Gulliver laughs wryly, tapping you on the shoulder. "It's only business." <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver_0]]</div> </div><</nobr>>
Gulliver takes a long thorough look at the hallway, as if he's never stepped foot in the place. You've been here for the best part of 3 years and Gulliver never shows his beak unless there's something he wants. "It always this busy on the weekend?" He questions. "Yeah." You shrug. "How's Yvonne?" You stare at him for a long second. "She's fine." "Yeah? Still at the laundrette?" "Sometimes. Mostly cutting hair these days." "Ah yes, yes..." <<if $m_punch is true>>He nods slowly and barely glances at your wrapped hand.<<else>>He nods slowly.<</if>> "That salon near the deli. Lots of beautiful women in there." Your confused face is met with a faint smirk and thick raised eyebrows, two ferrets fighting for space on his forehead. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver_01]]</div> </div><</nobr>>
The damp smell has kicked up a notch, now a putrid sewer rot as a whirring generator turns on somewhere outside. You tuck your nose into the crook of your elbow and Gulliver gives you a confused look, still munching on the cashew nuts. You stare at the remains that fall to the floor. <<if $respect <= 60>>"Do you know what that //awful// smell is?"<<elseif $respect <= 40>>"What the fuck is that //smell//?"<<else>>"What's that //smell//?"<</if>> You ask, trying not to gag. "Smell?" "You can't smell that?" It smells like shit. It //is// shit. "Afraid not." He taps his temple. "Had a bad knock in '08, haven't been able to get a whiff of anything since!" Lucky bastard. "The guttering was all mangled up on the west side of the building. One of the pipes burst, dumped a bunch of debris and rat shit into the foundations. I've got cleaners in right now to pump it out but it won't be enough." He pockets his cashews. "I'm starting a fund collection for repairs." "From people in the building?" You frown. "Isn't that what rent is for?" "Well, I need it //now//. Longer I wait to fix it, the more wrecked the basement gets." His eye twitches. "Call it a favour. It's only a hundred each I'm asking for-" "A //hundred//?" Who has that kind of money on hand? You're barely scraping by as is. "Seriously?" "Other tenants have been happy to pay," he defends. <<if $critthink >= 10>>You know he's trying to take you for one but you're not a dumbass. And you're certainly not going to get pressured by an off the cuff bluff.<<elseif $respect <= 40>>You're close to rolling your eyes but refrain, trying to think of what other possible tenant would give up money for this shit. Bloody hell. You know that Mrs. Kleeman on the fourth floor is way too nice for her own good.<<else>>You frown, trying to think of who would've paid into this. No tenant would ever volunteer funds for their own building maintenance.<</if>> "I don't plan on standing here all night, $mcsurname. I got other people to see." He impatiently tuts. "Y'got the money or what? Cash? Cheque? Anything will do." <<nobr>><div class="choices"> <div class="choice-item">[[You won't be bullied into paying.|ch_03_01 gulliver_01.1][$respect -= 2]]</div> <div class="choice-item">[[Politely repeat that you will not be contributing.|ch_03_01 gulliver_01.2][$respect += 2]]</div> <div class="choice-item">[[Wave him off and go inside.|ch_03_01 gulliver_01.3][$friendly -= 2]]</div> <<if $cash >= 100>> <div class="choice-item">[[Pay him in cash - 100.00|ch_03_01 gulliver_01.4][$money -= 2; $cash -= 100; $gullivermoney to true]]</div> <<else>> <div class="no-choice-item">Pay him in cash - 100.00</div> <</if>> </div><</nobr>>
"Don't bullshit me," you state. "No one in the building is paying for that." Especially not to him. //Especially// not after the laundry room incident- <<if $respect >= 60>>Gulliver looks taken aback and scowls.<<else>>Gulliver scowls.<</if>> "//What//?" "You heard." "You're lucky you're Yvonne's kid." He points a fat finger, daggers for eyes. "Any more shit from you and you can kiss this place goodbye!" You suck your teeth at him. "Yeah, yeah," you mutter and push open the door. "Good luck with that." "I'm not //finished//-" "I am." You smile, cold enough to twist even more anger into his side. "See you, Gulliver." He obviously doesn't want to fight, but it doesn't stop his shiny bald head from turning red. He storms away and you listen to the angry //thwack-thwack// of his flip-flops down the corridor. "//Your rent better not be late this time//!" His voice calls as you slam the door shut. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver_02]]</div> </div><</nobr>>
"Building maintenance is down to you - the landlord," you say with ease. "It's in the rental agreement -- it's in everyone's-" "Don't play polite with me, $mcsurname." He replies with an edge. "I know what shit's in the contracts. I'm asking for a little //help//." "And I am //declining//. If you haven't already noticed." You push open the door and walk inside. "I'm not //finished//-" "Goodbye, Mr. Gulliver." He grumbles, clenching his hand. Nothing left to say, he turns on his heal and walks away, his flip-flops making the same annoying thwack sound. "//Your rent better not be late this time//!" His voice calls before you close the door. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver_02]]</div> </div><</nobr>>
"You'll get your money, Gulliver. Not from me, but you'll get it." Unbothered, with a little smile, you push open the door and head inside. After the laundry room incident, you're prepared to be as much of a pain as a tenant as much as he is a landlord. "//Hey//!" Gulliver steps forward. The air spikes with a chill but you're feeling a smug warmness. "Where are you going?" "Inside -- where else?" "I'm not //finished//-" You close the door, cutting him off, Gulliver's shocked pink face the last thing you see. His fist pounds on the door and you roll your eyes. Drama queen. "//Your rent better not be late this time//!" His muffled shout travels through the wood, followed by a frustrated grunt. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver_02]]</div> </div><</nobr>>
<<if $money >= 60>>Losing some cash doesn't bother you... that much.<<else>>Losing some cash doesn't bother you.<</if>> It'll be better used for amenities than under your mattress and keep Gulliver from stalking around your hallway for much longer, even if he is the reigning world champion of the shittiest landlords. "Wait here." You nod and step into your apartment. In the bedroom, you fling up the sheets and wedge your hand underneath the mattress. You grab the envelope and walk back to the front door, where Gulliver has kindly let himself in, leaning on your kitchen counter. Gulliver almost drops his cashews as you count the small stack of money. He turns quiet, like a patient dog salivating over dinner scraps. "Seventy-five, eighty, eighty-five..." You mumble and hold out the money. "Is cash alright?" There's no hesitation from Gulliver, snatching it to count himself. "Work's good then?" He comments, eyes on the rest of the cash in your hand. <<if $honesty >= 60>>"Yeah. Real good."<<else>>"Something like that."<</if>> It feels sleazy watching him go lustfully cross-eyed. He doesn't take his eyes off of it until you stuff it back into the brown envelope. <<if $respect >= 60>>"Thanks for taking care of things." You half mean it.<<else>>"Thanks for taking care of things." You don't mean it, ready to see the back of him.<</if>> "No, no! Thank //you//." Gulliver grins and pockets the money, a new skip in his step as he heads for the door. "Don't be afraid to pay your rent in cash too, eh?" He laughs and flashes you a greedy smile. "I'll see you soon." Closing the door, you watch him pull out the money again as giddy as a child. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_01 gulliver_02]]</div> </div><</nobr>>
You shed your coat, and dump your bag and stack of mail in the kitchen, failing to ignore <<if $m_punch is true>>the new throbbing in your busted hand.<<else>>the growing headache at the back of your skull.<</if>> It's always the same, bills or different bills. The shiny leaflet from an estate agent is ripped in two before you bore yourself with it. A colourful envelope sticks out from the bottom and you clock KJ's awful handwriting scribbled on the front. Must be the birthday card. A crowing laugh is muffled by the wall and the music is turned up, the bass shaking through. You groan -- the joy of neighbours. There's nothing in the fridge, a few limp vegetables and a takeaway box well past its welcome. You take one sniff at the old noodles and dump it. Looks like it's toast for dinner again. Thick fog envelopes your tired head, your thoughts trying to wade through. You pull out the flip phone Dilani gave you and open the messages to the only one you have. <<nobr>> <div id="in-text-message">The Proud Lady, Doghook Avenue.</div> <div id="in-text-message">Tomorrow. 20:00 p.m.</div> <</nobr>> You read it again, smoothing your thumb over the screen, hoping the messages will magically vanish. No such luck. <<nobr>><div class="choices"> <div class="next-item">[[It's another restless night.|ch_03_02 home]]</div> </div><</nobr>>
Your apartment. <span class="highlight">18:47 p.m.</span> The next day catches up with you quickly. Grocery run. Post office. A quick phone call with Yvonne before you finish your laundry. You're folding clothes in the bedroom when the sky turns. Your new Dave Grohl shirt sits at the top of the folded pile. You had no luck getting that stubborn grease stain out. You breathe in the floral detergent and find the fabric is nice against your fingers. Underneath you find your ruined work shirt, still stained red. You should be annoyed at the stain -- it was one of your nicer shirts. You throw it aside, your new souvenir claiming the hanger in the wardrobe instead. The flip phone stares at you from on top of the dresser. You keep moving it like it'll make any difference, to the bed, to the night stand -- nothing feels right. Every time you flip it open, you expect something different. Maybe they'll cancel. Maybe the messages never came through at all. You slam the phone shut and retreat to the bathroom, in need of a cleanse. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 home_01]]</div> </div><</nobr>>
The bathroom is cold. The bath mat rough under your feet, matted from your years together. At the first sign of steam, <<if $hairtext isnot "braided" or $hairdo isnot "twisted">>you step into the hot water.<<else>>you snap on a shower cap and step into the hot water.<</if>> <<if $hairdo is "braided" or $hairdo is "twisted">> Careful not to get your head under the water, you keep your back to the spray. The water beats at your neck and trails down to the drain.<<elseif $hairdo is "waist-length">>Hanging your head under spray, the water beats the back of your neck and trails down. The length of your hair sticks to your back, water running off the ends.<<elseif $hairdo is "shoulder-length">>Hanging your head under spray, the water beats the back of your neck and trails down. The length of your hair sticks to your shoulder, water running off the ends.<<elseif $hairdo is "jaw-length">>Hanging your head under spray, the water beats the back of your neck and trails down. The length of your hair sticks to your cheeks, water dribbling off the ends and your chin.<<else>>Hanging your head under spray, the water beats the back of your neck and trails down to the drain.<</if>> Suds dance by your feet and the soft steam swirls under the light. By the time you step out, the bathroom is still cold. "What the <<if $respect <= 40>>fuck<<else>>hell<</if>>," you whisper to yourself. "What are you //doing//-?" Something buzzes loudly and your eyes snap open, your image distorted in the steam covered mirror -- unrecognisable. Something worms in your stomach, unable to shake this uneasiness. <<if $respect >= 60>>"Jesus-"<<elseif $respect <= 40>>"Fucking hell-"<<else>>"Shit-"<</if>> You slip, struggling to turn the water off and pull a towel on all at once. The buzz comes again, louder, from the other room. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 home_02]]</div> </div><</nobr>>
You stumble and grab the flip phone. No new messages. Another buzz - your phone on the bed. KJ's texting you. <<nobr>> <div id="in-text-message">Hey hey! sorry i didnt message you yesterday, was totally out of it...</div> <div id="in-text-message">dinner tonight? nothing fancy</div> <div id="in-text-message">I owe you.</div> <</nobr>> The screen seems brighter than usual, threatening a headache. Or maybe it's the messages. This is the last thing you need right now. <<if $kj_friend <= 5>>The muscle in your jaw is stiff. You really don't want to reply.<<else>>It takes your dead-eyed stare running on too long to even think to reply.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[Pretend you're sick.|ch_03_02 home_02.1][$honesty -= 1; $kjtext to "sick"]]</div> <div class="choice-item">[[Ask to reschedule.|ch_03_02 home_02.2][$friendly -= 1; $kjtext to "notup"]]</div> <div class="choice-item">[[Dig into him - you haven't forgotten about your birthday.|ch_03_02 home_02.3][$respect -= 1; $kjtext to "rude"]]</div> <div class="choice-item">[[Don't reply.|ch_03_02 home_02.4][$friendly -= 2; $kj_friend -= 1; $kjtext to "noreply"]]</div> </div><</nobr>>
<<if $honesty <= 40>>You're typing the message almost too quick, like an automatic reaction. Lying doesn't have a hold on you.<<elseif $honesty >= 60>>It doesn't feel great typing out the message, a playground excuse you've used a hundred times, but it doesn't stop you from doing it.<<else>>You type out the message, not thinking much of it. Lying to KJ isn't the best move but the bottom line is you can't see him tonight.<</if>> <div id="out-text-message">sorry, feeling pretty rough tonight.</div> <div id="out-text-message">can we do another time?</div> <br> The message has barely had any time to ping away before KJ is slingshotting one back. <<nobr>> <div id="in-text-message">awh man, hope it's not too bad. feel better soon goober :)</div> <div id="in-text-message">Let me know when you're free -- i mean it when i say i owe you!</div> <</nobr>> You chuck your phone back down to the bed and pull clothes from your wardrobe, the time on the clock working against you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl]]</div> </div><</nobr>>
<<if $friendly <= 40>>Knowing you, declining to hang out isn't entirely out of the ordinary. You know he won't read too much into it.<<elseif $friendly >= 60>>Any other night and you'd be jumping at the change to hang out with KJ, but there's obviously other things that need attending to. Hopefully he won't read too much into it.<<else>>KJ is gonna have to take this one on the chin. Hopefully he doesn't read too much into it.<</if>> <div id="out-text-message">not feeling up to it tonight -- sorry!</div> <div id="out-text-message">catch you another time? maybe next week?</div> <br> It's not like you're waiting for a reply, anxiously rifling through the same 3 pieces in the wardrobe, but when KJ finally replies you do feel slightly relieved. <<nobr>> <div id="in-text-message">No problem :) see you next time</div> <div id="in-text-message">Let me know when you're free -- i mean it when i say i owe you!</div> <</nobr>> //Phew.// That lifts something off your shoulders. Not any kind of pressure but //something.// You chuck your phone back down to the bed and pull clothes from the wardrobe. After a <<if $charisma <= 40>>small pep talk in the bathroom mirror<<else>>quick look over in the bathroom mirror<</if>>, you head out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl]]</div> </div><</nobr>>
The easiest way to get KJ off your back is with a little bite. There's still a rawness to what happened on your birthday and the longer you think on it, it's hurting more. <<if $respect <= 40>>If he cared about you, he wouldn't have pulled some stupid shit like that. If he takes it to heart that's his problem.<<elseif $respect >= 60>>You know he cares about you, and you've never had a bad word to say about KJ, but this agony is pounding at the door.<<else>>Taking things out on KJ isn't normal but you're not sure what else to say.<</if>> <div id="out-text-message">after what happened on my birthday? no thanks.</div> <br> The message is heavy, like it's dragging itself away. The //seen// indicator pops up and it's a sharp second before KJ starts typing. Before you know it, you're throwing texts at each other. <<nobr>> <div id="in-text-message">what? what's that mean?</div> <div id="in-text-message">please tell me you're doing a bit</div> <</nobr>> <div id="out-text-message">it means I don't want to see you</div> <br> Oh, the drama of it all. KJ is stuck with his next reply, the bubbles trilling at the bottom of the screen. Then it stops. And starts again. Stop. Start. You yank clothes from the wardrobe, your phone buzzing irritably with new messages that you ignore. After a <<if $charisma <= 40>>small pep talk in the bathroom mirror<<else>>quick look over in the bathroom mirror<</if>>, you head out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl]]</div> </div><</nobr>>
There's too much on your mind tonight and you'd rather not add KJ to the mix. Hopefully he'll write it off to you falling asleep on the sofa in front of sitcom re-runs. After a quick change of clothes and a <<if $charisma <= 40>>small pep talk in the bathroom mirror<<else>>look over in the bathroom mirror<</if>>, you head out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl]]</div> </div><</nobr>>
A bus ride later. <span class="highlight">20:05 p.m.</span> The Proud Lady isn't unfamiliar to you, closer to home than you'd prefer. As one of the many businesses in Dog's Bowl, it's had its fair share of wear and tear -- the favourite watering hole for many locals. It looks the same, even the air's the same; sour old beer soaked into the garden's wooden benches. A shiver crawls over your neck, the alley to the side swallowing all the light, the street lamp busted after all these years. Kids at school made up stories of the woman with the gnarled fingers, how she would jump out from the shadows and bare her yellow teeth. KJ always called it a crock of shit, dared you to run to the end and back, but squealed every time you pushed him towards it on the walk home from school. Speaking of the devil... Your heart <<if $thrill <= 40>>jumps<<else>>sinks<</if>> as your phone rings, the screen lit up with an old embarrassing photo of you and KJ. You're so glad you don't have those braces any more. <<nobr>><div class="choices"> <div class="choice-item">[[Answer it.|ch_03_02 kjcall_01][$kjcall to "answered"]]</div> <div class="choice-item">[[Let it ring.|ch_03_02 kjcall_02][$friendly -= 1; $kjcall to "ring"]]</div> <div class="choice-item">[[Dismiss it.|ch_03_02 kjcall_03][$kjcall to "dismiss"; $friendly -= 3; $kj_friend -= 1]]</div> </div><</nobr>>
<<if $kjtext is "sick">>You're hesitant to answer, you did say you were sick earlier.<<elseif $kjtext is "notup">>You're not sure you should be answer, you did say you weren't up for anything tonight.<<elseif $kjtext is "rude">>No doubt he's probably pissed at you after those texts from earlier.<<else>>You're hesitant to answer, you did ignore his texts earlier.<</if>> After the fifth ring, you do. "Hey," you say, pressing the phone close to your ear. "You good?" <<if $kjtext is "sick">> "Am I good?" He laughs down the line. "You're the one who's sick." "Yeah," you croak out automatically. "Is everything alright?" "Why do you always think something isn't alright?" He laughs again. "I dunno. Habit?" "Well, I was supposed to be drafting some motions for my boss over the weekend but I've somehow finished early." "Oh, right-" "So, tonight I'm thinking chicken noodle soup for two and the //worst// movie franchise you can think of. I'm nominating Rambo or Saw... wait! Or Transformers." The pavement scrapes loudly under your shoes as you halt. //Shit//. "-I can pick up those dumplings we like on the way over too-" "Like, right now? Are you already on your way?" You ask in a rush. "Nah, about to head out-" You can hear him shuffling around and some keys jingling. KJ waits for you to continue after trailing off but eventually speaks up again. "So... dumplings?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 kjcall_01.1]]</div> </div><</nobr>> <<elseif $kjtext is "notup">>"Better than good!" He chimes. "I was supposed to be drafting some motions for my boss over the weekend but I've somehow finished early." "Oh, right-" "So, tonight I'm thinking <<if $takeaway is "pizza">>pizza<<elseif $takeaway is "thai">>pangang curry<<elseif $takeaway is "caribbean">>curry goat<<elseif $takeaway is "chinese">>chow mein<<elseif $takeaway is "burger">>burgers and fries<<elseif $takeaway is "wings">>wings<</if>> for two and the //worst// movie franchise you can think of. I'm nominating Rambo or Saw-" The pavement scrapes loudly under your shoes as you halt. The air stills and your heart rate spikes. //Shit//. "-I can pick up that ice cream we like on the way over too-" "Like, right now? Are you already on your way?" You ask in a rush. "Nah, about to head out-" You can hear him shuffling around and some keys jingling. KJ waits for you to continue after trailing off but eventually speaks up again. "So... ice cream?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 kjcall_01.2]]</div> </div><</nobr>> <<elseif $kjtext is "rude">>"You're in a better mood," he comments half-heartedly. "Didn't fancy replying to my other messages then?" You hum. "Maybe." You take a second to relax. "What's wrong?" "Nothing's wrong." "Well, you're calling me-" "Can't I call you?" He huffs. "Listen, I was supposed to be drafting some motions tonight but I can't be bothered." "Okay..." "And I was thinking, //olive branch//, <<if $takeaway is "pizza">>pizza<<elseif $takeaway is "thai">>pangang curry<<elseif $takeaway is "caribbean">>curry goat<<elseif $takeaway is "chinese">>chow mein<<elseif $takeaway is "burger">>burger and fries<<elseif $takeaway is "wings">>wings<</if>> for two, and the //worst// movie franchise you can think of. I'm nominating Rambo or Saw. Maybe Transformers if we want to go through real hell." The pavement scrapes loudly under your shoes as you halt. //What?//. "-I can pick up that ice cream we like on the way over too-" "Like, right now?" You ask in a rush. "Yeah, right now." "Are you already on your way?" "Nah, about to head out-" You can hear him shuffling around and some keys jingling. KJ waits for you to continue after trailing off but eventually speaks up again. "So... ice cream?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 kjcall_01.3]]</div> </div><</nobr>> <<else>>"Answering your phone now?" KJ jokes, but you can sense the sharp edge to it. You laugh, breathlessly, trying to play it off. "Well, you know. Life and things. Busy." "Uh-huh." KJ hums. "Listen, I was supposed to be drafting some motions for my boss over the weekend but I've somehow finished early." "Okay..." "And I know this is last minute..." "..." "I was thinking <<if $takeaway is "pizza">>pizza<<elseif $takeaway is "thai">>pangang curry<<elseif $takeaway is "caribbean">>curry goat<<elseif $takeaway is "chinese">>chow mein<<elseif $takeaway is "burger">>burger and fries<<elseif $takeaway is "wings">>wings<</if>> for two and the //worst// movie franchise you can think of. I'm nominating Rambo or Saw... wait! Or Transformers." The pavement scrapes loudly under your shoes as you halt. The air stills and your heart rate spikes. //Shit//. "-I can pick up that ice cream we like on the way over too-" "Like, right now? Are you already on your way?" You ask in a rush. "Nah, about to head out-" You can hear him shuffling around and some keys jingling. KJ waits for you to continue after trailing off but eventually speaks up again. "So... ice cream?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 kjcall_01.4]]</div> </div><</nobr>> <</if>>
<<if $kj_friend <= 5>>You don't like lying to KJ but you're not going to cry about it.<<else>>The thought of continuing this silly lie punches you with guilt.<</if>> You fake a grumble in your throat, playing up to the part, and continue walking down the street. "I told you I'm not feeling great." "Not even for some soup and films-" "Not even for soup and films. I'm gonna have to give it a miss." "Shit. Are you sure you're okay?" His concern drips down the line. "Yeah, it's nothing serious. Something's been going around the office recently and I must've finally caught it." The lie is quick and breezy. Though, you don't account for the rowdy laughing group of teenagers walking past, too quick for you to block out. You brace for KJ's response. "... Are you outside?" "No, no," you fake a gravel noise in your throat, trying to sell it again. "I'm in bed... watching a film." There's movement on the other end of the line, a door closing, and mumbling that doesn't reach you fully. "I have to go. I'll talk to you later." KJ rushes before dropping the phone call all together. "Shit," you mumble. That didn't go well. You shove your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0][$honesty -= 1; $kj_friend -= 1]]</div> </div><</nobr>>
"I told you I can't tonight KJ," you say, staring at a jagged crack in the pavement. Heat rises on the back of your neck. "I'm... just not feeling it. Maybe next week?" The line strains with the quiet. KJ is never normally stuck for words. You can hear movement, like a door closing, and something else that doesn't reach you. "Sure," KJ hums. The unnatural silence on the line stretches out, only paving way for guilt to dig its way into you like some fearful meerkat. "That's fine, I'll need to check my diary first. I'm still gonna hold you to food and films though." "Sure." You nod and repeat him with some stiffness. "Another time is good." "Cool." KJ sounds rigid. "Talk to you later. Have a good night." "Thanks, bye-" "Bye-" The call ends. You put your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0][$friendly -= 1]]</div> </div><</nobr>>
"I told you, I don't want to," you say, staring at a jagged crack in the pavement. Your eyebrows knot together. "Another time." The line strains with the quiet. KJ is never normally stuck for words. You can hear movement, like a door closing, and a frustrated mumble that doesn't reach you. "Fine. Sure." KJ drones back, rigid. "I'm holding you to food and films though, I mean it when I say I owe you." "Sure." You nod and repeat with the same edge. "I'll talk to you later." "Cool. Well, goodnight." You don't even get a change to say goodbye yourself before the call clicks off. You sigh and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0][$respect -= 1; $kj_friend -= 1]]</div> </div><</nobr>>
"I can't tonight..." you say, staring at a jagged crack in the pavement. Heat rises on the back of your neck. "Maybe next week?" The line strains with the quiet. KJ is never normally stuck for words. You can hear movement, like a door closing, and something else that doesn't reach you. "Sure," KJ hums. The unnatural silence on the line stretches out, only paving way for guilt to dig its way into you like some fearful meerkat. "That's fine, I'll need to check my diary first. I'm still gonna hold you to food and films though." "Sure." You nod and repeat him with some stiffness. "Another time is good." "Cool." KJ sounds rigid. "Talk to you later. Have a good night." "Thanks, bye-" "Bye-" The call ends. You put your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0][$friendly -= 1]]</div> </div><</nobr>>
It's not a nice feeling ignoring KJ's phone call but you decide to let it ring. Maybe he'll assume you're in the shower or the film you're watching is way too loud. You watch the screen until his name cuts away. It's barely a minute until your phone buzzes again, this time a voicemail popping up in your messages. //20 seconds long. Received 0 minutes ago//. <<nobr>><div class="choices"> <div class="choice-item">[[Listen to the voicemail.|ch_03_02 kjcall_02.1][$friendly += 1; $kjvoicemail to "listen"]]</div> <div class="choice-item">[[Don't listen to the voice mail.|ch_03_02 kjcall_02.2][$friendly -= 1; $kjvoicemail to "nolisten"]]</div> <div class="choice-item">[[Delete the voicemail.|ch_03_02 kjcall_02.3][$friendly -= 2; $kjvoicemail to "delete"]]</div> <div class="choice-item">[[Call KJ back.|ch_03_02 kjcall_02.4][$friendly += 2; $kjvoicemail to "call"]]</div> </div><</nobr>>
Moving to a quiet spot, you dial for your voicemail and wait. Your phone beeps before playing your most recent message. <<if $kjtext is "sick">> "//Heeey $mcfirstname... was hoping to catch you, but, I guess, you must be resting or something.//" It crackles with his soft laugh, more reserved than usual. He stalls before starting again. "//If you wake up from whatever fever dream you're swimming in, gimme a call back okay? And if it's too late, then, uh...//" Another pause. "//I know the other night was shit... uh, let me know when you're free, okay?//." His voice is stiff and there's shuffling in the background. "//Alright... talk to you soon, bye byeee-//" You frown at your phone after the voicemail ends, the robotic dial tone voice asking if you want to listen again. You hang up and continue walking. <<elseif $kjtext is "notup">>"//Heeey $mcfirstname! I was hoping to catch you when you weren't busy but I guess you are//." It crackles with KJ's laugh, though it's more reserved than usual. He stalls before starting again. "//So, I've got a pretty free weekend now after finishing some work early. I was thinking I could come over, we get some dinner, watch a few films?//." Another pause. Awkward. "//Well, hey, if you don't listen to this message in time just shoot me a message instead -- when you're not busy maybe we can hang out soon//?" "//Let me know when you're free//..." His voice is stiff. There's a muffled shuffling sound in the background. "//Okay... talk to you soon, bye//." You stare at your phone after the voicemail ends, the robotic dial tone voice asking if you want to listen again. You hang up and continue walking. <<elseif $kjtext is "rude">>"//Hey $mcfirstname... figured I'd be able to catch you but obviously not.//" It crackles with a mumble that you don't catch. He sighs before continuing. "//I don't know what happened earlier but can you call me back? I want to talk to you//." His voice is thick and stiff. There's noise in the background, like he's walking somewhere. "//Okay. I gotta go -- Bye.//" You frown at your phone after the voicemail ends, the robotic dial tone voice asking if you want to listen again. You hang up and continue walking. <<else>>"//Heeey $mcfirstname,//" KJ sings down the line. "//Thought you might answer a call, but I guess not//." It crackles with a mumble that you don't catch. He sighs before continuing. "//Can you call me back? Or text me, or something, so I know you're not ignoring me.//" Another pause. Awkward. "//Alright, I gotta go. I'll talk to you soon.//" You purse your lips, staring at the phone after the voicemail ends, the robotic dial tone voice asking if you want to listen again. You hang up and continue walking.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0]]</div> </div><</nobr>>
The message on screen glares at you, stark letters on white. //20 seconds. Received 0 minutes ago//. You ignore it, shoving your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0]]</div> </div><</nobr>>
The message on screen glares at you, stark letters on white. //20 seconds. Received 0 minutes ago//. It's not enough to convince you though, deleting it instead. You shove your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0]]</div> </div><</nobr>>
Okay so, letting it ring wasn't your greatest idea. You immediately call KJ back, looking out at the street as it starts to ring. It continues to ring, the dial tone loud in your ear, waiting for the click before he picks up. After a minute it rolls over to his cheery voicemail. //Shit//. You shove your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0]]</div> </div><</nobr>>
It's not a nice feeling completely ignoring KJ, cutting the ringing dead by a quick tap of your finger. You stare at the blank screen and guilt laps over you. You shove your phone back into your pocket and continue walking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_0]]</div> </div><</nobr>>
Strangely, it's quiet for a weekend. A small group mill outside the doors, a pair exchanging a packet of gum as the other sips a fresh pint, white froth sticking to their top lip. Further back is a lone figure, flicking cigarette ash to the ground. Sunny. He's already staring at you. <<if $m_punch is true>>More accurately, the brace on your hand.<</if>> His stubble is longer than when you saw him last, a knitted hat hiding his bright hair and a bad night's sleep hanging in the bags under his eyes. <<if $reaction is "anger">>A pit rips open in your stomach and a bad feeling crawls out. You're still angry, your whole body tense with it.<<elseif $reaction is "confused">>A pit splits open in your stomach and you feel like you're going to tumble through it. It's a weird feeling -- you still don't know what to make of any of this.<<elseif $reaction is "upset">>A pit opens in your stomach and you feel yourself drop through. It's a horrible feeling, sadness welling in your eyes. You still don't know what to make of any of this.<<elseif $reaction is "excited">>A pit tears open in your stomach and you feel like you're floating for a second. It's confusing, feeling so... excited still. You don't know what to make of it.<<else>>A pit opens up in your stomach and you feel like you're going to fall straight through. It's a bad feeling, like you have clammy hands but it's all over your body.<</if>> <<if $m_punch is true>>As you walk over, he's itching in place, pushing away from the wall like he's about to escape but instead forces himself to stay.<<else>>You walk over, expecting nothing more than an eye roll but it's a surprise when he opens his mouth first.<</if>> <<if $m_punch is true>>His jaw flexes without so much as a glance your way. "You're actually here," he comments. <<if $charisma >= 60>>"In the flesh," you quip.<<else>>"I am." You look down at yourself, like you don't believe it either.<</if>> The wind shuffles past you both, the embers of his cigarette burning brighter. The glow highlights his face in the dark -- he's still staring at you. Still staring at the brace on your hand. "How fucked was it?" He asks. "What?" "Your hand." "Oh." Instinctively you're already curling your other hand around the brace, as if it'll make any difference. "Boxer's fracture." Sunny hums and uninterested //mhm// and takes another drag of his cigarette. <<else>>"You're actually here," he comments, like he should be confused but isn't. <<if $charisma >= 60>>"In the flesh." You quip.<<else>>"I am." You look down at yourself, like you don't believe it either.<</if>> The wind shuffles past you both, the embers of his cigarette burning brighter. The glow highlights his face in the dark -- he's still staring at you. <<if $kjcall is "answered">> "Friend problems?" He asks. "What?" "The phone call." "Oh. No..." Your hand tightens, curling around nothing. "It's... nothing." "Didn't sound like nothing." You don't say anything and perch of the low brick wall close by. The world moves by slowly and you're not sure whether to wait or get things going. Sunny doesn't pay any mind, enjoying his smoke against the chilly air. <<else>>"You get a taxi?" "Bus." "Good." He nods. "Keep doing that." You nod back and perch on the low brick wall close by. The world moves by slowly and you're not sure whether to wait or get things going. Sunny doesn't pay any mind, enjoying his smoke against the chilly air.<</if>> <</if>><<nobr>><div class="choices"> <div class="choice-item">[['"So..."'|ch_03_02 tpl_0.1]]</div> <div class="choice-item">[['"Where\'s Four?"'|ch_03_02 tpl_0.2]]</div> <<if $mcsmoke is true>> <div class="choice-item">[['"Can I bum one of those?"'|ch_03_02 tpl_0.3]]</div> <<else>> <div class="choice-item">[['"Can I have one of those?"'|ch_03_02 tpl_0.3]]</div> <</if>> <div class="choice-item">[[Stay quiet.|ch_03_02 tpl_0.4]]</div> </div><</nobr>>
Another drag. "So, what?" "Are we going inside? Or...?" You prompt. "Is this happening?" "I guess. Do you want it to?" You narrow your eyes. Stress is building in a ball at the back of your neck. "I don't know. I didn't have much of a choice being here." He scoffs at that. "You always have a choice. You're here." "But, Dilani-" "Fuck Dilani... You're here, that's it. Face it so we can deal with whatever this is." The group close by laugh at something, rowdy and swaying from their inebriation. It's hard not to pay attention to it, Sunny not giving you much to play off of. The last half of his cigarette is crushed under his shoe on the pavement next to a bunch of other finished butts. <<if $critthink >= 10>>He's been out here for a long time.<<else>>He's probably been out here for a while.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_01]]</div> </div><</nobr>>
"I don't know," he replies. "Late." "How long d'you think he'll be?" "//I don't know//." He's stiff, obviously rattled by a lot more than your questions. He takes a long drag of his cigarette, fingers pinching the folded paper too hard, and mumbles something around the deep smokey exhale. "Christ, you always asked this many questions?" You frown. "I'm trying to get a gauge on what's happening." "Well, do it quietly." The group close by laugh at something, rowdy and swaying from their inebriation. It's hard not to pay attention to it, Sunny not giving you anything to play off of. The last half of his cigarette is crushed under his shoe on the pavement next to a bunch of other finished butts. <<if $critthink >= 10>>He's been out here for a long time.<<else>>He's probably been out here for a while.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_01]]</div> </div><</nobr>>
<<if $mcsmoke is true>>You've been itching for a smoke since you left. Sunny blinks at you for a moment, the side of his mouth downturned. "You smoke?" "Too much." Sunny makes a low sound of agreement and digs through his jacket, eventually emerging with a packet. <<if $respect >= 60>>You mumble out a thanks, taking one and lighting up.<<else>>You take one and light up.<</if>> <<else>>You don't know what compels you to ask. An itch, maybe. Something to calm your mind. The side of Sunny's mouth downturns. "You smoke?" "Not really." <<if $m_punch is true>>Sunny is hesitant but eventually holds out the packet.<<else>>Sunny huffs but holds out his packet.<</if>> <<if $respect >= 60>>You mumble out a thanks, take one, and stare at it between your fingers.<<else>>You take one and stare at it between your fingers.<</if>> You can feel Sunny's eye roll from here. Silently, he holds out a lighter. It's engraved with the same traditional dragon tattooed on his left arm. You take a moment fumbling with it until you're hacking on burning nicotine. "You gotta inhale," he mumbles. "What?" You just about get out between wheezes. "Through your nose-" He demonstrates the motion, as annoyed as he is listening to your coughing fit. "Don't let it sit in your mouth." Right. Okay, you can do that. It takes a few minutes to get used to the burning in your lungs but after a moment of composure you just about get the hang of it. <</if>> You smoke alongside each other, at a respectful distance in an even more respectful silence. Sunny keeps his head tipped back against the brickwork, eyes closed, like he could be sleeping. You listen to the muffled chatter through the yellow windows and someone at the back door shoves a trolley of old kegs and glass bottles towards a group of dumpsters. The group close by laugh at something, swaying in their inebriation, and it follows them inside when they finally have enough of the cold. It's hard not to pay attention to it, Sunny not giving you anything to play off of. The last of his cigarette is crushed under his shoe next to a bunch of other finished butts - <<if $critthink >= 10>>he's been out here for a long time.<<else>>he's probably been out here for a while.<</if>> You do the same, crushing your cigarette in a dead flower bed. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_01]]</div> </div><</nobr>>
The longer you sit here, the more you realise Sunny doesn't care. His head is tipped back against the brickwork, his eyes closed, like he could be sleeping or talking with his thoughts. You can hear chatter through the yellow windows and someone at the back door shoves a trolley of old kegs and glass bottles towards a group of dumpsters. The group close by laugh at something, rowdy and swaying from their inebriation, and it follows them inside when they finally have enough of the cold. It's hard not to pay attention to it, Sunny not giving you much to play off of. The last half of his cigarette is crushed under his shoe on the pavement next to a bunch of other finished butts. <<if $critthink >= 10>>He's been out here for a long time.<<else>>He's probably been out here for a while.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_01]]</div> </div><</nobr>>
There's hesitation pulling at Sunny's shoulders, absently playing with his lighter like he's contemplating another smoke. You can't take your eyes off the mass of crushed cigarettes next to his shoes. "Have you been waiting?" You ask. It cuts through the air, <<if $friendly >= 60>>more peppy than the tension calls for.<<elseif $friendly <= 40>>surprisingly upbeat for you.<<elseif $respect <= 40>>accusatory in your harsh tone.<<elseif $charisma >= 60>>a hint of teasing behind your tone.<<elseif $charisma <= 40>>awkward and too loud like you couldn't control your mouth.<<else>>sharp with surprise and demand.<</if>> The //for me// part is silently tacked on the end but Sunny clocks it. "What?" He snaps but quickly regains himself. He straightens out his jacket and flattens his hands over his hat. "No. I was smoking." Right. You narrow your eyes at him but he refuses to maintain any eye-contact. "Just smoking?" "Yeah." <<if $honesty <= 40>>He's a good liar but so are you. You don't believe him.<<elseif $honesty >= 60>>Normally you're inclined to believing what people say but there's doubt in your stomach.<<else>>You're not sure if you believe him, filled with doubt.<</if>> "I didn't believe you were coming. Thought I'd see it for myself." He shrugs and quickly switches, his body an abrupt straight line, not interested lingering any longer. "We should go inside." You nod. Yeah, that's probably for the best. <<if $kjcall is "answered">> Sunny steps away but stops to look at you in the eyes. He nods to your phone. "They'll figure it out. Your friend." Still he refuses to make eye contact with you, like he doesn't even want to say it, but... "If you keep lying to them, <<if $honesty <= 40>>don't be surprised when they don't want to be lied to any more.<<else>>you should learn how to lie better.<</if>>" He walks away and follow after him with your hand gripped around your phone. <<else>>Sunny walks away, barely signalling for you to follow.<</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_02]]</div> </div><</nobr>>
The door creaks as Sunny barrels inside, <<if $s_friend >= 1>>scarcely making the effort to hold the door open and letting it bump into your arm.<<else>>not holding the door open and letting it swing back on you.<</if>> It's more of a shithole than you remember. Like, //maybe-you-should-turn-around// kind of shithole. Decade old smoke clings to the stale air, the years unkind to the once young local faces you remember. The bar top is crowded, special brews chalked on the boards above the liquor and spirit. Pint after pint is pulled, velvety froth spilling over fingers. Memorabilia scales wooden walls and trinkets hang from the exposed beam ceiling. Balls on a pool table crack in the background, an audience leaning on cues and fussing with blue chalk deciphering their next move. An old fruit machine sings in the corner, the screen lighting up in patterns and waves, tempting suckers with spare change. Raised voices, increasingly familiar raised voices, ring from a booth in the far back. <<nobr>><div class="choices"> <div class="next-item">[[Maz and Aimee...|ch_03_02 tpl_03]]</div> </div><</nobr>>
It's a weird sight, chattering in a crowded booth and laughing over the rim of their drinks. Like normal people. You wouldn't have questioned it a week ago. Their table's a spread, finished shot glasses holding used lime slices and two empty packets of salt and vinegar crisps. Heated in conversation, Maz jabs their finger in the air, with Aimee making a yapping motion with her hand, until Sunny takes a seat. <<if $friendly <= 40>>Dragging yourself to<<else>>Approaching<</if>> the table, you hear more of their conversation play out. "Can you drop this?" Sunny states, agitated, even with his relaxed posture spread out on the leather seat. "I thought you'd be done by now." Aimee snickers, touching the rim of an empty glass. "Still scared of a few roaches?" "It's not the roaches, it's the shit that comes with roaches." Sunny groans, rubbing his arms. "Stop trying to rope me in." Maz waves a hand and plucks the toothpick from their mouth. "Bugs are safer than some //crazy//-" You don't even realise you're stood at the end of the table until their heads whip to you, a mix of confusion, dread, and a weird elation. "//Hey//!" The shot glasses clatter on the table as Maz bumps their knee getting up. "You made it!" "//Shit.//" Aimee groans. She slips money from her pocket and passes it over to Maz's eager grabby hands. <<if $m_punch is true>>Even with their busted nose and bruising, they're beaming. The ugly purple shines angrily in the light. You're no Anthony Joshua but that thing looks like it hurts.<<else>>They're beaming at you and you have no idea what to say.<</if>> "Just what we needed." Sunny deadpans. The shot glasses rock again, Aimee kicking him in the shin under the table. "Don't be a dick." She scowls. "You knew $mcthey <<were_was>> coming." "I didn't actually think $mcthey'd have the //balls// to do it." Sunny mumbles. <<if $charisma >= 60>>"Guess I have bigger balls than you thought." You shoot back.<<elseif $charisma <= 40>>"Guess I have... big balls?" You stammer out.<<else>>"Guess I have big balls." You shrug.<</if>> Aimee snorts and Maz cracks up laughing. Someone at the opposite table gives you all a weird look. Sunny rubs his temple, looking exhausted. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_05]]</div> </div><</nobr>>
"D didn't sound all that convinced that you'd show up. But, here you are!" Maz continues and gestures to the table. "Join us! There's plenty of room!" When Dilani said Four wanted to talk business, you didn't think it'd be over tequila shots and lime slices. Sunny quickly throws out a stern hard, "//No//." "//Sun//." "What? It's my table too." Aimee tuts. "Could you chill for two seconds?" "I //am// chill. <<cap_mcthey>> <<have_has>> no reason to join us, is all." "Well $mcthey can't sit alone. It'd be weird." Maz shoots Sunny a look. "Unless you wanna go sit in the corner by yourself?" Sunny stares back and takes a deep breath. You can see his body go taut until he releases his balled up hands. "Alright. Whatever." He crosses his arms and slouches, making sure to take up the entire half of his side of the booth. "Excellent! //Come on//!" Maz excitedly ushers for you to take their seat next to Aimee. "Sit, sit!" <<nobr>><div class="choices"> <div class="choice-item">[[Sit next to Aimee.|ch_03_02 tpl_05.2][$pubseat to 2]]</div> <div class="choice-item">[[Sit next to Sunny instead.|ch_03_02 tpl_05.1][$pubseat to 1]]</div> <div class="choice-item">[[Decline and ask where Four is.|ch_03_02 tpl_05.3][$friendly -= 1; $pubseat to 2]]</div> </div><</nobr>>
<<if $m_punch is true>><<set $pubseat to 2>>You step to Sunny's side of the booth, eyeing up the free space. He makes a face, disgruntled and man-spreads even more. //Don't even think about it.// Not wanting to piss him off any further, you silently slide into the space next to Aimee. Maz squashes themselves in too, even with all the room on Sunny's side. They turn to you with a flash of seriousness on their face. "You need to put an end to this debate for us." <<else>><<if $friendly >= 60>>"Sure. Thank you." You take what's left of the seat next to Sunny instead.<<elseif $charisma <= 40>>"Uh, sure." You hesitate, looking at what's left of the empty space next to Sunny before sliding yourself next to him.<<else>>"Sure," you say and slide into what's left of the space next to Sunny.<</if>> <<if $s_friend >= 1>>He doesn't look happy about it, but he doesn't remove his arm extended over the back of the seat.<<else>>He doesn't look happy about it, shuffling further into the corner.<</if>> Maz takes their seat again and turns to you with a flash of seriousness on their face. "You need to put an end to this debate for us." <</if>> <<include "ch_03_02 tpl_06">>
<<if $friendly >= 60>>"Sure. Thank you." You say. Aimee smiles tightly as you slide in next to her.<<elseif $charisma <= 40>>"Uh, sure, okay," you say, hesitating before Aimee tries to welcome you with a tight smile. You slide in next to her.<<else>>"Sure," you say and slide in next to Aimee.<</if>> Maz squashes themselves in too, even with all the room on Sunny's side of the booth. They turn to you with a flash of seriousness on their face. "You need to put an end to this debate for us." <<include "ch_03_02 tpl_06">>
<<if $respect >= 60>>"I'd prefer to wait for Four to get here." You take another scan of the room.<<elseif $respect <= 40>>You ignore them, scanning the room. "I'm supposed to be meeting Four. Where is he?"<<else>>"I don't think that's a good idea. I'm supposed to be talking to Four." You take another scan of the room. "Do you know where he is?"<</if>> "Late." Aimee hums. Sunny nods. Seems like this is the norm. "Who //cares// where he is. He'll show up eventually." Maz ushers you in next to Aimee and squashes themselves in next to you, even with all the room on Sunny's side of the booth. "You need to put an end to this debate for us." <<include "ch_03_02 tpl_06">>
You freeze. "What?" "Don't get involved," Sunny groans. "It's stupid-" "It's //important//." Maz argues. "You weren't calling it stupid 20 minutes ago," Aimee chimes. Maz makes a triumphant //aha!// sound. Sunny glares, and silently gives up, tired of arguing. "Whatever. Go ahead." "... What debate?" You ask the table. Aimee leans forward, all kinds of eager and smiling. "Cockroaches versus the old lady," she says like that clarifies anything. <<if $respect >= 60>>"Excuse me?"<<else>>"What?"<</if>> "Would you rather find, like, a //thousand// cockroaches in your attic or a batshit old lady?" Aimee explains. She leans on the table, with her arm folded. "Like, grotesque little things that have busted up all your shit-" "//That's cheating//!" Maz cuts in, their hand landing firmly on the table. "No persuasion on the floor!" "Why do you care?" Sunny sneers. "You're team old lady." "Because how much damage could an old lady //really// do?" "A lot!" Aimee butts in. From Sunny's glazed over expression, you know he's heard this a hundred times. "A prune that's been living in your walls for years. //Years//. You know what kinda will power you gotta have for that? They're for sure prepared to throw hands. What if she's stacked? What if I have a Linda Hamilton in my attic? A roach couldn't beat me up." "A thousand probably could..." Sunny mutters. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_07]]</div> </div><</nobr>>
"Hold on. You wouldn't fight Linda Hamilton?" Maz holds their hands up. "Like, Linda Hamilton now or Terminator Linda Hamilton?" "I'm saying I don't want a geriatric living in my attic." Aimee frowns. "What if they're nice? What if they bake? My nonna loves to bake." "I don't think someone playing fugitive is going to whip out Betty Crocker." "I think if they wanted to stay they would-!" The pair continue in circles, <<if $pubseat is 1>>you and Sunny watching silently from across the table.<<else>>with you trapped between them.<</if>> Sunny screws his eyes closed and massages his temples again. "Okay, well, let's ask $mcthem." Aimee's smug stare switches from Maz to you. "What would you pick?" You look between them all, trying to gauge what the best option is. Even Sunny is curious. <<nobr>><div class="choices"> <div class="choice-item">[[Gotta be the old lady.|ch_03_02 tpl_07.1][$m_friend += 1; $team to "oldlady"; $ach_roachesoldlady to true; $ach_counter += 1]]</div> <div class="choice-item">[[Roaches all the way.|ch_03_02 tpl_07.2][$a_friend += 1; $team to "roaches"; $ach_roachesoldlady to true; $ach_counter +=1]]</div> <div class="choice-item">[[Neither. This is dumb.|ch_03_02 tpl_07.3][$s_friend += 1]]</div> <div class="choice-item">[[Genuinely you can't pick.|ch_03_02 tpl_07.4]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Roaches Vs. Old Lady<</notify>><</if>><</nobr>>"The old lady," you state. "I don't mess with bugs." There's a happy noise from Maz, their tight fist punching the air. Sunny blinks away an eye-roll. "Yes!" Maz shakes their hand. "//Yes//!" "Yeah, well, let's see what D and Four say when they get here," Aimee adds in a last ditch effort. "Oh, you //know// Four isn't going for bugs. I have this in the bag." <<include "ch_03_02 tpl_08">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Roaches Vs. Old Lady<</notify>><</if>><</nobr>>"Cockroaches," you state. "I don't want some random in my house." Aimee cheers, arms shooting up and almost knocking Maz in the face. Sunny blinks away an eye-roll. "Yes! I win!" She hollers. "Finally some brains in this group." "Are you calling yourself stupid?" Sunny smirks. "Babes, I am all kinds of stupid." "It's not over until D and Four vote." Maz frowns. "No one's won -- //yet//." <<include "ch_03_02 tpl_08">>
"Neither," you state and shrug. You don't see the point of playing into this game. If anything it's kinda silly. Aimee and Maz frown at you. Sunny nods, a satisfied smile settling on his face. "Neither?" Maz pushes. "How could you vote //neither//?" "...Because I don't want to play?" <<include "ch_03_02 tpl_08">>
"I don't know." You shrug. "I can't choose." "//What//?" Maz is genuinely shocked. "How can you //not// choose?" "Centrists." Aimee hums. "No fun at all." <<include "ch_03_02 tpl_08">>
<<nobr>><<set $roll_drink to either("aimee","maz","sunny")>><</nobr>>"//I need a drink//." Sunny cuts in loudly, stopping the debate from going on any longer. "Who's up?" "By all means, you're welcome to get us another round." Aimee gestures to the bar with a smile. "What? I got the last one." Sunny nods Maz's way. "It's ziti's turn." Maz frowns. "Eh? It's //Aimee's//." "No no, it's definitely yours." She swipes through what's left of one of the shot glasses and sucks it off her finger. "This is tequila. You ain't been buying tequila!" "That's an old glass!" Sunny protests. "Oh, Jesus. Give me that-" Maz grabs the shot glass. "The glass can decide, eh? Before Sun needs another smoke break." Maz lays the shot glass flat on the table and spins it. It whirls, starting to rock and rattle, slowing down until it finally eases to a halt and points at... <<nobr>><div class="choices"> <<if $roll_drink is "aimee">> <div class="next-item">[[...|ch_03_02 tpl aimee]]</div> <<elseif $roll_drink is "maz">> <div class="next-item">[[...|ch_03_02 tpl maz]]</div> <<else>> <div class="next-item">[[...|ch_03_02 tpl sunny]]</div> <</if>> </div><</nobr>>
Aimee. Maz hollers and Sunny puts enough expression on his face to look relieved. "Oh -- //fine//." Aimee feigns hurt in her voice, placing a hand on her chest. "I'll be right back." Without hesitation, she clambers up on the seat and climbs into the booth behind to avoid <<if $pubseat is 2>>you and Maz having to move.<<else>>Maz having to move.<</if>> "C'mon <<if $sunset is true>>sunset<<else>>big balls<</if>>, I need help." She taps your shoulder before walking away. You follow, avoiding drinks in unsteady hands of those way past their limit. There's a pair by the jukebox, their voices loud and slurred with alcohol, bickering over what Stevie Nicks single is the best. The bar is a solid dark walnut, knots under the varnish weathering away over time. <<if $barstranger is "a">>Aimee keeps her back to the bar, her attention on the rest of the room. It's jarring, much different to how you first met. None of that glamorous mystique, a plain white tee and baggy low-riding jeans.<<else>> Aimee keeps her back to the bar, both elbows resting as she leans.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl aimee_01]]</div> </div><</nobr>>
Her stare sweeps back and forth, eyes unable to land on something, and her lips scrunch up to the side. <<if $barstranger is "a" and $barsplit is "drink">> "Like old times, eh?" She grins, tilting her head to look at you. "Though I have a lot less hair this time." <<if $respect <= 40 or $friendly <= 40>>"Don't." You say bluntly.<<elseif $a_friend >= 1>>You almost laugh, despite yourself. "You're not funny."<<else>>"Seems a little early for nostalgia." You hum.<</if>> "Oh, come on. You gotta admit it's a little funny." She nudges you with her elbow. "Only this time I'm not, y'know-" She waves her hand to fill in whatever was coming next. "Working me? <<if $mcdrink is true>>Sweetening me up with alcohol?<<else>>Sweetening me up?<</if>>" "I didn't say that. I'm not working tonight, at least." "How would I know that? All of you could be up to something." It's quiet for a long second. You can barely look at her in the eyes. "We can switch off you know." You don't know what else to say other than, "Uh-huh." <<elseif $barstranger is "a">> "This is way less fancy than our first meeting, eh?" She grins, tilting her head to look at you. "That place spoiled us-" <<if $respect <= 40 or $friendly <= 40>>"Don't." You say bluntly.<<elseif $a_friend >= 1>>You almost laugh, despite yourself. "You're not funny."<<else>>"Seems a little early for jokes." You hum.<</if>> "Oh, come on. You gotta admit it's a little funny." She nudges you with her elbow. "Only this time I'm not, y'know-" She waves her hand to fill in whatever was coming next. "Whatever." "Working me? Sweetening me up?" "I didn't say that. I'm not working tonight, at least." "How would I know that? All of you could be up to something." You can barely look at her in the eyes. "We can switch off you know," she says. You don't know what else to say other than, "Uh-huh." <<else>> "Two bars in 3 days," she says. "You must be //exhausted//." <<if $respect <= 40 or $friendly <= 40>>"Don't." You say bluntly.<<elseif $a_friend >= 1>>You almost laugh, despite yourself. "You're not funny."<<else>>"Seems a little early for jokes." You hum.<</if>> "Oh, come on. You gotta admit it's a little funny.." She goes to nudge you with her elbow but decides against it. "Only this time, y'know-" She waves her hand. "Maz isn't sweet-talking you." "They weren't //sweet-talking// me. They were working me-" "You kinda liked it though, didn't you." She pinches the air. "Just, like, a teeny weeny bit." Yeah. Maybe you did. You haven't figured that out yet. "It was all fine until you decided to rob me." She smiles. "A minor detail." <</if>> The people tending that bar are still busy attending to others. Aimee passes a look over you with thought, something like //sorry// without meaning it. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl aimee_02]]</div> </div><</nobr>>
"I know you don't want to be here," she continues. "We all do." <<if $respect <= 40>>"Did you just figure that out?" You glare.<<elseif $respect >= 60>>"No. I do not." You keep your upper lip stiff, not to drop your composure.<<else>>"No, I don't." You plainly agree.<</if>> "If it makes you feel any better... I don't know what the hell Four needs you for." <<if $charisma >= 60>>"Wow, thanks."<<else>>"What?"<</if>> "He's all //hush-hush//. Secret-meetings-in-my-office -- you get me?" "Right." You tap a finger on the bar. "So, you guys are here for what exactly?" "I don't know -- same reason you are. To talk. Learn what he's got planned." Slowly, you nod. Seems like neither you will get an explanation until you're face-to-face with Four. "But, right now-" She lights up and waves to someone approaching behind the bar. "I'm gonna wet the beak." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl aimee_02.1]]</div> </div><</nobr>>
A tall woman strolls over, drying a freshly cleaned pint glass. A kind face and greying locked hair, she's floating somewhere in her late forties. There's a sheen of sweat across her forehead and the graphic of her shirt is stretched across her generous chest. It reads //Question authority -- then ignore it!// "Evening Aims," she says, voice chirpy with familiarity. She sizes you up and grins. "Who's your friend? Fresh meat?" "//Heeey Pep//," Aimee muses. "Yeah, something like that. Caught in the crossfire." "Oh, shit." The woman laughs and looks over at you again. "They haven't gotten you into any real trouble yet have they?" You strain a laugh. "No. Not yet." "Giv'it time, love." She smiles openly, teasing, and her flushed chubby cheeks pitch up. "Especially with //this// one." "I have no idea what you're talking about." Aimee keeps a neutral face but her mocking tone suggests otherwise. "I am as clean as they come." "//HA//!" She almost drops the glass out of her hands. She slams the cloth on the bar top, still laughing. "It's not that funny." Aimee scowls. "Uh-huh. Right, //sure//." She puts the glass down. "Are you actually here for something or are you crowding up my bar?" "Same round as before," Aimee nods and hands over a credit card. "Sure thing!" Pepper smiles and leaves to retrieve some glasses. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl aimee_03]]</div> </div><</nobr>>
You're not left alone for long. A voice sings, "//Aimee, Aimee, Aimee//." Another woman with a wickedly sharp smile and intense grey eyes slinks over. Tattoos wrap around the edges of her face, down her chest and arms. She spreads her hands on the bar top, knuckles inked with A-L-B-A M-A-D-E, and drums her chewed down nails on the wood. "Evening Nox." Aimee grins, more antagonistic than fond. "What sorry sod are you ripping off tonight?" She tuts. "No one in here I hope." "It's not my fault your regulars have hot air between the ears." The woman tuts again, rolling her eyes. When she catches sight of you, her eyes narrow. It's hard to gauge what she's thinking but she quickly switches back to glaring at Aimee. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl aimee_03.1]]</div> </div><</nobr>>
Before you can say anything, Pepper returns with a tray full of drinks and her smile brightens tenfold. Nox returns the smile, coldness draining, almost melting on the spot. "Hey sweet stuff," Nox coos, a hand resting on Pepper's lower back. They exchange a quick chaste kiss. "This one isn't bothering you, is she?" "Nah, all good." Pepper laughs, placing down the tray carefully to not slosh the drinks. She holds out the credit card Aimee handed over earlier. "This doesn't belong to you, //Mister Rodney Barlowe//." Aimee shrugs. "Worth a shot." She wastes no time grabbing one of the tequila shots. "How 'bout you put it on a tab-" "How about //no, not after the last time//." You flick Aimee a look. She shrugs, not guilty, and downs the shot. "Y'know you gotta stop doing this." Pepper frowns, putting the card back on the bar. "We keep having to bounce back payments." "Returning's no fun. That's, like, the exact anatomy of what I do." <<if $critthink >= 10>>"Antonym," you correct.<<else>>"I think you mean antonym," you say.<</if>> "Autonomy, atonement, whatever the fuck -- //I don't care//." Nox interjects. "Your total is forty-five and whatever else you owe from those other stolen cards." Aimee winces and pulls a fold of money out the side of her low-cut top. "Can we start with the forty-five?" She's barely started to count it out when Nox pinches the whole fold of money and passes it to Pepper. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl aimee_04]]</div> </div><</nobr>>
Aimee cups her hands around her mouth. "Hey, Pep, your wife sucks." Nox scoffs and rests an arm on the bar. Her head cocks to the side and she eyes you up again. "You been knockin' about before? Y'look kinda familiar." "A couple times," you say. It's been years since you've stepped foot in the place. "Something about <<if $hairdo is "headscarf" or $hairdo is "bald">>the eyes.<<else>>the hair -- and the eyes<</if>>." She taps Pepper on the shoulder. "Sweetheart, tell me I'm not crazy." "You're not crazy." Pepper replies, not looking up from counting the money. Aimee faux-whispers, "//Maybe a little-//" "Your mother!" Nox crows, loud enough for heads to turn. She smacks her hands on the bar and you feel the thick wood shake. "You're //Yvonne's// kid, that right?" Aimee tenses at the comment. She downs another shot, face barely shifting, before taking the tray away and leaving you alone at the bar. <<if $charisma <= 40>>Your brain blanks, stuck between wanting to follow Aimee and staring at Nox awkwardly. "Uh, yeah? D'you know her?"<<elseif $honesty <= 40>>You're not thrilled at the mention of your mother. You'd rather keep that private. At least Aimee has left. "Yep. That's her," you say, tightly.<<else>>You glance at Aimee walking away before answering, "Yeah. How'd you know her?"<</if>> "I knew it!" There's a loud crack over from the pool table and someone cheers. Nox leans further on the bar to talk over the noise. "She came in here with your old man every now and then before we bought the place a little while back." That doesn't surprise you. "Crackin' laugh she was. How's she doing?" <<nobr>><div class="choices"> <div class="choice-item">[[Lie. No one needs to know anything about your family.|ch_03_02 tpl aimee_04.1][$honesty -= 1]]</div> <div class="choice-item"><<link "Make a light joke. //Mums amiright.//" "ch_03_02 tpl aimee_04.2">><<set $charisma += 1>><</link>></div> <div class="choice-item">[[Politely steer the conversation away from your family.|ch_03_02 tpl aimee_04.3][$respect += 1]]</div> <div class="choice-item">[[Answer honestly. You have nothing to hide.|ch_03_02 tpl aimee_04.4][$honesty += 1]]</div> <div class="choice-item">[[Be vague and try to change the subject.|ch_03_02 tpl aimee_04.5][$charisma -= 1]]</div> <div class="choice-item">[[Shut down the conversation and leave.|ch_03_02 tpl aimee_04.6][$friendly -= 1]]</div> </div><</nobr>>
"I... don't speak to her." <<if $honesty <= 40>>It rolls off easier than you would like.<<else>>It's uncomfortable to say but they don't need to know that.<</if>> You shrug. "So, I don't know. Fine I assume." "Oh." Nox presses her lips together and draws back, aware of the faux pas. "That's a shame." Yeah. A real shame you have to lie about it. "Yeah," you agree. "It is." "Well, if you see her soon, give her my best for me." "Sure," you nod. <<include "ch_03_02 tpl aimee_05">>
"Still babies me like the day I was born." You joke. "So, yeah, she's pretty good." "Awh, bless. "Nox shines with a smile. "Sounds like her. Give her my best will you?" "Sure I will," you try to smile too. <<include "ch_03_02 tpl aimee_05">>
"She's doing fine. Same old, same old." You shortly answer with a civil nod. "You've owned this place for a while now then?" "That's nice." Nox rests her hands on her hips, staring around the bar. "And, yeah. 'Bout ten years now." She turns to Pepper. "That right, Pep?" "Yeah, sounds about right." Pepper agrees, counting the coins in her hands. <<include "ch_03_02 tpl aimee_05">>
"She's doing good, I saw her recently." You say. "She's still cutting hair." "Oh yeah?" Nox's smile kicks up the side of her mouth. "You reckon she could buzz my hair for me? It's so //long// now." "Don't cut your hair." Pepper frowns, looking up. "I like your hair." <<include "ch_03_02 tpl aimee_05">>
"You knew my dad too?" You avoid Nox's question. <<if $charisma >= 60>>"Surprised he didn't drink this place dry."<<else>>"Not surprising with how often he came here."<</if>> "The man certainly had a thirst." Nox blows out a breath. "He still not around?" "Nah." You shrug and stare off behind Nox's shoulder. <<if $charisma >= 60>>"He went splits-ville long before I started primary school."<<else>>"He left a long time ago."<</if>> Nox stares with a lament look. "Sorry to hear that, kiddo." <<include "ch_03_02 tpl aimee_05">>
As much as you'd love (hate) to chat, you decide to head back to the table. "I've actually gotta get back-" You point your thumb over your shoulder awkwardly. "I'll catch you later?" Nox draws away and nods, understanding. "Sure thing." <<include "ch_03_02 tpl aimee_05">>
Impatient stares are brewing from the other side of the bar with empty pint glasses in their hands. Someone clears their throat to get Nox's attention. Nox makes an unimpressed face and shakes her head. She clicks her fingers at you. "Don't have too much fun tonight. I know what they're like." You huff a laugh. "Yeah, me too." "See you around." Nox half-smiles slips away to the other end of the bar. "It was nice to meet you!" Pepper calls when your back is turned. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_09]]</div> </div><</nobr>>
Maz. Aimee cheers and Sunny puts enough expression on his face to look relieved. "Eeh, whatever." They get up and pat you on the shoulder. "C'mon friend, come help me." You follow, not thinking much of it, avoiding the vulnerable drinks in hands of those way past their limit. There's a pair by the jukebox, their voices loud and slurred with alcohol, bickering over what Stevie Nicks single is the best. The bar is a solid dark walnut, knots under the varnish weathering away over time. <<if $barstranger is "m">>Maz seems much more relaxed in a familiar place. <<if $m_punch is true>>Much softer - though the black eye and busted nose isn't doing them any favours.<<else>>Much softer.<</if>> There's no black smudged around their eyes, hugged in a worn bomber jacket covered in patches and logos.<<else>>Maz relaxes, leaning on the bar like they've done it a million times.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_01]]</div> </div><</nobr>>
They fidget with something in their pocket before swinging their attention to you. "Sooo..." They whistle a note and smile. <<if $barstranger is "m" and $barsplit is "drink">>"Are you getting déjà vu or is it just me?"<<elseif $barstranger is "m">>"A bit of a downgrade for our second outing, isn't it?"<<else>>"I did not expect to see you again so soon."<</if>> <<if $respect <= 40 or $friendly <= 40>>"Don't." You say bluntly.<<elseif $m_friend >= 1>>You almost laugh, despite yourself. "You're not funny."<<else>>"Seems a little early for nostalgia." You hum.<</if>> <<if $barstranger is "m" and $barsplit is "drink">> "Come on! Joke with me!" Maz grins, toothy and teasing. "Back again at the bar, like old friends-" "I don't think there's anything to joke about..." "There's always things to joke about-" "Yeah? Like us almost dying? Or //arrested//?" "Eh, small detail." They shrug. "Would you rather die than be arrested?" "We could've been a small detail <<if $chaseroute is 1>>//on the rear end of a lorry.//<<else>>//underneath a lorry.//<</if>>" Maz doesn't do well keeping a straight face, smiling wider. "But we didn't." <<if $respect <= 40>>You scowl. "Do you get off being like this or is it a problem?"<<else>>You blink at them. "What is wrong with you?"<</if>> The amused glimmer doesn't die, if anything it dials up. "I'm saying we //didn't//. What if I had turned into a fridge at the wheel? Or you grew a donkey tail and ears? What then?" "Those things aren't real-" "And neither was the dying." They nod. "For sanity's sake, you should get past it. We're here -- that's it." <<elseif $barstranger is "m">>"Come on! Joke with me!" Maz grins, toothy and teasing. "I'll be honest, I didn't think this would be how our first drink would go down." "If I knew who you were I never would've seen you again. Let alone spoken to you in the first place." You argue. "How would we have a drink if I didn't have your number-" "You didn't ask for it." "Well, forgive me for not being in the asking-for-a-strangers-number kind of mood," you rush out. "Would you?" "Would I what?" "Ask for it? My number." Their smile is growing. It's annoying. You //know// they're being annoying. "I'm not having this conversation-" "Aaah! Fine, fine. Okay." Maz holds up their hands innocently. "I'm only teasing." The amused glimmer doesn't die down. If anything it dials up. You shake your head with a scowl. <<else>>"Sooo..." They muse and whistle out the side of their mouth. "Hell of a few days, huh?" "More than you know," you comment stiffly. Their smile falters and ease closer half a step. "She wasn't trying to be mean you know." "What?" You know what they mean. You're not trying to think about it. "Aimee. I saw you guys -- it looked like you were genuinely having a nice conversation." "It was. Until, you know, you robbed me." They laugh. "Hey, that's on her too. She taught me everything I know!"<</if>> The people tending that bar are still busy attending to others. You've found yourself in a weird staring contest with Maz, challenging you to reply without saying anything. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_02]]</div> </div><</nobr>>
"This is tough," they continue. "I get it-" <<if $respect <= 40>>"How could you?" You glare. "You have no idea what I'm thinking."<<elseif $respect >= 60>>"With all due respect, you don't know me. Or what I'm thinking." You keep your upper lip stiff, not to drop any composure.<<else>>"It is tough." You plainly agree.<</if>> "If it makes you feel any better, I don't know what's going on either." "What?" "This. You. The whole meeting Four has planned. He's told us nothing." They make a key turning motion next to their mouth. "Tight-lipped that one." "Right." You tap a finger on the bar. "So, you guys are here for what exactly?" "I guess, the same as you. Hear what he has planned." Slowly, you nod. Seems like neither you will get an explanation until you're face-to-face with Four. "In the meantime-" They light up with a smile, eyeing someone approaching behind the bar. "Let's enjoy ourselves." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_02.1]]</div> </div><</nobr>>
A tall woman strolls over, drying a freshly cleaned glass. A kind face and greying locked hair, she's floating somewhere in her late forties. There's a sheen of sweat across her forehead and the graphic of her shirt is stretched across her generous chest. It reads //Question authority -- then ignore it!// <<if $m_punch is true>> "Italian Stallion! Holy nuts -- what the hell happened to your face?" Her eyes bulge and she almost drops the glass on the counter. "Eh, it was nothing. Accident from work." Thank god the bar hides the lower-half of your body. Automatically you're hiding your hand behind your back. The woman catches sight of you shuffling and throws you a smile. "Who's your friend?" She asks. "Fresh meat?" <<else>>"Italian Stallion!" She exclaims with a chirpy familiarity. She sizes you up and grins. "Who's your friend? Fresh meat?"<</if>> Maz grins and nudges you."Fresher than fresh. We met the other night -- on your birthday wasn't it?" <<if $friendly <= 40>>"Yep. It was." You strain a smile.<<elseif $friendly >= 60>>You smile despite feeling uneasy. "It was."<<else>>You half-smile, uneasy. "Sure was."<</if>> "Oh! Well, happy late birthday." Another wide smile. "Hope you're behaving yourself tonight. Especially with this one." "Hey!" Maz laughs, stepping back dramatically. "I am always behaved." "Uh-huh. Right, //sure//." She puts the glass down. "Are you actually here for something or are you crowding up my bar?" "Same as before, please." Maz nods. "And an extra soda water." "Coming right up." The woman smiles at you both and leaves to retrieve more glasses. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_03]]</div> </div><</nobr>>
You're not left alone for long. A voice calls, "//Maz!//" Another woman with a wickedly sharp smile and intense grey eyes rushes over. Tattoos wrap around the edges of her face, down her chest and arms. She spreads her hands on the bar top, knuckles inked with A-L-B-A M-A-D-E. "Ah, the Magnificent Maz!" She crows, rolling her wrist before dipping into an exaggerated bow. "Oh, what an honour to be bestowed with your presence tonight." "Nox." Maz frowns. "I have company." "You hear about the watchlist shake up? Pepper was telling me Webster's taken a beating. Ego's in //tatters//." "He needed to be knocked down a peg or two." Nox laughs. "Dare you to say that to his face." Maz hums, uninterested. Nox's smile fades when she catches sight of you. Her eyes narrow. It's hard to gauge what she's thinking. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_03.1]]</div> </div><</nobr>>
Before you can say anything, Pepper returns with a tray full of drinks and her smile brightens tenfold. Nox returns the smile, coldness draining, almost melting on the spot. "Hey sweet stuff," Nox coos, a hand resting on Pepper's lower back. They exchange a quick chaste kiss. "This one isn't giving you hassle are they?" "Never." Pepper grins, placing down the tray carefully to not slosh the drinks. She hands Maz the soda water. "There's an extra on the tray." "Thanks Pep." Maz nods and pulls cash from their pocket. Pepper it happily. "So... Webster, huh? How bad was it?" Pepper snorts. "//Bad//. Terry's been running a feed all night. I heard the last of him spinning out -- damage will probably ground him for a while." "Such a shame." "Go easy on him tonight-" "That would be //too// nice." The smug look on Maz's face is far from sympathetic, loving this news. Nox rolls her eyes. "Why d'you care? You don't even race any more." That catches your attention. Maz seems to notice, exchanging a glance with you before shaking their head. "I don't!" There's a quiver in their voice that isn't hidden very well, even through all the pep. "I just like knowing when assholes get beat." They smile. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_04]]</div> </div><</nobr>>
"He's fun to watch though," Pepper comments. Nox nods in agreement. Maz makes a show of rolling their eyes. Nox laughs and smacks them on the arm before resting her arms on the bar. Her head cocks to the side and she eyes you up again. "You been knockin' about before? Y'look kinda familiar." "A couple times," you say. It's been years since you've stepped foot in the place. "Something about <<if $hairdo is "headscarf" or $hairdo is "bald">>the eyes.<<else>>the hair -- and the eyes<</if>>." She taps Pepper on the shoulder. "Sweetheart, tell me I'm not crazy." "You're not crazy." Pepper replies, not looking up from counting the money. "Your mother!" Nox crows, loud enough for heads to turn. She smacks her hands on the bar and you feel the thick wood shake. "You're //Yvonne's// kid, that right?" Maz stares at you with a curious look, some surprise behind the eyes. <<if $charisma <= 40>>Your brain blanks, words stuck in a mess in your mouth. "Uh, yeah? D'you know her?"<<elseif $honesty <= 40>>You're not thrilled at the mention of your mother in front of Maz. "Yep. That's her," you say, tightly.<<else>>You glance at Maz before answering, "Yeah. How'd you know her?"<</if>> "I knew it!" There's a loud crack over from the pool table and someone cheers. Nox leans further on the bar to talk over the noise. "She came in here with your old man every now and then before we bought the place a little while back." That doesn't surprise you. "Crackin' laugh she was. How's she doing?" <<nobr>><div class="choices"> <div class="choice-item">[[Lie. No one needs to know anything about your mother.|ch_03_02 tpl maz_04.1][$honesty -= 1]]</div> <div class="choice-item"><<link "Make a light joke. //Mums amiright.//" "ch_03_02 tpl maz_04.2">><<set $charisma += 1>><</link>></div> <div class="choice-item">[[Politely steer the conversation away from your family.|ch_03_02 tpl maz_04.3][$respect += 1]]</div> <div class="choice-item">[[Answer honestly. You have nothing to hide.|ch_03_02 tpl maz_04.4][$honesty += 1]]</div> <div class="choice-item">[[Be vague and try to change the subject.|ch_03_02 tpl maz_04.5][$charisma -= 1]]</div> <div class="choice-item">[[Shut down the conversation and leave.|ch_03_02 tpl maz_04.6][$friendly -= 1]]</div> </div><</nobr>>
"I... don't speak to her." <<if $honesty <= 40>>It rolls off easier than you would like.<<else>>It's uncomfortable to say but they don't need to know that.<</if>> You shrug. "So, I don't know. Fine I assume." Maz glances at you from the corner of their eye. They look sorry, some sort of understanding laced behind it, and take a long, large gulp of their soda water. "Oh." Nox presses her lips together and draws back, aware of the faux pas. "That's a shame." Yeah. A real shame you have to lie about it. "Yeah," you agree. "It is." "Well, if you see her soon, give her my best for me." "Sure," you nod. <<include "ch_03_02 tpl maz_05">>
"Still babies me like the day I was born." You joke. "So, yeah, she's pretty good." Maz grins to themselves, like they're picturing the sight, and take a sip of their soda water. "Awh, bless. "Nox shines with a smile. "Sounds like her. Give her my best will you?" "Sure I will," you try to smile too. <<include "ch_03_02 tpl maz_05">>
You're acutely aware of the attention on you. Maz takes a long sip of their drink, waiting. "She's doing fine. Same old, same old." You shortly answer with a civil nod. "You've owned this place for a while now then?" "That's nice." Nox rests her hands on her hips, staring around the bar. "And, yeah. 'Bout ten years now." She turns to Pepper. "That right, Pep?" "Yeah, sounds about right." Pepper agrees, counting the coins in her hands. <<include "ch_03_02 tpl maz_05">>
"She's doing good, I saw her recently." You say. "She's still cutting hair." "Oh yeah?" Nox's smile kicks up the side of her mouth. "Reckon she could sort out this one's mop?" She points to Maz who promptly rolls their eyes. "Just because you couldn't pull off a mullet back in the day doesn't mean you need to take a jab at mine." Maz quips and takes a sip of their drink. Pepper snorts, coins shaking in her hands. Nox shoots her a look that only heightens her laughter. <<include "ch_03_02 tpl maz_05">>
"You knew dad too?" You avoid Nox's question. <<if $charisma >= 60>>"Surprised he didn't drink this place dry."<<else>>"Not surprising since he came here so often."<</if>> Maz exchanges a glance with you, swallowing hard, before staring down at the bottom of their drink. They swirl the glass, watching the liquid fizz around the edges. "The man certainly had a thirst." Nox blows out a breath. "He still not around?" "Nah." You shrug and stare off behind Nox's shoulder. <<if $charisma >= 60>> "He went splits-ville long before I started primary school."<<else>>"He left a long time ago."<</if>> Nox stares with a lament look, not sure what else to say. She nods and knocks her hand on the bar. <<include "ch_03_02 tpl maz_05">>
As much as you'd love (hate) to chat, you decide to head back to the table. "Actually, we've gotta get back. Right Maz?" You point your thumb over your shoulder awkwardly. "Table's awaiting." "Huh?" Maz is half-way through a sip of their drink. They make a face before catching up to your play. "Oh, right. Yeah okay." You grab the tray and give the couple an apologetic smile. "We'll catch you guys later." Nox draws away and nods, understanding. "Sure thing." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl maz_05.0]]</div> </div><</nobr>>
On the walk back to the table, Maz gives you a little side-eyed smile. "Wanted to get away, huh?" <<if $friendly <= 40>>You wince internally.<<elseif $charisma <= 40>>You make an awkward noise.<<else>>You play off the comment with a smile.<</if>>"That obvious?" "Clear as day. Though, I don't blame you. Nox can talk for England." They grin. "Wait, they'll hate I said that. They can talk for Scotland. And probably Wales." You grip the tray of drinks tighter. They don't comment further. You appreciate it. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_09]]</div> </div><</nobr>>
Impatient stares are brewing from the other side of the bar with empty pint glasses in their hands. Someone clears their throat to get Nox's attention. Nox makes an unimpressed face and shakes her head. She clicks her fingers at you. "Don't have too much fun tonight. I know what they're like." "Oh! Oh! before you go... what are those things you have? The pig scraps?" Maz clicks their fingers. "Pig //skins//-" Nox is already throwing a packet across the bar and it smacks Maz square in the chest. There's not a second thought behind those eyes as they immediately tear it open. "-//Pork scratchings//!" "Don't inhale them like last time. I'm not actually certified in the heimlich." Nox clicks her fingers at Maz. "And don't have too much fun tonight. I know what you're like." She nods at you. "Look after this one." Maz smiles, making a vague salute gesture. "Sì, signora." Nox half-smiles at that before slipping away to the other end of the bar. "It was nice to meet you!" Pepper calls and smiles one last time as you both slip away. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_09]]</div> </div><</nobr>>
Sunny. "Fuck." He groans. "We'll be waiting." Maz puckers their lips, making a squeaky-pop kiss noise. Sunny grumbles something else and starts to get up. <<if $pubseat is 1>> You shuffle out of the booth before he stalks away.<<else>>The rest of you watch as he stalks away.<</if>> "You mind giving him a hand?" Aimee gleams with a teasing smile. "I'm sure he needs it." Ugh. You don't bother contesting and get up. Following Sunny through the busy flow of people, you avoid drinks in unsteady hands of those way past their limit. There's a pair by the jukebox, their voices loud and slurred with alcohol, bickering over what Stevie Nicks single is the best. The bar is a solid dark walnut, knots under the varnish weathering away over time. Sunny slouches, relaxed but it doesn't last for long when he spots you walking over. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl sunny_01]]</div> </div><</nobr>>
"I'm still amazed you came." He says, not looking at you. It takes a second to register. You stand back to look at him but he refuses to make eye-contact. You have to stare at the tight bunch of his wide shoulders instead. "...Why's that?" You ask. "Dunno. Didn't think you'd want to considering the night you had." "Yeah. Well. Here I am." Sunny nods, a lead weight in his head. Tired and heavy. You rub your hands together on the bar. "Do you know anything? What Four wants?" "I don't," He sighs. "I'm in the dark as much as you are." It's impossible to catch his eye; his stare is trained behind the bar and waiting for someone to come over. <<if $friendly >= 60>>It's starting to bother you.<<elseif $friendly <= 40>>If all your conversations with him are like this, you don't think you'd mind.<<else>>Unable to read his face doesn't make any of this easier.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl sunny_02]]</div> </div><</nobr>>
"I know it's tough. Being here." There's regret in his voice, practised words, but he still doesn't make the effort to look at you. "But this is something we are gonna have to deal with." <<if $respect <= 40>>"Did you just figure that out?" You glare.<<elseif $respect >= 60>>"It is." You keep your upper lip stiff, not to drop your composure.<<else>>"It is." You plainly agree.<</if>> "This was not how things were supposed to go-" "Figured that after the impromptu kidnapping," you murmur, not to be overheard. "And the last minute bribe." Sunny finally snaps to you, eyes dampened. "Look. I don't know what the fuck Four needs you for but he does. So, when the pay cheque comes, just take it.<<if $bribe is true>> It's not like you're not used to it."<<else>> Maybe then he'll leave you be."<</if>> "That's what you think this is? Money?" "I don't know." He huffs. "The sooner you clear out the better." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl sunny_02.1]]</div> </div><</nobr>>
You are too caught up in your glaring match to notice someone strolling over. The tall woman laughs, drying a freshly clean pint glass. A kind face and greying locked hair, she's floating somewhere in her late forties. There's a sheen of sweat across her forehead and the graphic of her shirt is stretched across her generous chest. It reads //Question authority -- then ignore it!// "Wow, chilly over here." She glances between you both with even more giddiness. "Date night?" Sunny chokes on his sudden inhale. "//What?//" He's quick to question. "//No//!" And even quicker to deny. <<if $charisma <= 40>>You smile awkwardly, not realising you're baring all your teeth. "I'm... a friend."<<else>>You shake your head. "I'm a friend."<</if>> "//Just// a friend." Sunny makes sure of his point. This man is out here trying to bruise your ego. "Right." You agree with tight annoyance. "Oh." She tries to smile - the flush on her chubby cheeks would be endearing if she obviously wasn't feeling bad for asking. "Well, a friend of Sunny's is a friend of ours!" She stacks the clean glass behind the bar. "Can I get y'guys anything?" "Just the same." Sunny returns, placing cash on the bar. "Thanks, Pepper." "Sure thing, hun." Pepper smiles and leaves to retrieve more glasses. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl sunny_03]]</div> </div><</nobr>>
You're not left alone for long. Barely a second. A voice calls, "//Ayooo Sunny-D!//." Another woman with a wickedly sharp smile and intense grey eyes slinks over. Tattoos wrap around the edges of her face, down her chest and arms. She spreads her hands on the bar top, knuckles inked with A-L-B-A M-A-D-E, and drums her chewed down nails on the wood. "Oh, shit." She grins, throwing you a look. "Date night?" Sunny twitches. "//Nox.//" "Are we going three-for-three?" "I know you and Pepper coordinate to embarrass me." "We would never!" Nox holds up her hands innocently before leaning across the bar opposite you. She holds her hand up to the side of her mouth, dramatically blocking Sunny from you both. "He brings all his dates here-" "Oi!" "What happened to you and cue-ball? I can hear her-" "Okay. That's enough." Sunny impatiently taps his hand on the bar. "Tell Pepper to hurry up." Nox cracks with a laugh, throwing her head back and clapping her hands together. "You're too easy." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl sunny_03.1]]</div> </div><</nobr>>
Pepper returns with a tray of drinks and her smile brightens tenfold. Nox grins wide, almost melting on the spot. "Hey hot stuff," Nox coos, a hand resting on Pepper's lower back. They exchange a quick kiss. "This one isn't giving you trouble is he?" "Never." Pepper hums and thanks Sunny as he leaves cash on the bar. The perfectly pulled pint is in his hand barely a second after. "So, if you're not a date, what are you?" Nox looks your way, folding her arms on the bar. "<<cap_mcthey>><<re_s>> no one," he answers into the drink. It's not exactly untrue. He doesn't even know your name -- none of them do. Nox reels back at that, like she doesn't believe it. "Pfft. Yeah, right. Gotta be someone to be rolling with you," Nox says. She eyes you up for a long second. "Special, no doubt." Right now you're feeling far from special, more like burdened. You smile weakly. "Thanks... I think." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl sunny_04]]</div> </div><</nobr>>
Nox's head cocks to the side and she doesn't take her eyes off of you. "Come to think of it, you are kinda familiar." She hums to herself. "You been knockin' about before?" "A couple times," you say. It's been years since you've stepped foot in the place. "Something about <<if $hairdo is "headscarf" or $hairdo is "bald">>the eyes.<<else>>the hair -- and the eyes<</if>>." She taps Pepper on the shoulder. "Sweetheart, tell me I'm not crazy." "You're not crazy." Pepper replies, not looking up from counting the money. "Your mother!" Nox crows, loud enough for heads to turn. She smacks her hands on the bar and you feel the thick wood shake. "You're //Yvonne's// kid, that right?" Sunny's beer is halfway to his mouth as it halts. He holds back on whatever he's about to say before taking a long needed sip. <<if $charisma <= 40>>Your brain blanks, words stuck in a mess in your mouth. Even though Sunny's not looking at you, you know he's listening. "Uh, yeah? D'you know her?"<<elseif $honesty <= 40>>Even though he's not looking at you, you know he's listening. You're not happy being made to talk about your mother, especially in front of Sunny, but you nod anyway. "Yep. That's her."<<else>>Even though he's not looking at you, you know he's listening. You're surprised, tilting your head. "Yeah. How'd you know her?"<</if>> "I knew it!" There's a loud crack over from the pool table and someone cheers. Nox leans further on the bar to talk over the noise. "She came in here with your old man every now and then before we bought the place a little while back." That doesn't surprise you. "Crackin' laugh she was. How's she doing?" <<nobr>><div class="choices"> <div class="choice-item">[[Lie. No one needs to know anything about your mother.|ch_03_02 tpl sunny_04.1][$honesty -= 1]]</div> <div class="choice-item"><<link "Make a light joke. //Mums amiright.//" "ch_03_02 tpl sunny_04.2">><<set $charisma += 1>><</link>></div> <div class="choice-item">[[Politely steer the conversation away from your family.|ch_03_02 tpl sunny_04.3][$respect += 1]]</div> <div class="choice-item">[[Answer honestly. You have nothing to hide.|ch_03_02 tpl sunny_04.4][$honesty += 1]]</div> <div class="choice-item">[[Be vague and change the subject.|ch_03_02 tpl sunny_04.5][$charisma -= 1]]</div> <div class="choice-item">[[Shut down the conversation and leave.|ch_03_02 tpl sunny_04.6][$friendly -= 1]]</div> </div><</nobr>>
"I... don't speak to her." <<if $honesty <= 40>>It rolls off easier than you would like.<<else>>It's uncomfortable to say but they don't need to know that.<</if>> You shrug. "So, I don't know. Fine I assume." Sunny frowns into his glass, narrow eyes focused on the swirling froth. You can't tell what he's thinking. "Oh." Nox presses her lips together and draws back, aware of the faux pas. "That's a shame." Yeah. A real shame you have to lie about it. "Yeah," you agree. "It is." "Well, if you see her soon, give her my best for me." "Sure," you nod. <<include "ch_03_02 tpl sunny_05">>
"Still babies me like the day I was born." You joke. "So, yeah, she's pretty good." Sunny chuckles quietly to himself. It's more dismissive than cheery. "Awh, bless. "Nox shines with a smile. "Sounds like her. Give her my best will you?" "Sure I will," you try to smile too. <<include "ch_03_02 tpl sunny_05">>
You're acutely aware of the attention on you. All except Sunny, much more interested in his drink. "She's doing fine. Same old, same old." You shortly answer with a civil nod. "You've owned this place for a while now then?" "That's nice." Nox rests her hands on her hips, staring around the bar. "And, yeah. 'Bout ten years now." She turns to Pepper. "That right, Pep?" "Yeah, sounds about right." Pepper agrees, counting the coins in her hands. <<include "ch_03_02 tpl sunny_05">>
"She's doing good, I saw her recently." You say. "She's still cutting hair." "Oh yeah?" Nox's smile kicks up the side of her mouth. "Reckon she could give Sunny a reference? He does a wicked trim." Sunny scoffs into his glass. "I have a job, thanks." Nox plays with the ends of her long hair, looking back at you. "D'you think she could buzz my hair? It's so //long// now." "Don't cut your hair." Pepper frowns. "I like your hair." <<include "ch_03_02 tpl sunny_05">>
"You knew dad too?" You avoid Nox's question. <<if $charisma >= 60>>"Surprised he didn't drink this place dry."<<else>>"Not surprising since he came here so often."<</if>> That catches Sunny's attention, finally turning to look at you with no interest in his drink. He doesn't say anything, keeping himself out of the conversation. "The man certainly had a thirst." Nox blows out a breath. "He still not around?" "Nah." You shrug and stare off behind Nox's shoulder. <<if $charisma >= 60>> "He went splits-ville long before I started primary school."<<else>>"He left a long time ago."<</if>> Nox stares with a lament look, not sure what else to say. She nods and knocks her hand on the bar. <<include "ch_03_02 tpl sunny_05">>
This is not a conversation you're up for. "Actually, we've gotta get back." You say abruptly. "Right Sunny? Table's awaiting." Nox's eyebrow draws up but she doesn't comment on your sudden motion to leave. "Sure. Whatever." Sunny says in an exhale. You grab the tray, the shot glasses sloshing, and give the couple an apologetic smile. "We'll catch you later, maybe." "Wait, your change!" Pepper digs through the till, pennies spilling out of the tray. "It's fine, Pep. Keep it," Sunny shrugs. "... You sure?" "Yeah. No big deal." Pepper shrugs, dropping the rest of the money into a tip jar on the back of the bar. You scurry away, Sunny passing you a confused look before saying bye to the couple. "It was nice to meet you!" Pepper calls to your back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_09]]</div> </div><</nobr>>
Impatient stares are brewing from the other side of the bar with empty pint glasses in their hands. Someone clears their throat to get Nox's attention. Nox makes an unimpressed face and shakes her head. She clicks her fingers at you. "Don't have too much fun tonight. I know what they're like." You huff a laugh. "Yeah, me too." Nox half-smiles and, without a word, slips away to the other end of the bar. "Here's your change!" Pepper returns, holding out the money to Sunny. "Keep it". He shrugs. "You sure?" "Yeah. Don't worry about it." Pepper shrugs, dropping the rest of the money into a tip jar on the back of the bar. "Thanks for the drinks, Pep." Sunny nods at you to grab the tray. "We'll probably see you next week or something." "Any time, hun." She grins and turns her smile on you. "And it was nice to meet you!" "You too!" You strain a smile back and follow after Sunny. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_02 tpl_09]]</div> </div><</nobr>>
Back at the booth, two figures are looming at the edge of the table. Dilani with their hands in their pockets and Four chatting away like it's any other Saturday night. Finally. <<if $roll_drink is "aimee">> Aimee smiles as you approach with the tray. "There you are. Thought I'd lost you for a second." Sunny tsks. "You left $mcthem at the bar." Dilani throws Aimee a look, non-appreciative. You don't say anything, placing the fresh round of drinks onto the table. "What's this?" Dilani questions. "Drinks!" Aimee grabs one of the shots. "What does it look like?" It barely reaches the edge of her lips before Dilani swipes it away and slams it back on the table. "//Hey!//-" "We don't have time for that." Dilani's voice is stone. "We need to go." <<elseif $roll_drink is "maz">>"Took your sweet time!" Maz calls, hooking both their arms around the pair. Their drink sloshes over the rim of the glass and Dilani frowns, wiping the soda water off her leather jacket. "Got caught up at the shop." Dilani's voice is stone. "You ready to go?" <<else>>"Finally." Sunny says. "Thought you guys were never showing up." "Got caught up at the shop." Dilani's voice is stone. "You ready to go?" <</if>> Your heart jump starts like a nervous rabbit. "Go? Where?" "We got another round!" Aimee frowns to the tray. "5 more minutes-" Dilani eyes you. "We'll explain on the way." "We're already late." Four agrees, though it doesn't stop him from eyeing up the drinks. "Is this tequila?" He doesn't wait, grabbing and downing it before the others can answer. The group stare with slight bewilderment. "He's nervous." Dilani states in the silence. "I'm not nervous." Four wipes his mouth with the back of his hand, the glass slamming back onto the table with a satisfying //crack!// "//Jesus//. That wasn't tequila." He sputters and hits his chest. "What the hell was that? It burns-" "Wow. You //are// nervous." Sunny says, a creeped out look on his face. "I am <b>not</b> nervous. It's been a long day." Four ushers everyone to move. "Up, up, up! Before we miss entry." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03]]</div> </div><</nobr>>
<<if $charisma <= 40 or $friendly <= 40>>"Uh-" Your feet are rooted to the carpet, not ready to follow the others.<<else>>You refuse to follow the others.<</if>> "Aren't we here to talk?" You're not heard over the chattering, Aimee's loud annoyance made crystal clear as she heads for the door with the others. Four hangs back with you, Dilani off to the side like a security detail. "We are going to talk." Four clarifies. "Just not here." "Then where?" "Not here." You shake your head. Minimal details aren't going to swing this time. <<if $thrill <= 40>>"I'm not comfortable moving location."<<elseif $honesty <= 40>>"I don't trust going to a different location."<<else>>"Why? Where are we going?"<</if>> "Like D said, we'll explain on the way." There's nothing malicious in the way Four says it but there's not a lot of ground for you to trust him. He puts his arm forward, signalling you to walk ahead. <<if $charisma >= 60>>"What, no bribe this time?" You retort. <<if $bribe is true and $cash >= 2000>>"You've received more than enough."<<elseif $bribe is true>>"If you're looking for another hand out, now is not the time."<<else>>"Now is not the time."<</if>> Dilani tells you stiffly. "I think now is as good as any time to ask //where// you're taking me-" <<elseif $respect <= 40>>"What, no brute force this time?" You prod. Dilani's eyebrow draws up, unimpressed. You know she's not going to take the bait. "Not without cause." "Oooh, big talk-" <<else>>"I'm not leaving until someone tells me where we're going." You fold your arms. Dilani frowns, a crease drawing through her forehead. "We don't have time for this." "All the more reason to tell me where we're going-" <</if>> "Let's play nice." Four interjects softly and gestures to the door again. "Now if we could...?" <<if $respect <= 40>>As much as you want to, starting an argument now isn't going to get you anywhere - especially not with Dilani glaring you down from the sidelines. You make sure to throw a firm glare her way too as you take the lead to exit.<<elseif $respect >= 60>>As much as you're opposed to the idea, pushing back isn't going to get you anywhere. You don't appreciate how Dilani is glaring you down from the sidelines either.<<else>>Starting an argument now isn't going to get you anywhere, not with Dilani glaring your down from the sidelines.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03.1]]</div> </div><</nobr>>
"There must be something you can tell me." <<if $charisma >= 60>>You suggest with a small cocky smile. Dilani doesn't seem to buy into it.<<else>> You try.<</if>> "Some assurance at least. You owe me that much." <<if $f_friend >= 1>>The pair swap a look, silent dialogue firing between them. Four's softness seems to win, a brick in the wall crumbling down. Dilani purses her lips to the side and shrugs a //whatever//. "It's just a meet." Four offers. "Nothing crazy. Food, music, loud cars - you get the gist. People who run the show don't normally appreciate new-goers rolling up, so I think it goes without saying to keep it to yourself." A meet. You nod. //Got it//. Well, sort of got it. "Is it close by?" You ask. "Not really," says Four. He takes a moment, scratching under his chin and continues, "It's at a dockyard. By the Thames." "Oh-" That's a good few miles away. Another late night for you then. "For how long?" "As nice as this is, I highly urge to keep questions for the journey." Dilani is quick to say, a firm look bouncing from you to Four. "We need to go." "Alright, alright." Four holds up his hands and starts walking to the door. "//Let's go//." <<else>>The pair swap a look, silent dialogue firing between them. Dilani's hardness seems to wilt, a small burst in the dam built up. Four raises his hands, signalling for her to take the lead. Dilani waits a long second, like they're annoyed they have to open their mouth. "It's a meet." She offers. "Extremely confidential. When someone asks you what you did this weekend, tell them you stayed at home eating junk food and burnt your eyes staring at the TV." A meet. You nod. //Got it//. Well, sort of got it. "Is it close by?" You ask. "Why does that matter?" She frowns. <<if $charisma >= 60>>"Because last time I was almost up with the crows. Why do you think?"<<else>>"Is it so much to ask where we're going?"<</if>> "It's at a dockyard, by the Thames." Four says. "So, no. It'll be a while in the car." "Oh-" That's a good few miles away. Another late night for you then. "For how long?" "We need to get going." Dilani urges, already turning away. "//Now//." "Alright, alright." Four holds up his hands and starts walking to the door. "//Let's go//."<</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03 drive]]</div> </div><</nobr>>
Outside is quiet and cold, filled with envy for those still sat in the warmth. The others are waiting by a line of cars out front, Maz fiddling with a set of keys. An old style camper van sits at the end, bright red with rusted white accents and an extra tyre mounted on the front. The headlights flash as you get closer and Sunny yanks on the junky handle, the door squealing open in pain. "Be careful with that door!" Aimee frowns. "She's delicate." "She's a //piece of shit//," he replies, ducking down to climb inside. "This is yours?" You ask, close enough to get a better look. It's something transported out of the 80s with the split windscreen and panelling inside. "Sure is." Aimee lightly punches the body and it groans in return. "My pride, my joy and the thorn in my side. A real piece of junk but at least the red is pretty, right?" "It's carmine." Sunny comments from his seat. "Carmine?" Aimee glares over her shoulder at him. "Carmine. That's the colour." "Do you work at fucking Hobbycraft or something?" He rolls his eyes. "Ain't my fault you only know the word //red//." "Cherry, ruby, //crimson//, red, what-the-fuck-ever. She's a beautiful work-in-progress and needs a little more restoring, that's all." Aimee taps the wing mirror and the whole thing decides to detach and hang helplessly from some wires. "//Shit//." "A lot more restoring." Dilani comments to herself. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03 drive_01]]</div> </div><</nobr>>
"We are going to be late!" Maz calls as they start the ignition. The van wheezes to life, coughing up smoke from the exhaust. "Come on!" "We're //already// late," Dilani mumbles. <<if $thrill <= 40>>"Is this thing even safe to drive?" You ask, not liking the way it creaks.<<elseif $respect <= 40>>"Does this death trap even run?" You ask, not liking the way it sputters.<<else>>"Does this thing even run?" You ask, not liking the way it sputters.<</if>> "Of course!" Aimee smiles, jamming the wing mirror back into place as the van coughs again. "On her best days." "It's the only thing that fits us all," says Four. "And the only thing that Maz can't hit 70 in." Sunny adds. "There's still hope!" Maz calls from the front. "Careful with the gears." Four says. "The clutch is still pretty sensitive from when I last patched it up-" "I got it, I got it." Maz assures with an impatient touch. "Come on, come on! We going or what!? We haven't got all night!" Ready to leave, Aimee piles into the seat in the back, Dilani joins Sunny in the middle, and Four heads up front with Maz. <<nobr>><div class="choices"> <div class="choice-item">[[Squeeze into the middle seat.|ch_03_03 drive_01.1][$vanseat to 2]]</div> <div class="choice-item">[[Head for the back seat.|ch_03_03 drive_01.2][$vanseat to 3]]</div> <div class="choice-item"> <<link "Yell //shotgun!//" "ch_03_03 drive_01.3">><<set $vanseat to 1, $m_friend += 1>><</link>> </div> <div class="choice-item">[[Ask where to sit.|ch_03_03 drive_01.4][$vanseat to 2]]</div> </div><</nobr>>
Without much thought, you follow Dilani into the middle row of seats. Sunny huffs, crossing his arms and shuffling over more to make room. He keep his attention strictly set outside of the window. Dilani keeps their body tight to themselves, a wound up spring, trying not to look so uncomfortably squashed between you and a stubborn Sunny. "Lemme get that." Dilani stretches over you, their long arm reaching for the door and pulling it closed. <<include "ch_03_03 drive_02">>
Without much thought, you head to the back of the van and climb in next to Aimee. Bent down and rooting underneath the seats in front of you, she chatters to herself. She pulls out a wooden box, dusts off the top, and takes a quick scan of its contents before shoving it back under the seat. <<if $friendly <= 40 or $charisma <= 40>>Best not to ask about it. Though you can't help yourself from looking.<<else>>You don't plan on asking about it but she catches you looking.<</if>> "Gotta make sure it's still here." She smiles and tucks it away again. <<include "ch_03_03 drive_02">>
You yell without thinking of it, feeling that same giddy spark you had as a child and fighting KJ for the front seat. It's enough to make Dilani jump and hit her head on the low ceiling. Sunny snorts and turns to look out the window. In the reflection you can see his hand covering his mouth as his shoulders shake. Dilani pinches his back and he yells out before turning to glare at her. Four looks amused. "You can just ask to sit in the front." He retreats to the side of the van, joining Sunny and Dilani. "Wanted to ride up front with me again, eh?" Maz teases as you join them up front. "As long as it's nothing like last time." You reply. Maz laughs, nose screwing up and eyes closing. "Nah! You heard Sunny, this thing really can't hit 70." <<include "ch_03_03 drive_02">>
You're tense, trying to figure out how you fit into all of this. You clear your throat. "Where should I...?" You trail off, not sure how to phrase //where should I sit,// without sounding like a 12 year old. "... Anywhere," says Dilani. "Anywhere?" "Jesus. Do you need carrying?" Sunny mocks. "Just //get in//." You clamber through the side doors, squeezing into the middle seat. Sunny huffs, shoving himself up against the window, and Dilani shuffles their long legs to make room too. <<include "ch_03_03 drive_02">>
"Seat belts!" Four is quick to remind as Maz reverses into the road. There are quiet mutterings around the van, followed by the slow sad clicks of seat belts. The van struggles with its acceleration, groaning louder as it pulls away. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03 drive_03]]</div> </div><</nobr>>
A quiet 15 minutes has gone by. The ride is unnervingly familiar. The same badly lit roads sheltered you nights ago. The same tunnel with the same warm lights, pulsing strips of yellow in and out of the windows. <<if $thrill >= 60>>The same wavering adrenaline ripping through your body.<<else>>The same wavering dread that rips through your stomach.<</if>> At least you're not travelling at the speed of light this time. Or stashed away in the back. <<if $vanseat is 1>> Sitting up front gives you the perfect view of the road. There's stickers plastered over the dashboard with a naked Hawaiian bobble figure on top, plastic boobs bouncing with every other bump in the road. Curious, you open the glove box only for it to pour with heaps of parking tickets. You panic, shove them back in, and close it. The others are chatting in the back, white noise mixed with the van's engine and passing traffic. Cool night air rushes in as Sunny rolls down the window and sparks up a smoke. Maz shifts likes their seat is too hot, glancing at you, trying to keep their focus on the road. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03 drive_03 maz]]</div> </div><</nobr>> <<elseif $vanseat is 2>>The middle seat is expectantly silent. Sunny has barely moved a muscle, shoulders hunched and staring at the passing traffic. He drags a cigarette carton from his pocket, one wedged between his lips and another behind his ear for later. He rolls down the squeaky window, letting the cool night air rush in. His lighter bursts in sparkling orange flame, and you find yourself calming with the inhale he takes, before the smokes runs out the open window. Dilani doesn't fix their tense state. They fidget, leg itching to bounce in place, straining where it's pressed up against yours. The wind lashes through the window and every time they attempt to tuck strands of hair behind their ear, it refuses to stay in place, flying back in front of their eyes. After a minute she sighs and gives up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03 drive_03 sunnydilani]]</div> </div><</nobr>> <<else>>Aimee hasn't so much as moved since you set off, slouched in her seat with her legs spread and distracted gaze glued to the window. There's a lot to admire in the back seat, the panoramic sunroof stretches all the way back here, surrounded by patches and pins stuck into the fabric of the ceiling. Sunny has rolled down the window, a lit cigarette in one hand, letting the cool night air rush in. Dilani is impossibly still in her seat, whilst Four and Maz are happily chatting in the front. Aimee laces her hands together, wiggling them in thought. She rolls her head to look at you, to the window, and back to you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_03 drive_03 aimee]]</div> </div><</nobr>> <</if>>
"Can I ask you a question?" Maz's voice is blunt and loud, like they've been trying to save it. They clear their throat and continue, "It might be a dumb question." <<if $charisma >= 60>>"How dumb could it be?" You tease lightly.<<else>>"I'm sure it's not dumb." You reassure.<</if>> "You'd be surprised." Sunny comments behind you. Maz glares at him in the rear view mirror, met with a narrow smirk. "Well, it's not a question really," Maz goes on, flexing their fingers on the wheel to relax. "Just that, I think it's cool... that you're here." Your head rolls on the headrest, looking over at them. Maz just stares out the wind shield. It's the same picture from a few nights ago, their strong profile lighting up with the passing street lights. "...Cool?" "Ah, well, you know." Maz's face brightens with some nerves. "Speeding away from police didn't raise any alarm bells at all?" "Several alarm bells," you say. They laugh. "And here you are regardless." That seems to land. <<if $reaction is "angry">>You fidget in your seat and huff. There's still a bubbling frustration in you that still refuses to simmer down.<<elseif $reaction is "confused">>You fidget in your seat. The muddle in your head is still trying to untangle itself.<<elseif $reaction is "upset">>You shrink in your seat, drenched in a wave of distress. You're still combating those conflicted feelings.<<elseif $reaction is "excited">>You can't help but fidget in your seat. Trying to not make it obvious, there's still a shining thing inside you that's excited for all of this.<<else>>You sit motionless and stare out the window, letting the words sink in.<</if>> Guess you'll have to find out if it's another shit decision to add to your ever growing pile. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04]]</div> </div><</nobr>>
Aimee huffs from the back seat. "Close the window, it's freezing." Sunny doesn't budge. Aimee quickly grows restless, kicking the back of his seat and making him jolt. Still not phased, Sunny relaxes into his seat, legs spread and head tipped back. He smokes carelessly, the ash flying towards the back to make Aimee hack. Every minute or so you can see out of your peripheral Dilani straightening up, readying themselves to talk, before shrinking again and keeping their mouth closed. She stares out through the wind shield ahead before doing it again. <<if $friendly >= 60>>Part of you itches to talk, something light to keep the mood up and stop this journey from dragging out.<<else>>You don't mind the silence, staring at the mildew collecting on the window.<</if>> "Nervous?" Dilani asks. The question is a surprise, taking you a moment to realise it's aimed towards you as she stares at you expectantly. <<if $charisma <= 40>>You press your lips together and shake your head, even if your face is screaming //yes//.<<elseif $charisma >= 60>>"Should I be?"<<else>>"Maybe. I don't know."<</if>> Dilani nods, her lips pursing to the side, without saying anything. Shifting in your seat doesn't ward away her intense gaze until you look away from her. Four seems to catch your eye in the rear view mirror, inspecting you. The remainder of the journey continues in silence. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04]]</div> </div><</nobr>>
"You got a ride?" Aimee asks bluntly. "A ride?" "A car. Vehicle. Automobile-" "Right, right. I get it." You interrupt. "No. I don't have a car." "Forreal?" Her eyes widen. "You drive?" <<if $mclicense is "passed">>"I can," you shrug. "Don't see much point of it in the city though. Buses suit me fine." "That's fair. Cars are money holes, anyways." Aimee nods. "Maybe, if you want, we could hook you up with something. There's always skeletons lying around the shop." <<elseif $mclicense is "lessons">>"I had some lessons back in the day but never got around to getting my license." You say. "So, you can." Aimee laughs. "I guess." It's been some time since you've been behind a wheel. "Just not legally." "Legality is a non-issue," she muses. "You should know that by now." "Yeah. I suppose so." "Maybe when you can, we could hook you up with something. There's always skeletons lying around the shop." <<else>>"No, I can't." You shrug. "Not much point to it in the city though. Buses suit me fine." "Oh, no way." Aimee passes a look over you, genuinely surprised. "That's cool. S'not for everybody you know." She nods. "Maybe when you can we could hook you up with something. There's always skeletons lying around the shop."<</if>> "You'd just give them out for free?" She snorts. "No way. For a price." You nod. Of course. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04]]</div> </div><</nobr>>
It's a long while until the van pulls off the main roads, buildings falling away for concrete structures and high corrugated fencing. The shadow of a large crane falls over you, red lights blinking against the black sky. The sound of construction, machinery and shouted instructions waits in the distance. And… music? Loud and thumping. Electronic dance music. You trail behind other arrivals stopping in front of a tired old gate. The entrance is guarded by a small attendant booth. A green-tinged light sits over the blob shape of a person inside and the dark tinted glass makes it impossible to distinguish a face. The blob barely leans into the small intercom to speak to the drivers ahead. The van rocks forward, brakes hissing as you stop next to the booth. Maz rolls down their window, the glass rattling and squeaking painfully. It takes a moment for the intercom to click on, the blob's quiet breathing crackling through. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet]]</div> </div><</nobr>>
"How many?" It asks, the voice bent by an electronic modulator. "Gwen-y! Come //oooon//, it's me. You recognise the van, right?" Maz chimes and pats the door. "And my ever-glowing chiselled face?" "Probably heard it before she saw it." Sunny comments. Aimee lightly kicks the back of his seat. The intercom sighs. "I don't have time for this-" "Great, so, you wanna let us in?" "How many?" Maz is quiet for a moment before replying with, "Six." The booth stays silent. The glass window slides open and reveals an old haggard face. A woman beaten by the sun and sea for many, many years. She's clad in a dark jacket and hat, cradling a thermos of coffee. She adjusts her glasses, staring straight <<if $vanseat is 1>>at you<<else>>at Maz<</if>>, and clears her throat. "Usually you're five." The voice effect is gone, her tone deep and hard like a brass instrument. "Six tonight, Gwen." Four's quick to speak before Maz can. "Got a guest." "Ah, tidy." She hums, her mouth hanging open for a second. She rattles with a long thick cough and holds up a finger. "Give me a moment." Her chair squeaks as she retreats back into the booth. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_01]]</div> </div><</nobr>>
Gwen punches in a number on a large handset and whoever is on the other side only takes a few seconds to answer. You don't catch much of what she's saying, only //mhm, yeah,// and an //alright.// She hangs up and returns to the window. "Twenty." Gwen holds out her hand. "Twenty?" Maz asks back. "Yeah. Twenty." "Since when was there an entry fee?" "Since recently. For newcomers at least." A queue of cars is starting to build and motors rumble impatiently behind you. <<if $friendly <= 40 or $charisma <= 40>>You shrink in your seat<<else>>You twist in your seat to look out the window<</if>> when someone revs their engine. "Oh, come on Gwen." Four keeps a light tone. "It's us." "Ay, I know. Still twenty. Them's the rules." "Inez will understand-" "Inez would want you to pay." Gwen doesn't budge, her hand still hanging out of the window. A blaring honk comes from a car in the queue, followed by //"move that shit box out the way!"// "//Hey! Fuck you//!" Aimee fires back, her head hanging out of the back window. <<nobr>><div class="choices"> <<if $cash >= 20>><div class="choice-item">[[Offer to pay - 20.00|ch_03_04 carmeet_01.1][$cash -= 20; $money += 1]]</div><</if>> <div class="choice-item">[[Let the others figure it out.|ch_03_04 carmeet_01.2][$money -= 1]]</div> </div><</nobr>>
<<if $respect >= 60>>If you know anything, it's to be responsible for yourself. It's not the ideal situation but you'd rather not let things escalate.<<elseif $respect <= 40>>It's ridiculous you're even thinking this but you might as well be responsible for yourself - even if it is a crock of shit you have to //pay// to get into something you don't have a first clue about.<<else>>Not wanting any hassle, you're quick to conclude you should just pay for yourself.<</if>> <<if $vanseat is 3 or $vanseat is 2>>You dig the money out of your pocket and pass it forwards. Four frowns. "You don't need to do that." He protests, pushing your money back. "We can handle it." "Today would be nice," Sunny adds, unhelpful. You ignore him. "I'm fine to pay." You push the money forward again. "I'm good for it." Four doesn't put up a fight, taking the money and passing it out the window. Gwen's quick to pinch it out of his hands, barely even smiling. "Cheers hun," she calls and sucks back into the booth. A buzzer sounds and the gate rises. Maz wastes no time shifting into gear and putting their foot down, jolting you all forward as the van races through. <<else>>You dig the money our of your pocket and hold it out for Gwen. Four protests behind you. "You don't need to do that-" But Gwen's already plucked the money out of your hand with quick fingers. She makes sure to give you a nod in return. "Cheers," she calls and ducks back into the booth. A buzzer sounds and the gate rises. Maz wastes no time shifting into gear and putting their foot down, jolting you all forward as the van races through.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_02]]</div> </div><</nobr>>
You shrink in your seat and let the situation play out. <<if $cash < 20>>It's not like you have the cash to hand over anyway.<<else>>Even if you do have the cash, doesn't mean it's your problem.<</if>> <<if $m_friend >= 1>> It doesn't look like anything is going to breach Gwen's defences until she narrows her eyes, wrinkles deepening. <<if $vanseat is 1>>Maz flicks a glance at you before smiling and turning back to Gwen.<<else>>Maz catches your eye in the rear view mirror. You catch them winking at you before turning back to Gwen.<</if>> "C'mon Gwen-y." Maz rests on their arm, leaning slightly out the window. A big charming smile unravels. "What's it gonna take, eh?" "Twenty," says Gwen, immune to whatever Maz is doing. "Like I said." "You know, you are looking so beautiful tonight-" "Don't start that shit with me, kiddo. I am not the typa bird to get cunt-struck." Aimee snorts loudly <<if $vanseat is 3>>next to you.<<else>>from the back seat.<</if>> "You tell 'em Gwen." It doesn't stop Maz from continuing. "What d'you want? Smokes? Those tea cakes you like?" "I want you out of my line." "Can't budge without an answer, Gwen-y." Maz hums. They make themselves at home, hands falling off the wheel and leaning back in the seat. "I can be here, annoying you, aaalll night," they sing. A beat, and then - "Fine." Gwen retreats into the booth. "But you owe me. Big time." "Thank you Gwenaelle!" Maz calls as the gate buzzes and ascends. They waste no time speeding though, the van screaming in protest. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_02]]</div> </div><</nobr>> <<elseif $f_friend >= 1>>"Gwen, it's //us//." Four repeats like that must mean something. "Just do me this favour?" "I know. Up to me and I'd have you skipping along but Inez is giving me a bollocking letting in strangers for free lately." She sighs. "Nothing I can do." Four hums. "What about an IOU?" "Still no." It doesn't look like anything is going to breach Gwen's defences. She narrows her eyes, the wrinkles scattered behind her eyelashes deepening. "//Fine//." Four crumbles easily and slides some crumpled money out of his pocket. He passes them out of the window. "For your troubles." "Cheers," Gwen calls and ducks back into the booth. A buzzer sounds. The gate rocks as it lifts up and Maz wastes no time driving through. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_02]]</div> </div><</nobr>> <<elseif $d_friend >= 1>>It doesn't look like anything is going to breach Gwen's defences. There's a long quiet second where no one says anything until Four and Gwen keep headbutting over what to do. <<if $vanseat is 2>>Dilani mutters something and pulls out her phone. Flicking through the screen, pulling up a menus and tabs, her fingers work quicker than you can read.<<else>>Dilani mumbles something, but there's no way to catch it over Four and Gwen's voices. You shuffle in your seat to see her head down, focused on her phone.<</if>> "Get ready," they say louder, leaning forward to Maz. Maz nods with a smile, hands tightening on the wheel. <<if $vanseat is 2>>Dilani types another command into her phone. A piercing buzzer sounds and the gate starts to lift.<<else>>A brash buzzer sounds and the gate starts to lift.<</if>> Gwen blinks at the sight, puzzled. Maz wastes no time putting their foot down and the van screams as it takes off. You hear Gwen's rumbling "//Oi//!" behind you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_02]]</div> </div><</nobr>> <<elseif $s_friend >= 1>>It doesn't look like anything is going to breach Gwen's defences. There's a long quiet second where no one says anything until Sunny deflates with a sigh. He stubs his cigarette out on the side of the van and flicks it away. "I'll pay." He digs his wallet out. Four starts to protest. "Hey, no, you don't need to do that-" "Just give her the money." He shoves it forward for someone to take. "And lets go already." Maz doesn't argue with that, plucking the money from Sunnys hand and passing it out the window to Gwen. "Cheers," she calls and ducks back into the booth. "You're welcome," Sunny mumbles, not so subtly <<if $vanseat is 1 or $vanseat is 2>>catching your eye.<<else>>glancing at you over his shoulder.<</if>> A buzzer sounds. The gate rocks as it lifts up and Maz wastes no time driving through. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_02]]</div> </div><</nobr>> <<else>>It doesn't look like anything is going to breach Gwen's defences. There's a long quiet second where no one says anything until... "Who's got cash?" Four opens to the van. Dilani and Sunny swap a look, clearly clocking out. Maz starts rooting every possible rook, cranny, and cubby hole they can stick their fingers into. <<if $vanseat is 3>> Beside you, Aimee blows out a breath and opens the wooden box again. There's a mess of nicknacks and old faded photographs. You're pretty sure you see a half-finished blunt rolling around at the bottom. She makes sure to angle the box away from you, unable to catch any other details, before she roots around and slings out a wad of money. "Aha!" She waves the cash in the air. Quickly, she slips out a crisp note and passes it forward. "Take it before someone honks at us again." <<else>>Aimee's mumbling sounds from the back alongside some muffled shuffling like she's rooting around something. "Aha!" She calls with a wad of money in her hand. She slips a crisp note out and passes it forward. "Take it, before someone honks at us again." <</if>> Gwen happily accepts the payment. "Cheers," she calls and ducks back into the booth. A buzzer sounds. The gate rocks as it lifts up and Maz wastes no time driving through. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_02]]</div> </div><</nobr>> <</if>>
You continue down a dark service road lined with more concrete buildings. Dock workers are in the middle of their night shifts, loading and unloading cargo from a city of shipping containers. You hear metal crunch and boom as a crane settles a container down into an unloading bay, a cargo ship with flashing lights in the distance. A group is huddled outside of a portable office building, swapping cigarettes and coffee. A woman slips off her scuffed hard helmet and gloves, itching the back of her sweaty head. A red sign is plastered to the side of the building, bold white letters reading //Dock Profits, Not Wages!// The van swings into a free space, the engine cuts dead and everyone starts piling out. The wind whistles, wooden beams creak and beds of large chains sit still. The low-tide belches the stink of rot and brine into the air. A blast of wind shakes the large warehouses set behind the scene, rattling thick glass windows and rusted panels. Paint has peeled off from the salt of the sea, evident in the air as you taste it with your next inhale. "Woah, woah!" Aimee protests, pointing to the eave of the building where seagulls are nested for the night. "This is the shit spot! They're gonna Jackson Pollock my windscreen." Maz leans in to taunt next to her ear, "Maybe then it would actually be worth something," earning them a scowl and swat on the arm. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_03]]</div> </div><</nobr>>
The thumping music echoes louder and louder. You reach a clearing outside of a automotive manufacturing warehouse and you can't comprehend the view in front of you. Cars. So many cars. Too many cars. Every colour you can think of, a stark and proud contrast to the grey and black of the dockyard. The fleet flaunts under flood lights, hoods popped up, flashing the goods for people to ogle over. Pimped up spectacles side with those built for power and speed, others flaunting their classic and vintage builds. One gleams with pure chrome from hours of labour and love. You're nowhere near any sort of car connoisseur but you can at least appreciate nice pieces of engineering when you see them. Through the cars are the stars of the show, the eager onlookers are as extravagant. Hoards of people wrapped in leathers, furs and fishnets. In less than a week you're sticking out like a sore thumb //again//. Four takes the lead, and the rest of you follow suit, walking through the thick crowd. It takes less than a minute for you to bump into someone, a broad person with a colourful mohawk adding at least a foot to their height. They laugh out a merry, "//Oops//! Sorry!" and side-step around you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_04]]</div> </div><</nobr>>
"It's packed tonight." Sunny huffs. "Honey's been planning this for a while." Four nods. "I think she's over by the-" "//Hey//!" A high voice soars over the background noise. "//Hey! Hey you guys!//" Two girls, somewhere at the end of their teens, bounce between the parked cars carrying a large speaker and cables. Dilani murmurs, "//Here we go//." "//Woah//! Hey! We haven't seen you guys around in a minute." The tallest of the pair speaks first, her voice loud like she can't hear herself. Her relaxed hair is rigid in liberty spikes, the bleach blonde so brittle it looks ready to snap off. "Where y'been? Partyin'? We've been partyin'. If you've been partyin', then we haven't seen you partyin'." "Bit late for you guys to be out, isn't it?" Four says with a laugh. "It's barely just gotten dark!" The other one protests out of breath and rests the equipment on the ground. Her head is completely shaved, so close it looks recently done. The same for her eyebrows, lined in a razor thin electric blue. Her smile falls away when she glances at you, eyes popping wide. "Woah, fresh meat." She tugs on the sleeve of the tall one. "//Look//, Rosemary." <<nobr>><div class="choices"> <div class="next-item">[[She points at you.|ch_03_04 carmeet_05]]</div> </div><</nobr>>
"Holy shit." Rosemary blinks. "Fresh meat!" She grabs your <<if $m_punch is true>>uninjured hand<<else>>hand<</if>> without asking, shaking it up and down. It's sweaty and too warm. "Nice to meet you, fresh meat. I'm Rosemary!" She points to her friend. "This is Sidya!" Sidya smiles with a hesitant wave. The pair don't take their eyes off you and Rosemary doesn't ease her grip until <<if $friendly <= 40>>you shake it off.<<elseif $respect <= 40>>you yank your hand away.<<else>>you let go.<</if>> "Nice to meet you too..." You fail to subtly wipe the dampness off your palm but Rosemary doesn't seem to mind. "Do you party?" She asks. <<if $respect >= 60>>"...Pardon?"<<elseif $respect <= 40>>"What?"<<else>>"Excuse me?"<</if>> "She said, do you party?" Aimee repeats, smiling. Maz laughs quietly. You stare at them and they stare at you. "Um..." Looking to the others for help, you don't know what else to say. "Party?" "Get down with the spiritual fusion. Dance the night away. Get sturdy!" Rosemary shakes her hands in the air, overcome with something fierce, and rejoices to the sky. "Feel it in your bones. Your body. Your boobs. //Take us jamrock music man//!" Four frowns. "You're just saying words now." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_06]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Saffix Gig Flyer +<</notify>><</if>><<pickup $special_inv "Saffix Gig Flyer" 1>><</nobr>> "We're at Two-fold tonight!" Sidya extends to the group and hands you a bright pink flyer. "You should come!" "A gig!?" Aimee grins, snatches the flyer before you can even read it. "You guys actually got a gig!? I'm so happy for you!" She's quick to squeeze Rosemary on the shoulder. "D'you get that box I dropped off the other day? I hid it behind the bins." "Oh-my-god! I did!" Rosemary lights up and delicately runs her hands over her clothes with a grin. "//Finally// I have, like, cool clothes. Sidya helped me out with my padding too!" Maz smiles. "They're only cool now that Aimee's not wearing them." Aimee rolls her eyes. "Yeah, well, someone had to help Rosemary out. Tez dresses like a roadman got ready in the dark." "Ugh. She's so tacky. Honey was losing her shit every time I breathed around her wardrobe as well. She'd break my fingers, I swear." She looks at you with a smile. "That's a joke. Don't call NSPCC." The flyer is handed back; it's not detailed, like they slapped it together during a free period. At the centre of the page sits a bold graphic of a DJ booth being shocked with electric bolts. An address for the venue //Two-fold// and other information is printed at the bottom. "...Saffix?" You're guessing it's their band name from the way Rosemary and Sidya billow with pride. "Yeah, yeah! That's us!" Sidya jabs at the other flyers in her hand. "We're the //opening act//!" "The best new deejaying duo in the city!" Rosemary gleams. The pair bump their fists and swing their hands towards each other, connecting in the lamest high-five you've ever seen. "We're a brand new flavour of all-woman-house-reggae-dancehall-fusion." "That... sounds like a lot." "It //sounds// sick. And you have to come hear it." "No thanks," mutters Dilani. "Maybe another time!" Four loudly reassures over them. He puts on a sorry smile. "We're busy tonight I'm afraid." Rosemary turns to Maz and Aimee with a silent pleading look, one step away from pressing her hands together. "Hey, you know I'd love to see you guys play," Aimee holds up her hands, "But, we've got a full plate right now." Maz simply shrugs with a regretful //sorry// face. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_07]]</div> </div><</nobr>>
"Where'd you get the speaker?" Sunny frowns, eyeing the flyer in your hands. "D'you steal it?" "We bought it." Rosemary scowls. "From...?" Aimee softly scoffs a laugh and whispers, "Who d'you think?" Sunny shakes his head. "I'm gonna kill him-" "//Why//? Because he //sold// us a //speaker//?" Rosemary taunts, growing agitated. "Don't you have exams coming up? All that UCAS shit? C'mon, Rosie--" "Rose-//mary//." "//Rosemary//." Sunny corrects. "You were gunning for that sociology course, right?" "I don't care about that shit." She puffs her cheeks with an un-elated noise. "No one does. Not even my form tutor gave a flying fuck-" "//Company//." "A flying //eff// about UCAS. Why should I? Honey and Tez are out every night-" "That's not the point." Sunny frowns. "Honey told you to stop coming around here, remember?" Rosemary sucks her teeth at him and her eyes flick up and down with attitude. Sunny just stares her down, raising an eyebrow. "She's not my mum y'know." "She's close enough." "And so's Tez, but you don't see her bossing me around!" Rosemary scoffs, the type of slight hurt on her face that's hard to hide when you're up against an adult. She turns her head away, as if it'll make a difference. "Uh..." Four scratches the back of his head and points his fingers off to the side. "We're going to... yeah." He squeezes Sunny's shoulder, and waves to Rosemary - "Good luck with the gig!" - before shuffling away. Maz and Dilani slip away too, hot on Four's tail, leaving the rest of you in a strained circle. Aimee makes angry eyes at Sunny, trying to prompt him to say //something// but he just shrugs back. You feel too <<if $charisma <= 40>>awkward<<else>>involved<</if>> to walk away yourself, still holding the bright pink flyer. <<nobr>><div class="choices"> <div class="choice-item">[[The DJ thing sounds cool.|ch_03_04 carmeet_07.1][$friendly += 1; $rosemaryhelp to "music"; $a_friend += 1]]</div> <<if $mcbackground is "uni">> <div class="choice-item">[[University isn't so bad.|ch_03_04 carmeet_07.2][$friendly += 1; $rosemaryhelp to "uni"; $s_friend += 1]]</div> <<else>> <div class="no-choice-item">University isn't so bad.</div> <</if>> <div class="choice-item">[[This is not your business.|ch_03_04 carmeet_07.3][$friendly -= 1; $rosemaryhelp to "none"]]</div> </div><</nobr>>
<<if $friendly >= 60>>"Well, for what it's worth, I think the DJ thing sounds great." You wave the flyer with a smile.<<elseif $friendly <= 40>>"I don't know, I think the DJ thing is cool." You tap the flyer, trying your best to sound warm.<<else>>"I think the DJ thing is cool," you say, looking down at the flyer.<</if>> Sunny gives you a sideways look. Not a nice one. Rosemary breaks into a smile. "Finally someone with vision! And taste!" "... I wouldn't say that-" "So that means you're coming right? We'll set you up real nice! VIP and everything!" "VIP is a plastic chair behind the decks, just so you know." Aimee leans in to whisper. "As nice as that sounds... not tonight." You say. "Maybe in the future, who knows." "I will take the future!" Rosemary grins and points to the flyer. "And you can keep that!" "Thanks," you grin back. "C'mon Sid, let's go. Before there's any more preaching." Rosemary glares at Sunny before catching your eye again with a smile. Sidya bids you all a goodbye-wave-smile, grinning much wider than earlier. Together the pair haul up the large speaker and cables, and excitedly scuttle away. You glance back at the pink flyer in your hand, //exclusive DJ set tonight!// and fold it into your pocket. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_08.1]]</div> </div><</nobr>>
<<if $friendly >= 60>>"Well, for what it's worth, I really enjoyed university." You extend with a smile.<<elseif $friendly <= 40>>"I don't know, uni was pretty alright for me." You try to offer in your best nature but it comes out dry.<<else>>"University was really good for me," you say, fiddling with the flyer.<</if>> "For the time I was there, at least." Sunny gives you a sideways glance, mildly surprised. Maybe even grateful. It's hard to read in the split second. Rosemary crosses her arms. "'For the time you were there'?" "Well... I did drop out-" "Oh great." Rosemary tsks and glares at Sunny. "Another dropout chiming in for you? Yeah that really makes me wanna go." She flaps her hands down at the speaker on the ground. "C'mon Sid let's go, before the school of flunks try giving me a prospectus." "Hey!" You object. Not cool. Sunny rubs a hand down his face. Sidya frowns. "Does this mean they aren't coming?" "//Sidya//. The speaker!" Rosemary snaps. Sidya springs into action, fumbling over herself, giving you an awkward goodbye-wave-smile. The girls haul up the large speaker again and stiltedly scuttle away. You glance back at the pink flyer in your hand, //exclusive DJ set tonight!// and frown. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_08.2]]</div> </div><</nobr>>
Sidya looks around awkwardly, scuffs her shoe against the pavement, and whistles a long low note. "Well... I guess we'll get going." She gives Rosemary some wide eyes. "Yeah, Ro?" "Look, I'm not trying to tell you what to do." Sunny offers. "Just, don't turn your back on school. Not right now anyway." Rosemary holds her scowl, arms crossed. "We cool?" Sunny offers his pinky finger. Rosemary hums and purses her lips. She judges Sunny's hand for a long while before continuing. "Twenty quid and we're solid." "Ten and I won't tell Honey you bought that speaker," Sunny doesn't miss a beat, smiling, and points down to it on the ground. The girls turn rigid and sneak a glance at each other. As soon as Sunny holds out the money, Rosemary is quick to fold. "Ugh -- fine!" She hooks her pinky with Sunny's and snatches the money out of his other hand. "We'll bring it straight back //first thing// in the morning." "Sure you will." He smiles again. It's small and teasing, so oddly warm, but Rosemary isn't buying it. "You should leave before she catches you with it." "Yeah, yeah, whatever." Rosemary mumbles and flaps her hands down at the speaker. "C'mon Sid, help me with this." Sidya frowns. "... Does this mean they aren't coming-?" "//Sidya//. The speaker!" Sidya snaps into action, fumbling over herself, giving you all an awkward goodbye-wave-smile. Together the pair haul up the large speaker again and stiltedly scuttle away. Sunny's still frowning down at the flyer as you slip it into your pocket. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_08.3]]</div> </div><</nobr>>
When the girls are out of earshot, Sunny turns on you. "Seriously?" He asks. <<if $respect <= 40>>"What?" You snap at him. "She looked down, I was just trying to pick her up."<<elseif $respect <= 60>>"I know it wasn't my place, but I had to say something." You say. "She looked miserable."<<elseif $friendly >= 60>>"I was only trying to make her happy," you defend. "You saw that look on her face."<<else>>"She looked upset," you say. "I wasn't going to just stand there."<</if>> "That music shit isn't gonna get her anywhere. She needs to focus on school." Aimee snorts. "Yeah, right. 'Cause you're the authority on staying in school." Sunny doesn't bother arguing, turning away and stalking off. Aimee flashes you a confident look. "He'll get over it." She waves a hand. "Let's catch up with the others." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_09]]</div> </div><</nobr>>
When the girls are out of earshot, Sunny sighs and gives you a... strangely thankful look. "Cheers for trying," he says. "She doesn't mean it spitefully when she calls you a dropout, I've been on the end of it plenty of times." You shrug. "It's fine. It's not untrue." You nod to the flyer. "Maybe the music thing will work out for her, who knows." Sunny frowns and takes the flyer from you. "Maybe," he mumbles. "You just worry, don't you? Kids, and future, all that." "She'll be fine, Sun." Aimee adds. "Let's find the others." Sunny nods and together you walk away in search for the others. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_09]]</div> </div><</nobr>>
When the girls are out of earshot, Aimee cuts Sunny a foul stare. You swear she's about to smack him on the arm. Instead you're playing catch up when the pair march away. "You're so harsh on her," starts Aimee. "The hell is your problem?" "Yeah, well, no one else is." "She's a kid." "So she should be focused on school -- not staying out late doing god-knows-what." A scoff. "Yeah, right. Like you were a saint." "Neither were you." The side of Sunny's mouth curves. "You see the correlation?" "Fuck you." This time Aimee really does smack him on the arm. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_09]]</div> </div><</nobr>>
The distant music hasn't died down and neither has the engine rumble. You find the others milling by the edge of the car park, talking amongst themselves. The crowd's thicker, footsteps turning into half-hearted jogs, moving towards the action. Maz takes in a long smooth breath, like they're enjoying oil-lined air. "Wanna split for a bit?" They suggest. Something excited shines in their eyes. "I gotta stretch the legs." <<if $charisma <= 40>>Your heart drops. //Split?// Four tilts his head to the side. "You don't need to ask for permission, you know." "Hey, woah, hold on-" Sunny holds out an arm, blocking their path. "Are we not doing this?" He turns to Four. "The meeting?" <<else>>Your heart spikes against your ribs. Four tilts his head to the side. "You don't need to ask for permission you know." "Split up?" You turn to Four. "Are we not...?" <</if>> The others look to Four expectantly - except for Dilani. She checks her watch, focus elsewhere. "Soon. We're waiting for a call," says Four. Dilani nods and her eyes quickly flick your way and back. "Should be within the hour." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 carmeet_10]]</div> </div><</nobr>>
"Oookay..." Maz clicks their fingers. "I'm off. Lemme know when we're needed!" They point their thumbs behind them and spin away on their heel. They're not exactly running towards the sounds of the cars, but they're not walking either. Four makes a point to look at Sunny, tipping his head in suggestion to go follow. Sunny presses his lips together, stopping himself from arguing. He slowly stalks off in the same direction and shoves a new cigarette behind his ear. Dilani walks off without any explanation, her arms rigid at her sides. "Weird." Aimee makes a face and stretches out her arms. "I'm bored, so I'm finding the food. Cya later!" She disappears into the wall of people, leaving you and Four alone. It's hard to gather your senses, so much happening at once. "It's a lot, I know," he says. <<if $friendly >= 60>>Staying positive, you fake a smile. "I can handle it."<<elseif $respect >= 60>>Keeping your composure, you nod. "Nothing I can't handle."<<elseif $charisma >= 60>>You quip, "That's an understatement."<<elseif $honesty >= 60>>You nod. "It's more than a lot."<<else>>You nod. "I don't know what to make of it yet."<</if>> "C'mon, we can settle some of that uncertainty." He nods to where Aimee's vanished to. "I promise it's chill. Drinks, food, music - that kinda gig." "Promises aren't all that reassuring." You keep your guard up, trying to read his face. Nothing shifts, not the wrinkles between his brows or the hairs above his lip. "Then we'll start with food." He suggests. "You must be hungry." You make a face. He's not wrong. Though you're curious as to where the others have gone off to, it might be better to stick with Four. Then again, it wouldn't hurt to take a look around yourself. <<nobr>><div class="choices"> <div class="choice-item">[[Join Four and Aimee.|ch_03_04 social][$carmeet to "social"]]</div> <div class="choice-item">[[Follow Maz and Sunny.|ch_03_04 races][$carmeet to "races"]]</div> <div class="choice-item">[[Go look for Dilani.|ch_03_04 shop][$carmeet to "shop"]]</div> </div><</nobr>>
<<if $friendly >= 60>>"I'll join you." You smile, though not without your suspicions.<<else>>"I guess I'll join you." You put on a smile, still suspicious of this whole thing.<</if>> "Excellent." Four rubs his hands together. "Follow me." It’s a short walk to the outskirts of a large warehouse, a trap of colour, light, and buzz. Lines of cars with wrapped headlights have painted a makeshift dance floor. Solo cups slosh in people's hands, neon short skirts and low-rise jeans grinding in circles and sweating to the beat. A DJ is working hard in her makeshift booth of wooden crates, cables and lights hooked up to giant speakers in the back of cars. The bass is hitting your chest harder with every step you take. People are laughing loudly, shouting with glee, rambling with stories. There's less energy at the sidelines but just as much buzz. Pop-up stalls and sizzling street food trucks with mile long lines sit outside. Food and drink are being passed around to the background of chatter and dance music, a playground of plastic picnic benches crammed to capacity. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_01]]</div> </div><</nobr>>
You spot Aimee queueing for one of the food trucks. The cooks are working hard, on the edge of overwhelmed with the music, heat and people crowding up close to put in their orders. You can feel the greasy smoke coating your clothes; spiced charcoal grills full of garlic, chilis, tomatoes, greens, and everything else delicious enough to make your mouth water. Aimee lights up as she clocks you both approaching. "Hey!" She shines with a grin. <<if $sunset is true>>"There you are, sunset. Here to cause more trouble?<<else>>"Here comes the troublemaker."<</if>> You frown slightly. "I don't want any trouble tonight." "Any //more// trouble." She corrects. "You'll be fine." <<if $a_friend >= 1>> Then she winks.<<else>>Then she smiles.<</if>> "Just stick with me this time." "What're you getting?" Four questions. He squints, struggling with the sign only a few feet away. "Man, I told you about those glasses-" "I don't need glasses." Four replies, monotone, like he's said it a hundred times before. "Yes, you //do//-" A piercing whistle splits through the noise, cutting Aimee off. "Oi, oi!" A voice calls, high and sparkling. A short and stout woman is waving her arms, clad in a neon-pink corset, leather skirt and thick thigh-high boots. Her wild orange hair adds a few inches to her height like some crazed fluff-ball. "What're you lot doing queueing in my line?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_02]]</div> </div><</nobr>>
"Heeey, //Honey//!" Aimee grins, wide and genuine, like she can't control her face. "//Come here//!" The pair embrace, spinning in a clumsy circle, cackling a laugh, and smiling so hard their cheeks are high and round. "//Girl//! Am I happy to see you." Honey smiles even more as they let go. Stepping closer, she squeezes Four on the shoulder and gives him a friendly smack. "Ayay! Caveman! I haven't seen your face in //forever//, man." "You know how it is." Four shrugs with a half-smile. "Business." Honey agrees with the same smile and shifts her gaze to you. There's something fiery about it, excitement being doused down. She nudges Four with her elbow and laughs softly. "Inez said you guys picked up a puppy but I didn't actually believe it." Aimee blows out a breath. "Yeah, well believe it." "What'd they rope you into then? Stop 'n' steal? Cuban cigars? Oh, oh - what's that coin thing you lot do?" "You could not share all our business for a start," says Four as he glances your way. "Just plain larceny I'm afraid." "//Larceny//." Honey smirks at you. "Going for the big guns already. I like you." You frown. "I'm not a puppy." "And <<if $mcthey is "they">>they talk!<<else>>$mcthey talks!<</if>>" She crows. She steps forward and gives you a friendly tap on the arm. "I'm just playing hun. It's nice to have a fresh face around here." She holds out her hand, smiling. <<nobr>><div class="choices"> <div class="choice-item">[[Shake her hand.|ch_03_04 social_02.1][$respect += 1; $honey_friend += 1]]</div> <div class="choice-item">[[Don't shake her hand.|ch_03_04 social_02.2][$respect -= 1]]</div> </div><</nobr>>
As soon as your hand lands in hers, she pulls you closer and holds you by the shoulders. She kisses the air next to your left cheek and your right. <<if $friendly >= 60>>The forward affection is jarring at first but it quickly puts you at ease.<<elseif $friendly <= 40>>The forward affection is jarring and she laughs at your confused face.<<else>>You're not sure what to think of the forward affection but you let it slide.<</if>> "I'm Honey," she continues with a growing smile. "It's wild to put a face to all the whispers." "Whispers?" You ask as she lets go of your shoulders and steps back. "Yeah, you know, you've been heating up a lot of ears lately. Got a couple of people on their toes too." "What's that supposed to mean?" <<include "ch_03_04 social_03">>
It's a long second before Honey realises you're not going to shake her hand. Four is polite enough to look away from the scene and rubs the back of his neck. "Damn, okay." Honey steps back, gives you a once over, and laughs. "Not the shaking hand type. I see you." <<if $friendly <= 40>>"Not my thing," you say wryly with a shrug.<<else>>"Maybe next time," you say with a shrug.<</if>> "Ouch." Aimee doesn't hide her wince. "All these whispers didn't mention how stone cold you are too." Honey grins, almost impressed. Some of your guard falls. You don't like the sound of that. "What whispers?" "Yeah, you know, you've been heating up a lot of ears lately. Best gossip we've had in a while actually." "What's that supposed to mean?" <<include "ch_03_04 social_03">>
"Shiiit. Guess I'm breaking the news to you." Honey rocks on her heels. "You were on the news - that chase near Soho? I mean, like, not your actual face. You wouldn't be standing here otherwise." She laughs. "You're the talk of the night, everybody's still raving about it." There's a pause and blood rushes through your ears, like the ground has shifted under your shoes. "//What//?" You sputter out and throw Four and Aimee <<if $thrill <= 40>>a panicked look.<<else>>a puzzled look.<</if>> Four groans, scrubs a hand over his tired face, and scans the crowd. "Let's move this somewhere else." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_04]]</div> </div><</nobr>>
You're led behind the line of food trucks to a quiet spot in the shadows. A pair of cooks are chatting, cracking open fresh beers, the night hiding their faces. Random crates of drink and food sit on the ground, generators connected to the vans pumping out noise and heat. You crowd into a circle behind the truck serving pulled pork sandwiches. The giant vinyl sticker on the side - a cartoon of a pig holding a plate of ribs - stares at you. "You're working again, aren't you?" Honey whispers, looking between Aimee and Four with a little smile. Her florescent hair and make-up hasn't lost any character in the dark. "Couldn't keep your hands to yourselves, could you?" Aimee scoffs a laugh but doesn't answer. Four pulls at his beard, thinking. "I wouldn't say working." "Don't act coy." Four shrugs in return. "Three hits in one month and now //this//?" Honey shines with a smile like she can't help it. "Business is good?" "Inez tell you that?" Honey hums like it doesn't mean much. Aimee rolls her eyes. "Inez's got a big mouth." "Can you blame xem?" She nods to you, still smiling. "With the extra help, Inez'll be over the moon." You can't focus, can't hear much past the blood rushing through your eardrums, staring at that damn pig on the side of the truck. <<nobr>><div class="choices"> <div class="next-item">[[Someone clears their throat.|ch_03_04 social_05]]</div> </div><</nobr>>
A few feet away stands one of the cooks, dishelved and covered in what definitely doesn't look like cooking grease. His chest moves frantically as he tries to catch his breath and his gangley giraffe-frame makes his shadow look like a tree in the wind. "You alright, Édouard?" Honey asks the shadow-y man. "Yes, apologies, I don't mean to interrupt," he says, wiping his dirty hands on a rag. "You got a minute? I got a problem with my truck." Honey's demeanor shifts, a lot more serious, and she scratches her forehead with her long nails. "It shit out again?" "Along those lines, yeah. Generator won't turn. Seems to have fucked up my electrics in the truck too." "Fucks sake..." "I can take a look." Four offers quickly, not even thinking on it. "I mean, I don't mind." "Would you?" Honey lightens up and her bunched shoulders drop. "But, I'm not owing you any more favours. I can't afford it," she laughs. "I'm not trying to bank favours, Hon." "Speak for yourself," Aimee says. Four pokes her on the arm, frowning. Honey doesn't mind, laughing softly. "I'll get the guys to throw something together if you can help me out." Honey raises an eyebrow and sticks her hands on her hips. "How's that?" Aimee hums, rubbing her chin for a long second. "You reckon you could throw in some wings on the side of that or something?" Honey rolls her eyes, smiling. "Fine. Wings on the side." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_06]]</div> </div><</nobr>>
Standing back from the scene, you let the others get stuck in. The truck must be a good 20 years old, something you would've walked past at the Saturday markets. The generator isn't in the best shape either. Édouard rambles on, explaining the problem, as Four examines the generator's engine and Aimee checks out the truck. As far as you can see she's ripped a panel off under the steering wheel, fiddling with the exposed wires underneath. Leaning on the truck, Honey eyeballs you. It's hard to not notice, trying to focus on the broken pieces of conversation in the background. Eventually, you cave and glance back at her. <<if $charisma >= 60>>"Is there something on my face?" You joke.<<elseif $respect >= 60>>"May I help you?" You ask.<<elseif $friendly >= 60>>"Something I can do for you?" You ask cheerfully.<<elseif $honesty >= 60>>"Do you often stare at people?" You ask bluntly.<<else>>"Can I help you?" You ask.<</if>> "Just figuring out your deal." Honey tilts her head. "Does the puppy do tricks?" <<if $friendly >= 60 or $charisma >= 60>>You shrug and hold up your hands. "If you're expecting backflips, you're going to be sorely disappointed."<<elseif $honesty >= 60>>"No tricks, I'm afraid." You answer honestly with your hands up.<<else>>You glance down, toeing the ground with your shoe. "Afraid I'm all out of tricks tonight."<</if>> Honey hums. Whatever she's thinking she's not going to share out loud - that is until she smiles again, "I don't believe that. You had a whole squadron chasing after you." "Yeah, well, I wasn't alone... and I wasn't //driving//." You emphasise. It's a pretty important detail in your eyes. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_06.0]]</div> </div><</nobr>>
Honey roots the pocket of her jacket, matted with leopard print, and pulls out a battered packet of tobacco. You watch her fiddle with her papers, not staring at you, until the <<if $mcsmoke is true>>familiar sound<<else>>sound<</if>> of a lighter sparks up. <<if $mcsmoke is true>>You itch for your own cigarettes.<</if>> "So, what, you like a mechanic or something?" She asks. You shake your head. "Not a mechanic." "Detailer?" You shake your head again. "//Driver?//" And again. "You gotta be something." Honey purses her lips and the flimsy rolled-up cigarette between her lips burns. "Four doesn't take in nothings." <<if $respect <= 40>>You scoff and cross your arms, not really in the mood to comment further.<<elseif $charisma <= 40>>You twist you hands together behind your back, unsure of how to even answer that.<<else>>You shrug, not sure how to feel or even say.<</if>> "It's complicated." "Darling, it's all complicated. You don't get here without complicated." "Yeah?" You narrow your eyes, eager to switch the focus onto her. "What's your deal then?" "Oh, you know. A bit of everything. Mostly overseeing, organising, arranging, making sure things go smoothly - the usual crap." She grins behind the exhaled smoke. "Just call me middle management." "You organise this?" "The meet up? Yeah, some of it. Well, most of it. Food, music - the bloody times. It's a task." <<nobr>><div class="choices"> <div class="choice-item">[['"This is a regular thing?"'|ch_03_04 social_06.1]]</div> <div class="choice-item">[['"If you\'re middle management, who\'s the boss?"'|ch_03_04 social_06.2]]</div> <div class="choice-item">[['"Sounds like a lot of work."'|ch_03_04 social_06.3]]</div> <div class="choice-item">[['"I think I met your sister earlier."'|ch_03_04 social_06.4][$rose_mention to true; $ach_busted to true; $ach_counter += 1]]</div> </div><</nobr>>
Honey raises an eyebrow at you and takes a moment to check her acrylic nails. "Every weekend for the past few years. Sometimes twice a week if everything's in place." Honey tilts her head to the side and smacks her lips together. The smile she's been keeping up falls away slighty to the exhaustion behind it all. She sags against the truck and continues. "The races are the hardest to coordinate but that ain't my department - my sister's all over that. I'm just here to make sure everyone is having a good time, with good food and good booze." //Races.// You nod. That must've been the engine noise. "So, all these cooks-" You point at the working food trucks, smoke and steam still piling out. "They work for you?" "Kinda. I offer them a spot and if they agree they can have it, as long as, you know, they're not dicks or rip people off. Whatever money they make for the night, I get a cut." There's pride in the words but also an age, as if she's been doing this for years. You nod with a smile. "Like a food truck pimp." "Aha!" Her laugh claps in the air. "If //only//. These guys stick around for a couple of months tops if I'm lucky. I've only got a couple left in the old guard but they're wearing thin. Plus, shit breaks down all the time. It's a lot to juggle." "Wouldn't think they'd only be here for a couple of months. Looks like a decent crowd." If you were to guess, it's at least a thousand people here. A mini-festival, just without the sun or grass or anything not grey. "They must be making a lot of money, surely?" "Money isn't really the problem." A little smirk pushes at her lips. "Not everyone's a fan of what's going on behind closed doors. Or when the bill shows up." "The //police//?" Honey nods. "Don't worry, they don't nick anyone. Very rarely, mostly for non-related to what's going on here. They mostly just have a walk around and hold their hand out. Pigs looking for truffles." "Bit ironic they come to you for bribes," you comment. "Extortion at its finest. Just without the cold cuts and cigars." You snort but don't have anything to reply with. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_07]]</div> </div><</nobr>>
Honey takes a second to look at you, puffing on her cigarette like she desperately depends on it. "Who's asking?" She says through the smoke. <<if $charisma <= 40>>"Oh - no, I don't mean to come across funny. I'm just curious-"<<else>>"No one. Just curious, that's all."<</if>> "Well, don't be." The warm pep drains from her face. She leans in closer and points a long nail at you. "You can't be asking questions like that around here. They'll think you're outside business." "Alright." You hold your hands up, taking a step back. "I won't." "Good." The quiet seems to ripple before she speaks again. "I don't mean to be a dick. Just how things are around here, you know? Gotta be careful who you're talking to." A shrug and a small laugh, she lightens up. "But if you're with Four, I guess you're good people." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_07]]</div> </div><</nobr>>
Honey scoffs with a smile. The look on her face reads //yeah, no shit//. "Too much work," she affirms. "Every day I'm talking to people, trying to get things in order - all for someone else, mind. You know how many people I have to call a week just to meet ends? Too many. And even then, shit goes bust. Just an hour ago I couldn't find one of the //speakers.// Like the thing just grew legs or something." <<if $honesty >= 60>>You hum with the secret you hold.<<else>>You strain a laugh with the secret you hold.<</if>> "Maybe it did." Honey grumbles something, scratching her temple, obviously frustrated. "If it makes you feel any better, my job is shit too," you say. A muscle twitches under her eye, her damp mood lifting. She chews on her lip, looks away with a smile, and crushes her already finished cigarette under her boot. "Babe, you don't wanna go toe-to-toe with me when it comes to shit jobs." "I don't know, I've got some pretty good stories." You'd be a riot at the water cooler if Jonno wasn't in such close proximity to your desk. "At least it's work, I guess." She hums, more to herself than you. Her gaze lies on the backdrop of the city. "Better than the other shit out there." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_07]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Busted!<</notify>><</if>><</nobr>>Honey scoffs a laugh. "You already met Tez? Jeez you're making the rounds. Don't tell me she coaxed you into that gambling non-sense." "Oh, no. There wasn't any gambling, and she definitely wasn't called Tez," you say. Honey's face screws up. "What?" "Rosemary?" You scratch the back of your head. "Had the liberty spikes, likes to DJ-" "//Rosemary//!?" She bursts and grits her teeth together. You think she's going to shout again but she keeps her cool. "That little //shit//!" "In her defence, I did bump into her when she was leaving..." "Did she have that stupid speaker I wouldn't let her buy?" Honey rubs her temples and screws her eyes shut. "Oh my days. I'm gonna //kill// Beetle and then her-" She whips out her phone, her nails clacking rapidly on the screen as she types. "I'm gonna kill them //both//." You don't say anything else, too stunned, and honestly a little scared. You do however listen to Honey bark into her phone, leaving her teenage sister a lengthy voicemail, and count the use of '//fucking speaker//' about 17 times. <<nobr>><div class="choices"> <div class="next-item">[[Woops...|ch_03_04 social_07]]</div> </div><</nobr>>
"Hey!" Édouard interrupts, waving his cap to get both your attention. "Think we've found something." Four is wiping his hands with his shirt, hair sticking in all direction like he's been hit with a leaf blower. "You've got corrosion, big time. Thankfully it only looks like some surface level rust. And the generator itself is old as hell, so it's having some problems turning." He doesn't think twice raking a hand through his hair and wiping the sweat on his forehead, face scrunched up in thought. "Nothing too bad, mind. Can be patched up pretty quickly with new cables and some cleaner." He shrugs before flicking a look at Aimee. "Aims was able to patch your electrics though." Aimee shrugs. "It won't hold for long. You'll need someone to look at it with actual tools. You're probably gonna want to look into a whole new set-up, 'cause this is //real// old." "I don't have the money for a new truck," Édouard scoffs. "I won't even make any money //tonight//." You step closer and lean over, getting a look at the rusted mess that is supposed to be a generator. It's clunky, old, something you'd expect to see in a junkyard. The paint looks like it's going to completely peel off if you stand any closer. "Can you fix anything tonight?" Honey asks. "The generator at least?" "I can give it a crack. Someone usually has some decent tools lying around. Sure we can ask the dock guys too. If not, I can take it back to the shop but I don't have anything to take it back //with// right now -- so it'll be a few hours before I can move it. Or, I can come back tomorrow." Four continues and looks at Édouard. "Happy to have a look at your truck too. Give it a spruce, maybe?" Édouard tuts. "I don't need the truck looked at. Just the generator." "Fuck," Honey rasps. "None of this can be here tomorrow." "Yeah, no shit." Édouard repeats, jaded and snippy, as his gaze snaps to Honey. "Are you gonna be able to sort this out? Or are you just gonna keep nattering?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_08]]</div> </div><</nobr>>
"Don't get shitty with me," Honey scolds. "I gave you the spot." "And the //crappy broken generator//-" "Hey, easy." Four cuts in, putting a hand on Édouard's shoulder. He keeps his tone mellow but is able to command the mood before it swells. "We'll get it sorted, alright? Nothing to argue about." "What about a new generator?" Aimee suggests. "We can source one for you quick. Might even have a spare one back at the shop." Four agrees to the idea, no hesitation. Honey is unreadable, like she's putting something together in her head. Édouard rubs at his temples as if he's getting a blinding headache. "It needs to be sorted //now//," Édouard continues in a rush and grabs the cap off his head. He rings it together in his hands, pacing on the spot, starting to stress. "If I don't break even tonight, I'm screwed. I'm already in the red." "I can spot you, Éd." Honey assures, holding a hand out, trying to ease him. "Take my cut from the others, it's fine." "I'm //not// doing that. Not again." The group stands still, arms folded and eyes bouncing around. For a moment you don't know where to look, it's miserably tense and silent. You chew on your lip and eye the generator. <<if $mcoldjob is "shop">>It's not like you're a real mechanic or anything but you do have some limited experience. The time at that old bike shop might just hand you a solution.<<elseif $critthink >= 10>>It's not like you're a mechanic or anything but you might have a solution to that rust problem.<<else>>Mechanics is not your thing - you're as useful as a sausage in a sword fight right now.<</if>> <<nobr>><div class="choices"> <<if $mcoldjob is "shop">> <div class="next-item">[[You have an idea.|ch_03_04 social_08.1]]</div> <<elseif $critthink >= 10>> <div class="next-item">[[You have a sort-of-idea.|ch_03_04 social_08.2]]</div> <<else>> <div class="next-item">[[You have no ideas.|ch_03_04 social_08.3]]</div> <</if>> </div><</nobr>>
"You can clean the generator with baking soda," you tell them. "I used to clean bike chains with it when we were out of solution at an old job. It's not a full solution, but it'll at least get rid of some of the rust. Might be worth a shot?" "Really?" Honey is skeptical, mouth pulling to the side. She stares between you and Four, needing confirmation. "That true?" Four nods and his eyes widen. "Yeah, actually." He starts clicking his fingers together. "Done that at the shop myself. Why didn't I think of that?" "Yeah, Four, why didn't you think of that?" Aimee repeats, teasing. She glances at you with a small approving smirk. You'll take it. "Okay, so, what do we need?" Édouard straightens up. "Just the baking soda?" "And water," you say. "And a brush, preferably wire. Anything hard enough to scrub the rust off." There's a moment where you think you're going to be dismissed, waved off like you're talking nonsense, until every one starts moving. Honey and Édouard scamper off to the food trucks, knocking on doors and letting themselves inside. Aimee crouches down to the generator, nodding, assessing what else can be done. "Nice work," Four muses from your left. "Thank you." A smile grows on your face. <<nobr>><div class="choices"> <div class="next-item">[[Time to get to work.|ch_03_04 social_09 fixed][$honeyhelp to true]]</div> </div><</nobr>>
"Can we scrub off the rust? With something acidic or maybe gritty?" You ask the group. "There must be something we could work with." Four stares at you, tugging on his beard. He starts nodding - agreeing. "Yeah, acid works. Best to avoid grit to not fuck with the electrics." "Acid it is then." You agree and turn to Honey. "Got anything like that around?" "Acid...?" Honey scratches her head, like she's trying to rattle her brain around. "Like, I don't know, something citrussy?" Édouard points to the trucks. "We've got limes! Do limes work?" "Yeah, maybe? Though citrus might be a little weak. You'd have to soak the parts for a couple hours. White vinegar could work, maybe baking soda and water." There's a moment where you think you're going to be dismissed, waved off like you're talking nonsense, until every one starts moving. Honey and Édouard scamper off to the food trucks, knocking on doors and letting themselves inside. Aimee crouches down to the generator, nodding, assessing what else can be done. Four throws an approving thumbs up your way. You nod back with a growing smile on your face. <<nobr>><div class="choices"> <div class="next-item">[[Time to get to work.|ch_03_04 social_09 fixed][$honeyhelp to true]]</div> </div><</nobr>>
"You sure Inez doesn't have a spare one of these floating around? Maybe the dock guys?" Aimee folds her arms and nods down to the generator. "They gotta be pulling power for those flood lights from somewhere." "Inez is useless for this kinda stuff." Honey shakes her head. "And, I don't wanna be getting mixed up with the docks guys. Best to stay out of each other's business." Aimee justs hums. "Could you...I don't know, use cables from somewhere else? Another generator?" You suggest, trying to add something useful to the conversation. Édouard swings a look at you, like he's not already thought that over himself. He closes his eyes and rubs his eyelids. Though, not impressed at the idea, Four shrugs and agrees. "Couldn't hurt right?" He asks, trying to rally every one together. "Better than no generator at all." Honey nods. "I can go talk to Beetle. He's always got a bunch of scraps lying around." "Sounds good." Four looks to Édouard. "You in?" Édouard sighs and tips his head back to the sky. He slaps his cap back on and shrugs, still obviously irritated. "Sure, whatever. Let's try the cables." <<nobr>><div class="choices"> <div class="next-item">[[Time to get to work.|ch_03_04 social_09 notfixed]]</div> </div><</nobr>>
Minutes later, you're getting your hands dirty with the rest of them. Four ushered you in to help, kneeling beside you, pointing where to disconnect cables, where to unscrew bolts, and where to lift up panels. The rest are armed with wire brushes and a mess of baking soda and water bottles, concentrating on scrubbing the rusty parts you're handing over. The concrete is scraping your knees, pinching your skin, through your clothes but you don't mind. There's something nice and new about it. <<if $mcoldjob is "shop">> "You worked in a bike shop?" Four asks, rooting around in an old tool box he was able to find in one of the warehouses. It's more junk than tools but it'll have to do. He hands you a small spanner before you even have to ask. "I did," you say. "A long time ago." "You like it?" "It was a job," you say with little to nothing behind it. You fiddle with the spanner, trying to loosen a bolt rusted to the metal. It finally gives way with a clunk when you yank harder. <<if $thrill <= 40>>"It was stress-free, so, no complaints."<<elseif $thrill >= 60>>"A really //boring// job."<<elseif $money <= 40>>"It got me by, so, no complaints."<<elseif $money >= 60>>"Pay could've been better, but no complaints."<<else>>"It got me through the days."<</if>> Four huffs. "Tell me you're not a cyclist." You did not think you'd be making small talk tonight. <<if $friendly >= 60>>"No one's asked me about that job in years. But, no. No cycling for me."<<elseif $friendly <= 40>>"No, not a chance."<<else>>"No cycling for me. Just plain old trains, planes and automobiles."<</if>> "Thank god. Those lycra twats drive me crazy - excuse the pun." "Ah, come on. Not even a little bit?" "Not a wink." He grins to himself, focusing on cleaning a small cylinder head. "Don't think you could be on the team otherwise." The 'team' part sticks out sorely. Your fingers slow, tips cold against the panel you've been fighting to get off. Four's brow is creased together, concentrating on his side of the generator, clearly not thinking much of it. You brush off the comment and get back to work. <<elseif $critthink >= 10>> "That was a smart guess back there," Four comments beside you, rooting around in an old tool box he was able to find in one of the warehouses. It's more junk than tools but it'll have to do. He hands you an extra cloth before you even have to ask. <<if $respect >= 60>>"Thank you very much." You smile as respectfully as you can manage and take the compliment in stride. <<else>>"Thanks." You take the compliment in stride.<</if>> It's a nice feeling - your suggestions aren't normally respected at work. "Problem sovling is a lot more fun when it's not at a desk." Four huffs a little laugh. "Can't imagine it's the most stimulating thing in the world." "Only when I get up to make a coffee,"<<if $charisma >= 60>> you joke.<<elseif $charisma <= 40>> you deadpan.<<else>> you say.<</if>> "All those good ideas, wasted away for making coffee." Focusing on cleaning a small cylinder head, he laughs again. "Smarts is exactly what we need on the team." The 'team' part sticks out sorely. Your hand slows and you stare at the newly shined metal you've been occupied with. Four's brow is creased together, concentrating on his own cleaning, clearly not thinking much of it. "I can't tell if that's a compliment for me or an insult for the others," you say eventually. Four laughs, still cleaning. "They don't get paid to be smart. Except Dilani." You hum and get back to work.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[One clean generator later...|ch_03_04 social_09 fixed_01]]</div> </div><</nobr>>
By the time you’re finished, your fingers feel burnt, stink of chemicals, and your nails are ruined. "Okay..." Aimee crosses her fingers before curling her hand around the handle. "Moment of truth." She cranks the handle with a forceful //clunk//. There's an alarming metal sound, like crunching, until it smoothes out. The motor jumps and sputters to life like a lawn mower. Édouard cheers, his hat airborne. Four and Aimee high-five. Four swings around to you to do the same, smacking both hands into yours so gleeful and full of force it almost sends you backwards. "Fuck yes!" Honey throws her hands in the air. At first you're not sure what Honey is doing when she rounds onto you until she softly punches your shoulder. "Thank you - //thank you so much//. You're not too bad for fresh meat, huh?" <<if $charisma <= 40>>You can't meet her eyes all the way. There's a proud feeling in your stomach. "Thanks."<<elseif $friendly >= 60>>You're almost proud at the comment. "Thank you."<<else>>You smile weakly, almost proud at the comment. "Thanks."<</if>> Next to you, you're able to catch the faint beep of Four's phone. He flips it open, the same slim phone model that Dilani gave you the other night. His face drags down, blue-tinged screen lighting the underside of his beard and chin. "We should go," he says, giving you and Aimee a look. "Boss is ready for an audience." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_09 fixed_02]]</div> </div><</nobr>>
"Awh, so soon?" Honey fakes a frown. "And I was just about to get you your reward for all your hard work." "Happy to take it to-go." Aimee smiles widely. "I'll let the guys know and you can grab one on the way out." "Thanks, Hon." Four places a hand on her shoulder and squeezes. They exchange a little knowing look. "It was nice seeing you again." "And you, big man! Show your face around here more often, we miss you." She swings her gaze to you, her smile blooming more. "You too, <<if $mechanics >= 10>>mechanic.<<elseif $critthink >= 10>>brains.<</if>>" "Will do," you say <<if $charisma >= 60>>with a little teasing salute.<<else>>with a happy nod.<</if>> The goodbyes are short and sweet, Honey and Aimee exchanging one more squeezing hug before you split your seperate ways. <<nobr>><div class="choices"> <div class="next-item">[[Back to the van...|ch_03_05 meet][$mechanics += 3; $honey_friend += 1]]</div> </div><</nobr>>
Minutes later, you're getting your hands dirty with the rest of them. Despite your best efforts, as well as the group's, the generator ends up a bigger mess than what you started out with. It's a chaos of cables, old and new, twisting together and spilling over the ground like intestines ripped out by an animal. Four grunts like one, hunched over, sweat at the back of his neck. No matter what he tries, the generator remains well and truly dead. After another minute of grunting, mixed with the occasional scott-flavoured curse, Four sits back on his haunches. "Don't think this thing is gonna kick on." He murmurs, wiping his forehead with the back of his arm. "Damnit. Fuckin' thing." Honey clicks her tongue. Her hands sit on her hips, glare set on the generator. "You tried at least..." It doesn't sit right with Édouard, snapping an annoyed look at her. "Participation isn't going to get my truck up and running." He rounds towards the vehicle and kicks the tyre hard. The truck does nothing. Doesn't even make a sound. "//Fuck//!" "Édouard, //chill//!" Honey grates out, trying to reach out to him but he rips his shoulder away. "I'll get you tonights pay. We can work out the payback later-" "Fucking great. //Perfect//-" He grumbles something else but he's stalking away, back into the noise. Honey rubs the edge of her lips where the gloss has smudged. "Fucking baby." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 social_09 notfixed_01]]</div> </div><</nobr>>
You hang with what's left of the awkward quiet. "No free pizza then..." Aimee whispers out the side of her mouth. "Sorry, Honey. Didn't mean to make this an argument." Four dusts the grime off on his shorts. "We'll give it a go again." "Nah, it's not your fault." She sighs. "I don't blame him -- things are tough. One of his cooks hit the bricks the other day, got a job in one of those chain cafes. It's killing business." Four frowns at Aimee. "Think we could load this thing back into the van?" "Probably not with a full house." Aimee scracthes the back of her head. "Can always pick it up later?" Four rubs Honey's arm. "You around tomorrow?" "Sure." Honey grins. "Promise to pay you for your work this time." Four laughs just as his phone beeps in his pocket. He flips it open and his face drags down, blue-tinged screen lighting the underside of his face. "We should go," he says, giving you and Aimee a look. "Sorry, Honey-" "Hey, hey. It's no problem. I got a bunch of other fires to put out anyway." She nods to the other vendors. "Can't get in the way of the boss ready for xir audience." She grins at you before she starts backing away. "Have fun, I'll catch you tomorrow!" In a flash, Honey's lost behind one of the many food trucks, swallowed by music and light. <<nobr>><div class="choices"> <div class="next-item">[[Time to find the others.|ch_03_05 meet][$honey_friend += 1]]</div> </div><</nobr>>
"Actually, I think I'm gonna catch up with Sunny and Maz," you say, unable to resist looking over your shoulder. The buzz in the air lifts even more, overtaken by people moving towards the loud hammering engines. Nervous excitement burns through your stomach. Aimee grins but Four seems wary. "Alright." Four nods and thins his lips together. For a moment, you think he's going to protest against the idea. "Stay close by them though -- it's normally frantic over there." That sparks some weird intrigue in you. Four's face reads less concern and more caution. "And just keep to yourself. I don't need you showing your face to everybody." You raise an eyebrow. "Sure, will do." You nod and turn to leave, getting swept up in the thick crowd and bumping shoulders with new strangers. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_0]]</div> </div><</nobr>>
The lines lead you like ants; some running, some walking, some unable to stop dancing to the bass-heavy music. People have flags, others nursing drinks and half-finished cigarettes and pipes. You are lead to a clearing, people keeping to the invisible edge of something bigger than you imagined. Beyond you can just about make out the shapes of cars and people talking, swapping handshakes and smacks on the back. Luckily, Sunny is easy to spot towering over the spread of people. He does a double-take when you pop out of the crowd next to him and find Maz by his side. They beam as soon as you catch their eye, now wearing a baseball cap and a pair of dark sunglasses. "//Hey//!" Maz <<if $m_friend >= 1>>lifts their sunglasses, bright eyes to match a bright smile, and shuffles closer<<else>>shuffles closer.<</if>> Even next to your ear, they have to crow over the noise just to be heard. "What're you doing here?" "Thought I'd join you guys." You have to raise your voice too, stumbling a step forward from the jostling crowd. "//What's happening//!?" <<if $m_punch is true>>Sunny barely glances at you, like he wants to make a comment but goes back to watching the crowd. There's something in the tightness of his shoulders, a deliberate effort to ignore you.<<else>>Sunny glances at you and scratches the edge of his jawline, waiting for Maz to reply.<</if>> "//What//?" Maz shouts. <<if $m_deaf is true>> You make sure to lean into their right side this time and repeat yourself. "What's happening!?" "Oh!" They light up. "There was a crash!" Pointing a finger doesn't help, landing on a bunch of bodies and backs of heads. They pull back and wave for you to follow. "Come on, let's get a better view!" <<else>>You lean in closer and repeat yourself. "What's happening!?" "Oh!" Maz shouts again. They pull back and wave for you to follow. "Come on, let's get a better view!"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_01]]</div> </div><</nobr>>
Away from the crowd, Maz leads you to the side of one of the large warehouses. It's dark, old, and damp. You really don't like the look of the stairs Maz starts to climb, creaking and rattling against the corrugated metal. You follow, Sunny trudging up behind, careful not to slip on old rain water and grime that hasn't been cleared in years. The sea chill catches the side of your face as you make it to the top. The rooftop is spread with other onlookers, holding conversations with the occasional laugh thrown in. Maz snags a prime spot, right at the edge, towering over the crowd and cars. In the distance are cranes, faint lights and sea water. Flood lights paint over the tarmac, a better view of what you didn't know you were looking at: a race track. Cargo ship containers are organised in a way, carving out bends and turns, painted with sloppy arrows and lines. It stretches far across the docks and it makes you wonder how they could have set this up without raising any alarm bells. "Neat right?" Maz remarks with a sharp smile. "I think they're starting soon." "A race?" You ask, blinking, still trying to take in the spectacle. Maz nods with an excited "Yep!" the same time Sunny mumbles out, "Observant." <<if $charisma >= 60>>"Should I even ask if this is legal?" You joke.<<else>>"Guessing this isn't all... legitimate," you say.<</if>> Maz cracks another smile. "You're catching on quick." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_02]]</div> </div><</nobr>>
Between the noise and chatter emerges a voice, hollering from behind you. "//Bets! Bets! Who's up for bets tonight!?//" The woman repeats herself, people on the rooftop already crowding around her. Cash in impatient hands flies forward, trapping her in a circle demanding to be heard. Odds are flung back and forth. Maz stares at the scene, their gloved fingers tapping impatiently against their leg. Sunny, not so much interested, keeps his gaze down at the cars. <<if $roll_drink is 1>> "D'you hear about Webster's accident?" Maz leans back to look at you and Sunny. "Nox was telling me at the bar." Sunny doesn't reply but raises an eyebrow out of interest, signalling them to continue. "Spun out, probably clipped one of the containers knowing that idiot." <<else>>"Where's Webster?" Maz turns back and eyes the people down below again. "Thought I would've heard something by now." Sunny makes a low sound of acknowledgement. "You've gotta get over that dude." "I //am// over it. He's just an idiot."<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_03]]</div> </div><</nobr>>
"Wassup, fuckers!" A woman - the same woman calling out for bets just a second ago - slides into the conversation. She rests her chin on her open palm on the edge of the rooftop railing, fanning a spread of money. "Who's puttin' in tonight?" "Terry!" Maz moves in for a hug and the pair slide away with an elaborate handshake. They smack palms and touch elbows, blowing out a loud raspberry as their fists bump and explode backwards. It's like kids on a playground. Sunny watches on. "D'you ever just say hello?" "Nice to see you too, playboy." Terry sings sweetly, cosying up. She's tall with lean muscle, clad in a clean grey tech fleece and matching joggers. Her trainers a pristine white, no creases. "//Sooo//..." When she runs her tongue over her bottom lip, you get a clear look at silvery snake bite piercings. "Where's tall and broody? Y'know they've not been answering my texts lately. Or, like, ever, actually." "What do you mean?" Maz squeezes Sunny's arm. "He's right here." Terry eyes him. "He ain't that tall." "I'm six foot!" Sunny defends. "Okay, //tallest// and broody. Tell her to answer her damn phone some time!" "Maybe because it's you on the other end." "Har-har." Terry pokes Sunny on the arm and nods up to his hair. "Any one ever tell you you're in the wrong business? I think clown college is calling." Sunny snorts, drawn to Terry's shoes. "You're joking. You're wearing boats." "//I have wide soles//!" She frowns. "I have to accommodate or I'll get fucked up toes." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_03.0]]</div> </div><</nobr>>
Standing back, she finally realises you're at the edge of the conversation. "Fuck me running -- Honey wasn't joking!" Her laugh sits high, the distinct hyena giggle of a stoner. She's not shy staring at you with her shit eating grin and curious brown eyes. "You really //do// have a puppy following you around." "Believe it." Sunny replies, hollow. You frown. "I'm not a puppy." <<if $mcperson is "person" or $mcperson is "woman">>"Ah, don't worry. Puppies are cute." She winks.<<else>>"Ah, I'm only pulling your leg. Puppies are welcome." She grins.<</if>> "You any good behind the wheel? We've got some openings at the moment-" "Don't start." Sunny firmly interjects. "Not here." "C'mon man! I told you if you came back here I was looking for drivers!" "I said //no//." "What am I supposed to do, Sun?" Terry purses her lips and hooks an arm around Maz's shoulders. "Since hotshot doesn't wanna play any more, it's been bare dry. //Unless...//" "I can't, Tez." Maz laughs, tense. "Not tonight." "You're no fun." Terry isn't interested in them for long, shoving Maz away and attention whipping back to you. "So ride-along, you drive?" She nods down to the cars below. "Anything like that?" <<if $mclicense is "none" or $mclicense is "lessons">>"I don't even have a license," you say and shake your head.<<else>>"No, nothing like that," you say and shake your head.<</if>> You can only imagine the power in those things, the deafening noise reaching the roof -- it'd be like wrangling a jungle cat. "Never too late to start!" Terry grins brightly. "//Terry//." Sunny warns, stronger this time. "Alright, alright. Backing off, backing off." She steps away with her hands held high and snags the knitted cap off her head. She waves it in front of you, shifting a mess of cash inside. "At least put some dosh down for an old friend." Maz waves a hand. "We are just here for the show." "Jesus. You're really gonna stiff me tonight?" She puts her hat back on, money and all. "I've got a stellar line-up!" "Tell me about Webster and maybe I'll reconsider." Maz shoots a toothy grin and, though you can't see it, you're sure they wink behind the sunglasses. <<if $roll_drink is 1>>"Heard he shitout."<<else>>"Haven't seen him pop up yet."<</if>> "Man... he totally blitzed the last race, wrecked his shit in the last corner. I think they're still recovering the aftermath." She whistles lowly and shakes her head. "But, he was completely untouched and was able to snag another build from some kid. Sold it to him right there on the tarmac!" Terry points to a blue Subaru with a metallic finish. It gleams coldly, a few feet away from some other cars lined up. "Gotta be at least five-hundred horses." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_04]]</div> </div><</nobr>>
"Really..." Maz nods. It's a moment before they say continue, glancing up at Sunny, trying to catch his eye. "Decent chances then." Terry grins, trying to catch Sunny's eye too. "Real decent chances." Sunny keeps his stone posture, focus ahead, but you can tell he's listening. "What d'you think, Sun?" <<if $critthink >= 10>>Maz asks innocently enough, but you catch a scent of what they're up to.<<else>>They ask with an incredibly dubious tone.<</if>> Sunny presses his lips together. "I know what you're doing." "I'm not doing anything!" "I'm not getting involved." "God, you're both no fun." Terry rolls her eyes, pushing back a long braid over her shoulder. She cocks her head, eyes trailing over you again. "What about you, newbie? Any takes?" "<<cap_mcthem>>?" Sunny scoffs before you get the chance to reply. "<<if $mcthey is "they">>Do<<else>>Does<</if>> $mcthey look like $mcthey know shit?" He glances your way. "No offence." <<if $respect <= 40>>"None taken," you say. Though it doesn't stop you from scowling.<<else>>"None taken," you say.<</if>> Terry's face screws up. "You know I'm tryna score bets here." "I'd respect it if you'd go score bets somewhere else." "Level playing field?" She holds her hands up, sleeves slipping down to reveal a stack of watches. "I'll give you the inside scoop and you can take it from there." "//No.//" "Ey, c'mon!" Maz starts prodding his arm but Sunny doesn't budge. "Don't be a whole chicken shit-" "I said no." "//Suh-nee//." Maz sing-songs with a pout. "Please. I know you want to." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_05]]</div> </div><</nobr>>
Sunny's objection only inspires challenge but he can only withstand the teasing for so long. Maz weakens the cracks when they cluck and crow, flapping their arms erratically, drawing attention from onlookers. "//Cut it out//." Sunny hisses, his hand jerking to grab Maz's arm, or jacket, or something. It's like a waltz, a really weird waltz, their shoes slipping and scraping every time Maz evades another grab. Sunny lets out a long groan and Maz continues to cluck around him. It's hard not to smile at the whole scene. "Fine!" Sunny throws his hands in the air and rounds on Terry who's in the middle of laughing. "Go on, before I change my mind." "Are you sure? I wouldn't mind watching that-" She points to Maz, still in their chicken element, "-for the rest of the evening." "Just get on with it." "Insider info's for betters only." She shrugs, grinning, and wiggles her fingers. "Sorry mate." Sunny grumbles, pulling cash from his pocket. He holds it between his fingers towards her. "Here's twenty." "Buy in's fifty." "Oh, fuck -- really?" "I'll keep the pool between us!" Terry offers, holding up her own money. "That sound fair?" Sunny keeps his hard stance, thinking on it, but it doesn't look like he'll budge. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06.0]]</div> </div><</nobr>>
"Losers also have to clean the winner's car!" Maz adds to sweeten the deal, nudging Sunny's arm. "You?" Sunny snorts. "You can barely do the dishes." "I don't like touching the wet food at the bottom of the sink." Maz pokes their tongue out. "Nothing weird about that. Plus, your car is clean as a whistle. I'll barely have to lift a //finger//." "Mine isn't." Terry smiles and dangles her keys. Maz's smug expression drops. For a moment you don't think Sunny is going to buy it, but he eventually caves. Mumbling, he hands over the rest of the money. "Fifty," he says. "And the clean car." "//Sold//!" Maz is quick to buy in too, slapping cash into Terry's open and willing palm. "//To the tall man in front with the attitude problem!//" "What about you? You playing?" Terry nods your way with a keen sleazy smile. "Winners take all. And now with the best valet service in town." "I don't even have a car," you say. "Eh, we'll owe you a favour." Maz waves it off. "You in?" <<if $cash < 50>><<if $respect >= 60>>"I can't," you relay with a wince. "I don't have the funds."<<else>>"Can't." You shrug. "I'm skint."<</if>> Terry clicks her tongue, promptly shooting Sunny and Maz a scowl. "Why're you bringing me dry customers?" "We're not bringing you anything." Sunny frowns. "Now tell us the details or we're off." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06 nobet]]</div> </div><</nobr>> <<else>>You start to consider - <<if $money >= 60>>it's never a bad thing to rake in some more money. You sure do like money.<<elseif $money <= 40>>it's never a bad thing to rake in some money, though you'd prefer to keep your pockets lined.<<else>>a bet could be fun, who knows. It's about time you started having some fun.<</if>> Plus, a favour is never a bad thing to have in hand. <<nobr>><div class="choices"> <div class="choice-item">[[Buy in - 50.00|ch_03_04 races_05.1][$money += 2; $thrill += 2; $cash -= 50]]</div> <div class="choice-item">[[Don't buy in.|ch_03_04 races_05.2][$money -= 2; $thrill -= 2; $racebet to "nobet"]]</div> <div class="choice-item">[[Ask for more clarification.|ch_03_04 races_05.3]]</div> </div><</nobr>><</if>>
<<if $friendly >= 60>>"Count me in!" Gleefully, you slap down your own cash into Terry's hand.<<else>>"I'll play." You slap down your own cash into Terry's hand.<</if>> Terry's eyes widen with a fire. "Al-fuckin-right! That's what I wanna see!" Maz claps their hands together, just as excited. Sunny's bewilderment catches you off guard. You swear one of his eyes is twitching. He shakes his head. "You don't need to do that-" <<if $charisma >= 60>>"You know I'm a grown adult, right?" You talk over him with the light remark.<<elseif $respect >= 60>>"I can handle myself, thank you." You talk over him, civil as can be.<<else>>"I'm an adult." You talk over him.<</if>> "I want in." "Fuck yeah," comes Terry's quiet voice. You hold Sunny's stare. You can see the lines in his face move, inching from annoyed to complacent. Much to Terry's delight, he backs off and holds up his hands in defeat. "Your choice." He shrugs and turns his attention back to the cars. "Go on Tez, tell us what's happening." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06]]</div> </div><</nobr>>
<<if $respect >= 60>>"No thank you," you decline the offer.<<elseif $money >= 60>>"No thanks," you decline - a surprise to yourself. Normally you'd jump at the chance for sometihng like this.<<else>>"I'll pass," you decline the offer.<</if>> Sunny gives you a look, a much nicer look than you assumed he could pull off. If he could give you the thumbs up with his eyes he would be doing that right now. "//Boring//!" Terry sings in a high-note. She pockets the money from the others. Unbothered, you shrug. "Not like I still can't watch." "I'm only teasing gaffa." She grins. "But where's the fun in watching if you've got nothing riding on it!" "C'mon, Tez! Tell us before the action starts!" Maz claps their hands together, ready for the action. They pull Terry closer, shifting attention back to the race about to start. "What's the gossip?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06]]</div> </div><</nobr>>
"How does this work exactly?" You ask. "It's not too complicated; just match the buy in price and you'll get to choose who you bet on. If you win, you get the whole pot, and if one of your friends here wins they'll get the whole pot." Terry rubs her fingers together. "If no one wins, it's all for me. Kinda like I'm the house." You tilt your head. "House always wins right?" "Not always." She grins. "You'll just have to take your chances." "What's stopping us from just gambling between ourselves?" "Man, of course you can." She laughs. "I'm not stopping anyone from doing that but people know I set up these races myself. I know the drivers better than anyone here bar from themselves. And maybe Maz." Maz nods in agreement. "It's true." "Plus, people like taking my money as much as I like taking theirs." "Can't argue with that," you say, eyeing the crowd below. More cars part through the crowd, joining the line up. "So - what's the verdict? I don't have much time before the next race starts." Terry taps her wristing jokingly. "You buying in or what?" <<nobr>><div class="choices"> <div class="choice-item">[[Buy in - 50.00|ch_03_04 races_05.1][$money += 2; $thrill += 2; $cash -= 50;]]</div> <div class="choice-item">[[Don't buy in.|ch_03_04 races_05.2][$money -= 2; $thrill -= 2; $racebet to "nobet"]]</div> </div><</nobr>>
"Fine, fine." Terry holds her hands up and nods your way. "Count yourself lucky, ride-along. I don't normally give out this information for free." <<include "ch_03_04 races_06">>
Packs of colourful customised cars roll up in rows, headlights illuminating the makeshift start line. People shove closer, dying for a look, fascinated by the symphony of firing pistons and dancing switches under growling hoods. "That's Webster..." Terry points to the lanky man leaning on the blue Subaru. He's a mess of baggy clothes and beach-blond hair, eyeballing the other drivers from behind a pair of mirrored sunglasses. "Solid driver but reckless when it comes down to the line." "Reckless?" Maz scoffs. "He's plain dangerous." "Like you're any better," Sunny says. There's a light heckle to it. "You gotta admit, he's fast." Maz makes an irritated noise but doesn't disagree. "He did win his last two races, until, y'know, that crash." Terry nods. "He's on a solid streak. He's been climbing the watchlist for some time now." "Watchlist?" You question. "It's, like, a league. Drivers compete all over for cash, spare parts, pink slips - anything goes. Tonight's been pretty wild, especially with the crash and all. The boss is loving it." Sunny mumbles, "Always drama." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06.1]]</div> </div><</nobr>>
"And those two?" You nod to the next cars along. Two identical Honda Civics, kitted out in completely different ways. On the left is a striking lily-white, dark pin-stripes, with flashy white rims to match. It flaunts itself without even having to move, so clean it's look like it just rolled off the showroom floor. On the right is the opposite, plain and pitch-black body work, all the trims blacked out to match. You'd miss it if it wasn't for the flood lights. "The twins: Nari and Takeo." Terry continues, "They're in a bit of a... rift right now." "Still?" Maz frowns. "Sibling shit. I don't know." Maz hums, as if they agree, but doesn't elborate on it. Nari is fixated on the hood, an impossibly clean fibre cloth in her hand, shining the metal with concentrated circles. Takeo doesn't lift his head up from the computer resting on the backside of his own car, hands dancing over the keyboard. "They only entered the league last year, just like, out of nowhere. No one can get a read on them," Terry says. "Nari is crazy into her image; pulls out some fun stunts and show-stoppers, all whilst having the most pristine car on show. Takeo is all tech; he's got some crazy supercomputer in that rig, built it all himself, all about the lines and making movements down to the //second//. They're clean racers, but when it comes down to who actually crosses the finish line first... it can get messy." "Usually by wiping each other off the track," Maz clarifies. "They're good, but, shit, they hate each other." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06.2]]</div> </div><</nobr>>
The crowd splits for a late-comer, a bright yellow Supra with a spoiler the size of a plane wing. Women scream, wail, cry - everything - and swarm the car, queueing for kisses exchanged through the open window. The woman behind the wheel barely has time to breathe before the next pair of lips smush against theirs. "Big Lou's back?" Sunny blinks. "I thought she'd quit again." "She did." Maz nods. "But, she came back. //Again//." "I mean, can you blame her? It's like pussy paradise down there," says Terry. The flock of women don't ease away, not even for a second, a select few leaning into the window and mirroring the driver's grin as they chatter. "She must be a big deal," you say in amusement or astoundment or shock, you can't tell. You can't believe what you're seeing. "Bigger than big." Terry nods. "Massive. Like, Julie Andrews as a streetracer." "Julie Andrews?" Sunny raises an eyebrow. "How old are you?" "So, she's good?" "She doesn't //need// to be good, she brings the crowd." Terry scoffs with a smile. "As far as racing goes, she's been in the watchlist for some time, decades now, but she's been losing her edge a bit. A lot of people still root for her, loyalty and all that, and her experience speaks for itself. Though her confidence can get in the way." "Too much cock for her own good." Maz agrees with an assured nod. "Too //cocky//," Sunny quickly corrects. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_06.3]]</div> </div><</nobr>>
<<if $racebet is "nobet">>Terry claps her hands together. "So, what we sayin'? Time to get a name in!"<<else>>You've barely had time to deliberate when Terry claps her hands together. "So, what are we sayin'? Time to get a name in!"<</if>> "Nari," Maz answers. "Really?" Terry's suspicious, takes a step back, and folds her arms. "That's a first. You got a side thing going?" "She's fun to watch. Why not?" "Y'sure?" Sunny leans down, nudging Maz to the side with his whole body. Maz stumbles a step, trying to look unbothered. "What about your //best-buddy// Webster?" Maz doesn't bite. "Just pick someone, //scemo//." "The vein on your forehead is getting real big-" "Pick someone!" "//Alright//." Sunny laughs. "In that case, I'm gonna have to go with the all-talented Webster." Maz's whole body rolls, dramatic, like rolling their eyes behind the sunglasses isn't enough. They make a disgusted sound up into the air. "//Che palle//." "S'not gonna be boring even when he wins and I take your money." "You're such a shit." Sunny owns the shit-eating-smile. "I am." <<if $racebet is "nobet">> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_07]]</div> </div><</nobr>> <<else>> "And for you?" Terry smiles your way. "Got your eye on anyone?" Money on Webster or Nari, you'll have to split the winnings with Sunny or Maz. But, betting on Takeo or Big Lou, you'll have all the winnings to yourself. <<nobr>><div class="choices"> <div class="choice-item">[[Webster.|ch_03_04 races_06.4][$racebet to "webster"]]</div> <div class="choice-item">[[Big Lou.|ch_03_04 races_06.4][$racebet to "biglou"]]</div> <div class="choice-item">[[Takeo.|ch_03_04 races_06.4][$racebet to "takeo"]]</div> <div class="choice-item">[[Nari.|ch_03_04 races_06.4][$racebet to "nari"]]</div> </div><</nobr>> <</if>>
<<if $racebet is "webster">> Racing is all about speed. Hopefully, Webster's reckless tendencies don't get in the way of your winnings. "I'm gonna go with Webster too," you say. "One more for Webster!" Terry announces, hand cupped around the side of her mouth. "Oh, //come on//!" Maz yaps. "Really?" <<if $s_friend >= 1>>"Good choice. Great choice even," muses Sunny with a new smile.<<else>>Sunny hums, amused and almost smiling.<</if>> "You're killing me." Maz pushes the sunglasses up, rubbing their eyes. "You're both killing me..." "Hey, you didn't disagree with him being fast," you add. "Fast is good, right?" "Don't worry about it." Sunny<<if $s_friend >= 1>> leans in closer to you.<<else>> glances at Maz.<</if>> "Someone's still //sore//." Maz just scoffs again, rapidly mumbling something you don't catch. <<elseif $racebet is "biglou">>Experience over everything. Let's hope her cockiness doesn't get in the way of your winnings. "Alright! One for Big Lou!" Terry clicks her fingers together. "I always respect whoever goes for the little guy." "Which she's neither of..." you say. "You know what I mean. She's had it tough this year. People are underestimating her way too much and a win is just what she needs." "What she needs is a serious upgrade." Sunny tuts. "I can see that tape deck from here." <<elseif $racebet is "nari">>Flare, style, and showmanship feels like a good combo. Hopefully Nari's rivalry with her brother doesn't get in the way of your winnings. "Interesting." Terry hums. "Nari always crosses the line in style." "Well, let's hope it's in first place," you say. You literally have money riding on it. "If she can take the cloth off her car for one second, I think she's got a shot." Maz teases. It doesn't help that Nari is still obsessively polishing her car, fixated on the passenger side's wing mirror. <<elseif $racebet is "takeo">>What could possibly beat a car fitted with a supercomputer? Hopefully Takeo's rivalry with his sister doesn't get in the way of your winnings. "Interesting." Terry hums. "Technology is the future, I guess. Can't beat that." "Let's hope so," you say. For your wallet's sake. "Computer is just an aid." Maz shrugs with a little disdain. "It's all about the driver!" <</if>> <<include "ch_03_04 races_07">>
The atmosphere bleeds with electricity. The drivers are signalled to retreat back into their vehicles and the last stragglers on the track slip back into the crowd. Engines rev and people cheer. The same person you bumped into with the mohawk strides out with a black and white chequered flag and stands proud in the centre of the road. The flag soars into the air, signalling to get ready. The crowd's hum turns into full-blown hollering, loud enough to compete with the performance engines roaring on the line, exhausts spitting out blues flames as they rev at 2000RPM. The crowd chants a countdown. Sweat builds at the back of your neck. Your mouth is dry. <<if $thrill >= 60>>Excited.<<elseif $thrill <= 40>>Nervous.<<else>>Tense.<</if>> You're in Jonno's car all over again with the same gut-twisting adrenaline spike. It's <<if $thrill >= 60>>//great.//<<elseif $thrill <= 40>>nauseating.<<else>>stressful.<</if>> //3... 2... 1...// <<nobr>><div class="choices"> <div class="next-item">[[The flag drops.|ch_03_04 races_08]]</div> </div><</nobr>>
Engines scream. The line-up takes off, burnt rubber where the tyres caught and spun. Bodies from the crowd fly forward, as if they'd be able to catch up, breathing in smoke and cheering on. Maz's already pulled up a feed on their phone, security footage pointed at the dark makeshift track, Sunny huddled close by to catch the action. Terry is less than interested, her head tipped back to watch the skyline. "Not here for the show?" You ask. "I've seen enough shows," says Terry, with a cheeky grin. "If you squint real hard, those cranes kinda look like stars, don't they?" You try it, narrowing your eyes until the distant blinking lights turn into stretched pieces of light. "Yeah... kind of?" They're more of a mess of blurry shapes and smeared pins of light but you don't question it. It's a quiet moment, the noise of the cars and crowd forgotten. It's the nicest view you're going to get out here, the pollution so bad, you don't think any one in the city has ever even seen the night sky properly. "So, if you're not a driver, what are you?" Terry asks abruptly. "I don't know." You shrug after a long second, scuffing the bottom of your shoe on the ground as you think. "Haven't figured that out yet." "Just along for the ride." She nods. "Something like that. It's complicated." "It always is." She laughs, shaking her head. <<nobr>><div class="choices"> <div class="choice-item">[['"How do you guys have races here without... y\'know."'|ch_03_04 races_08.1]]</div> <div class="choice-item">[['"Do you race yourself?"'|ch_03_04 races_08.2]]</div> <div class="choice-item">[['"So, who\'s the boss?"'|ch_03_04 races_08.3]]</div> <div class="choice-item">[['"I think I met your sister earlier."'|ch_03_04 races_08.4]]</div> </div><</nobr>>
Terry's eyes narrow as her smiles grows bigger, unable to stop her high-pitched giggle. "You mean without the police on our tails?" She finishes for you. "Yeah, that." If you know a thing or two about a thing or two, you'd say the police are more than alert when it comes to car crime. "They see what they wanna see." She shrugs and folds her arms. "It's not like they're not //aware// of the situation around here. If anything, they're happier when we're not out there streetracing forreal. Sometimes they stop by, looking for a hand out, but no trouble comes with it." "You pay them off?" "Not me personally." Terry says. "That's way above my pay grade. But, let's just say there's money put aside for it." A shrug. "Money talks." <<if $thrill <= 40>>"Aren't you worried?"<<else>>"Are you ever worried?"<</if>> You ask. "That they'll eventualy... not want a hand out." "Maybe. I don't know, I'd be lying if I said I don't think about it but it doesn't keep me up at night." She frowns to herself, attention on her shoes. "When that day comes, we'll know, but I can't worry about that right now." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_09]]</div> </div><</nobr>>
Terry rocks on her heels and laughs. "Dude, I'd love to," she says. There's a real genuine excitement in her face, a dream playing out in front of her eyes. "But you gotta be //real// good to do something like that. Or real stupid. I like drving but I also, y'know, like staying in one piece." "Not even for fun?" "I dunno. I don't think they'd take me forreal, even if I was just rolling up for fun. I get my fix when I go cruise on my own for a while, think about things, watch the lights go by and all that." She shrugs but there's obviously an itch under her collar. "Streetracing is a whole different kinda pressure. Plus, I have a job right here, and I'll get my butt handed to me if I don't do it." <<if $thrill >= 60>>"Nothing wrong with doing what you want though."<<elseif $thrill <= 40>>"You ever thought about doing what you want though?"<<else>>"I think you should do what you want."<</if>> Terry snorts. "Is this some motivational speech or some shit?" "No, just..." You search for the right words. "Just putting the possibilities out there. Never know until you try." "Yeah, well, I'll report to my higher-ups and see how they like that idea." Terry replies with a not-so-serious smile. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_09]]</div> </div><</nobr>>
Terry snorts. "A real ballache if I'm honest." You can't help but laugh too. "Sounds familiar..." "Yours ride your arse too?" "Sometimes." You shrug. Jonno's impatience has never not been helped along with the entitlement; it's a real killer combo some days. "I don't know how grabbing coffees became such an important task but it seems to be the only thing I'm good for." Terry laughs, louder this time. "Maaan, that sounds like hell. I used to bus tables for a while, one of those TGI Friday deals. You know how many times I got in a fight with the manager for wearing a //hat// on shift?" She kisses her teeth. "He gave up and stuck me on KP duty until I finally quit." "I'm sorry about that." "Hey, don't be sorry." She opens her arms and basks in the green-tinged street lights. "Look where we are! I get 20 times the pay //and// I get to keep a hat on. I say it's a win-win!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_09]]</div> </div><</nobr>>
Terry groans. "You met Honey already? If you see her again, can you tell her to run over a burger or something? I'm //starving//." "No, not Honey. Your other sister?" "Oh, shit!" She claps her hands together. "Rosemary!? She's still out here? She's gonna be late!" "Well, sort of. She was with a friend, they said they have a gig-" You pull the bright pink flyer from your pocket. "Hey! I helped 'em make those! I didn't get to see them printed!" Terry beams, stabbing at the paper with her finger. "People said IT courses were a waste, but //look at me now//. Have you heard any of their set? They're crazy good. Like, for teenagers I mean. They'll be headlining Boomtown before you know it." "Sounds like you're proud," you say "Mega-proud. The //proudest//. She works day-n-night on those tracks. Like she can't blink until she's laid down something good, it's //amazing//." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_09]]</div> </div><</nobr>>
<<nobr>><<set $roll_race to either("webster","biglou","nari","takeo")>><</nobr>> "You guys are missing the race!" Maz interrupts, wildly waving their arm. "Come on! //They're about to hit the homestretch//!" Headlights shine in the distance, flickering with every bump and turn. The crowd is just as loud, maybe even more so, stragglers climbing the sides of containers to get a better view of the finish. Between the screen of Maz's phone and the road, you can see enough. <<if $roll_race is "webster">> The blue Subaru isn't playing nice, bullying its way to the front of the pack. Nari has to swerve out of the way, Webster cutting through her line in the turn, avoiding a close call accident. The frustration is clear, Takeo and Big Lou battling it out as they gain on the others in the last corner. It's on. In a last ditch attempt, Big Lou guns for the outside line. You watch a swipe of yellow swing outwards in hopes of smoothly overtaking but it's not enough. The manoeuvre is too close, too sloppy, clipping the back bumper of Nari's Honda. Smoke shoots into the air and the cars swerve, taking Takeo out with them. Gasps ring from the crowd, excitement and unexpected dread. Tyres screech and metal bodywork painfully crunches together, sending each other skidding off the track. One into a lamp post and the others into the metal containers. Debris spews onto the tarmac, a bright yellow bumper spinning away from the wreckage. Miraculously, in a panicked swerve, the blue of Webster's Subaru dashes away from the smoke and rubble. "Fuck, fuck-!" Maz is already yelling as Webster approaches the finish line, throwing their hands into the air and subsequently their phone. "//Motherfuck//-" The noise of the newly ignited crowd drowns out them out. The Subaru is thrown over the line, tyres squealing as Webster doesn't let up on the pedals, the car spinning in a celebatory donut. In the pile of smoke there are shouts of "//holy shit//!" and "//what-the-fuck-did-you-just-see-that-that-was-incredible//!" The crowd rushes for the track, swarming the car as Webster clambers out, looking as shocked as everyone else. <<elseif $roll_race is "biglou">>The yellow of the Supra is gaining on the leading twins, Webster's blue Subaru biting at her heels. The twins are keeping a tight gap, as soon as Big Lou accelerates any kind of opening is squeezed tighter. Frustrations are high, engines screaming louder as they approach. It's on. In a last ditch attempt, Big Lou guns for the outside line. You watch a swipe of yellow swing out, smoothly catching up to the pair up front. The twins are too occupied to notice, taunting each other, cutting the wheel in jagged movements to run each other off the track. Time's running out, too close to the finish to be playing games, a chequered flag waving proudly and cheers from the crowd upping ten fold as a flash of yellow pulls in front. It's too late for either twin to react, Big Lou clinching the win by a photo finish. The ignited crowd is deafening. A woman drops like a redwood tree, screaming so loud she's made herself pass out. Women rush for the car, the door ripped open as Big Lou jumps out with her arms raised high to soak in her glory. <<elseif $roll_race is "nari">>Deadlocked in first place, the yellow Supra and blue Subaru are battling it out. Their lines are impossible to breach, Big Lou and Webster holding steady and not letting either twin get a sniff at an opening. Frustrations are high, engines screaming louder at they approach. It's on. In a last ditch attempt, Webster cuts across the track, pushing Big Lou out of the running. It backfires, the Subaru unable to handle the abrupt manoeuvre, overshooting the steering and sending the car into a spin. The rear wheels lock up and smoke plumes from the melting rubber, the bonnet smashing into the side of the Big Lou's car. The metal bends and crunches against each other, screeching into the night. Gasps ring from the crowd, caught silent by the moment, but quickly turn to encouraging cheers as the twin Hondas emerge from the wreckage without a scratch. It's not a clear and easy win from the looks of things; it's going to be a photo finish. In sync, the Hondas zip over the finish line together. The crowd rushes the track, confusion and excitement sweeping them all. The twins quickly exit their respective vehicles, engines still running, barreling towards the unofficial-official. It's tense. Maz's finger gripping the railing and leaning too far forward for Sunny's comfort, his hand a gripping the back of Maz's jacket. "C'monc'monc'mon-!" Maz rapidly whispers. The crowd roars as Nari's arm is lifted into the air, declared the official winner. It takes all of Sunny's strength to keep Maz from becoming a splat on the ground below as they explode from excitement. <<elseif $roll_race is "takeo">>Deadlocked in first place, the yellow Supra and blue Subaru are battling it out. Their lines are impossible to breach, Big Lou and Webster holding steady and not letting either twin get a sniff at an opening. Frustrations are high, engines screaming louder at they approach. It's on. In a last ditch attempt, Webster cuts across the track, pushing Big Lou out of the running. It backfires, the Subaru unable to handle the abrupt manoeuvre, overshooting the steering and sending the car into a spin. The rear wheels lock up and smoke plumes from the melting rubber, the bonnet smashing into the side of the Big Lou's car. The metal bends and crunches against each other, screeching into the night. Gasps ring from the crowd, caught silent by the moment, but quickly turn to encouraging cheers as the twin Hondas emerge from the wreckage without a scratch. It's not a clear and easy win from the looks of things; it's going to be a photo finish. In sync, the Hondas zip over the finish line together. The crowd rushes the track, confusion and excitement sweeping them all. The twins quickly exit their respective vehicles, engines still running, barreling towards the unofficial-official. It's tense. Maz's finger gripping the railing and leaning too far forward for Sunny's comfort, his hand a gripping the back of Maz's jacket. "C'monc'monc'mon-!" Maz rapidly whispers. The crowd roars as Takeo's arm is lifted into the air, declared the official winner. "Fuck!" Maz shouts into the air. <</if>> <<nobr>><div class="choices"> <<if $roll_race is "webster">> <div class="next-item">[[Next|ch_03_04 races_09.1 webster]]</div> <<elseif $roll_race is "biglou">> <div class="next-item">[[Next|ch_03_04 races_09.2 biglou]]</div> <<elseif $roll_race is "nari">> <div class="next-item">[[Next|ch_03_04 races_09.3 nari]]</div> <<elseif $roll_race is "takeo">> <div class="next-item">[[Next|ch_03_04 races_09.4 takeo]]</div> <</if>> </div><</nobr>>
<<if $racebet is $roll_race>><<set $ach_beginnersluck to true>><<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Beginner's Luck<</notify>><</if>><</nobr>> "Double winners!" Terry cheers and throws her arms into the air. She grins at you with wide eyes. "//Holy shit//! You //won//!" "I won?" You don't believe the words leaving your mouth. Terry grips you tight on the shoulder and shakes you with her own disbelief and excitement. Sunny is a man of little words, patting Maz on the back and retaining the same smile from earlier. Maz can't help but mumble something, arms folded in disgust. "What was that?" Sunny teases. "//Bullcrap//." Maz doesn't hide that one. "//Porca Miseria//!" "Ouch." Terry laughs, fingers slipping as she starts counting out the cash. "Sounds like a burn to me." Sunny rests his arm over Maz's shoulders, squeezing them tight. "Make sure you use a micro-fibre cloth for drying. I hate water marks." He punctuates with a harty smack to Maz's back, propelling them forwards. "Gotta use the good wax too! None of that cheap Halfords shit." "Yeah, yeah yeah." Maz rolls their eyes and points to you both. "Dinner is on you guys." Sunny snorts. "Sure, whatever'll sooth your wounds //loser//." The crowd is thinning out, spread over the track to get a closer look at the wreckage. Two girls are yelling, claws out, stuck in a tug-of-war game over the bright yellow bumper from Big Lou's car. She seems to have walked away from the crash, comforted by her entourage. The twins are gone, back in the line-up to join the next round of races. "Alrriiight," sings Terry and holds out the cash, an even £100 each, for you and Sunny. "Your winnings!" "Thanks!" <<if $money >= 60>>Maybe you're too quick to grab the money but you don't care, still running off the excitement of it all.<<elseif $money <= 40>>You take the money, pocketing it with a smile.<<else>>You take the money with a smile, still running off the excitement of it all.<</if>> It's by no means a jackpot win but you'll save on a bill or two this month. "That's the easiest money I've ever made." "Don't get too used to it." Terry snorts. "It'll be the //only// easy money you make." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end][$cash += 100]]</div> </div><</nobr>> <<elseif $racebet is not $roll_race>>"Winner!" Terry cheers and slaps Sunny square on the back. "Congrats, man!" Sunny is a man of little words, patting Maz on the back and retaining the same smile from earlier. Maz can't help but mumble something, arms folded in disgust. "What was that?" Sunny teases. "//Ballsack//." Maz doesn't hide that one. "//Porca Miseria//." "Ouch." Terry laughs, fingers slipping as she starts counting out the cash. "Sounds like a burn to me." Sunny rests his arm over Maz's shoulders, squeezing them tight and pointing a finger between you both. "Make sure you two use a micro-fibre cloth for drying. I hate water marks." He punctuates with a harty smack to Maz's back, propelling them forwards. "Gotta use the good wax too! None of that cheap Halfords shit." "Yeah, yeah, yeah." Maz rolls their eyes, shoving Sunny away. "Dinner is on you though." Sunny snorts. "Sure, whatever'll sooth your wounds //loser//." The crowd is thinning out, spread over the track to get a closer look at the wreckage. Two girls are yelling, claws out, stuck in a tug-of-war game over the bright yellow bumper from Big Lou's car. She seems to have walked away from the crash, comforted by her entourage. The twins are gone, back in the line-up to join the next round of races. "Alrriiight," sings Terry and holds out the cash to Sunny. "Your winnings sir!" She turns to you with a more somber look and gives you a light pat on the shoulder. "Better luck next time mate." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <<else>>"Winner!" Terry cheers and slaps Sunny square on the back. "Congrats, man!" Sunny is a man of little words, patting Maz on the back and retaining the same smile from earlier. Maz can't help but mumble something, arms folded in disgust. "What was that?" Sunny teases. "//Ballsack//." Maz doesn't hide that one. "//Porca Miseria//." "Ouch." Terry laughs, fingers slipping as she starts counting out the cash. "Sounds like a burn to me." Sunny rests his arm over Maz's shoulders, squeezing them tight. "Make sure you use a micro-fibre cloth for drying. I hate water marks." He punctuates with a harty smack to Maz's back, propelling them forwards. "Gotta use the good wax too! None of that cheap Halfords shit." "Yeah, yeah yeah." Maz rolls their eyes, shoving Sunny away. "Dinner is on you though." Sunny snorts. "Sure." The crowd is thinning out, spread over the track to get a closer look at the wreckage. Two girls are yelling, claws out, stuck in a tug-of-war game over the bright yellow bumper from Big Lou's car. She seems to have walked away from the crash, comforted by her entourage. The twins are gone, back in the line-up to join the next round of races. "Alrriiight," sings Terry and hands the cash to Sunny. "Your winnings sir!" He accepts half-graciously, thanking Terry and only slightly waving the cash in Maz's face before it's tucked away into his pocket. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <</if>>
<<if $roll_race is $racebet>><<set $ach_beginnersluck to true>><<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Beginner's Luck<</notify>><</if>><</nobr>> "Winner!" Terry cheers and throws her arms into the air. Her eyes are wide, set right on you. "//Holy shit//! You //won//!" "I //won//?" You don't believe the words leaving your mouth. Terry grips you tight on the shoulder and shakes you with her own disbelief and excitement. Sunny is not a many of many words but even he looks astonished at the outcome, mouth open goldfish style. "Shit," he says. "Shit, didn't see that coming!" Maz is surprisingly upbeat, smiling with an admiration. "Real nice going, my friend." "Yeah. Good shout." Sunny says, almost reluctantly. <<if $charisma >= 60>>"So what was that offer before? You guys owe me a favour now?" You tease.<<else>>"Guess you owe me a favour now," you say, smiling.<</if>> "Ah shit, we do." Maz grins with a dramatic bow. "At your service of course." Sunny rolls his eyes. "My advice? Keep it in your arsenal, I think taking their money is too much of a blow for tonight." Terry laughs, fingers slipping as she counts out the cash and hands you an even £200. "Don't spend it all at once." "Thanks!"<<if $money >= 60>>Maybe you're too quick to grab the money but you don't care, still running off the excitement of it all.<<elseif $money <= 40>>You take the money, pocketing it with a smile.<<else>>You take the money with a smile, still running off the excitement of it all.<</if>> It's by no means a jackpot win or anything but you'll save on a bill or two this month. "That's the easiest money I've ever made." "Don't get too used to it." Terry snorts. "It'll be the //only// easy money you make." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end][$cash += 200]]</div> </div><</nobr>> <<elseif $roll_race is not $racebet>>"Dayyuuumn, did you see that?" Terry hollers loud enough for other people to hear, grinning like she can't stop. She snaps her fingers sharp and loud. "Woof. Tough luck guys, really. Not a winner amoungst you... That was a //rough// one-" "Alright, settle down," says Sunny. "Just enjoy your money." "Oh, I will playboy." She grins, stuffing the cash into her jacket. "Thanks to you lot I've made my cut for tonight." "Don't spend it all in one place." Maz smiles. "We'll be coming back for it soon enough!" "Yeah, yeah. You always do." Terry turns to you with a smile. "Better luck next time ride-along. I'm sure you'll get the next one." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <<else>>"Dayyuuumn, did you see that?" Terry hollers loud enough for other people to hear, grinning like she can't stop. She snaps her fingers sharp and loud. "Woof. Tough luck guys, really. Not a winner amoungst you... That was a //close// one-" "Alright, settle down," says Sunny. "Just enjoy your money." "Oh, I will playboy." She grins, stuffing the cash into her jacket. "Thanks to you lot I've made my cut for tonight." "Don't spend it all in one place." Maz smiles. "We'll be coming back for it soon enough!" "Yeah, yeah. You always do." Terry turns to you with a smile. "Better luck next time. Maybe do yourselves a favour and be more like your friend here." She nudges you on the arm. "Can't lose if you don't put down." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <</if>>
<<if $roll_race is $racebet>><<set $ach_beginnersluck to true>><<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Beginner's Luck<</notify>><</if>><</nobr>> "Double winners!" Terry cheers, her voice just about reaching over Maz's wild celebration. She grins at you with wide eyes and claps. "Holy shit, you won!" "I won?" You don't believe the words leaving your mouth. Terry grips you tight on the shoulder and shakes you with her own disbelief and excitement. "Fucking yes! Suck it!" Maz is far from gracious, punching Sunny on the arm as they're dragged away from the railing. "Hope you've got your speedos ready //sunshine//." "Alright, calm it." Sunny huffs. <<if $m_punch is true>>"Don't make me give you a matching bruise for that busted nose."<<else>>"Don't make me bruise you."<</if>> "Har-har." Maz chimes. "I think I'll take myself on a country cruise tomorrow, get the mud flaps real nice and dirty before handing her off to you. I know how much you hate cleaning right under those wheel arches." Sunny crosses his arms. "You done yet?" "Chill you two." Terry laughs and her fingers slip as she counts out the cash, an even £100 each, for you and Maz. "Your winnings!" "Thanks!"<<if $money >= 60>>Maybe you're too quick to grab the money but you don't care, still running off the excitement of it all.<<elseif $money <= 40>>You take the money, pocketing it with a smile.<<else>>You take the money with a smile, still running off the excitement of it all.<</if>> It's by no means a jackpot win or anything but you'll save on a bill or two this month. "That's the easiest money I've ever made." "Excellent choice in drivers my friend." Maz grins at you. "Always knew you had great instincts like mine." Sunny almost chokes on a shocked laugh. "Don't get too used to it." Terry snorts. "It'll be the //only// easy money you make." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end][$cash += 100]]</div> </div><</nobr>> <<elseif $roll_race is not $racebet>>"Winner!" Terry cheers, her voice barely reaching over Maz's wild celebrating. She spares you a look of comforting look and nudges you with her knuckles. "Better luck next time mate." "Fucking yes! Suck it!" Maz is far from gracious, punching Sunny on the arm as they're dragged away from the railing. "Hope you've got your speedos ready //sunshine//." "Alright, calm it." Sunny huffs. <<if $m_punch is true>>"Don't make me give you a matching bruise for that busted nose."<<else>>"Don't make me bruise you."<</if>> "Har-har." Maz chimes. "I think I'll take myself on a country cruise tomorrow, get the mud flaps real nice and dirty before handing her off to you. I know how much to you hate cleaning right under those wheel arches." Sunny crosses his arms. "You done yet?" "For now." Maz smiles widely. "Chill you two." Terry laughs and her fingers slip as she counts out the cash and hands it to Maz. "Be sensible with that." "Oh, you know I won't." Maz smiles, far from gracious as they fan Sunny with the money before stuffing it into their wallet. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <<else>> "Winner!" Terry cheers, her voice barely reaching over Maz's wild celebrating. "Fucking yes! Suck it!" Maz is far from gracious, punching Sunny on the arm as they're dragged away from the railing. "Hope you've got your speedos ready //sunshine//." "Alright, calm it." Sunny huffs. <<if $m_punch is true>>"Don't make me give you a matching bruise for that busted nose."<<else>>"Don't make me bruise you."<</if>> "Har-har." Maz chimes. "I think I'll take myself on a country cruise tomorrow, get the mud flaps real nice and dirty before handing her off to you. I know how much to you hate cleaning right under those wheel arches." Sunny crosses his arms. "You done yet?" "For now." Maz smiles widely. "Chill you two." Terry laughs and her fingers slip as she counts out the cash and hands it to Maz. "Be sensible with that." "Oh, you know I won't." Maz smiles, far from gracious as they fan Sunny with the money before stuffing it into their wallet. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <</if>>
<<if $roll_race is $racebet>><<set $ach_beginnersluck to true>><<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Beginner's Luck<</notify>><</if>><</nobr>> "Winner!" Terry cheers and throws her arms into the air. Her eyes are wide, set right on you. "//Holy shit//! You //won//!" "I //won//?" You don't believe the words leaving your mouth. Terry grips you tight on the shoulder and shakes you with her own disbelief and excitement. "//NOOOO//!" Maz's desperate distraut cry echoes over the roof, gaining you some looks from others and heads snapping up from the crowd below. Their fingers grip the railing and their head slogs down to rest on their arm. "Hey man, it's not all bad." Sunny smacks Maz on the back, jolting them a little. "At least you don't have a car to wash." Maz stands up straight, a glare over their face. <<if $charisma >= 60>>"So what was that offer before? You guys owe me a favour now?" You tease.<<else>>"Guess you owe me a favour now," you say, smiling.<</if>> "Salt in the wound." Maz dramatically grabs their chest, bowing over in pain. "Make it stop!" Sunny rolls his eyes before nodding over at you. "Well played," he says. "Hey, best keep that favour on your belt." Terry laughs, fingers slipping as she counts out the cash and hands you an even £200. "Don't spend it all at once." "Thanks!"<<if $money >= 60>>Maybe you're too quick to grab the money but you don't care, still running off the excitement of it all.<<elseif $money <= 40>>You take the money, pocketing it with a smile.<<else>>You take the money with a smile, still running off the excitement of it all.<</if>> It's by no means a jackpot win or anything but you'll save on a bill or two this month. "That's the easiest money I've ever made." "Don't get too used to it." Terry snorts. "It'll be the //only// easy money you make." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end][$cash += 200]]</div> </div><</nobr>> <<elseif $roll_race is not $racebet>> "//Woooo//! Would ya look at that! Takeo my man's coming through!" Terry cheers loud enough for other people to hear, grinning like she can't help it. She snaps her fingers sharp and loud. "Yeouch! Wouldn't wanna be on the end of that! Tough luck guys, really. That was a //close// one-" "Give it a rest Terry," says Sunny, his hand rubbing soothing circles on Maz's back. "Just enjoy your win." Maz is stuck to the railing, fingers curling tight enough to stop the blood flow, rigid as rock until they snap themselves out of it. Behind the sunglasses you know they're hurting. "Oh, I will playboy." Terry grins, stuffing the cash into her jacket. "Thanks to you lot I've made my cut for tonight." "Don't spend it all in one place." Maz smiles tightly. "We'll be coming back for it soon enough!" "Yeah, yeah. You always do." Terry turns to you with a smile. "Better luck next time ride-along. I'm sure you'll get the next one." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <<else>>"//Woooo//! Would ya look at that! Takeo my man's coming through!" Terry cheers loud enough for other people to hear, grinning like she can't help it. She snaps her fingers sharp and loud. "Yeouch! Wouldn't wanna be on the end of that! Tough luck guys, really. That was a //close// one-" "Give it a rest Terry," says Sunny, his hand rubbing soothing circles on Maz's back. "Just enjoy your win." Maz is stuck to the railing, fingers curling tight enough to stop the blood flow, rigid as rock until they snap themselves out of it. Behind the sunglasses you know they're hurting. "Oh, I will playboy." Terry grins, stuffing the cash into her jacket. "Thanks to you lot I've made my cut for tonight." "Don't spend it all in one place." Maz smiles tightly. "We'll be coming back for it soon enough!" "Yeah, yeah. You always do." Terry turns to you with a smile. "Better luck next time. Maybe do yourselves a favour and be more like your friend here." She nudges you on the arm. "Can't lose if you don't put down." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 races_010 end]]</div> </div><</nobr>> <</if>>
Sunny's phone buzzes loudly but he doesn't feel the need to check it. "We gotta head out Tez," he says. "Catch you next week? Still hosting those street races right?" "//Hey, hey//! The night's not over!" Terry claps her hands together with a new grin. "Plenty more up for grabs. Stick around for a bit, put some more cash down on another horse in the race!" "We should really go," says Maz. They pull Terry into a hug and pat her on the back. "We'll make plans! Come by the shop maybe!" Terry kisses her teeth. "Only if you promise to come next week." Maz shrugs, holding out their palms. "Can't say we //won't// be there." "Yeah, yeah yeah." She laughs and waves a hand. "Go on, before I lose any more money talking to you lot." <<if $mcperson is "woman">>Terry winks your way.<<else>>Terry smiles your way with a little salute to her hat.<</if>> "Nice to meet you, ride-along. Come by again when you wanna make some cash, behind the wheel or not." <<if $respect <= 40>>"Yeah, we'll see about that." You scoff.<<elseif $friendly >= 60>>"We'll see," you say with a smile.<<else>>"Guess we'll have to see," you say, unsure.<</if>> "Can you not pitch for two minutes?" Sunny frowns at her. "I told you I gotta make a living!" Terry's already walking away, grinning wide with her hands help up innocently. She waves her hat into the air, back to calling for bets as the rooftop crowd drift towards her with money in hand. <<nobr>><div class="choices"> <div class="next-item">[[Time to find the others.|ch_03_05 meet][$terry_friend += 1]]</div> </div><</nobr>>
Dilani had left in a hurry, and it's more than piqued your interest, but you imagine she doesn't want to be followed. Best to make sure Four doesn't catch onto your idea. <<if $honesty <= 40>>"I think I'm just gonna walk around. See what's going on." You say breezily enough.<<elseif $honesty >= 60>>"Do you mind if I just walk around? I need air, or something, I don't know..." It pains you to lie.<<else>>"I'm, uh, actually... I think I'm gonna go walk around." You say. It's not a total lie.<</if>> Four's blank face doesn't shift but he does examine you for a long painful second as he scratches under his chin. "By yourself?" He questions. "I'm not gonna run off if that's what you're worried about." Four laughs, his cheeks growing warm. "I trust you won't. I'm just thinking, you know, safety in numbers. Not like you know your way around here or anyone for that matter." "I'm only going for a walk." It's hard not to be defensive about it but you let the irked tone slip through too quickly. It's obvious Four isn't in favour of letting you wander off by yourself, but... "Don't stray too far," he says. "I'll be by the food trucks when you're done //walking around//." <<if $charisma >= 60>>You mock a salute<<else>>You nod<</if>> and turn away to the same direction Dilani disappeared to. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_01]]</div> </div><</nobr>>
You follow the same shadowy trail, the crowd thinning out into pairs and straying singles. A hoard of vans are parked in close knit groups, doors open wide with overflowing boxes. Some crates, //huge// crates, ready to be shipped overseas if it weren't for the security seals cracked open. Others are full of junk you'd find at any old car boot sale, with old picture frames, tangled computer wires, and plastic coat hangers that have seen better days. Voices butt in the air, bargaining for whatever they can get their hands on. For better. For more, more, more! A couple are deadlocked in disagreement, fighting over some television freeview box. A woman calls for you, waving her hands, desperate for a deal on her secondhand Pokémon cards. A large minivan is kitted with a flat screen TV, people perched on plastic garden chairs, watching a livestream of a boxing match. You can barely catch what's on screen, a heated argument between two spectators about to break out right in front of the action. It's not long until you hear the distant sound of Dilani's voice. It's heated from her end. Your steps falter, cautious, as you approach the one-sided conversation. She's not alone, a man sat on the edge of a trailer with the loading doors wide open. With a laptop on his legs, the blue screen glows against his deep black skin and locks falling around his face. The obnoxious Tommy Bahamas shirt and the two chains with clock faces aren't afraid to be seen but his eyes hide behind small blacked-out circular glasses. He types with experienced speed, not taking his focus off the screen as he talks. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_02]]</div> </div><</nobr>>
"Listen D, you know the drill-" "You sold me faulty equipment." Dilani butts over him. "I almost had a job go wrong because of it." "Well, it's good it didn't go wrong then. Haha-!" His speedy typing halts, catching you lingering to the side, face spliting into a wide welcoming grin. "Alright bruv! Gimme 10 and I'll be right with you!" Dilani spins, their towering silhouette outlined in ocean blue shifting. The cold hue drenches them, softening their edges, but does nothing to wash away the hard scowling lines of her face. Yeah, probably wasn't the best idea to follow her. "What are you //doing// here?" She hisses. "Oooh, you lot together?" The man waves for you to join. "Step up, step up, bredren. A friend of Dilani is a friend of mine!" "Go back to the others." Dilani insists before you can take a step forward. She moves to the side, blocking your view of the street vendor. "You shouldn't be here." "I shouldn't be here or you don't want me to be here?" You lean back to <<if $respect <= 40>>glare<<else>>look<</if>> at her. Dilani doesn't answer but you can tell she's ticking underneath. You step past, getting a clearer view of the trailer. It radiates, a multi-screen computer system rigged up and ready for use inside. Other pieces of equipment, gadgets, merchandise -- //everything// -- is stacked in crates and hung from the open doors. The large stereo system doesn't go unnoticed, identical to what Rosemary and Sidya were hauling earlier. The lone speaker seems to be missing its parnter. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_03]]</div> </div><</nobr>>
"If there's something you're eyeing, just lemme know." The man graces you with another wide smile and you catch a glimpse of his golden grills encasing his canines. He points to a large crate next to you. "I just got a shipment of un-released films, //and// in mint condition, every thing from your American blockbuster to German arthouse shit. Whatever." He holds a hand to the side of his mouth and lowers his voice. "Or, something more of the scandalous flavour, if you get me." He's not joking, the first DVD case you get a glance of has a giant pair of bikini dressed tits with //Cock-tails On The Yacht// for a title. "Uhm...." <<if $charisma <= 40>>Your face flushes and you rip your eyes away from the cover.<<else>>"What? No-" You shake your head.<</if>> "I'm not looking for that." "Y'sure? It's surprisingly high-brow stuff." //Cock-tails On The Yacht// begs to differ. He claps his hands together before fishing out a VR headset from the neighbouring box. The security tags are still attached, scuffed like someone's been at them with a set of plyers. "What about if you go for this state-of-the-art, not-yet-released, VR headset? I'll throw in two films of your choice!" "....You're peddling porn now?" Dilani sticks their nose in the air with a grimace. "//VR// porn?" "Get with the times, D." The man tuts and holds up the headset again. "So, what you saying? You down with the virtual crown?" <<if $charisma <= 40>>Face still burning, you quickly shake your head.<<else>>Again, you shake your head.<</if>> "No thanks." "It's got a real good GPU. //Jiggle// physics-" "<<cap_mcthey>> said no, Beetle." Dilani frowns. "Fine, fine. That's chill." The box is dumped into the trailer and crashes into something, but he doesn't care, moving on. "What're you looking for? Shoes? Computer parts? I got some real good deal on tech at the moment!" "Tech that doesn't work half the time," Dilani quietly amends. "Hey now!" The man puts a hand to his chest, jumping down from his perch. "D, you cut me deep. I thought we were //friends-//" "Don't push it." He shrugs and turns back your way. "Well, if you do ever need anything, I'm your man." Like magic, a business card appears in his hand. It's shiny and black with an embossed insignia of an insect. He holds it out for you to take, still smiling. <<nobr>><div class="choices"> <div class="choice-item"> <<link "Take the card" "ch_03_04 shop_03.1">><<pickup $special_inv "Beetle\'s business card" 1>><<set $beetle_friend += 1>><</link>> </div> <div class="choice-item">[[Don't take the card.|ch_03_04 shop_03.2]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Beetle's business card +<</notify>><</if>><</nobr>>"Beetle?" You read. There's a QR code printed underneath too. "You have your own website?" Dilani asks from over your shoulder, unable to resist looking at the card too. "Of course!" Beetle chimes. "What business man doesn't have their own website?" "The ones that are also criminals?" "I resent that. I work hard to be where I am!" Dilani shakes her head, unmoved. "Speaking of..." Beetle shifts his attention back to you. "I betcha looking for a pre-paid, right?" He points to the wall of mobile phones hanging from the open door. "I got a first time buyer deal going on these babies. They're selling, like, whatever is selling crazy good right now." "Um-" <<include "ch_03_04 shop_04">>
From the lack of enthusiasm, and the card staying between his fingers, he catches on pretty quickly. "Hey, you know what, forget the card." He rettracts and slots it back into his pocket. "I'm all about making the human connection anyways. Ain't that right, Didi?" Dilani rolls her eyes. "I'm Beetle." The man smiles at you. "Business man, entrepeneur, etcetera etcetera." "Looks like you're making a living for yourself." You glance around. "I don't know many entrepeneurs who sell things out the back of a trailer." "I assure you, my operation is legit." Beetle grins. "I got all sorts of sources, sellers, buyers, suppliers; It's more than a living!" He claps and points to a wall of mobile phones still in plastic. "//Hey//! Bet ya looking for a pre-paid, right? I got a first time buyer deal going on these babies. They're selling, like, crazy good right now." "Um-" <<include "ch_03_04 shop_04">>
Beetle chucks a box at you and you scramble to catch it. It's exactly the model Dilani gave you the other day. Dilani presses her hand to her face, hiding behind her palm, and shakes her head. "You got a gig you need protecting?" Beetle questions. "You pushing?" "<<cap_mcthey>><<re_s>> not a dealer." Dilani narrows their eyes at him. "<<cap_do_does>> $mcthey look like $mcthey <<if $mcplural is true>>sell<<else>>sells<</if>>?" "Everyone and their nan's pushing these days, D. We can't discriminate." "Can we talk?" Dilani blows out a breath, nostrils flaring. "//Privately//?" "Hold on, hold on... I got this, I swear." Beetle takes a moment to rub his temples and stares at you over his glasses. "You a pimp? You don't look like a pimp neither. Not that I know what a pimp looks like. Maybe nan's can be pimps too?" You look down at yourself. You're not sure what a pimp is supposed to look like either. "Beetle." Dilani warns, only growing more restless. "Wait, wait-" He snaps his fingers. "Your partner cheating? I get //a lot// of those. One time, I sold this woman some nanny cams and I had to go through all the footage for her. The husband was //ran through//, if you know what I mean. Wifey burst in whilst he was doing-the-do with someone else! I've never seen a wig fly off so fast!" "//Beetle//!" "But, if that isn't your choice tonight, I've got plenty of other things." He slips out a small baggy from his shirt pocket, presenting some alarming white product. "It's mostly baby powder but it's enough to swindle anyone that doesn't know any better." He grins. "You can make a right fortune around Canary Wharf after 6 o'clock-" "//Enough//." Dilani grabs the pre-paid phone out of your hands and shoves it back at Beetle. "This is getting off track..." <<nobr>><div class="choices"> <div class="choice-item">[['"What else do you sell?"'|ch_03_04 shop_04.1][$charisma += 1]]</div> <div class="choice-item">[['"... Do you have a permit to sell all this?"'|ch_03_04 shop_04.2][$respect += 1]]</div> <div class="choice-item">[['"I like your chains!"'|ch_03_04 shop_04.3][$friendly += 1; $d_flavorflav to true]]</div> <<if $special_inv.has('Beetle\'s business card')>><div class="choice-item">[['"Do you really have a website?"'|ch_03_04 shop_04.4]]</div><</if>> <div class="choice-item">[[Let Dilani continue.|ch_03_04 shop_04.5][$friendly -= 1]]</div> </div><</nobr>>
Beetle grins, delighted, and his golden grills shine in the light. "My favourite question! I sell all kinds of things; better than what your local wholesalers could ever grift you. I got stereos, I got candles, I got toe rings -- everything! //Dream// of it and I'm sure I've got it." He leans in with a wide smile. "And, of course, all the off radar gear you need." Dilani clears her throat, a warning. "What?" He frowns. "When a kid stumbles into a tuck shop, you're not gonna let 'em leave without showing them the top-shelf goods." "Can we get back to our problem? I don't have a lot of time tonight." <<include "ch_03_04 shop_05">>
"//HA//!" Beetle's laugh punches the air in front of your face. "Good one!" He spread his arms and swings them in the air. "Look around man, this is like the underbelly of economic freedom! Buy and sell what you want, no rules just good ol' fashioned business." Dilani squints. "I don't think you know what economic freedom means." "Sure I do. It means I can sell whatever the hell I want, to who I want, //where// I want." She sighs, too tired to correct him. "Can we get back to our problem? I don't have a lot of time tonight." <<include "ch_03_04 shop_05">>
Beetle's head jerks down, as if he doesn't realise he's even wearing them. The miniature clock-faces shine and he pinches them between his long fingers. "Thanks man! They're for my babies." He grins proudly and points to the time shown on each of them. "I like to carry 'em around with me, remember the times they were both born. Sappy shit, I know." Dilani cocks an eyebrow. "I didn't know you had kids." "Yeah, well, this ain't exactly a family type of business." She nods. "True." "Kim says they make me look like that dude-" He's snapping his fingers, trying to recollect. "Man, you know the one! Big hats, big glasses..." Dilani tilts her head. "... Flavor Flav?" "//Yes!// That's it!" Beetle's eyes flash above his glasses, full of surprise. "Shit. How'd you know that?" She shrugs. "You dig Flavor Flav?" He grins. Dilani frowns. "I'm not that out of touch." "Nah, man. I always thought you were one of those moody types, like, down in the basement with ya headphones, bats on the walls-" "//Can we stay on topic//?" She rushes out, not up for the tangent. "And get back to our problem? I don't have a lot of time." <<include "ch_03_04 shop_05">>
The business card is still hanging between your fingers, a weight that you can't forget about yet. "Developed by yours truly," Beetle grins wide. "I was thinking of expanding into drop shipping, but I don't think I can fuck with that shit. Too sketchy." Dilani's eyebrow draws up. "You're fine with selling stolen crates but drop shipping is where you draw the line?" "Everybody's got their line, D." She rolls her eyes. "Can we get back to our problem? I don't have a lot of time tonight." <<include "ch_03_04 shop_05">>
"Can we get back to our problem?" Dilani demands flatly. "I don't have a lot of time." <<include "ch_03_04 shop_05">>
"No one has time anymore, D." Beetle drops the phone box back with the others. "Come to think of it, you're the one ruining my sale with this first-time customer. I think //that's// the problem." "Who still shouldn't be here, by the way." Dilani directs at you, nodding her head to the side. "I thought the others were looking after you-" <<if $respect <= 40>>"I'm not a baby," you snap back.<<else>>"I don't need babysitting," you say.<</if>> "Hold on, hold up." Beetle waves his hands. "You're the new one?" "... Excuse me?" "You were in that chase! Shit, man. We were all listening to it go down on the shortwave. That was the best dispatch feed I've listened to in a long time. You had them beat no problem!" There's a pause and blood rushes through your ears, like the ground's just shifted under your shoes. Dilani keeps her stare down between her boots, her long hair falling around her face. "You... know who I am?" You sputter out and throw Dilani <<if $thrill <= 40>>a panicked look.<<else>>a puzzled look.<</if>> "Sort of. You're, like, all whatever everyone's talking about. Barely been able to make sale the last couple days without it coming up. People have been dyin' to know who you are." Beetle leans back on the trailer. "You're like Batman." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06]]</div> </div><</nobr>>
"Can you keep your voice down?" Dilani hisses. "We'd like to keep the anonymity on our side for now." "Oh, D. Keep your hair on -- Inez is already all over that." He clicks his fingers at you. "I'm sure the fuzz have got a hard on trying to sniff you out. Just keep yourself out of trouble." It's not the most shocking thing you've heard all night. <<if $thrill >= 60>>The idea gives you a rush and the hairs at the back of your neck stand.<<elseif $thrill <= 40>>The idea makes your stomach turn and goosebumps climb up your arms.<</if>> "Well, no thanks to you, they almost did," Dilani says flatly. "We've never had a job go that bad before." Beetle holds up his hands. "Look, I dunno what to tell you. My shit works, it always works. And I //know// it worked when I sold it. Maybe you got your wires crossed but that shit that went down isn't on me." "I'm serious, Beetle. I want my money back." "And I'm serious when I say it ain't gonna happen." There's clear aggitation in his voice, that smooth persona slipping. Beetle taps a sign hanging high on the side of his van. //No refunds, no exchanges//. "If you're not here for the merch, or keep bugging out on me, I gotta ask you to move along." <<nobr>><div class="choices"> <div class="choice-item">[[Attempt to persude him.|ch_03_04 shop_06.0][$d_friend += 1]]</div> <div class="choice-item">[[Suggest an exchange.|ch_03_04 shop_06.1]]</div> <div class="choice-item">[[Hold on. Beetle's the reason for the car chase?|ch_03_04 shop_06.2][$mysterycall to true]]</div> <div class="choice-item">[[This is ridiculous...|ch_03_04 shop_06.3]]</div> </div><</nobr>>
<<if $mcoldjob is "bingo">> Not only do you have shining customer service experience, you were pretty good at charming the old folks back in the day. Who knew a bingo hall was such a war zone. Plenty of times you've had to wrangle walkers and canes before a fight broke out over B37. "Let's just take a moment to relax," you start and demonstrate yourself taking a breath before slowly releasing it. "The fuck are you doin' man?" Beetle eyeballs you over his glasses. "I'm saying we should relax, keep our blood pressures down. Aggression is never going to solve anything!" Beetle's eyes switch between you and Dilani. "What?" "You said it yourself, you're a businessman. Keeping a calm and relaxed environment is the key to making your sales." You don't know where you're pulling this from -- that's a lie, it's from your arse -- but you know you can get across to Beetle somehow, someway. "Happy customers, more sales, so on, yadda yadda." Beetle's face scrunches up and his gazes switches to Dilani. "That true?" "Sure." She shrugs. "I don't know." "Hm..." He scratches the patch of beard on his chin and flashes Dilani a smile. "How about we meet halfway?" You brighten at the proposal, it's better than no refund at all, but Dilani doesn't share the same spirit. "That's it?" She asks. Your face drops. Beetle holds up his hands in defeat. "Half's all I got, D. You know I don't carry all that cash on me at one time." Dilani softens, the sharp line of her mouth smoothing out. "Alright, I can do half." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.0.1 refund][$dilanirefund to true; $ach_norefundpolicy to true]]</div> </div><</nobr>> <<elseif $mcoldjob is "shop">>Not only do you have shining customer service experience, you were pretty good at handling vendors trying to swindle you. Who knew it was such a battle trying to return pallets of bike parts and tools you never ordered in the first place. "You must be able to do something," you start. "I know you've gotta make a living and you said it yourself you're a businessman." Beetle's eyes switch between you and Dilani. "So?" "So, you gotta look after your customers! Show them you're fair, show them you value their experience-" You don't know where you're pulling this from -- that's a lie, it's from your arse -- but you know you can get across to Beetle somehow, someway. "-and always have the customers in mind when it comes to your polices. They'll respect you a lot more for it." Beetle's face scrunches up and his gazes switches to Dilani. "That true?" "Sure." She shrugs. "I don't know." "Hm..." He scratches the patch of beard on his chin and flashes Dilani a smile. "How about we meet halfway?" You brighten at the proposal, it's better than no refund at all, but Dilani doesn't share the same spirit. "That's it?" She asks. Your face drops. Beetle holds up his hands in defeat. "Half's all I got, D. You know I don't carry all that cash on me at one time." Dilani softens, the sharp line of her mouth smoothing out. "Alright, I can do half." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.0.1 refund][$dilanirefund to true; $ach_norefundpolicy to true]]</div> </div><</nobr>> <<elseif $charisma >= 60>>Maybe you need to sweeten the deal. Beetle is a salesman after all, and from where you're standing you know he can't resist opportunity, the type to be swayed with the same sugary persuation he possesses himself. "I know you can do something about this." The confidence rolls off your shoulders, breezy and light. You nod in Dilani's direction. "Wouldn't you say Dilani is one of your //best// customers?" Dilani stays silent by your side, keeping a neutral face, though there is confusion shimmering in her eyes. It's hard to tell what Beetle is thinking behind those sunglasses but eventually his smile stretches out. "Of course. D's always coming back for the goods," he teases. "Well, what if for the refund, you got something in return?" You ask him. "Like a trade." "I don't do exchanges either, man." "Not an exchange, a deal. The best deal you're going to land //all night//." Intrigue draws him closer. "What kinda deal?" "A refund for our loyalty. We promise to keep buying from you if you don't screw over my friend here." You can feel Dilani's posture twitch next to you but you continue before she can butt in. "We'll spread the word, tell everyone you'll get the best prices, the //best deals// with Beetle." "I do like that idea..." He scratches the patch of beard on his chin and flashes Dilani a smile. "What d'you say, D? Meet me halfway?" "Just half?" She frowns. Beetle holds up his hands in defeat. "Half's all I got, D. You know I don't carry all that cash on me at one time." You flash wide eyes at Dilani, nodding to take the deal. Eventually, she caves. "Fine." She sighs. "I can do half." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.0.1 refund][$dilanirefund to true; $ach_norefundpolicy to true]]</div> </div><</nobr>> <<else>>Not that you have much weight in this conversation but you interject anyway. "Are you sure there's nothing you can do for us?" You try. Out the corner of your eye you sense Dilani glancing at you. They don't say anything, keeping their arms crossed and waiting. "Oh, it's us now?" Beetle laughs, his attention whipping towards you. There's no anguish behind it but you can tell he's had enough of the questions. "Are you cornering me, is that it?" "No, I'm just saying-" "Saying the same shit that she did. C'mon man, I thought you were cool." <<if $respect >= 60>>"I think we've stepped off on the wrong foot here." You interject calmly. "As my... associate said, the equipment is faulty which in turn should be grounds for a refund. I think that is more than fair."<<elseif $respect <= 40>>"Look, it's not that hard to give someone back their money." Your patience is worn thin, tired of scooting around the issue. "Just give them the refund."<<else>> <</if>> "Are you forreal?" He cracks up laughing. "D'you take man for an ediat? Enough of the shakedown before you hurt yourself." Your face falls. When you turn to Dilani she has her face in her palm. "I like you D, I really do, but I can't have people out here thinking I'm soft. If I give money up to you, everyone's gonna come back for a piece." Dilani stays silent, her body tight and annoyed. She concedes with a nod. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.0.1 norefund]]</div> </div><</nobr>> <</if>>
"No chance of you wanting to look at a new shipment is there?" Beetle tries his luck, voice full of pep. Dilani crosses her arms. Even though she doesn't look happy about the situation, and to your surprise, she nods. "Sure." "Sweet!" Beetle claps his hands together and clambers up into the trailer. "Lemme go grab the goods." The cold air is not kind, the painful wait drawn out as you listen to Beetle rummaging around. Dilani has interest talking but keeps turning her head towards you. She blows out a breath, the warm air clouding in front of her face, and with effort they force their eyes on you. "Thanks for trying." Their mouth screws to the side as if it was a struggle to get the words out. "I do appreciate help, even though it might not look like it." <<if $respect >= 60>>"My pleasure." You nod curtly. "Though, it would've been a better resolution with the money."<<elseif $respect <= 40>>"It's fine." You shrug. "Shame about the money though."<<else>>"Don't mention it," you say. "Sorry you couldn't get your money back."<</if>> They shuffle on the spot, leaning back on the trailer. It doesn't look comfortable. "It's fine, I can find a way." //Ominous.// Beetle jumps back out with large silver cases. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_07]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> No Refund Policy<</notify>><</if>><</nobr>>Beetle hauls himself up into the trailer and spikes his shoe into one of the wooden boards, only to pop up and reveal a latch he starts fiddling with. Dilani casts you a look, something annoyed, before she forces herself to look away. She sweeps the hair fallen in front of her face as Beetle starts chattering. "This thing man..." He yanks on the handle but it doesn't want to budge. "Always fails on me when it's cold out." Dilani watches on. "You just install that?" "Yeah, gotta be on my toes this year. Never know who's 'round the darkest corner." Beetle slides a look at you. It's hard to tell but you think he might've winked behind the glasses. "There's always people tryna rip each other off, even the most trusted." "Maybe you should get better friends," you say. Beetle snorts. "I don't have friends." The handle finally gives way. "Aha!" He hauls up a metal container and starts digging. There's a lot of paperwork for such a small safe. Wrapped in clingfilm, a giant green gemstone sits at the bottom with countless ID cards and passports. You don't question the random square foil packet floating around. "Alright! Three hundy!" He slaps the money into Dilani's hand. "Next time, read the fine print." "Thank you." Dilani counts the money. She nods at Beetle, satisfied. "I appreciate it." "You can thank your little buddy, <<if $mcperson is "person">>Mx<<elseif $mcperson is "man">> Mister<<else>>Miss<</if>> <<if $mcoldjob is "shop">>customer service<<else>>charming<</if>> over here." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.0.2]]</div> </div><</nobr>>
It takes Dilani a moment to register and, with effort, they force their eyes on you. A painful stretched second passes, their mouth screwing to the side as if it's a struggle just to get the word out. "Thanks." <<if $respect >= 60>>You nod curtly. "My pleasure."<<elseif $respect <= 40>>"Sure, whatever. No problem." You tut.<<else>>"Don't mention it." You say.<</if>> Dilani manages a half-smile. Something you imagine isn't brought out often. "Heeey, so..." Beetle hums, weasling his way back in. "Since you're here, you wanna cop something?" "You have got to be joking." Dilani shoots him a narrow look and folds the money into their pocket. "Something that works! Just a look! Please, I've been dry of customers all night, man." "... Alright, but just a look-" The words are cut off as Beetle hauls himself back into the trailer. You listen to him rustling around, the trailer's large wheels rocking and creaking. Dilani has a hard time smoothing out their face, swinging between annoyed and thankful. They sweep the hair out of their eyes as Beetle jumps back out with large silver cases. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_07]]</div> </div><</nobr>>
"What about an exchange?" You pose to both of them. Dilani's head whips to look at you, a frown carved out in her face. Beetle's hands freeze on the box and he cocks his head to the side, a line of blue light streaking across his glasses. "An exchange?" He questions. He's thinking on it, rubbing his chin. "I can swing that, as long as you're not putting me out of pocket." He nods to Dilani. "You up for an exchange?" "Not really." Dilani huffs. "That's not what I came for." <<if $money >= 40>>"Better than nothing," you shrug.<<elseif $money >= 60>>"Better to take what you can get," you push.<<else>>"I think it's the best you're gonna get," you say.<</if>> Dilani studies you, disdain drawn all over her face, and checks her watch. It ticks over to the next minute just as you take a look yourself. "Fine," she sighs out. "An exchange." "Excellent!" Beetle grins your way and rubs his hands together. "I'll have to keep it in the same ballpark price wise, not to mess with my stock count." Dilani scoffs. "You keep a stock count?" "I'll have you know I keep a tight ship around here. A one man business is a serious task and HMRC don't fuckin' play around." "Okay, okay. Alright." Dilani waves a hand. "Let's get this over with." "Sweet! Lemme go get the good stuff!" Beetle clambers into the trailer. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_07]]</div> </div><</nobr>>
"I wasn't responsible for shit." Beetle defends. "Do I look like some whistleblowing freak? I'm not going back to that hellhole." "I'm not saying you called the police." Dilani frowns. "Your equipment was supposed to do the exact opposite." "Shiiit. Maybe there's something funky between the lines." Beetle stares back. "Alright. Lemme take a look at it." Dilani happily hands over a small sleek USB stick. Beetle perches back down in the trailer, slotting the drive into his laptop and types at lightning speed. The screen flashes and scrolls with lines of code, windows popping up faster than you can read. It's a moment before either of them speak again. "I still can't see anything," Dilani murmurs. "Me neither..." Beetle continues to plug away at the keyboard and leans forward. "Did you clean up in here? No way I organised it like this." "It was a mess." Beetle snorts. "And way better than anything I've ever written. No way this couldn't have worked. You sure you even plugged it in?" Dilani's glare punches his laugh down into nothing. Still, you have no idea what you're looking at. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.2.1]]</div> </div><</nobr>>
<<if $respect >= 60>>"If you don't mind me asking... what exactly are we looking at?"<<else>>"What exactly are we looking at?"<</if>> You squint at the screen. "In stones-and-sticks-terms, it's like... a monitoring system." Beetle smiles. "Designed to listen to any emergency calls made in your desired area. Ipso facto presto -- these lot used it to get the jump on any stolen car reports reaching the Po-Po." "It's ipso facto," Dilani corrects. "How does it work?" You ask. "It connects to cell towers in the area and flags emergencies." Dilani explains, "I was monitoring calls in the vicinity of the Rama, ready to pass them onto a fake response officer, but nothing ever came through. I only learnt about the //real// stolen car report when it was too late." "So, what? It just didn't work?" You stand back to glance at Dilani. "No, a call was made. Just, it didn't pass through the system." Dilani looks confused as anything, crossing her arms. The wrinkle between her eyebrows doesn't let up. "It should've worked -- I //know// it works. I tested it myself." <<if $critthink >= 10>>"Maybe the call was out of range?" You try. "Is that possible?" Dilani blinks. "It's possible." From the look on her face it doesn't make compute, hasn't crossed their mind until just now, but it is possible. "I hadn't thought of that." "Makes sense." Beetle agrees, tapping his fingers on the keyboard. "Someone outside of that bar then? Someone in town?" "Yeah," you say. "If the system was only rigged for the Rama then..." you trail off with a shrug. "But who else would know?" Dilani quietly poses the question out loud. "No clue." Beetle shrugs. He closes the laptop and hands the USB drive back. "All I know is that my shit //works//." <<else>>"I dunno what to tell you, D." Beetle smooths over the keyboard with his fingers. "All I know is that my shit works. Better than ever, thanks to you." Dilani hums, "You're welcome." Beetle closes the laptop and hands the USB drive back. "I'm sure you'll figure it out. You're smart like that!"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.2.2]]</div> </div><</nobr>>
"Thanks for looking." Dilani says, more of a statement than actual gratitude. <<if $mysterycall is true>>She looks at you. "Guess I need to look into that mystery call."<<else>>"I need to look a little further into this."<</if>> "Hey, happy to help." Beetle grins. He squirrels the laptop away with his other belongings before knocking on the side of the trailer. "Say, since you're here... you wanna look around?" Dilani stares at him down her nose. "Not really." "You suuure?" He sings and wiggles his fingers. "I just had a new shipment come in. Lots of new shiny toys for you to play with." "Alright." Dilani waves a hand. "I'll take a look-" The words are cut off as Beetle hauls himself back into the trailer. You listen to him rustling around, the trailer's large wheels rocking and creaking. Dilani has a hard time smoothing out their face, swinging between annoyed and thankful. They sweep the hair out of their eyes as Beetle jumps back out with large silver cases. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_07]]</div> </div><</nobr>>
"This is ridiculous..." <<if $respect <= 40>>You blurt.<<else>>You mumble.<</if>> Dilani takes a moment to stare Beetle down and hums, "Agreed." "Hey man, that's business." Beetle holds up his hands. "Policies are policies, innit. Can't go off script 'cause you don't like it." <<if $respect >= 60>>"Surely we could come to some sort of civil agreement for the refund?"<<else>>"Would it really be such a problem issuing a refund?"<</if>> You ask. Pushing for answer is definitely the wrong move. "Look, clearly there's nothing I can do for either of you tonight." Beetle attends to the open crates and packs loose items. "I'm gonna bounce." Dilani frowns. "Not without the //refund//-" "D, I like you... I really do, but I can't have people out here think I'm soft. If I give money up to you, everyone's gonna come back for a piece." He shrugs in defeat. "Sorry." Dilani stands rigid for a second, watching Beetle load up the trailer. Her boots scrape against the ground ready to leave, <<if $thrill <= 40 or $charisma <= 40>>and you let out of a breath of relief<<else>>and you get ready to follow<</if>>, but instead she marches over with her hands balled up by their sides. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.3.1]]</div> </div><</nobr>>
There is little hesitation. At first you think she's going to swing at him but instead she rips one of the large crates out of the trailer. "Hey!" Beetle frowns. "Jeez, D. If you want to look at the merch, you can ask-" The crate drops to the concrete with a crack, shaking the stacks of DVDs inside. Dilani tears off the lock and digs inside. She grimaces at the first case -- //Intercourse With The Vampire// -- but perserveres, popping open the case and snapping the disk in half with no effort. "Hey! //Woah//!" Beetle shrieks and flails his arms. "What the fuck!? //What are you doing, man//-!" "What does it look like?" She asks flatly as the //Snatch Adams// disk shatters. Porn film after porn film turns into splinters. "I'm proposing a deal-" "//This is not how you make a deal//!" "- I'll stop when you refund my money." "I'm losing money right now!" Beetle squeaks, trying to salvage broken pieces of disk. "Yo, Dilani, you gotta stop-" She glares harder. "This is my business, dude!" //Snap//. "Jesus-" There goes //Forrest Hump//. Beetle begs, doing a bad job of grabbing the next disk out of her hand. "I'll give you credit!" //Snap//. "//Everyone loves credit//!" //Snap//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.3.2]]</div> </div><</nobr>>
It's a massacre, a silvery shard massacre. Dilani's boots don't help, pieces crumbling under the heavy soles like shortbread. Not even Blockbuster suffered like this. "//Half//! I'll give you half!" Beetle yells out in a last ditch attempt. Dilani pauses. Beetle takes a step forward, his hands outstretched. The pair look like cats in an alley about to pounce. "Half?" "Yes, half!" He waves to the trailer and the manic whites of his eyes bulge from behind the dark circular glasses. "I don't have the full lot in cash right now, but I can do half." "Fine." Dilani drops the case in her hands. "But I'll be back for the rest later." Scrambling, Beetle hauls himself up into the trailer. You watch as he spikes his shoes into one of the wooden boards, revealing a latch. His fingers are shaking on the latch, yanking on the handle until it finally pops open. Dilani stares on, face bored and impatient, as Beetle hauls up a metal container. There's a lot of paperwork for such a small safe. Wrapped in clingfilm, a giant green gemstone sits at the bottom with countless ID cards and passports. You don't question the random square foil packet floating around. "Okay, okay, okay..." Beetle breathes and holds out a handful of cash. "Three hundred." He flinches when Dilani grabs the money. Beetle croutches down and mourns the empty DVD cases. He sweeps the broken discs with his hands, chucking the pieces back into the box. "That was low, even for you D." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_06.3.3]]</div> </div><</nobr>>
Dilani doesn't reply, counting out the money, once and then twice. Satisfied, they stuff the money into their pocket. They're about ready to leave, zipping their jacket up and taking a step away, until Beetle quickly rushes out: "//Don't you wanna cop something//!?" "You have got to be joking." Dilani shoots him a narrow look. "I just got my money back." "Something that works! Just one quick look! Please, I've been dry of customers all night, man." He grips the broken pieces in his hands and frowns. "You owe me a look!" Dilani keeps a firm face but eventually replies. "Just a look-" The words are cut off as Beetle hauls himself back into the trailer. You listen to him rustling around, the trailer's large wheels rocking and creaking. Dilani has a hard time smoothing out their face, too annoyed to be interested in any of this. They sweep the hair out of their eyes as Beetle jumps back out with large silver cases. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_07]]</div> </div><</nobr>>
"Oi mateys! Feast your eyes on these!" He crows. You think he's trying to do an impression. It's bad, like Tim Curry's Long John Silver with a south-end twist //bad//. Dilani frowns. "Stop it." "Right, right. Fine, sorry." Beetle rests the cases on the edge of the trailer's floor. They gleam with gadgets and gizmos. "These are the crown jewels. Anything and everything you need for a job." Dilani pokes through the contents in silent judgement with Beetle watching on intently. After a while, Beetle nods at you with a smile. "What about you, greenhorn? Anything tickle your fancy?" He angles the other case for you to take a look. "Just for you, I'll throw in a first-time-buyers discount; half price off of //everything//!" Dilani doesn't look up but you know she's glaring at him through her skull somehow. "Everything?" You question. <<if $money <= 20>>Everything sounds good to you.<<else>>Everything sounds too good to be true.<</if>> "I don't even know what I would need this stuff for." "Oh, trust me, you'll need it. I'm getting the sense you're sticking around." He gives you another golden smile and nudges Dilani with his elbow. "Eh? That right, D?" Dilani still doesn't look up. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_04 shop_08]]</div> </div><</nobr>>
"So, seeing as you'll be with us for the forseeable future..." Beetle beckons you closer, slipping on a pair of sleek leather gloves. He threads his fingers together and stretches his arms as though he's about to appraise some precious gemstone. "Let's start you off with some low-key items..." "We've got your basics: traditional lockpicks, electrionic lock-openers, audio recorders, miniature surveillance cameras, key-fob copiers, police scanners..." He rifes through the case. "I'll give you a tour of them before purchase of course but only if you got the funds for it." <<include "ch_03_04 beetleitems_01">>
<<nobr>><<if $beetleitems > 2>>"You are on a roll tonight," says Beetle with a smile. "Can I tempt you with any more?"<</if>><</nobr>><<nobr>><div class="choices"> <<if not hasVisited("ch_03_04 beetleitems_01.1")>> <<if $cash >= 30.00>> <div class="choice-item">[[Traditional lockpicks - 30.00|ch_03_04 beetleitems_01.1]]</div> <<else>> <div class="no-choice-item">Traditional lockpicks - 30.00</div> <</if>> <</if>> <<if not hasVisited("ch_03_04 beetleitems_01.2")>> <<if $cash >= 100.00>> <div class="choice-item">[[Electronic lock-opener - 100.00|ch_03_04 beetleitems_01.2]]</div> <<else>> <div class="no-choice-item">Electronic lock-opener - 100.00</div> <</if>> <</if>> <<if not hasVisited("ch_03_04 beetleitems_01.3")>> <<if $cash >= 35.00>> <div class="choice-item">[[Discrete audio recorder - 35.00|ch_03_04 beetleitems_01.3]]</div> <<else>> <div class="no-choice-item">Discrete audio recorder - 35.00</div> <</if>> <</if>> <<if not hasVisited("ch_03_04 beetleitems_01.4")>> <<if $cash >= 50.00>> <div class="choice-item">[[Miniature survelliance camera - 50.00|ch_03_04 beetleitems_01.4]]</div> <<else>> <div class="no-choice-item">Miniature survelliance camera - 50.00</div> <</if>> <</if>> <<if not hasVisited("ch_03_04 beetleitems_01.5")>> <<if $cash >= 60.00>> <div class="choice-item">[[Key-fob copier - 60.00|ch_03_04 beetleitems_01.5]]</div> <<else>> <div class="no-choice-item">Key-fob copier - 60.00</div> <</if>> <</if>> <<if not hasVisited("ch_03_04 beetleitems_01.6")>> <<if $cash >= 150.00>> <div class="choice-item">[[Mobile police scanner - 150.00|ch_03_04 beetleitems_01.6]]</div> <<else>> <div class="no-choice-item">Mobile police scanner - 150.00</div> <</if>> <</if>> <<if $beetleitems <= 0>> <div class="choice-item">[[You're not interested in anything.|ch_03_04 beetlefinish_01]]</div> <<else>> <div class="choice-item">[[You're done.|ch_03_04 beetlefinish_01]]</div> <</if>> </div><</nobr>>
"Ah, no problem mate." He gestures to the silver case again. "Anything else take your fancy?" <<include "ch_03_04 beetleitems_01">>
"Ah, a classic. Very solid choice." He rolls out a plush cloth with neatly arranged metals tools. It's like you're staring at a dentist's tray. "They won't go up against anything electronic but perfect for simple doors and padlocks. Though, I gotta be real, these are for seasoned lockpickers only. You'd be better off with dicks for hands if you don't know anything about picking locks." "That's... a vivid image," you say. "Every salesman must paint a picture." Beetle smiles. "The asking price is normally 60 but I'll let them go for 30, just for you. What d'you think?" <<nobr>><div class="choices"> <div class="choice-item"><<link "You'll take them." "ch_03_04 beetleitems_01.1 sold">> <<pickup $special_inv "Traditional lockpicks" 1>><<set $cash -= 30, $beetleitems += 1>> <</link>></div> <div class="choice-item">[[No thanks, you've changed your mind.|ch_03_04 beetleitems nosale]]</div> </div><</nobr>>
"Sold! To the $mcperson standing right in front of me!" Beetle declares and wraps his knuckles against the side of the trailer. Neatly, he folds up the cloth and hands it to you. "Anything else I can help you with?" he asks. <<include "ch_03_04 beetleitems_01">>
"Excellent pick -- no pun intended." Beetle grins and holds up the small device. You hear Dilani sigh, exasperated. "It's real easy to use, I'm sure Dilani can help you with the calibration. You can hook this up to any digital lock and it'll crack the code no problem! Good for small safes, doors with number pads - things like that." He goes on, "The asking price is normally 200 but today I'll ask for 100. What d'you say?" <<nobr>><div class="choices"> <div class="choice-item"><<link "You'll take it." "ch_03_04 beetleitems_01.2 sold">> <<pickup $special_inv "Electronic lock-opener" 1>><<set $cash -= 100, $beetleitems += 1>> <</link>></div> <div class="choice-item">[[No thanks, you've changed your mind.|ch_03_04 beetleitems nosale]]</div> </div><</nobr>>
"Perfect!" Beetle grins and stores the device back into a plain box. He makes sure to seal the edges nice and tight before handing it over. "Anything else you into?" he asks. <<include "ch_03_04 beetleitems_01">>
Beetle holds out what seems to be a regular biro pen. You've been up to your eyeballs in them at work. "A pen?" You ask. "//Looks// like any old pen right? But it has a small microphone at the top here. This thing has got me out of //and// into some real trouble." He points to the cap. "Plus! You can actually use it as a pen!" He scribbles on the back of his hand and continues, "The asking price is normally 70 but today I can do you a deal for 35." <<nobr>><div class="choices"> <div class="choice-item"><<link "You'll take it." "ch_03_04 beetleitems_01.3 sold">> <<pickup $special_inv "Audio recorder" 1>><<set $cash -= 35, $beetleitems += 1>> <</link>></div> <div class="choice-item">[[No thanks, you've changed your mind.|ch_03_04 beetleitems nosale]]</div> </div><</nobr>>
"Nice!" Beetle gives the pen a test click and packs it into a clean plain box. He hands it over with a smile. "What else do you have your eye on?" he asks. <<include "ch_03_04 beetleitems_01">>
"These things aren't the most discrete things in the world. You wanna tuck them in a plant pot or, I don't know, a bookcase." Beetle holds up a small black box-like appliance. "You can record up to a week's worth of footage and sync it to any device like a phone or computer. Only problem is there's no audio to go with it." He continues, "The asking price is normally 100 but today I can let it go for 50. What d'you think?" <<nobr>><div class="choices"> <div class="choice-item"><<link "You'll take it." "ch_03_04 beetleitems_01.4 sold">> <<pickup $special_inv "Miniature camera" 1>><<set $cash -= 50, $beetleitems += 1>> <</link>></div> <div class="choice-item">[[No thanks, you've changed your mind.|ch_03_04 beetleitems nosale]]</div> </div><</nobr>>
"Music to my ears," says Beetle with his signature smile. He slots the cameras back into the packaging and hands it to you. "Be careful, it's fragline. Anything else you're interested in?" <<include "ch_03_04 beetleitems_01">>
"This thing is high-tech," says Beetle. He holds out the equipment and taps on the screen. "Everyone's using these now, way easier than a crow bar or a coat hanger. It clones the signal from a car's remote key fob onto a new one. Through a wall or across the room, you name it. Saves you from actually stealing the owners keys." He smiles, "The asking price is normally 120 but tonight I'll let you have it for 60. Do we have a deal?" <<nobr>><div class="choices"> <div class="choice-item"><<link "You'll take it." "ch_03_04 beetleitems_01.5 sold">> <<pickup $special_inv "Key-fob copier" 1>><<set $cash -= 60, $beetleitems += 1>> <</link>></div> <div class="choice-item">[[No thanks, you've changed your mind.|ch_03_04 beetleitems nosale]]</div> </div><</nobr>>
"Sold!" Beetle chimes with his usual smile. He slots the device into a clean pouch and hands it to you. "Don't go messing around with that. You'll be too powerful othwerise." He nods down to the silver case. "Anything else I can get you?" <<include "ch_03_04 beetleitems_01">>
"Oooh my favourite! I have one in the van myself." Beetle grins pulls out what looks like a mobile phone and you recognise it instantly. "Pre-programmed with the TETRA system, a digital encrypted frequency used by all emergency services. Plus, over 300 programmable channels. Backlit display. You get the jist." "Looks... complicated." You stare at the screen, full of icons and green scanlines. "I promise it's easy. I'm sure you'll get the hang of it the more you evade the police." He winks. "The asking price is normally 300, pretty steep, but tonight I can let it go for 150. You do you think?" <<nobr>><div class="choices"> <div class="choice-item"><<link "You'll take it." "ch_03_04 beetleitems_01.6 sold">> <<pickup $special_inv "Mobile police scanner" 1>><<set $cash -= 150, $beetleitems += 1>> <</link>></div> <div class="choice-item">[[No thanks, you've changed your mind.|ch_03_04 beetleitems nosale]]</div> </div><</nobr>>
"Great choice!" Beetle claps his hands and packs the scanner back into a plain black box. "Everybody should have one of these, it's saved my arse a thousand times. If you dial it to those 900 channels, you can gather some pretty interesting stuff." He chuckles and hands the box to you. "Anything else you got your eye on?" <<include "ch_03_04 beetleitems_01">>
<<if $beetleitems <= 0>>"Hey, no worries, no worries." Beetle closes up the case and stores it back into the trailer. "Shame though, I coulda cut you some really good deals. This shit don't come cheap." "Maybe next time," you say. Though, you're not sure how you feel about a next time. "A next time!" He grins. "That's what I like to hear." "We done?" Dilani glances between you, eyebrow cocked up. "Chill, D. We can have a conversation y'know, be friendly towards each other." He goes to softly tap her on the arm but she grabs his wrist in a quick clean movement. "Don't." She scowls. "Alright, alright. Moving away..." <<else>>"Pleasure doing business with you." Beetle flips through the money, beaming. "Don't be having too much fun with <<if $beetleitems == 1>>that<<elseif $beetleitems > 1>>those<</if>>, yeah? This shit ain't toys and I don't need trails coming back to me." You nod. <<if $thrill <= 40>>"I'll be sure to be careful."<<else>>"I'll try my best."<</if>> Dilani huffs. "We done?" "And it's always a pleasure to see you too, D." Beetle grins. "Thanks for your custom, as they say."<</if>> You catch the faint vibration of Dilani's phone. She quickly scans the message, only the small crease between her eyebrows shifting. "Time to go." She makes no effort to say goodbye, turning on their heel and walking off without waiting. You guess that's your sign to follow<<if $friendly >= 60>>, but feel bad not saying goodbye yourself, and share an understanding smile with Beetle.<<elseif $friendly <= 40>>, but catch Beetle smiling at you just as you're ready to scamper away.<<elseif $respect >= 60>>and you can't help but feel ruffled at her abrupt exit. Beetle laughs.<<elseif $respect <= 40>>, but Beetle smiles your way just as you're about to make the same abrupt exit.<<else>>but catch Beetle smiling at you.<</if>> "I ain't never seen D put up with a partner before." He gives you the nod of approval. "Respect." Before you can say reply, stragglers of another group catch Beetle's attention and he switches into salesman-mode, trying to catch their eye and drawing them over. You turn away, quickly catching up to Dilani's determined pace. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meet][$beetle_friend += 1]]</div> </div><</nobr>>
An old admin building. <span class="highlight">22:41 p.m.</span> The noise of the docks is rushing behind you, busy bees tending to a hive. The sky is still dark, heavier with clouds and blocking the silver moon. <<if $carmeet is "social">>Away from the dancing lights and food trucks, you've made it to an old set of concrete buildings. You'd think they're abandoned, tired from the 70s industrial design. The office windows are dark, blinds shut, all except for one. You find the others milling around, Sunny and Dilani chattering quietly as Maz flips through a small stack of cash. "What's that?" Four frowns before shooting Sunny a look. "Winnings baby!" Maz cheeses with a grin, holding up the money. "Took this sucker for a ride at the races, cleaned house." Sunny rolls his eyes. "You did not clean house." "//And// he has to clean my car for the next month." Maz grins. "//Sucker.//" <<elseif $carmeet is "races">>Away from the engine noise and burnt rubber, you've made it to an old set of concrete buildings. You'd think they're abandoned, tired from the 70s industrial design. The office windows are dark, blinds shut, all except for one. You find the others milling around, Aimee and Four chattering over a pizza box and Dilani picking off the melted cheese of her soggy slice. "You got food?" Sunny's already grabbing a slice for himself and immediately burning the roof of his mouth. "Hot, //hot//-" "How're the races?" Four asks. "Oh, you know. The usual." Maz shrugs but Four doesn't like that answer. Maz pokes Dilani on the arm. "Why didn't you say Terry's been texting you?" Dilani shrugs. "Didn't think it was important." "Does it count as texting if you don't get a reply?" Aimee asks after a mouthful. <<elseif $carmeet is "shop">>Away from the shadows of haggling and trade, you've made it to an old set of concrete buildings. You'd think they're abandoned, tired from the 70s industrial design. The office windows are dark, blinds shut, all except for one. You find the others milling around with an empty pizza box between them. Four clocks you immediately, wiping grease off his mouth with a scrunched up napkin. "Enjoy your walk?" He asks with a small smile. "Where you been?" "Nowhere," Dilani answers. <<if $beetleitems >= 1>>"Doesn't look like nowhere," Four says, making a point to look at you. "Shopping?"<<else>>"Doesn't sound like nowhere," Four says. "Beetle?"<</if>> Dilani reluctantly nods. <</if>> Heads swing to the side as a door opens; your nerves shake seeing an all too familiar towering man. <<nobr>><div class="choices"> <div class="next-item">[[... The bouncer from the bar?|ch_03_05 meet_01]]</div> </div><</nobr>>
It's a picture perfect copy of the other night, dressed in all black, save for a suit or a name tag. //Fergus? That was his name-// is your first thought, followed by, //what the hell.// He dwarfs the doorway, no where near a match to the extravagant entrance at the Rama. Maybe if you stand really still he won't notice you're here -- maybe he won't even recognise you. "Ayyy, Fergie-ferg!" Maz calls with their arms spread wide. "How's it going? Still guarding doors, I see. Y'know, I think it's about time they promote you to a big safe. Or an even //bigger// door." Fergus doesn't budge, doesn't even move his eyes, but you can see his lips purse as he lets out a short hum. Maz moves in closer to give him a friendly punch on the arm but refrains when Fergus stares daggers down at them with a hard, "//Don't//." "Alright, okay." Maz cowers away to Sunny's side. "Moving away." "Awh, Ferg." Aimee smiles. "I thought you'd miss us." "Yes, it's been a tearful 48 hours," Fergus says dully. "D'you have my pay or not?" Four nods and hands over a brown envelope from his pocket. "Sorry it's late... we've had, uh, a bit of a shake up lately." Fergus makes a face, stone posture relaxing a little when he takes the money. When his eyes land on you <<if $fergus is "dislike">>there's an instant dislike about the way they fire up.<<else>>there's an instant recognition about the way they light up.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meet_02]]</div> </div><</nobr>>
<<if $fergus is "dislike">> "//You//!" He jabs a finger directly at your face with a mix of shock and anger. "You're that $mcperson from the bar!" "What?" Four twists to look at you. "You've met?" You narrow your eyes at Fergus. "I wouldn't say met." "You were arguing with Mr. Beecham. I got an ear-full //all night// because of you." Fergus grates out. "And he cheaped out on his tip." "He was a <<if $respect >= 60>>moron<<else>>dick<</if>>." You defend. "He gave me his car keys thinking I was the //valet//." Sunny snorts. "It was a misunderstanding." Fergus frowns deeply and continues, "And your reaction didn't make things any better." You scoff. <<if $respect >= 60>>"//Excuse me//?"<<else>>"//What//?"<</if>> "Oh-kay!" Aimee clicks her fingers and rushes between you both. "Let's not get our knickers twisted. Maybe settle this later, yeah?" Fergus doesn't take his eyes off you. <<if $charisma <= 40>>Normally you'd back down immediately but something is keep you rooted just where you are. Eventually, he caves.<<else>>You refuse to back down, eyeing him back until he eventually caves.<</if>> "Fine," Fergus grumbles and takes a step back. He swings two pointed finger from his eyes to yours, as if to say //I've got my eye on you.// <<else>>"You..." He points a finger at you. "Weren't you at the Rama the other night?" "What?" Four twists to look at you. "You've met?" "I wouldn't say met. He checked my ID at the door but wouldn't let me back in later when I didn't have it," you clarify. Fergus shrugs. "Wouldn't have been a problem if you had your ID." "I did!" <<if $charisma <= 40>>You're surprised at your own raised voice.<<elseif $respect >= 60>>You don't like raising your voice like this.<<else>>You raise your voice.<</if>> "How else would I been able to leave the building in the //first place//?" "Just doing my job." "Yeah, a bad one." <<if $charisma <= 40>>You mumble without thinking.<<elseif $respect <= 40>>You scoff so he can clearly hear you.<<else>>You mumble.<</if>> Fergus frowns deeply and the envelope in his hand squeezes in his tightening fist. "What was that?" "//Hey, hey//. Easy friends." Maz slides between you both and holds up their hands. "I think we are operating on some miscommunication." They touch Fergus on the arm. "It was our fault, alright Ferg. No big deal, so let's just move past it." Fergus lets out a long deep breath and eventually nods.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meet_03]]</div> </div><</nobr>>
"Is Inez ready?" Four asks, nodding to the plain office door. A square window sits in the centre of the wood but it's been covered with sheets of paper inside. "Yeah. Said something about only wanting to speak to the 'rookie'." Fergus' eyes slide to you and back. "Which I assume is your new friend." "That's not what we agreed." Dilani's stern voice pipes up from behind you. "This meeting included us all." "Agreements change." "We just spoke an hour ago-" "Not my problem." Fergus shrugs, uninterested. "Your botch job hasn't exactly put you in the good books." The group is still, exchanging looks, obviously still sore from the other night. Clearly this wasn't the plan - clearly none of this was ever the plan - but if you have anything to say about it you're certainly not going into that meeting //alone.// "<<cap_mcthey>><<re_s>> not going in alone." Four steps forward. "I'll join." Fergus places a large hand on Four's chest. "Can't let you do that." "Ferg. Come on." Four laughs, taken aback, his face unable to land on confused or amused as he stares at Fergus' big hand on his chest. "It's me. This really necessary?" "I just do what I'm told." Fergus grunts, not moved by Four's protest. "I'm going in there whether Inez likes it or not." Four moves again, forceful enough that both of their shoes scuff on the ground. Fergus keeps his hand steady on his chest, not straining, a warning in his eyes. "I'm asking you to take a step back." "And I'm telling you, $mcthey<<re_s>> not going in alone." Fergus pulls his hand away and squares himself, his stance wider than the door. Like two trees toe-to-toe in the wind, neither of them back down, and even with Fergus' extra height it does nothing to dislodge Four's stance. You stare at the door and in the window's reflection you see Maz, Sunny and Aimee scampering away. Shit. All the muscles in your back squeeze tight. <<nobr>><div class="choices"> <div class="choice-item">[[Insist Four joins you.|ch_03_05 meeting_four][$thrill -= 1]]</div> <div class="choice-item">[[Go in alone.|ch_03_05 meeting_alone][$inezmeet to "alone"; $inez_friend += 1; $thrill += 1]]</div> <div class="choice-item">[[Refuse to go in.|ch_03_05 meeting_refuse][$respect -= 1; $thrill -= 2]]</div> </div><</nobr>>
<<if $thrill <= 40>>The thought of going into the unknown without some kind of support almost knocks the wind out of your chest.<<elseif $thrill >= 60>>Though you're normally confident striding into the unknown, going in alone seems to scream bad idea.<<else>>Walking into the unknown without some kind of back up screams bad idea.<</if>> Best to get Four in the door. "He needs to join," you say and nod to Four. "Or I'm not going in." Fergus' eyebrow cocks up. "I don't think you have a choice." "This doesn't concern you," Dilani comments but Fergus doesn't look at her. You stare at the door. "I don't know what I'm walking into. Or who I'm even meeting." Let alone you've barely got a bearing on where you really are. "Help me out here." <<if $fergus is "dislike">> The tension doesn't wear down, Fergus ripping his eyes from Four to you. There's no questioning what Fergus is thinking, his default frown deeping even more. "C'mon Fergus." Four sighs. "We're wasting time." "That's not my problem." Fergus still doesn't look moved. "I can stand here all night. In fact, I'm paid to stand here all night." It's another 30 seconds of silent scowling until Four gives up and scrubs a hand over his face. "Shit. Fine." He gives you a look. "I'll be right out here. We both will." Dilani confirms with a nod. <<if $respect <= 40>>Fuck.<<else>>Shit.<</if>> "C'mon, time to go." Fergus steps aside and opens the door enough for you, and you alone. "Hold on-" Four steps forward and shoves a brown envelope into your hands. "Make sure to give this to xem." <<if $bribe is true>>You don't need to look inside to know what it is, the weight and hard edge of cash all too familiar now.<<else>>It's familiar, the same kind of envelope he offered you the other night. The weight and hard edge of cash feels out of place in your hands.<</if>> Antsy, Fergus waves a hand to urge you along. <<nobr>><div class="choices"> <div class="next-item">[[You step inside.|ch_03_05 meeting_alone_01][$inez_meeting to "alone"]]</div> </div><</nobr>> <<else>>Some tension wears down and Fergus rips his eyes away from Four to you. He crosses his arms back in front of his chest and breathes deeply. There's no way to gauge what's on his mind, until his face shifts slightly. "C'mon Fergus." Four sighs. "We're wasting time." Fergus frowns deeply. It's another 30 seconds of silent scowling until he gives up. "Fine. Go ahead." He steps aside and opens the door for you both. You nod a thanks and you hear Four mumble the same. <<nobr>><div class="choices"> <div class="next-item">[[You step inside.|ch_03_05 meeting_four_01][$inez_meeting to "four"]]</div> </div><</nobr>> <</if>>
<<if $thrill <= 40>>The thought of going in alone knocks the wind out of your chest, but you're not sure what other choice you have.<<elseif $thrill >= 60>>You're confident enough to handle this alone. Four doesn't need to worry. There's something even a little bit exciting about going into the unknown.<<else>>Given that you are the only person being requested, you figure it's best to go in alone even with the risk.<</if>> "I can handle it," you say. "No. You can't." Four shakes his head. "It's not up for discussion." "If I'm needed alone, I'll go in alone." Saying it out loud doesn't ease him but you stand your ground. "Four," Dilani's voice is soft and she reaches for his arm. "C'mon. If $mcthey <<if $mcplural is true>>say<<else>>says<</if>> $mcthey can handle it, then $mcthey can handle it." Some tension wears down and Four has to roll his shoulders out before taking a step back. He holds his hands up in defeat. "Fine, go ahead." His voice is grave. "C'mon, time to go." Fergus steps aside and opens the door enough for you, and you alone. "Hold on-" Four steps forward and shoves a brown envelope into your hands. "Make sure to give this to xem." <<if $bribe is true>>You don't need to look inside to know what it is, the weight and hard edge of cash all too familiar now.<<else>>It's familiar, the same kind of envelope he offered you the other night. The weight and hard edge of cash feels out of place in your hands.<</if>> Antsy, Fergus waves a hand to urge you along. <<nobr>><div class="choices"> <div class="next-item">[[You step inside.|ch_03_05 meeting_alone_01]]</div> </div><</nobr>>
<<if $respect <= 40>>"What makes you think I'm going in?" You scowl between Fergus and Four.<<else>>"I'm not going in," you say flatly, looking between Fergus and Four.<</if>> Fergus' eyebrow cocks up. "I don't think you have a choice." "This doesn't concern you," Dilani comments. Fergus doesn't look at her. "I don't know what I'm walking into. Or //who//." Let alone you've barely got a bearing on where you actually are. "I assure you it's a human. And safe, for the most part." Four laughs, trying to ease the air. He gives Fergus a look. "You're not going in alone." Fergus doesn't bother arguing back and steps aside for you to open the door. The heat on your neck seems to turn cold, a bad feeling, and spills down the centre of your back. <<nobr>><div class="choices"> <div class="next-item">[[You step inside.|ch_03_05 meeting_four_01][$inez_meeting to "four"]]</div> </div><</nobr>>
You're hit with old smoke and a sweetness you can't describe. The wallpaper is peeling, mostly hidden by solid furniture; some bookshelves, filing cabinets and wooden furniture sanded down from time. There's even a door leading to a small bathroom. It's bigger than what you'd think an office would be, but then again so is Jonno's. The large windows paint a different view of the working docks. The cargo ships are toys on the water and you just about make out the ant-sized people in the dark. The lights of trucks and forklifts flash yellow lights, running up with boxes and containers. A poker table sits to the side with an abandoned game still laid out, a mix of plastic chips and money. It's more cash than you've ever seen in your life, just sitting there, the red of large bills like gutter leaves. <<if $money >= 60>>You wouldn't mind having that kind of money to blow on poker.<<elseif $money >= 40>>You wouldn't dream of blowing that kind of money on poker.<<else>>It's a sight to savour but you don't dwell on it for too long.<</if>> At the center of the room sits - //lounges// - a person at a large desk. A weaselley face with blue eyes that compliment the denim outfit, complete with high-heeled snakeskin boots. Relaxed back into a spacious leather chair, feet crossed over and propped on the edge of the desk, hands behind their head. A jagged scar cuts through their upper-lip, the intrusion deep enough that it's taken a chunk of flesh, leaving a small gap to show teeth. Something in the face changes, but it's smothered with a new smile. "Four!" The figure shoots up and the chair creaks with age. "I wasn't expecting you." "Inez." Four nods. "Good to see you." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_02]]</div> </div><</nobr>>
Inez laughs brightly. "You're a fuckin' terrible liar Four, y'know that?" Xe grabs Four's hand in a tight handshake and pulls him close. The pair exchange slaps on the back. "Took your time getting here. Was starting to think you were gonna run off." "Wouldn't be the first time." Someone comments to your right. It's a woman. Relaxed into a deep leather sofa, she stares at you. Strong, sharp features. A silver chain hangs from her neck. She sports a choppy blonde wig and tan boots that hug her calves. An oversized fur coat swallows most of her body. Her heavily painted brown eyes are tired, glitter sunk into the crow's feet, like it's been following the tracks of sweat or tears of a long night. "Nice to see you too, Cindy." Four smiles, though it barely stretches into an arch. "Haven't seen you for some time." Cindy hums and drags on a plastic-cigarette, words coated in a sweet smoke. "The whole gang here too? I thought I heard a clown car pulling up." "//Cici//. That's no way to greet guests." Inez reprimands, though there's a small smile on xir face. Xe wiggles xir fingers, thick rings snug up against boney knuckles. "Be a darling and go wander for a while. I gotta talk some things." There's a short silent standoff but Cindy does as asked. She pulls herself from the couch, fixing her skirt, and slinks towards the door. She makes sure to throw you a little smile before sliding outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_03]]</div> </div><</nobr>>
"I apologise for Cindy. Some people..." Xe shakes xir head. "There's no manners these days! What ever happened to decorum?" Xe laughs and points to the door. "You ever hit one of those things? That e-cig crap? Tastes like a Sour Patch Kid took a dump in my mouth." The room drops silent for a moment -- you have no idea whether to laugh or if you're even allowed to talk. "No, I haven't." Four lets out a strained chuckle. "Jesus, did someone die on the way here?" Inez stares with wide eyes and you feel a knife edge at the bottom of your stomach. Xe busies xemself with the junk on the desk, making sure everything is at a perfect 90 degree angle. Notebook. Pen. Phone. Perfect. "So - you got something for me?" "Uh..." Four glances at you, brows heavy over his eyes. "Well-" "The money, Four." Inez snorts. "Clench any tighter and a diamond's gonna drop out." Four nods stiffly and pulls out another brown envelope; a lot thicker than the one he handed to Fergus. <<if $bribe is true>>Inez accepts it happily, though xir smile does seems to falter.<<else>>Inez accepts it happily, now with an even bigger smile.<</if>> <<if $bribe is true>>Xe tests the weight of the envelope in xir hand, going as far to test it again in the other hand. "You shorting me?" "Had a little... blip." Four says. You can feel the words directed your way even though he's not facing you. "I'll make it up." "Next time make it up from your own cut. I expect the rest tomorrow." Inez taps the cash on Four's chest before retreating back to the large desk. Xe falls into xir chair and waves a vague hand. <<else>>Xe tests the weight of the envelope in xir hand, going as far to try again in the other. "Good work by the way." Inez taps the cash on Four's chest. "That shit on the news? You'd think it was a movie set or something." Xe smiles widely before retreating back to the large desk. Xe falls into xir chair and waves a vague hand. <</if>> "Take a seat." It takes a second to realise xe's addressing you. The scrap of a chair in front of the desk looks like it was fished out of a dumpster. You lock eyes with Four and he nods. <<nobr>><div class="choices"> <div class="choice-item">[['"I\'d prefer to stand."'|ch_03_05 meeting_four_03.1][$respect -= 1]]</div> <div class="choice-item">[['"... Got any chairs that aren\'t falling apart?"'|ch_03_05 meeting_four_03.2][$charisma += 1]]</div> <div class="choice-item">[[Take the seat.|ch_03_05 meeting_four_03.3][$respect += 1]]</div> </div><</nobr>>
Another beat of silence. Four shuffles on the spot, tugging at the ends of his beard. You'd swear he's trying to communicate something like //wrong move//. Inez stares at you, buzzing with amusement and impatience. Xe keeps it well hidden but can't stop xemself from fiddling with the empty space on xir ring finger. Even in the quiet you can hear yourself getting manuevered into a powerplay, waiting for you to speak again. "I don't see anything wrong with standing," <<if $charisma >= 60>>you say easily.<<elseif $charisma <= 40>>you force out.<<else>>you just about get out.<</if>> "Of course not, but there are expectations here. Rules. My mother, god rest her soul, kept a tight ship and I've lived by it under every single roof I've owned. She taught me three things..." Inez holds up xir fingers. "One: No swearing. Two: Never raise your voice. And, //three//: Handle all business at eye-level. If that's too much of an ask then I'm going to have to ask you to leave." "Business?" You ask. "You're in my office. I'd say that's an excellent start." Inez doesn't elaborate, grinning easy at you. The unbearable quiet continues, enough to hear soft voices outside and the whir of heavy machinery in the docks. Four can't take it and steps forward. "Inez, why don't I sit in the chair-" "No, no!" Inez whips a hand forward with a calm voice. "I didn't offer you the chair. I offered $mcthem the chair." <<nobr>><div class="choices"> <div class="choice-item">[[Take the seat.|ch_03_05 meeting_four_03.1.1][$respect += 1]]</div> <div class="choice-item">[[Backbone this. Keep standing.|ch_03_05 meeting_four_03.1.2][$inez_friend -= 1; $respect -= 1]]</div> </div><</nobr>>
Inez is happy to wait you out. Though you don't last for long, Four's silent encouraging look and Inez's pointed smile wearing you down. You move across the room and squeeze down into the small chair. Relieved, Four moves to the couch and sits the opposite end of Cindy's print on the leather. "Excellent," says Inez. "Now, I have to make this quick I'm afraid. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_04]]</div> </div><</nobr>>
Inez is happy to wait you out and you call xir move, deadlocked into a staring contest. Four's uncomfortable glances do nothing but burn at the side of your face. <<if $respect >= 60>>You have to respect a person's convictions but that doesn't mean you have to bend your own.<<elseif $respect <= 40>>It's getting a little ridiculous how Inez is willing to die on this hill. But, you suppose you're on your own silly hill too.<<else>>Honestly, you weren't expecting Inez to feel so strongly over xir conviction.<</if>> Four sighs and takes a seat on the couch, you assume he's seen this dance before, making sure to sit the opposite end of Cindy's print on the leather. "Soooo..." Inez picks at xir teeth and lets the words hang, the silent room even more unbearable. "I really think we should get started." Four presses. "Don't get your panties bunched." Xe tsks. "It's your colleague that's holding us up. Though, I must say, as much as I love a good stubborn mule, we have to pick our battles." Inez keeps a wide satisfied smile and makes a show of propping xir feet back onto the desk with a loud //clunk-clunk//. "Should I share something with the group? Hm? Would that warm you up to the chair?" "I'm still fine with standing," you say. "You've made that clear," Inez muses. "You met Fergie, right? Outside?" "Briefly." You glance at the door where his big shadow looms. "Great guy. Best of the best. Used to be a boxer, y'know. Trained alongside Joe Calzaghe -- remember that guy?" Xe makes a little rapid motion with xir fists. "Didn't stop, that maniac! Fergie's a little softer now, two fat babies and a wife on bed-rest at home, but he still gets the job done. I look after him, whatever he needs, and in return he looks after me. Most importantly, he throws out things I don't like." Four stands up. "Hey, we don't need to do that-" "Ah!" Again, Inez wips xir hand up, surpressing Four to be quiet. Xe eyes you and the chair, nodding down to it, the friendlyness dropping from xir face. "Let's stop with the games." <<nobr>><div class="choices"> <div class="choice-item">[[Take the seat.|ch_03_05 meeting_four_03.1.2.1]]</div> <div class="choice-item">[[Nope. Stay standing.|ch_03_05 meeting_four_03.1.2.2][$inez_friend -= 1; $respect -= 1; $rec_legsofsteel to true]]</div> </div><</nobr>>
Being told what to do is one thing but a threat is another, and you prefer to not get into any kind of mess. You gather your pride, move across the room, and squeeze down into the small chair. Relieved, Four sits back down. "See, that wasn't so hard was it?" Inez smiles, tipping xir head back. "Now, let's make this quick. I have dinner reservations at the hour." <<if $respect <= 40>>The side of your mouth trembles, a bad comment threatening to come out, but you're able to keep it at bay.<<else>>You don't appreciate the condescending comment but don't let it hang over for you for too long.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_04]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-comments"></span> Inez will remember that<</notify>><</if>><</nobr>>The stubbornness gets the better of you, keeping you rooted in place. Inez narrows xir eyes, the pale blue like blades. "Alright..." Xe kisses xir teeth and stands. "I'll stand up, shall I? Stoop to your level? Or, I guess, rise to it." "No one asked you to," you say. "Oh, you're going to be fun." Inez's eyes brighten and xe perches on the edge of the desk. "Now, let's get to it before we waste any more time. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_04]]</div> </div><</nobr>>
Another beat of silence. Inez's lips quiver before they crack up laughing. "Demands already." Xe has a smarmy smile that can't simmer down. "I //like// that from a rookie!" Xe shouts, "//Fergus!//" The office door cracks open, Fergus' large frame ducking through. He scans the room, alert, like he's searching for a threat but ultimately just lands on you. <<if $fergus is "dislike">>Anguish is still set in his face, jaw set tight with annoyance.<<else>>He's confused more than anything.<</if>> "Yes?" He asks. "Swap this chair for that one." Inez waves a hand between the front of the desk and poker table. "Our guest needs adjustments." For a second Fergus thinks Inez is joking. His resolve quickly dissolves when Inez does nothing but stare. "You're serious?" "'Course I'm serious. Don't I look serious, Fergus?" Fergus' eyes bounce between Inez, Four, and you. Slowly, he moves to the poker table and grabs one of the wooden chairs. <<nobr>><div class="choices"> <div class="choice-item">[[Stop him. You can get the chair yourself.|ch_03_05 meeting_four_03.2.1][$respect += 1]]</div> <div class="choice-item">[[Let him get the chair.|ch_03_05 meeting_four_03.2.2][$respect -= 1]]</div> </div><</nobr>>
<<if $respect >= 60>>"Hold on," you insist, making Fergus pause. This doesn't sit right. "You don't need to get my chair for me-"<<elseif $respect <= 40>>Normally you wouldn't give a shit, but... "I can grab my //own// chair-"<<else>>Having someone dote on you feels weird. "I can get my own chair-"<</if>> "Nuh-uh." Inez interjects and wags a finger. "In my house, guests are treated with respect. Especially when asked for. Ain't that right, Fergus?" Fergus hums as he places the new chair in front of you, <<if $fergus is "dislike">>though you notice he's left the cushion behind.<<else>>kind enough to bring a cushion too.<</if>> Four watches on in silent horror, resisting to hide his face in his hand. "Now, please..." Inez gestures to the new chair. Fergus strongarms you with the stare of a bull at the gates. Heat radiates off him and it continues to loom over your shoulders as you sit down. "Thanks," <<if $respect <= 40>>you mumble.<<else>>you say quietly.<</if>> "Excellent! That'll be all Fergus." Xe shoos him away and Fergus exits as boulderously as he entered. "Now, I have to make this quick I'm afraid. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_04]]</div> </div><</nobr>>
As weird as it is to watch a grown man fetch a chair for you, there's little to do about it. Fergus doesn't bother to lift it off the ground, the wooden legs scraping against the worn carpet. If Four cringes any harder he might turn into dust. "C'mon now Ferg, a little enthusiasm never hurt anyone." Inez teases, looking your way. "We need to please to our guest!" Fergus grunts as he ditches the new chair in front of you, though you notice he's left the cushion behind. "Now, please..." Inez gestures to the new chair. Fergus strongarms you with the stare of a bull at the gates. Heat radiates off him and it continues to loom over your shoulders as you sit down. "Thanks," <<if $respect <= 40>>you mumble.<<else>>you say quietly.<</if>> "Excellent! That'll be all Fergus." Xe shoos him away and Fergus exits as boulderously as he entered, glaring at you over his shoulder. "Now, I have to make this quick I'm afraid. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_04]]</div> </div><</nobr>>
You don't question the request, move across the room, and squeeze down into the small chair. Four retreats to the couch, making sure to sit the opposite end of Cindy's print on the leather. "Wow, just like that." Inez grins and makes an impressed noise over at Four. "Got $mcthem trained already? What's next? Roll over?" Four sighs, "Can we just get on with this?" "Alright, alright." Inez claps xir hands. "Just so you know, I have to make this quick. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_04]]</div> </div><</nobr>>
Inez strokes xir bottom lip with the tip of xir finger, examining you. <<if $charisma >= 60>>You're not out of your depth when it comes to people's attention on you, but it does get uncomfortable after the second minute goes by.<<elseif $charisma <= 40>>You feel like a fish in a tank from the way xe's staring at you. You're almost sweating after the second agonising minute goes by.<<else>>You're not sure what to think with xem staring at you. You're so aware of your face, and your teeth, and your eyeballs after the second uncomfortable minute goes by.<</if>> <<if $reaction is "angry">>"You seem... angry," xe says. <<if $m_punch is true>>It's true. You've been angry since the moment you stepped out of that car. Even made a point of it by swinging at Maz's face.<<else>>It's true. You haven't been this angry since... ever.<</if>> Heat pools where there should be a sense of content. <<elseif $reaction is "confused">>"You seem... unsure of why you're here," xe says. It's true. You've had no sense of direction or self ever since the other night. Your head's scrambled and there's only a squiggly mess where there should be clarity. <<elseif $reaction is "upset">>"You seem... on edge," xe says. It's true. There's been an overwhelming weight, dragging on your shoulders, like life's finally taking you down. There's only blue where there should be a sense of contentedness. <<elseif $reaction is "excited">>"You seem... happier than I imagined," xe smiles. It's true. There's been an electric fire in you since the other night. <<if $thrill <= 40>>It's scary but you can't seem to stop thinking about it.<<elseif $thrill >= 60>>It's exciting and you can't stop thinking about it.<<else>>You can't stop thinking about the other night.<</if>> <<else>>"You seem... calmer than I expected," xe says. It's true. Though, calm is a much nicer way to put it. Your body feels slug-like and you've been dragging yourself over the dry concrete of the city for the last 24 hours with no real desire to help yourself. It's a chilling numbness that renders you without a single care. <</if>> Inez snaps xir fingers. "Ask me about my dinner reservations." <<if $respect >= 60>>"Excuse me?"<<else>>"What?"<</if>> "My //dinner// reservations. Go on." "Uhm-" You glance at Four who shrugs in return. Inez is eager, a weird, almost eerie politeness about xem. "Are you... excited?" "Oh-" Inez sticks out xir tongue with a sour face. "//Boring//! Next!" "Next?" "Try another one." Inez flaps xir hand. "Who are you-" "//Next//!" Four sighs loudly. You hesitate, trying to get a read on xem. "... Where are you going?" "Oh! //Perfect//. Let's see..." Inez worries xir bottom lip between xir teeth. "You know that big building y'all got in the city centre? Real funny looking. Like it belongs on the shelf of some dominatrix. Not the pickle, the..." "Gherkin?" You find yourself finishing for xem. "The Gherkin! That's //it//!" Xe smacks xir hands together, a gunshot in the quiet room. "Real fancy. Beautiful view from those top floors. I had dinner with my sister there for her birthday last year, had the biggest prawns you've ever seen! Drowned in butter because you guys can't seem to let go of anything that isn't French." Xe snorts. "You ever dine there?" "I haven't," you reply. "You should try it. I will say, I dropped a eye-watering amount on the bill but what price can you put on a good time." You just nod, unsure of Inez's point. "Not too far from where you work either." Xe smiles. "Have I got that right?" <<nobr>><div class="choices"> <div class="next-item">[[Your heart pounds.|ch_03_05 meeting_four_05]]</div> </div><</nobr>>
It takes a second for you to respond, mind firing on blanks. "... Where I work?" "Insurance, isn't it?" <<if $charisma <= 40>>Your ears burn like they always do.<<else>>You can't ignore the way your ears burn.<</if>> Inez doesn't shift an inch, waiting. Four is twiddling his thumbs together like a school boy in the principal's office. "Car insurance," is what you eventually come out with. "My mistake. Must've missed that in my notes." Inez hums. "Silly me." <<if $respect <= 40>>"How the fuck do you know that?"<<else>>"How do you know that?"<</if>> "Oh, come on $mcfirstname, don't act coy." Xe grins. Out of the corner of your eye you can see Four bowing his head at the mention of your name, like it shouldn't even be hitting his ears. "Not to burst your bubble but why do you think you were approached by the <<if $barstrange is "a">>beautiful-put-together<<else>>charming-kind-hearted<</if>> facade in a nice bar? I know by now you've figured it's your boss's car that was stolen. About the CCTV footage, the police report, so on." Xe nods to Four. "You must know what these guys do. You've got enough chow between the ears to figure it out." "I think the car chase was evident enough," you state. "There ya go! Knew you'd crack the case." Inez hails with praise. "Don't worry, I'm not here to ruin your life, so to speak. I'm simply sharing the obvious." When someone says 'don't worry', you know it means 'be very worried'. You can feel your anchor slipping, no control in the room. <<nobr>><div class="choices"> <div class="choice-item">[['"Who are you?"'|ch_03_05 meeting_four_05.0]]</div> <div class="choice-item">[['"Why am I here?"'|ch_03_05 meeting_four_05.1]]</div> <div class="choice-item">[['"They made me an accessory to a crime!"'|ch_03_05 meeting_four_05.2]]</div> <div class="choice-item">[['"Am I being interrogated?"'|ch_03_05 meeting_four_05.3]]</div> <div class="choice-item">[['"Just get to the point."'|ch_03_05 meeting_four_05.4][$inez_friend += 1]]</div> </div><</nobr>>
"Who am I?" Inez reels back slighty but it doesn't affect the killer smile on xir face. Inez just can't frown, even for a second. In fact, xe laughs. "Did you already forget our prior introductions?" "You know what I mean," <<if $respect <= 40>>you grate out.<<else>>you say.<</if>> "Who I am doesn't concern you yet," xe goes on. "Just a humble businessperson ready to pitch a deal. But, first, I like to know who I'm tangoing with before we hit the dance floor." "A deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_06]]</div> </div><</nobr>>
"Why are any of us here?" Inez snorts. "From what I know, humans are only good for two things: making money and costing a shit load to bury. When I go in the ground, it's going to be gold-plated." <<if $friendly >= 60>>"That's... a cynical way to look at things," you say.<<else>>"Seems like a stressful way to live," you say.<</if>> "Ah, it's not all bad. I have a nice house, some artwork, a vineyard, a couple of cars. Women tend to hang around me but, for the life of me, I can't figure out as to why..." "You sound like a real Samaritan." "Funny." Inez chuckles. "It's in my personal interest to know who I'm dealing with before I open the kimono. Like any other sensible businessperson would before broaching a deal." "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_06]]</div> </div><</nobr>>
The words rush out. It's the perfect piece of a secret that could easily snowball into something else. "I knoooow. Rookie's first crime and, whew, boy it's a big one." Inez pouts and shakes xir head. "Put it in the album! I must say, the feed was //fantastic.// Like an episode of Cops." Inez laughs and makes sure to give Four a look past your shoulder. "It's not every day we get stragglers on board. God knows why now. I'd like to put your mind at ease and say there hasn't been so much as a sniff when it comes to an investigation. But, let me stress that we're in as much of a compromised position as you are. Go squealing and you'll take yourself down with us, which I imagine no one in this room wants." There's a grave-like blanket that sits on you all, stuck together like rats on a ship. <<if $respect <= 40>>"So we're all equally fucked."<<else>>"So we're all screwed is what you're saying."<</if>> You snort. "Is this blackmail?" You hear Four shift on the sofa, leather creaking, as he drags in a long breath before sighing. "We wouldn't call it blackmail..." "Couldn't I just... blackmail you myself?" "Think of it as mutual destruction." Inez grins. "Something to be utilised!" "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_06]]</div> </div><</nobr>>
"Oh, darling, you'll know when you're being grilled when there's an overworked detective in the corner." Inez leans forward from the force of xir laugh. It brightens the room with an edge of threat. "Interrogation is the last thing on my mind." "Then, what? We're chatting?" You question. This isn't exactly small talk. "I'm in the<<if $respect <= 40>> fucking<</if>> hot seat." <<if $respect <= 40>>"My goodness, the language."<<else>>"Hot seat? Not at all!"<</if>> Inez tuts. <<if $mcbackground is "shady">>"I know enough about you already. Divorced parents and that sad little one bedroom apartment you can barely pay for." Inez chuckles. "I gotta say, did not expect to see you've been nicked a couple of times. Lucky you didn't get community service - maybe you could've met these lot sooner."<<elseif $mcbackground is "uni">>"I know enough about you already. Divorced parents and that sad little one bedroom apartment you can barely pay for." Inez chuckles. "Dropout, right? I don't blame you, college always seemed like a waste of time. And a waste of time."<<elseif $mcbackground is "ex">>"I know enough about you already. Divorced parents and that sad little one bedroom apartment you can barely pay for." Inez chuckles. "The recent break up is a real nice touch. Nothing more motivating than heartbreak."<<else>>"As far as I've seen, there's not much to go on. Just the boring shit; divorced parents and the sad little one bedroom apartment you can barely pay for." Inez drums xir fingers on the desk. "You're squeaky clean. Can't say I'm surprised."<</if>> "Not that we're trying to scare you or anything," Four quickly appends and clears his throat uncomfortably. "We're just... thorough." "I can see that." You frown. "I'm just trying to understand why." "For business! Can't jump into bed and make a deal with any ol' git before you get the low down. A panty raid but much, much more invasive." "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_06]]</div> </div><</nobr>>
You're not here for a show; You need it laid out for you plain and simple. Inez smirks. "Impatient, aren't we?" <<if $respect <= 40>>Without a word you cock your eyebrow up.<<elseif $respect >= 60>>Blunt is not a normal tone for you but you can't help yourself.<<else>>If there's anything that's going to get your through this meeting it's by getting straight to the point.<</if>> You wait expectantly. "It's in my personal interest to know who I'm dealing with before I open the kimono." Inez says. "Like any other sensible businessperson would." <<if $charisma >= 60>>"And the deal is what exactly?" You tip your head to the side, not phased.<<elseif $charisma <= 40>>"What deal?" You strain to will some confidence but it falls flat.<<else>>"What kind of deal?" You ask, composed as can be.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_06]]</div> </div><</nobr>>
"The deal of a lifetime! The start of something profitable for us all. I know who you are, your little friends, but more importantly I know who your boss is and that little tyke he's just put in the big chair." Xe examines you again. "Mr. Taylor isn't the most generous of souls, is he?" <<if $respect >= 60>>"I don't see what his generosity has to do with this."<<else>>"What's this got to do with him?"<</if>> "AutoLuxe is one of the most prestigious and coveted car insurance companies in the country. You have to know someone who //knows// someone to even be considered for a policy. Rich people want to be on a list of other rich people so bad they'll drop a whole house deposit worth of wheels for it." Xe explains. "Those are the kinds of cars we've got the appetite for. A few missing off the register would barely put a dent in the business." <<if $charisma <= 40>>Air seems to be a struggle, your tongue feeling a thousand times bigger than usual. "I don't..." You take a breath. "I wouldn't even know where to begin with something like that..."<<else>>"I wouldn't even know where to begin with something like that..."<</if>> You say. "We've been digging into AutoLuxe for some time," Four interjects calmly. "With an inside, it'd make things even easier. You're exactly what we need to pull the trigger on this thing." "I'd get fired, I'd get //sued//-" "Ha!" Inez cracks up. "Don't tell me you're precious over grabbing coffee every day. Do this right and you'll be long gone before they even get a sniff of what's happened. But if you want to be a doormat for the rest of your life, then be my guest." Xe leans forward with a shine in xir eyes. "You have the access. The means. //Power//. Swipe a list of clients and you're golden. Excuse the expression but, christ, you're more valuable than caged birds in the mines." You're not so sure how much you like that analogy. "Interesting way to put it." "We're not saying we need you to lay down for us," Four quickly amends. His shoulders are knots by his ears, eyes fiercely focused on you. "Just give us an in." "A few months of your time for the biggest pay cheque of your life." Inez agrees. "After all's said and done, we'll be out of your hair." <<if $thrill <= 40>>You're itching, the sickness in your stomach refusing to drain away.<<elseif $thrill >= 60>>You can't help but fidget, the adrenaline still refusing to subside.<<else>>You shuffle on the spot, the same dread still washing over your shoulders and refusing to fall away.<</if>> They're waiting for an answer. <<nobr>><div class="choices"> <div class="choice-item">[['"What would I get?"'|ch_03_05 meeting_four_06.1][$money += 2]]</div> <div class="choice-item">[['"You talk like stealing cars is easy."'|ch_03_05 meeting_four_06.2][$thrill -= 2]]</div> <div class="choice-item">[['"It\'s not all about the money."'|ch_03_05 meeting_four_06.3][$money -= 2]]</div> <div class="choice-item">[['"I\'ve seen some pretty nice cars. Fast too."'|ch_03_05 meeting_four_06.4][$thrill += 2]]</div> <div class="choice-item">[[You have no idea what to say...|ch_03_05 meeting_four_06.5]]</div> </div><</nobr>>
<<if $money >= 60>>First thing's first, we're going to establish what kind of bank you're going to be making.<<elseif $money <= 40>>Money isn't normally your priority but tonight you're thinking it should be.<<else>>If there's anything to be discussed here, it should start off with how much you're going to be paid for your time.<</if>> Big risks mean big rewards. "Now we're talking my language." Inez's smile is cutting and excited. "I haven't discussed this with my colleagues yet, and forgive me Four for dropping this on you now, but... I'm thinking we'd cut you in evenly." "What?" Four sits up. "We're already splitting it five ways, plus your percentage from the top-" "So, now you'll be splitting it six ways." Xe shrugs. "Easy math. Maybe it'll keep you all from blowing it every time it rolls in." Four sags back in the chair, not up for the debate. His focus switches to the floor, like he's plotting his next move. "I don't expect to be paid as much as these guys," you start. "I'm not the one stealing the car." "Oh, nonsense." Inez waves a hand. "You'd be just as involved as anyone else -- at least that's what the jury will have to say. An even cut is even responsibility. Don't think you'll get away with the money that easily." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_07]]</div> </div><</nobr>>
<<if $thrill >= 60>>There's normally a hunger for thrill inside of you but tonight feels different. Just the thought of getting caught makes your whole body rigid.<<elseif $thrill <= 40>>Just the thought of getting caught makes you nauseous.. For so long you've had your head in the sand and you're not ready to surface just yet.<<else>>Just the thought of getting caught makes you uneasy. You're doing a bad job of hiding it.<</if>> "Well, after a couple of decades of experience, it does knock off some difficulty." Inez winks. "But, I'm not going to sit here and tell you it's all plain-sailing. We know what we're doing, despite what you might think." "It's still dangerous." "Part of the job." Xe shrugs. "The police solve so few cases and care so little to recover cars these days. The only reason you had your escapade the other night is because they were bored. Bored is not good for us. Even with that nut behind the wheel, you were lucky to escape without a scratch. I'm not expecting you to understand, since the most dangerous thing in your workplace is a pair of scissors. Or maybe the risk of a paper cut..." "For what it's worth, we take a lot of care when it comes to jobs." Four reassures. "There's prep and testing, all sorts. We don't just divebomb into any job we like." You frown. It doesn't make you feel better but more at ease as you can be in this room. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_07]]</div> </div><</nobr>>
<<if $money >= 60>>For once, your first thought doesn't dive to the money.<<elseif $money <= 40>>There are more things in life to enjoy other than money, you'd rather leave it for a rainy day.<<else>>The priority for you right now isn't the money.<</if>> Sure it's nice to have it but Inez isn't going to bend you with that selling point just yet. "What's life without money? We'd still be in holes and fighting with sticks." Inez snorts. "Hell, the cars we're boosting every day wouldn't even exist." "I'm just saying..." you shrug. "Different worlds." "Oh god. You're not one of those extreme couponers are you?" Inez laughs. "Gimme a break darling. Everyone wants money but no everyone knows how to look after it." Xe nods to Four. "Big guy here's up to his eyeballs in debt. Even when you don't have money, it's //always about the money.//" Four stares hits the floor and you sense his embarrassment. He wrings his hands, an old tattoo on his finger the point of attention where he keeps scratching over it. "We all have bills to pay," you say. "Yeah I bet." Inez grins. <<if $mcbackgrouns is "uni">>"Some pretty hefy student loans too."<<else>>"That little apartment and muma's mortage isn't gonna pay for itself is it?"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_07]]</div> </div><</nobr>>
<<if $thrill >= 60>>It's all about the chase, the thrill, the live wire that makes your body alert. You're wanting that feeling more and more.<<elseif $thrill <= 40>>It's an unexpected feeling, so used to having your head in the sand. It's a shock sensing your heart race just thinking about it.<<else>>It's a new feeling, the up-tick in your heart beat and the sweat on your back. Like a live wire's just sparked awake in your spine.<</if>> "Oh, I bet you have." Inez gleams. "And there's plently more for the taking." You can feel it already, like the other night, sweat in your palms and your lungs squeezing smaller- "As long as we approach this with diligence," Four says, halting the excitement. "There's a lot of prep to be done. Not like we can rip them off people's driveways." "Christ. The party pooper over here." Inez tuts with a smile. "But, he's right. I want these jobs done clean as possible. No tracking shit through the house. But, of course, if you're thinking about taking these things for a spin, don't let anyone find out about it." Four groans, not approving. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_07]]</div> </div><</nobr>>
"What is it that you want? You desire? You ache for?" The questions come so softly, xir lowered voice laced with velvet. There's an excitement in it too. Inez can sense your doubt, maybe fear, as your eyes travel to the floor. "Wouldn't it be nice? To have the shoes, the cars, and the fuck-off-dinners? Gold in your hands and people at your feet?" Inez leans in to whisper, "To never worry again?" When you look up, Inez grins. "Caught your attention, eh?" Xe chuckles. "I'm... not sure what I want." But you're sure of one thing, you need a better job, a better apartment -- a better //life//. "Eh, no one really knows what they want." Inez shrugs with a grin. "Get a taste and I'm sure you'll find out." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_four_07]]</div> </div><</nobr>>
Inez glances at xir watch, weighty with thick gold links. "The bottom line is, once you've boosted a vehicle you'll ship it to me. Whole or in parts, depends on the buyer. I'll pay you a fair price, take care of whatever compensation you need, and take my gift off the top. Simple." Inez folds xir arms. "Four is happy to show you the ropes, take you under his wing, blah blah." Four's face switches, confused. He doesn't speak, only gracing you with a side-eye glance. Seems like he didn't intend for you to be working so close by. "I thought you just wanted information?" You ask. "Sure we do! But you need to know what you're looking for. The underground market can be pretty finicky would you believe. People only want to pay for the best or what they can mold into the best," explains Inez. "These guys will help you brush up on what you need to know and what to look out for." The room is incredibly still in anticipation of your answer. You nod, the weight of every thing finally settling like old soil. "We're not expecting you to make a decision now, just, think about it." Four nods too. "Of course, but time is key here. I intend to move forward with my operation with or without you, rookie. You just gotta pick what team you're pitching for." Inez peeks at xir watch again. "Now, do you have any other questions before you go?" <<include "ch_03_05 meeting_four inez_questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_03_05 meeting_four_07.1")>> <div class="choice-item">[['"What do you know about my friends?"'|ch_03_05 meeting_four_07.1][$inez_questions += 1; $kj_mention to true]]</div> <</if>> <<if not hasVisited("ch_03_05 meeting_four_07.2")>> <div class="choice-item">[['"What exactly is it that you do?"'|ch_03_05 meeting_four_07.2][$inez_questions += 1]]</div> <</if>> <<if not hasVisited("ch_03_05 meeting_four_07.3")>> <div class="choice-item">[['"What\'s being done about the police investigation?"'|ch_03_05 meeting_four_07.3][$inez_questions += 1]]</div> <</if>> <<if not hasVisited("ch_03_05 meeting_four_07.4")>> <div class="choice-item">[['"How do I know I can trust you?"'|ch_03_05 meeting_four_07.4][$inez_questions += 1]]</div> <</if>> <<if $inez_questions == 0>> <div class="choice-item">[[You don't have any questions.|ch_03_05 meeting_four end]]</div> <<elseif $inez_questions > 0>> <div class="choice-item">[[You're done asking questions.|ch_03_05 meeting_four end]]</div> <</if>> </div><</nobr>>
"Well, it's just the one friend I've gathered. Your boss and the others, not so much." Inez says. "I know enough. We all do, you understand. Background checks are just part of the process. Though, I must say, those Russel Group lads are a real riot, aren't they?" The back of your skull is impossibly tight, unable to relax. Jonno and Aiden aren't a concern but you hadn't even thought about them prying into KJ until now. You straighten your back, hiding behind a neutral face, not to appear intimidated. You can feel your hands shaking just thinking of the next question out of your mouth. "You know KJ?" "There's nothing to be worried about-" "That's not what I asked." "And this is what I'm telling you." Inez strongly counters. "We looked at everyone close to the crown jewels. KJ is a good boy, but -- if we're going to be cliché about it -- there's always more than meets the eye. He's not afraid to get a little bit //naughty//, now and then." Still, you force yourself to keep a straight face. You've never doubted you didn't know everything about KJ, but an awful, irrational fear is dragging its way up from a deep grave. "Though I'm sure you know already." Inez smiles. "Being the best of friends and all." <<include "ch_03_05 meeting_four inez_questions">>
"That's hard to say. I don't know if I like you yet." Inez hums. "I'm simply a person with an interest in all things business. I scout, I scour, I //invest//. Even ran my own taxi dispatch for a while there before it became a slippery slope. Now I run a motor operations gig here at the harbour, trading, selling, and buying whatever I can get my hands on. A commercial laundrette chain on the other side of the river. A club too. All squeaky clean of course." The way xe's smiling negates the statement entirely but for some reason you can't help but want to believe xem. "That's a lot of businesses to handle," you say. "Oh darling, I don't handle it myself. I don't like getting my hands dirty and I don't plan to start." <<if $crithink >= 10>>"A great way to launder money too." You say.<<else>>"So, they're your fronts?" You ask.<</if>> "Oh, I like this one." Inez lights up and grins at Four. "Why didn't you bring me $mcthem sooner? Catching on quick, rookie! Well done!" Xe chuckles. "One //might// admit they're a little shakey on the legality side of things but that's not for me to decide. No one's caught on yet and for all our sakes I hope they never do." <<include "ch_03_05 meeting_four inez_questions">>
"What can be done, really." Inez shrugs with amusement on xir face. "I assure you, I have people keeping an eye on the situation. It's barely an offence if you ask me and, with time, it will simply disappear." "But they must be looking for the car?" "Oh, of course, but their interest will only last so long. Recovering and protecting a person's capital is falling short these days. At most they'll run the plates and put out some feelers in connected areas. If the little brat stomps his Tom Fords hard enough, maybe they'll send out a search unit. But, in all honesty, the police really don't care." "So, just like that? It's gone?" You ask. You're not sure you believe it, but what do you know? "Glitter in the wind, baby." Inez wiggles xir fingers. "//Poof//! Thing'll be stripped and on a ship by tomorrow morning." <<include "ch_03_05 meeting_four inez_questions">>
"That's an unexpected question," Inez muses, rubbing xir knuckles on xir chin. "Still a question," you push. "I don't know..." Inez wets xir lip and tips xir head back in thought. "Do I have any reason to trust you either?" Something in xir eyes burns. <<if $charisma >= 60>>You're never normally one to have their confidence knocked but you feel Inez chipping away at it.<<elseif $charisma <= 40>>You know you have a tough time with your confidence and it doesn't help the away Inez is chipping away at it.<<else>>Just by looking at you, you feel your confidence being chipped away.<</if>> "Not really, no," you eventually answer. "Glad we're on the same page." Xe grins. <<include "ch_03_05 meeting_four inez_questions">>
<<if $inez_questions <= 0>>With no questions to ask, you just shrug. "No questions."<<else>>Done with the questions, Inez holds up xir hands and slaps xir thighs.<</if>> <<if $inez_friend <= 0>>"Right, well, I best get going." Inez rounds to one of the filing cabinets and rattles open the bottom drawer. Xe pulls out a duffle bag and a pair of sunglasses to hide behind. Lacking any smile, xe points the glasses at you. "Think about the offer. If the decision goes the other way, don't bother showing your face again." Inez hands you a slip of paper with a phone number. "If not, give us a call. I'm giving you 24 hours, after that it's a no-go." "What do you mean?" You ask, eyeing the written out digits. "I mean if you try it after our allotted time, the number'll be disconnected. The boat has sailed! Sayonara!" Inez makes a show of waving, looking out to window. Xe steps closer and slides on the sunglasses. "I know you'll make the right decision." It's not long until Fergus is ushering you all out, met with the frigid cold outside. A black SUV is waiting, engine humming and headlights glowing over the tarmac. Inez passes you without a glance and ducks inside, Fergus closing the door behind xem. Slowly, the tinted window rolls down and Inez ushers Four to step forward. <<else>>"Right, well, I need to get going!" Inez rounds to one of the filing cabinets and rattles open the bottom drawer. Xe pulls out a duffle bag and a pair of sunglasses, tucking them into xir shirt pocket. With a sharp little grin, xe turns to you. "Think about the offer. And, hey, if the decision goes the other way, the one thing you can't do is dwell on it." Xe grins and hands you a slip of paper with a phone number. "If not, give us a call. I'm giving you 24 hours, after that it's a no-go." "What do you mean?" You ask, eyeing the written out digits. "I mean if you try it after our allotted time, the number'll be disconnected. The boat has sailed! Sayonara!" Inez makes a show of waving, looking out to window. A cheshire grin fills xir face. "I know you'll make the right choice." It's not long until Fergus is ushering you all out, met with the frigid cold outside. A black SUV is waiting, engine humming and headlights glowing over the tarmac. Fergus opens the door but Inez loiters for a moment and squeezes Four's shoulder. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 four_ending]]</div> </div><</nobr>>
You're hit with old smoke and a sweetness you can't describe. The wallpaper is peeling, mostly hidden by solid furniture; some bookshelves, filing cabinets and shelving sanded down from time. There's even a door leading to a small bathroom. It's bigger than what you'd think an office would be, but then again so is Jonno's. The large windows paint a different view of the working docks. The cargo ships are toys on the water and you just about make out the ant-sized people in the dark. Trucks and forklifts flash with yellow light, running up with boxes and containers. A poker table sits to the side with an abandoned game still laid out, a mix of plastic chips and money. It's more cash than you've ever seen in your life, just sitting there, the red of large bills like gutter leaves. <<if $money >= 60>>You wouldn't mind having that kind of money to blow on poker.<<elseif $money <= 40>>You wouldn't dream of blowing that kind of money on poker.<<else>>It's a sight to savour but you don't dwell on it for too long.<</if>> At the center of the room sits - //lounges// - a person at a large desk. The face is weasley with kind blue eyes that compliment the denim outfit, complete with high-heeled snakeskin boots. Relaxed back into a spacious leather chair, feet crossed over and propped on the edge of the desk, hands behind xir head. A jagged scar cuts through xir upper-lip, the intrusion deep enough that it's taken a chunk of flesh, leaving a small gap to show teeth. A sharp smile appears. "There you are!" The figure leans back, feet falling from the desk. "I was starting to think you'd never show up." <<if $charisma <= 40>>Frozen, you don't know what to say. You don't even know what to do, your hands weights by your sides.<<elseif $charisma >= 60>>Usually, you're not at a loss for words, but you're finding it difficult to say anything else but, "Uhm..."<<else>>Unsure, you hang back by the door. The only thing that comes out of your mouth is, "Uhm..."<</if>> "Oh! //Where// are my manners!" The person holds a hand to their chest. "I'm Inez." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_02]]</div> </div><</nobr>>
"This the rookie?" Someone asks to your right. It's a woman. Relaxed into a deep leather sofa, she stares at you. Strong, sharp features. A silver chain hangs from her neck. She sports a choppy blonde wig and tan boots that hug her calves. An oversized fur coat swallows most of her body. Her heavily painted brown eyes are tired, glitter sunk into the crow's feet, like it's been following the tracks of sweat or tears of a long night. "Rookie, Cindy. Cindy, Rookie." Inez says. "Nice to meet you," Cindy drags on a plastic-cigarette, words coated in a sickly sweet smoke. Her eyes flash with gold. "Didn't think we had rookies any more." "An unexpected recruit," Inez says dryly. Cindy laughs. "That chase. Man, I thought you were done for." "//Cici.// Let's not." Inez hushes and wiggles xir fingers, thick rings snug up against boney knuckles. "Be a darling and go wander for a while. I need to talk some things out." There's a short silent standoff but Cindy does as asked. She pulls herself from the couch, fixing her skirt, and slinks towards the door. She makes sure to throw you a little smile before sliding outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_03]]</div> </div><</nobr>>
"I apologise for Cindy. Some people..." Xe shakes xir head. "There's no manners these days! What ever happened to decorum?" Xe laughs and points to the door. "You ever hit one of those things? That e-cig crap? Tastes like a Sour Patch kid took a dump in my mouth." The room drops silent for a moment -- you have no idea whether to laugh or if you're even allowed to talk. <<if $mcsmoke is true>>"Just the regular tobacco,"<<else>>"Can't say I have,"<</if>> you answer. <<if $mcsmoke is true>>"Eugh. Can't stand the stuff. Don't know how any of you pump that into your lungs."<<else>>"Well, don't. I'm telling you, one day they're gonna figure out pumping plastic into your lungs is a real bad idea."<</if>> Inez says with a smile and you feel a knife edge at the bottom of your stomach. Xe busies xemself with the junk on the desk, making sure everything is at a perfect 90 degree angle. Notebook. Pen. Phone. "So - you got something for me?" "Uh..." You look down at yourself, confused. "The money, rookie." Inez snorts. "Relax." "Oh!" You jerk forward and pass xem the brown envelope. <<if $bribe is true>>Inez accepts it happily, though xir smile does seems to falter. Xe quickly moves past it, caressing xir thumb over the edge of all the cash.<<else>>Inez accepts it happily, now with an even bigger smile, and caresses xir thumb over the edge of all the cash.<</if>> "Don't you just love the smell of it?" Another sharp smile. "People always say money smells dirty but, to me, it smells oh so sweet." Xe leans back into the large chair, hands linked together, taking xir time to look at you as if you're soaked under a spotlight. "C'mon, don't be shy. Take a seat." It takes a second to realise xe's addressing you, even in the empty room. The scrap of a chair in front of the desk looks like it was fished out of a dumpster. You lock eyes with xem and back to the chair. <<nobr>><div class="choices"> <div class="choice-item">[['"I\'d prefer to stand."'|ch_03_05 meeting_alone_03.1][$respect -= 1]]</div> <div class="choice-item">[['"... Got any chairs that aren\'t falling apart?"'|ch_03_05 meeting_alone_03.2][$charisma += 1]]</div> <div class="choice-item">[[Take the seat.|ch_03_05 meeting_alone_03.3][$respect += 1]]</div> </div><</nobr>>
Another beat of silence. Neither of you move, Inez's eyes trailing from your face to your shoes, and back again. Xe's buzzing with amusement and impatience. Though it's well hidden, xe can't stop xemself from fiddling with the empty space on xir ring finger. Even in the quiet you can hear yourself getting manuevered into a powerplay, waiting for you to speak again. "I don't see anything wrong with standing," <<if $charisma >= 60>>you say easily.<<elseif $charisma <= 40>>you force out.<<else>>you just about get out.<</if>> "Of course not, but there are expectations here. Rules. My mother, god rest her soul, kept a tight ship and I've lived by it under every single roof I've owned. She taught me three things..." Inez holds up xir fingers. "One: No swearing. Two: Never raise your voice. And, //three//: Handle all business at eye-level. If that's too much of an ask then I'm going to have to ask you to leave." "Business?" You ask. "You're in my office. I'd say that's an excellent start." Inez doesn't elaborate, grinning easy at you. The unbearable quiet continues, enough to hear soft voices outside and the whir of heavy machinery in the docks. "Shall we try that again?" Inez offers calmly, a hand signalling to the chair. <<nobr>><div class="choices"> <div class="choice-item">[[Take the seat.|ch_03_05 meeting_alone_03.1.1][$respect += 1]]</div> <div class="choice-item">[[Backbone this. Keep standing.|ch_03_05 meeting_alone_03.1.2][$inez_friend += 1; $respect -= 1]]</div> </div><</nobr>>
Inez is happy to wait you out. Though you don't last for long, xir pointed smile wearing you down. You move across the room and squeeze down into the small chair. "Excellent," says Inez. "Now, I have to make this quick I'm afraid. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04]]</div> </div><</nobr>>
Inez is happy to wait you out and you call xir move, deadlocked into a staring contest. <<if $respect >= 60>>You have to respect a person's convictions but that doesn't mean you have to bend your own.<<elseif $respect <= 40>>It's getting a little ridiculous how Inez is willing to die on this hill. But, you suppose you're on your own silly hill too.<<else>>Honestly, you weren't expecting Inez to feel so strongly over xir conviction.<</if>> "Soooo..." Inez picks at xir teeth and lets the words hang, the room even more unbearable. <<if $charisma >= 60>>"Don't you think we should be getting started?" You challenge. "Time's ticking."<<elseif $respect <= 40>>"Are we gonna get started or what?" You huff.<<else>>You keep your arms folded, face set firmly. "Can we start now?"<</if>> "I'll be happy to but, you see, you're the one holiding us up." Inez grins. "Though, I must say... I do love a good stubborn mule. All the more fun to break." Xe makes a show of propping xir feet back onto the desk with a loud //clunk-clunk//. "Should I share something with the group? Would that warm you up to the chair?" "I'm still fine with standing," you say. "You've made that clear," Inez muses. "You met Fergie, right? Outside?" "Briefly." You glance at the door where his big shadow looms. "Great guy. Best of the best. Used to be a boxer, y'know. Trained alongside Joe Calzaghe -- remember that guy?" Xe makes a little rapid motion with xir fists. "Didn't stop, that maniac! Fergie's a little softer now, two fat babies and a wife on bed-rest at home, but he still gets the job done. I look after him, whatever he needs, and in return he looks after me. Most importantly, he throws out things I don't like." The challenge puts a crack in your confidence. Your face drops. Inez is loving it, body idly dancing side-to-side in the chair, with the biggest grin on xir face. <<nobr>><div class="choices"> <div class="choice-item">[[Take the seat.|ch_03_05 meeting_alone_03.1.2.1]]</div> <div class="choice-item">[[Nope. Stay standing.|ch_03_05 meeting_alone_03.1.2.2][$inez_friend += 1; $respect -= 1; $rec_legsofsteel to true]]</div> </div><</nobr>>
Being told what to do is one thing but a threat is another, and you prefer to not get into any kind of mess. You gather your pride, move across the room, and squeeze down into the small chair. It's a relief, all while being a failure. "See, that wasn't so hard was it?" Inez smiles, tipping xir head back. "Now, let's make this quick. I have dinner reservations at the hour." <<if $respect <= 40>>The side of your mouth trembles, a bad comment threatening to come out, but you're able to keep it at bay.<<else>>You don't appreciate the condescending comment but don't let it hang over for you for too long.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-comments"></span> Inez will remember that<</notify>><</if>><</nobr>>The stubbornness gets the better of you, keeping you rooted in place. Inez narrows xir eyes, the pale blue like blades to match the new razor smile. "Alright, alright!" Xe laughs and stands. "Tell ya what, I'll rise to your level, eh? Way more fun up here anyways." "No one's asking you to," you say. "Oh, you're going to be fun!" Inez's eyes brighten with glee and xe perches on the edge of the desk. "Now, let's get to it before we waste any more time. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04]]</div> </div><</nobr>>
Another beat of silence. Inez's lips quiver before they crack up laughing. "Demands already." Xe has a smarmy smile that can't simmer down. "I //like// that from a rookie." Xe shouts, "//Fergus!//" The office door cracks open, Fergus' large frame ducking through. He scans the room, alert, like he's searching for a threat but ultimately just lands on you. <<if $fergus is "dislike">>Anguish is still set in his face, jaw set tight with annoyance.<<else>>He's confused more than anything.<</if>> "Yes?" He asks. "Swap this chair for that one." Inez waves a hand between the front of the desk and poker table. "Our guest needs adjustments." For a second Fergus thinks Inez is joking. His resolve quickly dissolves when Inez does nothing but stare. "You're serious?" "'Course I'm serious. Don't I look serious, Fergus?" Fergus' eyes bounce between Inez, you, and the room. Slowly, he moves to the poker table and grabs one of the wooden chairs. <<nobr>><div class="choices"> <div class="choice-item">[[Stop him. You can get the chair yourself.|ch_03_05 meeting_alone_03.2.1][$respect += 1]]</div> <div class="choice-item">[[Let him get the chair.|ch_03_05 meeting_alone_03.2.2][$respect -= 1]]</div> </div><</nobr>>
<<if $respect >= 60>>"Hold on," you insist, making Fergus pause. This doesn't sit right. "You don't need to get my chair for me-"<<elseif $respect <= 40>>Normally you wouldn't give a shit, but... "I can grab my //own// chair-"<<else>>Having someone dote on you feels weird. "I can get my own chair-"<</if>> "Nuh-uh." Inez interjects and wags a finger. "In my house, guests are treated with respect. Especially when asked for. Ain't that right, Fergus?" Fergus hums just as he places the new chair in front of you, <<if $fergus is "dislike">>though you notice he's left the cushion behind.<<else>>kind enough to bring a cushion too.<</if>> "Now, please..." Inez gestures to the new chair. Fergus strongarms you with the stare of a bull at the gates. Heat radiates off him and it continues to loom over your shoulders as you sit down. "Thanks," <<if $respect <= 40>>you mumble.<<else>>you say quietly.<</if>> "Excellent! That'll be all Fergus." Xe shoos him away and Fergus exits as boulderously as he entered. "Now, I have to make this quick I'm afraid. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04]]</div> </div><</nobr>>
As weird as it is to watch a grown man fetch a chair for you, there's little to do about it. Fergus doesn't bother to lift it off the ground, the wooden legs scraping against the worn carpet. "C'mon now Ferg, a little enthusiasm never hurt anyone." Inez teases, looking your way. "We need to please to our guest!" Fergus grunts as he ditches the new chair in front of you, though you notice he's left the cushion behind. "Now, please..." Inez gestures to the new chair. Fergus strongarms you with the stare of a bull at the gates. Heat radiates off him and it continues to loom over your shoulders as you sit down. "Thanks," <<if $respect <= 40>>you mumble.<<else>>you say quietly.<</if>> "Excellent! That'll be all Fergus." Xe shoos him away and Fergus exits as boulderously as he entered, glaring at you over his shoulder. "Now, I have to make this quick I'm afraid. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04]]</div> </div><</nobr>>
You don't question the request, move across the room, and squeeze down into the small chair. "I appreciate you arriving at such a timely manner earlier. Again I have to apologise for the hold up." Xe waves a hand. "Lots going on around here! But, just so you know, I have to make this quick. I have dinner reservations at the hour." You frown, gaze flicking to the clock on the wall. It's almost 11 o'clock. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04]]</div> </div><</nobr>>
Inez strokes xir lip, examining you. <<if $charisma >= 60>>You're not out of your depth when it comes to people's attention but it does get uncomfortable after the second minute goes by.<<elseif $charisma <= 40>>You feel like a fish in a tank from the way xe's staring at you. You're almost sweating after the second agonising minute goes by.<<else>>You're not sure what to think with xem staring at you. You're so aware of your face, and your teeth, and your eyeballs after the second uncomfortable minute goes by.<</if>> <<if $reaction is "angry">>"You seem... angry," xe says. <<if $m_punch is true>>It's true. You've been angry since the moment you stepped out of that car. Even made a point of it against Maz's face.<<else>>It's true. You haven't been this angry since... ever. The moment you stepped out of that car, something's switched.<</if>> You've never been an angry person but heat continues to pool where there should be a sense of content. <<elseif $reaction is "confused">>"You seem... unsure of why you're here," xe says. It's true. You've had no sense of direction or self ever since you stepped out of that car. Your head's scrambled and there's only a squiggly mess where there should be clarity. Life's taking you on a ride and you're not sure you're ready for the drop. <<elseif $reaction is "upset">>"You seem... on edge," xe says. It's true. Ever since you stepped out of that car there's been an overwhelming weight on your shoulders, like life's finally taking you down. There's only blue where there should be a sense of content and you're cracking at the seams, ready to breakdown at any moment. <<elseif $reaction is "excited">>"You seem... happier than I imagined," xe smiles. It's true. Ever since you stepped out of that car there's been an electric fire in you since the other night. <<if $thrill <= 40>>It's scary but you can't seem to stop thinking about it.<<elseif $thrill >= 60>>It's exciting and you can't stop thinking about it.<<else>>You can't stop thinking about the other night.<</if>> <<else>>"You're calmer than I expected," xe says. It's true. Though, calm is a much nicer way to put it. Ever since you stepped out of that car, something's switched. Your body's a slug and you've been dragging it over the dry city concrete for the last 24 hours with no real desire to help yourself. A chilling numbness that renders you without a single care. <</if>> To say the least, that was the last thing you were expecting out of xir mouth. Inez snaps xir fingers, as if to part the clouds in your head. "Earth to rookie." Xe laughs. "You're a lot more spaced out than I thought you would be too." Taking a look around the room again doesn't help ground the situation. "This wasn't exactly how I was envisioning my weekend." "There's always other things we'd rather be doing. No doubt you had a date with your sofa and some sad takeout food," says Inez with a fond smile. "Ask me about my dinner reservations." <<if $respect >= 60>>"Excuse me?"<<else>>"What?"<</if>> "My //dinner// reservations. Go on!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_04.0]]</div> </div><</nobr>>
You hesitate, trying to get a read on xem. Inez is eager, a weird, almost disturbing politeness about the way xe's waiting for you. "Are you... excited?" "Oh-" Inez sticks out xir tongue with a sour face. "//Boring//! Next!" "Next?" "Try another one." Inez flaps xir hand. "Who are you-" "//Next//!" You try not to let yourself get agitated, Inez pushing you along like it's nothing. Finally you ask, "... Where are you going?" "Ah-ha! //Perfect//. Let's see..." Inez worries xir bottom lip between xir teeth. "You know that big building y'all got in the city centre? Real funny looking. Like it belongs on the shelf of some dominatrix. Not the pickle, the..." "Gherkin?" You find yourself finishing for xem. "The Gherkin! That's //it//!" Xe smacks xir hands together, a gunshot in the quiet room. "Real fancy. Beautiful view from those tops floors. I had dinner with my sister there for her birthday last year, had the biggest prawns you've ever seen! Drowned in butter because you guys can't seem to let go of anything that isn't French." Xe snorts. "You ever dine there?" "I haven't," you reply. "You should try it. I will say, I dropped a eye-watering amount on the bill but what price can you put on a good time." You just nod, unsure of Inez's point. "Not too far from where you work either." Xe smiles. "Have I got that right?" <<nobr>><div class="choices"> <div class="next-item">[[Your heart pounds.|ch_03_05 meeting_alone_05]]</div> </div><</nobr>>
It takes a second for you to respond. "... Where I work?" "Insurance, isn't it?" <<if $charisma <= 40>>Your ears burn like they always do.<<else>>You can't ignore the way your ears burn.<</if>> Inez doesn't shift an inch, waiting. "Car insurance," is what you eventually come out with. "Ah! My mistake. Must've missed that in my notes, silly me." Inez hums. "That explains the //Auto// in //Auto//Luxe." <<if $respect <= 40>>"How the fuck do you know that?"<<elseif $charisma <= 40>>"H-how do you... how -- my //work//-?"<<else>>"How do you know that?"<</if>> "Oh, come on $mcfirstname, let's not act coy. Not to burst your bubble but why do you think you were approached by the <<if $barstrange is "a">>beautiful-put-together<<else>>charming-kind-hearted<</if>> facade in a nice bar? I know by now you've figured it's your boss's car. You must have a handle on the CCTV footage, the police report, so on." Xe nods to the door. "You must know what those guys do. You've got enough chow between the ears to figure it out." "I think the car chase was evident enough," you state. "There ya go! Knew you'd crack the case." Inez hails in praise, mockingly throwing xir arms into the air. "What do you want?" "Don't worry, I'm not here to ruin your life, so to speak. I'm simply sharing the obvious." When someone says 'don't worry', you know it means 'be very worried'. You can feel your anchor slipping, no control in the room. Maybe not bringing Four inside was a mistake. <<nobr>><div class="choices"> <div class="choice-item">[['"Who are you?"'|ch_03_05 meeting_alone_05.0]]</div> <div class="choice-item">[['"Why am I here?"'|ch_03_05 meeting_alone_05.1]]</div> <div class="choice-item">[['"They made me an accessory to a crime!"'|ch_03_05 meeting_alone_05.2]]</div> <div class="choice-item">[['"Am I being interrogated?"'|ch_03_05 meeting_alone_05.3]]</div> <div class="choice-item">[['"Just get to the point."'|ch_03_05 meeting_alone_05.4][$inez_friend += 1]]</div> </div><</nobr>>
"Who am I?" Inez reels back slighty but it doesn't affect the killer smile on xir face. Inez just can't frown, even for a second. In fact, xe laughs. "Did you already forget our prior introductions?" "You know what I mean," <<if $respect <= 40>>you grate out.<<else>>you say.<</if>> "Who I am doesn't concern you yet," xe goes on. "Just a humble businessperson ready to pitch a deal. But, first, I like to know who I'm tangoing with before we hit the dance floor." "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_06]]</div> </div><</nobr>>
"Why are any of us here?" Inez snorts. "From what I know, humans are only good for two things: making money and costing a shit load to bury. When I go in the ground, it's going to be gold-plated." <<if $friendly >= 60>>"That's... a cynical way to look at things," you say.<<else>>"Seems like a stressful way to live," you say.<</if>> "Ah, it's not all bad. I have a nice house, some artwork, a vineyard, a couple of cars. Women tend to hang around me but, for the life of me, I can't figure out as to why..." "You sound like a real Samaritan." "Funny." Inez chuckles. "It's in my personal interest to know who I'm dealing with before I open the kimono. Like any other sensible businessperson would before broaching a deal." "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_06]]</div> </div><</nobr>>
The words rush out. It's the perfect piece of a secret that could easily snowball into something else. "I knoooow! Rookie's first crime and, whew, boy it's a sticky one!" Inez pouts and shakes xir head. "I must say, the feed was //fantastic.// Like an episode of Cops. It's not every day we get stragglers on board. God knows why now. I'd like to put your mind at ease and say there hasn't been so much as a sniff when it comes to an investigation. But, let me stress that we're in as much of a compromised position as you are. Go squealing and you'll take yourself down with us, which I imagine no one in this room wants." There's a grave-like blanket that sits on you, stuck like a rat on a ship. <<if $respect <= 40>>"So we're all equally fucked."<<else>>"So we're all screwed is what you're saying."<</if>> You snort. "Is this blackmail?" "Blackmail? I would never use such extreme measures. Nor would it be a great way to conduct business." Inez grins. "Think of it as mutual destruction. Something to be utilised!" "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_06]]</div> </div><</nobr>>
"Oh, darling, you'll know when you're being grilled when there's an overworked detective in the corner." Inez leans forward from the force of xir laugh. It brightens the room with an edge of threat. "Interrogation is the last thing on my mind." "Then, what? We're chatting?" You question. This isn't exactly small talk. "I'm in the<<if $respect <= 40>> fucking<</if>> hot seat." <<if $respect <= 40>>"My goodness, the language."<<else>>"Hot seat? Not at all!"<</if>> Inez tuts. <<if $mcbackground is "shady">>"I know enough about you already. Divorced parents and that sad little one bedroom apartment you can barely pay for." Inez chuckles. "I gotta say, did not expect to see you've been nicked a couple of times. Lucky you didn't get community service - maybe you could've met these lot sooner.<<elseif $mcbackground is "uni">>"I know enough about you already. Divorced parents and that sad little one bedroom apartment you can barely pay for." Inez chuckles. "Dropout, right? I don't blame you, college always seemed like a waste of time. And a waste of time."<<elseif $mcbackground is "ex">>"I know enough about you already. Divorced parents and that sad little one bedroom apartment you can barely pay for." Inez chuckles. "The recent break up is a real nice touch. Nothing more motivating than heartbreak."<<else>>"As far as I've seen, there's not much to go on. Just the boring shit; divorced parents and the sad little one bedroom apartment you can barely pay for." Inez drums xir fingers on the desk. "You're squeaky clean. Can't say I'm surprised."<</if>> "Intimidation?" You try. "Just thorough." Xe smiles. "I can see that." You frown. "I'm just trying to understand why." "For business! Can't jump into bed and make a deal with any ol' git before you get the low down. A panty raid but much, much more invasive." "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_06]]</div> </div><</nobr>>
You're not here for a show; You need it laid out for you plain and simple. Inez smirks. "Impatient, aren't we?" <<if $respect <= 40>>Without a word you cock your eyebrow up.<<elseif $respect >= 60>>Blunt is not a normal tone for you but you can't help yourself.<<else>>If there's anything that's going to get your through this meeting it's by getting straight to the point.<</if>> You wait expectantly. "Funny." Inez chuckles. "It's in my personal interest to know who I'm dealing with before I open the kimono. Like any other sensible businessperson would before broaching a deal." "Deal?" You ask. "What deal?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_06]]</div> </div><</nobr>>
"The deal of a lifetime! The start of something profitable for us all. I know who you are, your little friends, but more importantly I know who your boss is and that little tyke he's about to put in the big chair." Xe examines you again. "Mr. Taylor isn't the most generous of souls, is he?" <<if $respect >= 60>>"I don't see what his generosity has to do with this."<<else>>"What's this got to do with him?"<</if>> "Meet me halfway here, rookie. I get so exhausted with this exposition." Inez rolls xir head back, exhausted. Nevertheless, xe carries on. "AutoLuxe is one of the most prestigious and coveted car insurance companies in the country; you have to know someone who //knows// someone to even be considered. Rich people want to be on a list of other rich people so bad they'll drop a whole house deposit worth of wheels for it." Xe explains. "Those are the kinds of cars we've got the appetite for." It's still in the room. You don't dare move, like a nuke's just dropped into your lap. <<if $charisma <= 40>>Air seems to be a struggle, your tongue feeling a thousand times bigger than usual. "I don't..." You take a breath. "I don't know what to say."<<else>>"... I don't know what to say."<</if>> "I'm not expecting you to say anything." Inez shrugs. "I'm just laying the ground work. With someone on the inside, it'd make our lives easier." "I'd get fired, I'd get //sued//-" "Ha! Don't forget arrested." Inez cracks up. "And //don't// tell me you're precious over grabbing coffee every day because I know you're not. A few pieces of merchandise missing off the inventory would barely make a dent. Do this and you'll be long gone before they even get a sniff of what's happened, but do this //right// and they'll never even know what's hit 'em." Xe leans forward with a shine in xir eyes. "But... if you want to be a doormat for the rest of your life, then be my guest." You frown, not so sure how much you like that analogy. "A few months of your time for the biggest pay day of your life." Inez states boldy. "After all's said and done, we'll part ways." <<nobr>><div class="choices"> <div class="choice-item">[['"What would I get?"'|ch_03_05 meeting_alone_06.1][$money += 2]]</div> <div class="choice-item">[['"You talk like stealing cars is easy."'|ch_03_05 meeting_alone_06.2][$thrill -= 2]]</div> <div class="choice-item">[['"It\'s not all about the money."'|ch_03_05 meeting_alone_06.3][$money -= 2]]</div> <div class="choice-item">[['"I\'ve seen some pretty nice cars. Fast too."'|ch_03_05 meeting_alone_06.4][$thrill += 2]]</div> <div class="choice-item">[[You have no idea what to say.|ch_03_05 meeting_alone_06.5]]</div> </div><</nobr>>
<<if $money >= 60>>First thing's first, we're going to establish what kind of bank you're going to be making.<<elseif $money <= 40>>Money isn't normally your priority but tonight you're thinking it should be.<<else>>If there's anything to be discussed here, it should start off with how much you're going to be paid for your time.<</if>> Big risks mean big rewards. "Now we're talking my language." Inez's smile is cutting and excited. "I haven't discussed this with my colleagues yet but... I'm thinking we'd cut you in evenly." "Evenly?" You can't help but to brighten at that idea. "Evenly, yes." Inez nods. "But, don't think you won't have the same share of responsibility, you'll be just as involved at anyone else. Plus, pay day only rolls around if and when you're able to boost a car. So, make the most of your efforts." Xe grins. "On the bright side, the better the car the better the pay." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_07]]</div> </div><</nobr>>
<<if $thrill >= 60>>There's normally a hunger for thrill inside of you but tonight feels different. Just the thought of getting caught makes your whole body rigid.<<elseif $thrill <= 40>>Just the thought of getting caught makes you nauseous.. For so long you've had your head in the sand and you're not ready to surface just yet.<<else>>Just the thought of getting caught makes you uneasy. You're doing a bad job of hiding it.<</if>> "Well, after a couple of decades of experience, it does knock off some difficulty." Inez winks. "But, I'm not going to sit here and tell you it's all plain-sailing. We know what we're doing, despite what you might think." "It's still dangerous." "Part of the job." Xe shrugs. "The police solve so few cases and care so little to recover cars these days. The only reason you had your escapade the other night is because they were bored. Bored is not good for us. Even with that nut behind the wheel, you were lucky to escape without a scratch. I'm not expecting you to understand, since the most dangerous thing in your workplace is a pair of scissors. Or maybe the risk of a paper cut..." <<if $respect <= 40>>You scoff at the comment.<<elseif $charisma >= 60>>You huff a laugh at the comment.<<else>>You frown.<</if>> It doesn't make you feel better but, at least you feel more at ease as you can be in this room. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_07]]</div> </div><</nobr>>
<<if $money >= 60>>For once, your first thought doesn't dive to the money<<elseif $money <= 40>>There are more things in life to enjoy other than money, you'd rather leave it for a rainy day.<<else>>The priority for you right now isn't the money.<</if>> Sure it's nice to have it but Inez isn't going to bend you with that selling point just yet. "What's life without money? We'd still be in holes and fighting with sticks." Inez snorts. "Hell, the cars we're boosting every day wouldn't even exist." "I'm just saying..." you shrug. "Different worlds." "Oh god. You're not one of those extreme couponers are you?" Inez laughs. "Gimme a break darling. Everyone wants money but no everyone knows how to look after it." Xe nods to the door. "They'll tell you out there, all a financial mess. Even when you don't have money, it's //always about the money.//" "We all have bills to pay," you say. "Yeah I bet." Inez grins. <<if $mcbackgrouns is "uni">>"Some pretty hefy student loans too."<<else>>"That little apartment and muma's mortage isn't gonna pay for itself is it?"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_07]]</div> </div><</nobr>>
<<if $thrill >= 60>>It's all about the chase, the thrill, the live wire that makes your body alert. You're wanting that feeling more and more.<<elseif $thrill <= 40>>It's an unexpected feeling, so used to having your head in the sand. It's a shock sensing your heart race just thinking about it.<<else>>It's a new feeling, the up-tick in your heart beat and the sweat on your back. Like a live wire's just sparked awake in your spine.<</if>> "Oh, I bet you have." Inez gleams. "And there's plently more for the taking." You can feel it already, like the other night, sweat in your palms and your lungs squeezing smaller- "I'm sure if you do a good enough job, there'll be a car in it for you too." Inez adds. "Really?" <<if $mclicense is "passed">>You can already feel your foot testing the heavy pedal, ready to take off.<<elseif $mclicense is "lessons">>What better way to learn how to drive than in supercar.<<else>>Guess you'll be needing your drivers license after all.<</if>> "I don't know how much use I'd get out of it." "It doesn't have to be used! Sell it, give it to a friend, I don't care." Inez barks a laugh. "As long as you're smart about it. No tracking shit through the house." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_07]]</div> </div><</nobr>>
"What is it that you want? You desire? You ache for?" The questions come so softly, xir lowered voice laced with velvet. There's an excitement in it too. Inez can sense your doubt, maybe fear, as your eyes travel to the floor. "Wouldn't it be nice? To have the shoes, the cars, and the fuck-off-dinners? Gold in your hands and people at your feet?" Inez leans in to whisper, "To never worry again?" When you look up, Inez grins. "Caught your attention, eh?" Xe chuckles. "I'm... not sure what I want." But you're sure of one thing, you need a better job, a better apartment -- a better //life//. "Eh, no one really knows what they want." Inez shrugs with a grin. "Get a taste and I'm sure you'll find out." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 meeting_alone_07]]</div> </div><</nobr>>
Inez takes a peak at the watch on xir wrist, weighty with thick links. "The bottom line is, once you've boosted a vehicle you'll ship it to me. Whole or in parts, depends on the buyer. I'll pay you a fair price, take care of whatever compensation you need, and take my gift off the top. Simple." Inez folds xir arms. "Four'll get you up to speed, take you under his wing, blah blah." "I thought you just wanted information?" You ask. "Sure we do! But you need to know what you're looking for. The underground market can be finicky would you believe? People only want to pay for the best or what they can mold into the best," explains Inez. "The others will help you brush up on what you need to know and what to look out for." The room is incredibly still in anticipation of your answer. You nod, the weight of every thing finally settling like old soil. Inez stares eagerly. "So?" Xe questions. "So what?" "Come work for me. You saw what a mess those guys were out there." Xe waves to the door. "Panicked. Rushed. I need something solid to work with." Your face feels heavy. "You make the job sound so appealing." Leaning back, Inez laughs. "You know, Four advised me not to do this. Said getting you on board would be a shot in the dark." Something grows on xir face, a flash of confidence. "But I have the tiniest little inkling, a bluebird in my ear, that you're not totally opposed to it." Before you can answer, Inez smacks xir hands together and taps xir watch. "But! There's no times for answers now." Xe smiles. "Any more quips you want to make before you go?" <<include "ch_03_05 meeting_alone inez_questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_03_05 meeting_alone_07.1")>> <div class="choice-item">[['"What do you know about my friends?"'|ch_03_05 meeting_alone_07.1][$inez_questions += 1; $kj_mention to true]]</div> <</if>> <<if not hasVisited("ch_03_05 meeting_alone_07.2")>> <div class="choice-item">[['"What exactly is it that you do?"'|ch_03_05 meeting_alone_07.2][$inez_questions += 1]]</div> <</if>> <<if not hasVisited("ch_03_05 meeting_alone_07.3")>> <div class="choice-item">[['"What\'s being done about the police investigation?"'|ch_03_05 meeting_alone_07.3][$inez_questions += 1]]</div> <</if>> <<if not hasVisited("ch_03_05 meeting_alone_07.4")>> <div class="choice-item">[['"How do I know I can trust you?"'|ch_03_05 meeting_alone_07.4][$inez_questions += 1]]</div> <</if>> <<if $inez_questions == 0>> <div class="choice-item">[[You don't have any questions.|ch_03_05 meeting_alone end]]</div> <<elseif $inez_questions > 0>> <div class="choice-item">[[You're done asking questions.|ch_03_05 meeting_alone end]]</div> <</if>> </div><</nobr>>
"Well, it's just the one friend I've gathered. Your boss and the others, not so much." Inez says. "I know enough. We all do, you understand. Background checks are just part of the process. Though, I must say, those Russel Group lads are a real riot, aren't they?" The back of your skull is impossibly tight, unable to relax. Jonno and Aiden aren't a concern but you hadn't even thought about them prying into KJ until now. You straighten your back, hiding behind a neutral face, not to appear intimiated. You can feel your hands shaking just thinking of the next question out of your mouth. "You know KJ?" "There's nothing to be concerned about-" "That's not what I asked." "And this is what I'm telling you." Inez strongly counters. "We looked at everyone close to the crown jewels. KJ is a good boy but, if we're going to be cliché about it, there's more to him than meets the eye. He and his mates are not afraid to get a little bit naughty, end of." Still you force yourself to keep a straight face. There's never been a time in your life where you didn't doubt you knew every thing about KJ but an awful, irrational, fear is dragging its way up from a deep grave. "But, I'm sure you know already." Inez smiles. "Being best of friends and all." <<include "ch_03_05 meeting_alone inez_questions">>
"That's hard to say. I don't know if I like you yet." Inez hums. "I'm simply a person with an interest in all things business. I scout, I scour, I //invest//. Even ran my own taxi dispatch for a while there before it became a slippery slope. Now I run a motor operations gig here at the harbour, trading, selling, and buying whatever I can get my hands on. A commercial laundrette chain on the other side of the river. A club too. All squeaky clean of course." The way xe's smiling negates the statement entirely but for some reason you can't help but want to believe xem. "That's a lot of buisnesses to handle," you say. "Oh darling, I don't handle it myself. I don't like getting my hands dirty and I don't plan to start." <<if $crithink >= 10>>"A great way to launder money too." You say.<<else>>"So, they're your fronts?" You ask.<</if>> "Oh, I like you." Inez lights up and grins. "Catching on quick, rookie! Well done! Why they didn't bring you to me sooner, I don't know." Xe chuckles. "One //might// admit they're a little shakey on the legality side of things but that's not for me to decide. No one's caught on yet and for all our sakes I hope they never do." <<include "ch_03_05 meeting_alone inez_questions">>
"What can be done, really." Inez shrugs with a slimey smile. "I assure you, I have people keeping an eye on the situation. It's barely an offence if you ask me and, with time, it will simply disappear." "But they must be looking for the car?" "Oh, of course, but their interest will only last so long. Recovering and protecting a person's capital is falling short these days. At most they'll run the plates and put out some feelers in connected areas. If the little brat stomps his Tom Ford's hard enough, maybe they'll send out a search unit. But, in all honesty, police really don't care." "So, just like that? It's gone?" You ask. You're not really sure you believe it but what do you know. "Glitter in the wind, baby." Inez wiggles xir fingers and makes a sound. "//Poof//! Thing'll be stripped and on a ship by tomorrow morning." <<include "ch_03_05 meeting_alone inez_questions">>
"That's an unexpected question," Inez muses, rubbing xir knuckles on xir chin. "Still a question," you push. "I don't know..." Inez wets xir lip and tips xir head back in thought. "Do I have any reason to trust you either?" Something in xir eyes burns. <<if $charisma >= 60>>You're never normally one to have their confidence knocked but you feel Inez chipping away at it.<<elseif $charisma <= 40>>You know you have a tough time with your confidence and it doesn't help the away Inez is chipping away at it.<<else>>Just by looking at you, you feel your confidence being chipped away.<</if>> "Not really, no," you eventually answer. "Glad we're on the same page." Xe grins. "Take that how you want." <<include "ch_03_05 meeting_alone inez_questions">>
<<if $inez_questions <= 0>>With no questions to ask, you just shrug. "No questions."<<else>>Done with the questions, Inez holds up xir hands and slaps xir thighs.<</if>> <<if $inez_friend <= 0>> "Right, well, I best get going." Inez rounds to one of the filing cabinets and rattles open the bottom drawer. Xe pulls out a duffle bag and a pair of sunglasses to hide behind. Lacking any smile, xe points the glasses at you. "Think about the offer. If the decision goes the other way, don't bother showing your face again." Inez hands you a slip of paper with a phone number. "If not, give us a call. I'm giving you 24 hours." "Only 24 hours?" You ask, eyeing the written out digits. "Time's money! If you try it after our allotted time, the number'll be disconnected. The boat has sailed! Sayonara!" Inez makes a show of waving. Xe steps closer and slides on the sunglasses. "I know you'll make the right choice." It's not long until Fergus is ushering you all out, met with the frigid cold outside. A black SUV is waiting, engine humming and headlights glowing over the tarmac. Four is leaning against the building, a cigarette smouldering between his lips, holding back to watch the scene. Inez passes you without a glance and ducks inside the car, Fergus closing the door behind xem. Slowly, the tinted window rolls down and Inez ushers you to step forward. <<else>>"Right, well, I need to get going!" Inez rounds to one of the filing cabinets and rattles open the bottom drawer. Xe pulls out a duffle bag and a pair of sunglasses, tucking them into xir shirt pocket. With a sharp little grin, xe turns to you. "Think about the offer. And, hey, if the decision goes the other way, the one thing you can't do is dwell on it." Xe grins and hands you a slip of paper with a phone number. "If not, give us a call. I'm giving you 24 hours." "24 hours?" You stammer, eyeing the written out digits. "But, I don't-" "Ah, ah! I don't have time. If you try it after our allotted window, the number'll be disconnected. The boat has sailed! Sayonara!" Inez makes a show of waving. A cheshire grin fills xir face. "I know you'll make the right choice." It's not long until Fergus is ushering you all out, met with the frigid cold outside. A black SUV is waiting, engine humming and headlights glowing over the tarmac. Four is leaning against the building, a cigarette smouldering between his lips, holding back to watch the scene. Fergus opens the car door but Inez loiters for a moment and stares at you from behind the sunglasses. <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_03_05 alone_ending]]</div> </div><</nobr>>
"Tell Four I am terribly sorry he wasn't able to join us tonight," says Inez, acutely aware to keep xir voice down to a minimum. "You know how business goes. Too many heads in the room and it starts to lose track." <<if $respect >= 60>>Inez has an angle, smeared over xir too polite of a face, but you respectfully nod in response. "Sure, I can pass on the message."<<elseif $respect <= 40>>Inez has an angle, smeared over xir too polite of a face, but you're finding it hard to care. "Sure, whatever."<<elseif $critthink >= 10>>Inez has an angle, telling in the way xir eyes are pointed over your shoulder directly at Four, almost as if to goade his attention onto you both. "Sure." You nod.<<else>>Inez has an angle, smeared over xir too polite of a face, but you can't tell what. "Sure. I will."<</if>> "And send my deepest condolences for Archie," xe continues. "I know this time of year is tough for all of the family, blood or not." There's no anguish or sorrow on xir face for someone extending commiserations. You nod stiffly, lost on how to answer. "Now step back before you get your foot run over." Inez flaps a hand and pushes xir sunglasses back into place. <<if $inez_friend <= 0>>Xe puts on a smile, expression cold underneath. "I'll be expecting your call."<<else>>With a sharp smile xe says, "I'll be expecting your call, rookie. Don't keep me waiting."<</if>> The tinted window slides back up, leaving you with your wary reflection. Slowly, the car pulls away and turns out of sight. <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|ch_04_intro]]</div> </div><</nobr>>
"How's ya mom doing?" Inez asks. "Still on that farm?" Four blinks and buries his hands into his pockets. Definitely wasn't expecting that question. "Yeah. Still at home." "Sister? Dad?" "Home." "That's nice..." Inez looks around, admires the quiet, and tips the glasses down to look him in the eye. "Six years today, isn't it?" Four's expression is... off. He can't get his face right fast enough, the muscles in his jaw working as he grinds his teeth. He manages a smile and nods deeply. "Yep. Six years." "Archie was a real saint." Inez shakes xir head. "Best of the best." Four replies with another nod. You're an obvious fly on the wall, a gut feeling that you shouldn't be hearing any of this, but there's a sense Inez knows that xemself. "All my love to the family," xe continues with a long smirk. "An extra kiss for your sister." "Thanks." Four tries to knock off some of the awkwardness with a half-laugh-nod thing. "Now step back before you get your sadness all over my car." Inez flaps a hand and pushes xir sunglasses back into place. <<if $inez_friend <= 0>>Xe looks to you and puts on a smile, expression cold underneath. "I'll be expecting your call."<<else>>With a sharp smile xe looks to you. "I'll be expecting your call, rookie. Don't keep me waiting."<</if>> The tinted window slides back up, leaving you and Four with wary reflections. Slowly, the car pulls away and turns out of sight. <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|ch_04_intro]]</div> </div><</nobr>>
<<type 40ms>>\ <span class="chapter-intro-title">Episode .OO4</span> <span class="chapter-intro-item">An empty parking lot.</span> <span class="chapter-intro-time">23:35 p.m.</span> \<</type>> <<nobr>><<if settings.cw>><<timed 2.5s>><div id="content-warnings"><b>CW </b>: smoking</div><</timed>><</if>><</nobr>> <<set $consoleheader ="Episode .OO4">> <<nobr>> /* ep 04 var set */ <<set $beetleitems = 0>> <<set $heat = 0>> <<set $trust_crew = 0>> <<set $trust_inez = 0>> <<set $anton_meet = false>> <<set $anton_help = 0>> <<set $scratchwin = 0>> <<set $shop_questions = 0>> <<set $steal_roll = 0>> <<set $steal_success = false>> <<set $steal_item = "">> /* snack, alcohol, cash */ <<set $travel = "">> <<set $train_run = false>> <<set $train_fine = false>> <<set $house_secret = false>> <<set $yvonne_questions = 0>> <<set $kj_questions = 0>> <<set $crime_want = "">> <<set $motive_main = "">> /* ep_04 achievements (search ach) */ <<set $ach_stealingnotrobbing = false>> <<set $ach_winnerwinner = false>> /* ep_04 recalls (search rec) */ <<set $rec_nadiamoney = false>> /* other */ <<if hasVisited("ch_03_05 meeting_four_07.1") or hasVisited("ch_03_05 meeting_alone_07.1")>><<set $kj_mention to true>><</if>> <</nobr>> <<cont>><<goto 'ch_04_01'>><</cont>>
<<if $inez_meeting is "four">>"So..." Aimee doesn't look up from her phone. "What did xe say?"<<else>>"How'd it go?" Four's hands are rooted in his pockets, ignoring the whip of his hair as the harbour wind picks up. "What did xe say?"<</if>> You're back at the van in the now deserted parking lot. The music has stopped and the food trucks are packing up. People are loading up into cars, settling bills and owed bets, the last stragglers burning rubber on the way out. The docks continue to work in the nightfall, a crane and chains groaning in the distance. Maz crowds their hands around the van's broken heaters. Sunny fiddles with his lighter, eyes closed. Dilani stares out over the water, hair pulled back into a low ponytail to keep it from flying everywhere. Aimee continues to type away on her phone, avoiding any attempt at eye contact. <<if $inez_meeting is "four">>Four isn't focused, absently toying with a cigarette he hasn't lit.<<else>>Four is intently focused on you, maybe too much. The man hasn't blinked since you came back.<</if>> "Well..." You press your dry lips together. "Inez made an offer." The group perks up, tensions on end. <<if $inez_meeting is "four">>Aimee raises an eyebrow. "What kinda offer?"<<else>>Four frowns. "What offer?"<</if>> "A job." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_01 job offer]]</div> </div><</nobr>>
<<if $inez_meeting is "four">>"A job?" Sunny snaps up straight, stress tightening in his arms. "What //job//?" "It's not a big deal," says Four. "It //is// a big deal." "It'll be good for us." Four defends. "A few months, tops, and then..." He shrugs, letting the others fill in the blanks. "You're fucking joking," Sunny says. "Tell me this is a joke-" "It's not a joke." "It's a nightmare," Aimee muses, smiling. "I mean -- seriously?" Sunny glances at you and back. "//<<cap_mcthem>>?//" Four shakes his head. "Maybe we should table this for tomorrow." "We'd argue about it tomorrow too," Maz chimes inside. Four frowns and looks to Dilani for support. He sighs when they stay silent. "It's not my call." His face is calm but stern, unwelcome to the words. "I know it's not ideal-" <<else>>"A job?" Sunny snaps up straight, stress tightening in his arms. "What //job//?" "To assist us obviously," says Aimee. "What else?" "Did you know about this?" Sunny ignores her, eyes stuck on Four. "I had my suspicions..." Four scratches under his beard. "Didn't think Inez would pull the trigger so soon." "What the //fuck//." "It'll be good for us." "You're joking." Sunny glances at you and back. "//<<cap_mcthem>>?//" Four shakes his head. "Maybe we should table this for tomorrow." "We'd argue about it tomorrow too," Maz chimes in. Four frowns and looks to Dilani for support. He sighs when they stay silent. "It's not my call." Four's face is calm but stern, unwelcome to the words. "I know it's not ideal-" <</if>> "No shit." Aimee snorts. "We never outsource work." "We all should've been in that meeting." Sunny points to the office door. "We all should have a say!" "Because Inez has always listened to us before..." Maz mumbles. "I'm sure Inez has xir reasons," Dilani speaks up. She doesn't look impressed but it's not directed at you. "It's not the most outlandish idea we've faced." "You knew, didn't you?" Sunny's whole body rips away from the van, words pointed at Dilani. "You knew and didn't tell us." "A lead like this would completely uplift our operation." Dilani folds their arms. "Is that not the goal?" "A lead for //what//?" Sunny throws his hands in the air. "Making my coffee in the morning!?" You don't like how those words land. <<if $respect <= 40>>"What the fuck is that supposed to mean?"<<else>>"What's that supposed to mean?"<</if>> "We don't need your help." Sunny is tense. You can feel the knots in his shoulders from here. He looks to the others. "This is a //bad// idea." <<nobr>><div class="choices"> <div class="choice-item">[[Agreed. It's a terrible idea.|ch_04_01 job offer 0.1][$thrill -= 1]]</div> <div class="choice-item">[[This whole thing is making you nauseous.|ch_04_01 job offer 0.2][$thrill -= 3]]</div> <div class="choice-item">[[Sounds like a pretty solid idea to you.|ch_04_01 job offer 0.3][$thrill += 1]]</div> <div class="choice-item">[[From where you're standing, they desperately need your help.|ch_04_01 job offer 0.4][$thrill += 3]]</div> </div><</nobr>>
It's maybe the single most terrible idea you've ever heard in your life. This is more than risk you're talking about. It's your job, your well-being, //everything// -- all to make some money or put yourself in the dog house for nothing. God forbid what KJ would think knowing what you're up to. "I agree." <<if $charisma <= 40>>Your voice is firmer than you're used to.<<else>>You state firmly.<</if>> "It's a terrible idea." Sunny, ready to defend his point, is caught by surprise and snaps his mouth shut. He deflates slightly and you feel the bunch of your muscles loosen up as well. "Finally, some sense," he says. Aimee tsks. "Just because someone agrees with you doesn't mean it's sense." <<include "ch_04_01 job offer_01">>
The wind isn't helping, whipping bullets against your face. It's difficult to swallow, you mouth filling with saliva and turning your stomach inside out. <<if $vomit is true>>You force it down. You are //not// going to puke in front of these people again.<<else>>You force it down. You are //not// going to puke in front of these people.<</if>> Not here. You bend down and rest your hands on your knees. You can feel everyone's eyes on you but refuse to look up. "Are you okay?" Aimee asks, confused more than concerned. "I'm fine," You mumble. "I need... air." "We're outside," Dilani states. "Told you this was a bad idea," Sunny repeats. "The idea's fine," says Four and glances over at you. "It's the other details we need to iron out." "I'm right here you know." You focus on deep breaths, letting them slowly ease in and out. <<include "ch_04_01 job offer_01">>
It's a plan with foundation, something to build on and allow you to iron out the details later. You don't hate it, maybe even coming around to the idea of this mess. But, there is still a long way to go. "Seems solid to me," you say. "I mean, it makes sense. Me being in car insurance and all..." Inez is right, you have the means and access to a lot of things. Even if you've never seen the cars yourself, you're much closer to the clients than they are. "You're not //'in'// car insurance." Sunny argues, his finger making quotations in the air. "You sit in the same building as the people who are." "Under the heir of the biggest car insurance conglomerate in the country." Dilani argues back. There's something oddly concerning and satisfying about it. At least someone here has your back. "Like $mcthey said, it's solid." "Still a stupid idea..." Sunny stubbornly mumbles. <<include "ch_04_01 job offer_01">>
It's not like they've made a great impression so far. The botched carjacking and unplanned kidnapping was not smooth sailing. Sure, you got away, but only by the skin of your teeth. You scoff loudly, a smile curving on your face. Sunny's attention swerves back to you, the everlasting frown still there. "Something funny?" He questions. <<if $charisma >= 60>>"You're delusional if you think you don't need my help,"<<else>>"You can't deny that you need my help,"<</if>> you share. "//Excuse me//?" "You were desperate enough that you sent out Terminator to find me." You gesture to Dilani. "And //your boss// offered me a job without <<if $inez_meeting is "four">>the rest of you<<else>>any of you<</if>> in the room." You have to laugh otherwise it won't feel real. "Clearly I have some use." It feels good to twist the knife in. //You need me.// You know the others know this too, none jumping to his defence. "We're doing fine without you," Sunny answers with a pensive look. "Sure. Because the last job went so well." Sunny folds his arms and doesn't respond. <<include "ch_04_01 job offer_01">>
Regardless of how anyone feels, you didn't say you accepted the offer. Or rejected it. Even with the time frame, this is not something to be discussing in passing -- you'll need time to think. The scrap of paper with Inez's phone number feels heavy in your pocket, a lead weight of a decision. "Nothing's set in stone yet," Four reminds the group. They remain quiet, contemplating what that might mean for them. Whether they like it or not, a slither of their fate is attached to your hands. And from the looks on their faces, they're not so confident... <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_01 job offer_02]]</div> </div><</nobr>>
"Would you?" Maz pipes up. "Take the job, I mean." They watch you with a thoughtful expression, aware of the overwhelming attention. <<if $charisma <= 40>>You're not used to having an audience.<<elseif $charisma >= 60>>You're used to having an audience but not like this.<<else>>It's not everyday you have an audience like this.<</if>> "Why?" Dilani asks before you're forced to think of an answer. "Need someone to pick up your slack?" Their words are dry and tired. "Or offer a new shiny distraction?" Aimee teases. "I drive the merchandise, don't I?" Maz remains smiling, unmoved. "I'd like to see you give it a shot." Dilani doesn't answer, though you can see a flare of something unhappy behind her eyes. "Maybe someone could actually file orders properly," Sunny mumbles under his breath. "Cheap shot." Aimee glares at him. "It's true." "I do it though -- is that not enough?" "It'd be nice if you did it //correctly//." "At least I can answer a phone without shitting myself." Aimee snips in Dilani's direction. "Hey, come on." Four sighs but isn't heard. "Let's not..." Dilani tuts over him. "I do not //shit myself//-" Their voices kick up a notch and overlap each other, unable to resist from bickering. Four rests his head in his hands, fingers pushing into his temples as if he's trying to stop a headache brewing. <<nobr>><div class="choices"> <div class="choice-item">[[Yell at them to shut up.|ch_04_01 job offer_02.1][$f_friend += 1]]</div> <div class="choice-item">[[Give up and sit on the floor.|ch_04_01 job offer_02.2][$d_friend += 1]]</div> <div class="choice-item">[[Let them have it out.|ch_04_01 job offer_02.3][$a_friend += 1]]</div> <div class="choice-item">[[Egg them on even more.|ch_04_01 job offer_02.4][$m_friend += 1]]</div> </div><</nobr>>
This is too much. Whatever anguish you've been stewing in the past few days finally hits breaking point. You don't think about it, barely registering your own voice until the sting in your throat sets in and all eyes are on you again. It cuts the argument dead. A flock of nested seagulls scatter away and cry out, their calls the only thing breaking the new silence. "//Jesus fucking Christ//!" You keep yelling. You can't stop. "Do you ever stop <b>fucking</b> arguing?" No one dares to move, caught off guard. "You're acting like babies -- you //are// babies," you say firmly. You <<if $hairdo is "braided">>shake a hand through your braids and clutch them close to your scalp<<elseif $hairdo is "twisted">>shake a hand through your twists and clutch them close to your scalp<<elseif $hairdo is "headscarf">>idly adjust your headscarf<<elseif $hairdo is "bald">>slide a hand over your head<<elseif $hairdo is "short">>run a hand through your short hair<<elseif $hairdo is "up">>scratch the back of your head<<else>>rake a hand through your hair<</if>> to straighten yourself out. The big red glaring question mark is more obvious than ever; the question is not whether you want to work with these people but if you even can. "This is such bullshit. It's all //fucking bullshit-//" "Hey, it's okay." Four tries. "Calm down-" "//Don't tell me to calm down//!" Your voices carries across the lot. "Whatever problems you have going on, you need to put them aside and get a fucking grip." Dilani folds her arms, a crease between her eyebrows, seeming to mull over your words. She clears her throat before she speaks again. "We apologise. That was unprofessional of us," she says. You were not expecting that so quickly. She's being serious -- not that you've ever seen Dilani not be serious, you're certain that is a function they cannot turn off. It's something at least. You hesitate, waiting for the excuse, the reason, something... but Dilani doesn't give it. "Let's just go." Four encourages, ending the last of the withering tension. "That sound good?" You nod in agreement. Four signals the group to move. They don't argue, not even a joke, and silently climb into the van. You follow suit, a few measured paces behind everyone else. <<nobr>><div class="choices"> <div class="next-item">[[The van rumbles to life and pulls away.|ch_04_02]]</div> </div><</nobr>>
Exhaustion floods your body, every little comment and quip they make crashing over your shoulders. It's too much. You squat down to the floor and wait. By the time you have your head in your hands, everyone's anguish fizzles out. The heat on their faces quickly swaps out for confusion. It's a few seconds before someone speaks up. "What are you doing?" Aimee asks. "I'm sitting," you reply. "Why?" "Why not?" You can't do this. You refuse to do this. "It's all just shit. Everything. All of it. It's just //shit//." "Yikes," Sunny whispers. "Bit early to be having an existential crisis." Maz tries to joke but it falls flat. "At least steal something with us first." The group remain silent. Now doesn't feel like the time for jokes. Not even the seagulls are making noise any more. "Come on," Four sighs and gestures to the van. "Think we've all had enough of this tonight. Let's go." It takes a moment for you to get up. The others move silently and climb into the van. Four hovers close by, waiting until you've taken your seat to get in himself. <<nobr>><div class="choices"> <div class="next-item">[[The van rumbles to life and pulls away.|ch_04_02]]</div> </div><</nobr>>
The arguing continues, children in a playground bickering over broken toys. You have no idea what they're going on about. "- I'd take a piss soaked carpet over your sorry state of a work station." Sunny jeers. "What you do in your spare time is between you and the carpet," Maz quips. "You're not helping." "//My// station!?" Aimee argues back, wagging a finger towards Four. "Have you seen the pit that caveman works in!?" "It's both of you! You're both disgusting!" "Just because you're a neat freak doesn't mean you don't spill shit too." Sunny's whole face scrunches up. "I do not!" Maz winces with a smile. "I mean... sometimes-" "//Don't//." Sunny scowls. "Dilani is cleaning paint chips off her boots every other week." Aimee goes on. "Aren't you, D?" Dilani shakes her head and stares at the ground, refusing to get involved any further. "//What the fuck does that have to do with anything!?//" "You brought it up-!" "<b>HEY</b>!" Four explodes and cuts the squabbling dead. A flock of the nested seagulls scatter and cry out, their calls the only thing breaking the silence. The group is still. Four's pink face isn't friendly, surprised at himself, and has to take a breath to calm down. He pushes a hand through his hair and groans. "For once, for //one night//, is it so much to ask to get through it without being at each other's fucking throats!?" Dilani steps forward, a hand raised. "Four-" "We're leaving." He points to the open doors of the van. "//Now//." The group stutters in their step, not arguing with the demand. A few last minute insults are thrown back and forth, but there's no real venom behind them. You follow suit, a pace behind the rest, and catch the exhausted look on Four's face. You clamber back in and the doors slam shut behind you. <<nobr>><div class="choices"> <div class="next-item">[[The van rumbles to life and pulls away.|ch_04_02]]</div> </div><</nobr>>
It doesn't look like the arguing is dying down soon. They bicker like children over broken toys, pointing fingers and throwing insults. Might as well add fuel to the fire. "Are you guys only capable of arguing?" You cut in. "I don't remember any of us asking you," Sunny quickly replies. "You didn't need to." "Why don't you mind your fucking business-" "Hey!" Four snaps. "Take it easy." "Oh, wait. You fuck up carjackings too," you continue. "Forgot about that one." Sunny takes a step forward, face furious and restraining his fists by his sides. Aimee grabs his arm and yanks him back. "//Don't//," she hisses. Sunny shoves her grip off and storms back to the van. The others share a look and follow. "C'mon," Four sighs and looks at you. "Let's go." You do as told, though you're not happy about it. Sunny keeps his stare glued to the window as you climb back in. The doors slam shut behind you. <<nobr>><div class="choices"> <div class="next-item">[[The van rumbles to life and pulls away.|ch_04_02]]</div> </div><</nobr>>
It's raining by the time you recognise the street signs. Heavy lashings crash against the windows as you pull into a service station, the van in need of fuel. You roll to a stop next to one of the empty pumps. It's deserted, pushing midnight. A tall rusted tower stands next to the road, fuel prices outlined in a soft yellow light. The //Open 24-hours// sign flashes in the window of the shop, the mean neon glow outlining a figure loitering outside. The only other car here is parked at the neighbouring pump. Heavy metal pounds through the windows, enough to drown out the couple arguing in the front seats. Four is halfway out of his seat as the van comes to a halt, jumping out and briskly walking away. He scrolls through a list of unsaved numbers on his phone and presses //call//. Maz slides out a second later, yelling something about needing the bathroom. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02_01]]</div> </div><</nobr>>
"Alright, I need sugar," Aimee announces, eyeing the shop front. "Anyone want anything?" The back doors pop open and she winces at the rain. "It's now or never to put in orders." Dilani silently shakes her head. Sunny digs for his wallet and holds out a fold of cash. "Sterlings." He asks without asking. "Don't get the kings." "Sure." Aimee reaches for the money but Sunny withdraws slightly. "//Just// the Sterlings." "Jeez." Aimee makes a //duh// face and pinches the money with quicker fingers than he anticipated. "It won't kill you to pay for a bag of gummies." Sunny grumbles something in response and gets out. He hikes his jacket up by his ears and pops open the fuel cap. The pump unlatches with a heavy //clnk// behind the static rainfall. "C'mon, rookie." Aimee waves for you to follow. "Help me pick out some snacks. Better than hanging back with the grouches." <<if $charisma <= 40>>"Oh. Uh, okay." You fumble with your seatbelt until it clicks open. "Sure..." Aimee's already taken off, jacket thrown over her head to avoid the downpour. You do the same, less graciously, puddles splashing up the back of your legs. <<elseif $friendly <= 40>>You nod without a reply. Part of you is relieved, happy to not make conversation back in the van, but you have a feeling Dilani or Sunny wouldn't bother either. Aimee takes off, jacket thrown over her head to avoid the downpour. You do the same, the puddles splashing up the back of your legs. <<elseif $friendly >= 60>>"Sure!" You beam, eager to follow. Aimee smiles back before taking off, jacket thrown over her head to avoid the downpour. You do the same, the puddles splashing up the back of your legs. <<elseif $respect <= 40>>"Seriously?" You huff. "It's pouring out there." "Jeez." She laughs. "Didn't realise you were one of the grouches too." "Fine. I'll join." You resist the eye roll, mouth dragging on the words. "Great!" Aimee chimes before taking off, jacket thrown over her head to avoid the downpour. You do the same, the puddles splashing up the back of your legs. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02_02]]</div> </div><</nobr>>
The chilled air bites your cheeks and the smell of petrol sits in the background. The wind whips stray water from the eaves of the building and you pull your jacket tighter around you. The figure outside of the store is haloed by the neon light, slim and angelic. He wears an ill-fitting jacket, a tight denim skirt, with only a thin strappy blouse underneath. His metallic shoes are painfully pointed, heels arching beyond 6 inches. You have no idea how he's so easily teetering in them this late at night. The cigarette in his mouth dies out and the spark of his lighter refuses to work. He's struggling. He calls out but you can't hear anything but gibberish through the downpour. He waves his hands, beckoning you over, still failing to re-light his cigarette. <<nobr>><div class="choices"> <div class="choice-item">[[Keep walking and go inside.|ch_04_02 nohelp]]</div> <div class="choice-item">[[Stop to help.|ch_04_02 yeshelp][$anton_meet to true]]</div> </div><</nobr>>
The sad scene continues to play out but you have no interest in helping. You force your eyes away and head for the large sliding doors. As you step inside, you catch the faint //clak// of the man's lighter hitting the ground and a string of dainty curses behind it. <<include "ch_04_02 shop">>
The sad scene continues to play out as you walk over. The man is incredibly gaunt, cheeks vacuumed in and his angular brow bone sticking out, like a model you'd see on a runway. The ashtray and cheap citrus perfume smell clinging to the air around him somehow compliment each other. He tries to spark up again but drops the lighter. <<if $respect >= 60>> "Oh, shoot!" He gracefully squats down but can't grab the lighter on account of the length of his nails. "I got it." You bend down to grab it without thinking. "Here." "Oh! Well aren't you a sweet thing." He smiles and straightens up as you hand it to him. "Thank you hun. You didn't need to do that." "It's not a problem." You shrug and watch as he fumbles with the lighter again. "... Are you alright?" "This shitting thing..." He wags the broken lighter. "I think the rain killed it. Don't happen to have one on you, dya love?" <<elseif $respect <= 40>>"Oh, shoot!" He gracefully squats down but can't grab the lighter on account of the length of his nails. "You need something?" You ask pointedly. Maybe too pointedly. "My goodness, the attitude." The man in heels shoots you a look and laughs. "Can't you recognise when a lady is struggling? Help me out here." You sigh and bend down, snatching the lighter off the pavement and dump it into his waiting hand. "That it?" "That's it." He grins and tries to spark the lighter again. "If only the bloody thing worked we'd be done here. Don't happen to have one on you, dya love?" <<else>>"Oh, shoot!" He gracefully squats down to pick it up, but can't grab it on account of the length of his nails. "Are you alright?" You ask. "I will be when this shitting thing works..." The man struggles for a moment longer, finally grabbing the lighter between his knuckles. He tries it again but it's still dead. "I think the rain killed it. Don't happen to have one on you, dya love?" <</if>><<nobr>><div class="choices"> <<if $mcsmoke is true>> <div class="choice-item">[[Hand him your lighter.|ch_04_02 help 0.1][$honesty += 1; $anton_help += 1]]</div> <<else>> <div class="no-choice-item">Hand him your lighter.</div> <</if>> <<if $mcsmoke is true>> <div class="choice-item">[['"I don\'t have a lighter," you lie.'|ch_04_02 help 0.2][$honesty -= 1]]</div> <<else>> <div class="choice-item">[['"I don\'t have a lighter."'|ch_04_02 help 0.2]]</div> <</if>> <div class="choice-item">[['"There\'s a shop right there. You can go buy one."'|ch_04_02 help 0.3][$friendly -= 1]]</div> <div class="choice-item">[['"Maybe you shouldn\'t be trying to light up near fuel pumps..."'|ch_04_02 help 0.4][$friendly += 1]]</div> </div><</nobr>>
<<if $respect >= 60>>You don't think about it, a reflex, and hold out your lighter.<<elseif $respect <= 40>>You're never this kind to strangers but hold out your lighter anyway.<<else>>You don't think much of it and hold out your lighter.<</if>> The man thanks you with a sly smile and hums softly at the first taste of nicotine. "Phew..." He sighs and takes another long drag. "You're saving my life right now. Thought I'd never get another smoke tonight. That'd put a damper on things." <<include "ch_04_02 help 01">>
"Awh, damn." The man pouts and stuffs his cigarettes back into his purse. "That puts a damper on my night." <<include "ch_04_02 help 01">>
"Can't you go inside and get one?" You nod towards the shop. "Excuse me for asking for a favour." The man gives you a sour look and smacks his lips. "You think I got money to spare on shit?" "I'm just saying..." Seriously. It's //right there//. "Forget it." He waves a hand and sadly tucks his carton of cigarettes back into his purse. "This puts a damper on my night." <<include "ch_04_02 help 01">>
"You know you shouldn't be smoking around fuel pumps, right? Because, y'know-" You spread out your hands and quietly mimic the sound of an explosion. "That'd be... bad." "That's a legit thing?" The man blinks and pinches the damp cigarette out of his mouth. "I thought that was, like, a movie thing. Y'know in Zoolander?" You don't make a point of looking at the no smoking signs plastered around the fuel pumps, but don't ignore them either. "It's very real," you say. "Awh, damn." The man pouts and stuffs his cigarettes back into his purse. "That puts another damper on my night..." <<include "ch_04_02 help 01">>
<<if $charisma >= 60>>"More than the rain?" You lightly joke.<<else>>"The rain doesn't help," you say with a nod.<</if>> "Wouldn't be so bad if Romeo and Juliet could stop their squabble for five minutes." He nods to the car blaring music with the couple still arguing inside. "Had to tell 'em to pull over because I was sick of it. You'd think they'd stop after an hour..." "Ouch." You've heard your share of arguing tonight. You can't imagine what an hour of it would be like. "All I wanted was a ride home! Is that so much to ask!?" "Apparently..." you mumble, trying your best not to sound salty. "Don't suppose you could spare some cash, could ya?" He taps a nail on the edge of his lips. "I've only got a couple of quid on me and need it to last." "You want me to call you a taxi?" You ask. "No taxi's gonna take me, hun." He grins playfully. "But thanks for the offer." "So, what for?" "A doll has to eat. I've been working all night and god knows what I've ingested doesn't count as bread and butter-" "Okay, okay, alright-" <<if $charisma <= 40>>You interrupt and flap your hands to spare yourself the details. Your face is already burning up.<<else>>You interrupt to spare yourself the details.<</if>> "I don't need the full story." "Baby, I can give you the full show if you like." His voice drops an octave, plump smiling lips painted with a shiny gloss. "But I'm off the clock, I'm afraid." "What a shame..." "So -- you gonna treat me to dinner or what?" He bats his eyelashes. "I promise I'm not greedy. Just a twenty will do, darling." <<nobr>><div class="choices"> <div class="choice-item">[[Decline and keep your money.|ch_04_02 help 01.1][$friendly -= 1; $money -= 1]]</div> <<if $cash >= 20>> <div class="choice-item">[[Help him out - 20.00|ch_04_02 help 01.2][$cash -= 20; $friendly += 1; $money += 1; $anton_help += 1]]</div> <<else>> <div class="no-choice-item">Help him out - 20.00</div> <</if>> </div><</nobr>>
"Not tonight, I'm afraid." You tuck your hands into your pockets. <<if $anton_help is 1>>"That's a shame." The man tuts with an even bigger smile. "Was the lighter too much? All out of charity for tonight?"<<else>>"You're not the charity type are you?" The man tuts with an even bigger smile. "I can't blame ya."<</if>> You shrug. "Can't win 'em all." "And I was so looking forward to taking your money. What am I gonna do now?" He teases. "I'm sure you'll figure it out." <<if $friendly >= 60>>You smile.<<else>>You can't resist cracking a smile.<</if>> "Well, this has been fun and all hun, but I've gotta scoot." He fixes his jacket and slips his purse up his shoulder. He winks as he turns on his heel. "Don't be afraid to get a look when I walk away." He struts off and you watch as he smacks the car's window, yelling //"Shut up!"// and //"Take me home!"// The music simmers down and he slides into the back seat. The car peels away a few seconds later. <<nobr>><div class="choices"> <div class="next-item">[[You head towards the shop.|ch_04_02 shop]]</div> </div><</nobr>>
"Sure," you say and fish out your wallet. "Here." You hold out a crisp twenty that is promptly plucked from your fingers. <<if $anton_help is 2>>"A smoke and a dinner!" His eyes shine. "Oh, aren't you a saint."<<else>>"Oh, you're a star!" His eyes shine. "How'd I get so lucky in one night?<</if>> "Don't spend it all in one place." "I'll be more than good." He smirks and tucks the money into his jacket. "Hey, y'know, when you're feeling charitable again, you should stop by Easy Riders some time." "Easy Riders?" "The club. On the corner near Cambridge Heath. Big red door, velvet ropes. Burly guys on the door. You can't miss it. I just //know// the girls'll love ya." He winks. "We get all kinds of office squares in there like you." "I..." You stare down at yourself. You're not sure what the <<if $respect <= 40>>fuck<<else>>hell<</if>> to say to that. "Alright." "Be sure to ask for Anton!" He waves, his nails shimmering in the moonlight, and trots away. "Ciao, darling!" You watch as he smacks the noisy cars window, yelling //"Shut up!"// and //"Take me home!"// The music simmers down and the man winks at you as he slides into the back seat. The car peels away a few seconds later. <<nobr>><div class="choices"> <div class="next-item">[[Leave and enter the shop.|ch_04_02 shop]]</div> </div><</nobr>>
The large double pane door whizzes aside. <<if $mcbackground is "shady">>A security camera stares at you from above, a red beady eye keeping surveillance. You unconsciously make note of the others in the far corners and facing the front counter.<<else>>A cabinet of doughnuts greets you in the entrance, the cracked sugar glaze days old. It's so late you're actually contemplating taking one.<</if>> There's barely enough space for two people to walk down an aisle in here. Music crackles out of the beaten radio, trance pop bumping between white static. A woman is stacking cases of beer in the far aisle, bobbing along to the noise in her headphones. She's either not bothered to dress for work or doesn't care. Probably both. Her shoes are unlaced and her polo shirt's ripped at the hem, matched with too-big black jeans held up by a rivet belt. The clerk drags his tired eyes away from a magazine, face full of silver jewellery, and smacks on a piece of bubblegum. He gives you a lazy look over behind his long black box-dye fringe. How he's able to even see you, you can't tell. You join Aimee by a colourful display where she's scrubbing furiously at a pile of scratch cards. <<if $charisma >= 60>>"I don't think scratching them harder makes any difference," you say. "I'll try anything at this point." Aimee mumbles, not looking up. You slide closer for a better view -- two cherries and a diamond. She swears under her breath and starts on the second row, mumbling, "C'mon, c'mon, c'mon-" until she's unsuccessful again. <<elseif $friendly >= 60>>"Trying your luck?" You ask. "Something like that." Aimee mumbles, not looking up. You step closer for a better view as she swipes a hand over the card. Two cherries and a diamond. Two cherries and a diamond. She swears under her breath and starts on the second row, mumbling, "C'mon, c'mon, c'mon-" until she's unsuccessful again. <<elseif $friendly <= 40>>You keep your hands in your pockets and mouth shut, not interested in striking up conversation. Aimee mumbles to herself and you step closer for a better view as she swipes a hand over a scratch card. Two cherries and a diamond. She swears under her breath and starts on the second row, mumbling, "C'mon, c'mon, c'mon-" until she's unsuccessful again. <<else>>"Any luck?" You ask. "Nothing yet." Aimee mumbles, not looking up. You step closer for a better view as she swipes a hand over the card. Two cherries and a diamond. She swears under her breath and starts on the second row, mumbling, "C'mon, c'mon, c'mon-" until she's unsuccessful again. <</if>> It's a lot less risky than stealing cars you suppose. "Don't just stand there, grab one." She nods to the counter. Lottery tickets and scratch cards boast for your attention. //Lucky Stars! Top prize of £10,000! Special Edition with <b>BONUS GAME</b>! Play to Win! Match 3 in a row! Top CASH prizes up to £100! RED HOT NUMBERS! Win up to 8 times! Scratch & Win!!! Terms and Conditions apply - Claim your prize at any convenience store in your local area.// <<nobr>><div class="choices"> <div class="choice-item">[[Ask the clerk about buying a scratch card.|ch_04_02 shop 0.1][$thrill -= 1; $respect += 1]]</div> <div class="choice-item"> <<link "Take a scratch card without asking." "ch_04_02 shop 0.2">> <<pickup $personal_inv 'Scratch Card' 1>><<set $thrill += 1, $respect -= 1, $a_friend += 1>> <</link>> </div> <div class="choice-item">[[Leave the scratch cards alone.|ch_04_02 shop noscratch]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Scratch Card +<</notify>><</if>><</nobr>>The clerk is either oblivious or plainly doesn't care, too rooted in his magazine to see you approach the counter. The magazine is well worn, a picture of a platinum-haired Europop boy band plastered on the centre spread. There's not even any text on the page to read -- he's just staring at it. <<if $respect >= 60>>You politely clear your throat to get his attention.<<elseif $respect <= 40>>You shove the scratch card forward to get his attention.<<else>>You wait for him to notice you.<</if>> The clerk smacks on his gum and doesn't look up. "Can I help you?" "... Can I buy this?" You ask, eyes on the scratch card. "I dunno." He flips to the next page. "Can you?" <<if $respect >= 60>>"Excuse me?"<<else>>"What?"<</if>> "Do you want to?" "...Yes?" "Cool. Whatever..." The clerk mumbles, still too engrossed to look at you. This is... weird. You wait for him to do something but it's increasingly clear the clerk doesn't give a <<if $respect <= 40>>fuck<<else>>toss<</if>> about what you do or not. Aimee snorts a laugh. <<nobr>><div class="choices"> <<if $cash >= 2>> <div class="choice-item"> <<link "Leave money on the counter - 2.00" "ch_04_02 shop 0.1.1">> <<pickup $personal_inv 'Scratch Card' 1>><<set $respect += 1, $money += 1, $cash -= 2>> <</link>> </div> <<else>> <div class="no-choice-item">Leave money on the counter - 2.00</div> <</if>> <div class="choice-item"> <<link "Leave without paying." "ch_04_02 shop 0.1.2">> <<pickup $personal_inv 'Scratch Card' 1>><<set $respect -= 1, $money -= 1>> <</link>> </div> </div><</nobr>>
<<if $respect >= 60>>You leave spare change on the counter in a neat pile and walk away.<<elseif $respect <= 40>>You dump spare change on the counter and walk away.<<else>>You leave some spare change on the counter and walk away.<</if>> Aimee smirks at your return. "Customer service, eh? It's a dead art." She's already whizzed through another pile since you left, still coming up short. <<include "ch_04_02 shop scratch">>
<<if $respect <= 40>>Fuck it.<<else>>Screw it.<</if>> You take the scratch card and walk away without paying. Aimee smiles at your return. "Customer service, eh? It's a dead art." She's already whizzed through another pile since you left, still coming up short. <<include "ch_04_02 shop scratch">>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Scratch Card +<</notify>><</if>><</nobr>>The clerk is either oblivious or doesn't care, too rooted in his magazine to notice. You pick up the same scratch card for yourself and watch as she whizzes through another one. <<include "ch_04_02 shop scratch">>
<<nobr>><<set $scratchwin to random(9)>><</nobr>>"You think anyone's ever won big?" Aimee asks. "Not these penny things. Like, the real ones?" "Dunno," you say. "Maybe we'll get lucky." "I hope so. Beats the other shit." It's so earnest you're not sure if it's a joke. <<if $barstranger is "a">> You're not sure what to believe any more after she pulled that Oscar-worthy performance the other night.<<else>>You're not sure what to believe any more after that stint with Maz at the bar.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[['"If I win, will you promise not to rob me this time?"'|ch_04_02 shop scratch 0.1][$money += 1]]</div> <div class="choice-item">[['"If you win, what would you do with the money?"'|ch_04_02 shop scratch 0.2][$money -= 1]]</div> <div class="choice-item">[['"I dunno. Seemed like you enjoyed doing that other shit."'|ch_04_02 shop scratch 0.3][$thrill -= 1]]</div> <div class="choice-item">[[Don't reply and play your scratch card.|ch_04_02 shop scratch 01][$friendly -= 1]]</div> </div><</nobr>>
Aimee snorts and doesn't look up. "I don't make promises." <<if $charisma >= 60>>"Not even pinky ones?" You tease. "Maybe when I was, like, eight." "Man your childhood must've been boring." She looks up with a smile. "Boring is one way to put it." <<else>>"That's bleak," you say. "I have my reasons." "Big ones, obviously." She looks up with a smile. "Don't we all." <</if>> Aimee doesn't elaborate, not that you're expecting her to, but a shadow of something crosses her face when she turns back to the scratch card. You watch the swell and bob of her throat as she swallows down whatever she's thinking. "I promise I won't rob you," she teases lightly. "Now, hurry up. Before I take your scratch card for myself." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop scratch 01]]</div> </div><</nobr>>
"What's it to you?" She asks, a deep suspicion tugging around every word. "Curious," you answer. "That's a big thing to be curious about." <<if $respect <= 40>>"You wanna check me for a wire again?" You scoff.<<else>>"I'm not wired up," you say. "You checked, remember?"<</if>> Aimee contemplates for a moment, her lips pursing together and fingers drumming on the counter. She forgets the scratch card and looks at you. "Normal people shit, I guess. Rent. Groceries. Private dental." She laughs quietly. "Now, hurry up. Before I take your scratch card for myself." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop scratch 01]]</div> </div><</nobr>>
Aimee's hands stall on the scratch card, fingers itching to keep going. There's obviously something niggling at the front of her mind, a thought refusing to tumble out. "God forbid a woman enjoys her work," she laughs. "Now, hurry up. Before I take your scratch card for myself." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop scratch 01]]</div> </div><</nobr>>
<<if $scratchwin is 9>><<set $ach_winnerwinner to true, $ach_counter += 1>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> Winner Winner, Chicken Dinner!<</notify>><</if>> The first lines come up short, mismatched icons laughing at you. That is until you reach the last row... "Oh shit," You stare at the card. "I got three treasure chests?" "What the <b>fuck</b>." Aimee frowns. "That's a hundred quid!" Holy shit -- it really is your lucky day. The clerk doesn't bat an eye, flipping to a new page and blinking slowly. Aimee throws down her card in frustration. Her fingers itch on the counter and she moves away. "Come on. Let's see if I can try my luck somewhere else..." <<elseif $scratchwin >= 7>>Aimee hands you a coin and you get to work. The first lines come up short but you're eventually granted with some luck by the end - 3 coins in a row. "What's three coins?" You hold up the card. "Oh, sweet." Aimee grins. "That's twenty quid." //Not bad.// <<if $anton_help is 2>>At least you've got your money back after helping out Anton earlier.<<else>>That'll be your bus fares for the week.<</if>> Aimee grabs another card from the case. No luck. She grabs another... and another. Still nothing. "Motherfucker," she whispers and throws it down. Her fingers itch on the counter and she quickly skirts away. "Come on. I need to try my luck somewhere else." <<elseif $scratchwin >= 4>>Aimee hands you a coin and you get to work. The first lines come up short but you eventually find some solace by the end - 3 cherries in a row. "Oh, hey." You hold up the card. "I got three cherries." "Wooooow -- a whole five quid. Congrats." She laughs. "What're you gonna spend it on? Gum? Stickers?" It's more money than what you started with so you take the win -- even if it's a small one. Aimee grabs another card from the case. No luck. She grabs another... and another. Still nothing. "Motherfucker," she whispers and throws it down. Her fingers itch on the counter and she quickly skirts away. "Come on. I need to try my luck somewhere else." <<else>>Aimee hands you a coin and you get to work. The first lines come up short, as does the next... and the next. Soon enough you're left with a card with mismatched rows and no wins. Damn. "I got nothing." You push the card away with a frown. Better luck next time. "Join the club," Aimee murmurs and grabs another card from the case. No luck. She grabs another... and another. Still nothing. "Motherfucker," she whispers and throws it down. Her fingers itch on the counter and she quickly skirts away. "Come on. Let's try our luck somewhere else."<</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 01]]</div> </div><</nobr>>
"I'll pass," you say. Scratch cards don't interest you. "They never put out." "Suit yourself." Aimee shrugs and grabs another card from the case. No luck. She grabs another... and another. Still nothing. "Motherfucker," she whispers and throws it down. Her fingers itch on the counter and she quickly skirts away. "Come on. I need to try my luck somewhere else." <<include "ch_04_02 shop 01">>
Strolling deeper into the store, Aimee's drawn to the racks of magazines and tabloids. The regular celebrity trash is all over the covers, bold headlines fighting for your attention. "Does anyone understand shit about music these days?" She skims through a music tabloid, pop bands and stage lights printed on the page. "Y'ever heard of Roxin Roxin? Who comes up with these names!?" "Can't say I have," you reply. "If only Rosemary were here..." Aimee frowns and chucks the magazine back on the shelf. Something up top grabs her attention. She grabs a thick one from the top shelf, covered by a cloudy protective plastic. It looks like it's been sitting up there for years. She holds it up to the light to get a better look and snorts. You can't make out anything yourself until she shoves it in your hands instead. //Playgurl// -- an obvious rip-off -- is sprawled at the top. Though, it's not enough of a distraction from the semi-naked man and his barrel chest taking up half of the cover. "Reading material for the shop -- what d'you think?" She asks. "Remember those nudie calendars back in the day? Maybe Four would like that more." <<if $charisma <= 40>>"They sell nudie calendars here?" Heat smothers your cheeks as you stare at the cover. "No better place to get some printed tits and bits." Aimee smiles. <<elseif $respect >= 60>>"Yes... I'm sure Four would appreciate the gesture." You flip magazine over, averting your eyes from the cover. "Jeez, you're so proper." Aimee laughs. <<else>>You raise an eyebrow, staring down at the magazine cover. "I thought you came in for food?" "Well, now we can get both. I'm not buying, remember?" Aimee smirks. <</if>> "I didn't think you were the skin mag type." Maz pops up beside you. They take it from your hands and shimmy the pages open through the plastic. "Wow -- Aims, I think I found your dad." "Is he next to your sister's fake tits?" Aimee muses, flicking through a trashy tabloid, not looking up. Maz shivers and throws the magazine at her. "You're gross." "I'm only asking." She grins and rolls her head to the side. For a moment you think she's staring at you but her attention is locked onto the clerk up front, attending his own reading material. Aimee eyes the employee stocking shelves a few aisles over, head bobbing to the music in her headphones. Something in Aimee's face shifts and she huddles in close with a growing smile. "Can you dance for a bit?" She asks Maz. "Clerk?" Maz's eyes sparkle as they exchange a smile. "Sure." "Give us ten minutes?" Aimee side eyes you with a smirk. "Rookie's first time and all." Your heartbeat picks up. <<if $thrill <= 40>> You don't like the sound of that.<<elseif $thrill >= 60>>You can't help but be intrigued.<<else>>Whatever they're doing, you know it's not good.<</if>> "Only ten?" Maz grins. "Give me a challenge next time." <<if $m_friend >= 1>>They wink at you<<else>>They mockingly salute you both<</if>> and stride away. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 02]]</div> </div><</nobr>>
"What was that?" You ask. "What was what?" Aimee pokes the spinning rack of glasses. She slides on a pair of round frames with plastic pineapples -- she doesn't seem to be in any rush. You're not stupid. You glance over your shoulder and watch Maz chatter at the clerk with bright eyes and a magnetic enthusiasm. <<if $m_punch is true>>He doesn't look interested, barely even blinks at Maz's bruised face, itching to get back to his magazine.<<else>>He doesn't look amused, trapped behind the counter and itching to get back to his magazine.<</if>> <<if $barstranger is "m">>You feel like an idiot all over again, the embarrassment strangling your ribcage. You were played so easily and this kid doesn't look the slightest bit interested.<<else>>Something strangles your ribcage, a flash of anger rolled with embarrassment. You know exactly what that is.<</if>> "You're doing that thing, aren't you?" You frown. "Like at the bar." "I wouldn't call it a //thing//-" <<if $honesty >= 60>>"Just be honest." You interrupt, losing patience.<<elseif $respect <= 40>>"Can you not bullshit me right now?" You cut her off, annoyed.<<else>>"Would it kill you to be honest?" You interrupt, irritated.<</if>> "You owe me that much." "It's only a game." Aimee purses her lips and swaps out the pineapple glasses for a pair of aviators. They're dark enough that you can't see her eyes, only your own reflection. You don't like how clearly you can see your own face. "You remember playing, don't you?" She asks. "I didn't even realise I was playing," you say. "Then you know there's no harm in it. Nothing to get sweaty about." <<nobr>><div class="choices"> <div class="choice-item">[['"It\'s not a game. You\'re messing with real people."'|ch_04_02 shop 02.1]]</div> <div class="choice-item">[['"Do you have to play it now? Of all times?"'|ch_04_02 shop 02.2]]</div> <div class="choice-item">[['"Is everything a game to you?"'|ch_04_02 shop 02.3]]</div> <div class="choice-item">[['"Well, it\'s a stupid game..."'|ch_04_02 shop 02.4]]</div> </div><</nobr>>
"And I'm not real people?" She tilts her head. "You know what I mean. You're conning people." "People get conned everyday." You can't see it but you're sure she rolls her eyes behind the sunglasses. "Grandma on the phone, sharks at the pool table, the suit choosing fuel prices. Scams all day, every day.." "It's still wrong." "Please spare me the ethics lesson." "Why? You don't have principles? //Morals//?" "Sure I do. Everyone's got their own rulebook, right? Mine's a bit more colourful." "That's generous," you say. <<if $barstranger is "m">>"You still sore about Maz buttering you up, huh?"<<else>>"You still sore I got one over on you?"<</if>> A grin fills her face. "Now that I get." "//No//," you defend. Maybe you are, just a little. "It's not about that!" Aimee hums //mhm//, and moves on to the next aisle. A wall of drink dispensers whir loudly, churning ice and sweet syrup. Aimee grabs the biggest cup possible and pours whatever flavour insists on being neon green. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 03]]</div> </div><</nobr>>
"Gotta take our opportunities in this line of work," she says. "Never know when our next pay day is gonna hit. A little fun never hurt." "It doesn't hurt you, maybe," you say. "Play the game right and they'll never know." She shrugs. "That's the beauty." "Is that something to be proud of?" <<if $mcbackground is "shady">>Though you're not exactly one to judge. You've stolen plenty. Aimee's smile doesn't falter.<<else>>The judgement in your tone is clear but Aimee's smile doesn't falter.<</if>> "No one's saying we're proud," she defends. "But you're not ashamed either," you reply. "We work with what we have. Chimps in a hierarchy, right? The sooner you figure out what branch you're on, the more fun you'll have." "So that's it?" You frown. "The way of the world? No change?" <<if $barstranger is "m">>"You still sore from Maz buttering you up, huh?"<<else>>"You still sore I got one over on you?"<</if>> Her smile grows into a full grin. "I get it. It's tough getting swindled." "//No//," you defend. Maybe you are, just a little. "It's not about that!" Aimee hums //mhm//, and moves to the next aisle. A wall of drink dispensers whir loudly, churning ice and sweet syrup. Aimee grabs the biggest cup possible and pours herself whatever flavour insists on being neon green. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 03]]</div> </div><</nobr>>
"Not everything." She grins. "Paying bills could be a game, though not a very fun one. Or cooking. But, I'm not so good at cooking. Not a big board game player either... but I do love monopoly-" "See. This right here-" You point. "It's all a joke to you." "You didn't seriously expect me to answer that did you?" "I don't know." Maybe you expected too much from her. "I try not to take life too seriously." She keeps flicking through the sunglasses, trying on new ones and dumping the old pair away. She shudders. "A life without pleasure... You know how it goes." "Not everyone wants to play games like you. Some people need reality. Grounding. And //not// to be lied to all the time." "I don't expect everyone to live like I do." "It's hard to trust someone like that." Lies upon lies. "It's an easy way not to get locked down, though." She smiles again. "Rip and run. That's just the way it is." You tut. "Don't remind me." <<if $barstranger is "m">>"You still sore from Maz buttering you up, huh?"<<else>>"You still sore I got one over on you?"<</if>> Her smile grows into a full grin. "I get it. It's tough getting swindled." "//No//," you defend. Maybe you are, just a little. "It's not about that!" Aimee hums //mhm//, and moves to the next aisle. A wall of drink dispensers whir loudly, churning ice and sweet syrup. Aimee grabs the biggest cup possible and pours herself whatever flavour insists on being neon green. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 03]]</div> </div><</nobr>>
"Ouch." She lays her hand on her chest. "You're going straight for the nerve tonight. I didn't peg you to be so cynical." "I think I've earned my right." You fold your arms. "True." She snorts. "I wouldn't be in the best mood if I had to talk to Inez either." "This isn't about Inez." <<if $barstranger is "m">>"Oh yeah? You still sore about Maz buttering you up, huh?"<<else>>"Oh yeah? You still sore I got one over on you, huh?"<</if>> A grin fills her face. "Now I see where you're coming from." "//No//," you defend. Maybe you are, just a little. "It's not about that!" Aimee hums //mhm//, and moves on to the next aisle. A wall of drink dispensers whir loudly, churning ice and sweet syrup. Aimee grabs the biggest cup possible and pours herself whatever flavour insists on being neon green. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 03]]</div> </div><</nobr>>
"The kid's not gonna get hurt or anything." Aimee goes on, "We need him distracted. Like I said, it's your first time and all." "First time for what?" You ask. "To play the game!" She whispers in excitement. You eye the clock on the wall -- it's only been a minute since Maz went up to the front counter and they've barely taken a breath since. You can hear the other employee moving again, pushing a roll cage with crates of alcohol. "So..." She watches the nuclear ice slop into the cup. "You in?" "If this is your idea of initiation, a heads up would've been nice," you whisper. She laughs. "Where's the fun in that?" <<if $mcbackground is "shady">>"There's cameras everywhere. Not to mention two employees." You're not stupid. You know how these things go. "So? You chicken?" "I'm not chicken-" "You //sound// chicken," she taunts. <<else>>"I am not about to rob a service station." "We're //stealing//, not robbing," she clarifies. "This isn't a stick up." "What's the difference?" "A jail cell. And charges." <</if>> "Still-" "Humour me," she interrupts. "I want to know what I'm working with here." "You didn't seem interested before." <<if $respect <= 40>>You scoff.<<else>>You frown.<</if>> "Outsourced work, remember?" "Jury's still out on that." <<if $barstranger is "a">>She looks at you over the sunglasses, the same curious deep brown eyes with a honey tint.<<else>>She tips her head down and stares at you over the sunglasses.<</if>> "You've got time to make your decision but I don't. If you can't handle nicking from a shop then you're definitely not ready to jack a car. Let alone from under the silver spoon brat's nose." <<include "ch_04_02 shop questions">>
<<nobr>><div class="choices"> <<if not hasVisited ("ch_04_02 shop 03.1")>> <div class="choice-item">[['"I never agreed to any of this."'|ch_04_02 shop 03.1][$shop_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_02 shop 03.2")>> <div class="choice-item">[['"Sounds like you have it out for the silver spoon brat."'|ch_04_02 shop 03.2][$shop_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_02 shop 03.3")>> <div class="choice-item">[['"What about the others? What do they think?"'|ch_04_02 shop 03.3][$shop_questions += 1]]</div> <</if>> <<if $mcbackground is "shady">> <<if not hasVisited("ch_04_02 shop 03.4")>> <div class="choice-item">[['"Did you know about my record before all this?"'|ch_04_02 shop 03.4][$shop_questions += 1; $a_friend += 1]]</div> <</if>> <</if>> <<if $shop_questions == 0>> <div class="choice-item">[[Don't say anything.|ch_04_02 shop 03.5]]</div> <<elseif $shop_questions > 0>> <div class="choice-item">[[You have nothing else to say.|ch_04_02 shop 03.5]]</div> <</if>> </div><</nobr>>
"And you think we did?" Her smile is lacking but it's still there nonetheless. "If you didn't, you'd be out of it by now," you argue. "Not everyone has the luxury of picking where they end up." "And you think I'm going to walk into this willingly?" "At least you've got the choice." Her face turns down. "When this is all done you get to go home. It's not that simple for the rest of us." "What's stopping you?" "You don't wanna have that conversation." "I don't or you don't?" You challenge. "You know the answer to that." She smiles again, sharper, meaner. "What I'm saying is, your bail out is included in the clause. I know my advice doesn't mean shit to you but I say take the money and run. How many of us get to do that?" <<include "ch_04_02 shop questions">>
You can't say you disagree. Being in close proximity to Jonno almost every day is painful. You know very little about the Taylors, only that there's always been money in the family. Jonno wasn't just born with the silver spoon is in mouth, there was a diamond embedded at the end of it. "I have it out for a lot of people," Aimee shares. "But Jonno in particular?" You press. "Not as an individual, no. I don't know the guy." She raises her eyebrows, as if to say //but you do.// "But he's the son of an insurance brute. The parasite's parasite. You never wanted to rip off some mega-rich fuck before?" "I guess." No more than your average person probably. Everyone dreams of being rich and screwing over their boss, but how many are really presented with the opportunity? "Can't say it's been a priority." "Then make it one," she says with a smile. <<include "ch_04_02 shop questions">>
"What do you mean?" Aimee frowns. "About..." You hold out your arms. "Working together." "You really care about their opinion?" "I care about who I'm working with." "How professional." "I'm the one with the offer," you remind her. "I could at least get some more insight." Aimee purses her lips and you can see her tongue run along her teeth underneath. She looks conflicted. "You want me to be honest?" She asks. "Yes. If you can manage." From the look on her face, you know that's the wrong answer. "I think they're scared," she says. "It's hard finding people to work with in this buisness. Even harder to trust them." "Then why take that risk?" "People do stupid things when they're desperate." She shrugs. "Let's hope it pays off." <<include "ch_04_02 shop questions">>
"Before today? Sure." Aimee nods. "But before the... other night?" You ask. "Nothing." "Really?" <<if $a_friend >= 1>>You're not sure if you believe her but there's an inkling inside your chest saying it's true.<<else>>You don't believe her. Not fully anyway.<</if>> "Yes, really. I've got no reason to lie about that." "Just everything else..." <<if $barstranger is "a">>"All I knew was that you worked for Jonno.<<else>>"All Maz knew was that you worked for Jonno.<</if>> Dilani thought other details might 'compromise our focus'." She rolls her eyes at the words. "Has it made a difference?" You don't know why you ask that. Looking for approval in the wrong places is questionable. "My record, I mean." "Why? You scared I might tease you for it?" "No. Just..." Your face is worried. "You know how it is." "I am the last person to judge." She smiles, amused. "I like you a lot better for it. You get it. Maybe not //all// of it but... you get //it//. Know what I mean?" You nod. //It// is a thing you can't explain. //It// isn't a shared experience of the many. //It// was a desperation that pushed you so far to the edge that petty theft was the only answer. It was stupid and juvenile. She gives you an understanding nod back. <<include "ch_04_02 shop questions">>
<<if $shop_questions == 0>>You stare at the whirring drink machines. You don't have anything to say. "Every job has a screening process," Aimee continues. "Think of this as yours." <<else>>You stare at the whirring drink machines, stuck on what to say next. "Every job has a screening process," Aimee continues. "Think of this as yours." <</if>> <<if $mcbackground is "shady">>You've stolen before, many times, enough to have misdemeanours expunged from your record with KJ's help. You swore to him you'd keep yourself in line...<<else>>You've never stolen in your life. Not if you don't count the few pens from work that end up in your bag at the end of the day...<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[The idea is more than tempting. You can't deny it.|ch_04_02 shop 04.1][$thrill += 3]]</div> <div class="choice-item">[[It's tempting... but you're still unsure.|ch_04_02 shop 04.2]]</div> <div class="choice-item">[[Refuse. You don't have to prove anything.|ch_04_02 shop 04.3][$thrill -= 3]]</div> <div class="choice-item">[[Stealing is wrong. You can't see any way past that.|ch_04_02 shop 04.4][$thrill -= 1]]</div> </div><</nobr>>
Your fingers flex and your stomach flips. <<if $mcbackground is "shady">>A renewed desire full of dread, twisted with an old exhilaration.<<else>>This new desire is uncomfortable, twisted with something exhilarating.<</if>> Maybe you do want this? That's a terrifying thought. <<if $mcbackground is "shady">>"You checked the cameras already." Aimee examines you with a look and you feel naked. "Nothing to worry about." "That obvious?" "It was the first thing you did when you came in." "Old habits." You play it off, no real emotion behind the words. It's been a hard habit to break since you've been getting your shit together. "It doesn't have to be." Her voice is annoyingly easygoing considering what she's asking of you. "I don't think I'll ever shake it off either." <<else>>"I've never..." you trail off before your admission. Not that there is anything to admit -- this isn't anything typical. "Should I stand a certain way? Do I walk a differently? Do my hands need to do anything?" "I dunno." Aimee doesn't seem to care. "Be cool." "Be cool? That's it?" "Yeah. The opposite of how you're acting right now." <<if $charisma <= 40 or $friendly <= 40>>"You're not helping."<<else>>"Very funny."<</if>> "I don't need to explain to you how to steal something." Her voice is annoyingly easygoing. Especially considering what you think she's asking of you. "Overthinking won't help." <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop 05]]</div> </div><</nobr>>
Stealing was not on the agenda today, and still isn't, but you can't deny the lure growing in the pit of your stomach. <<if $mcbackground is "shady">> You know this feeling. It's exciting and terrifying all the same.<<else>> It's a terrifying thought.<</if>> You barely made it out of the house for the meet and that's all the risk you're willing to jump into tonight. You press your lips together, toying with what to say next. "Not tonight." Aimee's eyes flash with something and she nods. Approval or disappointment, you're not sure. "Alright," she says. "I can work with that." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_aimee]]</div> </div><</nobr>>
<<if $mcbackground is "shady">>You are not about to fall down the hole again in the name of playing the game. You don't need to prove yourself to anyone.<<elseif $thrill <= 40>>The thought has your stomach lurching. You won't admit that your nerves get the better of you, a tightening hand on your neck. You're not about to commit a petty crime to prove yourself.<<elseif $thrill >= 60>>The thought fills you with a rush but it doesn't mean you're going to act on it. You're not about to commit a petty crime to prove yourself.<<else>>The thought sets off too many alarm bells for you to ignore. This is not you. You are not about to commit some silly petty crime in the name of proving yourself.<</if>> "I don't have to prove anything to you." You state. The suddenness smothers your initial flash of anger. Aimee smiles and without missing a beat says, "More fun for me then." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_aimee]]</div> </div><</nobr>>
<<if $mcbackground is "shady">>You are not doing this again. You knew it was wrong then and you know it's still wrong now. Even if you wanted to play the game, another step in this direction is dangerous.<<elseif $thrill <= 40>>Just the thought of it makes your stomach spiral. You're full of dread. Despite being scared or not, you know this is wrong. You're not about to commit a petty crime in the name of playing the game.<<elseif $thrill >= 60>>Just the thought has your heart pumping harder, louder. You're //excited//. Despite this feeling, you still know it's wrong.You're not about to commit a petty crime in the name of playing the game.<<else>>The thought sets off too many alarm bells in your head. You know this is wrong and you're not about to commit a petty crime in the name of playing the game.<</if>> "This is wrong." You shake your head. Aimee smiles and, without missing a beat, says, "More fun for me then." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_aimee]]</div> </div><</nobr>>
Your window is quickly shrinking. Maz won't be able to keep up their act forever, no matter how much energy they have. "You've got about five minutes," Aimee says, as if reading your mind. It's not a lot of time. You need to get your head together, and, more importantly, figure out what's the best move. <<if $respect >= 60>>"Do you have a plan?"<<else>>"You got a plan?"<</if>> You ask. "Small stuff is easy. You can hit the snacks no problem." She is less than impressed at that prospect. "Could go for something fun like the alcohol. Though, you'll have company..." Her eyes travel to where the shelf stacker is still working. "If you wanna put on a show, front of house is your best bet." A smug smile breaks out on her face. "No doubt that till is full by now." Your eyes widen. "What about the clerk?" "Don't fret." She takes another sip of her drink. "Maz knows what's up." <<if $mcbackground is "shady">> That doesn't calm your nerves. You can handle cameras but this is something new entirely. You never risked a job where there were people around, always waiting for the perfect moment alone. "Fortune favours the bold." She holds up her drink with a smile. "Don't fuck it up." <<else>>That doesn't calm your nerves. "Don't these places have cameras? Alarms? //Panic buttons//?" "Relax. Places like these don't hang onto footage. It'll get scrubbed after 48 hours max. Trust me." She assures. "Trusting you is a lot to ask right now." "Afraid that's all you've got." She holds up her drink with a smile. "Fortune favours the bold. Don't fuck it up." <</if>> She claps her hands together and walks away. You're left alone to flounder in your options again. <<nobr>><div class="choices"> <div class="choice-item">[[Take it easy. Go for the snacks.|ch_04_02 shop steal_easy][$thrill += 1; $steal_item to "snack"]]</div> <div class="choice-item">[[A little risk won't hurt. Turn to the alcohol.|ch_04_02 shop steal_medium][$thrill += 2; $steal_item to "alcohol"]]</div> <div class="choice-item">[[Time for a challenge. Head to the front counter.|ch_04_02 shop steal_hard][$thrill += 3; $steal_item to "cash"]]</div> </div><</nobr>>
<<nobr>><<set $steal_roll to random(9)>><</nobr>>Snacks are easy enough. You find yourself alone in the aisle again, making it easy enough to grab what you want. <<if $mcbackground is "shady">>You take a breath, //just like old times//, and it moves through you slowly. The rush, the nerves. You're not sure how to feel about it. You step closer, eyeing up the sugar and salt. Without thinking, you swipe a sleeve of cookies and stuff it into your jacket.<<else>>Your hands are sweating. You step closer, eyeing up the sugar and salt. You can't overthink. You can't afford to. You swipe a sleeve of cookies and awkwardly stuff it into your jacket without a second thought.<</if>> <<nobr>><<if $pickpocketing >= 10>> <<set $steal_success to true>> <<pickup $personal_inv 'Cookies' 1>> <<include "ch_04_02 shop steal_easy success">> <<elseif $steal_roll >= 2>> <<set $steal_success to true>> <<pickup $personal_inv 'Cookies' 1>> <<include "ch_04_02 shop steal_easy success">> <<else>> <<include "ch_04_02 shop steal_easy fail">> <</if>><</nobr>>
Great. Cool. The initial job is done and now all you need to do is leave. Aimee's loitering by the same display stand at the front of the shop. She raises an eyebrow as you approach. "Done already?" She asks. "Let's go." You grate out. She tuts in reply and sets her empty cup down. A sharp and practised note whistles through her front teeth to get Maz's attention. "Ah! I'm afraid I must abandon you, amico." Maz takes a step away from the front counter with a dramatic bow. They wave as they follow you and Aimee. "Until next time!" "Whatever..." The clerk rolls his eyes and slumps back into position, returning to the magazine. He doesn't seem to notice your jacket crackling quietly on the way out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_easy success_01][$ach_stealingnotrobbing to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> <<if $mcbackground is "shady">>Old Habits<<else>>Stealing Not Robbing<</if>><</notify>><</if>><</nobr>> Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> Aimee is all but impressed when you slip out the sleeve of cookies from your jacket. "What the fuck," she says. "//Cookies?//" "What?" You defend. "I went for the easy stuff like you said!" "Whatever." She eyes you for a second and pinches them out of your hand. "At least we have something for the ride home." "Hey, now. Take it easy." Maz steps in. "<<cap_mcthey>> did what you asked, no?" Aimee mumbles, "//Touché,//" through a mouthful of chocolate chip cookie when she freezes. She pats down her jacket and groans. "Ah, shit. I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
Great. Cool. The initial job is done and now all you need to do is leave. Aimee's back at the same display stand, slipping more scratch cards into her pockets. She raises an eyebrow as you approach. "Done already?" She asks. "Let's go." You grate out. She tuts in reply and sets her empty cup down. A sharp and practised note whistles through her front teeth to get Maz's attention. "Ah! I'm afraid I must abandon you, amico." Maz steps away from the counter with a dramatic bow. They wave as they slowly head your way. "Until next time! May we meet again!" "Whatever..." The clerk rolls his eyes and slumps back in position. Before turning back to his magazine his eyes flick up and he makes a face at you. Only then you realise the sleeve of cookies is sliding out from under your jacket, halfway down your leg. //Shit.// "You gotta pay for those." He points, not phased even the slightest. Maz explodes with laughter but Aimee is not pleased. She keeps walking, not waiting for you. <<if $charisma <= 40>>Your entire face is on fire, completely mortified.<<elseif $charisma >= 60>>You're not easily embarrassed, but a flare of heat creeps over your face.<<else>>Your face heats up in embarrassment.<</if>> "So sorry! My friend is not good at paying for stuff." Maz leaves some cash on the side. "For your troubles." They smile at you, amusement dancing in their eyes. "Now we can go." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_easy fail_01]]</div> </div><</nobr>>
Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> "Jesus," Aimee says as soon as you're close enough. "Fucking //cookies?//" "What?" You defend. "I went for the easy stuff like you said!" "It doesn't matter when you get caught." She snatches them from you. "I'm keeping these." "Ah, c'mon. Take it easy." Maz steps in, still coming down from their laughter. "Rookie's first time and all. Can't blame 'em for trying." Aimee rolls her eyes and keeps walking. She pats down her jacket and groans. "Ah shit. I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
<<nobr>><<set $steal_roll to random(9)>><</nobr>>The chiller doors are fogged, rows of cold beer and cider ready to be swiped. <<if $mcdrink is true>>After this you probably will need a drink.<<else>>You don't even drink alcohol -- god knows why you're here.<</if>> The woman is still in the middle of stock rotation, lugging cases from the cage with a grunt, her headphones slammed with classic rock. You loiter, not too close, reading the labels of booze over and over again. <<if $mcbackground is "shady">>You take a breath, //just like old times//, and it moves through you slowly. The rush, the nerves. You're not sure how to feel about it.<<else>>Your hands are sweating. You can't overthink. You can't afford to.<</if>> <<if $mcbackground is "shady">>You make note of the woman's movements. As she crouches down, you reach out and grab a random bottle. It swings back to your side, cleanly hidden behind your arm.<<else>>You don't think, risking glances at the woman, trying to pick a moment to strike. As she crouches down, you reach out and grab a random bottle. It swings back to your side and quickly hide it behind your arm.<</if>> <<nobr>><<if $pickpocketing >= 10 and $steal_roll >= 4>> <<set $steal_success to true>> <<pickup $personal_inv 'Wine bottle' 1>> <<include "ch_04_02 shop steal_medium success">> <<elseif $steal_roll >= 6>> <<set $steal_success to true>> <<pickup $personal_inv 'Wine bottle' 1>> <<include "ch_04_02 shop steal_medium success">> <<else>> <<include "ch_04_02 shop steal_medium fail">> <</if>><</nobr>>
Great. Cool. The initial job is done and now all you need to do is leave. You find Aimee loitering at the front, pinching another set of scratch cards. Her eyes shine with excitement as you approach. "//Lambrini//." She tuts lowly in a faux disapproval. "Never clocked you for the type." "Let's go." You grate out. The cold condensation on the glass is irritating your fingers. She nods and sets her empty cup down. A sharp and practised note whistles through her front teeth to get Maz's attention. "Ah! I'm afraid I must abandon you, amico." Maz takes a step away from the front counter with a dramatic bow. They wave as they follow you and Aimee. "Until next time!" "Whatever..." The clerk rolls his eyes and slumps back into position, returning to the magazine. He doesn't bother to look up, oblivious to the wine clutched in your white-knuckled hand. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_medium success 01]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> <<if $mcbackground is "shady">>Old Habits<<else>>Stealing Not Robbing<</if>><</notify>><</if>><</nobr>>Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> "Didn't I tell you the rookie had it in 'em!" Maz beams at Aimee. "You owe me!" "Fine," Aimee huffs <<if $critthink >= 10>>and hands over the cash in her pocket. You're pretty sure it's the money Sunny gave her earlier.<<else>>and hands over the cash in her pocket.<</if>> Her smile tips towards you, though not enough to give away what she's thinking. "You did good." "I did?" The question rushes out. You didn't realise you were still holding your breath. Suddenly you remember the wine in your hand. You're practically choking the bottle's neck, almost impossible to uncurl your fist. If you let it go it won't feel real any more. "Fuck yeah." She grins wider, surprised. "And now you have vino to celebrate." "Ugh." Maz makes a retching sound. "//Please// don't actually drink that swill." "What's wrong with Lambrini?" You have to ask. <<if $mcdrink is true and $mcbackground is "uni">>All you know is that it gave you banger headaches during freshers week.<<elseif $mcdrink is true>>All you know is that it gives you banger headaches the next morning.<</if>> "Exactly as I said," Maz frowns. "//Swill//." "You're so boujee." Aimee rolls her eyes. "I just know what's good for me." "Shit. Wait." Aimee freezes and pats down her jacket. "I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
But you make the fatal mistake, rushing to leave before you've composed yourself. Your shoulder checks into the rolling cage and the cold bottle slips from your hand. Cheap wine explodes at your feet, shards of glass and a pear-flavoured sizzle left all over the floor. The woman stacking the shelves jumps and whips her headphones off. //Shit.// "Hey, //what the fuck//-!" The woman stares with wide eyes. The hems of her jeans are splashed with wine. "Watch it!" <<if $respect <= 60>>"I'm so sorry!" You're frozen, no idea what to do. "//So// sorry, I didn't mean-"<<elseif $respect <= 40>>"Fuck! //Shit//-" You're frozen, no idea what to do."I didn't mean-"<<else>>"I"<</if>> "Always the fuckin' night shift, man..." She grumbles to herself and marches away. "//Axel//! Where's the mop!?" The clerk, presumably Axel, doesn't look up from his magazine and shrugs with a grumble. <<if $respect >= 60>>You spend the next minute pacing, trying to offer help, but the woman shoos you away with a death glare as she sweeps up the glass. Eventually you cower away, Aimee and Maz's giggles following you on the way out.<<elseif $charisma <= 40>>Mortified, you cower away, slipping on the puddle of wine and broke glass. The woman's death glare burns into the back of your head, Aimee and Maz's giggles following you on the way out.<<elseif $friendly >= 60>>There's no way you can smile yourself out of this one, on the receiving end of a death glare as you rush out of the aisle. Aimee and Maz's giggles follow you on the way out.<<else>>You rush out of the aisle, skidding on the wine puddle and broken glass, Aimee and Maz's giggles following you outside.<</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_medium fail 01]]</div> </div><</nobr>>
Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> That went as bad as it could've. "Oh my god-" Aimee gasps between laughs as you make your way back to the van. "Your face... your face!" <<if $friendly <= 40>>"It's not that funny," you grumble.<<else>>"It wasn't that funny." You scowl.<</if>> "Nooo, no. //No.// Of course not," Maz agrees, failing to keep their laughter down. "It was very, very funny." You groan and keep walking. It's hard to focus with the sticky damp creeping in through your shoes and the giggles still following you. "Ah, shit!" Aimee's laughter dies down and she pats her pockets. "I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
<<if $thrill <= 40>>You don't know what's gotten into you but it's scaring the crap out of you. Your knees are jelly as you approach the front counter.<<elseif $thrill >= 60>>You don't know what's gotten into you -- but you're finding it hard to care when it feels this exhilarating. You march up to the front counter with a chilling ease.<<else>>You don't know what's gotten into you but you're about to find out. You walk up to the front counter, heart beating like crazy, with no plan in mind.<</if>> "Hey, there you are!" Maz grins. A dangerous excitement burns in their eyes, trying to suss out what you're doing. "I wasn't expecting you so soon." The clerk isn't pleased. The magazine is still abandoned to the side, his fingers itching to get back to it. He stares at you, waiting. You read the plastic name badge pinned to his shirt; the original printed name is scribbled out, replaced by a handwritten //Axel.// "Go on then." His voice is void of any patience. <<if $mcbackground is "shady">>This is not what you're used to; up close and personal. You quickly scan the kiosk, counting the packets of cigarettes and hard spirits to stay grounded. If you want to make a move for the money, you'll need to figure out how to get into the till. Without the clerk of course.<<else>>You have no idea what you're doing. Your eyes dart over the kiosk, counting the packets of cigarettes and hard spirits to stay grounded. You have no idea how you're going to make a move for the money, let alone get the till open without the clerk in the way.<</if>> "I haven't got all night." Axel smacks on his gum again. Maz gives you a look, eyes widening a fraction, signalling you to say something. <<nobr>><div class="choices"> <div class="choice-item">[[Make up a lie to buy more time.|ch_04_02 shop steal_hard 0.1][$thrill += 1]]</div> <div class="choice-item">[[Let Maz take the lead.|ch_04_02 shop steal_hard 0.2][$thrill -= 1]]</div> </div><</nobr>>
<<if $honesty <= 40>>"The pump's broken." You lie, nodding to the window. The lashing rain is waning, the van a blurry illuminated shape. "Broken?" Axel frowns. "How?" "It's stuck." You make a //chk-chunk// sound. "I don't know. Something with the latch?" "That doesn't sound right..." "You mind taking a look?" "Do I look like a mechanic?" He snorts. "You can give it a shot at least," Maz plays along. "Yeah. No thanks." Axel shakes his head. "Look -- you can either argue here with me or go call someone about it," you offer. "//Or// you can go take a look for yourself. Either way, we're gonna be waiting." Axel is obviously ruffled, batting his black hair out of his eyes. He stares at his magazine and smacks on his gum again. "I, for one, do not want to be waiting all night," Maz adds with a smile. "Fine," the clerk sighs. "Lemme call my manager. He can sort it." He shuffles out from behind the counter, not bothered leaving you and Maz alone up front. He disappears behind an //Employee Only// door in the back. "Wow." Maz smacks their lips and looks at you, impressed. "I didn't expect that to work so well." They gesture to the empty space behind the counter with another smile. "All yours, rookie." //Shit//. Now the challenge begins. You can't describe the rush you feel as you come face to face with the till. It's standard -- non digital with chunky punch buttons, roll paper printer and pop-up display. The drawer is obviously locked, the key stashed away somewhere you'll never know. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard 01][$m_friend += 1; $a_friend += 1]]</div> </div><</nobr>> <<else>>"Uh... the cashpoint outside is broken?" You try. "Yeah? And?" Axel frowns. "And...?" "What d'you want me to do about it?" "Uhm," you stall, looking to the window. The lashing rain is waning, the van a blurry illuminated shape. "Call someone?" "I don't think anyone's gonna pick up the phone. Not at this time." Axel scoffs, more irritated than before. "And not in this weather." Glancing at Maz you hope for some guidance but they have no interest in helping, looking more amused than anything at your bumbling attempt at a lie. "You need anything else?" Axel asks, trying to return back to Maz. "If not, everything you need is over-" "You can't call someone? Anyone? An out of hours numbers maybe?" Maz chimes in. "I mean, come on, how else are we supposed to pay, eh?" The clerk narrows his eyes. "With a card?" "I'm living a card free life." Maz holds up their hands. "Call it a cleansing. " Axel stares between you both, still unmoved about the situation. "Or we can stand here all night and get to know each other." Maz grins, leaning further forward on the counter. "//Did you know//-" "Alright, alright!" The clerk steps away. "Lemme make a call. Wait here." He flees from behind the counter, not bothered leaving you and Maz alone up front. He quickly disappears behind an //Employee Only// door in the back. "You're welcome," says Maz. "Thanks," you mumble. "You better make it quick." They gesture to the till with another smile. "One phone call won't last long." //Shit//. You didn't think you'd get this far. Now the challenge begins. You can't describe the rush you feel as you come face to face with the till. It's standard -- non digital with chunky punch buttons, roll paper printer and pop-up display. The drawer is obviously locked, the key stashed away somewhere you'll never know. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard 01]]</div> </div><</nobr>><</if>>
<<if $thrill <= 40>>The pressure is too much. You make the same face back, begging Maz for help.<<elseif $thrill >= 60>>The pressure is surprisingly too much. You make the same face back, asking Maz for help.<<else>>The pressure becomes too much. You make the same face back, asking Maz for help.<</if>> They smile and turn back to the clerk. "Sorry about my friend, $mcthey <<are_is>> too shy to ask..." They say. "A bit of a touchy subject." The clerk frowns. "Touchy what?" "Stomach thing." Maz gestures to their middle. "We're on our way back from a food festival and your bathroom is out of toilet paper... you get what I'm saying?" You shoot Maz a look. They smile to themselves. "One too many kebabs this one." They jab a thumb at you. "The vindaloo is making its way through the tunnel-" "Maz," you hiss. "Oh." Axel makes a disgusted face, glancing at you. "Uhm... let me just-" "<<cap_mcthey>> <<were_was>> gassing out the van on the way here!" "//Maz!//" The clerk flees from behind the counter, not bothered leaving you and Maz alone up front. He quickly disappears behind an //Employee Only// door, bursts back out with a case of toilet roll, scrambling with a set of keys to the bathroom. Maz cracks up at your horrified face. "That wasn't funny," you scowl. "It worked didn't it?" Maz grins and nods to the till. "You won't have long." //Shit//. You didn't think you'd get this far. Now the challenge begins. You can't describe the rush you feel as you come face to face with the till. It's standard -- non digital with chunky punch buttons, roll paper printer and pop-up display. The drawer is obviously locked, the key stashed away somewhere you'll never know. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard 01]]</div> </div><</nobr>>
<<if $special_inv.has('Traditional lockpicks') and $lockpicking >= 10>>With the lockpicks, you can crack this open in no time. Hopefully your skill set won't fail you. Though, you could always try another way...<<elseif $special_inv.has('Traditional lockpicks')>>With the lockpicks, you've got some chance of getting this open. Too bad your actual skill set isn't all there. Though, you could always try another way...<<elseif $mechanics >= 10>>If you find something quick, you reckon you could get this open.<<else>>Staring blankly, you have no idea how you're going to get this thing open.<</if>> Whatever you do, you need to do it quickly. <<nobr>><div class="choices"> <<if $special_inv.has('Traditional lockpicks')>> <div class="choice-item">[[Use lockpicks to open the till.|ch_04_02 shop steal_hard 01.1]]</div> <<else>> <div class="no-choice-item">Use lockpicks to open the till.</div> <</if>> <div class="choice-item">[[Search for something to open the till with.|ch_04_02 shop steal_hard 01.2]]</div> <div class="choice-item">[[Try bust open the till by hand.|ch_04_02 shop steal_hard 01.3]]</div> </div><</nobr>>
<<nobr>><<set $steal_roll to random(9)>><</nobr>>"My, my. You came prepared." <<if $m_friend >= 1>>Maz winks at you<<else>>Maz smiles at you<</if>> as you roll out the small pouch of felt. "You sure this wasn't your plan all along?" The small tools glimmer. <<if $lockpicking >= 10>>They're not unfamiliar to you. You pick up what you need and get to work.<<else>>You have no idea what you're looking at, but you know you need to act quick. You pick up a random pair and jam them into the lock.<</if>> "Just keep watch," you instruct. Maz nods and turns away, keeping an eye on the mostly empty store. The employee in the far aisle continues to stock fridges. <<if $thrill <= 40>>Fat beads of sweat swell on your forehead like the condensation of beer bottles.<<elseif $thrill >= 60>>An electric chill quakes down your spine.<<else>>Your nerves rattle your ribcage.<</if>> "Any luck?" Maz whispers. <<if $lockpicking >= 10>>You're out of practice, not getting your angles right yet, but it's a fairly simple lock to crack. You can feel the resistance in the pins, searching where to move next with the pick.<<else>>You've haven't got a clue what you're doing. Your hands slip on the silver tools, sweat clinging to your palms. This plan is running on pure luck and hoping for the best.<</if>> <<nobr>><<if $lockpicking >= 10 and $steal_roll >= 2>> <<set $steal_success to true>> <<set $steal_item to "cash">> <<include "ch_04_02 shop steal_hard unlock_till_success">> <<elseif $steal_roll >= 4>> <<set $steal_success to true>> <<set $steal_item to "cash">> <<include "ch_04_02 shop steal_hard unlock_till_success">> <<else>> <<set $heat += 1>> <<include "ch_04_02 shop steal_hard unlock_till_fail">> <</if>><</nobr>>
Something clicks. You think you didn't hear it, ears deceiving you, until Maz looks at you with a mix of confusion and elation. You pry at the drawer. It's open. "Holy shit," you say. There's a lot of money in here. More than you've seen... ever. "Holy shit," Maz agrees. Without a second thought you and Maz grab what you can, stuff your pockets, and rush for the door. Maz is hot on your tail, followed by a giddy Aimee. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard success][$cash += 500]]</div> </div><</nobr>>
Something snaps. <<if $respect <= 40>>"//Fuck//."<<else>>"//Shit//."<</if>> One of the tools is broken, half of it sticking out of the lock. Maz looks worried. "What's wrong-" "//HEY//!" The both of you jump, eyes stuck on the other employee wielding a bottle of wine. She whips her headphones off and shouts, "What are you doing!?" "Shit." Maz mumbles. "Run?" You ask, hands frozen. "Run," they agree. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard fail]]</div> </div><</nobr>>
<<nobr>><<set $steal_roll to random(9)>><</nobr>>You need to find something to open this till and you need to find it fast. Lucky for you, there's already something sitting by the till. "That kid has problems," you say, almost impressed -- worried but impressed -- and hold up a switch blade hidden in a cranny of the counter. "Jesus." Maz's eyes widen. "Think you can use it?" "I don't think I have any other choice." The silver blade flicks out, shining under the light. "Keep watch." Maz nods and does as told. The knife is too big for the lock, so picking it is out of the question. <<if $mechanics >= 10>> It's the closest thing to a tool you're going to get. You know there's another way inside of this cash drawer without the lock.<<else>>There must be another way inside of the cash drawer without the lock.<</if>> You rip it out of the cranny, a cable or two coming loose, and flip it upside down. The bottom panel is fixed in with screws. The employee in the far aisle continues to stock fridges. <<if $thrill <= 40>>Fat beads of sweat swell on your forehead like the condensation of beer bottles.<<elseif $thrill >= 60>>An electric chill quakes down your spine.<<else>>Your nerves rattle your ribcage.<</if>> You position the switch blade and get to work. <<if $mechanics >= 10>>It's no screwdriver but it'll have to do. You struggle to get the first screw out but soon enough they're dropping out like acorns.<<else>>It's not a great idea to use a knife as a screwdriver, but it's not like you have options. The sharp blade keeps slipping out of the grooves of the screws, scratching up the back panel.<</if>> "You almost there?" Maz whispers. <<nobr>><<if $mechanics >= 10 and $steal_roll >= 4>> <<set $steal_success to true>> <<set $steal_item to "cash">> <<include "ch_04_02 shop steal_hard tool_till_success">> <<elseif $steal_roll >= 6>> <<set $steal_success to true>> <<set $steal_item to "cash">> <<include "ch_04_02 shop steal_hard tool_till_success">> <<else>> <<set $heat += 1>> <<include "ch_04_02 shop steal_hard tool_till_fail">> <</if>><</nobr>>
The last screw drops and the panel shifts loose. Your hands freeze, unable to believe you've actually done it. You fiddle with the workings inside, cables and fastenings, listening to the cash shift around like waves. Your fingers find a latch and the drawer springs open, alongside a downpour of money. "Holy shit," you say. It's a lot of money in here. More than you've seen... ever. "Holy shit," Maz agrees. Without a second thought you and Maz grab what you can, stuff your pockets, and rush for the door. Maz is hot on your tail, followed by a giddy Aimee. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard success][$cash += 500]]</div> </div><</nobr>>
The last screw won't budge, stuck in place by pure will. You grip the switch blade tighter and tighter, your hand almost shaking from the force. "//HEY//!" You and Maz jump, the blade in your hand clattering to the ground, eyes stuck on the other employee wielding a bottle of wine. She whips her headphones off and shouts, "What are you doing!?" "Shit." Maz mumbles. "Run?" You ask, frozen. "Run," they agree. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard fail]]</div> </div><</nobr>>
<<nobr>><<set $steal_roll to random(9)>><</nobr>>There isn't time to think. Before Maz can step in, you raise your <<if $m_punch is true>>good fist<<else>>fist<</if>> and wail down on the till like Mjölnir. The whole thing jolts, the money sounding like a car crash inside. <<nobr>><<if $thrill >= 60 and $steal_roll >= 6>> <<set $steal_success to true>> <<include "ch_04_02 shop steal_hard punch_till_success">> <<elseif $steal_roll >= 8>> <<set $steal_success to true>> <<include "ch_04_02 shop steal_hard punch_till_success">> <<else>> <<include "ch_04_02 shop steal_hard punch_till_fail">> <</if>><</nobr>>
"//What-are-you-doing//!?" Maz whisper-yells, eyes wide. They steal a glance behind them, the employee down the far aisle not aware. Thank god for headphones. Maz grabs your hand before you can punch the till again. "Are you //insane//-" The cash drawer ejects open with a //ping!//, a spring in the lock firing loose and whizzing past your ear. Maz blinks in awe and horror. It's... open? "What the..." They mumble. "I can't believe that worked," you whisper. "Grab it!" Maz rushes out. "Go, go, go! //Rapido//!" Without a second thought you and Maz grab what you can, stuff your pockets, and rush for the door. Maz is hot on your tail, followed by a giddy Aimee. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard success][$cash += 500]]</div> </div><</nobr>>
"//What-are-you-doing//!?" Maz whisper-yells, eyes wide. They grab your hand before you can punch the till again. "Are you //insane//-" "//HEY//!" The pair of you jump, eyes stuck on the other employee wielding a bottle of wine. She whips her headphones off and shouts, "What the fuck are you doing!?" "Shit," Maz mumbles. "Run?" You ask, frozen. "//Run//!" They agree. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_hard fail]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> <<if $mcbackground is "shady">>Old Habits<<else>>Stealing Not Robbing<</if>><</notify>><</if>><</nobr>>Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> Aimee doesn't hide her elation, her eyes wide and cheeks bunched high in a smile as you rush back to the van. "Jesus!" She hoots, loud enough not to bring any attention. "You really fucking did it!" "I told you $mcthey had it in $mcthem." Maz looks on proudly, a gleam in their emerald eyes. The adrenaline is still flowing hot through you. You'd be shaking if you weren't so in shock. You wait until you're a good few paces away from the door to pull out the money lining your pockets. "How much did you pull?" Aimee asks. "I don't know..." You're too far gone to think about counting it. There must be at least half of your rent here alone. "A lot." "Fuck yeah, a lot." A honeyed smile lingers on her lips. She's impressed. "I have to admit, I didn't think you'd..." "Pull it off?" You look at her with a new confidence. You should own it. You did good -- if the definition of good included stealing. "Yeah." She smiles, wider than you've seen yet. "I guess I got my answer." "And a pay day!" Maz splits half of the money they grabbed with her, tucking it into her jacket. "Oh shit." Aimee pats down her pockets. "I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
The automatic door flies open in time for you, Maz, and Aimee to flee the scene. "START THE VAN!" Aimee hollers, voice bouncing off the pavement. "WHAT!?" Four shouts back. The girl with headphones storms out of the shop, waving a phone in her hand. "//I'M CALLING THE POLICE-//!" "THE VAN!" Maz yells. "<b>//THE VAN//</b>!" Sunny springs into action, jumping behind the wheel and turning the key, followed by Four and Dilani scrambling through the doors. The engine rumbles awake and the exhaust spits out smoke. The van guns it forward and soon enough you're running along side. "//Get in//!" Four pushes the side door open, the heavy metal clanking against its hinges. Aimee leaps in first, then Maz, leaving you chasing your only escape alone. <<if $f_friend >= 1>>Just as you think your chances are slipping, Four's hand yanks you forward. For a second you swear you're completely off the ground. You dive in, your heart pounding.<<elseif $a_friend >= 1>>Just as you think your chances are slipping, Aimee's hand shoots out for you. You grab it, skin painfully pressed against hers, and she pulls you forward. You get enough momentum and dive in, your heart pounding.<<elseif $m_friend >= 1>>Just as you think your chances are slipping, Maz throws their arm out towards you. They grab your hand, tight and firm, enough to feel the hard calluses on their palm. They pull you forward and you dive in, your heart pounding.<<else>>Just as you think your chances are slipping, you're able to grip the silver door handle. Swinging yourself forward, you scramble in, your heart pounding.<</if>> The van speeds off down the wet road, the door slamming shut behind you, the service station shrinking in the distance. "What the fuck!" Sunny yells, a death grip on the wheel. "What the //fuck//!" You're panting, reeling that you bungled <<if $mcbackground is "shady">>the job<<else>>your first theft<</if>> and jumped into a moving vehicle. You're in total shock, stunned, until you hear an off-beat, exhaling laugh behind you. It's Dilani of all people. //Laughing.// The others stare, confused, maybe even horrified, until Maz is cracking up too. Aimee starts cackling. Even Four huffs out a half-effort chuckle... "Fuckin' hell," Aimee wheezes. "That did not go to plan." "Bravo! Bravo!" Maz kisses their fingers. "Outstanding! Magnificent effort, rookie." It's an odd feeling, something light moving in your chest between the panting of your lungs. The laughter dies down and you catch the fading smile on Sunny's face in the rear-view mirror. <<nobr>><div class="choices"> <div class="next-item">[[Time to go home.|ch_04_02 back_home]]</div> </div><</nobr>>
You watch as Aimee dumps her half finished drink on a shelf and slinks away to the front counter. With a sweet smile, she cosies up to Maz. Her hand trails under their jacket, fingers on the small of their back, and draws something on their skin. Even if you could make it out, you wouldn't know what it means. "//Baaaabe//." She pouts. "Have you got my cigs yet?" "Working on it." Maz grins. "Can't I have a conversation?" "This one talks too much." Aimee's attention lands on the clerk. "Like a sock puppet on speed." The clerk barely shifts, far from breaking out in a smile, fingers itching to get back to his magazine. His gum pops and deflates against his mouth, not even blinking as he chews the pink scraps back into his mouth. "So..." Aimee hums, stalling as a thought rattles in her head. The radio rolls into another song, a campy beat bumping in the background. "It always this quiet?" The clerk nods. "Yeah." "Too quiet." Maz shakes their head in disappointment. "Where's the life in this place?" "It's midnight," the clerk deadpans. "Axel, right?" Aimee points to the badge pinned to his shirt. "What're you reading?" "A magazine." "What's it about?" "Music." "You like music?" "I guess." Aimee nods, fingers drumming over the counter top. Whatever she's planning to get past this kid, you have no idea what. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_aimee_01]]</div> </div><</nobr>>
"Do you, like, need help with something?" The clerk asks, desperate to return to his reading. He shoots a look between her and Maz. "If not, everything you need is over there." "How much for Sterlings?" Aimee nods to the kiosk. "Twelve," he spouts off from memory and flips to a new page. "Fourteen for Kings." "Amber leaf?" The magazine hits the counter as he makes a disgruntled sound. He pokes through the shelf, filing through the unorganised packs of tobacco and papers. "Eighteen," he says, holding the packet. "You want it?" "Are you sure?" Maz asks Aimee. "You're not so great at rolling..." "Actually-" She holds out the money Sunny gave her earlier. "Can you break this instead?" The clerk takes the money without question, punching buttons on the till until it springs open. "Bills?" "Coins." The clerk counts out the change in a melancholy tone. //One, two, three//- "Hey, y'see our friend over there?" Suddenly her finger is pointing at you. Shit. She taps the clerk's magazine with a big smile. "$mcthey <<are_is>> real big into the Europop scene." "A big fan!" Maz adds. "//Huge// even." "Yeah?" The clerk's attention skirts to you, as if they've finally woken up for the first time. He flips his hair to the side to get a better look at your face. "That true?" Aimee makes eyes at you. //Play along.// The longer you stand here like an idiot, the more the clerk will think something is up. <<nobr>><div class="choices"> <div class="choice-item">[[Play along. It won't hurt.|ch_04_02 shop steal_aimee_01.1][$honesty -= 1; $thrill += 2]]</div> <div class="choice-item">[[Don't play along. You're not getting involved.|ch_04_02 shop steal_aimee_01.2][$honesty += 1; $thrill -= 2]]</div> </div><</nobr>>
<<nobr>><<set $steal_roll to random(9)>><</nobr>><<if $honesty >= 60>>You're not one for lying, but you decide to play along anyway.<<elseif $honesty <= 40>>You're not unfamiliar with straying from the truth. This shouldn't be a challenge.<<else>>You decide to play along, not thinking much of it.<</if>> "Sure. Big fan. The biggest. //The huge-est.//" Axel stares at you, unsure. "But you're, like, old." Aimee and Maz snort. //Ouch//. "I just turned thirty..." you say like that'll make a difference. "Okay..." He shrugs, uninterested. Aimee clears her throat, encouraging you to keep up the charade. The till is still open, Axel's distraction stalling him from counting the money. You step closer, stare drawn to the pile of magazines behind the counter. It's boy band galore; tight jeans and leather crop-tops across almost every cover, and you can just about make out one of the headlines. "Have you ever heard of... Roxin Roxin?" You try. "Of course." The clerk scoffs at you. "They're epicentre of Italo trance-disco right now. Who hasn't heard of 'em?" You smile, something satisfying about having his attention on the line. "Did you hear they broke up?" <<nobr>><<if $honesty <= 40 and $steal_roll >= 2>> <<include "ch_04_02 shop steal_aimee_help_success">> <<elseif $steal_roll >= 4>> <<include "ch_04_02 shop steal_aimee_help_success">> <<else>> <<include "ch_04_02 shop steal_aimee_help_fail">> <</if>><</nobr>>
<<if $honesty >= 60>>You're not one for lying and you're not about to start now, refusing to play along.<<elseif $honesty <= 40>>Normally you're fine with lying but you decide against playing along.<<else>>You decide not to play along.<</if>> "I think you have me confused with a different friend." "Oh." Aimee's face drops, receiving the message clearly. "My bad. You're right, I must've got my wires crossed." "Okay..." The clerk mumbles, uninterested. He holds up the cash. "D'you still want this broken?" "Y'know what, can I go for the Sterlings?" Aimee asks. "And that bottle of Southern Comfort?" Maz adds. The clerk sighs and drops the cash on the counter. As soon as his back is turned, Aimee works fast. Quick hands in the open till, she slips out a stack of notes and tucks them into her back pocket. The clerk returns, face turned thunder, dropping the smokes and alcohol to the counter. "That all?" "You can leave the whiskey." Aimee hums. "Just the cigarettes will do." The clerk doesn't reply and moves the bottle aside, frowning deeply. "And you can keep the change." Maz winks. "Have a nice night!" "Yeah, whatever," the clerk grumbles, dumps the money in the till and shoves it closed. As expected he settles back into his magazine. The pair make eyes at you as they move away from the counter. //Time to go.// <<nobr>><div class="choices"> <div class="next-item">[[You follow them outside.|ch_04_02 shop steal_aimee_nohelp]]</div> </div><</nobr>>
Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> Aimee pats Maz on the back and they return the gesture. "Excellent show darling," Maz bows deeply, trying their best at the Queen's english. "Magnificent! Your best yet!" "Shut the fuck up." Aimee snorts and splits the cash. She offers half to Maz but they shake their head and decline. "I didn't think we were gonna pull it off." "Well, backup didn't wanna be backup," Maz teases, looking at you. "I had so much faith in you rookie." They tut. "How you disappointment me..." "Eh, whatever." Aimee shrugs. "I got my pay day. We live to fight another day." "Not much of a fight when you're tricking a teenager though is it?" You chime in. "Hey, sometimes it's nice to get some easy targets under the belt." Aimee smiles. "Like that night at the Rama." You stop in your stride and frown at her. "Excuse me?" "Alright. Take it easy." Maz holds out their arms between you both. "We don't need to dwell on the dead horse. We're all friends here." You scoff. An interesting statement to make. "Ah shit." Aimee pats down her pockets. "I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
You've //really// got his attention now. "What!?" His blue eyes pop wide. "No way. There's no way. You're lying-" "I'm not!" You shake your head. "It's in those gossip columns." You tilt your head to the aisle of tabloids and old nudie mags. "They just announced-" The change in Axel's hand crashes to the floor as he abandons the front counter. Aimee stares, looking dazed. "That was easy," she says. She gestures after him. "You mind...?" You nod and follow Axel down the aisle. He is frantically flicking through magazines, a few already lying at his feet. "Where is it... where is it..." "I swear it's here somewhere-" You start searching through the racks yourself, feigning the same desperation. For a moment it feels cruel, leading him down this lie. But, there's no time to feel bad about it now -- it's already happening. After a long 5 minutes, Aimee strolls past the aisle with a smile on her face. She whistles the same note to get your attention. "How's the fate of Roxin Roxin?" She asks. "I can't find it anywhere..." Axel shakes his head. He looks frazzled, the tabloid in his hands falling apart. He turns to you. "Are you sure-" "We better go," you quickly cut in and leave him in the aisle. Maz and Aimee are already heading for the door. "Sorry about your boyband." "//Hey//! Wait-!" You're already out of the aisle before you can hear the rest, a pace or two behind the others. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_aimee_help_success 01]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-flag-checkered"></span> <<if $mcbackground is "shady">>Old Habits<<else>>Stealing Not Robbing<</if>><</notify>><</if>><</nobr>> Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> Aimee doesn't hide her elation, her eyes wide and cheeks bunched high in a smile as you rush back to the van. You're barely 3 feet from the doors when Aimee pulls the money from her pocket and starts counting. There's got to be at least half of your rent in her hands. "Bellissomo!" Maz crows, kissing the tips of their fingers and clapping ferociously. "A fine effort as always my dear!" "Hey, it wasn't all me." Aimee nods to you, a smile still drawn on her face. "Silver tongue did the hard bit. I only got the till open." She splits the wad of cash in two and holds out the other half to you -- a gracious £250. "Your share, rookie." <<nobr>><div class="choices"> <div class="choice-item">[[Take the money.|ch_04_02 shop steal_aimee yes_money][$a_friend += 1; $cash += 250]]</div> <div class="choice-item">[[Don't take the money.|ch_04_02 shop steal_aimee no_money][$m_friend += 1]]</div> </div><</nobr>>
<<if $money >= 60>>You take the money of course. There's no reason not to.<<elseif $money <= 40>>You take the money, already planning where else you can stash it.<<else>>You take the money.<</if>> It's the easiest £250 you've ever made. You could get used to this. "Enjoy it," says Aimee with a smile and nods to Maz. "This one never does." "You don't enjoy money?" You snort. "What's not to like?" "Eh, it's not in my interests." Maz shrugs. "Spoken like a true weirdo," Aimee mumbles. "My heart beats and my lungs sing." They beam. "That's what I enjoy." "Again, I say... weirdo." Aimee frowns and pats down her pockets. "Ah shit. I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
You shake your head and decline, "No thanks." "Really?" Aimee pockets the money, seemingly shocked. "Look at you, all noble and no pay day. I'll never understand it." "Sometimes it's about fun," adds Maz. "Like a good itch." "I like a good itch too." Aimee grins. "But I like getting paid more." "Different strokes, different itches," you say. "Ah shit." Aimee pats down her pockets. "I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
But his attention doesn't last for long... "Yeah. I don't think so." He arches an eyebrow. "There's no way they've broke up. They've just put up their tour dates." He holds up the magazine. "World tour dates!" "Ah..." Aimee presses her lips together. "Our mistake." "Anything else?" Axel smacks on his gum and bats the till closed. There goes Aimee's chance. "Just the change," says Maz. The clerk gathers up the money and pushes it across the counter. Soon enough you're out the door, strolling behind the others. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_02 shop steal_aimee_help_fail 01]]</div> </div><</nobr>>
Back outside, <<if $thrill <= 40>>the cold breeze is relief against your hot skin.<<elseif $thrill >= 60>>the sharp breeze only exhilarates you more, burning your hot skin.<<else>>the breeze is calm and cool against your warm cheeks.<</if>> Aimee is all but impressed. "Fuck!" She throws her head back and groans. "We were so close!" "A good show nevertheless," Maz offers and smiles at you. "We gotta work on that third act though." "Oh, it's my fault?" You ask. "Yes, it's your fault." She scoffs. "We were //right there//." You stop in your stride and frown at her. "Excuse me?" "Alright. Take it easy." Maz holds out their arms between you both. "We don't need to dwell on the dead horse. We're all friends here." You scoff. An interesting statement to make. "Ah shit." Aimee pats down her pockets. "I didn't get Sunny's-" <<include "ch_04_02 shop leave 01">>
"Covered." Maz rattles a cigarette carton in their hand. "Oi!" Four calls, his voice echoing like a drum. "You ready to go?" The rain has reduced to a drizzle, the last of it dripping from the black cloud in fat drops. The smell of soaked earth, petrol, and damp concrete drifts by. "Took your sweet time." Sunny comments as you approach. "What were you doing?" "Had to make sure we were getting the right thing." Aimee smiles sharply at you. "Eh, rookie?" <<if $steal_item is "snack" and $steal_success is true>>You know she's making fun of you. It's not like you've made any leaps towards a life of crime with a packet of cookies. At least now you have a snack.<<elseif $steal_item is "alcohol" and $steal_success is true>>There's still a vagueness to her smile. Though you can't read it that well, you know you haven't done a bad job.<<elseif $steal_item is "cash" and $steal_success is true>> <</if>>The elation still hasn't left her face. Even if she isn't smiling any more, it glitters behind her eyes. <<if $friendly <= 40>>You grumble something under your breath, not allowing her the satisfaction.<<else>>You ignore the smug look on her face, not allowing her the satisfaction.<</if>> Sunny scratches his chin. "Did you get-" Maz chucks the cigarettes in the air and Sunny catches them before they can hit his chest -- or even finishes his sentence. The group climb back into the van, in their usual places. It's an odd feeling, finding your own seat again, like the last puzzle piece. You fit, even if you don't want to. <<nobr>><div class="choices"> <div class="next-item">[[Time to go home.|ch_04_02 back_home]]</div> </div><</nobr>>
It's an ungodly hour by the time you make it back to your apartment. The building is quiet, except for the occasional creak in the floor or the white noise from a TV set behind someone's door. Another notice is taped to your door: <b>ATTENTION!!! BUILDING MAINTENANCE! UNIT INSPECTIONS!</b> <<if $respect <= 40>>You rip it down and leave it a crumpled mess in the hallway. Gulliver can suck it.<<elseif $respect >= 60>>You ignore it, leaving it there for tomorrow's you to deal with. Gulliver can wait.<<else>>You pull it down without reading, leaving it for tomorrows you to deal with. Gulliver can wait.<</if>> You shrug off your jacket and <<if $respect <= 40>>dump it on the sofa.<<elseif $respect >= 60>>hang it neatly by the door.<<else>>fold it over a chair.<</if>> A piece of paper slips out of the pocket and flutters to the ground. The black digits of a phone number -- Inez's phone number -- stare at you. You hesitate for a moment before picking it up and stuffing it back into your jacket. You kick off the rest of your clothes and crawl into bed, brain buzzing, refusing to quiet down even in the pitch black. You don't struggle to sleep often; not even during those summers long ago when KJ insisted you'd stay awake all night otherwise it wasn't a //real// sleepover. You toss and turn. Your pillow's too warm. Your duvet's too cold. Your thoughts a whir of lights, music, and engine smoke. <<nobr>><div class="choices"> <div class="next-item">[[You don't sleep well.|ch_04_03]]</div> </div><</nobr>>
Your Apartment, the next morning. <span class="highlight">6:05 a.m.</span> Outside is annoyingly bright. Or maybe you've been spending too much time in the dark recently. You're up at dawn, sleep still not on your side, and find yourself pacing around your apartment with the TV on mute. Inez's offer is playing with you. You toy with the piece of paper, put it down, unable to focus for more than a minute before you pick it up again. It's been close by ever since, burning a hole through your night stand, pocket, or hand, without any real reason as to why. The digits are written neatly in a simple black ink. So innocent. Yet your life would flip in an instant the second you dialled. And, even if you didn't, what you've fallen into isn't going to be wiped from your memory easily. The same news reports from the early morning roll through again when you get a phone call from the last person you expect. <<nobr>><div class="choices"> <div class="next-item">[['"Natasha?"'|ch_04_03 natasha call]]</div> </div><</nobr>>
"$mcfirstname?" Natasha's voice rings in your ear. "Are you awake?" "It's six in the morning." You rub your tired eyes. "Yes, I can read the time." <<if $respect <= 40>>"Is there something you need?" You huff back. "Or are you calling to be a dick."<<else>>"Do you need something?" You ask. "Or are you calling to annoy me?"<</if>> "Wow. Someone's crabby." "I didn't sleep." "That makes two of us," she sighs. "Listen -- I need your assistance." For a second you think you misheard her. The line is painfully silent other than the odd crackle of static. <<if $respect >= 60>>"I'm sorry -- what?"<<else>>"What?"<</if>> You ask. "Well, not me -- Jonno," she clarifies. You can hear her padding around a room with hard floors -- a large bathroom probably. The soft latch of a door closes and her voice lowers. "I've had something come up and... it's important, okay? You'll be out of the house for a couple of hours. Run a few errands. It's nothing." "It's Sunday." "Is that a yes?" "I'm hanging up-" "I wouldn't be asking if I didn't have to!" She interrupts in a rush, trying to maintain her whisper. Natasha's never one to hurry herself, let alone ask for a favour. Her nails tap something, impatient. Anxious. "Well? Can you?" <<nobr>><div class="choices"> <div class="choice-item">[[Get to the point. "I'm not babysitting for you."|ch_04_03 natasha call 0.1][$honesty += 1]]</div> <div class="choice-item">[[Laugh at her. "Is this you trying to ask for a favour?"|ch_04_03 natasha call 0.2][$charisma += 1]]</div> <div class="choice-item">[['Goad her. "I didn\'t know you existed before six o\'clock."'|ch_04_03 natasha call 0.3][$respect -= 1]]</div> <div class="choice-item">[[Brush her off. "Yeah... no thanks."|ch_04_03 natasha call 0.4][$friendly -= 1]]</div> </div><</nobr>>
"Oh, come on." Natasha tuts. "It won't be that bad. You'll probably get a tip out of him-" "You don't work with him." "You don't //live// with him." "I'm not babysitting," you repeat. "I think he's had enough au pairs for a lifetime." "You have no idea." She snorts. "The man can't work an iron to save his life." <<if $charisma >= 60>>"I didn't know he even knew what an iron was."<<else>>"That's not the least bit surprising."<</if>> Natasha laughs -- really laughs. It's soft and quiet but you don't miss the genuine amusement in it. For a split second you forget <<if $natasha <= 0>>how much you can't stand her.<<else>>how much you don't like her.<</if>> <<include "ch_04_03 natasha call 01">>
"Is this your attempt at small talk?" She shoots back. <<if $charisma >= 60>>"Wow, you're bad at this," you tease. "And you're not that funny." You can hear the smile in her tone. "Shall I go on?" "If it'll save me from seeing Jonno today, then go for it." <<else>>"A please never killed anyone," you say. She laughs a sharp and empty tone. "You've never met my family." "Oh, god. I didn't think there'd be more of you..." <</if>> Natasha laughs -- really laughs. It's soft and quiet but you don't miss the genuine amusement in it. For a split second you forget <<if $natasha <= 0>>how much you can't stand her.<<else>>how much you don't like her.<</if>> <<include "ch_04_03 natasha call 01">>
"Very funny," Natasha sighs. "Do you have any other insults to throw my way or can we move on." You snort. "You don't wanna know what other insults I have." "Can't be anything worse than what Jonno's mother keeps in the barrel," she muses. "Bitch. Slut. Whore. Y'know, the classics." "Damn. I'm all out then." Natasha laughs -- really laughs. It's soft and quiet but you don't miss the genuine amusement in it. For a split second you forget <<if $natasha <= 0>>how much you can't stand her.<<else>>how much you don't like her.<</if>> <<include "ch_04_03 natasha call 01">>
"Oh, please." You can practically hear Natasha's eye roll through the phone. "Don't act like you have plans on a Sunday." "That doesn't mean I need to give it up for you," you argue. "Not me -- Jonno." "Do you think this is going to convince me?" "Do I need a real reason to convince you?" She asks. <<include "ch_04_03 natasha call 01">>
"What's in it for me?" You try. <<if $natashahelp is true>>"You remember our little agreement don't you? Because I do."<<else>>"Overtime. Extra vacation. Whatever you want."<</if>> It's not convincing but it does make you think. You could use a distraction right now considering... everything. You hate that you're about to say this, but... "Fine." "Fine as in yes?" "Yes, I can help." You grate out. "A few hours. That's it." It takes a second for Natasha to reply. "That's great," she says, relieved. She pauses again, thinking of what else to tack onto the end. "I... thank you." <<if $charisma >= 60>>"Wow. Did you say thank you?" You tease. "Don't push it." "Relax." You move to the bedroom, phone cradled between your ear and shoulder, and poke through your wardrobe. "Where am I heading? I can get to central in an hour-" <<elseif $friendly >= 60>>"No biggie." You shrug, surprised that she'd even thank you. "Where am I off to today? I can get to central in an hour-" <<elseif $respect >= 60>>"No problem," you reply, shocked that Natasha expressed any kind of gratitude. "Do you have an itinerary? I can get to central in an hour-" <<else>>"It's fine," you say, surprised that she'd even thank you. "Where am I going? I can get to central in an hour-"<</if>> <<include "ch_04_03 natasha call 02">>
<<if $natasha_friend >= 2>>"Don't worry about that, darling," she assures. "I'll send the car for you."<<else>>"Don't be silly." She scoffs. "I'll send the car."<</if>> "The car?" "Shall we say eight-thirty pick up?" She's not listening but it'd be foolish to expect anything different. Something ruffles in the background, hangers in a wardrobe being pushed aside. "No rush though. Markus will wait." <<nobr>><div class="choices"> <div class="choice-item">[[Decline. You'll make your own way there.|ch_04_03 natasha call 01.1][$money -= 1; $travel to "train"]]</div> <div class="choice-item">[[Accept. Getting picked up is easier.|ch_04_03 natasha call 01.2][$money += 1; $travel to "car"]]</div> </div><</nobr>>
<<if $respect >= 60>>"That won't be necessary," you say. "I can get there myself."<<else>>"Don't worry about that," you say. "I don't need to be picked up."<</if>> "Ugh. Boring. Don't act like you're too good for nice things." Natasha yawns. "You know Jonno's tailor, yes? He'll meet you there." Natasha hangs up before you can reply, the phone beeping loudly in your ear. <<nobr>><div class="choices"> <div class="next-item">[[There goes your Sunday.|ch_04_03 train]]</div> </div><</nobr>>
"Sure," you accept. "That sounds-" "//Perfect//!" Natasha squeals. You've never heard so much enthusiasm from her. Especially not talking to you. "Ciao, darling. Thanks again! I'll see you when I see you." Natasha hangs up before you can reply, the phone beeping loudly in your ear. <<nobr>><div class="choices"> <div class="next-item">[[There goes your Sunday.|ch_04_03 car]]</div> </div><</nobr>>
Mornings are always rushed affairs and today is no different. By the time you make it to the closest tube station, it's already crawling with a crowd. Locals roll their eyes and cut ahead of bumbling tourists with suitcases not moving fast enough. Service announcements buzz overhead and departure boards flash with delays and disruptions. Food wrappers, old coffee cups, and half-torn ticket stubs are littered in the empty corners. A group of buskers sway in time with their brass and wood instruments, the echo of drums and trumpet echoing through the station. You move with the crowd down to the underground. A pair of transport officers are chatting, distracted, standing at the far side of the turnstiles. It doesn't look like they're doing much, or even bothered to, hands tucked into their vests and ignoring the feed chattering through their handheld radios. If you wanted, you probably don't need to pay for this journey at all. <<nobr>><div class="choices"> <div class="choice-item">[[Quickly jump over the turnstile.|ch_04_03 train 0.1][$thrill += 3]]</div> <div class="choice-item">[[Carefully bump through behind someone else.|ch_04_03 train 0.2][$thrill += 1]]</div> <<if $cash >= 10>> <div class="choice-item">[[Pay like normal - 10.00|ch_04_03 train 0.3][$cash -= 10; $thrill -= 1; $money += 1]]</div> <<else>> <div class="no-choice-item">Pay like normal - 10.00</div> <</if>> </div><</nobr>>
<<if $thrill >= 60>>Without hesitation, you slap your hands on the barriers and push, the momentum swiftly lifting you over the turnstile. No one bats an eye and the guards don't notice, still chatting like the world isn't going by around them. You grin at your little victory and carry on. <<include "ch_04_03 train 0.1.0">> <<else>>You hesitate as you slap your hands on the barriers to push yourself up but there's not enough momentum to carry you over. Instead your shins bang into the turnstile gates and an angry alarm blares out as you stumble over to the other side. "//Oi//!" An officer shouts and time seems to stop. He marches towards you, a confused scowl on his face. "What do you think you're doing!?" Ah shit. <<nobr>><div class="choices"> <div class="choice-item">[[Run!|ch_04_03 train run][$heat += 1; $train_run to true]]</div> <div class="choice-item">[[Don't run.|ch_04_03 train norun][$train_fine to true]]</div> </div><</nobr>><</if>>
You make it down to the platform as the train arrives. You find a half-empty carriage towards the end and snag yourself a seat. <<include "ch_04_03 train 01">>
<<if $thrill <= 40>> You slow your steps, time your approach, a careful eye on the people ahead. Just as someone taps their card on the terminal, you swoop in behind with barely an inch between you. They're oblivious as they walk through the gate, your cautious steps in time with theirs. The guards don't notice, still chatting like the world isn't going by around them. You grin at your little victory and carry on. <<include "ch_04_03 train 0.1.0">> <<else>>You slow your steps, looking for the perfect candidate to take you through. Just as someone taps their card on the terminal, you scramble in behind them. But, you're too ahead of yourself and unintentionally barge into their back as you pass through the gates. A woman whips around to look at you, a disgust in her eyes. "The fuck!?" She shouts, loud enough to garner peoples attention. "What are you //doing//?" Now alert, one of the traffic officers approaches with a suspecting look on her face. Time seems to stop. Ah shit. <<nobr>><div class="choices"> <div class="choice-item">[[Run!|ch_04_03 train run][$heat += 1; $train_run to true]]</div> <div class="choice-item">[[Don't run.|ch_04_03 train norun][$train_fine to true]]</div> </div><</nobr>><</if>>
It'd be silly of you to try anything right now. You head over to one of the ticket machines and pay. By the time you make it down to the platform, the train is arriving. You find a half-empty carriage towards the end and snag yourself a seat. <<include "ch_04_03 train 01">>
<<if $thrill <= 40>>It's a bad idea. A really bad idea. But your fight or flight kicks in before you have the chance to think on it.<<else>>It's a stupid idea but your fight or flight kicks in before you have the chance to think on it.<</if>> You bolt for the escalators, scrapping through the dense crowd as the officer gives chase. "Hey!" The officer shouts. "//Stop//!" Lucky for you the crowd isn't on their side either, unable to barrel people out of the way and tripping on someone's suitcase wheels. You fly down the steps and onto the empty platform as the train is signalling to leave. You make it into one of the carriages as the doors are closing and snag yourself the last seat. <<nobr>><div class="choices"> <div class="next-item">[[Phew...|ch_04_03 train 01]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Penalty Fare Ticket +<</notify>><</if>><</nobr>><<pickup $personal_inv "Penalty fare ticket" 1>>Meekly you stand to the side, letting the officers stare you down as one of them writes you a ticket. They don't lecture you -- thank god -- the stern look on their face enough. "Don't be stupid next time," they say and hand over the ticket. You grumble to yourself as you slip it into your pocket. By the time you're let go and make it down to the platform, a train is already signalling to go. You rush on board, the doors slamming shut behind you. <<nobr>><div class="choices"> <div class="next-item">[[Phew...|ch_04_03 train 01]]</div> </div><</nobr>>
The further into the city centre, the more packed the carriage becomes. Sardines in a tin can being shuttled along. The brakes screech as you pull into the next station, a slew of bodies swapping in and out. People in suits keep tight grips on briefcases and handbags, scrolling through emails, swaying with the movement of the carriage. Others keep their heads down, headphones on, noses buried in paperbacks. A group of feather and sequin-cloaked women are giggling close by, tired eyes and weary faces, the remains of an alcohol soaked hen-do all over them. An elderly woman with a fur coat clutches her leather bag, a tiny white dog poking its head out from the top. A young man with a Basquiat tote bag is more interested in taking pictures of the book he's supposedly reading. It'll be some time before you get to your destination... <<nobr>><div class="choices"> <div class="choice-item">[[Read the discarded newspaper nearby.|ch_04_03 train 01.1]]</div> <div class="choice-item">[[Listen to the conversations around you.|ch_04_03 train 01.2]]</div> <div class="choice-item">[[Close your eyes and let the journey pass.|ch_04_03 train 01.3]]</div> </div><</nobr>>
You pinch the Metro paper sitting in the ledge behind you. It's dated a few days back and torn but it'll at least pass the time. You start with the cover story. <span class="newspaper"><b>VIEWERS OUTRAGED BY SOAP-STAR'S LEAKED END OF SHOW DEPARTURE</b> By Lee Barrett -- The Metro | The Gossip, Page 1 -- //WestEnders//' star Lee Smith, 32, known for portraying Joe Crocker, a hot-headed and charismatic salesman has never had the straightest of paths. From bank robberies to cat burglaries, he now finds himself at the end of his rope. Next week's anticipated finale episode, drawing a close to season 25 of the long-running soap opera, has been teased to be the biggest bang yet! As fans know, Joe Crocker has had some recent close calls, blackmailing small work detectives and avoiding life behind bars. Crocker even let his fifth fiancée (Lucy Totter) take the fall for the Land's End pub arson disaster during last years' holiday special. The explosive episode claimed 3 characters' lives and put an end to Crocker's feud with pub-owner Cathy North. However, scenes to air next week have found their way onto multiple social media platforms. The footage surfaced Friday evening, hours after the penultimate episode. North is seen to threaten Crocker at his, and most recent fiancée's (Cherry Hart), baby shower. The rivals' argument escalates and Crocker meets his fated end, North fatally stabbing him in the chest. Fans have taken to social media to mourn their favourite salesman-turned-criminal, even going the lengths to blame the network for not having more restrictions on set during filming. The obtained videos were recorded on the sound stage but there has been no confirmation as to who filmed them. //WestEnders airs Mondays and Thursday at 7:30pm on 101 and 101 HD. Catch up on iPlayer, where Monday night episodes drop before the TV broadcast.//</span><<nobr>><div class="choices"> <div class="next-item">[[Turn the page.|ch_04_03 train 01.1.1]]</div> </div><</nobr>>
<span class="newspaper"><b>How Disastrous Conservative Policy is Blowing up the Housing Market</b> By Michael Ernest -- Edited by Louise Kilt -- The Metro | Economics Extra, Page 6 -- The prospect of home ownership has never been more of a fantasy for the average Briton. House-inflations continue to rocket alongside fuel, groceries, and energy bills, far beyond peoples wages. Two decades ago, a household with median income could afford to buy multi-bedroom properties in the UK -- but now is not the case. So, how did we get here? Conservative MPs have rallied and resurrected the bloated corpse of the Help-To-Buy scheme -- the sequel policy to Thatcher's right to buy. It has always been in the Conservatives' back pocket, a shameful housing project disguised as the saviour to our housing crisis. This has only served those already well-off, increased house prices, and pumped public subsidies into the pockets of the government's friends. The policy first introduced in 2013 continues the tirade of the 80's, Britain's council homes, parks, libraries, being handed over from public to private hands. Local authorities are selling off more homes than they are able to build, being pushed out by private construction. Rent has reached a record high, leaving tenants trapped, unable to reach the property ladder, and at the mercy of unregulated landlords. The number of adults, ages 25-30, living with parents has risen by 30% over the last decade. No longer are we a nation of home owners, but a country of squeezed renters, flat-sharers and rough sleepers, with the numbers of people on the streets climbing every day. The figure now stands double compared to when the Conservatives came into power in 2010. Research for the Royal Institute of Chartered Surveyors found that permitted development has “allowed extremely poor-quality housing to be developed”, with only 30% of homes built through permitted development meeting national space standards. Where do we go from here? Can we fix the housing crisis? What will become of our local communities? //For more visit themetroarchive.co.uk//</span><<nobr>><div class="choices"> <div class="next-item">[[Turn the page again.|ch_04_03 train 01.1.2]]</div> </div><</nobr>>
<span class="newspaper"><b>The school reports are in -- and it's not good...</b> By Louise Kilt -- The Metro | Education Editorial, Page 14 -- Study finds the pass rate for GCSE and A-level results are to fall for the third year running. This comes after hundreds of thousands of pupils across the UK are gearing up for their mocks -- the preliminary testing before final exams taken at the end of the academic year. Leaders in the education sector warn that cohorts are continuing to overcome series of obstacles in secondary schools. An unnamed general secretary of the National Education Union said there are "significant challenges" in every day school life that could be an underlying factor. "We have to do more," they continue. "Support for our school and college students can only go so far when there are teacher shortages, fund cuts, and increased mental and behavioural issues on the rise." Almost three-quarters of schools have been facing cuts since 2010 due to government funding decisions. "After 14 years of austerity, the effects are clear," says the general secretary. "We have failed to hit teacher training recruitment targets, we have failed to maintain pass rate standards, and we are failing a generation of children. We need substantial investment from all sectors."</span><<nobr>><div class="choices"> <div class="next-item">[[Put the newspaper down.|ch_04_03 train 02]]</div> </div><</nobr>>
There's plenty to listen to, your ears tuning in to the continued giggles from what's left of a hen-do party. There's a scattering of glitter and plastic pink feathers where they perch, high heels swinging from clutched fists and last nights make up trying its best to cling on. The brunette in the sparkling silver jumpsuit and cowgirl hat laughs at something you don't catch. "-Oooooh my god Sharon, don't be a baby," the blonde with the feather boa snorts. "It was only, like, two seconds. Luke can't be mad over //two// seconds." "I don't think it was the two seconds that's the problem," says another woman with a doner kebab in her left hand and a tinned passion fruit martini in the right. "But I cupped them!" The bride-to-be laughs with a panicked face. The sash across her chest reads //Same Penis Forever!// "I cupped another man's nutsack!" "Yeah and you tipped him," Silver jumpsuit chimes in. "If anything, you //paid// to cup another man's nutsack." "He didn't seem to mind it either." Miss feather boa snorts. The group breaks into laughter again. "Honestly, from the way he was looking at you, I thought he was going to invite you into the back..." "Oh, stop it!" Bride-to-be smacks her friend on the leg. Her pale face turns bright red. "I would never do that to Luke!" "If it makes you feel any better, he was probably grabbing a tit at the same time," Silver jumpsuit adds. "Nothing to be ashamed about." "I think we should all be cupping balls more often," Doner kebab nods and takes a large gulp of what's left of her drink. "It's only fair." "Exactly. If he didn't want 'em grabbed, he wouldn't have opened that little flap." "You can't ignore an invitation like that." "He's a stripper! He was working for tips!" Feather boa squeaks. "I once dated a guy with huge nads. It was like a //stress ball//," says Doner kebab. "Please..." The bride-to-be holds her head, probably heavy with an incoming hangover. "Please stop talking about balls..." <<nobr>><div class="choices"> <div class="next-item">[[Turn your attention somewhere else.|ch_04_03 train 01.2.1]]</div> </div><</nobr>>
"No, no, I know that..." A man tucked into the corner of the carriage talks into a phone, the screen cracked with a faded picture clinging to the back. His face is grim, like he doesn't want to be having a conversation. "I don't know. I haven't heard back." The man is no taller than average, thin in the face, his clothes hanging off him like his shoulders are a line of wire. He chews nervously on his thumbnails, discoloured and yellow. Something in his eye twitches, frustration seeping through his face as he listens intently to whoever is talking on the other end of the line. "I'm trying, okay? I'm fucking trying." He snaps in a harsh whisper, barely audible over the white noise of the speeding train. "Can you try the Aqua? Maybe the Barclays? Capital One?" Silent. Waiting for a reply. "Lloyds? I definitely paid off Lloyds." Silent again. He sighs with frustration and runs his hand through his hair. Week old grease hangs off the ends. "Okay. I'll mention it to Billy. Yeah, I'm heading there now..." He mumbles, eye shifting to the window and back again. The carriage shakes. "I don't think I'll make it home tonight." Whatever the response is, you know it's not nice. His eyes slide shut, the muscles in his jaw trembling. "Can you put the girls back on the line?" He whispers. "Please?" Something knots in your stomach. You don't think you should be listening any more. <<nobr>><div class="choices"> <div class="next-item">[[One more conversation...|ch_04_03 train 01.2.2]]</div> </div><</nobr>>
"I know what you're going to say..." "You don't." "We could re-arrange the office, set up a coffee station -- like a kitchenette. She'd be right by the bathroom too. It'd be perfect." A couple, well into their 60s, sit with their hands linked together. The husband fidgets nervously, his thumbs stroking over the golden wedding band on his wife's ring finger. There's a strained look in his eyes, like they've had this conversation before. "She won't have it." The wife bows her head slightly, shaking it in dismay. She looks tired. Very tired. "You know she won't have it." "We'll try again." The husband reassures. "The home doesn't offer assisted care. She'll have to move out eventually. You said you don't want her going to a facility-" "I know I said that." "If not us then someone else?" He continues. "Your sisters. Or Kelly? She's always been friendly with Kelly." "Not any more," the wife says. "I don't think she even knows who Kelly is. She doesn't know who //I// am half of the time." "That's not true." The wife laughs weakly and shakes her head. "I'm sure we can make room for all of us." He squeezes his wife's hand. "Robert's already talking about going part-time to help with care. Chelsea even offered up her room if the office is too small-" The conversation is deeply personal and you're not comfortable listening any more. <<nobr>><div class="choices"> <div class="next-item">[[Stop listening.|ch_04_03 train 02]]</div> </div><</nobr>>
You close your eyes and try to block out the world, but the train is too loud and too bright to even think about relaxing. The carriage shakes again, screeching as it rounds a corner on the line. A baby decides to start wailing with every fibre of its little being. Thank god your stop isn't that far away. <<nobr>><div class="choices"> <div class="next-item">[[A while later...|ch_04_03 train 02]]</div> </div><</nobr>>
The train pulls into the station slowly, the doors flying open when it comes to a halt. People move quickly, making their way to their next destination. The stale tube station air thins out as you make your way to the surface, cold wind beating your face when you step onto the street. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_03 train 03]]</div> </div><</nobr>>
Outside of Sinclair Tailors, George St. <span class="highlight">9:34 a.m.</span> You've been here more times than you want to remember, picking up Jonno's pressed suits or new collection of ties -- you know the drill. <<include "ch_04_04 tailor">>
Mornings are normally rushed affairs but this is... unnatural. Not checking bus times or worrying about road closures or train strikes. You take your time, showering until your fingers are prune-y and pulling on whatever clothes are comfiest. You brush your teeth at a snail's pace, white mint foam drooling from your mouth as you wipe away the rest of the sleep in your eyes. You even have time to sit and eat breakfast, the TV droning in the background. <<if $respect >= 60>>You make sure to leave early, not to keep Markus waiting, only to see he's already outside.<<else>>You trudge down the stairwell to see Markus is already waiting outside.<</if>> He's dressed down compared to when you last saw him; a grey sweatshirt, pressed trousers, and plain dress shoes. His smile is pearly white. "Good morning, <<mc_title>> $mcsurname!" He waves, his poised position barely shifting. "Are we all set?" Behind him sits a behemoth of a vehicle, if you can even call it that. It's a carriage of //luxury//. The blacked-out Rolls Royce gleams in the morning light, sticking out sorely. It's embarrassingly huge for one person, taking up two spaces in front of your building. It earns a few confused glances from a couple walking by. "Apologies for the park job," Markus points out, aware of your staring. "It's a challenge in tight spaces." "This is Jonno's car?" You blurt out. "One of the family's." He nods with a sense of pride. "Natasha has taken quite the liking to it." You're not surprised. Without thinking much of it, you head for the door but Markus springs into action and opens it before you get the chance. <<nobr>><div class="choices"> <div class="choice-item">[[Be straight. "You don't need to do that."|ch_04_03 car 0.1][$honesty += 1]]</div> <div class="choice-item">[[Tease him. "I can open my own door, thanks."|ch_04_03 car 0.2][$charisma += 1]]</div> <div class="choice-item">[[Smile politely. "Thank you, Markus."|ch_04_03 car 0.3][$respect += 1]]</div> <div class="choice-item">[[Say nothing and get in.|ch_04_03 car 0.4][$friendly -= 1]]</div> </div><</nobr>>
"All part of the service," Markus doesn't miss a beat, his smile barely faltering. He gestures to the open door. "Shall we?" You don't argue and slide in, the door softly closing behind you. <<include "ch_04_03 car 01">>
"Ah, well, there's no need to when I'm around," Markus laughs. He gestures to the open door. "Shall we?" "I'll have to beat you to it next time," you chime and slide in. "I count on it." He winks and softly closes the door behind you. <<include "ch_04_03 car 01">>
"My pleasure," Markus muses, still smiling. You slide in and the door softly closes behind you. <<include "ch_04_03 car 01">>
You silently slide in and the door softly closes behind you. <<include "ch_04_03 car 01">>
The car is as obnoxious inside, enough to make you feel like a child that needs a booster seat. The leather interior smells like it's recently rolled off the factory line. You can't believe where you are for the second time this weekend. Markus feels a million miles away, the back of his greying head framed by an open partition. The engine purrs as you pull out, more people on the street trying to peek through the tinted windows. You glide along with the Sunday traffic and you feel like you're floating on a cloud. Even if this thing hit a pot hole you're sure you wouldn't know it. "Can I offer you a drink?" Markus asks, his eyes on the road. "There's a fridge in the center console." The hatch opens with a soft //hsss//, a chill at the tips of your fingers. The chilled compartment is packed with glass bottles of spring water and freshly pressed juice. <<nobr>><div class="choices"> <div class="choice-item">[[You could happily get used to this.|ch_04_03 car 01.1][$money += 2]]</div> <div class="choice-item">[[This is such a waste of money.|ch_04_03 car 01.2][$money -= 2]]</div> <div class="choice-item">[[You don't care either way.|ch_04_03 car 02]]</div> </div><</nobr>>
You can't deny you're loving this treatment, even if it's on the end of a spoiled brat's hand. For today, you can pretend you belong here. <<include "ch_04_03 car 02">>
You're not about to be pulled in by this nonsense. It's a monstrosity on wheels is what it is, and a deep resentment sits in your chest. Whatever this car is worth could probably pay your salary a few times. What a joke. <<include "ch_04_03 car 02">>
<<if $respect >= 60>>"Can I ask where we're going first?"<<else>>"Where are we going?"<</if>> You have to lean forward for Markus to hear. "I believe you're meeting Mr. Taylor at his fitting." Markus nods, hands gently sliding over the wheel as the car makes a left turn. He gives you a long meaningful look in the rear view mirror. "Beyond that, I'm not so sure." The drive continues mostly in silence, the day unravelling outside the windows. Early birds walking to the local markets, club-goers trudging home with their heels in hand, and mopeds speeding around traffic to deliver breakfast sandwiches. You can't imagine what Natasha needs your help for but, like she said, if she's coming to you she's clearly desperate. Markus keeps quiet upfront, listening to radio pundits chatting about today's upcoming football fixtures. <<nobr>><div class="choices"> <div class="choice-item">[[Make small talk with Markus.|ch_04_03 car 02.1]]</div> <div class="choice-item">[[Poke around the rest of the car.|ch_04_03 car 02.2]]</div> <div class="choice-item">[[Relax and enjoy the drive.|ch_04_03 car 02.3]]</div> </div><</nobr>>
You'll be in here for a while -- <<if $friendly >= 60>> you can easily rustle up some conversation.<<else>>you might as well rustle up some conversation.<</if>> "So, how long have you been working for Jonno?" <<if $friendly >= 60>>You ask with a smile.<<else>>You ask.<</if>> "I don't." Markus laughs, glancing at you in the rear-view mirror. You can see him physically relax -- you're obviously not his usual clientele. "But, for the Taylors, coming up to 10 years. I've been a chauffeur for a long, long time. A few decades at least." "Wow, that's a lot of driving." "I've always enjoyed it. Keeps my head clear. Reflexes sharp, as they say." He shrugs. You can see his smile in the mirror reflection. "London's not bad when you know the roads." "Have you always been local?" You shuffle forward, making it easier to listen. "My father owned a dispatch centre in Tottenham, so of course, I was a cabbie as soon as my feet could reach the pedals." A warm fondness washes over his face. "Qualified for my PCO a few years later and left the nest. Drove a black cab for over a decade after that." "Shit." You nod, impressed. "Is it true you have to learn all the roads? All the signage?" "Like the back of your hand." He snorts. "I sweated through my shirt in both of the exams." "You must have some great stories." "Plenty." He lights up. "Used to shuttle around finance students every night until I was finding powder in the cracks of the seats. Took me a long time to realise I could make good money elsewhere. Mayfair... Knightsbrigde... you know. Nice places," he recalls. "Diplomats and their wives... even their //mistresses//. Soon enough I had clients all over. I bought my own private hire car and never looked back." <<nobr>><div class="choices"> <div class="next-item">[[Keep talking.|ch_04_03 car 02.1.1]]</div> </div><</nobr>>
"You worked for the Taylors after that?" You push another question. "Not yet." He chuckles. "That was a funny story though..." "Oh yeah?" Something about his tone pulls you in. There's gossip to unlock. "Funny how?" Markus pauses for a moment, only the minimal humming of the engine and quiet radio to rival the silence. He looks at you in the rear-view mirror again. "You are Jonno's assistant, correct?" He questions. "More like an office runner," you reply. "I sort of defaulted into his assistant after his father stepped back." "Ah." Markus nods. "Would you say you're... close?" <<if $jonno_friend <= 0>>You snort. "No. Not at all." It'll be a cold day in hell if you ever deemed your relationship with Jonno as //close//.<<else>>You hum. "Only in a professional sense." Even then, it'll be a cold day in hell if you ever deemed your relationship with Jonno as //close//.<</if>> "He is a lot like his father," Markus goes on. His hands flex on the wheel, an itch in his palms. "Likes shiny new things. Not exclusive to cars." "Oh?" "Often what is in arms reach..." "Oh." "I've seen many... connections cycle through here," he laughs quietly. "I chauffeured for the Müllers at first -- you know the media family? Lovely German folk. Mr. Müller didn't like flying so we'd burn through the autobahn many times. Their eldest daughter worked on Mr. Taylor's desk for some time. I think she wanted to make the shift into finance but was looking to step sideways instead of up. I found myself picking her up from AutoLuxe at ten, maybe even eleven, most nights of the week..." "That sounds... tiring," you say carefully. "It wasn't hard work. In fact, Mr. Taylor enjoyed my services enough to head hunt me," he continues. "Miss Müller was not the new Mrs. Taylor for long though. I don't know how many late night trips I've made over the years..." "You're saying I should be careful?" You ask. "I'm saying what I think needs to be said." His voice is quiet. "Hopefully Jonno's reign won't copy the same business practices. But what do I know -- I'm only the driver." "Why do you work for him if you're not a fan of his... dealings?" You question. His grey eyebrow draws up. "Why do you?" You stare at him, unsure. "Fair point." <<nobr>><div class="choices"> <div class="choice-item">[[Let him keep talking.|ch_04_03 car 02.1.2]]</div> </div><</nobr>>
"There are worse ways to make a living." You can see his smile in the mirror reflection. "I can't complain, I've been spoilt. The luxury Mr. Taylor keeps is extraordinary." "Yeah, this is..." You stare at the interior. It truly is a different realm. "I've never been in anything like it." "The family is precious about their belongings. Surprisingly generous too." Markus slips back into his professional stature, hands locked into 10-and-2 on the wheel. "I've been lucky enough to drive a few of Mr. Taylor's favourites. It'll be a shame when I have to say goodbye." "Already planning your exit?" You ask. "Not yet. I'm a few years away from retirement. Stay the course and I'll have enough pension to support my wife and myself." He nods. "I'm thinking Morocco but she insists on Gibraltar. Knowing us we'll stay put and watch the rain." Markus doesn't chat much more beyond that. He goes into the usual family life milestones and laughs a storm about how he met his wife. It's not long until you're entering the city centre. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_03 car 03]]</div> </div><</nobr>>
There must be a hundred buttons and toggles for you to fiddle with back here. It's a spaceship. Shiny panels with soft-click buttons and dials. The brushed fabric ceiling glimmers with a galaxy of pin head lights. A pair of champagne flutes sit on a shelf in front of you. Your shoes sink into the carpet beneath and your butt is cradled by the softest leather you've ever had the pleasure of knowing. There's even a perfume in the air, lavender and rose water. You run your hands over what looks like mission control, your chair shifting back and forth, up and down, with an electronic whir. There's even a massage option in this thing. The partition closes shut, your reflection in the polished interior, and slides open again to reveal the back of Markus' head. You can see his eyebrow quirk up in the rear-view mirror, watching you, but remains professional enough not to comment. You find brochures and magazines in the space under your seat. <<nobr>><div class="choices"> <div class="next-item">[[Open up a magazine.|ch_04_03 car 02.2.1]]</div> </div><</nobr>>
You flip through //Luxury Lifestyle//, a showcase publication for high-end properties and luxury travel agencies. <span class="newspaper">The leading print media for luxury property news and features. Get the latest on what's happening in the world of top-market and celebrity real estate. We highlight the very best, brought to us by expert guides and investors.</span> You turn the pages, met with mansions and villas worth millions upon millions, and find someone's left a post-it note on one of the pages. <span class="newspaper">The Orchard Project Wins Award For Best Cliffside Architecture At The European Property Awards! Italian designer Renzo Lissoni is back with a splash. His latest project has brought him home to Portofino, one of Italy's most alluring resort destinations. Along the Italian Riviera and north of the Cinque Terre, this beautiful town holds a colourful commune of restaurants, designer stores and a boardwalk. Lissoni led us on a stroll along the harbour and past the church of San Giorgio before driving up to the mountains. The Orchard Project is the cherry on top, a new and stunning addition to the small town. The innovative luxury villa has been attracting attention across the continent thanks to its impressive fusing of traditional and all-out luxury design. This residence houses up to 6 guests, carefully constructed for maximum comfort and privacy. With spacious terraces, patios, gardens, the real jewel is the private pool. Designed specifically with the cliffside in mind, the infinity edge pool sits at the highest viewpoint of Portofino and is effortlessly beautiful.</span> <<nobr>><div class="choices"> <div class="next-item">[[Keep reading.|ch_04_03 car 02.2.2]]</div> </div><</nobr>>
You pick up one of the brochures, thick and bound. The cover image is of a private plane, a crew in uniform standing in line and smiling proudly. <span class="newspaper">Step into luxury, from the runway to the sky. With VisJet expect unique access to a global fleet of planes, offering the best flight experience. A global team of over 1,500 aviation experts, including a dedicated crew to look after you and your guests on every one of your flights ensuring unrivalled service. Our private dining experience has been created in partnership with renowned chefs and restaurant owners around the world. A truly global experience, with an unlimited range of preferences and palates, our menus change seasonally to bring new flavours with every flight. In line with our dining experience, our dedicated sommeliers carefully craft a list of fine wines to accompany you on your journey. Rich, silken, and complex, served in the finest of glassware and expertly paired with your meal.</span> You keep reading, spiralling deeper and deeper in the life of private jet owners. By the time you're feeling sick about fuel consumption you're deep into the city centre. <<nobr>><div class="choices"> <div class="next-item">[[Put the brochure down.|ch_04_03 car 03]]</div> </div><</nobr>>
You close your eyes and relax, the world reducing to a hum. The drive is so smooth it could put you to sleep. <<nobr>><div class="choices"> <div class="next-item">[[The drive passes by quickly...|ch_04_03 car 03]]</div> </div><</nobr>>
Outside of Sinclair Tailors, George St. <span class="highlight">9:01 a.m.</span> The car pulls up to the curb, smoothly shifting into park. "I would normally wait but I have a few errands of my own today," Markus informs. "Give me a call if you need any further assistance." <<if $respect >= 60>>You exit the car with a goodbye<<else>>You exit the car<</if>> and head for the large double-paned door. You've been here more times than you remember, picking up Jonno's pressed suits or new collection of ties -- you know the drill. <<include "ch_04_04 tailor">>
<<if $charisma <= 40>>The building towers over you, blacked out windows and clean white stone accenting the red brick. For a second it makes you question what the hell you're doing here. You take a calming breath and press the buzzer.<<else>>The building towers over you, blacked out windows and clean white stone accenting the red brick. You stare up at the never ending masonry and press the buzzer.<</if>> The door clicks open and <<if $charisma <= 40>>you hesitantly<<else>>you<</if>> step inside. The front lobby is made of deep mahogany and plush velvet sofas. The man at the front desk is on a call, phone pressed intently to his ear. He obviously recognises you, though you can't say the same, and waves you along inside. Mannequins line the store, wrapped in lavish fabrics and luxe stitching. A hallway at the back leads to private suites, reserved for special guests. The doors leading to the centre room are closed, voices muffled behind the wood. Unfortunately, you know that gilded tone anywhere. "//Ah//! There you are!" Jonno claps his hands together as you step inside. His wide smile greets you in the reflection of a long mirror. Stood on a velvet platform, a new suit in the making clings to his body. Clips and pins dot the navy fabric and chalk lines run along the seams. "You remember Sabrina, right?" He motions to the older woman kneeling near his feet, her hands steadying the needle she's altering at his hem. She greets you with a rigid red-lipstick smile, though it's more of a plea for help. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_04 tailor 01]]</div> </div><</nobr>>
"Yes, of course." You don't mention that the woman's name is actually Sienna. Again. Even she doesn't bother to correct him. "I've been here before-" "What do we think?" Jonno interrupts and spins, arms raised to show off. Sienna makes a disgruntled noise and pulls away. "Are we into the navy? Is it too much? Natasha refuses to have any black or grey." You nod, not sure what to say. "Right." "Does it fit good? I can't be looking like a brick. I wanna feel like James Bond in this thing!" James Bond is a stretch but you nod again for his sake. "Sure. It's... nice." "It better be nice. It costs enough - //ow!//" He jumps and throws a look down to his feet. "Jesus, Sabrina. Watch it where you're sticking me!" Sienna doesn't reply. You don't realise there are more people in the room until someone tries to subtly clear their throat. Two wide-eyed interns with notebooks and materials at the ready. Racks of suit bags sit behind them; along with belts, ties and expensive pocket squares -- even boxes of extravagant watches. "I gotta look sharp," Jonno continues. "Everyone does. No schlubs." You look to the rack of clothes and back. "This is for the wedding?" "Oh, god no." He tuts. "Those fittings won't be for months. This is for my announcement." "And the engagement party..." Sienna adds dully. "Shit. //Yes//. That too." Jonno winces. "And the engagement party. We're gonna be here all day." Sienna looks less than enthusiastic and snaps her fingers. One of the interns leaps forward and frantically scribbles in a notepad as Sienna quickly lists off measurements and other details. She snaps her fingers again, the other intern rushing across the room with a case of sample fabric. <<nobr>><div class="choices"> <div class="choice-item">[[Part of you is jealous. You'd love to blow your money on the finer things.|ch_04_04 tailor 01.1][$money += 2]]</div> <div class="choice-item">[[If you had this type of money you'd manage it with better integrity.|ch_04_04 tailor 01.2][$money -= 2]]</div> <div class="choice-item">[[As ridiculous as this may be, it's his money. He can do whatever he wants with it.|ch_04_04 tailor 01.3]]</div> </div><</nobr>>
You can't promise you'd ever be smart with money if it ever landed in your lap but you know you'll have a great time spending it. Isn't that what it's for? <<include "ch_04_04 tailor 02">>
You like to think you would be smart with money if it ever came your way, squirrel it away and let it fester into a bigger pile. <<include "ch_04_04 tailor 02">>
This isn't your place to judge. If it were anyone else you wouldn't even be thinking about what they do with their money. <<include "ch_04_04 tailor 02">>
"You're coming right? The engagement party?" Jonno gives you a look in the mirror, genuinely interested. "Natasha said she'd ask." Unsurprisingly, she hasn't. Not that you don't enjoy a good party, but you'd sooner jump into a cactus pit than be near anything with Jonno and Natasha at the center of attention. "It'll only be a few hundred people," he adds casually. "KJ'll be there. Aiden too." "I'll think about it." You definitely won't. Maybe if they have <<if $mcdrink is true>>good food and plenty of alcohol<<else>>good food<</if>> you could stomach seeing Jonno outside of work. "So..." You watch the flurry of activity circling him. <<if $respect >= 60>>"What can I help you with?"<<else>>"You needed something?"<</if>> "Oh! Right-" Jonno fiddles with the lapels of his jacket. "Tell me what this week's looking like." <<if $respect <= 40>>You feel a pulse about your eyebrow. If there's anything more you hate in this world, it's being this man's personal calendar. And if this is all you're here for you're going to hit the roof. Lucky for him, you glanced at his timetable this morning.<<elseif $respect >= 60>>A tick of annoyance flares inside you. You hate being his personal calendar. And if this is all you're here for you're going to hit the roof. Lucky for him you take the time to memorise it.<<else>>If the only thing you've been called in here for is to remind him of his own appointments then you might start contemplating your 2 weeks notice here and now. Luckily, you double checked this morning.<</if>> "Natasha's set up some venue viewings for tomorrow, some shareholders are expected mid-week, uhh... and you have a lunch meeting at Greenave Consultancy on Friday," you list off. "They've moved into their new offices near Battersea." "Battersea?" Jonno frowns. "Ugh, I hate going down there... Think you'll be able to move it? Later next week?" "Sure," you answer to the back of his head. "I've got some detectives coming in soon," he continues. "Not sure when, but I want to keep my schedule open." <<nobr>><div class="choices"> <div class="next-item">[[Your heart thuds.|ch_04_04 tailor 03]]</div> </div><</nobr>>
Dread floods your stomach. "Detectives?" You ask, every syllable thick in your throat. Jonno frowns deeply. "You haven't heard?" The room is still. Even Sienna looks surprised, her hands slowing down over the fabric she's pinning. <<if $thrill <= 40>>Paranoia crawls over your nerves like a roach. Does Jonno know? Is this a sting? There's no way he's smart enough to pull off something like that but the fear is a good catalyst for your spiralling doubt.<<else>>Unease pinches your nerves. Could Jonno know the truth? Is this a sting? You doubt he's smart enough to pull off something as strategic as that, but your confidence is wavering.<</if>> <<if $mcbackground is "shady">>Your prints are probably all over the interior of that car. Your hair, fibres -- anything and everything that could be used against you. Whether you like it or not, you're definitely an accessory-after-the-fact.<<else>>Whether you like it or not, you're definitely an accessory-after-the-fact.<</if>> <<if $honesty <= 40>>"No, I haven't," you say easily,<<else>>"No... No, I haven't," you say hesitantly,<</if>> imagining the glass windows caving in with a tactical unit ready to take you down. "You will soon enough." Jonno makes a noise of disgust. "It's everywhere-" A knock at the door interrupts. //Thank god//. You rush to open it, grateful for the disruption. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_04 tailor 04]]</div> </div><</nobr>>
//KJ?// You have to blink to make sure you're not seeing things. He looks different. A good different? Expensive different. A fresh trim, clean white polo and dry-cleaned jeans. He's even carrying a briefcase. It's... odd considering the rest of his outfit. <<if $charisma <= 40>>"What... what are you doing here?" You ask, close to speechless.<<else>>"What are you doing here?" You ask.<</if>> "Hey!" KJ's wide eyes match your own, startled the same but quickly collects himself with a smile. It's polite, classic KJ, but you're having trouble reading if it's genuine or not. "I-" "Oi, oi! There he is! The man on the rise!" Jonno crows. He squeezes into the gap between you and KJ. "C'mere you moneymaker!" You step back, Jonno's elbow almost braining you as he catches KJ in a bear hug. From the way Sienna watches, lips tight and eyebrow pointed in an arch, you're sure she's picturing a thousand daggers sinking into Jonno's back. You can't ignore how you're enjoying that image too. "Don't let the sales girls see you." KJ holds Jonno at arms length. "You're a walking heart stopper." <<if $respect <= 40>>You roll your eyes.<<else>>You refrain from rolling your eyes.<</if>> Jonno laughs the chirpy rigid money laugh you've become accustomed to. His face doesn't move but his teeth are on full display. "Why didn't you tell me you were getting the bump up?" He smacks KJ's arm, still grinning. "//Senior associate//! I had to hear it from Aiden!" "It's not official." KJ dismisses, acutely aware of your staring, though it doesn't clear the smile from his face. "I'm not the only one up for it-" "You know you've got it. Shit, you're already skipping plain ol' associate, right?" Jonno snorts. "Ten years and you'll be on track for partner. Fucking //partner//. We should celebrate!" You throw KJ a look. "...What's happening?" KJ turns sheepish. "I've, uh, I've been put up for a promotion." "A fucking //huge// promotion." Jonno doesn't let up. He slaps KJ on the back and grabs his shoulders to lean in close. "You're gonna get //soooo// much pussy!" KJ's smile shrinks and he laughs awkwardly, eyes darting back and forth between you and him. The whole room feels out of shape. You don't know what to say. You're barely a hair away from KJ, something hopeful across his face, and you... <<nobr>><div class="choices"> <div class="choice-item">[[... hug him.|ch_04_04 tailor 04.1][$kj_friend += 1]]</div> <div class="choice-item">[[... pat his arm.|ch_04_04 tailor 04.2]]</div> <div class="choice-item">[[.... smile back.|ch_04_04 tailor 04.3][$kj_friend -= 1]]</div> </div><</nobr>>
You move in for the hug. <<if $kj_friend <= 5>>It's what feels natural, even with your slight hesitation. He continues to smile but his body is stiff, the usual warmth not all there.<<else>>It's what feels natural, and you can't imagine you'd ever think otherwise. KJ softens up as you embrace and squeezes you tightly.<</if>> <<if $friendly >= 60>>"That's so great!" You can't help but praise. "Congratulations!"<<else>>"Congrats!" You praise sincerely and pat his back. "That's great news!"<</if>> If anyone deserves to have their hard work pay off it's KJ. "Thank you!" KJ can't stop smiling as he pulls away, looking almost relieved at your reaction. "It's not set in stone but y'know. Cross your fingers for me." <<include "ch_04_04 tailor 05">>
KJ lingers for a long second, expecting to go in for the regular hug. Instead you reach out and pat him on the arm<<if $kj_friend <= 5>> - even with the hesitation, you're trying. He does the same, a touch above your elbow, though his smile slips away altogether.<<else>>, your grip warm and friendly. He does the same, a touch above your elbow, his smile staying strong.<</if>> <<if $friendly >= 60>>"That's amazing!" You praise and squeeze his arm tighter. "Congratulations!"<<else>>"Congrats!" You praise sincerely and squeeze his arm. "That's great news!"<</if>> If anyone deserves to have their hard work pay off it's KJ. "Thank you." KJ muses and lets his hand slip away. "It's not set in stone but y'know. Cross your fingers for me." "Jesus, sound more lively would ya?" Jonno scoffs. "This is good news!" It is good news. It's //great// news, but the new pit in your stomach is making it hard to get in the mood for celebration. <<include "ch_04_04 tailor 05">>
KJ lingers for a long second, expecting to go in for the regular hug. Instead you keep to yourself and smile at him - <<if $kj_friend <= 5>>it's as much as you can bring yourself to offer but at least you're trying.<<else>>wide and proud. Though, from the look on his face KJ doesn't seem to think so.<</if>> <<if $friendly >= 60>>"That's amazing," you praise happily. "Congratulations!"<<else>>"Congrats!" You praise sincerely. "That's great news!"<</if>> If anyone deserves to have their hard work pay off it's KJ. "Thanks." KJ nods, smile gone and hands in his pockets. "It's not set in stone but y'know." He shrugs. "Hopefully it happens." "Jesus, don't sound so fucking sad about it." Jonno scoffs. "This is good news!" It is good news. It's //great// news, but the new pit in your stomach is making it hard to get in the mood for celebration. <<include "ch_04_04 tailor 05">>
"You have the brain the size of a melon." Jonno adds. "They'd be idiots not to have you at the table." Sienna loudly clears her throat. She frowns with a scathing look over her glasses. "I do not have all day." She insists, her Parisian accent hardened with the small threat. "Alright, alright." Jonno waves a hand. "Don't get your knickers in a twist." He turns to KJ and pats him on the shoulder. "I'll catch you tomorrow? Lunch on me." And then to you, without missing a beat... "I need you to run out. Take these-" He points to three suit bags laid out on one of the sofas, "- to AutoLuxe. There's a stack of invoices on my desk that I need you to bring back too." He rubs his chin in thought. "Oh, and get Sabrina and the kids some coffees, teas -- anything. Sandwiches too. You like that chamomile crap don't you Sabrina?" He's already pulling out his wallet and slipping money into your hand - an overly generous £100. "Don't be long." One of the interns is by your side in a second, ready with the suits. You nod tightly, grab the bags, <<if $kj_friend <= 5>>and barely glance at KJ as you excuse yourself.<<else>>and glance at KJ - //Gotta go.//<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Leave the room.|ch_04_04 tailor 06][$cash += 100]]</div> </div><</nobr>>
You're barely a step away from the door when KJ follows you out. <<if $kj_friend <= 5>>"You're getting really shit at these goodbye things." His voice calls behind you.<<else>>"You're getting worse at saying goodbye, you know that?" His voice perks up behind you.<</if>> "Duty calls." You eye the briefcase KJ is still hanging onto. "What're you doing here?" "Can't I enjoy my Sunday? Go to a nice tailor's?" "You should've told me you were coming." "I was trying to surprise you," he admits. "Jonno said you'd be here. So..." He shrugs, trailing off. "I thought it'd be a good time. Since you've been busy, lately." He's careful about that word. Something passes over his face, like he wants to say more but isn't prepared to. You're not prepared to ask either. "And Jonno's tailor's seemed like the right time?" You march on, footsteps echoing through the shop. <<if $kjcall is "dismiss" and $kjtext is "noreply">> "Well it's not like I've been able to get a hold of you lately." The words aren't said with any venom but you know what KJ is doing. You stares at you, waiting for your reply. "Like you said, I've been busy." "And still are." He says and follows you to the front lobby. "And probably in need of an errand buddy." <<else>>"Not my best idea, I know. But I'm here now." He says follows you to the front lobby. "And you need an errand buddy." <</if>> You sigh, your hand stopped on the door to leave. You stall, thinking of what to say next, fingers flexing on the cool plated metal. <<nobr>><div class="choices"> <div class="choice-item">[['"What\'s Jonno roped you into today?"'|ch_04_04 tailor 06.1]]</div> <div class="choice-item">[['"I don\'t need an errand buddy."'|ch_04_04 tailor 06.2]]</div> <div class="choice-item">[['"Is that why you\'re really here?"'|ch_04_04 tailor 06.3]]</div> <div class="choice-item">[[You're not gonna argue with that.|ch_04_04 tailor 06.4]]</div> </div><</nobr>>
"He wanted me here," KJ answers. "I can't blame him -- I do have a great taste in suits." You snort. "You really are his little hype-man." "I wouldn't go that far." "Cheerleader then." KJ laughs, though it's lacking the usual sincerity. "Nothing wrong with flattery." <<if $respect <= 40>>"He's got all the money in the world," you scoff. "The man has enough flattery."<<else>>"I think he can afford flattery on his own," you say.<</if>> "Nothing wrong with wanting your friends around either." Now he sounds defensive, the words harder around the edges. "Look..." He shakes his head. "I didn't come here to talk about Jonno. D'you think we could go grab breakfast?" "What?" You laugh, thinking he's joking. "I'm..." You hold up the suit bags. "Really? Now?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_05]]</div> </div><</nobr>>
KJ plays off your comment with a laugh. <<if $kj_friend <= 5>>Though he doesn't look happy about it.<<else>>Like always.<</if>> "How about a regular buddy then?" He asks. "Oh, we're hanging out now?" "I was hoping to." "The sooner I drop these off-" You hold up the suit bags. "The sooner I get to go home. That's all I'm here for." "Did a grouch bite you on the way over here?" He jokes. "No but I //am// wasting my Sunday for this, so-" You gesture to the door. "I'm getting out of here." "Woooah, woah." KJ steps forward before you can make to leave. "You're not escaping that easy. Not from me, not this time." "KJ..." "Listen, I didn't really come here for Jonno." He smiles shyly. Unusual for him. "D'you think we could go grab breakfast?" "What?" You laugh, thinking he's joking. "I'm..." You hold up the suit bags. "Really? Now?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_05]]</div> </div><</nobr>>
KJ hesitates. "I didn't like how we left things the other night," he says with a frown. It's almost confessional; he doesn't look at you, keeping himself at a distance. A safe barrier. "I should've spoken up at the time -- the engagement thing ruining your birthday... it wasn't cool." <<if $friendly <= 40>>"It's fine." It wasn't, but you're not about to have this conversation.<<elseif $respect >= 60>>"I appreciate the sentiment KJ, but it's fine." It wasn't, but you're too polite to be upset about it right now.<<elseif $respect <= 40>>You scoff to yourself, shaking your head in disbelief. You're nice enough not to tear him a new one for the sake of it.<<else>>"It's fine." It wasn't but it's not like you can change what happened now.<</if>> "Can we forget about it?" "I feel bad-" "Well, don't." It's not that you don't want to talk about it, you probably should, but he picked a bad day to spring up on you. Instead he does what he does best: sweep things under the rug with a smile and smooth subject change. "Listen, whilst you're here..." He wrings his hands, thinking. "You wanna go grab breakfast?" "What?" You laugh, thinking he's joking. "I'm..." You hold up the suit bags. "Really? Now?" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_05]]</div> </div><</nobr>>
"Sure, why not." You can't think of any reason to argue with. Or maybe you don't want to. Either way, it beats being Jonno's mule for the day all on your own. "You wanna grab some breakfast too?" He asks. "What?" You laugh, thinking he's joking. "I'm..." You hold up the suit bags. "Really? Now?" <<include "ch_04_05">>
"What about a coffee?" KJ asks. "I don't know..." "Aaah, come on -- I won't tell." He throws one of his artful smiles at you: the one that always twists your arm. "Fifteen minutes won't hurt. Twenty minutes at the most. Maybe even half an hour-" "//KJ//." "//$mcfirstname//." <<if $respect <= 40>>It's not that you care but you'd rather not get an earful from Jonno right now.<<else>>The last thing you need right now is an earful from Jonno.<</if>> KJ slowly inches backwards, rocking his shoulders side to side like it'll entice you. "When did office life turn you into such a buzz kill?" He teases. "What's wrong? You chicken?" "Shut up." You frown. "If Jonno gives you any grief, I'll say it was all me. He can't argue with a solicitor!" He offers and smacks the briefcase for good measure. It even sounds expensive. "Time's a-wasting!" <<nobr>><div class="choices"> <div class="choice-item">[['"You\'re really annoying, y\'know that?"'|ch_04_05 0.1][$friendly -= 1]]</div> <div class="choice-item">[['"What\'s with the briefcase?"'|ch_04_05 0.2][$respect -= 1]]</div> <div class="choice-item">[['"Fine, let\'s go."'|ch_04_05 0.3][$charisma -= 1]]</div> </div><</nobr>>
KJ gasps loudly and rests the back of his hand on his forehead. "You wound me." "Stop it." You grip the suit bags tighter. "How could you say that to me?" He raises his voice, smiling wide. "Your //best friend//!?" "Will you shush?" You laugh, shoving at his arm. "I will not! My complaints will be heard!" His voice carries over the entire shop, loud enough to attract attention, confused faces and stares popping out from behind clothes racks and tall displays. "//KJ.//" You hiss. "Be quiet." "This is a disgrace!" He shouts. "//Shut up!//" "//A disgrace//!" You shove him again, barging out the door, and he barrels over in laughter as he follows you outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06]]</div> </div><</nobr>>
KJ snorts. "Why? You don't like it?" "It's certainly a choice." You joke. "How much did you drop on that?" "Enough." He laughs. "Gotta look the part right?" <<if $respect <= 40>>"You look like a dick."<<else>>"You look like a twat."<</if>> "Personally, I'd say I'm more of a Stringer Bell." "So -- it cost too much?" You smirk. "So -- coffee duty huh? That a regular thing?" He smirks back. "Why? You jealous?" "Depends if you're getting me one too." <<if $kj_friend <= 5>>You roll your eyes and laugh under your breath. You know it's a joke but it's a shit joke.<<else>>You smack him on the arm. Soft enough that he knows you're playing, hard enough that he knows it's a shit joke.<</if>> KJ just smiles. "Don't think I've forgotten about that briefcase," you taunt before making your way outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06]]</div> </div><</nobr>>
"If we're going out, you're buying," you say. "Wow, just like that?" KJ grins. "I know how much it means to you to bring back those drinks on time..." <<if $respect <= 40>>"Fuck you," you smile. "You're not funny."<<else>>"You're not funny," you smile.<</if>> "Correct, I'm hilarious." "Then lead the way, funny man." "My pleasure." He strides away and you follow him outside. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06]]</div> </div><</nobr>>
Back on the street, you and KJ set out to find somewhere nearby to eat. KJ stays close<<if $kj_friend <= 5>> but you stay a pace ahead as he tries to keep up, both of your steps out of sync.<<else>>, your steps in sync like usual.<</if>> It's odd that he doesn't strike up the usual small talk. You're so used to it by now, the empty air is sorely sticking out. You duck into a nearby bistro. Two girls behind the counter chat quietly about their next hair dye jobs. Last minute scavengers swipe the last egg and bacon sandwiches, a man scans the morning paper with a clean plate and dirty napkin, and a hive of mothers in the corner rock infants in monstrous sized prams. You take the last table, a few crumbs and a pair of mugs yet to be cleared away. <<if $respect <= 40>>You dumb Jonno's suit bags over the back of your chair and sit down.<<elseif $respect >= 60>>You carefully drape Jonno's suit bags over the back of your chair and sit down.<<else>>You put Jonno's suit bags over the back of your chair and sit down.<</if>> "God, I'm starving." KJ picks up the plastic menu. "Where's the-" "Mornin'!" A perky voice springs up out of nowhere. The young woman looks out of breath, cheeks warm, hair falling out of her ponytail. Her name tag reads //Nadia.// "Sorry about that-" She grabs the mugs and cleans off your table onto a tray. "I'll be with you in a second." <<if $respect >= 60>>"Please, there's no rush," you assure.<<elseif $friendly >= 60>>"Take your time." You smile.<<else>>"No problem," you say.<</if>> "Can I get you started with some drinks?" She double takes when she catches your eye. "Oh -- hey! Six vanilla pumps and caramel drizzle! Wait, I'm forgetting something... extra whipped cream!" "What?" KJ laughs. "I work at that coffee place on Fenchruch." Nadia grins. "You're that guy's assistant right? Brown hair? Big teeth?" "//Oh//." It's coffee shop girl. You're in and out so many places these days, people are blurring into one. "How'd you know?" "You order the same thing." She shrugs. "I don't think there's two people in the world ill enough to order that." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_01]]</div> </div><</nobr>>
You nod, aware of KJ across the table. "He's got a sweet tooth." "Two pumps I can handle, three's a stretch but six is crazy. Like, you might as well suck down melted ice cream." She laughs and leans forward, lowering her voice. "Don't get me wrong, the tips were nice but I had to start hiding in the back whenever he came in. He wears way too much cologne. //And// he puts waaaay too much gel in his hair. The girls always said he looks like a Murdoch kid. He'd come in and they'd whisper "//Murdoch junior's here!//" on headset and I'd run to storage-" "Can we order?" KJ asks before she can say anything else. Nadia snaps her mouth shut. For a second you'd forgotten he was even there. "//Oh//! Right. Sorry. Yes, of course." Nadia steps back and gives you a sorry look. "Lemme find a pen..." After an uncomfortable 5 minutes Nadia takes your orders. KJ keeps quiet, more interested in his emails than anything. His body is taut, a frown carved out on his face, and he mumbles something about taking a call before disappearing outside. A different server returns with your order, carefully placing a french omelette and oat milk latte in front of KJ's empty seat. You went for... <<nobr>><div class="choices"> <div class="choice-item">[[A full English fry up.|ch_04_06_02][$breakfast to "full"]]</div> <div class="choice-item">[[A granola and yogurt bowl with fruit.|ch_04_06_02][$breakfast to "yogurt"]]</div> <div class="choice-item">[[A light flaky pastry.|ch_04_06_02][$breakfast to "pastry"]]</div> <div class="choice-item">[[A black coffee.|ch_04_06_02][$breakfast to "coffee"]]</div> <div class="choice-item">[[Nothing. You can't stomach breakfast right now.|ch_04_06_02]]</div> </div><</nobr>>
Nadia catches you at the unperfect moment, <<if $breakfast is "full">>mouth full of bacon, hash browns and grilled tomatoes,<<elseif $breakfast is "yogurt">>mouth full of Greek yogurt and apricot compote,<<elseif $breakfast is "pastry">>mouth full of flaky croissant,<<elseif $breakfast is "coffee">>in the middle of gulping your coffee,<<else>>chewing on your fingernails,<</if>> when she returns to the table. Her eyes dart to the window where KJ is pacing outside, his phone pressed tightly to his ear. "Y'think I pissed him off?" She asks. "He's Murdoch kid's friend," you tell her. Nadia's face drops in horror. "Ah shit." <<if $friendly >= 60>>"Don't worry about it. Not like he's gonna snitch."<<else>>"I wouldn't worry about it. He's not gonna snitch."<</if>> "He better not." Her laugh is empty and she chews her lip. "The last thing I need is to be written up again. I'm barely holding down my other shit let alone this place." "I didn't realise you had two jobs," you say. But, you guess barista work doesn't pay all that well. "Three, actually." "Jesus. How are you standing?" "The third one's more of a freelance gig." She grins. "Mostly nights, which sucks, but my boss is chill about days off at least." It shouldn't come as a surprise to you, <<if $mcoldjob is "pizza">>you know how shit food service pays.<<else>>even Yvonne is juggling two jobs.<</if>> Times are tough; the capital grind has no intention of stopping. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_02.1]]</div> </div><</nobr>>
"It's no big deal," she dismisses. The look on her face says otherwise. "You ever think about quitting? Trying something else?" You encourage. "God, I wish, but my boyfriend would freak. He's getting into those e-stream tournaments. He //swears// there's money in it but I'm yet to see a single penny." "Sounds like he needs to get a job..." "Please. I would love for him to hear it from someone else." She rolls her eyes. "But my bills are paid and I've got somewhere to sleep. I can't complain." "Maybe the freelance thing will take off one day," you say. "Y'never know." "Oh, I hope so." She smiles. "I have some pretty loyal clients so far-" "Am I interrupting?" KJ reappears next to the table. "Oh, no. It's fine. You're good." Nadia steps away. "I should go." She shuffles away and disappears into the kitchen. <<if $friendly <= 40>>"You're in a chatty mood today," KJ sits back down.<<else>>"You guys are real chatty, huh?" KJ sits back down.<</if>> "Just small talk." You shrug. KJ hums but doesn't comment further. You watch as he stabs a fork into his omelette, a slurry of yellow egg spilling out onto the plate, and shoves a piece into his mouth. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_03]]</div> </div><</nobr>>
<<if $breakfast is "coffee">>You take long sips of your coffee as KJ eats, the bitterness rapidly cooling the longer you both stay silent.<<elseif $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">>You both eat in silence, KJ's latte deflating the longer he forgets to touch it.<<else>>You watch KJ eat, neither of you uttering a word.<</if>> Everything feels too bright, too exposed, the city moving too quickly through the large pane windows and the coffee machine whining over the conversations happening around you. <<if $m_punch is true>>KJ is not subtle looking at the cast on your hand, not saying a word as he taps his fingers on the table. Not that you're being subtle about it either, still wincing when you flex your fingers.<<else>>KJ remains quiet and you watch the way his fingers tap on the table in thought.<</if>> <<if $kj_friend <= 5>>You can't help but feel out of place sitting opposite KJ. Your body is stiff, not sure where to place itself. It's been a long while since you did anything for the sake of it, just the two of you. And even then, KJ had to lure you out the door.<<else>>You can't help but feel sad sitting opposite KJ. Not that you don't like sitting here with him but... It's been a long while since you did anything for the sake of it, just the two of you. And, even then, KJ had to lure you out the door.<</if>> <<if $kj_mention is true>>Inez's mention of KJ has your brain rattled. It's not that you're looking at him differently but you're certainly... curious.<<else>>You wonder if he's thinking the same.<</if>> You need to start talking. "So, when did..." <<if $m_punch is true>>"What happened to your..."<<else>>"Do you want to..."<</if>> "Sorry, you go." <<if $friendly >= 60>>You smile, trying to put you both at ease.<<else>>You gesture for him to continue.<</if>> "No, it's fine." <<if $kj_friend <= 5>>He insists firmly.<<else>>He shakes his head.<</if>> "You go." You agonise for a second. Whatever you were going to say is gone, brain ping-ponging new ideas around. <<nobr>><div class="choices"> <div class="choice-item">[[Ask why you're here.|ch_04_06_03.1][$honesty += 1]]</div> <div class="choice-item">[[Apologise for Nadia earlier.|ch_04_06_03.2][$respect += 1]]</div> <div class="choice-item">[[Bring up the promotion again.|ch_04_06_03.3][$friendly += 1]]</div> <div class="choice-item">[[Make a joke about the engagement party.|ch_04_06_03.4][$charisma += 1]]</div> </div><</nobr>>
<<if $respect <= 40>>"You gonna tell me what we're doing here?" You eye the briefcase.<<else>>"So, why are we here?" You ask and eye the briefcase.<</if>> KJ snorts. "Jeez. Impatient." "Well, there's a reason you wanted to have breakfast." "We can't just talk?" "What's there to talk about?" You ask. "Anything. Everything." He raises an eyebrow at you. "This is the most we've seen each other in months." Apart from your botched birthday plans. It still stings, digging into your skin like toddlers nails. You don't need to bring that up right now. "Anything new with you?" He tries. A heat tingles the back of your neck. <<if $kjtext is "noreply" and $kjcall is "dismiss">>You //know// he's got something to say about not replying to him the other night. Not picking up the phone didn't help either.<<elseif $kjtext is "sick" and $kjcall is "answer">>You //know// he's not dumb enough to buy your sick story from the other night. <<elseif $kjtext is "rude" >>You know he's got something to say about your rude texts.<<elseif $kjtext is "sick">>You know he's going to clock you lied about being sick.<<elseif $kjcall is "callback">>You know he's probably pissed off after you tried to call him back after you didn't answer.<<else>>You know he's got something to say about the other night.<</if>> Whatever. <<if $respect <= 40>>Fuck it. If there's any time to bring it up, it's now.<<elseif $respect >= 60>>Screw it. You should bring it up - it's the honourable thing to do.<<elseif $honesty <= 40>>Screw it. You might as well bring it up now - and coming from you might save your chances of not looking so guilty.<<elseif $honesty >= 60>>Screw it. You might as well bring it up. It's not like you to keep things from him.<<else>>Screw it. You might as well bring it up now.<</if>> "You wanna talk about the other night?" You ask. From the look on his face, KJ was not expecting you to leap there so soon. The room feels smaller, the bustling café noise dropping to nothing. He takes a second, scratching his thumb over the line of his jaw. "What's there to talk about?" KJ answers flatly. Right. Of course. You nod with nothing else to say. Maybe you should've seen that coming. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_04]]</div> </div><</nobr>>
"Hey, so..." You start, searching for the right words. <<if $respect >= 60>>"I'm sorry about that back there with Nadia. The comments about Jonno were uncalled for-"<<else>>"I shouldn't have said anything back there with Nadia. The comments about Jonno-"<</if>> "Nah, c'mon." KJ tuts. "I know you're kidding. She's young -- probably means nothing by it." "Still. Jonno's your mate." He smiles. "And he's not yours?" "He's my boss." <<if $respect <= 40>>"You don't give a shit about that." "True." You answer with a smile of your own. "I know he's a lot. Trust me." He sounds tired saying it but fond all the same. The Jonno he sees and the Jonno you see are different. "I can only imagine what it's like to work under the guy..." "Like pulling teeth." KJ hums. "Better you than me." <<elseif $charisma >= 60>>"Look at you all serious." "I'm trying my best not to shit on Mr. Moneybags over here." You throw him a playful smile. "Give me some credit." "I know he's a lot. Trust me." He sounds tired saying it, but fond all the same. The Jonno he sees and the Jonno you see are different. "I can only imagine what it's like to work under the guy..." "Well, the view isn't all that great." KJ laughs, "Shut up." <<else>>KJ snorts. "Right. Can't be talking about shit behind the big man's back." "Like you haven't thought about it." You answer, wary to smile. "I know he's a lot. Trust me." He sounds tired saying it, but fond all the same. The Jonno he sees and the Jonno you see are different. "I can only imagine what it's like to work under the guy..." "Wouldn't say it was one of my favourite pastimes." KJ nods. "Sounds about right." <</if>> For as long as Jonno's been around you've never had a conversation about him. Not an honest one at least. "Why do you put up with him?" You ask. "I mean -- do you like him?" KJ stares down at the table, head slowly swinging side to side, trying to get a thought going. "Contrary to popular belief, he's not all bad. He's nice when it matters." "To the right people he is." KJ huffs a laugh but doesn't disagree. "I guess." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_04]]</div> </div><</nobr>>
"So..." You lean back into your chair, trying to get comfy. "A promotion huh?" <<if $kj_friend <= 5>>KJ finally drags his eye away from his coffee, leans back in the chair and links his hands together. The movement is so odd, like you're sitting opposite an interview panel and not your best friend.<<else>>KJ takes a long sip of his coffee and relaxes into his chair. You watch him take a breath, pause, and press his lips together before finally saying something.<</if>> "I should've told you about it earlier," he admits. "I didn't think Jonno was going to bring it up." "He's excited for you. Nothing wrong with that." "I know. But, still..." "When do you think you'll get the green light?" You try to keep on the subject. "We don't have to talk about that." His hands fidget around his latte. "It's nothing." "It doesn't sound like nothing. It sounds-" //Huge//. "- like a big deal." "Well. You know how these things can be." You stare at him. "Not really, no." "I only got the call last week. I mean, I might not get it. It's between me and a few others but..." KJ shakes his head, downplaying his smile. "That's not important. There's new jobs opening up all over the firm - at all levels. Customer service, assistants, maintenance even..." It explains the new clothes. The fresh bounce in his step. Even the damn briefcase. Everything. Your stomach twists into a knot and it doesn't feel great. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_04]]</div> </div><</nobr>>
"So..." You start, "That engagement party is gonna be a nightmare huh?" "No doubt." <<if $kj_friend <= 5>>KJ smiles stiffly.<<else>>KJ laughs.<</if>> "They've got a hundred people for the guest list alone." "One //hundred//?" "And that's just for the engagement. Imagine the wedding." "I don't think I even know a hundred people." <<if $friendly <= 40>>You would rather die than socialise in a room that full.<<elseif $friendly >= 60>>Even with your friendly face, that's too much.<<elseif $charisma <= 40>>You would melt on the spot in a room that full.<<else>>You wouldn't know where to start inviting so many people.<</if>> "Let alone have that many friends." "You have plenty of friends," KJ scoffs. "No, you have friends. I just get invited along with those friends." "Nah, c'mon." He waves his fork around. "You got that <<if $friendroute is "maggie">>old lady from work, right? She's a friend."<<elseif $friendroute is "jax">>you met that food truck guy, right? He could be a friend."<<elseif $friendroute is "taha">>that receptionist guy from work, right? He's a friend."<<else>>assistant-boss-banter thing going on with Jonno, right? He could be your friend."<</if>> <<if $friendroute is "jonno">>You scoff. "Yeah. No thanks."<<else>>You hum. "I guess."<</if>> "Maybe you'll make a friend at the party." <<if $kj_friend <= 5>>He finally cracks a smile.<<else>>He wiggles his eyebrows.<</if>> "Maybe they'll be //more// than a friend." <<if $mcbackground is "ex">>"Ugh. No thanks." Not after that disaster of a last relationship.<<else>>"No thanks." You fold your arms.<</if>> "That's more your style." "I can't be doing all the dating for both of us." "It's worked out pretty well so far." "It's exhausting," he sighs. "I think I'm becoming date-phobic. There's only so much small talk a person can take." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06_04]]</div> </div><</nobr>>
You continue to chat <<if $kj_friend <= 5>>even with KJ's unusual reluctance. There's obviously something on his mind.<<else>>like normal. Though, you know him well enough to see there's something on his mind.<</if>> After a while, he puts his fork down and wipes his mouth with a paper napkin. <<if $kj_friend <= 5>>"Look..." He rubs the back of his neck. "I don't wanna keep you, so I'll get to it." He flicks open the briefcase. "I want you to look at something." He pulls out a stack of neatly bound paper and dumps it in front of you. The first page is a table full of numbers and data. "A spreadsheet?" You frown, unsure what you're looking at. You flick through the first few pages: a database of job listings, descriptions, and their salaries. There's a bad feeling in your gut. "What's this for?" "It's for you." KJ folds his arms. "I know you don't like AutoLuxe. I'm not sure a lot of people do to be honest. And I was thinking about what you said the other night..." "Oh." That bad feeling turns worse. "No. KJ, come on..." "Listen to me-" "You don't need to do this." He really doesn't. "I know. But I am." He glances at the papers, collecting his thoughts. "I've been making a few calls, getting some insight on things. I think I could line something new up for you." You don't know what to say to that. His expression is cloudy and the blandness in his voice makes it unclear whether he cares or not. Maybe he's regretting this. "I know switching jobs is a pain, especially in this climate..." He goes on. "But if it helps you get on your feet a bit more I think it could be worth it." <<else>>"Listen -- I shouldn't keep you waiting." He excitedly flicks open the briefcase. "I have something for you." He pulls out a stack of paper and sets it neatly in front of you. The first page is a table full of numbers and data. <<if $charisma >= 60>>"A spreadsheet? Wow, you shouldn't have."<<else>>"A spreadsheet?"<</if>> You laugh, unsure what you're looking at. You flick through the first pages: a database of job listings, descriptions, and salaries. There's a bad feeling in your gut. "What's this for?" "It's for you." KJ tries a smile. "It's nothing big. I was thinking, about what you said on your birthday, work and all that-" "Oh." That bad feeling turns worse. "No. KJ, come on..." "Hear me out-" "You don't need to do this." He //really// doesn't. "I know I don't, but you're my friend. I've been making some calls, getting some nuggets through the grapevine and shit. There's a lot of good things going on out there." You don't know what to say to that. He's excited, more excited than you've seen him in a while. "I know switching jobs is a pain, especially in this climate." He goes on. "I have a line with one of the hiring managers at Clifford's. Plus, Aiden's friendly with some of our accountants and they're always looking for file jockeys-" <</if>> You frown, continuing to read. It's all clerical jobs, customer service roles, and assistant positions. Even a few maintenance things thrown in. It's not much different to what you're doing now. "- an internship could be an option, though I know age can be an issue-" This thing has to be at least 20 pages. It's going to take you an age to get through the whole thing. Your CV sits at the bottom of the pile, your life laid out one sad sentence at a time. <<if $mcbackground is "uni">>University dropout is hard to put a positive spin on.<</if>> "- at least with minimum wage, you'll be in the lowest tax bracket-" Your palms itch. Or maybe your back is sweating. You don't know -- but something isn't right. Time is fast. <<if $respect <= 40>>Too fucking fast.<<else>>Too fast.<</if>> Sand is falling through your fingers and the hourglass is in pieces. You're the forgotten doll on the shelf. Skipped chapters in a book. You were 19. Then 23. and now 30... <<if $kj_friend <= 5>>KJ waits, eyes glued to your hands, his own wringing together. The tips of his fingers turn white. If you didn't know any better, you'd say he's nervous. <<else>>"-I know the janitor role doesn't look all that, but I hear they've got some pretty stellar benefits." KJ feels a million miles away. Your head hurts and you can't bear to look at him. He waits, hopeful, eyeing you with a smile. Under the table you know he's wringing his hands together, keeping his nerves out of sight. <</if>><<nobr>><div class="choices"> <div class="choice-item">[['"... Is this all you think of me?"'|ch_04_06_04.1][$kj_friend -= 1]]</div> <div class="choice-item">[['"Why are you doing this?"'|ch_04_06_04.2]]</div> <div class="choice-item">[['"I appreciate the gesture, KJ. But..."'|ch_04_06_04.3]]</div> <div class="choice-item">[[You don't know what to think. Or say.|ch_04_06_04.4]]</div> </div><</nobr>>
The question holds itself in the air, tall and minatory. It feels like it's going to crash back down to earth at any second. KJ stalls for a second, unable to make sense of it, and his face drops. "What?" KJ blurts. "An assistant?" You hold up the papers. "A janitor?" He laughs awkwardly. "You gotta recognise what I'm working with here..." "What's that supposed to mean?" "There's not a lot I can go off of." "Nothing that I'm good for you mean?" You frown. "That's not what I'm saying." Time jolts backwards, KJ turning into his younger self, hunching over in his chair like when he was called on in a class -- the last thing he was expecting. "These are solid jobs at good companies." "I didn't say they weren't good-" "Are you really going to belittle service jobs? Here?" KJ's face screws up. "Don't act like you give a shit," you snap back. "I'm just trying to understand..." "It says here that I would be-" you trace your finger along the document, "-//assistant to senior associates and executives//... The job that you're up for?" "Only if I get the promotion-" "You //will// get the promotion." "And you could be anyone's assistant." "Would you want me as your assistant?" You ask plainly. "What's wrong with that!?" He defends. "It's what you do already!" "It's weird!" It's weird now working for a guy you don't like, and the last thing you need is another wedge between you and KJ. What good would it be to trade in an already soul-sucking job for another? "You'd be my boss. You don't find that strange?" "No." His jaw sets in a tight line. "I don't." The milk steamer screeches awake behind the café bar. KJ stares at the papers in your hands and refocuses. He throws his shoulders back and clasps his hands together. You can see the cogs turning in his head, the professionalism taking over. "I'm trying to help you." He states. "That's all this is." <<include "ch_04_06_05">>
The question is a punch. You know KJ can feel it, his face straining with an upset so rare you'd completely forgotten it exists. It was not the answer what he was expecting. "Why wouldn't I?" He asks back. "That's what I'm trying to figure out." "You said it yourself that you're miserable-" <<if $honesty >= 60>>"I never said that."<<else>>"I didn't say that."<</if>> "Not out loud maybe." KJ frowns. "I'm not an idiot, $mcfirstname. You think I don't know you?" You don't know how to respond. Given the past week, you're not sure he does any more. Your best friend, the anchor in so many of your biblical level storm <<if $respect <= 40>>fucks ups<<else>>screw ups<</if>>, was slowly detaching itself. KJ slumps back in his chair and scratches the back of his head, trying to make sense of the conversation. "Is it weird I'm trying to help you?" He asks openly. His eyes never lied, KJ doesn't have it in him to deceive you -- you know he's genuine. "I wouldn't say weird..." "Then what...?" "It says here that I would be-" you trace your finger along paper, "-//assistant to senior associates and executives//... The job that you're up for?" "Only if I get the promotion-" "You //will// get the promotion." "And you could be anyone's assistant." "And you think that's what I would want?" You press your lips together, thinking on the words. KJ relaxes, shrugging off those last few seconds, and smooths out the front of his suit. All those legal proceedings are coming out to play. "Why wouldn't I help you?" He remains poised, but the confusion hasn't left his face. "It's nothing I haven't done before." <<include "ch_04_06_05">>
You can't get the rest of the words out. Mostly because you have no idea what to say. Whatever's stopping you feels like a rock in your chest refusing to budge. "But...?" KJ encourages. "I don't know." You shrug, shoulders up by your ears. "I mean, what difference would it make?" Moving to a new job is never easy. Those first few months of troubleshooting and settling in don't seem worth it. "You wouldn't be working at AutoLuxe for a start." He frowns. "You know what I mean," you sigh. "It says here that I would be-" you trace your finger along the document, "-//assistant to senior associates and executives//... The job that you're up for?" "Only if I get the promotion-" "You //will// get the promotion." "And you could be anyone's assistant." Again you shrug. "Back to where I started." The milk steamer screeches awake behind the café bar, somehow sensing the tension needed interrupting. If anything you think it's dialling up. KJ doesn't know how to respond. He relaxes, shrugging off those last few seconds, and smooths out the front of his suit. All those legal proceedings are coming out to play. "I want to help you." He stares, unable to sense where your head is at. It's not like KJ to be so lost. "Give it a full read. You're bound to find something you might like." <<include "ch_04_06_05">>
You don't know what to do. There's nothing that comes to mind that would make sense. All you do is stare at the papers, reading he job titles over and over. Is this your life now? A miserable low-end existence? What good would it be to trade in your already soul-sucking job for another? "You okay there?" KJ asks to get your attention. Your head snaps up and you realise you've been quiet this whole time. Worry plays on his face but there's still something wishful about it. "What do you think?" He pushes. "What do I think?" You repeat. A goldfish is swimming circles in your head, not a clue where to go next. "I don't know -- it's a lot." "Is that... good?" "It says here that I would be-" you trace your finger along the document, "'assistant to general counsel'... The job that you're up for?" "Well. Only if I get the promotion... And even then, you could be anyone's assistant." "Would you want me as your assistant?" You ask plainly. "Of course I would." There's something upset and defensive in his tone. You stare at him, the same guy you've know for two decades right there in front of you, but it doesn't feel like he's all there. Just a suit with all the same features. "I want to help you." <<include "ch_04_06_05">>
<<nobr>><div class="choices"> <div class="choice-item">[['"I don\'t want your help, KJ."'|ch_04_06 kj_argue 0.1][$kj_friend -= 1]]</div> <div class="choice-item">[['"This isn\'t help, this is pity."'|ch_04_06 kj_argue 0.2][$kj_friend -= 1]]</div> <div class="choice-item">[['"... Can I think about it?"'|ch_04_06 kj_no_argue 0.1]]</div> <div class="choice-item">[[Don't reply.|ch_04_06 kj_no_argue 0.2]]</div> </div><</nobr>>
The words are <<if $respect >= 60>> careful and gentle, trying your best not to stir the pot. You know something like this could hurt him, but at this point you probably already have. <<elseif $respect <= 40>> clipped and blunt, like you haven't fully thought them through. You know it's going to hurt him but at this point you're too far gone.<<elseif $honesty >= 60>> layered with a sense of truth. Maybe you're saying it to hurt him, you're not sure, but you know you need to be honest with yourself.<<else>>The words are as plain as can be. If they hurt, then they hurt.<</if>> "Why not?" His face is clueless. "Do I need a reason?" You frown. "Maybe just this once I don't need your charity." He's done it more times than you can count and he's doing it now. KJ's always had your back, you can't deny that. From the day you met and stayed put in the nurse's office with you, <<if $mcbackground is "shady">> to when you had one phone call and were desperate for bail,<<elseif $mcbackground is "ex">> to when your heart was in pieces and needed a shoulder to lean on,<<elseif $mcbackground is "uni">> to when your academic failings got the better of you and needed someone to pick you up,<<else>> to when he stuck by during all those aimless years in the wilderness,<</if>> to right here and now. You don't know how many hoops he had to leap through to land you the AutoLuxe job, but you know he was sore after. Even with Jonno as a friend, it wasn't easy getting you through those pearly gates. "With all due respect-" <<if $respect <= 40>>"Don't fucking lawyer me,"<<else>>"Don't play lawyer with me,"<</if>> you snap in a whisper. "I'm not lawyering you." "//Yes you are//!" You voice explodes and the gaggle of mothers point death glares at you. A barista clearing tables approaches the table. The septum ring shoved through his nose is as big as a bull's. "Is there a problem here?" He asks. "//No//-" "//We're fine//-" The barista isn't bothered enough to ask further and bounces. The pair of you sit there with stormy faces, KJ adjusting his watch too many times for you to count. "I can take care of myself," is what you eventually say. "Jesus." KJ rolls his eyes and sucks his teeth; the KJ you know well. The one who would get into playground scraps to impress girls and walk bullies down for pinching people's lunch money. "Could you wind your neck in for one second? There's nothing wrong with help once in a while." "That's the point!" You angrily whisper. "It's not every once in a while." A furious charge passes between the both of you, flickers, and fades. Seems like neither of you are emotionally prepared for whatever this is. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06 kj_argue 0.1.1]]</div> </div><</nobr>>
"What the fuck is up with you?" KJ blurts. You blink. Your stomach is in knots. <<if $respect >= 60>>"Excuse me?"<<else>>"What?"<</if>> "You-" He gestures with his hand like he can't control it. "You bailed on your birthday. <<if $kjtext is "noreply" and $kjcall is "dismiss">>You ignored my messages -- my phone call.<<elseif $kjtext is "sick" and $kjcall is "answer">>You faked being sick.<<elseif $kjtext is "rude">>You sent those shitty messages.<<elseif $kjtext is "sick">>You faked being sick.<<elseif $kjcall is "answer">>You said no to hanging out.<<else>>You're acting weird around me.<</if>>" "You //know// why I bailed on my birthday." "I said it wasn't cool what went down and I'm sorry." He folds his arms. "I feel like I'm walking on eggshells-" "It's about you now is it?" You raise an eyebrow. "I know you're angry about your birthday." "Of course I'm angry about my birthday!" Your open palm hits the table, cutlery clinking. You get more nasty looks. "Just tell me what's going on." He leans closer, keeping his voice level. "Is that why you brought me here?" Another flare of anger builds in your chest. "To interrogate me?" "I have no reason to interrogate you..." "But you are." Emotion strikes his eyes, cut deeply that you're accusing him. There's a lump growing in the back of your throat that you are steadily becoming accustomed to. It's full of... <<nobr>><div class="choices"> <div class="choice-item">[[Regret. You wish you could tell him what's going on.|ch_04_06 kj_regret]]</div> <div class="choice-item">[[Anguish. How dare he corner you like this.|ch_04_06 kj_anger]]</div> <div class="choice-item">[[Shame. This is not who you are.|ch_04_06 kj_shame]]</div> </div><</nobr>>
Maybe there's jealousy wrapped around all of this but you can't say it doesn't make sense. The best friend on the upward trajectory plus the best friend wading in a pool of shit equals for a strained friendship to say the least. It's simple maths. KJ rubs at his temples. "I don't pity you..." "Of course you do," you argue. "You've handed me the embodiment of pity on a whole ream of paper!" "So this is my fault now?" He scoffs. "You've pitied me since the day we met -- and you feel like you have some sort of obligation to help me ever since." The emotion runs over your shoulders, rushing out of you in a tide that's been building for years. It's a troubling thought, knowing your one and only peer from way back when is seeing you in a pale blue light. KJ's seen all versions of you, been by your side through every phase, craze, and trend of adolescence and adulthood. Even in your most troubling times when <<if $mcbackground is "shady">> you needed someone to bail you out again and again.<<elseif $mcbackground is "ex">> you needed a shoulder to cry on.<<elseif $mcbackground is "uni">> you needed someone to instil confidence in your success.<<else>> you needed someone to guide you through the fog.<</if>> "To be fair, you were standing in the way." He tries to sound light hearted but any kind of joke is long gone. "They didn't call me KJ-The-Kick for nothing." "I got blood all over my shirt." Your face was seriously busted; you're lucky you didn't lose a tooth. Even as you reminisce you sound angry about it. You shake your head, the memory twisting into something you don't want it to be. "And you gave me your jumper, remember?" "Which also had blood on it." He barely laughs, then frowns. "The beginning of the end." "I didn't say that." "Didn't need to." "I know you feel sorry for me." You continue and fold your arms. "I'm not one of your clients you can throw paperwork at." "Tell me what I can do," he mutters. "Whatever you need just tell me." A sad wave passes between you both. KJ still hasn't stopped wringing his hands together. Seems like neither of you are emotionally prepared for whatever this is. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_06 kj_argue 0.2.1]]</div> </div><</nobr>>
"This isn't about what you can do. It's about me not leaning on you." You don't know how to say the words any more lightly. "I can take care of myself." "But you know you don't have to do that alone," KJ assures, failing to keep a straight face. "If you're struggling-" "I'm //not// struggling." KJ makes a face. //Sure.// Your fingers itch. <<if $m_punch is true>>If you hadn't already punched Maz the other night, you'd consider doing it right now.<<else>>Even though he's your best mate, you can't help but thinking about punching him sometimes.<</if>> "You don't think I'm capable of looking after myself?" "I think you're stretched thin," he says carefully but his resolve quickly snaps. "Between work and whatever the fuck else is up with you." "Nothing's up with me." <<if $honesty >= 60>>You hate lying to him.<<else>>You lie.<</if>> KJ levels an unimpressed look, making sure you know it. "Seriously?" "Yes, seriously." "You bailed on your birthday. <<if $kjtext is "noreply" and $kjcall is "dismiss">>You ignored my messages -- my phone call.<<elseif $kjtext is "sick" and $kjcall is "answer">>You faked being sick.<<elseif $kjtext is "rude">>You sent those shitty messages.<<elseif $kjtext is "sick">>You faked being sick.<<elseif $kjcall is "answer">>You said no to hanging out.<<else>>You're acting weird around me.<</if>> I'm not an idiot, $mcfirstname. I know when something's off kilter-" "You of all people know why I bailed on my birthday," you try not to sound bitter. "That's what this is? You're angry about your birthday?" "//No//!" You almost yell. "I mean -- //yes//, but... Shit. It's not about that right now!" "So it's something else?" His eyes fall into a squint. Your stomach seizes into a rock. KJ doesn't take his eyes off you: he knows he's got you. There's a lump growing in the back of your throat that you are steadily becoming accustomed to. It's full of... <<nobr>><div class="choices"> <div class="choice-item">[[Regret. You wish you could tell him what's going on.|ch_04_06 kj_regret]]</div> <div class="choice-item">[[Anguish. How dare he corner you like this.|ch_04_06 kj_anger]]</div> <div class="choice-item">[[Shame. This is not who you are.|ch_04_06 kj_shame]]</div> </div><</nobr>>
You need time before you can even begin to think about this -- or gives you enough buffer to keep KJ at a distance and forget. Just uttering the words allows you some relief. KJ doesn't immediately answer but stiffly nods. "Sure. Take as much time as you need." "I gotta get my ducks in a row," you try. "Things are crazy right now." "But you know you don't have to go at this alone right?" He asks. "I'm always here to help." "That's the problem," you don't like to admit. "I don't want to rely on you. Not all the time." Something defeated crosses his face, like he's at his end trying to help you. There's a lump growing in the back of your throat that you are steadily becoming accustomed to. It's full of... <<nobr>><div class="choices"> <div class="choice-item">[[Regret. You wish you could tell him what's going on.|ch_04_06 kj_regret]]</div> <div class="choice-item">[[Anguish. How dare he corner you like this.|ch_04_06 kj_anger]]</div> <div class="choice-item">[[Shame. This is not who you are.|ch_04_06 kj_shame]]</div> </div><</nobr>>
You stare at <<if $breakfast is "full">>your half finished fry-up<<elseif $breakfast is "yogurt">>half touched yogurt and granola<<elseif $breakfast is "pastry">>half finished pastry<<elseif $breakfast is "coffee">>half finished cup of coffee<<else>>the table.<</if>> You have no idea what to say to him. "You know you can always lean on me, right?" KJ tries. "Whatever's going on with you... I can help." Worry is written all over his face, at the end of his rope trying to get through to you. There's a lump growing in the back of your throat that you are steadily becoming accustomed to. It's full of... <<nobr>><div class="choices"> <div class="choice-item">[[Regret. You wish you could tell him what's going on.|ch_04_06 kj_regret]]</div> <div class="choice-item">[[Anguish. How dare he corner you like this.|ch_04_06 kj_anger]]</div> <div class="choice-item">[[Shame. This is not who you are.|ch_04_06 kj_shame]]</div> </div><</nobr>>
Out of all the people in the world, the only person you wish you could share this horrible secret with is sitting a few feet in front of you. But, you can't. It'd only be a bigger mess. "I'm sorry, I just... I can't talk right now," you say. "I know that's a shit excuse, but I can't. Not now." KJ hesitates, unsure how to continue. You can feel him watching you out of the corner of your eye but you refuse to take your stare off of the table. "You know you can talk to me about anything right?" KJ asks. You don't have the stomach to reply with words, answering with a meek nod. "It's okay, $mcfirstname... I know about the house," he continues. "You... what?" "Yeah. Yvonne told me." "She told you what about the house?" KJ frowns, silent. "What are you talking about?" "What the <<if $respect <= 40>>fuck<<else>>hell<</if>> are //you// talking about?" You frown back. "What about the house!?" Something isn't adding up. He takes a moment and realises your confusion is genuine. "Are you...? She hasn't spoken to you? Yvonne?" "No." Now you're confused. "I mean, //yeah//. After my birthday, but she didn't mention anything about the house." "Shit," he whispers. "Shit what?" "I figured that's why you went to go see her-" "KJ," you interrupt firmly. "Tell me what's going on." "You need to talk to her." He shakes his head, trying to brush it off. "I shouldn't have mentioned-" "//KJ//." You're not letting this slide. Especially when it comes to your own mother. "Tell me. Now." You're both quiet. KJ leans back in his chair with a face full of guilt. "It's not my business to tell. Especially not your mother's." <<nobr>><div class="choices"> <div class="choice-item">[[Leave and find Yvonne. It's probably best to hear it from her.|ch_04_07 yvonne]]</div> <div class="choice-item">[[Stay here with KJ. He'll tell you if you press long enough.|ch_04_07 kj]]</div> </div><</nobr>>
Out of all the people in the world, the only person you wish you could share this horrible secret with, you'd never expect to be so angry at them. But, you can't; it'd only be a bigger mistake. You grab the bag of food and stand up, your chair almost teetering backwards. "//Don't!//" KJ half-shouts and halts you with his wide eyes, begging for you to sit back down. He clears his throat and lowers his voice. "Jesus. //Please.// Sit down. I'm not done-" <<if $respect >= 60>>"I'm good, thanks." You scowl.<<else>>"I'm good." You scowl.<</if>> You're not good -- you're practically shaking. KJ doesn't say anything else, still pleading to you with his face. He doesn't have the strength to argue with you. And neither do you. People in the café are watching and you slowly sink back down into the seat. The room ripples, onlookers unsure whether to continue their conversations. Eventually voices mutter in the background but you're too focused, fuming, tearing a paper napkin into a shreds. "I know about Yvonne," says KJ. Your hands freeze and your head snaps up. KJ's conflicted, caught between a glare and a frown. More importantly, you have no idea what he's talking about. "What?" You ask. "She told me." Still, you have no idea<<if $respect <= 40>> what the fuck he's talking about.<<else>> what the hell he's talking about.<</if>> "Y'know...?" His face drains of anger, as confused as you. "The house?" "What about the house?" KJ stares in disbelief. The seconds tick by, neither of you sure what to say next. When you continue to stare back at him blankly, he realises your confusion is genuine. "You haven't...?" KJ keeps his voice hushed. Still he's confused -- whatever you were arguing about is long gone. "I thought that's why you saw her the other day." "I don't know what you're talking about." "I think you should speak with her." He frowns. "I apologise. I shouldn't have brought it up-" "//KJ,//" you snap. <<if $respect <= 40>>"Cut the shit and tell me!"<<else>>"Just tell me!"<</if>> You're both quiet. KJ sighs and leans back in his chair. "It's not my business to tell. Especially not your own mother's." <<nobr>><div class="choices"> <div class="choice-item">[[Leave and find Yvonne. It's probably best to hear it from her.|ch_04_07 yvonne]]</div> <div class="choice-item">[[Stay here with KJ. He'll tell you if you press long enough.|ch_04_07 kj]]</div> </div><</nobr>>
Out of all the people in the world, the only person you would ever share this with, you never thought you'd feel so out of place around him. This is not what you do -- you don't sneak around and keep things from KJ. And he knows that as much as you do. KJ wavers, sensing something is wrong. You can feel him watching you out of the corner of your eye but you feel too guilty to take your stare off of the table. "It's okay, $mcfirstname... I know," KJ says. "You... know?" "Yvonne told me." "//She what?//" How the hell would she know? "It's a shame honestly..." He shakes his head. "I can't imagine her anywhere else but that house. I practically grew up in that house-" "The house? What about the house?" "Yeah, the house..." "What the <<if $respect <= 40>>fuck<<else>>hell<</if>> are you talking about?" "Are you taking the piss?" KJ tries to play off with a laugh, but his face can't seem to get there, especially when you stare at him blankly. "You don't know?" "No." Now you're confused. "What's going on?" "Shit," he whispers. "I figured that's why you went to go see her-" "KJ," you interrupt firmly. "Tell me what's going on." "I think you should talk to her." He shakes his head again, trying to brush off his mistake. "I shouldn't have mentioned-" "//KJ//." You're not about to tip-toe around this without some answers. Especially when it comes to your own mother. "Tell me." You're both quiet. KJ sighs and leans back in his chair with his hands held up. "It's not my business to tell. Especially not your own mother's." <<nobr>><div class="choices"> <div class="choice-item">[[Leave and find Yvonne. It's probably best to hear it from her.|ch_04_07 yvonne]]</div> <div class="choice-item">[[Stay here with KJ. He'll tell you if you press long enough.|ch_04_07 kj]]</div> </div><</nobr>>
It's an agonising quiet, all except for the clinking spoons and milk steamer in the background. It's the perfect time for you phone to buzz -- but not so perfect when you see Jonno's name light up on the screen. //Shit.// <<nobr>> <div id="in-text-message">You got an ETA?</div> <div id="in-text-message">We're waiting!</div> <div id="in-text-message">Hello???</div> <</nobr>> Whether you message him back or not, he's going to be pissed. All you can think about is poor Sienna and those wide-eyed interns stuck in the fitting room -- he's probably throwing a tantrum this very moment. "Jonno?" KJ questions, eyes on your phone. You nod. "He's gonna be pissed if I don't get back." "Let me handle it. It's the least I can do." "The least you can do is tell me what's going on," you demand again. "Otherwise we're in for a long sit in." KJ sighs. "There's no easy way to start." <<if $respect <= 40>>"Try." You eye him, impatient.<<else>>"Try." You eye him, curious.<</if>> KJ doesn't put up a fight, his shoulders slouching. "The house..." He stares at the table. "A bunch of payments on the mortgage have been missed. Yvonne came to me -- I don't know, a few weeks ago -- and thought I had some legal loophole I could magic up for her, but I don't know shit about estate law." The inside of your chest plummets. Heart sinking slowly. You feel sick. "It's serious," he states. "How serious?" You ask. "Repossession serious. I was able to blag her a grace period with the bank but it won't hold up for long. They're ready to make their move. No bailiffs yet, but I wouldn't be surprised if they're organising it." <<if $respect <= 40>>"Fuck,"<<else>>"Shit,"<</if>> you whisper. This is like a real problem. A real legal problem. <<nobr>><div class="choices"> <div class="next-item">[[This is not good.|ch_04_07 kj_01]]</div> </div><</nobr>>
"We got talking, and I... y'know-" He sighs. "I offered her money," he admits. "I shouldn't have. I know that." "You //what//?" "I didn't mean any offence by it. I thought I could help but she refused." "I don't understand..." You mumble. She's been fine all these years. Why can't she pay her bills now? "What are we saying then? She's broke?" "She wouldn't tell me." He shrugs. "I imagine you'll have more luck opening that door." "Not if she's been keeping this from me for so long..." KJ looks as hopeless as you feel. It's not often you see him as uncomfortable as he is. You need answers. <<include "ch_04_07 kj_01 questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_04_07 kj_01.1")>> <div class="choice-item">[['"Why didn\'t you tell me?"'|ch_04_07 kj_01.1][$kj_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_07 kj_01.2")>> <div class="choice-item">[['"How many payments were missed?"'|ch_04_07 kj_01.2][$kj_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_07 kj_01.3")>> <div class="choice-item">[['"... Is she okay?"'|ch_04_07 kj_01.3][$kj_questions += 1]]</div> <</if>> <<if $kj_questions == 0>> <div class="choice-item">[[But you don't know what to ask...|ch_04_07 kj_02]]</div> <<elseif $kj_questions > 0>> <div class="choice-item">[['"What do we do now?"'|ch_04_07 kj_02]]</div> <</if>> </div><</nobr>>
Blindsided is an understatement. Above all else, no matter how you feel, the underlying question is why didn't he tell you? <<if $kj_friend <= 5>>Maybe you should've seen something like this coming. Maybe the friendship really is crumbling.<<else>>You didn't believe the friendship was on edge until now.<</if>> "Why didn't you tell me?" You ask. "Why do you think?" He frowns. "This. Here. Right now." "I don't think breakfast would've made any difference," you reply. You scrub a hand over your face. "I'm..." Tired. Overwhelmed. "Surprised. I only found out she went back to the laundrette the other day." KJ looks away, the guilt on his face as plain as day. <<if $honesty <= 40>>He's obviously been keeping this from you for a while.<<elseif $honesty >= 60>>You only realise then he's probably been keeping this from you for some time.<<else>>He must've been keeping this from you for a while.<</if>> "I didn't know how to break it to you," KJ confesses. "With everything going on, there was never a right time. Least of all when your birthday was around the corner." "How long have you known?" You ask. "Does that matter?" "Given that you've dropped a nuke on me, yeah I think it does." You bite back. You can't help it. KJ rubs his temples and quietly confesses, "A few weeks." You stare at him unable to hear anything but the blood pumping through your ears. He doesn't venture to elaborate. He knows his mistake. "Did you know during my birthday?" You ask. KJ doesn't say anything, eyes glued to the table. <<include "ch_04_07 kj_01 questions">>
You need to be sensible... and being sensible means getting as much information as possible before making any decisions. "That I can't answer," KJ says seriously. "Enough to trigger action from the bank, though. It must've at least been a few months missed. But I'm sure once we start pulling paperwork, we'll find out." "That sounds... invasive," you say. "Well, yes. But there's reason to be," he says matter-of-factly. "There's no real argument to be made when there's money owed. And if we don't find an answer ourselves then they'll do everything in their power to settle the debt. Banks are far from forgiving." You can't argue with that. This is not something you or Yvonne will be able to worm out of. <<include "ch_04_07 kj_01 questions">>
"As good as one can be, I guess," KJ replies. Getting your house taken away from you is not an every day occurrence. You know KJ's trying to find the silver-lining somewhere, but it's not often you see him struggling to keep a happy face. "I can't believe she didn't tell me," you murmur. "She's embarrassed." "She tell you that?" KJ shrugs. "That's my assumption." "It doesn't make sense," you whisper. "I know," he murmurs. "But let's not lose hope. We'll figure this out, one way or another." <<include "ch_04_07 kj_01 questions">>
<<if $kj_questions == 0>> The table between you is far more interesting. Your ears have reduced every sound into a single, painful high-tone that rings through your skull. The foam on KJ's latte is flattening, leaving sad streaks of untouched milk on the side of the mug. Your lips are dry. Your heart is racing. "I'm expecting a call." KJ fidgets. "From one of the lead legislators. She's going to confirm how much time we -- //Yvonne// -- has." "What's been agreed so far?" You ask. "About ninety days." <<elseif $kj_questions > 0>> KJ doesn't answer straight away and takes a long sip of his lukewarm coffee. He's thinking. "If I'm honest... I don't see this ending any other way unless she finds the money. There'll be a possession hearing. An eviction date." He presses his lips together and sets the mug down. "That grace period is their final warning." "There's nothing we can do? Benefits? Loans?" You ask, desperate. "Maybe. I don't think it would buy us a lot of time." "How long do we have?" "Ninety days," he says. "Give or take. I'm expecting a call from one of their lead legislators. She's going to confirm how much time we -- //Yvonne// -- has." <</if>> The café is quiet, cutlery and plates clinking together in the background. 90 days... "I didn't mean for you to find out this way," KJ goes on. "I'm sorry." <<nobr>><div class="choices"> <div class="choice-item">[["Yeah. You should be," you say bluntly.|ch_04_07 kj_02.1][$kj_friend -= 1]]</div> <div class="choice-item">[["A bit too late for that now," you joke.|ch_04_07 kj_02.2]]</div> <div class="choice-item">[["It's not your fault..." You smile warmly.|ch_04_07 kj_02.3][$kj_friend += 1]]</div> <div class="choice-item">[["I don't need your apology," you scowl.|ch_04_07 kj_02.4]]</div> </div><</nobr>>
<<if $friendly <= 40>>The words slog through the air, uninterested.<<else>>The words cut through the air, uninterested.<</if>> KJ doesn't respond, looking back down to the table instead. You sit for a while longer, letting the city go by the tall windows. <<include "ch_04_07 kj_03">>
<<if $kj_friend <= 5>>KJ tries not to laugh. He shakes his head and stares down at the table.<<else>>KJ laughs, shakes his head, and stares down at the table.<</if>> "I know. I know. But, still. I shouldn't have kept that from you." "Not much we can do now but move forward," you say, keeping it light. KJ agrees with a nod. You sit for a while longer, thinking, letting the city go past in the tall windows. <<include "ch_04_07 kj_03">>
There's no use shifting blame or demanding better. You can't be mad at him, not right now. Relieved, KJ smiles back. "I know. But, still. I shouldn't have kept that from you." He shakes his head. "Not for so long." "What matters now is that I know," you say. "And something can be done about it." KJ agrees with a nod but doesn't say anything further. You sit for a while longer, thinking, letting the city go past in the tall windows. <<include "ch_04_07 kj_03">>
You know he's sorry but you don't care for it, nor do you care to hear it out loud. KJ sighs and stares back down at the table. "I know I shouldn't have kept this from you," he says. "I know it was wrong-" "Please. I don't want your excuses either." "Then what?" He pushes. "What do you want me to say?" "I don't know." You shake your head. "I don't want you to say anything." KJ doesn't respond. You sit for a while longer, thinking, letting the city go past in the tall windows. <<include "ch_04_07 kj_03">>
Even though there's some relief settling around him, he's still restless. His finger can't stop rubbing over the lip of his coffee, like he's trying to summon more answers. You know that look. <<nobr>><div class="choices"> <div class="next-item">[[There's still something on his mind.|ch_04_07 kj_04]]</div> </div><</nobr>>
"If you didn't know about Yvonne, then what's going on?" He asks point blank. "KJ..." You're tired. You don't want to have this conversation any more. "If there's something going on..." He frowns, not sure how to carry on. It looks so odd on him. You feel like you're miles apart, a face suddenly unrecognised. "There's a friend card here you can use. You know that right?" You're silent. <<if $mcbackground is "ex">> "Is it...?" He makes a gesture with his hand as if you know what that means. "Is it what?" "Are you getting back together with-" "No." God, //no//. You're nipping that in the bud right now. "No. Never." "Because if you are-" "I'm not." "-I'd just like the heads up." You saw the back of that relationship long ago and there's not a single timeline where rekindling it is in the question. To spend so much time with someone, to build a life, a home, a love, all for it to be dropped on an impulse decision was earth shattering. There are days where you're not sure you picked all of yourself up, fragments forgotten in old birthday cards, empty toothpaste tubes and worn clothes. You're not going back to it -- you're better than that. Half of your furniture may have been taken but you still have your dignity. Mostly. "I would rather stick pins in my eyes," you state. "Is that definitive enough for you?" <<elseif $mcbackground is "shady">>"Are you...?" He makes a gesture with his hand and his eyes shift, uncomfortable. You brace yourself for it but you know he can't even say the words. "Are you back at it?" //It//, as in theft. But KJ will never let that word leave his mouth. "I'm not." Though a jury would think different. This whole shit show is the biggest theft of your career as far as you're concerned. "Good." He looks physically relieved. "That's great." <<if $respect <= 40>>"Try not to look so happy about it..."<<elseif $friendly <= 40>>"Do you have to look so happy about it?"<<else>>"You don't have to look so happy about it."<</if>> "I don't want to be bailing you out again." "It was only a few times." You lower your voice. "It was more than a //few// times." KJ is quick to remind you. "The guy at the bookings desk started to recognise me." "You weren't the one //locked up// over night." You whisper through your teeth. They were the longest hours of your life. If you were lucky you'd be away from the drunk tanks, far enough that you could grab a few hours sleep on the cold metal bunk. Otherwise it'd be a long night, listening to hooligan chants until the alcohol knocked them out. But, that was never the worst of it. KJ would never ask what happened. He didn't even need to ask what station you'd been booked in. The morning sun would sting your eyes and he'd wait at the front desk with a pained smile. The drive home was silent and when you invited him in for breakfast he still wouldn't ask. You appreciated it at the time, KJ's never been nosey before, but you're wondering if you should have hashed it out back then. "Every time I walked into that police station, I prayed it was something different. Maybe you'd got in a fight or -- I don't know -- got profiled for some dumb shit," he admits. "If I was back at it, I'd have been booked by now," you say. "Is that enough for you?" <<elseif $mcbackground is "uni">>"Are you thinking of... going back?" A hopeful smile crosses his face, something you're used to. "You know I can always help you out. References. Recommendations. I have alumni contacts-" "This isn't about uni, KJ." "But if it was?" "I don't have time for it." "Okay... but I'm just saying." He puts his hands up. "I support it -- one hundred percent." "I know you do." "And I always will." He smiles. It's not like you've never thought about going back to university. It'd be nice to finish what you started and finally earn a bit of merit in some people's eyes. Even without KJ's support, you believe you could do it. But... there's always that niggling feeling, a thought, asking the question of if you //can// attain such an achievement. It sticks with you, a fly in ointment, muddying whatever possible hope you have for a future in education. Another academic downfall in front of KJ would destroy you. "You know I can't do it again," you say. "Not after last time." <<else>>"I know these past couple of years haven't been ideal," KJ says. "I want you to know you can talk to me." "I know I can," you answer. "And if not me, then someone else. Maybe someone professional." You snort. "You think I need therapy?" "I think you don't know when to ask for help," he replies. "Or even how." He's not wrong, it has been a rough few years. Time has floated by in meaningless hours. Nothing you've ever dreamed of has come to fruition and that spark keeping it alive is slowing dying out. KJ stuck by, kept you on your feet, and made sure you were not lost to the sands of time. You're not sure how much time you have left to do something with this life. "I don't need help," you state. "I'm fine. I'm just fine. Can't I be //fine//?" <</if>> KJ nods slowly, not sure what else to say. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 kj_05]]</div> </div><</nobr>>
The room is now mostly empty, servers wiping down counters and stocking up coffee beans, the kitchen preparing for the lunch rush. After another minute of sitting in silence, KJ suddenly stands up. "I have to go," he says. "What?" You blink. "I think we should do this errand thing alone. We can cover more ground that way." He takes the suit bags from the back of your chair. "I can run these back. Don't worry about it." "Then what can I do?" You frown. "I don't know. Whatever you wanna do." He pulls out his wallet and counts out some cash, leaving it on the table. "There's an extra ten there. Give it to the chatty girl." "You're not seriously leaving?" <<if $kj_friend <= 5>>"Give the new job thing a think, yeah?" KJ glares at you<<else>>"Can you give the new job thing a think? Please?" KJ looks at you<</if>> and then the stack of paper. "If not for me then Yvonne." <<if $kj_friend <= 5>>Without so much as a goodbye, he turns away and heads for the door. He makes a point of not looking through the window before disappearing down the street.<<else>>After a strained goodbye, he turns away and heads for the door. You catch him looking through the window with a concerned face as he disappears down the street.<</if>> You stay seated at the table, not sure what to do, staring at KJ's empty seat. "You guys all done here?" Nadia returns with an empty tray. <<if $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">>You've barely made a start on your food. "You want a doggy bag or...?"<<elseif $breakfast is "coffee">>Your coffee is stone cold by now. "You wanna take that in a to-go cup or...?"<<else>>"You sure I can't get you anything to go?"<</if>> "No. I'm fine. Thanks," you dismiss. <<if $respect >= 60>>"Just the bill please."<<else>>"Just the bill."<</if>> Nadia clears the table before scurrying away again. You count through what cash KJ left behind and... <<nobr>><div class="choices"> <div class="choice-item">[[... leave it as is.|ch_04_07 kj_05.1][$honesty += 1]]</div> <div class="choice-item">[[... take KJ's tip money for yourself.|ch_04_07 kj_05.2][$respect -= 1; $honesty -= 1; $cash += 20]]</div> <<if $cash >= 10>> <div class="choice-item">[[... add your own tip - 10.00|ch_04_07 kj_05.3][$respect += 1; $money += 1; $cash -= 10]]</div> <<else>> <div class="no-choice-item">... add your own tip - 10.00</div> <</if>> <<if $cash >= 100>> <div class="choice-item">[[... add Jonno's money as a tip - 100.00|ch_04_07 kj_05.4][$respect -= 1; $money += 2; $cash -= 100]]</div> <<else>> <div class="no-choice-item">... add Jonno's money as a tip - 100.00</div> <</if>> </div><</nobr>>
You leave the cash as is. If KJ wants to pay, there's not much you can do about it. Nadia returns with the bill and tallies up the numbers. "Thanks for the tip." Nadia smiles and pockets the cash. "You can thank my friend," you say <<if $respect >= 60>>as you tuck your chair in<<else>>as you stand up<</if>>. "Oh, that's sweet. Even after I shit on Mr. Murdoch kid." She frowns. "Has he already gone?" "Yeah. He's... busy." "Tell him I said thanks." She smiles and makes to leave. "Have a nice day!" You nod and thank her for <<if $breakfast is "coffee">>the coffee<<elseif $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">>the food<<else>>the service<</if>> and head for the door. <<nobr>><div class="choices"> <div class="next-item">[[You need to clear your head.|ch_04_08 walk 2]]</div> </div><</nobr>>
You take the extra money KJ left and pocket it for yourself. <<if $respect >= 60>>You don't feel great about it but there's not much to feel great about right now.<<elseif $respect <= 40>>You don't feel bad about it. It's only money.<<else>>You're not sure how to feel about it. Selfish? Maybe. But, it's just money.<</if>> Nadia returns with the bill and tallies up the numbers. "Your friend already gone?" Nadia asks. "You sure I didn't piss him off?" "You're not the reason he's pissed, trust me," you say <<if $respect >= 60>>as you tuck your chair in<<else>>as you stand up<</if>>. "He did seem tense." She snorts. "Breakfast vibe killer." "Tell him I'm sorry about the Murdoch kid thing," she says and makes to leave. "I'll see you Monday for another six sugars and cold foam?" You smile. "No doubt." As you leave you thank her for <<if $breakfast is "coffee">>the coffee<<elseif $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">>the food<<else>>the service<</if>> and head for the door. <<nobr>><div class="choices"> <div class="next-item">[[You need to clear your head.|ch_04_08 walk 2]]</div> </div><</nobr>>
You match KJ's tip and add it to the pile. It's a more than generous gesture for <<if $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">> just two people.<<elseif $breakfast is "coffee">> one meal and a cup of coffee.<<else>> just one person.<</if>> Nadia returns with the bill and tallies up the numbers. Nadia returns with the bill and tallies up the numbers. "Thanks for the tip!" Nadia smiles and pockets the cash. "Real generous of you guys." "Any time," you say <<if $respect >= 60>>as you tuck your chair in<<else>>as you stand up<</if>>. "Our gift to you." "Oh, that's sweet. Even after I shit on Mr. Murdoch kid." She laughs. "Has your friend already gone?" "Yeah. He's... busy." "Tell him I said thanks." She grins and makes to leave. "And you have a nice day!" You smile back and thank her for <<if $breakfast is "coffee">>the coffee<<elseif $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">>the food<<else>>the service<</if>> and head for the door. <<nobr>><div class="choices"> <div class="next-item">[[You need to clear your head.|ch_04_08 walk 2]]</div> </div><</nobr>>
You take the money Jonno gave you earlier and add it to the pile. It's a ridiculous amount for a tip on breakfast but <<if $money >= 60>>it never hurts to splurge. Especially if it's not your own money.<<elseif $money <= 40>>Nadia probably needs it more than anyone here.<<else>>it's probably better spent here than anywhere else.<</if>> Nadia returns with the bill and tallies up the numbers. "Woah -- hey." She sifts through the cash a second time. "I think you got your numbers mixed up here." You laugh. "It's not a mistake." "This is..." "Ridiculous. I know. It's not mine -- it's Murdoch kid's." Her eyes light up. She's hesitant but accepts the money. She doesn't realise how much it is until it's in her hand. "Holy //shit//." "I hope it helps. With the three jobs and all." "You are //so// getting comped!" Nadia grips the cash, like she can't believe it. "//Thank you//! Thank you, thank you!" "It's no problem." You smile. "Oh. Wow." Nadia flaps her hands trying to contain herself. "//Thank you//. I should let you go." You grin and thank her for <<if $breakfast is "coffee">>the coffee<<elseif $breakfast is "full" or $breakfast is "yogurt" or $breakfast is "pastry">>the food<<else>>the service<</if>> and head for the door. <<nobr>><div class="choices"> <div class="next-item">[[You need to clear your head.|ch_04_08 walk 2]]</div> </div><</nobr>>
<<if $kj_friend <= 5>>As much as you hate to admit it, he's right. You need to hear whatever this is from Yvonne.<<else>>KJ's right. He's always, annoyingly, right. You need to hear whatever this is from Yvonne.<</if>> "I need to go," you say, out of your chair and shoving your jacket back on. "//Now//?" KJ stands too. He hesitates, staring at the half-finished food on the table. "Wait-" "Yes, //now//." You frown. "If there's a problem, I need to know." "Let me come with you." He doesn't think twice, already stood up. "We can figure something out-" "I can handle it." <<if $kj_friend <= 5>>You don't mean for the words to cut harshly but they do.<<else>>You state, trying to keep him in place.<</if>> "I'll see you later, maybe?" <<if $kj_friend <= 5>>You can see the thoughts running through his head and you can feel the strain in his body from across the table. In the end he backs down. "Sure." There's hurt in his voice but he remains composed. "I'll handle Jonno." He gestures to the suit bags. "Don't worry about it. I'll see you later." You nod stiffly, barely getting out your goodbye as you rush for the door. You leave, refusing to look back at KJ through the window. <<else>>You can see the thoughts running through his head but he decides to sit back down. "Fine." He purses his lips and looks at the suit bags dangling off your empty chair. "I'll handle Jonno but I'll be here if you need anything. Just give me a call. I mean it." "I will." You smile in relief. "I'll see you later?" "You better message me." "I will." "I mean it." "//I will.//" You wave goodbye, keeping yourself calm as you head for the door. As you leave, you can't help but look back, and catch the hopeful smile on KJ's face through the window. <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_01]]</div> </div><</nobr>>
The city is stuffy and overcast, still busy for the after-lunch hour. By the time you've made it to a bus stop, you've called Yvonne three times but it keeps kicking you to voicemail. "$mcmother! //Call me back//!" You hiss into the speaker. The next bus pulls up, old rain water spraying under the tyres, as your phone buzzes with messages from Jonno. Only then do you remember it's still the middle of a work day... //Shit//. <<nobr>> <div id="in-text-message">ETA?</div> <div id="in-text-message">We're waiting!</div> <</nobr>> All you can think about is poor Sienna and those wide-eyed interns still stuck in his office -- he's probably throwing a tantrum this very moment. <<nobr>><div class="choices"> <div class="choice-item">[[Let Jonno know you won't be back.|ch_04_07 yvonne_01.1][$respect += 1]]</div> <div class="choice-item">[[Ignore Jonno's messages.|ch_04_07 yvonne_01.2][$jonno_friend -= 1; $respect -= 1]]</div> </div><</nobr>>
Jonno's gonna be pissed either way -- but you might as well let him know what's going on. <<if $respect >= 60>> <<nobr>> <div id="out-text-message">I won't be back today. KJ is taking care of the suits.</div> <div id="out-text-message">Sorry!</div> <</nobr>> You tack an apology at the end just to make sure. You can't stand the idea of letting people down, even if the person is Jonno. <<elseif $respect <= 40>> <<nobr>> <div id="in-text-message">Won't be back.</div> <</nobr>> Normally you wouldn't care enough to let Jonno where you are. But, this once you can make the exception. <<else>> <<nobr>> <div id="in-text-message">I won't be back today. KJ is taking care of the suits.</div> <</nobr>> <</if>> You stuff your phone back into your pocket as the bus pulls up. <<nobr>><div class="choices"> <div class="next-item">[[Go find Yvonne.|ch_04_07 yvonne_02]]</div> </div><</nobr>>
Jonno's gonna be pissed with you either way -- it's not like a text is going to solve that. <<if $respect >= 60>> Part of you is dying to text back out of common courtesy, but you'll deal with it later.<<elseif $respect <= 40>> Fuck him. He can deal with it.<<else>>You can deal with it later.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Go find Yvonne.|ch_04_07 yvonne_02]]</div> </div><</nobr>>
Yvonne isn't home. Or at the salon. The hour is squeezing over to 3 o'clock by the time you're stumbling through the doors of the laundrette. The air is hot and sticky. Dryer machines rumble in the background and the smell of detergent itches your nostrils. A pair of weary students stand in the corner with an overflowing basket of clothes, smacking the exchange machine for more coins. You round the corner of stacked washers, frantic, when the high-note of Yvonne's laugh rings from a back room. A man's chuckle isn't too far behind. You find the //Staff Only// door is slightly open and you freeze on the threshold in confusion. "Oh, stop it! No way they're saying things like that..." "I'm telling you. Those lads are brutal-" "$mcmother?" You interrupt. "//Mr. Barlowe//?" The pair whip around, surprised as you are, the remains of their laughter peeling away awkwardly. Weird nerves buzz around them like meerkats. "$mcfirstname!" Mr. Barlowe takes half a step away from Yvonne, burying his hands into his jean pockets. "So good to see you again." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_02.1]]</div> </div><</nobr>>
"Hey peanut!" Yvonne squeaks, eyes wide. Her body stalls like she doesn't know what to do with herself. "What are you doing here?" Her surprise throws her forward and she loops an arm around you for a hug. She's still gripping a pair of dusty trousers in the other. "Are you okay? Did something happen at work?" "Nothing happened-" "You didn't get the sack did you?" "//No//! What?" You frown and hug her back. "Why would you think I got fired-" "You're sweaty." She wipes your forehead. "Did you run here? Are you sick?" "I'm not sick, I'm..." You chew your lip. "I need to talk to you." You eye Mr. Barlowe over her shoulder. "Alone." "Oh." Yvonne's stare wilts, concern dampening into a mother's worry. She turns to Mr. Barlowe with an apologetic smile. "Sorry, Jack-" "No, no. Please, it's fine." Mr. Barlowe holds his hands up. "I better get back. I'm already running late for a meeting. See you soon?" "See you soon." Yvonne nods. Mr. Barlowe leaves, stealing a glance and still smiling over his shoulder as he shuffles out of the door. Yvonne sighs and throws the trousers into one of the baskets of other dirty clothes. There's at least 5 loads here waiting to go. <<if $mcsmoke is true>>"Smoke?" Yvonne asks, grabbing her purse on the side. "Smoke." You nod in agreement. <<else>>"Fresh air?" Yvonne asks and grabs her purse on the side. "Does that mean you've quit smoking?" "Sort of." "Then, sure." You nod. <</if>><<nobr>><div class="choices"> <div class="next-item">[[You follow her outside.|ch_04_07 yvonne_03]]</div> </div><</nobr>>
She leads you to an alleyway wedged between the laundrette and a computer repair shop. A man with glasses is sitting on a stoop with a laptop bag wedged between his legs and a poorly fixed ham sandwich in his hands. He's more interested in feeding the pigeons than actually eating it. <<if $mcsmoke is true>> Yvonne takes her time, fiddling with her carton of cigarette when she realises it's empty. You hand her one and light up together. The nicotine burns your lungs and soothes your itch. "Were those Mr. Barlowe's clothes?" You can't help but ask. "What?" "In the baskets." "No." She eyes you with a look and smoke streams out her nose. "They're his crew's. I told you about the construction work, didn't I? Knocking down the park? I didn't realise Jack was site manager." "And you're washing Mr. Barlowe's crews clothes because...?" "You can call him Jack." "Feels weird." You take another drag, letting the smoke curl around your teeth. "I'm not washing //his// clothes. Whether or not his clothes are in there I don't know-" "So, you could be." "He likes the industrial washers!" <<else>>Yvonne takes her time, fiddling with her carton of cigarettes when she realises it's empty. She huffs and chucks it back into her bag, deciding to go without one. "Were those Mr. Barlowe's clothes?" You can't help but ask. "What?" "In the baskets." "No." She eyes you with a restless look. "They're his crew's. I told you about the construction work didn't I? Knocking down the park? I didn't realise Jack was site manager." "And you're washing Mr. Barlowe's crews clothes because...?" "You can call him Jack." "Feels weird." You shake your head. "I'm not washing //his// clothes. Whether or not his clothes are in there I don't know-" "So, you could be." "He likes the industrial washers!" <</if>> <<if $friendly >= 60>>"That's not all he likes." You nudge her with a smile.<<elseif $friendly <= 40>>"Don't think that's all he likes..." you mumble.<<elseif $charisma >= 60>>"I can think of one more thing he likes," you tease with a cheeky smile.<<else>>"Don't think that's all he likes..." you trail off.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_04]]</div> </div><</nobr>>
<<if $mcsmoke is true>>"Don't be silly," she immediately shuts down the idea but her face softens. Like she's thinking about it. Her cigarette stops before her lips and she chews her thumbnail instead. "You don't think...?" "I mean... maybe," you say. Mr. Barlowe's always been a friendly face around the neighbourhood, but never made himself known until recently. "I don't think the missus would be too happy." "They're separating." "Did he tell you that?" "It came up briefly." Yvonne frowns through another pull of her cigarette. "When he was letting you know he's up for grabs?" You laugh. "He was fixing a drip in the water heater. We were just chatting." "Like a romance novel in the making." "You still haven't told me why you're here." Yvonne looks at you, her face is back to concern. Though she doesn't seem to be in a rush to get there, enjoying her cigarette. <<else>>"Don't be silly," she immediately shuts down the idea but her face softens. Like she's thinking about it. She taps her lips with her finger and chews at her nails. "You don't think...?" "I mean... maybe," You say. Mr. Barlowe's always been a friendly face around the neighbourhood, but never made himself known until recently. "I don't think the missus would be too happy." "They're separating." "Did he tell you that?" "It came up briefly." Yvonne frowns. "When he was letting you know he's up for grabs?" You laugh. "He was fixing a drip in the water heater. We were just chatting." "Like a romance novel in the making." "You still haven't told me why you're here." Yvonne looks at you, her face is back to concern. Though she doesn't seem to be in a rush to get there. <</if>><<nobr>><div class="choices"> <div class="choice-item">[[Mention you've just seen KJ.|ch_04_07 yvonne_04.1]]</div> <div class="choice-item">[[Press on what's going on with Mr. Barlowe.|ch_04_07 yvonne_04.2]]</div> <div class="choice-item">[[Get straight to the point and ask about the house.|ch_04_07 yvonne_04.3][$yvonne_friend -= 1]]</div> </div><</nobr>>
"So..." You marinate in the quiet, letting the breeze pass. "I saw KJ earlier. We had breakfast." "Oh yeah?" Her eyes light up. <<if $kj_friend <= 5>>"How's he doing? You guys made up yet?"<<else>>"How's he doing?"<</if>> <<if $kj_friend <= 5>>"We're not fighting," you defend. "I didn't say you were fighting." "$mcmother..." "Okay, okay." She holds her hands up. "I won't push." "He's fine, if you're actually asking." You stare at the ground. "He's up for a promotion." <<else>>"He's fine." "Just fine?" "He's up for a promotion." You stare at the ground. <</if>> "That's fantastic!" Her voice soars with pride and a sharp pain claws your chest. "For what? //For when//!? You need to celebrate!" "I don't know the details." You shrug. "He seems stoked about it." "That's great! I knew that boy would go places. Head screwed on straight." She grins. "Brie must be so proud of him." The news is still settling. No doubt KJ has always been more... on track. He's done the thing council estate kids dream of. Next stop, nuclear family in the big borough house. <<if $mcbackground is "uni">>Even when you were applying to university it was obvious. He didn't touch anything with less than a triple-A entry requirement.<<else>> He never settled for mediocre, studying into the night if he had to.<</if>> It's natural for Yvonne to be proud, <<if $mcperson is "man">>he's like a second son to her.<<else>>he's like a son to her.<</if>> "He's trying to help me out with another job too." You fold your arms. "A better job." "Yeah? Running for coffee's not cutting it anymore?" "I don't know." Your face hardens. <<if $charisma >= 60>>For once you're going to take this seriously.<<else>> You need to take this seriously.<</if>> "It wasn't for my sake." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_04.1.1]]</div> </div><</nobr>>
"Oh..." <<if $mcsmoke is true>>Yvonne mumbles, her cigarette almost all the way down to her fingers. She takes the last drag and flicks it on the floor, crushing it under her shoe.<<else>>Yvonne mumbles, her nails digging into her cheeks.<</if>> "He told you didn't he?" You're surprised, and relieved, she's being upfront. "More like let it slip," you answer. "I knew he would." "Under the guise we were getting breakfast." <<if $honesty >= 60>> You don't appreciate being lied to like that.<<else>> You understand why but he didn't have to use the smoke screen on you.<</if>> "But he wouldn't tell me //why// exactly." Yvonne <<if $hairdo is "headscarf">>fidgets with the fabric of her headscarf.<<elseif $hairtext is "coily">> brushes a long coil sitting in her face aside.<<elseif $hairtext is "curly">> pushes back the curls sitting in her face.<<elseif $hairtext is "wavy">> runs her fingers through her wavy hair.<<elseif $hairtext is "straight">> runs her fingers through her hair.<<else>> scratches the back of her head.<</if>> In a second she looks older, exhausted. A weight crushes her shoulders. "You weren't supposed to find out like this," she whispers. "Then how? //When//?" You demand. You still don't know what she's talking about. Yvonne doesn't answer and rests her head in her hands. Growing up you never envision your parents as people. Parents are parents. Parents have answers and kind words and not-so-kind ones. They've always been the adult with solutions, answers, and right now Yvonne doesn't seem to have any. "$mcmother..." <<if $yvonne_friend <= 5>>Your hands aren't not sure where to go, hesitating by her side until they eventually end up in your lap.<<else>>Your hand soothes over her shoulder.<</if>> "You need to tell me what's going on." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_05]]</div> </div><</nobr>>
"Would you?" You ignore her question. "Like, date him?" "Jack? I don't know. It's all a big fuss isn't it?" She laughs softly, the wrinkles around her eyes shifting. "I haven't dated in a long time. Since..." She waves her hand. "What was his name? The snake guy?" "Oh god." You shudder. "Snake guy. That was an... experience." Yvonne makes a //mhm// sound. "Remember that guy who lied about being a pilot?" you remind her. "Turned out he was an aviation nut?" "Oh my god." Her eyes pop wide. "And he'd disappear for weeks and beg for money when he maxed out his own mother's credit cards. How did I forget about him!?" "And the cheesemonger?" You snort. "Don't," she warns, unable to relive it. "He left a smell in the sofa." "And he took you on that tour. //Artisan Cheeses from Around the World.//" "Should've named it the smelliest and boring-est place on Earth... and //not// a place for a date." You didn't know what to think when Yvonne brought boyfriends home. She assured she'd stop, insisting the house would be a no-boyfriend-zone, but sometimes someone would slip past the red tape. Some were nice. Some smelt like Red Stripe and Menthols. Some wouldn't acknowledge your existence at all. Honestly you can't blame them -- not every 30 year old woman has a kid waiting for dinner at home. "Dad never took you on any bad dates?" You ask. "Plenty." She scoffs. "I think the bad ones outweighed the good ones." "Didn't put you off though." "No," she admits and laughs at herself. "He was a saint until he wasn't." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_04.2.1]]</div> </div><</nobr>>
"I guess we should get this over with..." <<if $mcsmoke is true>>Yvonne groans and scrubs her face, her cigarette almost all the way down to her fingers. She takes the last drag and flicks it on the floor, crushing it under her shoe.<<else>>Yvonne groans and scrubs her face, her nails digging into her cheeks.<</if>> "You know about the house." "That obvious huh?" You're surprised, and relieved, she's being upfront about it. "You used to grind your teeth whenever I brought up your father. And then still did it when something upset you." She smiles triumphantly when you slow your jaw. You didn't even realise. <<if $respect >= 60>>"Plus, you're not the type to uproot your work day to come see me." she teases.<<else>>"Plus, you don't uproot your work day to see me for any old reason."<</if>> "The house is a good reason," you say. Yvonne <<if $hairdo is "headscarf">>fidgets with the fabric of her headscarf.<<elseif $hairtext is "coily">> brushes a long coil sitting in her face aside.<<elseif $hairtext is "curly">> pushes back the curls sitting in her face.<<elseif $hairtext is "wavy">> runs her fingers through her wavy hair.<<elseif $hairtext is "straight">> runs her fingers through her hair.<<else>> scratches the back of her head.<</if>> In a second she looks older, exhausted. A weight crushes her shoulders. "You weren't supposed to find out like this," she whispers. "Then how? //When//?" You demand. You still don't know what she's talking about. Yvonne doesn't answer and rests her head in her hands. Growing up you never envision your parents as people. Parents are parents. Parents have answers and kind words and not-so-kind ones. They've always been the adult with solutions, answers, and right now Yvonne doesn't seem to have any. "$mcmother..." <<if $yvonne_friend <= 5>>Your hands aren't not sure where to go, hesitating by her side until they eventually end up in your lap.<<else>>Your hand soothes over her shoulder.<</if>> "You need to tell me what's going on." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_05]]</div> </div><</nobr>>
<<if $respect <= 40>>"So -- what the fuck is up with the house?" You don't waste any time getting into it, the words startingly blunt.<<elseif $respect >= 60>>"What's going on with the house?" You try your best to sound gracious but the words are blunt.<<elseif $friendly >= 60>>"What's happening with the house?" You try your best to sound warm but the words are blunt.<<elseif $honesty >= 60>>"Are you going to tell me what's happening with the house?" The idea of Yvonne keeping secrets hits you in the chest, the words blunt and raw.<<else>>"What's going on with the house?" You can't stand waiting any longer and let it rip, the words blunt.<</if>> So much for approaching this gently... <<if $mcsmoke is true>>Yvonne chokes on her cigarette, inhaling wrong.<<else>>Yvonne chokes on her own breath.<</if>> "Excuse me?" "I know about the house." Yvonne stands still. "Who told you?" "Does that matter?" "Maybe it does." "It was KJ -- who else?" You glare. <<if $respect >= 60>>"Please don't change the subject."<<else>>"Don't change the subject."<</if>> "$mcfirstname..." The ringing in your ears still hasn't wavered. All you can picture is KJ's confused face. "You told KJ before your own //<<if $mcperson is "man">>son<<elseif $mcperson is "woman">>daughter<<else>>child<</if>>//." And you still don't know <<if $respect <= 40>>what the fuck is going on.<<else>>what's going on.<</if>> "I thought it was the sensible thing to do." She scowls. "He's a smart boy. If not him, I'm sure there's someone else he could find to help." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_04.3.1]]</div> </div><</nobr>>
Something rattles your insides. Jealousy bleeds all over you. Maybe you've had a long day. Maybe you're just tired. Yvonne <<if $hairdo is "headscarf">>fidgets with the fabric of her headscarf.<<elseif $hairtext is "coily">> brushes a long coil sitting in her face aside.<<elseif $hairtext is "curly">> pushes back the curls sitting in her face.<<elseif $hairtext is "wavy">> runs her fingers through her wavy hair.<<elseif $hairtext is "straight">> runs her fingers through her hair.<<else>> scratches the back of her head.<</if>> In a second she looks older, exhausted. A weight crushes her shoulders. Growing up you never envision your parents as people, as selfish as that sounds. They've always been the //adult//. Parents always have solutions, answers, and right now Yvonne doesn't have any. "You need to tell me what's going on," you demand. "Now." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_07 yvonne_05]]</div> </div><</nobr>>
"It's the house," she starts. It doesn't answer your question but you wait patiently, eyeing the quiver of her mouth. "A detail with the mortage..." "..." "In that I haven't... been paying it." "//$mcmother.//" "It's not as bad as it sounds." "It's //exactly// as bad as it sounds." Your ears bang with your heartbeat. This can't be happening. "Don't make me feel any worse than I already do." <<if $yvonne_friend <= 5>> You're unable to look at her in the eyes but rest your hand on hers and squeeze.<<else>> You rest a hand on her arm and squeeze.<</if>> Reassuring. //I'm here.// There's always ways to figure these things out. How exactly is a different matter. "I don't have any chance standing with that house," Yvonne goes on and her voice wavers. "You've lived there for the best part of thirty years." All you've ever known is that house. The smell. The light. The cracks and leaks. "They can't take that away." "The best part of thirty years doesn't mean shit to the banks." She turns to you with a rusted look. "If I can't make up the payments they'll put it up for auction. I can't win this." "How much is owed?" You ask. "A lot." Her voice is resigned and weak. "How much a lot? A couple grand?" "//A lot, a lot//. Plus interest." "Ten? ...Twenty?" Yvonne doesn't answer and points her finger up. //Higher//. "Shit," you whisper. "Shit," she agrees with a nod. <<include "ch_04_07 yvonne_questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_04_07 yvonne_05.1")>> <div class="choice-item">[['"Why did you tell KJ before me?"'|ch_04_07 yvonne_05.1][$yvonne_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_07 yvonne_05.2")>> <div class="choice-item">[['"Why didn\'t you tell me what was going on?"'|ch_04_07 yvonne_05.2][$yvonne_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_07 yvonne_05.3")>> <div class="choice-item">[['"What were you going to do if you lost the house?"'|ch_04_07 yvonne_05.3][$yvonne_questions += 1]]</div> <</if>> <<if not hasVisited("ch_04_07 yvonne_05.4")>> <div class="choice-item">[['"How did you miss so many payments?"'|ch_04_07 yvonne_05.4][$yvonne_questions += 1]]</div> <</if>> <<if $yvonne_questions == 0>> <div class="choice-item">[[You don't want to ask her anything.|ch_04_07 yvonne_06]]</div> <<elseif $yvonne_questions > 0>> <div class="choice-item">[[You're done asking questions.|ch_04_07 yvonne_06]]</div> <</if>> </div><</nobr>>
"That's what you're worried about?" Yvonne looks at you. <<if $kj_friend <= 5>>The fact that KJ knew about her financial problems before you did stings even more.<<else>>The fact that KJ knew about her financial problems before you did is putting a sour taste in your mouth.<</if>> <<include "ch_04_07 yvonne_questions">>
It's hard to believe that this is true -- to have a secret kept from you, for so long, by your own mother. She looks at the ground for a lengthy second. "It felt... pointless." "Pointless?" "Like it wouldn't solve anything." The words grapple your chest, baring down on your lungs and ribs. //Pointless//. There's nothing you can do to help and she knows that. "You still should've told me," you say. "I know." She shakes her head. "I wanted to save myself the embarrassment. I can't explain it. It was a nightmare just trying to reach out to KJ, let alone explain it. I just... I don't know." <<include "ch_04_07 yvonne_questions">>
It's not the same as dropping a priceless vase or losing an old ring down the drain. Having the roof taken from over your head is terrifying when there's nowhere else to go. "I don't know." Her lip trembles but she reins it in. "I didn't think this far. I guess I'd move? Maybe I could get one of those motorhomes." "What if you stayed with me?" You try. "God, no. You don't need me walking around having hot flashes." She laughs brightly, despite the lull in her mood. "Where would you even sleep?" "Presumptous to think you're kicking me out of my own bedroom." You smile. "You wouldn't let your own mother sleep on the sofa, would you?" She teases. "Think of my back!" "What if I moved back in?" You try again. "Nothing long term but until we can figure out this mortgage thing." "I know you're not serious about that," she replies. "Better than giving my money to Gulliver." She snorts. "I suppose." <<include "ch_04_07 yvonne_questions">>
"Well, I'd need the money for a start," Yvonne says. "That's what I'm asking." You frown. Not that you've ever thought about Yvonne's finances. It's always been a thing in the cloud. She has a house so she must be able to pay for the house -- that's how this all works right? It's been so long, you thought it would've been paid off by now. "I don't think I have to disclose that to you," she replies, frowning back. "What I do with my money-" "So there is money?" "Not any more." "$mcmother." "I don't know what you want me to say." She scowls to the floor. Grips her purse like she wants to leave but stays put. "That's why I took this job back. I'd at least have go down swinging." <<include "ch_04_07 yvonne_questions">>
<<if $yvonne_questions == 0>> The pavement beneath you is far more interesting. Your ears have reduced every city sound into a single, painful high-tone that rings through your skull. <<if $mcsmoke is true>>Yvonne's cigarette has burnt down to the filter, one last drag left.<<else>>Yvonne seems to think so too, not even blinking with her eyes set between her shoes.<</if>> Your lips are dry. Your heart is racing. "KJ's been talking to the bank. Or the loans company. I don't remember." She sighs. "He was able to rinse more time out of them." "How long?" You ask. "A few months. Give or take ninety days." She blinks up at the sky. "God. Ninety days. That's it." <<elseif $yvonne_questions > 0>><<if $mcsmoke is true>>Yvonne takes another drag of her cigarette. She's thinking.<<else>>Yvonne scratches the inside of her palm, face set in a blank stare. She's thinking.<</if>> "I don't see this ending well," she whispers. "Don't say that." You frown. "Why? Shouldn't we be realistic?" She turns to you, unable to hold a hopeful expression. "I don't want us to think we can go up against the bank. Not without anything real. Even with the second job I'm nowhere near close to what I owe..." "There's nothing we can do? Benefits? Loans?" You ask, desperate. "There's not enough time for that." "How long do we have?" "KJ said ninety days." She blinks up at the sky. "God. Ninety days. That's it." <</if>> The alleyway is quiet, nothing but leaves scraping past in the breeze. 90 days... <<if $mcsmoke is true>> "I need another cigarette." Yvonne groans, finishing what's left of hers. She roots around her purse for another and sparks up again. "I need //ten// cigarettes." "Me too," you sigh through another drag of your own. You continue to smoke in silence. You let the burning nicotine sit in your lungs longer than usual, revelling in the fire at the back of your throat. <<else>>"I need a cigarette," Yvonne groans. She roots around her purse but finds nothing again. "I need //ten// cigarettes." "Me too," you say in earnest. Yvonne knows you don't mean it, laughing quietly to herself as she lights up. You continue to sit in silence and listen to the traffic. <</if>> You share a silent, scared smile. Yvonne can't hide it. She's tired. Very tired. Weary $eyecol eyes of a woman that never stops. She rubs her hands together and for a split second you can't help but notice the deepening wrinkles of her fingers. <<nobr>><div class="choices"> <div class="next-item">[[You need to make a call.|ch_04_07 yvonne_07]]</div> </div><</nobr>>
"I should go." You stand up. "Already?" <<if $mcsmoke is true>>Yvonne crushes her cigarette into the ground, a cemetery of other butts next to it.<<else>>Yvonne frowns, hands anxiously bunching the fabric of her apron.<</if>> "I need to think." <<if $mcsmoke is true>>And smoke some more.<<elseif $mcdrink is true>>And maybe have a drink.<<else>>And yell into a pillow maybe.<</if>> "Sure, sweetheart." Another sad smile. <<if $m_punch is true>>She takes your uninjured hand and gives it a squeeze.<<else>>She takes your hand and gives it a squeeze.<</if>> "Be good." "I will," you say. "Let me know when you're home?" She laughs lightly. "You sound like me." <<if $charisma >= 60>>"Of course I do. I got the good genes," you joke.<<else>>"Oh god. Does that mean I'm old?" You ask.<</if>> Yvonne laughs again. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_04_08 walk 1]]</div> </div><</nobr>>
A walk later, somewhere in the borough. <span class="highlight">11:25 a.m.</span> Normally you're stretching your legs to grab coffee, nip to the shop, or chasing the last bus. This is just... walking. Walking to walk. It's all you know right now, breathing and walking. You pass house after house, flats and bungalows alike, until the noise of the neighbourhood thins out. By the time you're sick of walking you drop down onto a vacant bench at the side of the road. You've made it somewhere with pension aged dog-walkers and zebra crossings. You're next to a quiet residential road, an empty fenched off school yard opposite you. Pigeons swarm a dropped lunch box outside the gates, fighting over a sandwich. You reach into your pocket, fingers brushing the hard plastic of the burner phone. It's still sleek and clean, as if fresh out of the box. It's posing that big fat question. A life of crime -- is that what you want? <<nobr>><div class="choices"> <div class="choice-item">[[This is far from what you want.|ch_04_08 0.1][$crime_want to "no"]]</div> <div class="choice-item">[[Maybe you do. Is that so bad?|ch_04_08 0.2][$crime_want to "yes"]]</div> <div class="choice-item">[[You're not sure what it is you want anymore.|ch_04_08 0.3][$crime_want to "undecided"]]</div> </div><</nobr>>
A walk later, somewhere in the city. <span class="highlight">11:25 a.m.</span> Normally you're stretching your legs to grab coffee, nip to the shop, or chasing the last bus. This is just... walking. Walking to walk. It's all you know right now, breathing and walking. You weave through the crowds and cross endless busy streets until the noise and bodies thin out. By the time you're sick of walking, you drop down onto a vacant bench on a narrow path. You've made it somewhere with townhouses and cobblestones roads. You're in a patch of fenced off green, a tiny man-made park in the middle of concrete. Pigeons swarm what's left of someone's dropped lunch in the middle of the gravel path. You reach into your pocket, fingers brushing the hard plastic of the burner phone. It's still sleek and clean, as if fresh out of the box. It's posing that big fat question. A life of crime -- is that what you want? <<nobr>><div class="choices"> <div class="choice-item">[[This is far from what you want.|ch_04_08 0.1][$crime_want to "no"]]</div> <div class="choice-item">[[Maybe you do. Is that so bad?|ch_04_08 0.2][$crime_want to "yes"]]</div> <div class="choice-item">[[You're not sure what it is you want anymore.|ch_04_08 0.3][$crime_want to "undecided"]]</div> </div><</nobr>>
This is not what you ever imagined your life amounting to. A shady figure in a shadowed office, offering you a deal only conspired in films and fiction. <<if $mcbackground is "shady">>Even after your unhonest stint, hands on things that didn't belong to you, you never thought you'd be back here.<<else>>There's never been a time in your life you've dreamed of stealing.<</if>> You know what you need to do. <<nobr>><div class="choices"> <div class="next-item">[[Pull out the phone number.|ch_04_08 call]]</div> </div><</nobr>>
Whether it's a sirens call, fate, or a twisted definition of destiny, this feeling is beckoning you closer. <<if $thrill >= 60>>The rush is addictive. It's a terrifying feeling.<<elseif $thrill <= 40>>You've never been so scared of the rush. And so drawn to feel it again and again.<<else>>You've never felt like this before.<</if>> A purpose to fulfill. The final puzzle piece. <<if $respect <= 40>>Fuck this boring life. Fuck your job. Fuck it all. <<else>>Screw this boring life. Screw your job. Screw it all. <</if>> You know what you need to do. <<nobr>><div class="choices"> <div class="next-item">[[Pull out the phone number.|ch_04_08 call]]</div> </div><</nobr>>
These past few days have torn a giant rift through your life. Your understanding of the world and what lies below. Your friends and your family. Even yourself. You know what you need to do. <<nobr>><div class="choices"> <div class="next-item">[[Pull out the phone number.|ch_04_08 call]]</div> </div><</nobr>>
The piece of paper is crumpled up from sitting in your pocket for so long. You stare at it in your palm, your hand impossibly still despite the <<if $thrill <= 40>>storm of nerves brewing inside you.<<elseif $thrill >= 60>>storm of adrenaline raging inside you.<<else>>storm of uneasiness building inside you.<</if>> If you're doing this, you're doing it for the right reasons... <<nobr>><div class="choices"> <div class="choice-item">[[To rake in the fortunes.|ch_04_08 call 0.1][$motive_main to "money"]]</div> <div class="choice-item">[[To live fast and free.|ch_04_08 call 0.2][$motive_main to "thrill"]]</div> <div class="choice-item">[[To prove you're worth something.|ch_04_08 call 0.3][$motive_main to "prove"]]</div> <div class="choice-item">[[To take control of your life.|ch_04_08 call 0.4][$motive_main to "control"]]</div> <div class="choice-item">[[This is simply a means to an end.|ch_04_08 call 0.5][$motive_main to "end"]]</div> </div><</nobr>>
That's what this whole thing is about, right? <<if $money >= 60>>Whatever you do with it, you know you'll spend it well. It's about time you act a little selfish and spend a little wreckless. You can practically feel the fortunes graze your finger tips.<<elseif $money <= 40>>Whatever you do with it, you know you'll keep it safe. Security is the biggest wealth in this world. You don't want to worry about a missed payment or late billing notice ever again.<<else>>Whatever you do with it, you know it'll be more money than you've ever dreamed of. Maybe it is the selfish choice, and maybe you like that, but there's nothing selfish about wanting to keep you and your loved ones free from financial burden.<</if>> <<include "ch_04_08 call 01">>
You deserve freedom, you deserve //fun//. <<if $thrill >= 60>>The heat. The danger. The //fear//. It's clawing at you, drawing you into harms way. You're not scared, turned on by what perils lie ahead.<<elseif $thrill <= 40>>The heat. The danger. The //fear//. As scared as you are, it's clawing at you.<<else>> The heat. The danger. The //fear//. You can taste iron in the air thinking about it, your heart kicking up a notch.<</if>> <<include "ch_04_08 call 01">>
You refuse to be a doormat any longer. You have value. You have faith. You're not meant to fade into this bleak, grey joke of an existence. <<include "ch_04_08 call 01">>
It's time for you to take the wheel. No matter what's waiting for you ahead, at least you'll be in charge of what road you're on. <<include "ch_04_08 call 01">>
There is no real reason. This is simply what you need to do. Whether it's to keep your head above water or feel alive again... something is calling to you from the dark and pulling you in. <<include "ch_04_08 call 01">>
<<if $thrill <= 40>>Your fingers tremble, a dizzyness swirling in your head. <<elseif $thrill >= 60>>Your heart races, euphoria trembling all over your body.<<else>>You hold your breath, a mix of dread and excitement lighting goosebumps all over your arms and back.<</if>> The flip phone is an anvil in your hand, heavy on your conscience, heavy on your soul. You hold your breath and dial, your eyes roaming back to the flock of feeding pigeons. A lone crow has taken their place, stabbing at the bread with its black beak. It takes a moment for the line to sound in your ear, as if the phone is mulling over your decision, too. It rings. And rings. ... ... ... <<nobr>><div class="choices"> <div class="next-item">[[It connects.|ch_04_08 call 02]]</div> </div><</nobr>>
A faint click. Someone breathing. No one speaks but you know who it is. Waiting. The phone is a million degrees against your ear. The static makes your thoughts burn wildly. "Hello?" You croak. A laugh rattles down the line. "So nice of you to call, $mcfirstname." You can hear the smile in Inez's tone. "Let's talk business." <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|ch_05_intro]]</div> </div><</nobr>>
<<type 40ms>>\ <span class="chapter-intro-title">Episode .OO5</span> <span class="chapter-intro-item">Two weeks later.</span> <span class="chapter-intro-time">18:27 p.m.</span> \<</type>> <<nobr>><<if settings.cw>><<timed 2.2s>><div id="content-warnings"><b>CW </b>: smoking, drinking, gambling, sexually explicit content</div><</timed>><</if>><</nobr>> <<set $consoleheader = "Episode .OO5">> <<nobr>> /* ep 05 var set */ <<set $hangover to false>> <<set $mcdrunk to 0>> <<set $trust_crew = 0>> <<set $trust_inez = 0>> <<set $house_talk = "">> <<set $vice = "">> /* drink, gamble, sex */ <<set $roll_slots = "">> <<set $roll_roulette = "">> <<set $roll_blackjack = "">> <<set $slots_bet = "">> <<set $roulette_bet = "">> <<set $blackjack_bet = "">> /* high, mid, low */ <<set $casino_winnings = 0>> <<set $ons = "">> /* many, mid, never*/ <<set $mc_sex = "">> /* wet, hard, aroused */ <<set $mc_club_outfit = "">> /* slut, smart, cool, fun, plain */ <<set $hookup_start = false>> <<set $hookup_person = "">> <<set $drink_choice = "">> <<set $inez_drink = false>> <<set $bribe_inez = false>> <<set $coop_talk = "">> <<set $vote_car = "">> <<set $cointoss = "">> <<set $four_questions = 0>> <<set $dilani_questions = 0>> <<set $sunny_questions = 0>> <<set $maz_questions = 0>> <<set $aimee_questions = 0>> <<if hasVisited("ch_03_02 tpl_07.1")>><<set $team to "oldlady">><<elseif hasVisited("ch_03_02 tpl_07.2")>><<set $team to "roaches">><<else>><<set $team to "">><</if>> <<if hasVisited("ch_02_03 sunnydrive")>><<set $drivehome to "sunny">><<elseif hasVisited("ch_02_03 dilanidrive")>><<set $drivehome to "dilani">><<else>><<set $drivehome to "four">><</if>> <<if hasVisited("ch_04_07 yvonne")>><<set $house_talk to "yvonne">><<else>><<set $house_talk to "kj">><</if>> <</nobr>> <<cont>><<goto 'ch_05_01'>><</cont>>
Inez didn't say much other than xe was happy you're accepting the offer, interrupted by a distant knocking on a door. The office at the docks no doubt. You kept your ear as close to the phone as possible, only able to pick up a faint muttering. After a long minute of rallying back and forth, the line went eerily quiet. <<if $charisma <= 40>>"... H-hello?"<<else>>"... Hello?"<</if>> "I'll call you back," Inez had snapped and hung up. A few weeks later and still nothing. You'd think thieves would move faster than this. You've kept the burner close by. It's the first thing you check in the morning and the last at night, thumbing the hard plastic every time you get antsy. <<if $m_punch is true>>At least with the wait, your hand is on the mend.<</if>> Another week ends and you wonder if you'll get that call back at all. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_01 home 01]]</div> </div><</nobr>>
You trudge into your flat, checking your messages before the door is closed to find nothing new. Not even a peep from <<if $house_talk is "yvonne">>Yvonne<<else>>KJ<</if>> after that whole mess. Picking through the leftovers in your fridge and channel surfing until your eyes dry out doesn't help. Music cuts through the ceiling, your upstairs neighbours already kicking off the weekend. You suppose you should be doing the same. A freshly turned thirty year old with no plans on a Friday night... what sad times we live in. Only when the TV yells to buy the revolutionary new WonderMop -- //Buy now! Now! <b>NOW</b>! Only 39.99!// -- do you decide to push yourself off the sofa. <<if $respect <= 40>>Fuck<<else>>Screw<</if>> sulking around here all night. You need to do something for yourself; a night to take your mind off things. You want to... <<nobr>><div class="choices"> <<if $mcdrink is true>> <div class="choice-item">[[... have a drink. Or two. Or three.|ch_05_02 drink][$vice to "drink"]]</div> <<else>> <div class="choice-item">[[... have a drink.|ch_05_02 drink][$vice to "drink"]]</div> <</if>> <<if $cash >= 20>> <div class="choice-item">[[... hit the local casino.|ch_05_02 gamble][$vice to "gamble"]]</div> <<else>> <div class="no-choice-item">You need more money for the casino.</div> <</if>> <div class="choice-item">[[... find a one-time casual hookup.|ch_05_02 hookup][$vice to "sex"]]</div> </div><</nobr>>
<<if $mcdrink is true>>Drowning your problems always does the trick. Normally you'd grab any bottle you could off the shelf and enjoy the limited comfort of your lumpy sofa, but tonight you need to get as far away from here as possible. You throw your jacket on and head out. <<else>>Drowning your problems is not something you do but this is good enough of an excuse as any to start. The easiest option would be to grab any bottle you could off a shop shelf but tonight you need to get as far away from here as possible. You throw your jacket on and head out. <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 drink 00]]</div> </div><</nobr>>
A long walk later, somewhere in the city. <span class="highlight">21:07 p.m.</span> You slip into a bar you don't recognise, on the edges of a borough you would never normally pass through. A couple in a booth sip badly dressed up cocktails between awkward first date conversation. A woman squawks into a karaoke machine on the stage upfront. At the bar, a bloated drunk is half-snoozing with an unfinished drink in his hand. Now you're really craving that drink. "Drink?" The barman asks as you settle on a stool, drying his hands with a cloth. <<if $mcdrink is true>>You go with your usual order.<<else>>You take a second to think of what to order.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[The cheapest beer possible.|ch_05_02 drink 0.1][$drink_choice to "beer"]]</div> <div class="choice-item">[[A strong spirit and mixer.|ch_05_02 drink 0.2][$drink_choice to "mixed"]]</div> <div class="choice-item">[[Straight hard liquor.|ch_05_02 drink 0.3][$drink_choice to "whiskey"]]</div> </div><</nobr>>
The barman pulls a pint of an unmarked beer on the taps. Cheapest also means the shittiest. It'll go down as smoothly as hopped up piss-water can. A few more and you'll forget this whole day. Maybe the whole week. <<include "ch_05_02 drink 01">>
The barman mixes whatever spirit and soft drink is in reach. The sour soda water and vodka is hard to miss. A few more and you'll forget this whole day. Maybe the whole week. <<include "ch_05_02 drink 01">>
The barman pours you the bottom shelf bottle. Whatever he's poured burns the air under your nose. A few more and you'll forget this whole day. Maybe the whole week. <<include "ch_05_02 drink 01">>
"//Lemme take care of that//!" The drunk is awake, a fifty-something year old man that looks like he shotguns beer for breakfast. You watch him knock back what's left of his lager, mutton chops of foam dripping down his face, and gesture for another. He hiccups. "You can put it on my tab." <<nobr>><div class="choices"> <div class="choice-item">[[Thank him for the drink.|ch_05_02 drink 01.1][$friendly += 1; $money -= 1]]</div> <div class="choice-item">[[Accept the drink without saying anything.|ch_05_02 drink 01.2][$friendly -= 1; $money -= 1]]</div> <div class="choice-item">[[Refuse. You can pay for it yourself.|ch_05_02 drink 01.3][$respect += 1; $money += 1]]</div> </div><</nobr>>
You won't say no to a free drink. <<if $friendly >= 60>>"Cheers," you say and tip your glass his way with a smile.<<else>>"Thanks," you say and tip your glass his way.<</if>> Nothing goes down better than something you didn't pay for. "Any time." The drunk bares his teeth like he doesn't know how to smile right. "You look like you needed it." <<include "ch_05_02 drink 02">>
You won't say no to a free drink. But, you're not going to thank him for it either. "You know, gratitude goes a long way," the man jokes lightly, baring his teeth like he doesn't know how to smile. "I came here to drink," <<if $respect <= 40>>you reply bluntly.<<else>>you reply.<</if>> "Not to give my thanks." The man snorts. "Yeah, you look like you needed it." <<include "ch_05_02 drink 02">>
"I can pay for my own drink," you say pointedly and gesture to the barman. "Put it on my tab instead." "God forbid I exercise my good deed for the day." The drunk man laughs and bares his teeth like he doesn't know how to smile right. "You look like you needed it. But now I think you need a couple more." <<include "ch_05_02 drink 02">>
"Oi, leave the kid alone." The guy behind the bar hands over a fresh pint to your new acquaintance. "Life's bad enough without being pestered." "Ah, c'mon, I'm just being nice. We don't get any young sorts around here any more." <<if $friendly <= 40>>"I'm here to drink," you say. "Alone."<<elseif $respect <= 40>>"I'm here to drink," you scowl. "Not chat."<<else>>"I'm here to drink," you say. "Not chat."<</if>> "A $mcperson like you shouldn't be drinking alone on a Friday night," he goes on, breath stinking of pilsner. "You should be out with friends. Going on the tear. Living life." You swallow hard. <<if $respect <= 40>>You want to tell him to fuck off but there's no fight in you tonight.<<elseif $respect >= 60>>You don't think there's any polite way to tell him to fuck off. There's no fight in you tonight.<<else>>You want to bite back, you want to argue, but there's no fight in you tonight.<</if>> You're here for one reason only. A million thoughts and no place to put them but the bottom of a glass. <<nobr>><div class="choices"> <div class="next-item">[[A few drinks later...|ch_05_02 drink 03][$mcdrunk += 3]]</div> </div><</nobr>>
By the time the karaoke ends your vision is swimming and your breath is hot. The woman on stage hobbles off and the mic feedback painfully rings through the quiet. The scattering of applause sounds like a pensioner's piss hitting a toilet bowl. The old drunk has been rambling for the best part of an hour with no end in sight. The barman is doing his best to ignore it, facing up spirit bottles over and over. "Forty five years ago I met my Sharon..." You can't make out what comes out of his mouth next, like there's cotton balls stuffed behind his tongue. "Beautiful. Fast as a whip. Crackin' body." Jesus. You don't know how much more of this you can tolerate. If you're going to listen to some drunk all night, you'll need to be drunker than this. "Those scab fucks ruined it all!" You listen to him guzzle the last dregs of beer. "Ruined //everything//-" "Mate, give it a rest." The barman speaks up. "People don't come in here to listen to your tripe." The old man grunts, incoherently beer-soaked, and drags himself to the other end of the bar. The barman watches on, muttering something of his own as he collects empty glasses. <<nobr>><div class="choices"> <div class="choice-item">[[Go talk to the drunk.|ch_05_02 drink oldman]]</div> <div class="choice-item">[[Call over the barman.|ch_05_02 drink barman]]</div> <div class="choice-item">[[Keep to yourself.|ch_05_02 drink alone]]</div> </div><</nobr>>
You slide off your stool and follow him, the wobble in your knees telling you you're a lot drunker than you first thought. "Came to listen to the tripe after all?" The drunk mumbles. You're able to understand that. Just. "It never killed anyone to lend an ear," you say and perch on the stool next to him. <<if hasVisited("ch_05_02 drink 01.1")>>"It's the least I can do after the free drink."<<else>>"It's the least I can do."<</if>> "I don't need your pity," he spits. "Humour me," you offer. "Please don't get him started." The barman sighs. "You'll be here all night." "All the more reason to listen." And drink. "I don't plan on doing much else." The old drunk leans back, squinted eyes pointed at yours like he's trying to ascertain what's real or not. "Who are you fighting for?" He hits you with the question. For a second he looks sober, eyes paled in clarity. "Fighting?" You ask back. "Our place on life's ladder is precious. The teat from which we decide to suckle is not always full of the mother's milk!" The barman slips away, a look on his face that tells you all you need to know. The drunk's hand lands on your shoulder in an iron grip. "I tried to do the right thing." His face is deadly serious. "Living an honest life doesn't come as easy as those around us make it seem. You kids always start off so bright... willpower, creativity, the type of perseverance that hasn't been ground down yet. We're all fucking dimming stars, aren't we?" <<if $respect <= 40>>"That's fucking depressing."<<else>>"That's... depressing."<</if>> "Yeah well, life doesn't always work out. Two million miles under my belt and for what? To end up as some bar bum." "You drive?" "Used to. Tankers mostly. Spent many of my years in Porto. Lisbon. Up and down the coast." A sultry smile hits his face. "They don't call Portuguese a romance language for nothing." "Why'd you come back?" "The red tape. Those blue-tie fucks up top took a shit on the only stable thing about this godforsaken country. Crossing borders became chaos. Unions did fuck all for us and bent for the ports." The old man's eyes are rimmed red, almost bloodshot. He takes another sad swig of his drink. "Eventually I got the boot," he continues. "And now I'm here, living every Englishman's dream." <<nobr>><div class="choices"> <div class="choice-item">[['"Sorry to hear you got laid off."'|ch_05_02 drink oldman 0.1][$friendly += 1]]</div> <div class="choice-item">[['"Fuck them. You don\'t need that shit."'|ch_05_02 drink oldman 0.2][$respect -= 1]]</div> <div class="choice-item">[['"You must\'ve been laid off for good reason."'|ch_05_02 drink oldman 0.3][$honesty += 1]]</div> <div class="choice-item">[['"Sounds like a deal to me. Like early retirement."'|ch_05_02 drink oldman 0.4][$friendly -= 1]]</div> </div><</nobr>>
"You and everyone else," he scowls with gravel to his voice. "No one's ever sorry. They're only ever sorry having to listen." <<include "ch_05_02 drink oldman 01">>
"I'll cheers to that!" He holds his drink in celebration before sucking down what's left in one. <<include "ch_05_02 drink oldman 01">>
"If you call sticking to my integrity good reason, then yes." He swirls what's left of his beer and grits his yellow teeth. "I guess I did." <<include "ch_05_02 drink oldman 01">>
"Early retirement." He scoffs. "State pension doesn't mean shit these days. " <<include "ch_05_02 drink oldman 01">>
He mutters to himself, melody in his head, accenting the words. //"Sometimes I feel so weary, travelling through life all alone-"// It's a soulful cadence, as if he's sung this many times before. He straightens his back and taps his fingers on the bar, practised hands arranged as if he's ready to perform. //"It's a long, long journey, and I can't make it on my own..."// It doesn't last for long. He knocks back what drink is left and smacks his chapped lips. The glass thuds to the bar, followed by his heavy head and is out like a light in seconds. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 drink oldman 02]]</div> </div><</nobr>>
"Don't take it personally," the barman tells you and cleans up the empty glass. The old man is already passed out and snoring on the other side of the room. "He does this every night-" You watch his face quickly shift, eyes snapped to the door behind you as it opens. He nods to the newcomer approaching the bar. "Drink?" He asks. "No," says a voice. An oddly familiar one. "Just here for a collection." Shit. It's Fergus. He towers by your side with a sour face. "What the <<if $respect <= 40>>fuck<<else>>hell<</if>> are you doing here?" You take another sip of your drink, doing your best not to look at him. You watch Fergus give the the barman a //look// with clear intention. He drops the rag in his hands and disappears to the back. "You need to come with me," Fergus instructs, focus back to you. "Now." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 drink oldman 02.1]]</div> <div class="choice-item">[['"Can\'t you see I\'m having a drink here?"'|ch_05_02 drink oldman 02.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 drink oldman 02.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 drink oldman 02.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He grabs your arm and yanks you off the stool. The glass in your hand smashes, your drink wasted. You don't go silently, spitting as many swears possible on the way. "//Get the fuck offa me//!" You can't shake him off but you're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. Fergus ushers you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"One too many maybe," Fergus comments. "I'm not here to be judged." "Clearly." "Do you wanna tell me what you're doing here or not?" You ask with an impatient bite. "Because I want to get back to my drink." "I already told you." The cut edge in his tone isn't here to negotiate. "We can either do that the easy way or the hard way." "I have a feeling you've already made up your-" Before you can finish, Fergus pulls you off the stool. You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "I think you've got some kind of anger problem," you reply. "I'll give you a real problem in a minute." He gives you another impatient look. You glare back, sipping on your drink. He sighs. "This is in your best interests," he warns and glances at the door. "Why else would //I// be here?" You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"Let's get this over with." You hold a finger up. "Just gimme a sec." Fergus isn't impressed as you chug the remainder of your drink, <<if $charisma >= 60>>dramatically sighing and making a show as you set the glass down.<<else>>smiling to yourself as you set the glass down.<</if>> You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"//Hey//! You..." You squint through the haze, hit with how drunk you actually are. You tap the bar impatiently. <<if $respect >= 60>>"One more, please."<<else>>"One more."<</if>> "You're putting me to work tonight," the barman says lightly and fixes you another. "You're not local, are you?" "Just here for tonight." "For your sake, I hope so. Otherwise you'll end up like the ol' boozer over there." Said boozer is face down on the bar, snoring against the wood grain with a half-finished beer in his hand. The only thought that comes to mind is how much of a waste it is. But, you're not one to judge. You're 3 more rounds away from that state yourself. "That's the point," you scoff. "We're not here for the scenery." "Maybe not any more. He tells me this used to be some jazz club 'til the owners ran into problems. Sold it off to some investor way back. He lost his job too. Divorcee. You know, the classic mid-life crisis turned shit-show spiral." "And I thought my life was taking a shit turn." You finish your drink in rushed gulps. The barman pours another and adds it to the tab. "And drinking into oblivion is the answer?" He asks. "Better than sulking at home alone." You smile, head woozy. The room isn't spinning yet but you're on your way there. "Next up; sleeping like a comatose baby?" "You know, there's medication for that." "Alcohol is the next best thing. The shit is still //shit// but at least I can't feel it." "Is this a ploy for a pity drink?" "I dunno. Is it working?" "Maybe." He smiles. "I think I'd rather watch you rack up your tab." "Wow." Surprised, you laugh. "Kinda shitty of you to take advantage of a drunk person." "It's the job." He shrugs. "That and kicking you out at the end of the night." "A real career to be proud of." "Better than what I used to put up with," he says, smiling this time. "I was a rat-race prick for a while. It didn't do anything for me but thin my hairline and put me on sertraline." <<nobr>><div class="choices"> <div class="choice-item">[['"And you chose bar work as your next port of call?"'|ch_05_02 drink barman 0.1]]</div> <div class="choice-item">[['"Hey, I\'m one of those rat-race pricks!"'|ch_05_02 drink barman 0.2]]</div> <div class="choice-item">[['"You\'re supposed to be listening to my problems, not the other way around."'|ch_05_02 drink barman 0.3]]</div> <div class="choice-item">[['"I\'ll drink to that."'|ch_05_02 drink barman 0.4]]</div> </div><</nobr>>
"Gladly. Drunks I can handle." Still, the barman is smiling. "I'd change a hundred kegs before listening to some suits circle-jerk over net profit ever again." <<if $charisma >= 60>>"That sounds like a serious HR problem," you joke. "And a living nightmare."<<else>>"That sounds like a real life nightmare," you say.<</if>> "Trust me, that wasn't even the worst of it." The barman takes a long look at you. Abruptly, he asks. "So, what is it exactly you're running from?" <<include "ch_05_02 drink barman 01">>
"Why?" The barman asks. "What d'you mean 'why'?" "You know exactly what I mean." "Because of every reason any other sane person has a job." You frown. "If I did bar work for the money I would've left a long time ago." "I don't believe you do this for shits and giggles." "I get by like any other person." He smiles proudly. "Life ain't all about making money, y'know." <<if $money >= 60>>"Yeah, well, some people don't wanna 'get by'."<<elseif $money <= 40>>"Does that ever worry you? That getting by isn't enough?"<<else>>"Getting by isn't an option for some."<</if>> "Suits me fine. We live, we die. As long as I'm happy in between, it's all good." The barman takes a long look at you. Abruptly, he asks. "So, what is it exactly you're running from?" <<include "ch_05_02 drink barman 01">>
"Apologies." He holds up his hands. "Did you wanna start now or wait for the hand-eye coordination loss?" "Think I'll go with the first one. Otherwise I'll be too much of a mess to even get started." "Hey, as long as you're not a crier I'm all ears." The barman takes a long look at you. Abruptly, he asks. "So, what is it exactly you're running from?" <<include "ch_05_02 drink barman 01">>
You hold up your drink is celebration and take a long deserved sip. The barman takes a long look at you. Abruptly, he asks. "So, what is it exactly you're running from?" <<include "ch_05_02 drink barman 01">>
Your hand tightens around the glass. "What makes you ask that?" "It's a Friday night and you're here alone which means you either had a shitty day at work or you had a shitty day at work." You swill what's left in your glass. Not enough to sip on without making you look desperate. "Does //really// shitty count?" "Unfortunately that is the most severe case. I see plenty of corporate folk pass through here up to their eyeballs with life's problems." "Corporate //is// life's problem." "Lemme guess... data entry? No, no, maybe accounting. Or law. Solicitors are the worst." "Do I look like that much of a drip to you?" "Drip is as drip does." "Insurance," you admit with a sigh. "Sort of. More of an assistant role." "Ouch. Ultimate drip case." He claps his hands together. "I think I can put that pity drink back on the table now. How does another <<if $drink_choice is "beer">>pint<<elseif $drink_choice is "mixed">>gin and tonic<<else>>whiskey<</if>> sound? On me of course." <<if hasVisited("ch_05_02 drink 01.1")>>"I think I've accepted enough drinks from strangers tonight."<<else>>"I've already turned down enough drinks from strangers tonight."<</if>> "Always happy to oblige." He fixes the drink anyway and hands it to you. "I'm Keith." "Nice to meet you Keith." You hold your glass up, cheers-ing to an imaginary one in the air. "I'm... nobody." "I've met plenty of nobodies. You gotta have something interesting going on-" Keith's face shifts, relaxed demeanour gone as the door opens. The night breeze flits in, picking up a napkin on the bar. You watch him nod to the newcomer approaching the bar. "Drink?" He asks. "No," says a voice. An oddly familiar one. "Just here for a collection." Shit. It's Fergus. He towers by your side with a sour face. "What the <<if $respect <= 40>>fuck<<else>>hell<</if>> are you doing here?" You take another sip of your drink, doing your best not to look at him. "Let's go," he instructs, motioning to the door. "Now." "Is this your... friend?" Keith asks hesitantly, looking between you and Fergus, not moving from the bar. "Not exactly." "I don't have all night." Fergus gestures for you to leave again, voice firm. "Time to go." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 drink barman 01.1][$respect -= 1]]</div> <div class="choice-item">[['"Can\'t you see I\'m having a drink?"'|ch_05_02 drink barman 01.2][$friendly -= 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 drink barman 01.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 drink barman 01.4][$charisma -= 1]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He grabs your arm and yanks you off the stool. The glass in your hand smashes, your drink wasted. Keith stands frozen in shock, watching you get dragged away. You don't go silently, spitting as many swears possible on the way. "//Get the fuck offa me//!" You can't shake him off but you're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. Fergus ushers you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"One too many maybe," Fergus comments. "I'm not here to be judged." "Clearly." "Is there a problem?" Keith interrupts, eyeing Fergus nervously. "//No//!" You and Fergus snap at the same time. Keith, stunned, steps away without a word. You don't blame him -- he does not want to get in the middle of this shit. "Do you wanna tell me what you're doing here or not?" You direct at Fergus with an impatient bite. "Because I want to get back to my drink." "I already told you." From the cut edge in his tone, you know he isn't here to negotiate. "Now, you either come quietly or you don't." "I have a feeling you've already made up your-" Before you can finish, Fergus pulls you off the stool. You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "I think you've got some kind of anger problem," you reply. "I'll give you a real problem in a minute." He gives you another impatient look. You glare back, sipping on your drink. He sighs. "This is in your best interests," he warns and glances at the door. "Why else would //I// be here?" You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
"Let's get this over with." You hold a finger up. "Just gimme a sec." Fergus isn't impressed as you chug the remainder of your drink, <<if $charisma >= 60>>dramatically sighing and making a show as you set the glass down.<<else>>smiling to yourself as you set the glass down.<</if>> You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
Finally, you're left to wallow in peace. Drink after drink is added to your tab. You lose track of how many, time quickly running away from you. The tide is turning. Your eyelids are heavy and you slip into the black. <<if $mcdrink is true>>You remember this place. You like it here.<<else>>You like this place.<</if>> Nothing to bother you. An escape from the cold. Safe. Empty. But something has been able to crawl through. Something from the outside. Wriggling through the thick of your hazy consciousness. Incessant. Rhythmic. //Annoying.// You're being poked. <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck off!"'|ch_05_02 drink alone 0.1][$respect -= 1]]</div> <div class="choice-item">[['"Just five more minutes..."'|ch_05_02 drink alone 0.2][$charisma += 1]]</div> <div class="choice-item">[['"Leave me alone."'|ch_05_02 drink alone 0.3][$friendly -=1]]</div> <div class="choice-item">[[Lift your head up.|ch_05_02 drink alone 0.4]]</div> </div><</nobr>>
It comes out more of a jumbled //fuggawf!// but only makes things worse. You're hauled up off the bar, a fist in the collar of your jacket. "//Whatthefuck-!//" "Hey!" The barman shouts. "Woah, woah, woah -- //relax//! Put $mcthem down!" "Jesus. You're wasted," says a voice. An oddly familiar one. You drag your heavy head up, bleary eyes failing to make sense of the face in front of you. //Shiiiit.// You're too drunk for this. It's Fergus. Face-to-face with him, you realise your feet aren't touching the ground. He drops you back to the stool with a grimace. <<include "ch_05_02 drink alone 01">>
"Just... fivemoreminutes," you mumble into the bar, reminiscent of your school days, tasting split beer in the wood grain. "Get up," a voice demands. An oddly familiar one. You drag your heavy head up, bleary eyes failing to make sense of the face in front of you. //Shiiiit.// You're too drunk for this. It's Fergus. <<include "ch_05_02 drink alone 01">>
"Leave me alone..." you mumble into the bar, tasting spilt beer in the wood grain. "Get up," a voice demands. An oddly familiar one. You drag your heavy head up, bleary eyes failing to make sense of the face in front of you. //Shiiiit.// You're too drunk for this. It's Fergus. <<include "ch_05_02 drink alone 01">>
"Alrightalrightalright..." It's a struggle to lift your head off the bar. You groan and bat the hand on your shoulder away. "I get it, you're closing-" Your bleary eyes struggle to adjust, met with the concerned looking bartender. "Collection job?" You hear him ask. "Unfortunately," a voice says. An oddly familiar one. You drag your heavy head up, bleary eyes failing to make sense of the face in front of you. //Shiiiit.// You're too drunk for this. It's Fergus. <<include "ch_05_02 drink alone 01">>
"Heeeey! Feeerg! I know you." You wobble off the stool, your hand on the bar keeping you steady. You pat his chest with a big smile. "Are you here to drink? Let's driiiiink. Let's get to know each other-" "I think you've had enough already." Fergus swats your hand away. He looks to the bartender. "How long <<have_has>> $mcthey been here?" "Couple of hours," says the barman. "Give or take." Fergus whispers something under his breath, not happy. You're aware enough to see him give the barman a //look// with clear intention. He fumbles with the rag in his hands and disappears behind a //Staff Only// door. Only when you take a moment to look around, you realise the bar has completely emptied. "You need to come with me," Fergus instructs, focus back to you. "Now." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 drink alone 01.1]]</div> <div class="choice-item">[['"Naaah. C\'mon have a drink! It\'s on me!"'|ch_05_02 drink alone 01.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 drink alone 01.3]]</div> <div class="choice-item">[[Do as he says.|ch_05_02 drink alone 01.4]]</div> </div><</nobr>>
<<if $respect <= 40>>"Get the //fuck// offa me!"<<else>>"Get offa me!"<</if>> You shout. <<include "ch_05_02 drink leaving">>
"I don't drink," he replies simply. "Uuugh." You roll your eyes. "You're no fun y'know that." "So I've been told." "One for the road then?" "I'd advise against it." Fergus pushes you firmly to get you moving. "C'mon. Let's go." You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
<<include "ch_05_02 drink leaving">>
You're too drunk to <<if $respect <= 40>>give a shit<<else>>care<</if>> at this point. You mumble something like //okayletsgoooo// and let Fergus usher you along, your legs doing the best they can to keep up. <<include "ch_05_02 drink leaving">>
You're led through to the back of the bar, crammed with crates and old kegs. Fergus stops next to a large sink, fusses with the tap and shoves an unwashed pint glass under the running water. "Here." He holds it out to you when full. "You need to sober up." <<if $respect <= 40>>"The fuck I do." You tsk.<<elseif $charisma >= 60>>"And you need to lighten up," you tease with a smile.<<else>>"No way I'm drinking that." You shake your head.<</if>> "Why d'you think I'm in a bar? To share the gospel truth?" "I'm not asking." Fergus grits his teeth. The look in his eyes is more than a warning. "Drink it." <<nobr>><div class="choices"> <div class="choice-item">[[Drink the water.|ch_05_02 drink fergus 0.1][$mcdrunk to 1; $fergus += 1]]</div> <div class="choice-item">[[Knock the water out of his hand.|ch_05_02 drink fergus 0.2][$respect -= 1; $fergus -= 1]]</div> <div class="choice-item">[[Don't drink it.|ch_05_02 drink fergus 0.3]]</div> </div><</nobr>>
<<if $respect <= 40>>Despite the scowl on your face, you grab the glass from his hand<<elseif $respect >= 60>>With a drunken thanks, you take the glass from his hand<<else>>Despite your better judgement, you take the glass from his hand<</if>> and drink. After a few generous sips you put it down. "All of it," Fergus says sternly. "Are you this much of a dick to your kids?" "My kids can't talk back yet. God willing they're nothing like you." When you're done he steers you towards the fire exit and outside, firm hands on your shoulders like he's driving a broken trolley. <<include "ch_05_03 inez">>
You smack it out of his hand, water pouring down his front and glass shards exploding on the floor. "Oh, for fuck's sake!" Fergus yells, his crotch soaked through. He grabs a cloth but it doesn't make a difference. "//Uh oh//!" You sing-song. "Looks like someone had an accident. Mister Piss Pants-" You're grabbed by the collar and marched out the fire exit, tripping over yourself and drunkenly cackling to yourself along the way. <<include "ch_05_03 inez">>
<<if $respect <= 40>>The coarse look on your face says enough.<<else>>The look on your face says enough.<</if>> "Fine." Fergus puts the water down. "Your funeral." You're grabbed by the collar and marched out the fire exit, tripping over yourself along the way. <<include "ch_05_03 inez">>
You need a distraction. What better way than to gamble a bunch of money away at the same time? Normally you'd pull up any betting site you could find but tonight you need that extra kick. <<if $money <= 40>>It's a silly way to throw away money but you're in need of a pick-me-up.<<elseif $money >= 60>>God you hope you win big tonight. You could use the pick-me-up.<<else>>If you win anything tonight you'll be more than happy.<</if>> <<if $mcoldjob is "bingo">>From what you remember, there's an old casino next to the bingo hall you used to work at.<<else>>From what you know, there's an old casino next to a bingo hall not too far from here.<</if>> You shrug a jacket on, double check your wallet and head back out. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 gamble 01]]</div> </div><</nobr>>
A bus ride later, The Penny Plaza. <span class="highlight">21:15 p.m.</span> The complex is busy, the bingo hall and nearby roller rink buzzing with Friday night crowds. A neon red sign with a deck of card flashes over the tallest building: //Hourglass Casino!// You don't waste any time getting inside. Slot machines crank. Coins rattle in buckets. Roulette wheels are spinning. Bells are ringing. Alarms scream. //Winner! Winner! Winner!// The kind of chaos you're itching for. Your brain won't have a chance to drag up any meaningful thought in this place. A waitress with tits up to her chin and a tray of drinks strides past. The bar is packed, faces honed in on the flat screens streaming some sporting event you don't care about. A group roar from one of the roulette wheels, a large crowd observing. Slot machines take up the majority of the floor, endless rows of trills, bells, and whistles. Further back sits the card games, players too focused to even make conversation. <<if $mcbackground is "shady">>Security are posted on every door and corner, clad in all black with wired earpieces. The dome cameras up in the high ceilings don't go unnoticed either. No doubt they have every inch of this place covered.<<else>>Security roams the floor, clad in all black with wired earpieces.<</if>> You need to be on your best behaviour tonight. <<nobr>><div class="choices"> <div class="choice-item">[[Head to the slot machines.|ch_05_02 gamble slots]]</div> <div class="choice-item">[[Join the roulette game.|ch_05_02 gamble roulette]]</div> <div class="choice-item">[[Find a poker table.|ch_05_02 gamble poker]]</div> </div><</nobr>>
<<nobr>><<set $roll_slots to random(9)>><</nobr>>You venture into the city of slot machines. It's the perfect game. Easy, fun, and won't completely bankrupt you... if you're sensible enough. People are lined up on old leather stools, eyes glazed and fingers spamming buttons. You find an empty machine on the end, singing an Irish folk tune with fiddles and accordions galore. The screen flashes with pots of gold, an animated leprechaun with a four leaf clover to hide his modesty. "//Try your luck//!" The machine sings. "//Spin me//!" <<if $cash >= 2000>>You've got a lot of cash to blow tonight.<<elseif $cash >= 1000>>You've got a decent amount of cash to blow tonight.<<elseif $cash >= 500>>You've got a bit of cash to blow tonight.<<else>>You don't have that much cash to blow tonight.<</if>> You... <<nobr>><div class="choices"> <<if $cash >= 5>> <div class="choice-item">[[... lowball it - 5.00|ch_05_02 gamble slots 0.1][$money -= 2; $thrill -= 2; $cash -= 5; $slots_bet to "low"]]</div> <<else>> <div class="no-choice-item">... lowball it - 5.00</div> <</if>> <<if $cash >= 20>> <div class="choice-item">[[... keep it modest - 20.00|ch_05_02 gamble slots 0.2][$cash -= 20; $slots_bet to "mid"]]</div> <<else>> <div class="no-choice-item">... keep it modest - 20.00</div> <</if>> <<if $cash >= 50>> <div class="choice-item">[[... go high - 50.00|ch_05_02 gamble slots 0.3][$money += 2; $thrill += 2; $cash -= 50; $slots_bet to "high"]]</div> <<else>> <div class="no-choice-item">... go high - 50.00</div> <</if>> </div><</nobr>>
It's best to start small. <<if $money >= 60>>Maybe you can work yourself up to the big stuff later.<<elseif $money <= 40>>Little risk and little reward is part of the game. No point wiping out on the first try.<<else>>There's no point wiping out on the first try.<</if>> <<include "ch_05_02 gamble slots 01">>
Middle of the road suits you fine. Not too hot, not too cold. <<include "ch_05_02 gamble slots 01">>
<<if $money >= 60>>There's no point in gambling unless you go big.<<elseif $money <= 40>>For once in your life you think it's time to bet big.<<else>>If you're gonna gamble, you might as well bet big.<</if>> <<include "ch_05_02 gamble slots 01">>
You punch the button and watch the reels spin. <<nobr>><<if $roll_slots == 9>> <<if $slots_bet is "high">> <<set $casino_winnings += 100>> <<elseif $slots_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<set $slots_win += 1>> <<include "ch_05_02 gamble slots 01 win" >> <<else>> <<include "ch_05_02 gamble slots 01 loss">> <</if>><</nobr>>
And, by your luck, it looks like they're lining up nicely for you. The screen lights up with fireworks with three rainbows in a row. The Irish jig sings again as your winnings add up. "Holy shit!" You clap your hands together. Not bad for your first try. "Looks like it's your lucky day." A voice sounds next to your shoulder. An elderly lady with blue hair and wire frame glasses. She shakes her coin bucket and laughs. "That machine never puts out for me!" <<include "ch_05_02 gamble slots 02">>
Though, it's not looking good. The reels stop one by one, each mismatched from the last. The screen flashes wildly, aggressively asking to spin again. <<if $respect <= 40>>"//Fuck//,"<<elseif $respect >= 60>>"//Damn it//,"<<else>>"//Shit//,"<</if>> you mumble. "Awh, don't worry love," croaks an elderly woman with blue hair and wire glasses. She shakes her coin bucket. "That machine never puts out for me either." <<include "ch_05_02 gamble slots 02">>
The screen flashes. //Play again? Play again? Play again?// Temptation wins of course. You hit the button. <<nobr>><<if $roll_slots == 9>> <<if $slots_bet is "high">> <<set $casino_winnings += 100>> <<elseif $slots_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<set $slots_win += 1>> <<include "ch_05_02 gamble slots 02 win" >> <<else>> <<include "ch_05_02 gamble slots 02 loss">> <</if>><</nobr>>
Luck is on your side tonight and it doesn't stop there. The next hour is heaven feels like a fluke. You're on a //roll//. The reels twirl and light up one by one. The machine spits out cash like you've never seen before. Win. And again. Win. Again. //Win!// <<if $thrill <= 40>>There's that nauseous feeling telling you to quit whilst you're ahead but the temptation is too great.<<elseif $thrill >= 60>>There's no doubt in your mind telling you to quit whilst you're ahead. The high has you up in the clouds.<<else>>A niggling feeling tells you to quit whilst you're ahead but you quickly shove it down.<</if>> Winning tastes too good to give up. <<nobr>><div class="choices"> <div class="next-item">[[Play again, play again, play again...|ch_05_02 gamble slots 03]]</div> </div><</nobr>>
But your luck isn't turning. The next hour is agony, a spiral of losses after another. No luck. No payout. A real loser streak. The reels churn and clunk into place one by one, teasing you with that sweet return you're destined for. The machine sucks up everything you have, eating away at your pockets without you realising. <<if $thrill <= 40>>There's that nauseous feeling telling you to quit, take the hit and leave, but the temptation is too great.<<elseif $thrill >= 60>>The chase is always the best bit but you can't help thinking whether to take the hit and leave. You ignore it, head in the gutter and clawing at the dirt, the temptation of a win too good to give up.<<else>>That niggling feeling tells you to take the hit and leave but you quickly shove it down. The temptation of a win is too good to give up.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Play again, play again, play again...|ch_05_02 gamble slots 03]]</div> </div><</nobr>>
What's one more? And one more... //More more more!// <<nobr>><<if $roll_slots == 9>> <<if $slots_bet is "high">> <<set $casino_winnings += 100>> <<elseif $slots_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<set $slots_win += 1>> <<include "ch_05_02 gamble slots 03 win finish">> <<else>> <<include "ch_05_02 gamble slots 03 loss finish">> <<set $cash to 0>> <</if>><</nobr>>
You don't realise how long it's been, your eyes dry and a twinge between your shoulder blades. Time flies when you're winning. <<include "ch_05_02 gamble slots finish">>
You don't realise how long it's been, your eyes dry and a twinge between your shoulder blades. You open your wallet, ready to sink more money only to find it's completely empty. "No, no, no, no..." You scour through every pocket. Still nothing. "No! Shit. //Fuck//-" <<include "ch_05_02 gamble slots finish">>
"Are you gonna be done with that machine any time soon?" A voice asks behind you. An oddly familiar one. <<if $respect <= 40>>"Does it look like-"<<else>>"No, I'm still-"<</if>> You freeze. Shit. "Fergus," you say with a dry throat. "What the <<if $respect <=40>>fuck<<else>>hell<</if>> are you doing here?" "You need to come with me." <<if $casino_winnings >= 1>>He leans over you and cashes out your winnings, the machine chiming happily for it.<<else>>He motions for you to move.<</if>> "Now." "I'm //busy//." "And I'm not asking," Fergus says, voice firm. "Let's go." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 gamble slots finish 0.1][$respect -= 1]]</div> <div class="choice-item">[['"Lemme play one more game first..."'|ch_05_02 gamble slots finish 0.2][$money += 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 gamble slots finish 0.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 gamble slots finish 0.4][$charisma -= 1]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He yanks you away from the machine <<if $casino_winnings >= 1>>and you throw your arm out in time to snag your cash.<<else>>and you throw your arm, desperate to stay.<</if>> You don't go silently, spitting as many swears possible at him. "//Get the fuck off me//!" No one notices, all too engrossed in their own gambling to take their attention away for even a second. <<include "ch_05_02 gamble leave">>
Fergus raises an eyebrow. "Oh, come on. Five minutes wouldn't hurt." Your fingers flex against the hard plastic of the slot machine, itching for another round. On screen, the semi-nude leprechaun is dancing. "Spot me a twenty and I'll cut you in!" Fergus stares. "How about ten?" Silence. "//Five//?" "Would it get you outside first?" He asks. "Sure. Whatever." Fergus frowns but obliges. He opens his wallet and holds up a crisp note slightly out of reach. "You can have this after we leave." You eye him, knowing he's serious. With a sigh you drag yourself away from the slot machine and let Fergus lead the way. <<include "ch_05_02 gamble leave">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Excuse me." The same blue haired elderly woman is shuffling up to you both. "Are you done on that machine?" "We are." Fergus nods and gives you a look. "Someone's had enough for tonight. Right?" You glare at him. He glares back. "We were just leaving," you grumble. <<if $casino_winnings >= 1>>You grab your winnings and gesture for Fergus to lead the way.<<else>>You drag yourself away from the machine and gesture for Fergus to lead the way.<</if>> <<include "ch_05_02 gamble leave">>
You don't see any point in arguing. <<if $casino_winnings >= 1>>You grab your cash and gesture for Fergus to lead the way.<<else>>You drag yourself away from the machine and gesture for Fergus to lead the way.<</if>> <<include "ch_05_02 gamble leave">>
People in the crowd are packed-in sardines, bustling for a view of the game at play. A man with the biggest pile of chips looks barely old enough to be in here, a sad piece of fluff on his chin for a beard. He has a white-knuckle grip on the table, hypnotised as the roulette ball rips across the blurred red and black wheel. "//No more bets//!" The crowd waits... the wheel slows... the ball lands on... "Fourteen red," announces the dealer. There's a deafening shriek and a cocktail glass is knocked to the floor. "//Holy shit! Holy shit!//" You hear. "//That's two-mother-fucking-gees//!" The crowd applauds and the dealer readies the table for the next round, a tired eye on the clock. Behind the noise is a scattered feeling of defeat, a few players cashing out or walking away with nothing. You watch a woman storm off, her empty-pocketed boyfriend pleading and chasing after her. <<nobr>><div class="choices"> <div class="next-item">[[Time to get in on the fun.|ch_05_02 gamble roulette 01]]</div> </div><</nobr>>
<<if $respect <= 40>>You shove towards the table to get a better look.<<elseif $respect >= 60>>"Excuse me, pardon me, sorry-" You wiggle yourself towards the table, trying not to bump into anyone.<<else>>You push yourself towards the table, bumping a few shoulders along the way.<</if>> "Hey, watch it." It's the same young man you watched win. He not-so-subtly jams his elbow into your arm. He's clearly drunk, as are a few of his friends. The amount of chips he's sifting through on the table doesn't go unnoticed. "I'm tryna count my gees, bruv!" <<if $respect <= 40>>"And I'm trying to bet," you bite back. "Make some room."<<elseif $respect >= 60>>"Apologies." You hold your hands up innocently. "D'you mind making a little room?"<<else>>"My bad." You shrug, not feeling bad at all. "You mind making some room?"<</if>> "Let's keep it civil," says the dealer. "Bets are on." The excitement around the table is enough to get you going, adrenaline flooding your veins, all possible probabilities running through your thoughts. The dealer buys you in and slides over a stack of chips. Your fingers fidget against the edge of the table, ready to play. Chips hit the felt, bets racking up quickly. <<if $cash >= 2000>>You've got a lot of cash to blow tonight.<<elseif $cash >= 1000>>You've got a decent amount of cash to blow tonight.<<elseif $cash >= 500>>You've got a little bit of cash to blow tonight.<<else>>You don't have that much cash to blow tonight.<</if>> You... <<nobr>><div class="choices"> <<if $cash >= 5>> <div class="choice-item">[[... lowball it - 5.00|ch_05_02 gamble roulette 01.1][$money -= 2; $thrill -= 2; $cash -= 5; $casino_bet to "low"]]</div> <<else>> <div class="no-choice-item">... lowball it - 5.00</div> <</if>> <<if $cash >= 20>> <div class="choice-item">[[... keep it modest - 20.00|ch_05_02 gamble roulette 01.2][$cash -= 20; $casino_bet to "mid"]]</div> <<else>> <div class="no-choice-item">... keep it modest - 20.00</div> <</if>> <<if $cash >= 50>> <div class="choice-item">[[... go high - 50.00|ch_05_02 gamble roulette 01.3][$money += 2; $thrill += 2; $cash -= 50; $casino_bet to "high"]]</div> <<else>> <div class="no-choice-item">... go high - 50.00</div> <</if>> </div><</nobr>>
It's best to start small. <<if $money >= 60>>Maybe you can work yourself up to the big stuff later.<<elseif $money <= 40>>Little risk and little reward is part of the game. No point wiping out on the first try.<<else>>There's no point wiping out on the first try.<</if>> <<include "ch_05_02 gamble roulette 02">>
Playing middle of the road is fine with you. Not too hot and not too cold. <<include "ch_05_02 gamble roulette 02">>
<<if $money >= 60>>Like you've always said, if you're gonna bet you might as well bet big.<<elseif $money <= 40>>For once in your life you think it's time to bet big.<<else>>If you're gonna bet, you might as well bet big.<</if>> <<include "ch_05_02 gamble roulette 02">>
<<nobr>><<set $roll_roulette to either("red","black")>><</nobr>>The wheels spins. Mouths flap, drinks clink, and more chips hit the table. The dealer's eyes dart over the bets set in place, silently keeping track of what's what. "//Last bets! Last bets!//" The handful of drunks are arguing next to you, unsure where to stick their winnings. Time is running out, but, even with all its complexities, the best thing about roulette is you don't have to think hard about it. Put your money on... <<nobr>><div class="choices"> <div class="choice-item">[[Red.|ch_05_02 gamble roulette 02.1][$roulette_bet to "red"]]</div> <div class="choice-item">[[Black.|ch_05_02 gamble roulette 02.2][$roulette_bet to "black"]]</div> </div><</nobr>>
The drunkards take notice and go the opposite way. The young man shoves his chips onto the black square with an arrogant confidence. <<include "ch_05_02 gamble roulette 03">>
The drunkards take notice and go the opposite way. The young man shoves his chips onto the red square with an arrogant confidence. <<include "ch_05_02 gamble roulette 03">>
The dealer cuts off the betting window and the buzz around the table drops into a whisper. The wheel slows and you hold your breath. <<nobr>><<if $roll_roulette is "red" and $roulette_bet is "red">> <<if $casino_bet is "high">> <<set $casino_winnings += 100>> <<elseif $casino_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<include "ch_05_02 gamble roulette 03 win">> <<elseif $roll_roulette is "black" and $roulette_bet is "black">> <<if $casino_bet is "high">> <<set $casino_winnings += 100>> <<elseif $casino_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<include "ch_05_02 gamble roulette 03 win">> <<else>> <<include "ch_05_02 gamble roulette 03 loss">> <</if>><</nobr>>
<<if $roll_roulette is "red">>"Thirty-seven, red."<<else>>"Forty-one, black."<</if>> You... //won//. <<if $respect <= 40>>"Holy fuck,"<<else>>"Holy shit,"<</if>> you mumble. The young man beats his fist on the table, watching his chips get scooped away. <<if $respect <= 40>>You don't hide the smug look on your face.<<elseif $respect >= 60>>You hide the smug look on your face.<<else>>You try to hide the smug look on your face.<</if>> "Congratulations, <<if $mcperson is "woman">>miss.<<elseif $mcperson is "man">>sir.<<else>>mx.<</if>>" The dealer presents your winnings, double than what you started with. "Lucky break." The man scoffs and washes down what's left of his drink. He points to the table. "Hurry up! Let's go again!" <<include "ch_05_02 gamble roulette 04">>
<<if $roll_roulette is "red">>"Forty-one, black."<<else>>"Thirty-seven, red."<</if>> <<if $respect <= 40>>"Fuck."<<else>>"Shit."<</if>> You wince. The young man pumps his fist in the air, watching his stack of chips double in size. <<if $respect <= 40>>You don't hide the glare on your face.<<elseif $respect >= 60>>You're dignified enough not to glare straight at him.<<else>>You try not to glare directly at him.<</if>> "We can't all be winners!" He says with a smirk and washes down the rest of his drink. He points to the table and shouts, "Let's go again!" <<include "ch_05_02 gamble roulette 04">>
You're not gonna say no to that. The game resets, the wheel spins and the bets start flying. Chatter rumbles around the table and sweat beads on your back. You haven't felt this electrified since the night of the chase. You keep your eye on the ball as it zips across the spinning wheel. The young man isn't making his move, eyeing your movements. <<if $casino_winnings >= 1>>He's got a sour look on his face.<<else>>He's got a shit eating grin on his face.<</if>> Looks like you've got a competitor. <<nobr>><div class="choices"> <<if $roulette_bet is "red">> <div class="choice-item">[[You stick with red.|ch_05_02 gamble roulette 04.0]]</div> <<else>> <div class="choice-item">[[You stick with black.|ch_05_02 gamble roulette 04.0]]</div> <</if>> </div><</nobr>>
<<nobr>><<if $roll_roulette is "red" and $roulette_bet is "red">> <<if $casino_bet is "high">> <<set $casino_winnings += 100>> <<elseif $casino_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<include "ch_05_02 gamble roulette 04 win">> <<elseif $roll_roulette is "black" and $roulette_bet is "black">> <<if $casino_bet is "high">> <<set $casino_winnings += 100>> <<elseif $casino_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<include "ch_05_02 gamble roulette 04 win">> <<else>> <<include "ch_05_02 gamble roulette 04 loss">> <</if>><</nobr>>
But you're unlucky for it. The next hour is agony. Every time you grab a win, the wheel torments you with an even worse loss. Every lost bet is more humiliating than the next. The night can't get much worse than this. <<if $thrill <= 40>>There's that nauseous feeling telling you to quit, take the hit and leave, but the temptation is too great.<<elseif $thrill >= 60>>The chase is always the best bit but you can't help thinking whether to take the hit and leave. You ignore it, head in the gutter and clawing at the dirt, the temptation of a win too good to give up.<<else>>That niggling feeling tells you to take the hit and leave but you quickly shove it down. The temptation of a win is too good to give up.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Play again, play again, play again...|ch_05_02 gamble roulette 05]]</div> </div><</nobr>>
And you're lucky for it. The next hour is bliss, each win sweeter than the last that you can't quite believe your luck. Somewhere in the cosmos a God is twisting the strings of luck in your favour. The crowd are cheering you on, some even not daring to bet against you. The night can't get much better than this. <<if $thrill <= 40>>There's that nauseous feeling telling you to quit whilst you're ahead but the temptation is too great.<<elseif $thrill >= 60>>There's no doubt in your mind telling you to quit whilst you're ahead. The high has you up in the clouds.<<else>>A niggling feeling tells you to quit whilst you're ahead but you quickly shove it down.<</if>> Winning tastes too good to give up. <<nobr>><div class="choices"> <div class="next-item">[[Play again, play again, play again...|ch_05_02 gamble roulette 05]]</div> </div><</nobr>>
The wheel spins again. And again... //Again, again, again!// <<nobr>><<if $roll_roulette is "red" and $roulette_bet is "red">> <<if $casino_bet is "high">> <<set $casino_winnings += 100>> <<elseif $casino_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<include "ch_05_02 gamble roulette 05 win finish">> <<elseif $roll_roulette is "black" and $roulette_bet is "black">> <<if $casino_bet is "high">> <<set $casino_winnings += 100>> <<elseif $casino_bet is "mid">> <<set $casino_winnings += 40>> <<else>> <<set $casino_winnings += 10>> <</if>> <<include "ch_05_02 gamble roulette 05 win finish">> <<else>> <<include "ch_05_02 gamble roulette 05 loss finish">> <</if>><</nobr>>
You don't know how long it's been, dry eyes glued to the table and an ache in your soles. Even the dealer has changed without you noticing. "Are you tired of losing yet?" The young man calls to you, his entourage snickering around him. You pay him no mind, ready to exchange more cash for chips only to find it's completely empty. //Shit.// You scour through every pocket. Still nothing. "If you're tapped out, you need to move along," informs the dealer. "No! //No//. I'm good for it, I'm sure I have something somewhere-" <<include "ch_05_02 gamble roulette finish">>
You don't know how long it's been, dry eyes glued to the table and an ache in your soles. Time flies when luck is on your side. The young man's head hangs between his shoulders in defeat. His entourage is nowhere to be seen, having left the table many spins ago. Quietly, he cashes out his pitiful returns and skulks off to the bar. You ready yourself for the next game, watching the dealer welcome in new players. <<include "ch_05_02 gamble roulette finish">>
"I think you've played enough for tonight," a voice suggests behind you. An oddly familiar one. <<if $respect <= 40>>"Mind your fucking business-"<<else>>"Mind your business-"<</if>> You freeze. Shit. "Fergus," you say with a dry throat. "What the <<if $respect <=40>>fuck<<else>>hell<</if>> are you doing here?" "You need to come with me." <<if $casino_winnings >= 1>>He nods to the dealer to cash out your chips.<<else>>He motions for you to move.<</if>> The crowd around him is getting itchy, unable to see the table. "Now." "I'm //busy//." "And I'm not asking," Fergus says, voice firm. "Let's go." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 gamble roulette finish 0.1][$respect -= 1]]</div> <div class="choice-item">[['"Lemme play one more game first..."'|ch_05_02 gamble roulette finish 0.2][$money += 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 gamble roulette finish 0.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 gamble roulette finish 0.4][$charisma -= 1]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He <<if $casino_winnings >= 1>>grabs your winnings and yanks you away from the table.<<else>>yanks you away from the table.<</if>> Even if you were able to fight back, it doesn't stop flood of people taking up the free space. You don't go silently, spitting as many swears at him as possible. "//Get the fuck off me//!" No one comes to your rescue, all too engrossed in their own gambling to take their attention away for even a second. <<include "ch_05_02 gamble leave">>
Fergus raises an eyebrow. "Oh, come on. Five minutes wouldn't hurt." Your fingers flex against the hard wood of the table, itching for another game. You can see the dealer setting up for the next round, steady hands handling the chips. "Spot me a twenty and I'll cut you in!" Fergus stares. "How about ten?" Silence. "//Five//?" "Would it get you outside first?" He asks. "Sure. Whatever." Fergus frowns but obliges. He opens his wallet and holds up a crisp note slightly out of reach. "You can have this after we leave." You eye him, knowing he's serious. With a sigh you drag yourself away from the table and let Fergus lead the way. <<include "ch_05_02 gamble leave">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Hey!" One of the spectators shouts. "Get the hell outta the way, we can't see shit!" "Relax. We're leaving." Fergus nods and gives you a look. "Right?" You glare at him. He glares back. "We were just leaving," you grumble. <<if $casino_winnings >= 1>>You grab your winnings and gesture for Fergus to lead the way.<<else>>You drag yourself away from the table and gesture for Fergus to lead the way.<</if>> <<include "ch_05_02 gamble leave">>
You don't see any point in arguing. <<if $casino_winnings >= 1>>You grab your winnings and gesture for Fergus to lead the way.<<else>>You drag yourself away from the table and gesture for Fergus to lead the way.<</if>> <<include "ch_05_02 gamble leave">>
You search for a free poker table but have no luck, either full or unattended. A black-tie dealer walks past you with a tray of fresh chips. Unusually formal for a place like this. You follow them at a distance to a roped off stairway. A security guard steps aside and unhooks the red rope, nodding through the dealer without a word. It leads to an upstairs room with floor to ceiling windows over looking the entire casino floor. From what you can see, people in cut suits and fitted cocktail dresses are sipping on flutes of champagne. Much different to the other type of clientele you've seen tonight. Up there must be where the real high rollers are. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 gamble poker 01]]</div> </div><</nobr>>
The security guard on duty looks like she could take down a mountain lion. As soon as you're a few feet from the rope, she holds her hand up. "Private game," she declares. "Sorry." "How private is private?" You ask. The woman gives you a look, a twitch in her eyebrow that tells you everything you need to know. "Need any more spectators?" You try. "Invite only." <<if $charisma >= 60>> "Tough crowd." You chew your lip. "What if I told you I'm a really //really// good spectator. The best. So much in fact, it'd be a shame not to have me in the room-"<<else>>"Look, I'm not asking for much here," you try again. "Isn't there any way you can let me-"<</if>> "//Invite only.//" <<nobr>><div class="choices"> <<if $cash >= 200>> <div class="choice-item">[[Bribe your way up - 200.00|ch_05_02 gamble poker 01.1][$cash -= 200; $money += 1]]</div> <<else>> <div class="no-choice-item">Bribe your way up - 200.00</div> <</if>> <div class="choice-item">[[Ask about the buy in.|ch_05_02 gamble poker 01.2][$money += 1]]</div> <div class="choice-item">[[Do your best to convince her.|ch_05_02 gamble poker 01.3][$charisma += 1]]</div> <div class="choice-item">[[Shove your way past.|ch_05_02 gamble poker 01.4][$respect -= 1]]</div> </div><</nobr>>
You're not getting up there without a //hefty// reason. "I understand you have a job to do," you start. "But, between you and me, I think you could make an exception." Another eyebrow twitch. Okay, maybe you're getting somewhere. "I can't think of any reason," she replies. "I can think of two hundred." <<if $charisma >= 60>>Seamlessly, you pluck a wad of cash from your pocket and slip it into her hand.<<elseif $charisma <= 40>>Though, you don't do a good job getting the money in her hand, fumbling it out of your pocket and slapping it against her palm.<<else>>You pull the money from your pocket and put it in her hand.<</if>> "Catch my drift?" "I'd say you're light." The guard examines the cash and hums. "By another... two hundred." "//Light//?" You gawk. "That's more than enough!" "It's an extremely private game." You narrow your eyes, jaw set. You know what she's playing at. "Are you asking for more?" "All I said is that you're light." "But, what you're really saying is..." "//Extremely private game,//" she repeats. "Catch //my// drift?" <<nobr>><div class="choices"> <div class="choice-item">[[Yeah, that's not happening...|ch_05_02 gamble upstairs money_back leave][$money -= 1]]</div> <<if $cash >= 200>> <div class="choice-item">[[Hand over more cash - 200.00|ch_05_02 gamble upstairs poker][$cash -= 200; $money += 1]]</div> <<else>> <div class="no-choice-item">Hand over more cash - 200.00</div> <</if>> </div><</nobr>>
"No way that's happening." You step back and shake your head. "Suit yourself." The security guard shrugs. Her eyes roam up and over your shoulder, her stance stiffening. "Evening, sir." You turn and your stomach seizes. Fergus. You blink and look back to the guard. She and Fergus exchange a conversation with only their eyes. <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss at him. "<<cap_mcthey>> bothering you?" Fergus asks her, clearly ignoring you. "No." The security guard's posture cracks with a slight smile. "In fact, I've been tipped very generously." You freeze. "That wasn't-" "Let's go." Fergus cuts you off. "//Now//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 gamble upstairs money_back leave 0.1][$respect -= 1]]</div> <div class="choice-item">[['"I paid good money to go up there!"'|ch_05_02 gamble upstairs money_back leave 0.2][$money += 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 gamble upstairs money_back leave 0.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 gamble upstairs money_back leave 0.4][$charisma -= 1]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He grabs your arm and yanks you along. But, you're not going silently, spitting as many swears possible on the way. You throw your arm out in a desperate attempt to grab onto anything, knocking over the velvet rope. "//Get the fuck off me//!" No one notices, all too engrossed in their own gambling to take their attention away for even a second. The security guard grins as you're escorted away, pockets a little heavier thanks to you. <<include "ch_05_02 gamble leave">>
"As did the rest of that room," he replies. "I can't have you dampening the mood." <<if $charisma >= 60>>"Ouch. Rude." You smile. "What's that supposed to mean?"<<else>>"What's that supposed to mean?"<</if>> "You need to come with me." "Why?" You're getting sick of people telling you what to do. "Because it would be in your best interests." Fergus narrows his eyes and glances at the security guard. "Think for a moment. Why else would //I// be here?" You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. You let Fergus lead the way, glaring at the security guard over your shoulder. What a waste of money. <<include "ch_05_02 gamble leave">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Can I be of any assistance?" The guard asks, too smug for your liking. "Yeah, by giving me my money back!" You demand. "This is ridiculous." Fergus gives you another impatient look. "We need to leave. Now." You glare back. There's a dent in your wallet and you didn't even get to enjoy it. "This is in your best interests," he warns. "Why else would //I// be here?" You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. Without a word you nod and follow Fergus. The guard smiles as you're escorted away, her pockets a little heavier thanks to you. <<include "ch_05_02 gamble leave">>
You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. Without a word you nod and follow Fergus. The guard smiles as you're escorted away, her pockets a little heavier thanks to you. <<include "ch_05_02 gamble leave">>
You hand over the extra money. She doesn't count it this time. "Enjoy your evening, <<if $mcperson is "man">>sir.<<elseif $mcperson is "woman">>miss.<<else>>mx.<</if>>" The red rope is unhooked with a smile. <<if $respect >= 60>>"Thank you." You nod politely and make your way up the stairs.<<else>>You nod and make your way up the stairs.<</if>> You enter through a set of lavish velvet doors. A couple at the bar give you an odd look, one guest even making a comment to the bar staff. <<if $respect <= 40>>You know you're underdressed but you couldn't give a shit at this point.<<elseif $respect >= 60>>Any other day you'd be embarrassed to be underdressed but you find it hard to care when you spent too much money to only get through the door.<<else>>You admit, you're underdressed but you didn't think it was enough to gossip about.<</if>> A long mahogany poker table with antique jewel felt and brass accents sits at the centre of the room. The game is currently in play, eight players doing their best to keep up their bluffs. The dealer is fitted in a tuxedo and white gloves. His grey hair is slicked back, doing a bad job of hiding a combover. The cards are shuffled, cut and dealt. You watch for reactions around the table, the briefest of twitches from player's eyebrows. This is where the money is, chips as high as 50 grand being thrown around like it's nothing. You move towards the bar for a better view, a small cluster of spectators laughing together. "Don't get me started on those pissants." An ample woman quietly snickers around a cigarette. She whispers, "They even organised a //petition//." "For that measly little park near Hitches?" A man snorts. His iceberg silver watch is double the size of his wrist. "It was barely used." "Trust me it was used. Half the clean up was for whippets. The whole area stinks of ASBO." The group crack with laughter, sharing knowing glances behind their crystal flutes. "The petition was the same old bullshit. //Community//. They'll say anything these days-" Someone next to you clears their throat. You freeze, face-to-face with an irritated stare and wide stature. Shit. It's Fergus. "Let's go," he instructs, voice low, and gestures to the door. "Now." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 gamble upstairs poker 0.1][$respect -= 1]]</div> <div class="choice-item">[['"No way, I paid good money to be up here!"'|ch_05_02 gamble upstairs poker 0.2][$honesty += 1]]</div> <div class="choice-item">[['"What the hell are you doing in here?"'|ch_05_02 gamble upstairs poker 0.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 gamble upstairs poker 0.4][$charisma -= 1]]</div> </div><</nobr>>
The words cut through the room, heads turned with appalled faces. A man at the bar chokes on a martini olive. "Don't make a scene," Fergus warns through his teeth, the most uncomfortable you've ever seen him. "Fuck you." You snap back. "You're making the scene!" Fergus throws an apologetic look to the room and grabs your arm. You know you're no match against him but you're not going silently, spitting as many swears possible before you reach the door. "//Get the fuck off me//!" At the bottom of the stairs, the security woman has a smile on her face. "That didn't take long." She jokingly checks her watch. "Though not your best, Ferg." Fergus grunts and keeps moving, you stumbling alongside. The security guard waves as you're escorted away. <<include "ch_05_02 gamble leave">>
"As did the rest of this room," he replies. "So, I can't have you dampening the mood." <<if $charisma >= 60>>"Ouch. //Rude//." You dramatically grab your chest. "You have a real knack for hurting me, Fergus."<<else>>"What's that supposed to mean?" You don't like the way Fergus is looking at you. <</if>> "You need to come with me." "Why?" You're getting sick of people telling you what to do. Fergus narrows his eyes and glances around the room and back to you. "You really wanna talk about it here?" You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. You concede with a nod and let Fergus lead you out of the room, the other guests looking happier for it. <<include "ch_05_02 gamble leave">>
"I could ask you the same thing," Fergus whispers, clearly irritated. "You should not be up here." "I have as much right to be here than anyone else." "//Shhhh//!" Someone at the bar hisses, glaring over a glass of gin. Fergus holds a hand up apologetically and turns back to you with a face of fury. "I'm not leaving," you tell him quietly. "You are." He narrows his eyes and glances to the door. "Think for a moment. Why else would //I// be here?" You know you don't have a choice. Arguing with him would get you nowhere and holding your ground would only end up worse. You let Fergus lead you out of the room, the other guests looking happier for it. <<include "ch_05_02 gamble leave">>
You knew you didn't belong here but you didn't think you'd meet the end so quickly. Arguing with him would get you nowhere and running would be stupid. Without a word you nod and follow Fergus out of the room, the other guests looking happier for it. <<include "ch_05_02 gamble leave">>
"What's the buy in?" You ask. The security guard hits you with another cold look. This time you know for certain what it means. You don't have enough money to even be asking that question. "What?" You don't let it get a rise out of you but the stare of judgement doesn't help. "You don't think I can afford it?" "If you could, you'd be up there already," she replies easily. <<if $cash >= 2000>>You have more than enough money to throw away on a stupid poker game<<elseif $cash >= 1000>>You could easily blow what you have on a stupid poker game<<else>>You know you don't have the money to get into that room in the first place<</if>> but at this point you wonder if you even want to. To make matters worse, a dolled up couple stroll past and up the stairs with no problem. "And they're fine to go up?" You ask pointedly, unable to ignore the diamond studded bracelet swinging from the woman's wrist. "Like I said, it's invite only." The guard hooks the red rope back in place. "I'm going to have to ask you to step aside." "Oh, come on. <<if $respect <= 40>>You know this bullshi-<<else>>Is that really necessar-<</if>>" "I'll take it from here," a voice interrupts. Your stomach seizes. Fergus. You blink and look back to the security guard. She and Fergus exchange words with only their eyes. <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss at him. "<<cap_mcthey>> bothering you?" Fergus asks her, clearly ignoring you. "No." The security guard shakes her head. "In fact, $mcthey <<were_was>> just leaving." "Good." Fergus nods and finally looks at you. "Let's go." <<include "ch_05_02 gamble upstairs 01">>
"It looks like a great game up there," you start. "Mhm." The guard is uninterested. "Crowded too. I'm guessing there's more people than usual up there." "Private games attract lots of attention." She glances you over. "Mostly unwanted." "Look, Susan -- Can I call you Susan?" There's no name tag on her blazer but <<if $charisma >= 60>>you know how to play up the charm.<<else>>you'll make do.<</if>> "I know you're doing your job. A //great// job, may I say. I see that standing in front of this rope must mean a great deal to you." The side of her mouth twitches. <<if $charisma >= 60>>"You're a real talker aren't you?"<<else>>"You're really trying your best aren't you?"<</if>> "Can you blame me?" You grin for effect. "I know there's something you could do about this." "I sure could." "Say, along the lines of make an exception?" "I //could//, doesn't mean I //will//." Her eyes roam up and over your shoulder, her stance stiffening. "I think it's time for you to go." You turn and your stomach seizes. Shit. It's Fergus. You look back to the guard. She and Fergus exchange words with only their eyes. <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "<<cap_mcthey>> bothering you?" Fergus asks her, clearly ignoring you. "No." The security guard's posture cracks with a slight smile. "Just the regular bullshit." "That's not a very nice thing to say Susan." You frown. "I thought we were getting somewhere." "Not any more. It's time to go," Fergus instructs. "//Now//." <<include "ch_05_02 gamble upstairs 01">>
<<if $respect <= 40>>Fuck this. You want in and no one's gonna stop that.<<else>>Screw this. You want in and you shouldn't have to explain yourself.<</if>> Unfortunately, that is your first mistake. Going shoulder to shoulder with the security guard is your second. Running into a brick wall would've been kinder. You stumble back, lucky to stay on your feet. "I said this is a private game." Her voice is stone cold. She grabs you by the arm and squeezes tight, ready to match you away. "I advise you don't do that again-" "I'll take it from here," a voice interrupts. Your stomach seizes. Fergus. The guard lets go and pushes you forward. She and Fergus exchange words with only their eyes. <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss at him. "<<cap_mcthey>> bothering you?" Fergus asks her, clearly ignoring you. "No." The security guard straightens her suit. "Just a small mishap." "Good." Fergus nods and finally looks at you. "Let's go." <<include "ch_05_02 gamble upstairs 01">>
<<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 gamble upstairs 01.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something here."'|ch_05_02 gamble upstairs 01.2][$honesty += 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 gamble upstairs 01.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 gamble upstairs 01.4][$charisma -= 1]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He grabs your arm and yanks you along. But, you're not going silently, spitting as many swears possible on the way. You throw your arm out in a desperate attempt to grab onto anything, knocking over the velvet rope. "//Get the fuck off me//!" No one notices, all too engrossed in their own gambling to take their attention away for even a second. Fergus grunts and keeps moving, you stumbling alongside. The security guard waves as you're escorted away. <<include "ch_05_02 gamble leave">>
"Not any more." The security guard snorts and looks to Fergus. "We're done here." "We are not," you snap back. "I have every right to be here!" "You're needed elsewhere," Fergus urges. "Now, move." "Why?" You're getting sick of people piloting you around. "Because it would be in your best interests." Fergus narrows his eyes and glances at the security guard. "Think for a moment. Why else would //I// be here?" You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. You let Fergus lead the way, glaring at the security guard over your shoulder. <<include "ch_05_02 gamble leave">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Can I be of any assistance?" The guard asks, too smug for your liking. "Stay out of this," you snap back. "We need to leave." Fergus gives you another impatient look. "Now." You glare back. "This is in your best interests," he warns. "Why else would //I// be here?" You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. Without a word you nod and follow Fergus. The security guard waves as you're escorted away. <<include "ch_05_02 gamble leave">>
You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. You let Fergus lead the way, glaring at the security guard over your shoulder. <<include "ch_05_02 gamble leave">>
Instead of turning to the entrance, Fergus heads towards a plain black door marked for employees. He swipes a key card and it buzzes open. You continue down a corridor, passing dealers and security personnel on break. Some nod or avoid eye contact with Fergus completely. At the fire exit a man in uniform is holding the door open. Fergus slips him a clip of cash and leads you outside. <div class="choice-item"> <div class="choice-item"><<link "Next" "ch_05_03 inez">><<set $cash to $cash + $casino_winnings>><</link>></div> </div>
Intimacy is a funny thing. Sometimes all you want is a good fuck, y'know? The easiest thing would be to scroll through the shitty dating apps on your phone. Though you're not sure how many curated bios you can stand to read, let alone the unsolicited pictures from weirdos you matched with 2 seconds ago. There's plenty of nightclubs and bars around town, even more if you venture into the city. You'll have no trouble finding someone also in the mood for a quick comfort. After a long steamy scrub in the shower, you rummage through your wardrobe for something to wear. You haven't been out in so long, for yourself at least, you think it's time you made an effort. You pick out something... <<nobr>><div class="choices"> <div class="choice-item">[[... short and slinky. A lacey minidress and high heels.|ch_05_02 hookup 0][$mc_club_outfit to "slut"]]</div> <div class="choice-item">[[... sharp and smart. A pressed shirt, trousers, and dress shoes.|ch_05_02 hookup 0][$mc_club_outfit to "smart"]]</div> <div class="choice-item">[[... cool and casual. A leather jacket, dark jeans and boots.|ch_05_02 hookup 0][$mc_club_outfit to "cool"]]</div> <div class="choice-item">[[... fun and flowy. A long frilly frock and wedged shoes.|ch_05_02 hookup 0][$mc_club_outfit to "fun"]]</div> <div class="choice-item">[[... plain. Some old jeans, t-shirt and trainers.|ch_05_02 hookup 0][$mc_club_outfit to "plain"]]</div> </div><</nobr>>
<<if $mc_club_outfit is "slut">>You slip into the smallest dress you can find and a pair of the highest heels to match. You're bound to turn heads in this.<<elseif $mc_club_outfit is "smart">>If you're going out you want to look your best. You slide on a freshly ironed shirt, trousers, and a pair of dress shoes. <<elseif $mc_club_outfit is "cool">>You slip on black jeans and a shirt, a dark leather jacket and boots to match.<<elseif $mc_club_outfit is "fun">>If you're going out, you want to have fun doing it. You pull on your funkiest adorned dress and a pair of thick wedged boots.<<else>>You stick with ol' reliable and shrug on a fresh t-shirt, jeans, and some worn in trainers. Sure it doesn't look like much but personality is what counts, right?<</if>> A neighbour rushes past as you're locking up the front door. They're either going out on the town or wildly inappropriately dressed for dinner with parents. <<if $respect >= 60>>"Excuse me!"<<elseif $charisma <= 40>>"H-hey!"<<elseif $respect <= 40>>"Oi!"<<else>>"Hey!"<</if>> You call. "Are you heading to town?" "Yeah?" They look at you like they've made contact with an alien. "Sorry babe, I can't chat. I've got a taxi waiting-" "You wanna split the fare?" <<if $mc_club_outfit is "plain">>They blink. "It's awfully late for a grocery run." "I'm going clubbing..." "Oh!" They frown. "In that?" "Do you think I should change-" "There's no time!" They wave their hands with wide eyes. "C'mon! The meter's going!" Together you rush down the stairwell, the sound of their heels clacking on the concrete. "Oh, the name's Kelly by the way!" <<else>>"Fuck yeah I do!" Their eyes gleam. "Why didn't you start with that? C'mon! The meter's going!" They wave a hand for you to follow and together you rush down the stairwell, the sound of their heels clacking on the concrete. "Oh, the name's Kelly by the way!" <</if>> By the time you've made it outside, Kelly hasn't so much as taken a breath between words. They ramble on as you slide into the cab, listing off how many clubs they've either thrown up in or been kicked out of. <<nobr>><div class="choices"> <div class="next-item">[[It's going to be an eventful night.|ch_05_02 hookup 01]]</div> </div><</nobr>>
In the city, a taxi ride later. <span class="highlight">21:15 p.m.</span> "We have Marcelo's, Emporium, The Shack..." Kelly struts alongside you, hemming and hawing as they fix their lipstick. Their top is made up of flimsy straps and their mini skirt is riding so far up their crotch it's leaving little to the imagination. <<if $mc_club_outfit is "slut">>Not that yours is any better. You're so cold your nipples could cut glass.<<else>>You're glad you went with what you're wearing. You'd be freezing already.<</if>> "Marcelo's kinda sucks though. The guys on the door are //soooo// rude! Actually, no wait, I might be thinking of Pink Panther's instead. Or Zuuzuu..." "Whatever's good with me," you say. "As long as there's people." "Oooooh!" Kelly crows. "One of those nights huh? Bed too empty at home?" <<if $charisma <= 40>>You smile sheepishly and your face heats up. Kelly bursts out laughing.<<else>>"You could say that." You fail to keep your smile to yourself.<</if>> They're not wrong. You can't bear staring down the barrel of another lonely night. "Babe, I don't judge. Last week I had two separate shags in the same night." "... How does that even work?" You ask. "With a lot of planning." They grin devilishly and grab your arm. "I know the //perfect// place!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 hookup 02]]</div> </div><</nobr>>
Kelly leads you down an offshoot off the main street to an old brick building. It's wedged between a closed nail salon and a chicken shop, the entrance roped off with a queue out front. "Oooh she's hot! And he's cute too!" Kelly purrs. To you or to themselves, you're not sure. They whisper in your ear, "//We came at the right time.//" A sweaty group of club-goers are laughing in the smoking area and you catch the eye of a slender buzzcut blond. They smile tenderly, a cigarette dangling out the side of their mouth. It doesn't take long to get in. The girl on the door stamps your hand and points to a door at the end of a long corridor. You descend down a tight staircase, music thumping through your shoes, and pass an impossibly rammed cloak room. There are no windows or exit signs, any fire marshal's living hell. A DJ booth is front and center, a man in sunglasses bobbing along as his fingers poke switches on the deck. Strobe lights pulse on the walls and the amplified bass pumps through your spine. Every inch of this place is crawling with people. Drinking, dancing, kissing... and more than kissing. A circle at the bar roar as they knock back silver tequila shots and bodies on the dance floor rock to the beat. It's the perfect scene. You won't have any trouble meeting someone tonight. The thought makes your heart thud. <<nobr>><div class="choices"> <div class="choice-item">[[One night stands are a regular thing for you.|ch_05_02 hookup 2.1][$ons to "many"]]</div> <div class="choice-item">[[One night stands aren't new but they don't happen often.|ch_05_02 hookup 2.2][$ons to "mid"]]</div> <div class="choice-item">[[You've never had a one night stand.|ch_05_02 hookup 2.3][$ons to "never"]]</div> </div><</nobr>>
<<if $mcbackground is "ex">>This isn't your first rodeo. You fell into the habit hard after your last relationship went to shit.<<else>>This isn't your first rodeo and won't be your last.<</if>> The best weekends always end with a soft bed and a hard fuck. <<include "ch_05_02 hookup 03">>
<<if $mcbackground is "ex">>This isn't your first rodeo. Not that you were in the saddle all that often. After the break up, you had a few unserious flings that didn't last for more than a couple of hours. There's nothing wrong with a little stress relief.<<else>>This isn't your first rodeo. Not that you're in the saddle all that often. You'll jump into bed with someone here and there, nothing serious that didn't last more than a few hours. There's nothing wrong with a little stress relief.<</if>> <<include "ch_05_02 hookup 03">>
This isn't like you but you're doing some extremely un-you things lately. Might as well add something else to the list. <<include "ch_05_02 hookup 03">>
"//DRINKS//!" Kelly yells over the music. Body heat clings to your buzzing skin and they pull you through the crowd towards the bar. You don't remember the last time you went clubbing. Life gets in the way of enjoying yourself. Even if it's only for tonight, you want to feel like you're meeting the world for the first time again. "Nine o'clock." Kelly subtly elbows you. "Red head hottie has got her eyes on you!" You lock eyes with a muscular red-headed woman sipping on a beer bottle down at the end of the bar. Her short hair is slicked back behind her ears, wide shoulders and arms snug in a leather jacket. She grins and takes another sip of her drink, still not breaking eye contact. Kelly interrupts and pushes a neon blue shot glass into your hand. <<nobr>><div class="choices"> <div class="choice-item">[[Pass on it.|ch_05_02 hookup 03.1]]</div> <<if $mcdrink is true>> <div class="choice-item">[[Down the shot in one.|ch_05_02 hookup 03.2][$mcdrunk += 1]]</div> <<else>> <div class="choice-item">[[Down the shot.|ch_05_02 hookup 03.2][$mcdrunk += 1]]</div> <</if>> <div class="choice-item">[[Down the shot and order another.|ch_05_02 hookup 03.3][$mcdrunk += 3]]</div> </div><</nobr>>
You shake your head and pass the shot back. Kelly shrugs and downs them both at the same time. <<include "ch_05_02 hookup 04">>
<<if $mcdrink is true>>You down the shot, wincing through the burn.<<else>>You take a quick whiff before downing the shot. //Mistake//. You cough and wheeze through the burning aftertaste.<</if>> Jesus, what //is// that? "Sambuca!" Kelly giggles, reading the look on your face. "It does the job!" You respond with a thumbs up, waiting for the tingling in your gums to go away. <<if $mcdrink is false>>Ugh. Why do people do this?<</if>> <<include "ch_05_02 hookup 04">>
<<if $mcdrink is false>>You down the shot and almost hack it back up again, throat on fire<<else>>You down the shot, your throat burning<</if>> as you wave at the bartender for another. Your breath is jet fuel by the time you knock back your third. <<include "ch_05_02 hookup 04">>
Kelly finishes off another shot eyeing the dance floor. They don't wait for you and take off, sliding into the open arms of a random person on the packed dance floor. Through the electric haze, you lock eyes with a husky dark haired man. He doesn't lose rhythm for a second, nodding his head back with a look in his eye asking you to join him. Looks like you have a few options for tonight. <<nobr>><div class="choices"> <div class="choice-item">[[Stay at the bar with the woman.|ch_05_02 hookup bar][$hookup_person to "woman"]]</div> <div class="choice-item">[[Join the man on the dance floor.|ch_05_02 hookup dance][$hookup_person to "man"]]</div> <div class="choice-item">[[Go find the person from outside.|ch_05_02 hookup outside][$hookup_person to "person"]]</div> </div><</nobr>>
You keep yourself situated at the bar, eyes roaming back to the woman nearby. Lucky for you she's already looking your way with an even bigger smile. She pushes away from the bar, and what looks like her friends, and waltzes over to you. Her fair skin is flushed. Nails painted black and cut short. Gilded hazel eyes that haven't stopped looking at you. She squeezes into the free space next to you, close enough to feel the firmness of her arm through the jacket. A heat builds on the nape of your neck and a million dirty thoughts rush through your head at once. With a suggestive smile, she leans in close. "Buy you a drink?" She offers. <<nobr>><div class="choices"> <div class="choice-item">[['"I thought you\'d never ask."'|ch_05_02 hookup bar 0.1]]</div> <div class="choice-item">[['"I\'d prefer to get to know each other first."'|ch_05_02 hookup bar 0.2]]</div> <div class="choice-item">[['"Actually, I was thinking we could skip the drinks."'|ch_05_02 hookup bar 0.3][$thrill += 1]]</div> </div><</nobr>>
She cocks her head back and grins. "What're you drinking?" "Whatever you're having," you reply easily. The woman flags down a bartender and orders 2 beers. You clink the bottles together and take a swig. Even with the activity around you, the woman hasn't averted her gaze for a second. "I've never seen you in here before," she says in your ear. There's a whirring interest in her eyes and she takes another chug of her drink. "Where you from?" "Around," you reply vaguely. <<if $friendly >= 60>>Though you love a good chit-chat, that's not your focus tonight.<<elseif $friendly <= 40>>You're not into the chit-chat, especially not tonight.<<else>>You're not bothered about chit-chat at the moment, focus elsewhere.<</if>> "You?" "Also around," she replies. Clearly neither of you are into specifics. That works for you. "How'd you find this place?" "I came with a friend." She laughs. "The blond, right? Doesn't stop talking?" "You know each other?" "We've crossed paths a few times." "Ah." You recognise the look in her eyes. "Swapped body fluids too, huh?" "I like to get around," she shares, unabashed. The flashing lights catch the soft shadow of her features. Her whole body is trained in on you. The music melts into white noise when she draws a line over your hand, her finger cold from the condensation from the beer bottle. It makes you shudder. At least she's clear with her intentions. <<nobr>><div class="choices"> <div class="choice-item">[[Kiss her.|ch_05_02 hookup bar 0.1.1][$thrill += 1]]</div> <div class="choice-item">[[Wait for her to kiss you.|ch_05_02 hookup bar 0.1.2][$thrill -= 1]]</div> <div class="choice-item">[[Never mind. You're not into this any more.|ch_05_02 hookup bar 0.1.3]]</div> </div><</nobr>>
You don't waste any time. Beers forgotten, you lean into her and catch her lips with yours. It's a simple kiss, testing the waters, but quickly slips into something much deeper. Her hand finds the back of your head, <<if $hairdo is "braided">>fingers winding between your braids.<<elseif $hairdo is "twisted">>fingers winding between your twists.<<elseif $hairdo is "headscarf" or $hairdo is "bald">>gently cradling you.<<else>>fingers tangling in your hair.<</if>> You break apart and whisper into her ear, "Wanna find somewhere private?" It's instant after that. <<include "ch_05_02 hookup cloakroom">>
Unsurprisingly, she is on the same wavelength. Her lips catch yours with a hungry kiss, the touch on your hand slipping up behind your neck. Her hand finds the back of your head, <<if $hairdo is "braided">>fingers winding between your braids.<<elseif $hairdo is "twisted">>fingers winding between your twists.<<elseif $hairdo is "headscarf" or $hairdo is "bald">>gently cradling you.<<else>>fingers tangling in your hair.<</if>> As soon as you break apart she whispers into your ear, "Wanna find somewhere private?" It's instant after that. <<include "ch_05_02 hookup cloakroom">>
"I think I'm gonna pass," you say<<if $friendly >= 60>> kindly.<<else>>.<</if>> "Though, I am flattered." "Ah, well." The woman steps back with a grin on her face. "Can't blame a girl for trying!" She winks at you. "See you around." She leaves you at the bar and rejoins her group of friends. <<include "ch_05_02 hookup leave early">>
"Really?" She laughs but you know it's not an insult. "In a club?" "Isn't that what you came over here to do?" <<if $charisma >= 60>>You tilt your head to the side with a self-assured smirk.<<elseif $charisma <= 40>>You tilt your head to the side with a surprisingly new confidence.<<else>>You tilt your head to the side, feeling bold.<</if>> "To talk to me?" "You got me there." The woman's eyes trail to a dark corner. "C'mon, let's find a quiet spot." "Lead the way." You smile. Somehow she finds a quiet enough spot to hear each other over the music, a nook with plush cushions all to yourself. She sits close but not enough to be touching, one arm slung over the back of the seat above your shoulders. Out the corner of your eye you can see her fingers inching closer. After a few minutes of small talk, she asks the inevitable. "So, what do you do?" "Please god, don't make me talk about work." You shake your head laughing. "It's Friday night." "That bad, huh?" The woman smirks. "I'm juggling a few things at the moment." "That sounds stressful." "You have no idea." "Well..." She's closer than before, enough that you spot a freckle sinking into her cheek dimple. "There's ways to take your mind off stressful things." The flashing lights catch the soft shadow of her features. Her whole body is trained in on you. The music melts into white noise when she draws a line over your hand, warm and inviting, and beckons you even closer. At least she's clear with her intentions. <<nobr>><div class="choices"> <div class="choice-item">[[Kiss her.|ch_05_02 hookup bar 0.2.1][$thrill += 1]]</div> <div class="choice-item">[[Wait for her to kiss you.|ch_05_02 hookup bar 0.2.2][$thrill -= 1]]</div> <div class="choice-item">[[Never mind. You're not into this any more.|ch_05_02 hookup bar 0.2.3]]</div> </div><</nobr>>
Conversation forgotten, you lean into her and catch her lips with yours. It's a simple kiss, testing the waters, but quickly slips into something much deeper. Her hand finds the back of your head, <<if $hairdo is "braided">>fingers winding between your braids.<<elseif $hairdo is "twisted">>fingers winding between your twists.<<elseif $hairdo is "headscarf" or $hairdo is "bald">>gently cradling you.<<else>>fingers tangling in your hair.<</if>> You break apart and whisper into her ear, "Wanna find somewhere private?" It's instant after that. <<include "ch_05_02 hookup cloakroom">>
Unsurprisingly, she makes the first move. Her lips catch yours with a hungry kiss, the touch on your hand slipping up behind your neck. As soon as you break apart she whispers into your ear, "Wanna find somewhere private?" It's instant after that. <<include "ch_05_02 hookup cloakroom">>
"I think I'm gonna pass," you say<<if $friendly >= 60>> kindly.<<else>>.<</if>> "Though, I am flattered." "Ah, well." The woman leans back with a grin on her face. "Can't blame a girl for trying!" She stands up and winks at you. "Maybe I'll see you around." She leaves you alone in the booth, rejoining her group of friends at the bar. <<include "ch_05_02 hookup leave early">>
She cocks her head to the side with a widening grin. "Yeah?" She asks. "What d'you have in mind?" There is no room for subtlety tonight. You're here for one thing and one thing only. You stroke your hand over hers, linking your fingers together. Lucky for you, she gets the hint. <<include "ch_05_02 hookup cloakroom">>
You stumble through the club in search of privacy, hands in places where they shouldn't be yet. You find an empty cloakroom and hide yourselves in the darkest corner. <<if $ons is "many">>This isn't your first time fucking in a club but the cloakroom thing is new. You suppose you should be embarrassed but you can't think much further than sticking your tongue in this woman's mouth.<<elseif $ons is "mid">>Never did you think you'd be fucking in a club cloakroom but the thought doesn't last for long as you stick your tongue in this woman's mouth.<<else>>A random hookup is one thing but fucking in a cloakroom is completely off the rails. Literally. Though you can't bring yourself to care, too focused sticking your tongue in this woman's mouth.<</if>> It's clumsy. Messy and desperate. <<if $mcdrunk >= 3>>The alcohol on your breath is alight, mixed with the beer you can taste on her tongue.<<else>>You can taste the beer on her tongue.<</if>> You're entangled between the mess of coats and bags. A foot gets caught, an elbow stuck, balance off. Together you crash into one of the rails. "Ow, ow, ow--" She grimaces, yanking a hanger poking her side. "Shit, sorry." You wince. "Are you okay?" She doesn't care, too focused getting back to kissing. She is surprisingly soft, attentive, each kiss more tender than the last. She groans and pushes you back into a wall of coats, her hips firm against yours. The kiss breaks and she pants against your lips. "Is this good?" She asks. <<nobr>><div class="choices"> <div class="choice-item">[[Yes. Keep going.|ch_05_02 hookup cloakroom 0.1][$hookup_start to true]]</div> <div class="choice-item">[[Yes, but keep it to kissing.|ch_05_02 hookup cloakroom 0.2]]</div> <div class="choice-item">[[Actually, no. You've changed your mind.|ch_05_02 hookup cloakroom 0.3]]</div> </div><</nobr>>
"Yeah," you pant. Desperate to be touched. Kissed. Fucked. All of it. "//Yeah//. Good. //Great//. Keep going." You pull at her leather jacket, revealing long twisting sleeves of tattoos, as she <<if $mc_club_outfit is "slut">>thumbs your nipple through the thin mesh of your dress.<<elseif $mc_club_outfit is "smart">>thumbs your nipple through your shirt.<<elseif $mc_club_outfit is "fun">>thumbs your nipple through the frilly fabric of your dress.<<else>>thumbs your nipple through your t-shirt.<</if>> "I'm-" "Don't talk," you hiss. Mostly because you want this to be as no-strings-attached as possible, but also you're certain someone could walk in at any moment. "Just... fuck-" <<include "ch_05_02 hookup cloakroom 01">>
"Just this," you pant and kiss her again. You want only this. Another kiss. "Just like this-" She pulls you closer, falling deeper into a lasting kiss that makes your knees tremble. She keeps you on the edge, running hot on the dizzying sensations, hands roaming places as respectful as possible. <<if $mcdrunk >= 3>>Your head is swimming from the alcohol, every touch, kiss and groan turned up to eleven.<<else>>You didn't realise how much you've wanted this until now.<</if>> The vibrations of the music thrum through the brick walls and a fevered heat crawls down your stomach. "Shit," she laughs against your lips. "I'm so fucking we-" Someone wraps their knuckles against the door frame. You and your new friend go still. Your stomach seizes, eyes sizing up the wide silhouette standing a few feet away. "Shit," you mumble. It's Fergus. "Out," he instructs, despite your current state. "Now." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss, scrambling to get your clothes back in place. "You know this guy?" The stranger pulls away from you, wiping her mouth with her thumb. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to leave again, voice firm. "//Out//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup cloakroom 02.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something..."'|ch_05_02 hookup cloakroom 02.2][$honesty += 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup cloakroom 02.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup cloakroom 02.4][$charisma -= 1]]</div> </div><</nobr>>
<<if $mcdrunk >= 3>>The sudden thought knocks your swimming brain into gear. You step back and your lips break away from the stranger's.<<else>>The sudden thought makes you step back and your lips break away from the stranger's.<</if>> "What's wrong?" She asks. <<if $respect >= 60>>"Sorry, this is..." You shake your head. "Do you mind if we stop?"<<else>>"We should stop," you say. "Is that okay?"<</if>> "Oh." She pulls herself back together, hiding the disappointment. After a silent moment, she whispers, "I should go." You nod, ready to leave as well when you catch the wide silhouette lingering in the doorway. Your stomach seizes. "Shit," you mumble. It's Fergus. "Out," he instructs. "Now." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "You know this guy?" The stranger looks at you. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to leave again, voice firm. "//Out//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup cloakroom 0.3.1][$respect -= 1]]</div> <div class="choice-item">[['"Were you going to stand there the whole time?"'|ch_05_02 hookup cloakroom 0.3.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup cloakroom 0.3.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup cloakroom 0.3.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." "<<cap_mcthey>> said $mcthey<<re_s>> not going anywhere." Your new friend snaps, on the defence. You won't lie, you're kinda turned on. "I heard, thanks." "Good. So, you can fuck off now." Fergus's face hardens. Not good. He yanks you out of the cloakroom. You're no match against Fergus but you're not going silently, spitting as many swears possible on the way. Your two-second-hookup punches Fergus square in the back but it does nothing to move him. "//Fuck!//" She yells, clutching her limp wrist. "//My fucking hand-!//" Fergus pulls you along unfazed. "//Come on//." <<include "ch_05_02 hookup leaving">>
"Don't be ridiculous," Fergus scowls. "I've been in here looking for you." The woman can't believe what she's hearing. "Have you been watching us this whole time?" Fergus blinks once, a shift in his eyes that tells you he's not answering that question. If you had to guess, he's probably had eyes on you since you first got here. "I am not going to ask again." Fergus gestures for you to move. "Out." You're in no position to argue. You follow Fergus and hear a faint //what the fuck// on your way out of the bathroom. <<include "ch_05_02 hookup leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "What the fuck." The woman reels back. "Do we have a problem?" "Okay, let's relax." You interrupt before this goes any further. <<if $charisma <= 40>>You're mortified enough as is, you don't need to be dragged out of here too.<<else>>You don't need to be dragged out of here too.<</if>> "I'll leave." "//What//?" The woman whips around to look at you. "You're not seriously going with this guy?" "This doesn't involve you." You nod to Fergus and trail after him, listening to the string of more //what the fuck//'s spilling out the doorway behind you. <<include "ch_05_02 hookup leaving">>
Without a word, you nod and follow Fergus. You listen to the string of //what the fuck//'s on your way out. <<include "ch_05_02 hookup leaving">>
Her lips find yours again, <<if $facialhair is "stubble">>the edge of your stubble prickling against her smooth skin,<<elseif $facialhair is "moustache">>the edge of your moustache tickling her upper lip,<<elseif $facialhair is "goatee">>your goatee scraping against her smooth skin,<<elseif $facialhair is "full beard">>the scrape of your beard dragging against her smooth skin,<<else>> her smooth skin against yours,<</if>> losing yourself in deep lasting kisses that make your knees weak. She toys with <<if $mc_club_outfit is "slut">>the hem of your short dress, barely having to shove it up to get it out of the way.<<elseif $mc_club_outfit is "smart">>the button on your trousers, pulling them down around your thighs.<<elseif $mc_club_outfit is "fun">>the front of your dress, shoving it up and out of the way.<<else>>the button on your jeans, pulling them down around your thighs.<</if>> <<if $mcdrunk >= 3>>Your head is swimming from the alcohol, every touch, kiss and groan turned up to eleven.<<else>>You didn't realise how much you've wanted this until now.<</if>> Your eyes fly open when she trails her hand down, hot against your skin, strong fingers dusting the hair below your navel. The vibrations of the music thrum through the brick walls and a fevered heat crawls down your stomach. Her fingers trail further to find you... <<nobr>><div class="choices"> <div class="choice-item">[[... wet.|ch_05_02 hookup cloakroom 02][$mc_sex to "wet"]]</div> <div class="choice-item">[[... hard.|ch_05_02 hookup cloakroom 02][$mc_sex to "hard"]]</div> <div class="choice-item">[[... aroused.|ch_05_02 hookup cloakroom 02][$mc_sex to "aroused"]]</div> </div><</nobr>>
She doesn't bother moving your underwear out of the way. <<if $mc_sex is "wet">>It's embarrassing how wet you are, a soaked heat between your thighs.<<elseif $mc_sex is "hard">>It's embarrassing how hard you are, a heavy heat hanging under your belly.<<else>>It's embarrassing how horny you are, heat pulsing between your legs.<</if>> "Oh, //fuck//-" Someone wraps their knuckles against the door frame. The woman stills, most annoyingly her hand. You squirm at the feeling. Your stomach seizes, sizing up the wide silhouette standing a few feet away. "Shit," you mumble. It's Fergus. "What the //fuck//!" The woman pulls her hand back but moves as little as possible to block you from view. "//Fuck off you pervert//!" <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss at him, pulling your clothes back in place. "You //know// this guy?" The stranger looks at you with wild eyes. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to leave. "We need to go." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup cloakroom 02.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something..."'|ch_05_02 hookup cloakroom 02.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup cloakroom 02.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup cloakroom 02.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." "<<cap_mcthey>> said $mcthey<<re_s>> not going anywhere." Your new friend snaps, on the defence. You won't lie, you're kinda turned on. "I heard, thanks." "Good. So, you can fuck off now." Fergus's face hardens. Not good. He yanks you out of the cloakroom. You're not match against Fergus but you're not going silently, spitting as many swears possible on the way. Your two-second-hookup punches Fergus square in the back but it does nothing to move him. "//Fuck!//" She yells, clutching her limp wrist. "//My fucking hand-!//" Fergus pulls you along unfazed. "//Come on//." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 hookup leaving]]</div> </div><</nobr>>
You're getting sick of people telling you what to do and where to be -- especially in the middle of //this//. "I see that." Fergus grits his teeth. "This is as uncomfortable for me as it is you-" "You didn't have a problem sneaking in on us!" You snap. "You don't work for the club, do you?" The woman asks. Fergus stays quiet, glancing at you with an even more irritated look. "//Ugh//! You //were// peeping on us, I knew it-!" "Listen, I have a job to do." Fergus frowns and motions for you to move. "And I would prefer not to piss off the boss." She scowls. "What the //fuck// are you talking about!?" "It's fine. It's fine." You move quickly, giving her a sympathetic look. <<if $respect >= 60>>"I'm so sorry. This is-" //messed up.//<<elseif $respect <= 40>>"This is-" //so fucked up//.<<else>>"I'm sorry. This is-" //so screwed up//.<</if>> You trail after Fergus, listening to the string of more //what the fuck//'s spilling out the doorway behind you. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 hookup leaving]]</div> </div><</nobr>>
"This is me asking nicely," says Fergus. "Now move before I make you move." "What the fuck." The woman reels back. "Do we have a problem?" "Okay, let's relax." You interrupt before this goes any further. <<if $charisma <= 40>>You're mortified enough as is, you don't need to be dragged out of here too.<<else>>You don't need to be dragged out of here too.<</if>> "I'll leave." "//What//?" The woman whips around to look at you. "You're not seriously going with this guy?" "This doesn't involve you." You nod to Fergus and trail after him, listening to the string of more //what the fuck//'s spilling out the doorway behind you. <<include "ch_05_02 hookup leaving">>
Without a word, you sort yourself out as best as you can and follow Fergus. You listen to the string of //what the fuck//'s on your way out. <<include "ch_05_02 hookup leaving">>
You slip onto the dance floor, eyes locked with the stranger. The music hits your ribcage with every single beat, your body a puppet entranced by the sound. The strobe lights make it hard to see, his face flashing in and out of the hue of colours. There's no doubt he's good looking. Square jaw. Neat coiled beard. Deep brown eyes. He doesn't take his eyes off you for a second. A heat builds on the nape of your neck and a million dirty thoughts rush through your head. He tilts his head and a smile grows on his face. He mouths something. A question. An //invitation.// <<nobr>><div class="choices"> <div class="choice-item">[[Approach him.|ch_05_02 hookup dance 0.1][$thrill += 1]]</div> <div class="choice-item">[[Let him come to you.|ch_05_02 hookup dance 0.2][$thrill -= 1]]</div> </div><</nobr>>
You squeeze through the crowd. The man smiles bigger, bolder. You fit together like puzzle pieces. Solid heat intertwining on the dance floor. <<if $mcdrunk >= 3>>The music continues to pound your ear drums, all the more exhilarating with the alcohol swimming in your head and the man's body moving with yours.<<else>>The music continues to rush through you, all the more exhilarating as the man's body moves with yours.<</if>> You don't miss a single beat. You, him, and the music. But you want more. That's why you came here isn't it? His hands find your middle, less than subtle. <<if $mcbackground is "ex">>You haven't been this close with anyone since... well, that whole disaster. Even the simplest of touches is setting your skin on fire, caught in the crossfire of something old and new.<<else>>You haven't been this close with anyone in some time, your skin alight with an electric fire.<</if>> <<include "ch_05_02 hookup dance 01">>
If he wants to talk to you, he's going to have to work for it. You flash a smile back, an invitation of your own. You lose him in the crowd for a moment, figuring you've lost out until solid heat slides up behind you. <<if $mcdrunk >= 3>>The music continues to pound your ear drums, all the more exhilarating with the alcohol swimming in your head and the man's body moving with yours.<<else>>The music continues to rush through you, all the more exhilarating as the man's body moves with yours.<</if>> You don't miss a single beat. You, him, and the music. But you want more. That's why you came here isn't it? You spin to face him, still dancing, pulling him closer. His hands find your middle, less than subtle. <<if $mcbackground is "ex">>You haven't been this close with anyone since... well, that whole disaster. Even the simplest of touches is setting your skin on fire, caught in the crossfire of something old and new.<<else>>You haven't been this close with anyone in some time, your skin alight with an electric fire.<</if>> <<include "ch_05_02 hookup dance 01">>
You don't know how long you stay like this. Long enough to sweat through your <<if $mc_club_outfit is "slut" or $mc_club_outfit is "fun">>dress<<elseif $mc_club_outfit is "smart">>shirt<<elseif $mc_club_outfit is "cool">>jacket<<else>>t-shirt<</if>>. Heat pools in your stomach and his dark eyes search yours. The signal is loud and clear. <<nobr>><div class="choices"> <div class="choice-item">[[Kiss him.|ch_05_02 hookup dance 01.1][$thrill += 1]]</div> <div class="choice-item">[[Wait for him to kiss you.|ch_05_02 hookup dance 01.2][$thrill -= 1]]</div> <div class="choice-item">[[Never mind. You're not into this any more.|ch_05_02 hookup dance 01.3]]</div> </div><</nobr>>
You don't waste any time. You lean into him and catch his lips with yours. It's a simple kiss, testing the waters, but quickly slips into something much needier. The heat clinging to his body melts into you. His hand finds the back of your head, <<if $hairdo is "braided">>fingers winding between your braids.<<elseif $hairdo is "twisted">>fingers winding between your twists.<<elseif $hairdo is "headscarf" or $hairdo is "bald">>gently cradling you.<<else>>fingers tangling in your hair.<</if>> You break apart and whisper into his ear, "Bathroom?" It's instant after that. <<include "ch_05_02 hookup bathroom">>
Unsurprisingly, it doesn't take long for him to give in. His lips catch yours with a needy kiss, the heat clinging to your body melts into him. His hand finds the back of your head, <<if $hairdo is "braided">>fingers winding between your braids.<<elseif $hairdo is "twisted">>fingers winding between your twists.<<elseif $hairdo is "headscarf" or $hairdo is "bald">>gently cradling you.<<else>>fingers tangling in your hair.<</if>> As soon as you break apart he whispers into your ear as a new song invigorates the dance floor. "Bathroom?" It's instant after that. <<include "ch_05_02 hookup bathroom">>
As flattered as you are by his dark-eyed stare, you're not in the mood any more. The moment breaks as you slip away, leaving him alone in the sea of bodies. <<include "ch_05_02 hookup leave early">>
You stumble through the club in search of privacy, hands in places where they shouldn't be yet. You find the bathroom and the cubicle door locks shut behind you. <<if $ons is "many">>This isn't your first time fucking in a club bathroom. You suppose you should be embarrassed but you can't think much further than sticking your tongue in this guy's mouth.<<elseif $ons is "mid">>Never did you think you'd be fucking in a club bathroom before but the thought doesn't stay long as you stick your tongue in this guy's mouth.<<else>>A random hookup is one thing but fucking in a club bathroom is completely off the rails. Though you can't bring yourself to care, too focused sticking your tongue in this guy's mouth.<</if>> It's clumsy. Messy and desperate, both of you still sweating from the dance floor. You trip over each other in the small space and he smacks his head on the side of the cubicle with a //bang//. "//Fuck//!" He hisses. "Sorry," you wince. "Are you okay?" He doesn't care, too focused on your wet mouth. He sucks and scrapes your lips with his, teeth a sharp tease behind. He groans and presses his hips against yours, breaking the kiss long enough to get out a few words. "Is this okay?" He asks. <<nobr>><div class="choices"> <div class="choice-item">[[Yes. Keep going.|ch_05_02 hookup bathroom 0.1][$hookup_start to true]]</div> <div class="choice-item">[[Yes, but keep it to kissing.|ch_05_02 hookup bathroom 0.2]]</div> <div class="choice-item">[[Actually, no. You've changed your mind.|ch_05_02 hookup bathroom 0.3]]</div> </div><</nobr>>
"Yeah," you pant. Desperate to be touched. Kissed. Fucked. All of it. "//Yeah//. Good. //Great//. Keep going." You tear at his clothes, sweaty fingers popping his shirt open as he <<if $mc_club_outfit is "slut">>thumbs your nipple through the thin mesh of your dress.<<elseif $mc_club_outfit is "smart">>thumbs your nipple through yours.<<elseif $mc_club_outfit is "fun">>thumbs your nipple through the frilly fabric of your dress.<<else>>thumbs your nipple through your t-shirt.<</if>> "I'm-" "Don't talk," you hiss. Mostly because you want this to be as no-strings-attached as possible, but also you're certain there are people in those other closed cubicles. "Just... fuck-" <<include "ch_05_02 hookup bathroom 01">>
"Just this," you pant and kiss him again. You only want this. Another kiss. "Just like this-" He drags you closer, crashing into a hungry kiss that makes your heart jump in your chest. He keeps you there, on the edge, running hot on the dizzying sensations, with hands roaming places as respectful as possible. <<if $mcdrunk >= 3>>Your head is swimming from the alcohol, every touch, kiss and groan turned up to eleven.<<else>>You didn't realise how much you've wanted this until now.<</if>> The vibrations of the music thrum through the cubicle walls and a fevered heat crawls down your stomach. He groans against your lips, jolting forward, a hot firmness against your hip- Someone bangs on the cubicle door. You and your new friend freeze. Your stomach seizes. Shit, you've been caught. "Occupied!" You shout. No one answers. After an agonising second, you think you're ready to get back to it, wiggling your hips to signal //keep going//. There's a bang at the door again. Much louder and enough to shake it. You groan and shove your clothes back in place. The man stands up and whips open the cubicle door. "Mate, what the fuck is your prob-" He freezes, face-to-face with an irritated stare and wide stature. Your stomach seizes. "Shit," you mumble. Fergus. "Out," he instructs, despite your current state. "Now." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "You know this guy?" The stranger looks at you. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to leave again, voice firm. "//Out//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup bathroom 02.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something..."'|ch_05_02 hookup bathroom 02.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup bathroom 02.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup bathroom 02.4]]</div> </div><</nobr>>
<<if $mcdrunk >= 3>>The sudden thought knocks your swimming brain into gear. You step back and your lips break away from the stranger's.<<else>>The sudden thought makes you step back and your lips break away from the stranger's.<</if>> "What's wrong?" He asks. <<if $respect >= 60>>"Sorry, this is..." You shake your head. "We should stop."<<else>>"We should stop," you say. "Is that okay?"<</if>> "Oh. Okay." He looks stone cold sober, unable to hide his disappointment. After a moment, the stranger whispers, "I should go." You nod and unlock the cubicle door, only to come face-to-face with an irritated stare and wide stature. Your stomach seizes. "Shit," you mumble. It's Fergus. "Great, you're leaving." Fergus gestures for you to keep moving. "Let's go." "//Go//?" You blink at him. What the <<if $respect <= 40>>fuck<<else>>hell<</if>> is he doing here? "Go where?" "You know this guy?" The stranger looks at you and back. "Not exactly." "Then what exactly?" "I don't have all night." Fergus grates out, voice firm. "We need to leave. Now." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup bathroom 0.3.1][$respect -= 1]]</div> <div class="choice-item">[['"... Were you going wait there until we finished?"'|ch_05_02 hookup bathroom 0.3.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup bathroom 0.3.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup bathroom 0.3.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." "<<cap_mcthey>> said $mcthey<<re_s>> not going anywhere." Your new friend snaps, on the defence. You won't lie, you're kinda turned on. "I heard, thanks." "Did you hear the fuck off part too?" Fergus' face hardens. Not good. He yanks you out of the cubicle. You know you're no match against Fergus but you're not going silently, spitting as many swears possible to the bathroom door. Your two-second-hookup claws Fergus' jacket, struggling to budge him a single inch. "//Get off of $mcthem you fucking dick-//!" Fergus elbows him square in the face and he slumps back in the cubicle clutching his jaw. "//Yo//! What the //fuck-//!?" Fergus pulls you along unfazed. "//Come on//." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 hookup leaving]]</div> </div><</nobr>>
"Don't be ridiculous," Fergus scowls. "I came in here looking for you." "'//Looking// for you'?" The man can't believe what he's hearing. "Have you been watching us this whole time?" Fergus blinks once, a shift in his eyes that tells you he's not answering that question. If you had to guess, he's probably been watching you since you got here. "I am not going to ask again." Fergus gestures for you to move. "Out." You're in no position to argue. You follow Fergus and hear a faint //what the fuck// on your way ou of the bathroom. <<include "ch_05_02 hookup leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Is that a threat?" Your cubicle friend steps forward. "Okay, let's relax." You butt in before this goes any further. <<if $charisma <= 40>>You're mortified enough as is, you don't need to be dragged out of here too.<<else>>You don't need to be dragged out of here too.<</if>> "I'll leave." "What are you doing?" He looks at you wildly. "You're not seriously going with this guy?" "This doesn't involve you." You nod to Fergus and walk out of the cubicle. You hear a faint //what the fuck// on your way out of the bathroom. <<include "ch_05_02 hookup leaving">>
Without a word you nod and follow Fergus. You hear a faint //what the fuck// on your way out of the bathroom. <<include "ch_05_02 hookup leaving">>
His lips find your neck, the sharp edge of his beard prickling your skin and soft push of his tongue on your collar bone. Your eyes fly open when his weight slips down, lips warm against your chest, hands squeezing your hips. You guide him, lower and lower, nails digging into the too short hair on the back of his head. He sinks to his knees and toys with <<if $mc_club_outfit is "slut">>the hem of your short dress, barely having to shove it up to get it out of the way.<<elseif $mc_club_outfit is "smart">>the button on your trousers, pulling them down around your thighs.<<elseif $mc_club_outfit is "fun">>the front of your dress, shoving it up and out of the way.<<else>>the button on your jeans, pulling them down around your thighs.<</if>> <<if $mcdrunk >= 3>>Your head is swimming from the alcohol, every touch, kiss and groan turned up to eleven.<<else>>You didn't realise how much you've wanted this until now.<</if>> The vibrations of the music thrum through the cubicle walls and a fevered heat crawls down your stomach. He inches forward to find you... <<nobr>><div class="choices"> <div class="choice-item">[[... wet.|ch_05_02 hookup bathroom 02][$mc_sex to "wet"]]</div> <div class="choice-item">[[... hard.|ch_05_02 hookup bathroom 02][$mc_sex to "hard"]]</div> <div class="choice-item">[[... aroused.|ch_05_02 hookup bathroom 02][$mc_sex to "aroused"]]</div> </div><</nobr>>
You shove your underwear down. <<if $mc_sex is "wet">>It's embarrassing how wet you are, a soaked heat between your thighs.<<elseif $mc_sex is "hard">>It's embarrassing how hard you are, a heavy heat hanging under your belly.<<else>>It's embarrassing how horny you are, heat pulsing between your legs.<</if>> "Oh, //fuck//-" Someone's fist pounds on the cubicle door. //Bang, bang, bang!// The man at your feet goes still, most annoyingly his tongue. You squirm at the feeling. "Occupied!" You shout. No one answers. After an agonising second, you think you're ready to get back to it, wiggling your hips to signal //keep going//. There's a bang at the door again. Much louder and enough to shake it. You groan and shove your clothes back in place. The man stands up and whips open the cubicle door. "Mate, what the fuck is your prob-" He freezes, face-to-face with an irritated stare and wide stature. Your stomach seizes. "Shit," you say. Fergus. "Out," he instructs, despite you being half naked. "Now." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "You know this guy?" The stranger looks at you. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to leave again, voice firm. "//Out//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup bathroom 02.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something..."'|ch_05_02 hookup bathroom 02.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup bathroom 02.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup bathroom 02.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." "<<cap_mcthey>> said $mcthey<<re_s>> not going anywhere." Your new friend snaps, on the defence. You won't lie, you're kinda turned on. "I heard, thanks." "Did you hear the //fuck you// part too?" Fergus' face hardens. Not good. He yanks you out of the cubicle. You know you're no match against Fergus but you're not going silently, spitting as many swears possible to the bathroom door. Your two-second-hookup claws Fergus' jacket, struggling to budge him a single inch. "//Get off of $mcthem you fucking dick-//!" Fergus shoves him back and the man slams into the cubicle like a sack of bricks. "//Yo//! What the //fuck-//!?" Fergus pulls you along unfazed. "//Come on//." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_02 hookup leaving]]</div> </div><</nobr>>
You're getting sick of people telling you what to do and where to be -- especially in the middle of //this//. "I see that." Fergus grits his teeth. "This is as uncomfortable for me as it is you-" "You didn't seem to have a problem barging in here!" You snap. "Seriously, who the fuck is this guy?" The man demands, looking increasingly uncomfortable. "He's no one," you reply quickly. "This isn't some ex thing is it?" "//No!//" You and Fergus yell in unison. Fergus sighs and says politely enough, "I'm from... work." "Work?" Your new friend reels back, getting a better look at him. He turns to you with slight concern. "What the hell kinda work do you do?" Fergus shoots your cubicle partner a look before his attention snaps back to you. "You really wanna talk about it here? Because I'd prefer not to piss off the boss." You know you don't have a choice. Arguing with him would get you nowhere and running would be stupid. You concede with a nod and let Fergus lead the way. You hear a faint //what the fuck// on your way out of the bathroom. <<include "ch_05_02 hookup leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Is that a threat?" Your cubicle friend steps forward. "Okay, let's relax." You butt in before this goes any further. <<if $charisma <= 40>>You're embarrassed enough as is, you don't need to be dragged out of here too.<<else>>You don't need to be dragged out of here too.<</if>> "I'll leave." "What are you doing?" The man looks at you wildly. "You're not seriously going with this guy?" "This doesn't involve you." You nod to Fergus and walk out of the cubicle. You hear a faint //what the fuck// on your way out of the bathroom. <<include "ch_05_02 hookup leaving">>
Without a word you nod and follow Fergus. You hear a faint //what the fuck// on your way out of the bathroom. <<include "ch_05_02 hookup leaving">>
You retreat to the surface in search of the person you locked eyes with on the way in. Thankfully the smoking area isn't crowded, groups trading stories and enjoying burnt tobacco or something on the greener side. The stranger is alone, leaning against the building and eyeing you with interest. You can't deny, they're more than good looking. Pearly blue eyes. High cheekbones. Pink puffy lips. The street lamp nearby lights up the silver piercings decorating their pale face. They tip their head back, mouthing something. //Come over//. A heat builds on the nape of your neck and a million dirty thoughts rush through your head. <<if $charisma <= 40>>You're not good at playing it cool but walk over with a confident smile nevertheless.<<elseif $charisma >= 60>>You walk over with a confident smile.<<else>>You walk over with faux-confidence, trying not to get too ahead of yourself.<</if>> "Smoke?" The stranger asks and holds out an open pack. <<nobr>><div class="choices"> <div class="choice-item">[['"Sure." Take a cigarette.'|ch_05_02 hookup outside 0.1]]</div> <<if $mcsmoke is true>> <div class="choice-item">[['"No thanks, I could use the fresh air."'|ch_05_02 hookup outside 0.2]]</div> <<else>> <div class="choice-item">[['"I don\'t smoke."'|ch_05_02 hookup outside 0.2]]</div> <</if>> <div class="choice-item">[['"Actually, that\'s not what I\'m here for."'|ch_05_02 hookup outside 0.3][$thrill += 2]]</div> </div><</nobr>>
<<if $mcsmoke is true>>You take a cigarette and light up, your eyes not leaving the stranger's for a second. The flame glints off the silver ring snug against their eyebrow. They stare back, expectantly, lips pressed together in the type of smile that only makes you more interested. <<else>>You take a cigarette and tilt your head with a smile. "You wanna help me out here?" The stranger obliges with a grin and lights it up for you. You don't take your eyes off of them for a second, the reflection of the flame glinting off the silver ring snug against their eyebrow. They stare back, expectantly, lips pressed together in the type of smile that only makes you more interested. <</if>> After only 2 drags, they pluck the cigarette from your mouth for themselves. "I was enjoying that," you say. "Yeah, well, I wanted a taste." Their smile is quick and bright. "Can you blame me?" <<include "ch_05_02 hookup outside 01">>
"Suit yourself," they say and light one for themselves. They don't take their eyes off of you for a second, exhaling the first drag out of the corner of their mouth with a smile. The type of smiles that only makes a person more intrigued. "It's a bad habit, I know," they say. <<if $mcsmoke is true>>"Hey, no judgement here." You hold up your lighter for show.<<else>>"I don't judge," you say.<</if>> <<include "ch_05_02 hookup outside 01">>
They pause, lighter halfway to the cigarette they've stuck between their lips. The flame reflects in their bright eyes. "Yeah?" A smile grows on their face. "Please, do tell." There is no room for subtlety tonight. You're here for one thing and one thing only. You pick the cigarette from their mouth and flick it to the curb, matching their smile. Lucky for you, they get the hint. <<include "ch_05_02 hookup alley">>
Even outside the music hits your chest. People are still queueing to get in, busier than when you first got here. "Didn't fancy inside then?" You ask. "Nah. Music. People. It's too much." They flick away some ash. "What's your excuse? It's barely been 10 minutes since you went in." "Saw something I liked," you muse. "Smooth," they laugh. "Though, if you wanted to go back, I could be convinced." "Actually, I prefer it out here too." You bite your lip. "Good company. Nice view. Quiet, too." "True." Smoke creeps through the gap in their toothy grin and they lick their lips. "We could go somewhere even quieter if you like." The streetlamp glow catches the sharp look on their face, blue pointed stare directed at you. You don't think they've looked away for a second, even now as their eyelids turn heavy and the stare drops down to your mouth. At least they're getting straight to the point. <<nobr>><div class="choices"> <div class="choice-item">[[Kiss them.|ch_05_02 hookup outside 01.1][$thrill += 1]]</div> <div class="choice-item">[[Wait for them to kiss you.|ch_05_02 hookup outside 01.2][$thrill -= 1]]</div> <div class="choice-item">[[Never mind. You're not into this any more.|ch_05_02 hookup outside 01.3][$thrill -= 2]]</div> </div><</nobr>>
You don't waste any time. You close the gap and they flick the cigarette away behind them. You catch their lips with yours. It's a simple kiss, testing the waters, but quickly opens up the flood gates. Their fingers slip up behind your head, <<if $hairdo is "braided">>fingers winding between your braids.<<elseif $hairdo is "twisted">>fingers winding between your twists.<<elseif $hairdo is "headscarf" or $hairdo is "bald">>gently cradling you.<<else>>fingers tangling in your hair.<</if>> You pull back and mutter against their mouth, "Wanna show me that even quieter place?" They grin. It's instant after that. <<include "ch_05_02 hookup alley">>
Unsurprisingly, they close the gap. You watch the cigarette drop into the gutter before their lips catch yours in a hungry kiss. Their hands slip up your sides, cold fingers brushing the line of your back and making you shiver. As you part, they mutter against your mouth, "Wanna find that quiet place?" It's instant after that. <<include "ch_05_02 hookup alley">>
"I think I'm gonna pass tonight," you say<<if $friendly >= 60>> kindly.<<else>>.<</if>> "Though, I am flattered." "That's a real shame." The stranger flicks the half-finished cigarette it into a nearby gutter. "Guess I'll see you around." They take off down the street, an eager pace in their stride. <<include "ch_05_02 hookup outside leave early">>
You rush down a back alley in search of privacy, hands in places where they shouldn't be yet. You find a secluded spot, a shadowy corner away from any doors or windows. <<if $ons is "many">>This isn't your first time fucking in public but being exposed to the outdoors is new. You suppose you should be embarrassed but you can't think much further than sticking your tongue in this person's mouth.<<elseif $ons is "mid">>Never did you think you'd be fucking in public, up against the outside of a club no less. The thought doesn't last for long as you stick your tongue in this person's mouth.<<else>>A random hookup is one thing but fucking against a building is completely insane. Though you can't bring yourself to care, too focused sticking your tongue in this person's mouth.<</if>> It's clumsy and rough, your back scraping against the brick, met with the surprise of their tongue ring sliding through each kiss. A fevered mess, twisted together in the cold pitch black. No care in the world other than to get each other off. Each kiss firm, skilled, and tasting of smoke. You can tell they've done this a fair few times. They moan and crowd you against the wall, sliding an eager thigh between yours. The kiss separates in a gasp, both of you sucking down the cold night air. They nip at the edge of your puckered lips, making you shudder. "Is this alright?" They murmur. <<nobr>><div class="choices"> <div class="choice-item">[[Yes. Keep going.|ch_05_02 hookup alley 0.1][$hookup_start to true]]</div> <div class="choice-item">[[Yes, but keep it to kissing.|ch_05_02 hookup alley 0.2]]</div> <div class="choice-item">[[Actually, no. You've changed your mind.|ch_05_02 hookup alley 0.3]]</div> </div><</nobr>>
"Yeah," you pant. Desperate to be touched. Kissed. Fucked. All of it. "//Yeah//. Good. //Great//. Keep going." Their lips find yours again, <<if $facialhair is "stubble">>the edge of your stubble prickling against their smooth skin.<<elseif $facialhair is "moustache">>the edge of your moustache tickling their upper lip.<<elseif $facialhair is "goatee">>your goatee scraping against their smooth skin.<<elseif $facialhair is "full beard">>the scrape of your beard dragging against their smooth skin.<<else>>their smooth skin against yours.<</if>> You roll your hips, quickly finding an easy rhythm that hits all the right places. It feels so good that for a minute you think you could get off like this, swapping low moans with a stranger in the dark. "I'm-" "Don't talk," you hiss. Mostly because you want this to be as no-strings-attached as possible, but also you're certain someone could catch you at any moment. "Just... fuck-" <<include "ch_05_02 hookup alley 01">>
"Just this," you pant and kiss them again. You just want this. Another kiss. "Just like this-" They hold themselves against you, sounds drawing out of you that you didn't realise were possible from kissing alone. They keep you on the edge, running hot on the dizzying sensations, hands roaming places as respectful as possible. <<if $mcdrunk >= 3>>Your head is swimming from the alcohol, every touch, kiss and groan turned up to eleven.<<else>>You didn't realise how much you've wanted this until now.<</if>> You can't hear anything past the blood rushing in your ears, a passionate heat crawling down your stomach. They sigh against your lips, pushing forward, an undeniable heat between their legs- Someone purposefully clears their throat and it echoes through the alleyway. You and your new friend tear yourselves away from each other, frantically pulling your clothes back in place. Your stomach seizes, sizing up the wide figure standing under a streetlamp. "Shit," you mumble. It's Fergus. "Jesus, big guy. You scared us." The person is surprisingly mellow considering the interruption. "We'll move along-" "Not you," Fergus snaps and nods to you. "I only need $mcthem." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "You //know// this guy?" The stranger looks at you with wild eyes. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to move. "We need to go." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup alley 02.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something..."'|ch_05_02 hookup alley 02.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup alley 02.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup alley 02.4]]</div> </div><</nobr>>
<<if $mcdrunk >= 3>>The sudden thought knocks your swimming brain into gear. You step back and your lips break away from the stranger's.<<else>>The sudden thought makes you step back and your lips break away from the stranger's.<</if>> "Something wrong?" They ask. <<if $respect >= 60>>"Sorry, this is..." You shake your head. "We should stop."<<else>>"We should stop," you say. "Is that okay?"<</if>> "Oh." They quickly rearrange themselves, the heat in their face drained away. After a moment, they whisper, "I'm gonna take off." You nod, ready to leave as well when you see a wide figure standing at the entrance of the alleyway. "Shit," you mumble. It's Fergus. "Let's go," he instructs. "Now." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "You know this guy?" The stranger looks at you. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to leave again, voice firm. "//Let's go//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup alley 0.3.1][$respect -= 1]]</div> <div class="choice-item">[['"Were you going to stand there the whole time?"'|ch_05_02 hookup alley 0.3.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup alley 0.3.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup alley 0.3.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." "Woah, okay!" The stranger holds their hands up. They're obviously embarrassed, with all things considered isn't the most surprising reaction. "Clearly I'm in the middle of something..." Fergus grunts in response, staring them down. You watch as they quickly slip away and disappear around the corner and back onto the street. "I won't ask again." Fergus sets his death stare on you. He tips his head, chin jutting forward. "Let's go." "Fuck you," you repeat. Fergus doesn't waste any time and yanks at your arm. You stubble along, no match for him, but you're not going silently, spitting as many swears words possible on the way. "//Get the fuck off of me//!" You're able to shake him off as you pass the crowd outside, but to any old club-goer you look like a lunatic being escorted by a bouncer. People avert their stares, wanting nothing to do with whatever's happening. <<include "ch_05_02 hookup outside leaving">>
"Don't be ridiculous." Fergus tuts. "I've been looking for you." "Okaaay, //weird//." The person clicks their tongue, staring wildly between you both. "This isn't some couple's fantasy I'm getting dragged into is it?" "//What//!?" You shout as Fergus huffs out a strong "//No//." "'Cause I'm all for the roleplaying thing. Totally down. But, if I could have a heads up next time-" "//We are not roleplaying//!" "I'm a colleague," Fergus says politely as he possibly can, which isn't polite at all. The stranger narrows their eyes. "... is this part of the roleplaying?" Fergus hits them with an irritated stare and the stranger snaps their mouth shut. "I am not going to ask again." Fergus gestures for you to move again. "Let's go." You're in no position to argue. You follow Fergus and hear a faint //what the fuck// as you exit the alley. <<include "ch_05_02 hookup outside leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Woah." The stranger holds up their hands. "I did not sign up for this-" "Okay, let's relax." You interrupt before this goes any further. <<if $charisma <= 40>>You're mortified enough as is, you don't need to be dragged out of an alleyway too.<<else>>You don't need to be dragged out of an alleyway too.<</if>> "I'll leave." "Yeah me too," says your new friend. They take off down the alley and disappear around the corner before you can even think to say anything. Fergus gives you another impatient look. There's no more options for you now. You simply nod and trail after him, footsteps echoing in the chilled darkness. <<include "ch_05_02 hookup outside leaving">>
Before you can think to leave, your new friend takes off down the alley and disappears around the corner back to the street. Fergus raises an eyebrow, the side of his mouth drawing like he wants to say something. Instead he motions for you to move again. There are no more options for you now. You nod, as if to say //fine//, and follow after him, footsteps echoing in the chilled night air. <<include "ch_05_02 hookup outside leaving">>
They crush your lips together again, open, wet, far from innocent. They toy with <<if $mc_club_outfit is "slut">>the hem of your short dress, barely having to shove it up to get it out of the way.<<elseif $mc_club_outfit is "smart">>the button on your trousers, pulling them down around your thighs.<<elseif $mc_club_outfit is "cool">>the button on your jeans, shoving them down your thighs.<<elseif $mc_club_outfit is "fun">>the front of your dress, shoving it up and out of the way.<<else>>the button on your jeans, pulling them down around your thighs.<</if>> <<if $mcdrunk >= 3>>Your head is swimming from the alcohol, every touch, kiss and groan turned up to eleven.<<else>>You didn't realise how much you've wanted this until now.<</if>> Your eyes fly open when their hand runs down, light against your skin, graceful fingers pushing for more. The vibrations of the music thrum through the brick wall and a fevered heat crawls down your stomach. Their finger slip down to find you... <<nobr>><div class="choices"> <div class="choice-item">[[... wet.|ch_05_02 hookup alley 02][$mc_sex to "wet"]]</div> <div class="choice-item">[[... hard.|ch_05_02 hookup alley 02][$mc_sex to "hard"]]</div> <div class="choice-item">[[... aroused.|ch_05_02 hookup alley 02][$mc_sex to "aroused"]]</div> </div><</nobr>>
You shove your underwear down. <<if $mc_sex is "wet">>It's embarrassing how wet you are, a soaked heat between your thighs.<<elseif $mc_sex is "hard">>It's embarrassing how hard you are, a heavy heat hanging under your belly.<<else>>It's embarrassing how horny you are, heat pulsing between your legs.<</if>> "Oh, //fuck//-" Someone purposefully clears their throat and it echoes through the alleyway. You and your new friend tear yourselves away from each other, frantically pulling your clothes back in place. Your stomach seizes, sizing up the wide figure standing under a streetlamp. "Shit," you mumble. It's Fergus. "Jesus, big guy. You scared us." The person is surprisingly mellow considering the interruption. "We'll move along-" "Not you," Fergus snaps and nods to you. "I only need $mcthem." <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "You //know// this guy?" The stranger looks at you with wild eyes. "Not exactly." "Then what exactly?" "I don't have all night." Fergus gestures for you to move. "We need to go." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup alley 02.1][$respect -= 1]]</div> <div class="choice-item">[['"I\'m kind of in the middle of something..."'|ch_05_02 hookup alley 02.2]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup alley 02.3]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup alley 02.4]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." "Yeah, me neither." The stranger tuts, rearranging themselves with a sorry look. "I knew this was too good to be true..." "Seriously?" You blink. "You're gonna leave just like that?" "Hey, I'm not the one being beckoned by the //mountain//," they say out of the side of their mouth, doing everything possible to avoid Fergus' death stare. "Clearly my time here is up." You watch them quickly stride away and disappear around the corner back onto the street. "I won't ask again." Fergus sets his death stare on you. He tips his head, chin jutting forward. "Move or I'll make you move." You're not going to argue with that. <<include "ch_05_02 hookup outside leaving">>
You're getting sick of people telling you what to do and where to be -- especially in the middle of //this//. "I see that." Fergus grits his teeth. "This is as uncomfortable for me as it is you-" "You didn't have a problem sneaking in on us!" You snap. "I think that moment has passed," the stranger comments lowly. "Which, I guess this means it's my cue to leave?" Fergus hums. "Correct." "Nice meeting ya." Your new friend winks and strides away. You watch as they disappear around the corner back onto the street. There goes your excuse. "I don't want to have to ask you again," Fergus warns. You're in no position to fight this. You follow Fergus down the alley, footsteps echoing in the chilled darkness. <<include "ch_05_02 hookup outside leaving">>
"This is me asking nicely," says Fergus. "Now move before I make you move." "Woah." The stranger holds up their hands. "I did not sign up for this-" "Okay, let's relax." You interrupt before this goes any further. <<if $charisma <= 40>>You're mortified enough as is, you don't need to be dragged out of an alleyway too.<<else>>You don't need to be dragged out of an alleyway too.<</if>> "I'll leave." "Yeah me too," says your new friend. They take off down the alley and disappear around the corner before you can even think to say anything. Fergus gives you another impatient look. There's no more options for you now. You simply nod and trail after him, footsteps echoing in the chilled darkness. <<include "ch_05_02 hookup outside leaving">>
Before you can think to leave, your new friend takes off down the alley and disappears around the cornrer back to the street. Fergus motions for you to move and you nod, trailing behind him with echoing footsteps. <<include "ch_05_02 hookup outside leaving">>
You're not sure what came over you, but you know jumping into the sack isn't the right call. Not tonight at least. When you turn back to the club, you bump into a human brick wall. You freeze, face-to-face with an unfortunately familiar face. Shit. It's Fergus. <<if $respect <= 40>>"What the fuck are you doing here!?"<<else>>"What the hell are you doing here!?"<</if>> You hiss. "Looking for you, unfortunately." He frowns and takes a moment to scan the surrounding area. "I need you to come with me. //Now//." <<nobr>><div class="choices"> <div class="choice-item">[['"Fuck you. I\'m not going anywhere."'|ch_05_02 hookup outside leave early 0.1][$respect -= 1]]</div> <div class="choice-item">[['"Do me the courtesy of letting me know where first."'|ch_05_02 hookup outside leave early 0.2][$respect += 1]]</div> <div class="choice-item">[['"Would it kill you to ask nicely?"'|ch_05_02 hookup outside leave early 0.3][$friendly += 1]]</div> <div class="choice-item">[[Just do what he says.|ch_05_02 hookup outside leave early 0.4][$charisma -= 1]]</div> </div><</nobr>>
Fergus rolls his eyes. "I don't have time for this." He grabs your arm and yanks you along. But, you're not going silently, spitting as many swears possible on the way. <<include "ch_05_02 hookup outside leaving">>
"Courtesy isn't how I go about things," Fergus replies. The cut edge in his tone isn't here to negotiate. "Though, it'd probably be better if we didn't make a scene about it." Before you can argue, he grabs your arm and marches you along. <<include "ch_05_02 hookup outside leaving">>
"This is me asking nicely," says Fergus through his teeth. "Now move before I make you move." "I think you've got some kinda anger problem," you reply. "I'll give you a real problem in a minute." Fergus gives you another impatient look. You glare back. He sighs. "I assure you, this is in your best interests," he says and glances at the door. "Why else would //I// be here?" You nod as if to say //fine// and follow after him, footsteps echoing in the chilled night air. <<include "ch_05_02 hookup outside leaving">>
There are no more options for you now. You nod, as if to say //fine//, and follow after him, footsteps echoing in the chilled night air. <<include "ch_05_02 hookup outside leaving">>
You're not sure what came over you, but you know jumping in the sack isn't in the cards for you. Not tonight at least. You search for Kelly, ready to bounce early, but lock eyes with someone else instead. A large man in all black moves through the club crowd. Shit. It's Fergus. It's too loud to hear him over the music but it's clear from the glare on his face he wants you to follow him. Instead of turning towards the exit, he opens a door labelled //Staff Only.// You continue through a dark corridor towards a fire exit. A man in plain clothes pushes the door open for you both, not taking his eyes off the phone in his hand. Fergus slips him some cash as you head up a service stairwell. <<nobr>><div class="choices"> <div class="next-item">[[Keep following Fergus.|ch_05_03 inez]]</div> </div><</nobr>>
He leads you back to the street. You have no idea where your neighbour Kelly is but you doubt they care enough to come looking. Fergus nods to one of the bouncers at the door, as if to say //thanks//. <<include "ch_05_03 inez">>
He leads you back through the club. The lights and music pulse together, the crowd thicker than earlier. You have no idea where your neighbour Kelly is but you doubt they care enough to come looking. Bodies shift around you, pushed aside as Fergus leads the way like a boulder in moving water. Instead of turning towards the exit, he opens a door labelled //Staff Only.// You continue through a dark corridor, passing stock rooms and a nook the size of a wardrobe with a mini fridge and broken microwave, towards a fire exit. A man in a plain clothes pushes the door open for you both, not taking his eyes off the phone in his hand. Fergus slips him some cash as you head up a set of service stairs. <<nobr>><div class="choices"> <div class="next-item">[[Keep following Fergus.|ch_05_03 inez]]</div> </div><</nobr>>
"Where are we going?" You demand. No reply. "I said-" "I know what you said," Fergus snaps. "Keep walking." You round the corner onto a quiet street, a black SUV with the engine running parked across the road. Tommy steps out, the car rocking from his weight. He stands with his hands in his pockets, the only motion an upwards nod of his gigantic block head signalling you over. <<if $mcdrunk >= 3>>//Shit//. This is not good. You are <<if $respect <= 40>>too fucking drunk<<else>>way too drunk<</if>> for this.<<else>>Shitting //shit//. This is not good.<</if>> "//Move.//" Fergus shoves your shoulder. <<if $respect <= 40>>You glare at him and refrain from replying. Fergus glares back, half a pace behind as you walk.<<elseif $charisma <= 40>>You hesitate but will yourself to move. Only when Fergus glares do your legs kick into gear.<<else>>You take a breath and keep walking, Fergus half a pace behind.<</if>> Tommy opens the back door and you climb in. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez 01]]</div> </div><</nobr>>
"Finally. I was beginning to think you weren't here..." Inez whips off a pair of sunglasses. <<if $vice is "drink">>It'd be hard to miss xir look of disapproval, lips downturned. "I see that we're not interrupting anything... important."<<elseif $vice is "gamble">>It'd be hard to miss the gleam in xir eyes. "I apologise from dragging you away from all the fun in there. I like to roll the dice myself every once in a while."<<else>>It'd be hard to miss the glance over xe gives you, a snicker hidden behind xir lips. "I apologise for interrupting your... down time. If I'd known, we'd have been here //much// earlier."<</if>> <<if $charisma <= 40>>"How did you find me?" The question shakes in your throat.<<elseif $respect <= 40>>"How the fuck did you find me?" You demand.<<else>>"How did you find me?" You demand.<</if>> "Oh, c'mon, rookie. You're smarter than that." Inez smiles sharply. "Don't ask questions you don't want the answers to." Unfortunately, Inez is right. Xe must be here for a reason. "Is there a problem?" You ask. "The opposite, actually. I wanted to see you in person." "A phone call would've been fine." The one you've been owed for almost two weeks now. "Where's the fun in that?" Inez snaps xir fingers and Tommy returns to the drivers seat. "Just be glad it wasn't a house call." "Tell me what you're doing here," you demand again. "To congratulate you, of course! We must commemorate you passing with flying colours!" <<if $respect >= 60>>"... Excuse me?"<<else>>"... What?"<</if>> "Ordinary folk get cold feet -- or worse -- they alert authority." The car starts moving, a crystal decanter with matching tumblers rattling in the centre console. There's a small bucket of ice and silver tongs. "But not you!" It's said with such glee that you feel itchy. "Not a peep!" <<nobr>><div class="choices"> <div class="choice-item">[['"And you came all this way to celebrate? How sweet." You smirk.'|ch_05_03 inez 01.1][$charisma += 1]]</div> <div class="choice-item">[["I have my reasons." You don't care to elaborate.|ch_05_03 inez 01.2][$honesty -= 1]]</div> <div class="choice-item">[['"I would\'ve preferred the phone call," you reply dully.'|ch_05_03 inez 01.3][$charisma -= 1]]</div> <div class="choice-item">[['"You remember you\'re blackmailing me, right?" You recall bluntly.'|ch_05_03 inez 01.4][$honesty += 1]]</div> </div><</nobr>>
"Don't get ahead of yourself, darling." Inez's smile sharpens like a fox in a chicken hutch. "This visit is out of courtesy." "You're saying I can't be excited?" You ask. "For now. The real celebrations begin after the job is done." "That's going to be a ways away." "Plenty of time for you to get excited then," Inez muses. <<include "ch_05_03 inez 02">>
"We all do, darling." Inez winks. "You must be desperate." "I'm not desperate." "Enough to drag you down to our level though." "I'm nothing like you," you say. "Well, we're not all born with good looks." "That's not what I'm talking about..." "Frankly, it isn't." Inez wears the smile of someone cashing in a jackpot. "You made your choice and it's lead you straight back to me. I can't help but admire it really." <<include "ch_05_03 inez 02">>
Inez bursts out laughing. It cracks like a whip. "Oh, you are funny." Xe chuckles and shouts up front, "Isn't the rookie //funny//, Tommy?" Tommy does not respond. The man is as mute as it gets. "I'm not trying to be funny," you say. "This isn't necessary." "Ah, but it is." Inez's laughter calms. "You already know I like to handle my business in person." <<include "ch_05_03 inez 02">>
Reasons or not, there is a serious threat hanging over your head. Inez simply chuckles. "Oh, yes. That!" Inez's smile is sickly sweet. "I wouldn't get hung up on the details, darling. We're well past the duress. You've taken the job! I have no reason to blackmail you any more." "You know that's not true," you mutter. "Maybe not." The smile on Inez's face thins, razor sharp. "I guess we'll find out." <<include "ch_05_03 inez 02">>
The car turns onto a new street and the glassware clicks again. <<if $mcdrunk >= 3 and $vice is "drink">> Instinctively you reach for the decanter. Inez places a hand over yours, stopping you from opening it, xir cool palm making you tense. "Eager I see." Inez eyes the twitch in your fingers. "I don't see why we should wait." That and you're itching for another drink. "I think it'd be best we skip the drink. You look like you've already had your share for the night." "I'm fine," you argue, fighting the swimming in your head. "Do you drink often?" "I drink enough." "We won't have any problems then, will we?" Inez still hasn't moved. You let go of the decanter. "Good," Inez says. "Very good." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez no_drink]]</div> </div><</nobr>> <<elseif $mcdrunk >= 3>>Swaying slightly, you reach for the decanter. Inez places a hand over yours, stopping you from opening it, xir cool palm making you tense. "Eager I see." Inez eyes the twitch in your fingers. "Never hurts to have a good time." You're at the point of drunk where the idea of the next drink is even better than the last. "I think it'd be best we skip the drink. You look like you've had enough for the both of us tonight." "I'm fine," you argue, the swimming in your head not helping. "Do you drink often?" "I wouldn't call it a hobby." "We won't have any problems then, will we?" Inez still hasn't moved. You let go of the decanter. "Good," Inez says. "Very good." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez no_drink]]</div> </div><</nobr>> <<else>>"Can I tempt you with a tipple?" Inez pours two fingers worth from the decanter into a glass. The amber liquid shimmers, <<if $mcdrink is true>>smelling of malt and smoke.<<else>>burning your nostrils.<</if>> <<nobr>><div class="choices"> <div class="choice-item">[[Accept the drink.|ch_05_03 inez drink][$mcdrunk += 1; $inez_drink to true]]</div> <div class="choice-item">[[Reject the drink.|ch_05_03 inez reject_drink][$inez_friend += 1]]</div> </div><</nobr>> <</if>>
You take the glass. Inez pours another and lavishly adds ice, two diamonds swimming in whiskey. <<if $inez_friend >= 1>>"To new partnerships."<<else>>"To new beginnings."<</if>> Inez holds xir glass up. <<if $mcdrink is false>> You don't know what you were expecting. It's rich. Straightforward, fire in your throat and spice under your gums. You almost choke on it but it comes out as a wheeze instead. Inez sits back, smacking xir lips after every long deliberate sip. <<else>>From the first sip you know you're drinking luxury. <<if $money >= 60>>One that you're thoroughly enjoying. You're glad Inez has expensive tastes.<<elseif $money <= 40>>It's fine you guess, but you couldn't give a shit about expensive tastes.<<else>>Something you're not used to. You should've known Inez had expensive taste.<</if>> Inez sits back, smacking xir lips after every long deliberate sip. <</if>> "Oooh, that's the good stuff," xe sighs. Another sip. "From my private collection, you know. I'll let you have a look some time." You can't imagine anything worse. <<if $mcdrink is false>>After a few more tentative sips,<<else>>After another savoury sip,<</if>> you set the glass down. You're deep in the city central, driving over a bridge. The Thames shimmers under the night sky. "What happens now?" "Can't you bask in the splendour for five minutes?" Inez sighs. <<if $critthink >= 10>>"I know you didn't come here to give me whiskey."<<else>>"You didn't come here to just give me whiskey, did you?"<</if>> You shift in your seat, the leather almost too comfortable. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez 03]]</div> </div><</nobr>>
<<if $respect <= 40>>"I'm good." You wave a hand, not taking the glass.<<elseif $respect >= 60>>"No, thank you." You smile politely, not taking the glass.<<else>>"No thanks." You shake your head, not taking the glass.<</if>> <<if $mcdrink is false>>"I'm not much of a drinker."<<else>>"Maybe another time."<</if>> "Suit yourself." Inez lavishly adds ice to xir glass, two diamonds swimming in whiskey. You watch as Inez takes a long deliberate sip. You're deep into central now, driving over a bridge with lights. "Oooh, that's the good stuff," xe sighs. Another sip. "From my private collection, you know. I'll let you have a look some time." You can't imagine anything worse. "What happens now?" "Can't you bask in the splendour for five minutes?" Inez sighs and sets the drink down. <<if $critthink >= 10>>"I know you didn't come here to give me whiskey."<<else>>"You didn't come here just to give me whiskey, did you?"<</if>> You shift in your seat, the leather almost too comfortable. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez 03]]</div> </div><</nobr>>
"So..." You're deep in the city centre, driving over a bridge. The Thames shimmers under the night sky. The untouched glassware clinks. You shift in your seat, the leather almost too comfortable. "If we're not drinking, what are you here for?" <<include "ch_05_03 inez 03">>
Inez flips a switch on the door and a partition slides up, Tommy's head disappearing. <<if $thrill >= 60>>Something sickly and excited twists in your gut.<<elseif $thrill <= 40>>Something sickly drops in your gut.<<else>>Goosebumps ripple on the back of your neck.<</if>> "I have a proposition," Inez starts, voice pitched low enough not to carry even in your new privacy. <<if $inez_friend >= 1>>"I think we can be of benefit to each other. More than what I've offered already."<<else>>"I think I can help you out in more ways than one. More than what we've agreed on already."<</if>> "How much more?" You ask. "Think of it as a clause. Something to be added to the original offer." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez 04]]</div> </div><</nobr>>
"Tell me..." Inez leans in close. A gold chain shifts underneath the open collar of xir patterned shirt. "Do you trust them?" That was not the question you were expecting. Anyone else and they'd be digging into your motivations. Your reasons. //Why would you put yourself in this situation//? But, clearly, Inez isn't just anyone else. "It's a bit early to be asking that," you reply carefully. From the look on Inez's face, xe knows that too. You're not sure what else you could say. "You don't need to know people to trust them." Being so close to Inez has you confronting all the little details. Ice blue eyes framed by dark blond lashes. The rich cologne on the pale skin below xir collar. The hardened scarring torn through xir mouth is a dull red, pulled tight whenever xe talks. Something dragged through the flesh years ago, exposing pink gums and white teeth. "This business is an ugly business. It doesn't forgive so easily." The words slithering off xir tongue. The car feels smaller, tighter, a sticky web for Inez's taking. "I was hurt by someone I trusted. Someone I thought was a friend." <<nobr>><div class="choices"> <div class="choice-item">[['"I\'m not in this to make friends."'|ch_05_03 inez 04.1][$friendly -= 1]]</div> <div class="choice-item">[['"Friends aren\'t something to be afraid of."'|ch_05_03 inez 04.2][$friendly += 1]]</div> <div class="choice-item">[['"Friends and trust don\'t always align."'|ch_05_03 inez 04.3][$honesty -= 1]]</div> <div class="choice-item">[['"Sounds like you trusted the wrong person."'|ch_05_03 inez 04.4][$honesty += 1]]</div> </div><</nobr>>
<<if $friendly <= 40>>"That's clear," Inez says. "Keep it that way."<<else>>"And you should keep it that way," Inez says.<</if>> <<include "ch_05_03 inez 05">>
"But they are something to be wary of," Inez retorts. <<if $friendly >= 60>>"And I'm afraid you're unaware of that."<<else>>"You never know what people are capable of."<</if>> <<include "ch_05_03 inez 05">>
"All the more reason to stay on your toes," Inez says like a warning. <<if $honesty <= 40>>"Though, it sounds like you already are."<<else>>"Don't let them distract you."<</if>> <<include "ch_05_03 inez 05">>
"You're not wrong." Inez laughs, eyes bright. <<if $honesty >= 60>>"I admire that you're able to tell."<<else>> "We can never be too careful."<</if>> <<include "ch_05_03 inez 05">>
Inez twiddles the gold ring on xir pinky finger. A signet much older than the others xe is wearing. The car turns again, the street lights strobing against the tinted windows. You're following traffic with no destination in mind. You must've circled this route once by now. "You're new to this. A fresh set of eyes and ears in places I don't have," Inez continues and resists fidgeting any longer. "Your new associates are living on borrowed time. They're volatile. //Exposed//. It's a miracle they've lasted this long." "What exactly are you asking?" You try. "Not asking... just offering guidance." Inez smiles again, small and pointed. "I don't want there to be any misunderstandings." <<if $m_punch is true>>Xe glances at the cast on your hand and then to the window. "Though, I understand you've already made your feelings clear. I imagine working together will be... tricky."<<else>>Xe glances at your face and then to the window. "After what they did to you, I imagine working together will be... tricky."<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez 06]]</div> </div><</nobr>>
<<if $reaction is "angry">>That sharp angry feeling twists in your chest.<<elseif $reaction is "confused">>That muddled feeling clouds over your head again.<<elseif $reaction is "upset">>That downpour of upset drops in your stomach again.<<elseif $reaction is "excited">>That excited banging in your chest drums once more.<<else>>That bleak white noise fills your ear drums again.<</if>> You'll never forget that night. Whether you're willing to forgive is another question. "What's it to you?" There's an angle here you can't see yet. "I don't make assumptive decisions." Inez tuts. "That'd be bad for business." "It's all business with you." "That's what this all is. That's what you're here for." "Then, what about you?" You press. If Inez is probing, you'd like your own insight. "Given you're so precious about business, do //you// trust them?" "//Ooooh//! Asking the real questions now." Inez's eyes flash. "We don't have nearly enough time to dissect all of that." "Try." "Ask correctly and I might." "Just one then," you say. There's more than enough time for one. <<if $critthink >= 10>>Inez hums, giving the idea thought. From the gesture alone, you know xe's steered you in the right direction. Xir smile isn't the same; cheerful and beaming from the nose down with two empty blue eyes on top. Inez //wants// you to ask. <<else>>Inez hums, giving the idea thought. Xir smile is as cheerful as ever, almost painful. You're not sure how else to describe it other than inviting.<</if>><<nobr>><div class="choices"> <div class="choice-item">[[Ask about Four.|ch_05_03 inez four]]</div> <div class="choice-item">[[Ask about Dilani.|ch_05_03 inez dilani]]</div> <div class="choice-item">[[Ask about Sunny.|ch_05_03 inez sunny]]</div> <div class="choice-item">[[Ask about Maz.|ch_05_03 inez maz]]</div> <div class="choice-item">[[Ask about Aimee.|ch_05_03 inez aimee]]</div> <div class="choice-item">[[Actually, you don't want to know.|ch_05_03 inez none]]</div> </div><</nobr>>
"How about Four?" You ask. "Four?" Inez laughs, all xir teeth on display. "You're interested in that sad sack? I didn't think anyone paid that man any mind." "But do you trust him?" You ask lightly. "In a way. The kind person I am, I bought his debts off some nasty shark years ago. All I ask of him is to kick up a percentage to me for every job done." "That sounds..." Stressful. Miserable. Horrible. "Scummy, I know." There's not an ounce of sympathy in the words, like Inez is enjoying it. "When you bleed a guy you don't do it all at once and he'll do anything to keep that dump of a shop going. At this point I'm only keeping him around for the interest." "Why wouldn't he just sell it? Clear the debts himself?" "A smarter man would. He refuses to even lease it." Inez tuts. "As long as I see a pay cheque, then I trust him." "It sounds like you trust the money, not him." You frown. "Money is the only constant in all of this," Inez says. "If he goes bust, I'll always find someone else." You're not sure how to feel. <<if $f_friend >= 2>>You barely know Four, but you know what it's like to have money problems. The thought of being in debt to someone like Inez sounds like an active nightmare.<<else>>You barely know Four but you've got your own money problems to deal with right now. You're sure he'll figure it out one way or another.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez trust]]</div> </div><</nobr>>
"Do you trust Dilani?" You ask. It takes a long second for Inez to answer, a moment of reflection clear on xir face. "For the most part. Bit of a closed book that one." You hum in agreement. A closed book that's under lock and key tenfold. Puzzling. Mysterious. "As much as I admire an enigma, Dilani is a frustrating one. Though I can't complain when it's my dealings she's keeping quiet." "So, what's the problem?" "I never have problems with the eggheads. She's good for a shakedown too. A real ace." Inez grins. "But I have to be realistic. With all this secrecy, God knows what else she's up to. All the information in the world to play with and she only works for me? I don't believe that." "That doesn't sound like someone you can trust," you say. "Dilani gets the job done. Clean and quiet. I can't afford not to have them on board." Xe shrugs unbothered and looks back to the window. Xir voice is low as they say, "Though, I do wonder how far loyalties go when time is up." You're not so sure what to think. <<if $d_friend >= 2>>You barely know Dilani. Not that you know anything about their loyalties either but... the idea doesn't sit right with you.<<else>>You've barely said two sentences to Dilani, let alone know anything about them. What the <<if $respect <= 40>>fuck<<else>>hell<</if>> would you know about loyalties?<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez trust]]</div> </div><</nobr>>
"What about Sunny?" You ask. Inez's mouth turns. "Riveting choice." "You don't trust him?" "I have no reason to trust anyone that's a dead end." You stare, unsure at where this is going. "He's soft." Inez muses like xe's enjoying the word coming out of xir mouth. "This business doesn't deal with soft." "Soft?" You have to laugh. "The man that shoved me into the back of a van is soft?" "Not his finest hour. He's touchy. //Emotional.// There's no nuance to work with." "There must be a reason to keep someone like that around." You can't see Inez employing just anyone off of the street. "Never hurts to have some muscle. A sort of deterrent, shall we say. Big guys like that work well. God knows he's not better at much else -- he can't paint his way out of trouble." Inez laughs sharply. "He'd be better off in a cage fight than wasting any more time around that shop. Now that I'd put real money on!" You're not sure what to think. <<if $s_friend >= 2>>You barely know Sunny but for all his frowns and annoyed grunts made your way, you'd be surprised to see something softer underneath.<<else>>You barely know Sunny. For all his frowns and grunts made your way, you can't imagine him being any softer underneath.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez trust]]</div> </div><</nobr>>
"Maz?" You ask. "Do you trust them?" "Ah. Maz." Inez smacks xir lips like there's a sour taste in xir mouth. "Maz, Maz, Maz..." You wait. "That's a tough one." Inez taps xir fingers. "A person's desire that doesn't start or end with money is one I don't understand. Their drive is something else. Something dangerous." "Dangerous?" You ask. "They're immature, inexperienced -- the world is one big playground to them. You can't buy those types of people. If you give a person money and power and they'll show you exactly what they're made of. But, no fiscal motivator puts me in an interesting spot and I don't like being put in interesting spots." "Maybe they like what they do." "Which is even more of a concern. The kid's fast, and don't get me wrong it helps, but they would sooner crash and burn than live life in the slow lane." Inez looks at you, xir face all serious lines, voice low. "It's only a matter of time before someone else feels the brunt of it." You're not sure what to think. <<if $m_friend >= 2>>You barely know Maz but Inez does have one thing right -- Maz //is// fast. As far as you know they're not one to face away from danger. Your stomach drops at the thought.<<else>>You don't know Maz. Sure, they're fast but how they choose to gamble with risks isn't any of your concern. For now.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez trust]]</div> </div><</nobr>>
"What do you think of Aimee?" You ask. "You must be joking." Inez snorts. "That's a no then." "She is a liar first, thief second, and a woman third." "Yet you're fine with her working for you." You raise an eyebrow. "I never said it was a bad thing." Inez grins a salty grin. "I like a woman with bite. Especially one that does the lying and stealing for me." "But you don't trust her?" You ask. "Of course I don't. I'd be an idiot to. She's all smoke and mirrors. All the more treacherous in a dress with a drink in her hand. I wouldn't be surprised if she runs off to lie and steal for someone else the moment a better opportunity arrives." "You think she's gonna bail?" "I think she enjoys playing her little games too much," Inez explains. "I wouldn't call it greed but I wouldn't label it as a thrill kick either. Scoring big won't ever be enough." You're not sure what to think. <<if $a_friend >= 2>>You barely know Aimee but you sense there's more to be found behind the smoke and mirrors. You wouldn't mind getting to know her more, even if it does mean jeopardizing your vigilance.<<else>>You barely know Aimee but Inez is right. She's not exactly the most honest person. You need to keep your wits about you.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez trust]]</div> </div><</nobr>>
<<if $crithink >= 10>>You know better than to ask. Especially if you're being goaded into doing so.<<else>>You decide not to ask.<</if>> Maybe it's for the best you don't know too much about your new 'co-workers'. "Actually... never mind." You shake your head. "I don't want to know." Inez hums. "Your loss." <<include "ch_05_03 inez trust">>
<<if $honesty <= 40>>There's an anchor of serious doubt in your stomach, but maybe that's what Inez wants you to think.<<elseif $honesty >= 60>>Normally you'd be the first person to believe someone but there's a scratching doubt at the back of your mind. Then again, maybe that's what Inez wants.<<else>>You're stuck between wanting to believe xem and not. It's a hard place to be. But maybe that's exactly where Inez wants you.<</if>> <<nobr>><<if $mcdrunk >= 3>> <<include "ch_05_03 inez_trust_no">> <<elseif $trust_inez >= 1>> <<include "ch_05_03 inez_trust_yes">> <<else>> <<include "ch_05_03 inez_trust_no">> <</if>><</nobr>>
Inez pulls out an envelope and drops it next to you. More money. A whole £1000. Crisp and band wrapped, recently withdrawn from a bank. You stare. "What's this for?" "Call it a starting bonus." "I haven't done anything yet." "You've done plenty. Plus, there's nothing wrong with a little motivation." Inez throws you another razor sharp smile. "The sooner we line up jobs the better. This should keep you afloat in the meantime. I know how tough these times can be." <<nobr>><div class="choices"> <div class="choice-item">[['"What\'s the catch?"'|ch_05_03 inez_trust_yes 0.1]]</div> <<if $bribe is true>> <div class="choice-item">[["I\'m not stupid enough to take a bribe twice."|ch_05_03 inez_trust_yes 0.2]]</div> <<else>> <div class="choice-item">[['"I\'m not stupid enough to take a bribe from you."'|ch_05_03 inez_trust_yes 0.3]]</div> <</if>> <div class="choice-item">[['"Keep it. I don't need it."'|ch_05_03 inez_trust_yes 0.4]]</div> </div><</nobr>>
"No catch," Inez states. "//Motivation//." "You're up to something." "I'm always up to something." Inez hums. "That's the only way to get ahead." <<include "ch_05_03 inez_trust_yes 01">>
"But you were stupid enough to take it the first time," Inez emphasises. "No one hands out this amount of money for nothing." "Can a person not be charitable?" "Not like this, no." You frown. <<include "ch_05_03 inez_trust_yes 01">>
"Who said anything about a bribe?" Inez grins. "If anything, you brought it up." "No one hands out this amount of money for nothing." "Can a person not be charitable every once in a while?" "Not like this, no." You frown. <<include "ch_05_03 inez_trust_yes 01">>
"Not wanting the money doesn't mean you don't need the money," says Inez. You frown. "I never-" "Yes, yes. I know. But one's circumstances don't always have to be shared to be understood." "My circumstances are fine," you instinctively argue. It's a lie of course but for now you're trying not to think about the dumpster fire you call life. Inez smiles knowingly. "But they can always be better." <<include "ch_05_03 inez_trust_yes 01">>
The envelope is burning your palm. Inez waits, an eyebrow raised and silently asking the obvious. <<nobr>><div class="choices"> <div class="choice-item">[[Give the envelope back.|ch_05_03 inez_trust_yes 01.1]]</div> <div class="choice-item">[[Keep the envelope.|ch_05_03 inez_trust_yes 01.2][$cash += 1000; $bribe_inez to true; $inez_friend += 1]]</div> </div><</nobr>>
You push the envelope back. Without a word, Inez slots the envelope into xir jacket and flicks the switch for the partition. Tommy's big head becomes clear as day again. "Ah, perfect timing..." <<include "ch_05_03 inez finish">>
You pocket the envelope. Inez looks pleased. "Play nice and there'll be plenty more," Inez muses and flicks the switch for the partition, Tommy's big head clear as day again. "Ah we're back! Perfect timing!" <<include "ch_05_03 inez finish">>
Inez sits back and flicks the same switch to retract the partition, Tommy's big head clear as day again. "Take us back," Inez calls. Tommy replies with a low grunt. After a few silent minutes, you're back on a street you recognise. <<include "ch_05_03 inez finish">>
The car stops back outside <<if $vice is "drink">>the bar<<elseif $vice is "gamble">>the casino<<else>>the club<</if>> with Fergus waiting on the curb. He opens the door before you can. "When you're not at your real job, you're working for me," Inez states. "Starting tomorrow. Shall we say... eleven o'clock?" That is barely 10 hours from now. You're exhausted already. "Your new associates will get you up to speed." <<if $trust_inez >= 1>>Inez winks before sliding the sunglasses back on.<<else>>Inez slides the sunglasses back on.<</if>> "Where-" "You'll get instructions," Fergus interrupts and nods for you to get out. "Time to go." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_03 inez finish 01]]</div> </div><</nobr>>
<<if $trust_inez >= 1>> You exit the car. "See you around, rookie!" Inez flashes you one last smile. "Any problems, you've got my number." Fergus shoves past and takes your seat. The door shuts in your face and you watch the SUV peel away. <<else>>You exit the car. Fergus shoves past and takes your seat, Inez not wasting any time whispering into his ear. The door shuts in your face and you watch the SUV peel away. <</if>> <<if $inez_bribe is true>>You stand on the side of the road, blinking down at the fresh envelope in your hands. This is your life now. Shady dealings in the back of cars with even shadier people.<<else>>You stand on the side of the road, blinking up at the street lights. This is your life now. Shady dealings in the back of cars with even shadier people.<</if>> The burner in your pocket buzzes. //1 New Message!// <<nobr>><div id="in-text-message">The Coop. 190A Old Gordon Rd.</div><</nobr>> <<nobr>> <<if $vice is "drink">> <<include "ch_05_03 drink continue">> <<elseif $vice is "gamble">> <<include "ch_05_03 gamble continue">> <<else>> <<include "ch_05_03 hookup continue">> <</if>> <</nobr>>
You don't feel much like drinking any more. Though it would help drown <<if $bribe_inez is true>> the sudden slimy feeling handling the envelope of cash,<<else>> the sudden slimy feeling after leaving Inez's car,<</if>> you have no idea what's in store for you tomorrow. You call it a night, catch the last bus home and drunkenly hobble up to your apartment. You sway under the shower spray scrubbing yourself clean and eat an entire sleeve of expired crackers hoping it will do something for the hangover you're in for tomorrow. The room spins as you collapse into bed, the last drops of alcohol choking your conscience to sleep. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop]]</div> </div><</nobr>>
Gambling is off the table now. Your lucky break will have to come another time. Though the thrill would help distract from <<if $bribe_inez is true>> the sudden slimy feeling handling the envelope of cash,<<else>> the sudden slimy feeling after leaving Inez's car,<</if>> you have no idea what's in store for you tomorrow. You call it a night, catch the last bus home and trudge up to your apartment. <<if $casino_winnings >= 1>>You scrub yourself in the shower, thinking about your next score.<<else>>You scrub off the loser smell in the shower, desperate for your next chance at a score.<</if>> You eat a whole sleeve of expired crackers on the couch, scrolling through the odds of betting apps until you pass out in the early morning. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop]]</div> </div><</nobr>>
That's enough to get you out of the mood. Sowing your oats will have to wait for another night. Though the stress relief would help distract from<<if $bribe_inez is true>> the sudden slimy feeling handling the envelope of cash,<<else>> the sudden slimy feeling after leaving Inez's car,<</if>> you have no idea what's in store for you tomorrow. You call it a night, catch the last bus home and trudge up to your apartment alone. You strip off your clothes, scrub off the sweaty club smell in the shower and eat half a sleeve of expired crackers to stave you off until the morning. You fall into bed and end the night like any other horny adult would: with your right hand. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop]]</div> </div><</nobr>>
The next day, outside The Coop. <span class="highlight">10:55 a.m.</span> At the side of a pot-hole riddled road, you squint at your phone to double check the address. <<nobr>><div id="in-text-message">The Coop. 190A Old Gordon Rd.</div><</nobr>> You're in the middle of some industrial park full of DIY stores, distribution centres and storage warehouses. The waste plant nearby smells like garbage on a hot day. And then you see it, an old red brick building on the corner. //The Coop: Auto Body Shop.// It looks different in the day. Not that most buildings don't. The pitch black and post-kidnapped panic were not a great combination to scope out details. Your late night chat with Inez is niggling at your thoughts. <<if $crime_want is "yes">>Every fibre of your being is not ready for what's to come but you step forward regardless.<<elseif $crime_want is "no">>Every fibre of your being is telling you to walk away but you step forward despite it.<<else>>Every fibre of your being is telling you this is a bad idea but your legs drag you forward anyway.<</if>> The door is locked and the sign out front is flipped to //CLOSED//. The front desk is empty and you can't see past the windows of the workshop. You press the buzzer but still nothing. <<nobr>><div class="choices"> <div class="choice-item">[[Where are they?|ch_05_04 the coop 01]]</div> </div><</nobr>>
<<if $vice is "drink">>Ugh. This is the last thing you need. Last night's drinks are squeezing your skull. You swallow, your mouth like cotton. Today is not the day to be nursing a hangover.<<elseif $cash <= 0>>Ugh. This is the last thing you need. You wipe the sweat from your brow. Unable to even afford a bus ticket you had to walk most of the way here.<<elseif $hookup_start is true>>You catch your reflection in the windows. //Shit//. There's bruise marks on your neck from last night. That's the last thing you need to be worrying about today.<<else>>Ugh. This is the last thing you need.<</if>> When you step back there's eyes on you. Well, just the one actually. Yellow and gleaming. A stray cat stares, tail flicking curiously. It has fat tomcat cheeks and matted cream fur, covered in scars from life on the streets. A door bangs from behind the building and it skitters away, taking one last look at you before bolting through an opening in the fence. You follow the noise to the empty yard to find the garage doors wide open. You <<if $charisma <= 40>>hesitate, take a breath, and walk inside.<<else>>hesitate before walking inside.<</if>> No cat in sight. "Hello?" You call. It's as you remember; piles of tools, messy workbenches, and the stink of oil. The same abandoned card game and bottle caps are sitting on the small table in the middle of the workshop floor. A tarped car sits in the far corner, the rest of the bays empty. <<if $vomit is true>>There's a grease mark from where someone cleaned up your vomit a few weeks back. How embarrassing.<</if>> Footsteps echo on the concrete floor and you turn to see... <<nobr>><div class="choices"> <div class="choice-item">[[... Four.|ch_05_04 talk four][$coop_talk to "four"]]</div> <div class="choice-item">[[... Dilani.|ch_05_04 talk dilani][$coop_talk to "dilani"]]</div> <div class="choice-item">[[... Sunny.|ch_05_04 talk sunny][$coop_talk to "sunny"]]</div> <div class="choice-item">[[... Maz.|ch_05_04 talk maz][$coop_talk to "maz"]]</div> <div class="choice-item">[[... Aimee.|ch_05_04 talk aimee][$coop_talk to "aimee"]]</div> </div><</nobr>>
Four looms with his hands in his pockets. His Red Hot Chili Peppers t-shirt is ripped on one side and his shoelaces are untied. There are bags under his eyes, and his hair looks like he rolled out of bed a few minutes ago. "Good to see you again." There's something earnest in his voice. "You make it here okay?" "Fine." You shrug. "You catch a bus? Taxi?" "No one knows I'm here if that's what you're asking." "I'm not." Four tries a smile and continues, "I want to make sure you've got a way back. I'm sure this is all... overwhelming." It's strangely considerate. <<if $charisma >= 60>> "There'd already be a me-shaped hole in that wall if I didn't want to be here," you joke lightly.<<else>>"I'm not going to run away," you say.<</if>> "You're not the first person to say something like that." "Then let's see where today takes us." "Sure." He doesn't look convinced but tries another smile. "I like the sound of that." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 talk four 01]]</div> </div><</nobr>>
"Where are the others?" You ask. It's weirdly quiet. "Lunch run." Four checks the clock on the wall. "Should be back soon." "It takes all of them to get lunch?" "Would you believe we can't even agree on food orders?" "Yeah, actually I can." You scoff and comment, "That and everything else." "We're a mixed bunch. A little unorthodox but that's never hurt us." "Yet," you say. Now that you've been added to the mix, you have no idea what you're in for. Four hums, staring aimlessly as if he's forming sentences in his head until he lands on the right one. "Uh, I feel like I should say..." He clears his throat. "I know this is..." <<if $respect <= 40>>"Shit," you finish for him. "Yeah. Shit. For all of us." <<else>>"A lot," you finish for him. "Yeah. A lot. For all of us." <</if>> "None of this was my choice," you remind him. "The difference is you brought me here." "I didn't ask for this either," he answers delicately. "I didn't know you were in the picture until I saw you standing right where you are now." "And that makes all of this okay?" "What happened that night, it wasn't..." He scrubs a hand through his hair, frustrated. "I'm sorry for what happened. For how it happened. When I said that shit isn't what we do around here I meant it." <<nobr>><div class="choices"> <div class="choice-item">[['"How am I supposed to believe you?"'|ch_05_04 talk four 01.1]]</div> <div class="choice-item">[['"That doesn\'t change what happened."'|ch_05_04 talk four 01.2]]</div> <div class="choice-item">[['"I don\'t blame you for what happened."'|ch_05_04 talk four 01.3][$f_friend += 1]]</div> <div class="choice-item">[['"I don\'t want to talk about this anymore."'|ch_05_04 talk four 01.4]]</div> </div><</nobr>>
There's very little room for you to even begin trusting anyone. "I don't expect you to." His eyes leave yours. "I'm sorry, I really am. I wish it sounded better than the way I say it. I would never wish this situation on anyone. Most of all an unconnected stranger." "It's too late for apologies," you say. "I know, but I'll say it anyway." He's looking at you again, still far from hopeful. "At this point it's all I've got." <<include "ch_05_04 talk four 02">>
"It doesn't," Four says. "And I won't blame you if you continue to carry that. It's not up to any of us to decide how you feel." "That's an extremely reasonable thing to say." You narrow your eyes, unsure how else to respond. "I've had my fair share of problems." "That doesn't mean you understand mine." "Maybe not," he sighs sorely. "But I understand what it means to be backed into a corner. Forgive and forget feels impossible in those moments. Sometimes, unfortunately, we just have to... keep going." <<include "ch_05_04 talk four 02">>
Four stills. Whatever was about to come out of his mouth next is gone. "You... don't?" "Do you think I'm lying?" You ask. "No, I don't. I mean... I just-" He scratches his head. Still, he doesn't look convinced. The bags under his eyes look even more prominent. "It's good to hear. And incredibly forgiving." "Things happen," you brush off. You're trying not to think about it too hard. "We can't control that." "It shouldn't have ever happened in the first place." "But it did." "It did," he agrees. "And I won't let it happen again. Promises don't mean anything at this moment but it's true." "The kidnapping, the blackmailing, or the lying?" "All of the above?" He questions with a small smile. "Though, I can't say that's a guarantee for the rest of the gang." <<include "ch_05_04 talk four 02">>
<<if $respect <= 40>>You're finding it increasingly difficult to find a shit to give any more. Punching your feelings down isn't the smartest idea but it's definitely the easiest.<<elseif $respect >= 60>>It may not be the most sensible approach but it is the easiest. Burying your feelings behind a polite smile unfortunately comes too naturally.<<elseif $friendly >= 60>>It's hard keeping up the smiles that hide your feelings so well but at this point it's all you can do. Pushing your feelings down isn't the smartest idea but for now it works.<<else>>You nip the conversation in the bug. Ignoring your feelings is the easiest route right now, even if it isn't the smartest.<</if>> Any more bullshit and <<if $respect <= 40>>you won't be so kind.<<elseif $respect >= 60>>you won't be so gracious.<<elseif $friendly >= 60>>you won't be so friendly.<<else>>you won't be so tolerant.<</if>> "Sure." Four is a mix of relieved and disappointed. "Of course." <<include "ch_05_04 talk four 02">>
A door slams out front and a parade of voices follow. You watch the others filter into the workshop with food and drink, Maz balancing a stack of pizza boxes in their arms. <<if $m_friend >= 2>>They light up when they spot you and wave, the pizzas close to toppling. "Ay! You made it! Come grab a slice my friend!"<<else>>They smile when they spot you. "Ay! The rookie's here! Come grab a slice!"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 02]]</div> </div><</nobr>>
Dilani hangs back slightly out of your peripheral. She's dressed the same as every time you've seen her and you wonder if she owns anything other than black jeans and biker boots. "You're here." There's a dull smoothness to Dilani's voice. "I am," you say. "How are you feeling?" Out of everything that could've come out of their mouth, you were not expecting that. "Even more confused, if I'm honest," you reply. "Understandable. This is not our usual protocol." They nod. "It'll be an adjustment for us all." "And you?" Dilani hesitates. "... Me?" "How are //you// feeling?" "I haven't decided yet." You catch a glimpse of Dilani's boot shuffling on the concrete, the rest of their body completely still, like they can't help it. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 talk dilani 01]]</div> </div><</nobr>>
"Where are the others?" You ask. It's weirdly quiet. "Lunch." Dilani confirms with a nod. "Without you?" "No, they're retrieving it." She checks the watch on her wrist. It looks like it's been frankenstein-ed with all sorts of different gadgets. "Normally they'd be back by now." "It takes all four of them to get food?" "It's not the most practical of plans, I know. But it keeps everyone happy." "Happy is the last word I'd use to describe whatever mess this is." Now that you've been added to the mix, you have no idea what you're in for. Dilani doesn't respond, instead looking off to the side in thought. Their foot shifts again. "Before the others return, I think it'd be best to get things straight," Dilani says. "Given the circumstances we could all benefit from a clean slate." "The only person that deserves a clean slate is me. And it wouldn't be here for a start." "Things would go a lot smoother for it. Working together will require a stable workforce." "God, you sound like those corporate training videos..." "What I'm saying is civility goes a long way." "I was brought into this against my will. There was nothing civil about that." "And I take full responsibility." Dilani is as emotional as a rock. "But, the least you could do is accept the situation for what it is." "Oh, so it's on me then." You frown. "Do you seriously expect me to get over it quickly?" "I don't expect anything from you. We need stability. //Structure//." She continues, voice stern, "I understand the situation is not ideal but if we are to work together, I'd like it to be without hiccups. The only way we achieve that is by moving on from what happened." <<nobr>><div class="choices"> <div class="choice-item">[['"Fine. I\'m over it."'|ch_05_04 talk dilani 01.1][$d_friend += 1]]</div> <div class="choice-item">[['"That sounds more beneficial to you than me."'|ch_05_04 talk dilani 01.2]]</div> <div class="choice-item">[['"The situation is bullshit is what it is."'|ch_05_04 talk dilani 01.3]]</div> <div class="choice-item">[['"I don\'t want to talk about this anymore."'|ch_05_04 talk dilani 01.4]]</div> </div><</nobr>>
For the first time you catch a glimpse of something other than Dilani's usual grave expression, eyes widened a fraction. "Fine?" They ask, slightly strained. "//Fine//," you repeat. "Working together. Being civil. Stability. That's what you want right?" Dilani takes a long second to answer again. The twitch in her foot has stopped. "It will make this all much easier." "We'll see about that," you say quietly. "It's a start. I appreciate..." She stops herself and restarts. "I understand how hard it is to make the sensible decision. There's a lot of outstanding regrets in the group with how things were handled, mine included." "This is a very roundabout way of giving an apology." "An apology nonetheless." "If you say so," you tsk. <<include "ch_05_04 talk dilani 02">>
"It does," replies Dilani, not missing a beat. "Though, I would argue, helping us helps you as well." "Not yet it hasn't." Dilani looks away again, not happy with that response. Their foot hasn't stopped fidgeting on the concrete. "I don't know how to explain how much there is to gain from this. But it won't come easily and it won't come quickly. We need to be smart when it comes to our approach." "There is so much to lose as well," you reply. "Have you thought about that?" Dilani doesn't answer. <<include "ch_05_04 talk dilani 02">>
"It's a tricky situation to navigate, yes," Dilani replies with a level tone. "I didn't say it was tricky, I said it was bullshit." "Call it what you like." "This isn't going to work. It's wrong and you know it." "It's complicated, yes." Dilani thinks carefully for a moment. "But it'd be hypocritical of me to comment given it's not my situation." "You're part of it," you argue. "I am. We all are. And calling it 'bullshit' won't change anything as much as you'd maybe like it to." <<include "ch_05_04 talk dilani 02">>
<<if $respect <= 40>>You're finding it increasingly difficult to find a shit to give any more. Punching your feelings down isn't the smartest idea but it's definitely the easiest.<<elseif $respect >= 60>>It may not be the most sensible approach but it is the easiest. Burying your feelings behind a polite smile unfortunately comes too naturally.<<elseif $friendly >= 60>>It's hard keeping up the smiles that hide your feelings so well but at this point it's all you can do. Pushing your feelings down isn't the smartest idea but for now it works.<<else>>You nip the conversation in the bug. Ignoring your feelings is the easiest route right now, even if it isn't the smartest.<</if>> Any more bullshit and <<if $respect <= 40>>you won't be so kind.<<elseif $respect >= 60>>you won't be so gracious.<<elseif $friendly >= 60>>you won't be so friendly.<<else>>you won't be so tolerant.<</if>> Dilani stares with an icey face. Their foot hasn't stopped fidgeting. "Hmm." Just a hum. No answer. <<include "ch_05_04 talk dilani 02">>
A door slams out front and a parade of voices follow. You watch the others filter into the workshop with food and drink, Maz balancing a stack of pizza boxes in their arms. <<if $m_friend >= 2>>They light up when they spot you and wave, the pizzas close to toppling. "Ay! You made it! Come grab a slice my friend!"<<else>>They smile when they spot you. "Ay! The rookie's here! Come grab a slice!"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 02]]</div> </div><</nobr>>
Sunny hangs back, arms crossed over his chest. His hands are stained with blue paint, a contrast to his immaculately spotless white t-shirt. You don't like the way he's staring at you. "What?" You frown. <<if $m_punch is true>>"It still hurt?" He nods to the cast on your hand. <<if $respect <= 40>>"Like you give a shit,"<<else>>"Like you care,"<</if>> you tut. Sunny frowns back. For a second you think he isn't going to respond at all. "Would you be cool if I decked your friend in the face?" <<if $kj_friend <= 3>>The idea of KJ getting punched is upsetting but at this moment in time you're thinking about it yourself.<<elseif $kj_friend <= 5>>The idea of KJ getting punched doesn't sit right with you, though it doesn't upset you either.<<else>>Probably not well. The idea of KJ getting hurt upsets you more than you'd like to admit.<</if>> "Fair point," you mumble. "Maz seems cool about it, so..." Sunny relaxes. "Whatever." "Whatever as in, you're-not-mad-whatever?" "Don't get your hopes up." <<else>>"Nothing." He frowns back. "You're staring." "I'm //not.//" You both remain still, strained in the silence. Sunny can barely contain the displeasure written all over his face. "I can't believe you're doing this," he mutters. "It's not like I've had much choice." "Yeah." His voice is prickled around the edges. "That's normally the way it goes." <</if>><<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 talk sunny 01]]</div> </div><</nobr>>
"Where are the others?" You ask. It's weirdly quiet. "Lunch," Sunny answers. "It takes four people to get lunch?" "Don't ask. It turns into a whole //thing// otherwise." His fingers twitch for the cigarette tucked behind his ear. Instead he rubs his temple, the paint on his fingers leaving a cobalt mark. "There's an argument every day in this fuckin' place." "Hasn't put you off working together though," you comment. From what you've seen, these people would argue over if water was wet. Now that you've been added to the mix, you have no idea what you're in for. "That has nothing to do with you." "It does now. You're the one that got me into this." "Not just me-" "I don't remember walking into the back of that van," you remind him. "I'm getting enough of a bollocking about that as is. You're the last person I'm taking any shit from." "Oh, poor you. I didn't realise your feelings were up for consideration after initiating a //kidnapping//." "I didn't have a choice." Sunny's face tightens, jaw stiff. "Not at the time. This shit ain't all on me." <<nobr>><div class="choices"> <div class="choice-item">[['"You know that\'s bullshit as much as I do."'|ch_05_04 talk sunny 01.1][$s_friend += 1]]</div> <div class="choice-item">[['"You didn\'t give me a choice either."'|ch_05_04 talk sunny 01.2]]</div> <div class="choice-item">[['"Can we at least try to play nice? Just for now?"'|ch_05_04 talk sunny 01.3]]</div> <div class="choice-item">[['"I don\'t want to talk about this anymore."'|ch_05_04 talk sunny 01.4]]</div> </div><</nobr>>
Sunny doesn't respond, a slack look on his face that says he knows you're right. He folds his arms, more blue paint smearing his forearms. "I fucked up," you hear him say. "I know it was out of line. I should've just dealt with the heat." "That's not good enough," you argue. "//None// of this is good enough." There's heat in his voice but he quickly stops himself from continuing. He lets out a slow breath you didn't realise he was holding. "I'm not trying to fight with you," he admits. "There's enough of that around here as is." You tsk. "Again, that's your own doing." Sunny doesn't look happy but he doesn't dispute it either. He hums lowly and stares at the floor. <<include "ch_05_04 talk sunny 02">>
In fact no one's given you a choice. This all started against your will, no matter your reasons moving forward. "You would've flagged down those coppers as soon as you had the chance," he explains. "I couldn't let that happen." "And that justifies shoving me into the back of a van?" You ask. "It doesn't but shit happens." You scoff. "You are unbelievable." "I don't know what you want me to say." "An apology would be a start." "I don't do apologies." He scoffs back. "Yeah, I'm starting to figure that out..." <<include "ch_05_04 talk sunny 02">>
Sunny blinks. He straightens his back and folds his arms, like a physical reset. "Fine," he says, voice oddly soft. "Really?" You weren't expecting that reaction so easily. He frowns. "You want me to not be fine?" "No, no. Fine is good. Fine works for me." "Fine it is then." Sunny's expression doesn't change, but he does nod. It's not a solid answer but it is at least slightly reassuring. You hope you can keep it this way. <<include "ch_05_04 talk sunny 02">>
<<if $respect <= 40>>You're finding it increasingly difficult to find a shit to give any more. Punching your feelings down isn't the smartest idea but it's definitely the easiest.<<elseif $respect >= 60>>It may not be the most sensible approach but it is the easiest. Burying your feelings behind a polite smile unfortunately comes too naturally.<<elseif $friendly >= 60>>It's hard keeping up the smiles that hide your feelings so well but at this point it's all you can do. Pushing your feelings down isn't the smartest idea but for now it works.<<else>>You nip the conversation in the bug. Ignoring your feelings is the easiest route right now, even if it isn't the smartest.<</if>> Any more bullshit and <<if $respect <= 40>>you won't be so kind.<<elseif $respect >= 60>>you won't be so gracious.<<elseif $friendly >= 60>>you won't be so friendly.<<else>>you won't be so tolerant.<</if>> "That's fine with me," Sunny grumbles like he couldn't give two shits either. <<include "ch_05_04 talk sunny 02">>
A door slams out front and a parade of voices follow. You watch the others filter into the workshop with food and drink, Maz balancing a stack of pizza boxes in their arms. <<if $m_friend >= 2>>They light up when they spot you and wave, the pizzas close to toppling. "Ay! You made it! Come grab a slice, my friend!"<<else>>They smile when they spot you. "Ay! The rookie's here! Come grab a slice!"<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 02]]</div> </div><</nobr>>
Maz rocks back and forth on their heels, <<if $m_punch is true>>smiling wide and still sporting their black eye. The purple has faded into a splotchy mucus yellow.<<else>>smiling wide.<</if>> The sleeves of their t-shirt are cut off, paired with faded jeans and plain converse. The same red scarring on their face winds down their arms and hands in uneven patches. "I was getting worried we wouldn't see each other again," they say. "But now this is //real//. Really real." "You didn't think it was real before?" You ask. "No. Well, kind of. But, not really." Somehow their smile splits wider. "You are here now and that is what matters. Everything is complete." "I think you're overestimating what me being here means." "And you are being boring. You are here for a reason. This is not a job for anyone." They clap their hands together. "It is about time things got shaken up!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 talk maz 01]]</div> </div><</nobr>>
"Where are the others?" You ask. It's weirdly quiet. "Getting lunch." Maz huffs. "They've been gone for-//ever//." "Without you?" "Someone has to stay here and I pulled the straw short. I'm bored out of my mind." "They've got things for that," you say. "TVs, phones, board games..." "I'm more high-stakes." Maz wiggles their eyebrows. "If you've already forgotten." "Trust me, I haven't. I don't think I will for a long time." "I know what you mean. One night with me is hard to forget." "One night with you almost landed me in jail." You stare at them, not so impressed. "Or worse, dead." "Oh, come on, rookie. That is behind us now." They try to keep up the upbeat tone, but you can hear the worry sewn into each word. "It's a new chapter today! The past is the past -- it cannot be changed." <<nobr>><div class="choices"> <div class="choice-item">[['"That doesn\'t make what happened okay."'|ch_05_04 talk maz 01.1]]</div> <div class="choice-item">[['"I wish you\'d have just left me alone."'|ch_05_04 talk maz 01.2]]</div> <div class="choice-item">[['"Hey, I never said I didn\'t wanna do it again."'|ch_05_04 talk maz 01.3][$m_friend += 1]]</div> <div class="choice-item">[['"I don\'t want to talk about this anymore."'|ch_05_04 talk maz 01.4]]</div> </div><</nobr>>
"True," Maz reluctantly agrees, the smile on their face slipping. "And I suppose my actions were a little... forward." "Very forward," you say. "But look at how it has brought us together again! Considering the end result, I do not see that as a bad thing." "Of course you don't. You're not the one risking anything by being here." "I risk everything every day I am here." Maz frowns. "We all have our reasons. Some may not be so obvious as others." "Great. That makes me feel so much better." <<include "ch_05_04 talk maz 02">>
Maz searches your eyes for any signs of doubt. You're not lying. "... I did not realise you felt that way," they admit. "Because it's all been sunshine and roses up until this point?" You scoff. "I am just acknowledging how you feel." "Yeah and what's next? Breathing exercises?" You roll your eyes. "This isn't therapy." Maz doesn't respond, a look of disappointment crossing their face. <<include "ch_05_04 talk maz 02">>
"You are being serious?" You don't think you've seen Maz look so skeptical. "Of course I'm being serious." You tut. "It is rare someone wants to face those dangers again." "Less police would've been nice." "But that was the best bit!" They laugh. "You should have seen the look on your face." "I'm glad it was so amusing for you." "It was the best thing to happen to me in a long time." "I can't say the same." You don't laugh but the joy on Maz's face is hard not to be entertained by. "Drive better next time and save me the heart attack." There's a flash of excitement in their eyes. "Next time, I'll make sure it's fun for the both of us." <<include "ch_05_04 talk maz 02">>
<<if $respect <= 40>>You're finding it increasingly difficult to find a shit to give any more. Punching your feelings down isn't the smartest idea but it's definitely the easiest.<<elseif $respect >= 60>>It may not be the most sensible approach but it is the easiest. Burying your feelings behind a polite smile unfortunately comes too naturally.<<elseif $friendly >= 60>>It's hard keeping up the smiles that hide your feelings so well but at this point it's all you can do. Pushing your feelings down isn't the smartest idea but for now it works.<<else>>You nip the conversation in the bug. Ignoring your feelings is the easiest route right now, even if it isn't the smartest.<</if>> Any more bullshit and <<if $respect <= 40>>you won't be so kind.<<elseif $respect >= 60>>you won't be so gracious.<<elseif $friendly >= 60>>you won't be so friendly.<<else>>you won't be so tolerant.<</if>> "Oh, okay." Maz doesn't seem the type to ever be lost for words. You think this is the first time they've ever felt the need to shut up. <<include "ch_05_04 talk maz 02">>
A door slams out front and a parade of voices follow. You watch the others filter into the workshop with food and drink, Sunny carrying a stack of pizza boxes with one hand. Maz skips over, elation in each step. "Is it from-" "Bella's, yes," Sunny finishes before they can. "Yes, she used the good ricotta. //Yes//, I got the one with //extra// anchovies." "I could kiss you!" "Please don't." "C'mon, rookie, you need to try this." <<if $m_friend >= 1>>Maz frantically waves you over.<<else>>Maz motions for you to join.<</if>> "This is the only good pizza in this city!" <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 02]]</div> </div><</nobr>>
"Look what the cat dragged in." Aimee walks over with her own cheshire grin. She's sporting a crop top and baggy jeans, pushing up her sunglasses to look at you. "How's life treating you?" "As good as it can be," you say. "I had a bet going that you wouldn't come back here. You're really souring my chances of winning right now." "There's still time." "True," Aimee hums. "The worst is yet to come." <<if $charisma >= 60>>"You're reaalllyy selling this whole criminal thing."<<else>>"Are you sure you're not trying to scare me off yourself?"<</if>> "Thought I'd try being honest for once." "Now that is something I'd put a bet on. Think you could get a pool going?" "Hm, I dunno." She smiles. "I wouldn't give you good odds on that one." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 talk aimee 01]]</div> </div><</nobr>>
"Where are the others?" You ask. The shop is weirdly quiet. "Out grabbing food," Aimee says and checks the time on her phone. "I'm holding down the fort 'til they get back. Which should hopefully be any minute now." "It takes four of them to get food?" "It's ridiculous, I know. The day we agree on lunch orders will be a miracle." "That and everything else," you comment under your breath. Now that you've been added to the mix, you have no idea what you're in for. Aimee sucks on her teeth and decides not to respond. She glances to the door and back. "Before this whole thing kicks off, I should ask... Are we, y'know, okay?" "That depends on what you mean by 'okay'." "No hard feelings? Forgive and forget? Washed our hands of it?" "Is this an attempt at an apology?" "That's normally how these things go, yeah." "Maybe yours." You huff. "You don't even look like you're sorry." In all seriousness, you don't know what you want from her but you'd at least appreciate something authentic. It's always a guessing game. "Did the others put you up to this?" Aimee laughs. "Are you that mistrusting?" "It's not me that's mistrusting," you argue. "It's you that has a problem with being honest." "Well, this is as honest as it's going to get." She holds her hands up. It's annoying how unfazed by this whole thing she is. "I'll say it though, just for you. //I'm sorry//. Okay? Either you believe me or you don't." <<nobr>><div class="choices"> <div class="choice-item">[['"Apologies don\'t mean anything when you don\'t care."'|ch_05_04 talk aimee 01.1]]</div> <div class="choice-item">[['"I have every reason not to but deep down I think you are."'|ch_05_04 talk aimee 01.2]]</div> <div class="choice-item">[['"Wooow. That was terrible. You wanna run that again?"'|ch_05_04 talk aimee 01.3][$a_friend += 1]]</div> <div class="choice-item">[['"I don\'t want to talk about this anymore."'|ch_05_04 talk aimee 01.4]]</div> </div><</nobr>>
"I care about plenty of things," she's quick to reply. "Just not this." "I find that hard to believe," you say. "We'll never move on from this if you don't at least try to accept it. Grudges help no one." "That doesn't justify what's happened." "Maybe not, but I'm willing to move past it if you are." That's not going to come easy; it's going to take time and a lot trust you don't hold for her right now. From the way you're looking at her, Aimee knows it too. Any sort of response will have you both going around in circles again. <<include "ch_05_04 talk aimee 02">>
"Oh, god." Aimee laughs softly. "Are we doing the whole my innermost feelings and thoughts crap now?" "Are you afraid I'm right?" You ask. "I don't believe anyone could be this unbothered." "Spend enough time in this business and you might. If you're looking for tears, I am not the one." "Under all //whatever// this front is, there's gotta be bit of remorse in there." "You don't know me." "I don't have to know you," you argue. "But this so-called game you play will catch up to you eventually." Aimee doesn't respond and //tsks// under her breath. <<include "ch_05_04 talk aimee 02">>
"//Terrible//?" There is an oddly warm look on her face. "I was going for more disingenuous." "I'm surprised you're able to differentiate that line," you say. "We can't all become liars overnight. It takes a real skill." "Clearly one you've mastered." "Well, you know what they say. Ten-thousand hours and all that jazz." "And here you've spent all this time being a thief when you could've been an actor instead." You shake your head. "It's not too late for a career change." "I know," she sighs with a smile. "A real waste of my talents." <<include "ch_05_04 talk aimee 02">>
<<if $respect <= 40>>You're finding it increasingly difficult to find a shit to give any more. Punching your feelings down isn't the smartest idea but it's definitely the easiest.<<elseif $respect >= 60>>It may not be the most sensible approach but it is the easiest. Burying your feelings behind a polite smile unfortunately comes too naturally.<<elseif $friendly >= 60>>It's hard keeping up the smiles that hide your feelings so well but at this point it's all you can do. Pushing your feelings down isn't the smartest idea but for now it works.<<else>>You nip the conversation in the bug. Ignoring your feelings is the easiest route right now, even if it isn't the smartest.<</if>> Any more bullshit and <<if $respect <= 40>>you won't be so kind.<<elseif $respect >= 60>>you won't be so gracious.<<elseif $friendly >= 60>>you won't be so friendly.<<else>>you won't be so tolerant.<</if>> "Suits me." Aimee shrugs, not bothered either. <<include "ch_05_04 talk aimee 02">>
A door slams out front and a parade of voices follow. You watch the others filter into the workshop with food and drink, Maz balancing a stack of pizza boxes in their arms. <<if $m_friend >= 2>>They light up when they spot you and wave, the pizzas close to toppling. "Ay! You made it! Come grab a slice my friend!"<<else>>They smile when they spot you. "Ay! The rookie's here! Come grab a slice!"<</if>> <<include "ch_05_04 the coop 02">>
Maz dumps the pizza boxes on top of the unfinished card game as Sunny pulls up some chairs. Dilani returns from the kitchen with plastic cutlery, paper plates and napkins. Four loads up a plate with pepperoni slices, Dilani goes for the veggie, and Aimee's a bit of everything. Maz pointedly stays well away from the Hawaiian, loading up their plate with what looks like more anchovies than pizza. Sunny sticks to the margarita, only to pick off all the cheese. "A bit overkill don't you think?" There's got to be at least 10 boxes here. "We didn't know what you liked." Maz wipes grease from their mouth. "I thought maybe we could make up for some recent, uh, //wrongdoings.//" Apology pizzas. In any other circumstance, this would be a nice gesture but given the shit you've been put through the past few weeks, your capacity for forgiveness is being put to the test. "This is the best you could come up with?" "Hey, it was this or salad bowls." Maz glares at Dilani who ignores them. "It took a lot of brainpower to get to this point. Everyone likes pizza!" <<nobr>><div class="choices"> <div class="choice-item">[[Take a slice.|ch_05_04 the coop 02.1]]</div> <div class="choice-item">[[Leave the pizza alone.|ch_05_04 the coop 02.2]]</div> </div><</nobr>>
<<if $takeaway is "pizza">>Lucky for you, you love pizza. All the more delicious when it's free.<<else>>You're not gonna say no to free pizza.<</if>> Even if it is a sad attempt at some kind of apology. <<if $respect >= 60>>You take a slice on a paper plate, careful not to drop any melted cheese.<<elseif $respect <= 40>>You grab a slice, the melted cheese sticking to your fingers.<<else>>You take a slice, the melted cheese sticking to your fingers.<</if>> <<if $hangover is true>>Your hangover thanks you for cheese and carbs.<</if>> <<include "ch_05_04 the coop 03">>
<<if $hangover is true>>You leave the pizza alone, your hangover crying for grease and carbs.<<else>>You leave the pizza alone, not in the mood.<</if>> <<include "ch_05_04 the coop 03">>
The gang gather in the half-circle of chairs. You sit yourself on the outskirts, <<if $pizza is true>>pizza in hand.<<else>>and fold your arms.<</if>> "I don't know how to start this." Four dusts pizza crumbs off his fingers. He looks like someone who's never addressed a group of people in his life. "Sure you do, Quattro." Maz says with a mouthful of an extra anchovies slice. "Do what you do on any other day." "Today definitely isn't any other day." He frowns, the words glaring in your direction. "Unless, someone else would like to kick things off first..." Maz, Sunny and Aimee shake their heads. Dilani raises their hand, met with an audible sigh. "The shop rota," they state. "It needs to be addressed." "In what regard?" "Lack of participation." Maz grimaces. "Do we have to do this?" "//Yes// -- because you never stick to it," Dilani hisses. "I have the boring jobs!" "Do we need to remind you about the bathroom fiasco-" "//That was an accident-//" "Okay!" Four claps his hands loud enough to thunder through the work shop. "Let's table that for another day. I was thinking more along the lines of how to deal with this new... //thing//. Whilst we're all here, it wouldn't hurt to lay down some ground rules." Aimee's slice stops halfway to her mouth. "Since when did you care about ground rules?" "Rules wouldn't hurt," Dilani adds. "Of course you'd think that, Boy Scout." "We're out of shape." Four doesn't do a good job of subtly glancing at you. "Given our new fortunes, there should be changes going forward." "What kinda changes?" Sunny asks. "Any job talk should be kept in the shop or a trusted location. No extracurriculars for a while, maintain a low profile, and no blabbing about our guest." Four's face hardens. "This has to be a coordinated effort, which means transparency, communication, and //no// unilateral decisions." "Uni-what?" Maz pauses mid-chew. "We decide on things together," he sighs. "As a team." <<nobr>><div class="choices"> <div class="choice-item">[[Team. You like the sound of that.|ch_05_04 the coop 04.1][$trust_crew += 1]]</div> <div class="choice-item">[[It's going take a miracle to make whatever this is into a team.|ch_05_04 the coop 04.2]]</div> <div class="choice-item">[[Being a team isn't important. Getting the job done is.|ch_05_04 the coop 04.3]]</div> <div class="choice-item">[[You couldn't give two shits about being a team.|ch_05_04 the coop 04.4][$trust_crew -= 1]]</div> </div><</nobr>>
Something warm and hopeful flickers in your thoughts. <<if $friendly <= 40>>Given your track record you're not big on this kind of thing, but for whatever reason you like the sound of it.<<elseif $friendly >= 60>>It's the closest thing to camaraderie you've had in a long time.<<else>>You don't know what to think but you know you like the sound of it.<</if>> You've never been part of a team. <<include "ch_05_04 the coop 05">>
For one, teams actually have to like each other. Even with your limited time around these people you've seen enough to know there's a deeper problem going on. <<include "ch_05_04 the coop 05">>
You're not here to be part of a team. The job should take priority in all cases. <<include "ch_05_04 the coop 05">>
<<if $respect <= 40>>Fuck this and fuck them.<<else>>Screw that.<</if>> There's no way you're finding any kind of camaraderie with these people. <<include "ch_05_04 the coop 05">>
"Yeah, that's not happening," Sunny says. "Then try." Four doesn't look confident but you can see the effort. "At least long enough for us to sort out the fallout from the other night." Ah, yes. There is the whole 'being an accessory to the theft of your boss's car' thing you need to worry about. It's not like you have enough problems already. The group are silent for a moment with contemplative looks. <<if $charisma <= 40>>"So, uh... how's that going?" You hesitate to ask.<<else>>"And how's that going?" You ask.<</if>> "We have a couple of ongoing clean up jobs." Four nods. "CCTV footage, the valet attendants, and now an open investigation." <<include "ch_05_04 the coop 05 questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_05_04 the coop 05.1")>> <div class="choice-item">[[Ask about the CCTV.|ch_05_04 the coop 05.1]]</div> <</if>> <<if not hasVisited("ch_05_04 the coop 05.2")>> <div class="choice-item">[[Ask about the valet attendants.|ch_05_04 the coop 05.2]]</div> <</if>> <<if not hasVisited("ch_05_04 the coop 05.3")>> <div class="choice-item">[[Ask about the investigation.|ch_05_04 the coop 05.3]]</div> <</if>> <<if hasVisited("ch_05_04 the coop 05.1", "ch_05_04 the coop 05.2", "ch_05_04 the coop 05.3")>> <div class="choice-item">[["... And what about the car?"|ch_05_04 the coop 06]]</div> <</if>> </div><</nobr>>
"What's going on with the CCTV?" There are bound to be cameras crawling all over that bar, not to mention the city itself. Your whole night is probably sitting in some database ready to be found by prying eyes. "Dealt with," Dilani confirms. "Mostly." "Mostly?" Four asks. "One of the storefronts is proving to be... difficult." "Wow. Dilani lagging on a job." Aimee smiles. "Never thought I'd see the day." Dilani's eyebrow twitches. "It's not me. It's the ancient technology it insists upon using." "Seriously, D. It's not like we have a lot of time with this thing," Sunny comments. "//I know that//. I'm working on it." "Just make sure it's done," Four says. "We don't need it falling into an evidence bin somewhere." Dilani nods rigidly, a strand of hair falling in front of their face that they don't bother moving away. <<include "ch_05_04 the coop 05 questions">>
"What's happening with the valets?" You'd be surprised if they haven't been pinned down for interviews by now. Who knows what they saw. The others slowly turn, a collective stare landing on Maz sprawled out in their chair like a cat. "What?" They blink. "The valets were your job," says Dilani. "Oh yeah, that thing..." "//Maz//." "What good am I going to get from a couple of valet attendants?" Maz whines. "Even if we pay them off, that doesn't mean they will keep their mouths shut. They probably see a hundred cars go through that place a day! They won't remember!" "Which is why you need to talk to them," Four replies firmly. "You're... recognisable." Maz pulls a face and mumbles something you don't understand. "I'm serious, Maz-" "I will think of something!" "How about I go with you," Four offers. "It'll at least speed things up." "//Ugh//. Okay." They fold their arms with a pout. "But I will complain about it the entire time." "That's fine with me," replies Four. <<include "ch_05_04 the coop 05 questions">>
"What's happening with the investigation?" You know the police are already sniffing around this, Jonno mentioning something about detectives the other day. "We think we've found an inside." Sunny spares a glance at Aimee. "We should be meeting with him soon." "You got a name?" Four asks. Sunny slowly shakes his head. "Do you know what he looks like?" He shakes his head again. "... Do you know anything about this inside?" "He supervised a task force for the Met back in the day but retired early. Dismissed on misconduct." Sunny shrugs. "The file wasn't too generous with the details." "Fine," Four sighs. "Just make sure you don't miss that meeting." He looks to Aimee. "Both of you." Aimee tsks, a sudden agitated look on her face. "I won't." <<include "ch_05_04 the coop 05 questions">>
"And what's being done about the car?" It is the most damning evidence after all. "Well..." Four pauses, careful with his next words. "There's been a delay." "A delay?" "//Four//," Dilani warns. "I don't think we should. Not today." You tense. "What's happened?" Four and Dilani eye each other in a silent argument. Eventually, Dilani concedes, sitting back with a vexed face. The vein on their forehead is rising. Without a word, Four walks over to the tarp covered car in the corner and rips it off. You know that car. You've been //in// that car. //Jonno//'s car. Looking as luxurious as the first time you saw it and //still here//. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 07]]</div> </div><</nobr>>
"What the //fu//-" <<if $reaction is "angry">>"Don't get mad." Four can see the red flare in your eyes.<<elseif $reaction is "confused">>"Don't overthink it." Four can see the confusion on your face.<<elseif $reaction is "upset">>"Don't get upset." Four can see the distress building on your face.<<else>>"Don't freak out." Four can see your panic setting in.<</if>> "There's a reason for this." <<if $respect <= 40>>"It'd better be a fucking good one!"<<elseif $respect >= 60>>"Please tell me it's a good one!"<<else>>"It'd better be a good one!"<</if>> "It's complicated," Dilani says. "Yeah, no shit." "Which is why we should talk about it," Four adds. "What you need to do is get rid of it," you reply. "We need to be smart. It's way too hot to sell outright right now so our usual fence won't take it. Not to mention the trail of shit we've left behind." Maz sinks in their seat at that comment. <<if $thrill <= 40>>Your palms sweat and your heart drops into your stomach.<<else>>Your heart thuds in your chest.<</if>> "What options do we have?" You ask. "Not many." He scratches his head. "We're still planning to move it along, but it'll need to be stripped down and sold off in parts." "Or..?" Dilani urges. "//Or//..." Four pauses to clear his throat. The group are quiet. The air is still. "... we give it back." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 08]]</div> </div><</nobr>>
"What?" Sunny barks as Aimee blurts out a loud, "//Huh//?" "We give it back," Dilani repeats. "Why in the flying //fuck// would we give it back?" Aimee drops her paper plate, pizza forgotten. "We barely hung onto it as is!" "Relax," Four says. "We had an idea. It's not solid yet but there's potential." "Yeah, because your last idea worked out //so// well." "Returning the car could help us in the long run," Dilani calmly reasons. "Any suspicious activity around AutoLuxe with an already open case attached to the family is bound to raise alarm bells. It's no guarantee but it could be a significant help going forward." "The plan was to sell it. //Is// to sell it." "Plans change." "Going anywhere near that trust fund prick again is asking for trouble," Sunny adds. He doesn't look at you but you watch him shift in his seat like he wants to. "Or anything in his circle." "It doesn't need to be direct. We'll leave it somewhere and when it gets found the police won't have any other choice but to back off," explains Dilani. "They'll pin it down to some joyride." "That doesn't get us paid." "I know," Four says. "But, if we can hold on just a little longer-" "We've been holding on for months," Aimee cuts in. "Unless you're shitting gold, this is the best money we're making for a while." "The pay will be better down the line," Four argues, not happy about that prospect either. "We just need to be patient." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 the coop 09]]</div> </div><</nobr>>
"And what's our excuse for Inez when you give the car back?" Sunny tilts his head, brows heavy over his eyes. "We've got enough back orders as is and I don't like being in debt to that psycho." "Inez isn't exactly happy with us anyway," Four replies. "A little longer won't kill us." "When the next job comes we can pay double," Dilani offers. Aimee scoffs. "If you wanna kick up double it should come out of your cuts, not ours." "Is that you agreeing?" "Yeah, agreeing that it's a dumb idea-" "Or you could flip a coin!" Maz announces, cutting through the noise. "And be done with it." "That's an even worse idea." Dilani frowns. "But it would decide on something." "Then help us if that's what you're //really// concerned about." The group settle for a moment, stewing in their ideas. At least this time it hasn't blown up in an argument. Aimee and Sunny don't look like they'll shift from their stance, same as Dilani and Four, leaving the conversation deadlocked. <<if $f_friend > Math.max($d_friend, $s_friend, $m_friend, $a_friend)>>You catch Four staring, a look in his eyes that says he's thought of an idea he's not confident sharing. Nevertheless, he clears his throat. "What if we... extended the vote," he proposes, hands clasped tightly. Sunny's head snaps up. "Why the fuck would we do that?" "If we're doing this, //really// doing this, we should all get a say." Sunny scoffs. "Are you joking?" "I'm serious." Four frowns. "This is the deal, right? Working together. No decision made without the other." "It does makes sense," Aimee mutters. "Unfortunately." "This only works if we all agree. So, if anyone would like to make a case..." There's some low mumbles and head-shakes from the others. Though, you're pretty sure it's because they can't be bothered to make an argument. That works for you, you guess. "Let's go!" Maz claps their hands. "Rookie on the ballot!" <<elseif $d_friend > Math.max($f_friend, $s_friend, $m_friend, $a_friend)>>Out of the corner of your eye, you can see Dilani's head angled towards you, hair covering one side of their face. They clear their throat to catch the attention of the room. "If we are serious about this vote, we need to be impartial." Dilani looks to you again with a very serious indication. "Meaning we use every possible perspective." Sunny frowns. "You're not seriously advocating for //$mcthem//?" "It only makes sense." "Or you just want to boost your numbers." "This isn't about me." Dilani's mouth downturns. "It's what's fair." "It's not the worst idea in the world. Not that D's ever had any," Aimee adds. "I have to say, I agree." Four nods. "Like it or not, we're in this together." "Let's go!" Maz claps their hands together. "Rookie on the ballot!" No one argues, though Sunny doesn't look happy about it. All eyes are on you, waiting for an answer. Clearly there isn't much time to think. <<elseif $s_friend > Math.max($f_friend, $d_friend, $m_friend, $a_friend)>>Sunny's usual agitated face is pointed in your direction, heavy brows over dark eyes, deep in burning thoughts. He sucks his teeth with a sigh. "I can't believe I'm about to say this, but..." He folds his arms. "Why don't we let the rookie have a say?" "Excuse me?" Dilani doesn't miss a beat to respond. "This is all our mess." Sunny glances at you again. "I'm just saying, if we're all involved we should all get a chance to voice our opinion." "Are you feeling okay?" Maz narrows their eyes. "You're being... not you." "//Shut up.//" "Ah! He's back!" Aimee keeps a straight face, too hard to tell what she's thinking. Naturally heads turn towards Four again. "I have to say, I agree." Four nods. "Like it or not, we're in this together." "Let's go!" Maz claps their hands together. "Rookie on the ballot!" <<elseif $a_friend > Math.max($f_friend, $d_friend, $s_friend, $m_friend)>>Aimee's already looking at you, a faint smile touching her lips. You've seen that look before. "Have we considered the feelings of our new friend?" She offers lightly. "<<cap_mcthey>> <<were_was>> in the car. <<cap_mcthey>> should at least get a say in what to do with it." Sunny scoffs. "Like you give a shit about what $mcthey <<have_has>> to say." "I'm serious." Aimee defends. "What was the point of dragging someone into this if we're not gonna use 'em?" Maz smiles wide but Sunny doesn't look pleased. Dilani has their eyes closed as if they're calculating all the possibilities. Nobody has objected. Naturally, heads turn towards Four again. Four scratches his head. "I can't find any reason to disagree." Sunny scoffs. "You're not serious." "Of course I am," he asserts. "That's our agreement, right? Working together. No decision made without the other." Aimee smiles, pleased with herself. "Let's go!" Maz claps their hands. "Rookie on the ballot!" <<elseif $m_friend > Math.max($f_friend, $d_friend, $s_friend, $a_friend)>>Maz whistles a tune to themselves, not a care in the world, the sharp melody cutting off when their face lights up. "What about the rookie?" They point a thumb in your direction. "<<cap_mcthey>> should get a vote." Sunny's head snaps up. "No one said anything about $mcthem having a vote." "Why not?" Maz is surprisingly level, the usual casualness stripped from their words. "<<cap_mcthey>><<re_s>> closest to this whole thing. Isn't that why $mcthey<<re_s>> here? If anyone should get a vote it's $mcthem." Aimee hums, in agreement or not you don't know. Dilani has their eyes closed as if they're calculating all the possibilities. Nobody has objected. Naturally, heads turn towards Four again. Four scratches his head. "I can't find any reason to disagree." Sunny scoffs. "You're not serious." "Of course I am," he asserts. "That's our agreement, right? Working together. No decision made without the other." "Let's go!" Maz claps their hands. "Rookie on the ballot!" <<else>>No one wants to bite the bullet. It's up to you now. "What about my vote?" <<if $charisma <= 40>>You pipe up, surprising yourself.<<else>>You pipe up.<</if>> Sunny's head snaps up. "You don't have a vote." "I should," you argue. "I'm the one that was in that car. I'm the one Inez made the deal with. //I'm// the one with the AutoLuxe connections. Without me this whole ordeal wouldn't exist." Aimee hums, in agreement or not you don't know. Dilani has their eyes closed as if they're calculating all the possibilities. Even Maz looks skeptical. The silence is doubtful but nobody has tried to argue your point. Naturally, heads turn towards Four again. "<<cap_mcthey>> <<have_has>> a point," he says. Sunny scoffs. "That doesn't mean $mcthey should get a vote." "It well does." You cross your arms. "Unilateral decision making was part of the agreement from what I remember." No one argues. "So? I'm in?" "Looks like it," Four confirms with a nod. "The floor is yours." <</if>> All eyes are on you. Clearly there's no time to think about this. <<nobr>><div class="choices"> <div class="choice-item">[[Keep the car.|ch_05_04 car sell][$s_friend += 1; $a_friend += 1; $vote_car to "sell"]]</div> <div class="choice-item">[[Return the car.|ch_05_04 car return][$d_friend += 1; $f_friend += 1; $vote_car to "return"]]</div> <div class="choice-item">[[Decide with a coin toss.|ch_05_04 car cointoss]]</div> </div><</nobr>>
Keeping the car is a step towards the money you need. "We should keep it," you say. Aimee smiles, satisfied. Sunny is surprised, the usual crease between his eyebrows gone. Dilani and Four share a look but don't speak on it. Obviously this was not how they intended it to go. "Okay. It's decided." Four nods. "So... plan?" You ask the room. "We'll strip it down tonight. I'll see if Inez has open channels for the sales." He looks to everyone for confirmation. "Does that sound good?" "Sure thing, boss!" Maz salutes. The rest mumble various sounds of agreement. "You guys can get started," Four says and looks to Dilani. "D, can we talk a sec?" The pair disappear down the corridor, exchanging quiet words. Sunny and Aimee list off jobs to do, Maz hanging back to gaze at the unveiled car. <<include "ch_05_04 car prep">>
Giving the car back will at least keep the police off your tail. "We should give the car back," you say. Four quietly sighs in relief, his shoulders dropping. Dilani's bouncing foot goes still. Aimee and Sunny swap a look but don't speak on it. Obviously this was not how they intended it to go. "Okay. Great." Four nods. "It's decided." "So... plan?" You ask the room. "We'll figure out where to leave it first. Getting it there undetected is another thing," he says, scratching his beard in thought. "No word of this to Inez." He looks to everyone for confirmation. "We all good?" The group hums in agreement. "Yes boss!" Maz salutes. "We'll let you get started. Let us know when you're doing the drop." Aimee stands, looking to Sunny, and makes a subtle gesture to the back door. Sunny gets up without a word and follows. The pair disappear outside, exchanging quiet words. Four and Dilani riff ideas, Maz hanging back to gaze at the unveiled car. <<include "ch_05_04 car prep">>
<<set $cointoss to either("heads","tails")>>"Let's do the coin toss," you suggest. For a moment, everyone except Maz stares at you like you've sprouted a tail. "I would strongly recommend reconsidering," Dilani suggests with a hard tone. "This is not a smart way to make these kinds of decisions." "It's the fairest way," you explain. "Unless someone else has a different idea on how to settle it, this is your best shot." "If we're giving you a vote then you should use it," Sunny argues. "Wisely." <<nobr>><div class="choices"> <div class="choice-item">[[Continue with the coin toss.|ch_05_04 car cointoss 01][$m_friend += 1]]</div> <div class="choice-item">[[Actually, vote to keep the car.|ch_05_04 car sell][$s_friend += 1; $a_friend += 1; $vote_car to "sell"]]</div> <div class="choice-item">[[Actually, vote to return the car.|ch_05_04 car return][$d_friend += 1; $f_friend += 1; $vote_car to "return"]]</div> </div><</nobr>>
"I vote coin toss," you double down. "Yes!" Maz cheers. The others are not happy but you weren't given a vote to make anyone happy. This is how it's going to be. Four presses his lips together in a frown. "Let's get it over with then." Maz digs change out of their pocket and tosses a coin into the air. They catch it on the back of their hand, covering it with the other. "Someone call it." "Heads," Sunny answers first. Slowly, you lift your palm to reveal... <<if $cointoss is "heads">><<set $vote_car to "sell">>Heads. Aimee and Sunny exchange a crisp high-five. "Shit," Dilani whispers. "//The coin has spoken//!" Maz mocks with a deep voice. "//All hail the coin!//" "Now what?" You ask. "We'll strip it down today," Four says, a plan already in mind. "I'll see if Inez has any open channels for the sale." He looks to everyone for confirmation. "We all good?" "Sure thing, bossman." Maz salutes. "You guys get started," Four continues and looks to Dilani. "D, you wanna...?" He trails off and nods towards the kitchen. Whatever the question was, Dilani understands. The pair disappear down the corridor, exchanging quiet words. Sunny and Aimee list off jobs to do, Maz hanging back and gazing at the unveiled car. <<else>><<set $vote_car to "return">>Tails. Four and Dilani exchange a nod. "Fuck," Aimee grumbles. "//The coin has spoken//!" Maz mocks with a deep voice. "//All hail the coin!//" "Now what?" You ask. "We'll figure out the drop off point and logistics today," Four says like he's already forming a plan. "No word of this to Inez." He looks to everyone for confirmation. "We all good?" "Sure thing, bossman." Maz salutes. "We'll let you handle that. Lemme know when you're doing the drop." Aimee stands, looking to Sunny. She makes a subtle gesture to the back door. Sunny gets up without a word and follows. The pair disappear outside, exchanging heated words. Four and Dilani riff ideas, Maz hanging back and gazing at the unveiled car. <</if>><<include "ch_05_04 car prep">>
<<nobr>><div class="choices"> <div class="choice-item">[[Go outside for a breather.|ch_05_04 outside]]</div> <<if $vote_car is "sell">> <div class="choice-item">[[Stick around here for a bit.|ch_05_04 car strip prep][$mechanics += 3; $trust_crew += 1]]</div> <<else>> <div class="choice-item">[[Stick around here for a bit.|ch_05_04 car return prep][$critthink += 3; $trust_crew += 1]]</div> <</if>> </div><</nobr>>
<<if $friendly <= 40>>"You staying?" Maz's voice is closer than expected and you take a step back. "I guess," you mutter. It's not like you to stick around, least of all be social, but you don't have anything better to do. <<elseif $charisma <= 40>>"You staying?" Maz's voice is closer than expected and makes you jump. "Uh... yeah. I guess so." It's not like you have anything better to do today. <<else>>"You staying?" Maz's voice is closer than expected and almost makes you jump. "I got nothing better to do." You shrug. "Figured I might as well." <</if>> They smile wide. "Excellent!" "We could do with the extra hands," Aimee adds. "If that's cool with you?" <<if $charisma <= 40>>"Uh, sure," you say.<<else>>"Sure," you say.<</if>> "What's first?" "We should do a sweep. See if there's anything worth keeping." Sunny clears the workbenches, lays out tools and preps one of the lifts. Maz looks through the front seats as Aimee roots around in the back. <<if $chaseroute is 1>>The scuff from the sandwich board is still on the bumper. The sound of glass shattering and sirens wails in the back of your mind.<<else>>The sound of sirens wails in the back of your mind. You have no idea how you managed to get away without a scratch on this thing.<</if>> To think you were only riding around in it a few weeks ago. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 car strip prep 01]]</div> </div><</nobr>>
The car is empty except for a pair of shoes in a designer brand bag. You could put it back on the factory line and not tell the difference. "Does Jonno like to ski?" Maz asks suddenly. You hum. "Don't all rich people like to ski?" "True." They emerge from the front seat, a baggie of questionable white powder between their fingers. They give it a flick. "From the looks of it, he likes the grade A." "Is that...?" "//Charlie//, yes," Aimee says lightly. She looks at you curiously. "Didn't know your boss liked to party like that." "Me neither," you admit. Though, you can't say you're surprised. Sunny grabs it out of Maz's hand. "Where was this?" "Glove box." They point. Sunny hums and Maz makes a face at him. You're not used to them looking so insulted. "It's the only one. You can check if you like." "No, it's fine." Sunny walks away. "I'm gonna flush it." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 car strip prep 02]]</div> </div><</nobr>>
It's not often you do anything laborious, a lot different than being trapped in an office 8 hours a day. There's sweat on your forehead and your hands are stiff. <<if $m_punch is true>>You're on mule duty on account of your hand,<<else>>You're on mule duty,<</if>> separating parts into piles and lugging unwanted junk out back. Sunny works carefully, drilling, screwing, and pulling off anything and everything he can. Aimee focuses on the intricacies of the interior, stripping panels, buttons, and wires. Maz is less than helpful, either rambling nonsense or juggling washer nuts in the air. The car is more bare metal than luxury now. "Stop looking so sad." Aimee pokes Maz's side, interrupting their conflicted gaze over what's left. "It's just a car." "Can I not mourn a fine piece of engineering?" Maz dramatically clutches their chest and <<if $m_friend >= 2>>smirks at you.<<else>>glances at you.<</if>> "And the wonderful times we shared together." "You can rewatch those memories on the news, if you like," Sunny mumbles, wiping his hands on a rag. "God, I'd love to have seen the look on Rich McGee's face when he realised it was gone." Aimee's hands freeze on the wires she's disconnecting. She sits up to look at you. "Any gossip in the office?" "Yes, tell us!" Maz claps their hands. "You must get all the good stuff being so close!" "We're not that kind of close," you attempt to brush off. "Oh?" Maz blinks in surprise. "You were having drinks with him that night, no?" "That was..." You shake your head, unable to forget about it. You're not in the mood to relive that night. "I wasn't hiding <<if $barsplit is "drink">>at the bar <<elseif $barsplit is "bathroom">>in the bathroom<<else>>on the balcony<</if>> for nothing." "Still, he's your boss." Maz looks at you like they have a question in mind. "You must know some things about him-" "Can we not?" Sunny snaps. He points the drill in his hand at Maz. "We'd get this done a lot faster if you shut up and helped." "Oh, c'mon. It's not like you give a shit about the guy. It doesn't hurt to hear one silly story." Aimee raises her eyebrows with a playful smile. "I'm sure he has plenty given his substance of choice." <<nobr>><div class="choices"> <div class="choice-item">[[Gossip with them. It wouldn't hurt.|ch_05_04 car strip prep 02.1][$respect -= 1; $a_friend += 1; $jonno_friend -= 1]]</div> <div class="choice-item">[[Spreading gossip doesn't sit right with you.|ch_05_04 car strip prep 02.2][$respect += 1; $s_friend += 1; $jonno_friend += 1]]</div> <div class="choice-item">[[Keep it vague. They don't need details.|ch_05_04 car strip prep 02.3]]</div> </div><</nobr>>
"Well..." you start, thinking of the juiciest nugget to share. "I know //some//-thing." Aimee's eyes shine. "What kinda something?" "He's only known his fiancée for less than a year." "The redhead, right?" Aimee whistles a low note. "She was fit." "//Strafiga//." Maz kisses their fingertips. "How on earth did he manage to land that?" "No idea," you say. "They met at some boat party last summer." "Huh." Aimee's face shifts. You can tell she's made a mental note. "That's interesting." "She apparently wasn't all that bothered until she knew he had money." "Got to respect a gold digger." Maz cracks up. "I once knew-" The drill in Sunny's hand interrupts, the workshop erupting with the sound as the clang of heavy bolts follow. Maz gives you a look as if to say //never mind//. <<include "ch_05_04 car strip prep 03">>
"I don't think that's any of your business," you say <<if $respect <=40>>harshly<<else>>sternly<</if>>. Whether you like Jonno or not, you're not about to lay out someone's private life. "See?" Sunny agrees, looking to Aimee. "It's not our shit to hear. Or speak about." "I was just asking," Aimee huffs. "God forbid I try to make it more interesting around here." "I don't think this place needs to be any more interesting," you comment. "Now that you're around, it already is," Maz says cheerily. <<include "ch_05_04 car strip prep 03">>
"The most I know about him is his coffee order," you offer. There's obviously no avoiding being in Jonno's orbit when you see the man practically every day. "That's it." "Cappuccino? Macchiato? Corretto?" Maz lists off. "Details rookie, //details//!" "Whatever you can fit the most sugar in." Maz makes a disgusted sound. "That is not coffee." "You don't even drink coffee," Sunny says. "It's the principle! My heritage, my culture!" "As much as I love discussing a guys coffee habits, I think we can table this for another day," Aimee mutters unimpressed, attention back to the wires in her hand. <<include "ch_05_04 car strip prep 03">>
By the time the sun is on the horizon, you've sweated through your shirt and in need of a break. Four and Dilani still haven't returned and you suspect they won't be back at all. The car is up on a lift and close to bare bones. There's still a lot to remove, the engine and a few major components the others tried explaining. <<if $mechanics >= 10>>It fell on mostly deaf ears but you retained as much as you could.<<else>>It fell on dead ears but you retained as much as you could.<</if>> "What's next?" You ask. "We can take it from here," Sunny replies, wiping grease off his hands. "We'll scrub the VIN, the parts will move onto distribution and then..." "Poof!" Maz smiles. "Car no more." "How long until the money comes in?" "Depends on the buyers," Aimee says. "It might take some time to off-load everything, especially with what's going on. But, I don't see us waiting for more than a few days. Worse-case scenario, a week." <<nobr>><div class="choices"> <div class="choice-item">[[That's not good enough. You need that money ASAP.|ch_05_04 car strip prep 03.1][$money += 1]]</div> <div class="choice-item">[[It's not ideal. You'll have to make do for now.|ch_05_04 car strip prep 03.2]]</div> <div class="choice-item">[[Waiting isn't a problem. As long as you get the money you're happy.|ch_05_04 car strip prep 03.3][$money -= 1]]</div> </div><</nobr>>
<<if $respect >= 60>>"Any chance we could accelerate that timeline?" You ask politely enough.<<else>>"I can't afford to wait that long," you say.<</if>> After all that effort and nothing to show for it, you feel short-changed. "If you wanna bear that message to Inez, please be my guest," Sunny replies dryly. "I would love to be in the room for it." "You'll get your money as soon as we do," Aimee adds. "Unfortunately the when isn't up to us." <<include "ch_05_04 car strip prep 04">>
You've gone this long enough in life without money, a couple more days wait won't hurt. <<include "ch_05_04 car strip prep 04">>
As long as you get paid, you're fine with getting your hands dirty. <<include "ch_05_04 car strip prep 04">>
There's nothing much left to do now. <<if $respect >= 60>>You help pack away tools and thoroughly scrub up the oil stains on your hands,<<elseif $respect <= 40>>You dump wrenches and screwdrivers back into toolboxes, wiping the oil on your hands on your shirt,<<else>>You do your best putting away tools and wipe the oil off your hands,<</if>> as the others gather to discuss next steps. <<nobr>><div class="choices"> <div class="next-item">[[You go outside for a breather.|ch_05_05 leave late sell]]</div> </div><</nobr>>
<<if $friendly <= 40>>"You staying?" Maz's voice is closer than expected and you take a step back. "I guess," you mutter. It's not like you to stick around but you don't have anything better to do. <<elseif $charisma <= 40>>"You staying?" Maz's voice is closer than expected and makes you jump. "Uh... yeah. I guess so." It's not like you have anything better to do today. <<else>>"You staying?" Maz's voice is closer than expected and almost makes you jump. "I got nothing better to do." You shrug. "Figured I might as well." <</if>> They smile wide. "Excellent!" "We could use another set of eyes on this," Four adds. "If that suits you?" "Sure," you say. "What's first?" "Let's get our bearings," he suggests. "Then we can make a plan of action." Dilani disappears into the back and returns with a rugged laptop. You watch as she sets it up, running a threaded cable to a hidden plug socket in the floor. Lines of code fill the screen but to you it might as well be gibberish. There's something robotic about the way they type, precise and fast. Different windows blip on and off, eventually landing on a spread of video feeds. It's security camera footage of an all too familiar car. You're sick of seeing it at this point. <<if $chaseroute is 1>>You can just about make out the scuff from the sandwich board on the front bumper in the grainy footage. The sound of glass shattering and police sirens wails in the back of your mind.<<else>>You can just about make out the license plate //JT 4EV3R// in the grainy footage.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 car return prep 01]]</div> </div><</nobr>>
"We should scout a location for the drop," Dilani pulls up a map in a different window. It's not your regular street view; security and speed cameras are marked distinctively, as well as heavily patrolled areas. "We need to dispose of it close enough to the route to ensure it'll be found, as well as convince the police it was purely a joyride." "I remember you were near Regent's Park." Four squints at the screen. It's a good ten seconds before he continues, "Past Euston -- is that Euston?" "You're straining," Dilani mumbles like it's not the first time they've said that. "Because I need something I can see." Four roots around the workbench drawers and returns with an old paper map. He lays it out on the table to the dismay of Dilani who has to push the laptop out of the way. "Jeez. How long have you had this?" Maz frowns down at the map. "It looks like it was used in the capture of Rome." Four ignores them and traces the line of a road with his finger. "Regent's Park, past Euston, and towards Camden High Street. Is that right?" <<if $chaseroute is 1>>"All thanks to the rookie here." <<if $m_friend >= 2>>Maz bumps you with their elbow.<<else>>Maz nods with a smile.<</if>><<else>>"Checks out." Dilani nods as they analyse the footage.<</if>> "I reckon Euston would be our best bet. It's busy, easy access, and connected to the chase route." Four talks as if he's thinking out loud. He looks to you and the others. "Any ideas?" "You wouldn't miss it outside the station," you suggest. "Too risky." Dilani shakes their head. "It's a high traffic area, even at night. I can't deal with the amount of cameras pointed at a train station. Not to mention the amount of security to avoid. We need cover to swap the plates back to the originals." "Okay, the station's a no-go." Four combs his fingers through his beard. "Anywhere else?" "The BT tower!" Maz exclaims. "Too touristy." "Library?" "Too quiet." "I'm all out." Maz holds their hands up. "Good luck to you." Your eyes drop back to the map. Even if it's old, it still leads you to where you need to be. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 car return prep 02]]</div> </div><</nobr>>
"What about a hotel?" You ask. Four mulls over the idea. "A hotel could work." Dilani's fingers fly over the keyboard again, more terminal windows popping up. She scours the area, inputting commands, and selects a nearby travel lodge. It takes a moment to realise you're watching live CCTV footage outside the entrance, a pixelated group of tourists rolling suitcases through wide glass doors. "This seems suitable," says Dilani. She pulls up a list of the amenities. "Underground parking, gated entrance, and a high guest turnover." "How tight is security?" Maz asks. "Nothing I haven't handled before." Dilani hums, still typing away. Schematics of the hotel pop up, alongside emails and an image of staff rotas. "I suggest we carry out the drop just before nine o'clock. Their security shifts swap over on the hour." Four nods. "Sounds good." "That's it? Leave the car at the hotel?" You question. "There needs to be more to it than that." Dilani's mouth tilts. "What do you suggest?" "If you want to sell the joyride idea, it can't go back looking the same." The idea comes to you quickly. "It needs to be convincing. Like it's been through party hell and back. That these mystery joyriders had one night to enjoy themselves and one night only." "As much as I like the sound of party hell, are we sure we want to //ruin// the car?" Maz eyes it wistfully. "It is a very //nice// car." Four exchanges a glance with Dilani. They don't need much convincing and nod back at him. He gives the thumbs up and Maz wails in pain. "Let's do it." Four grins. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 car return prep 03]]</div> </div><</nobr>>
It's not every day you get to trash your boss's car but you'll take the victories you can get. You found what was left of a bottom shelf 6-pack and a stale birthday cake in the back of the fridge. Maz returns with an ashtray that desperately needs emptying out and sadly dumps the remains in every nook and cranny. You crack open the beers and dump them in the back seat, the froth melting into the fine leather. Dilani and Four hang back, quietly talking logistics behind the laptop screen. "Does Jonno like to ski?" Maz asks suddenly. You hum. "Don't all rich people like to ski?" "True." They emerge from the front seat, a baggie of questionable white powder between their fingers. They give it a flick. "From the looks of it, he likes the grade A." "Is that...?" "Not to be messed with." Four frowns. For a moment it looks like he's going to take it but instead he makes a thoughtful sound. "Though, it could be useful." Maz laughs nervously. "For what?" "Hey, we need it look like a party in there." Four pats them on the back encouragingly. "Make it look like a //real// party." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_04 car return prep 04]]</div> </div><</nobr>>
There's only so much expired cake you can crush into the upholstery and the cheep beer is stinking out the whole workshop. <<if $mcsmoke is true>>You lit up the cigarette butts with some life left in them and crushed them into the seats.<<else>>Cigarette butts are littered over the carpets.<</if>> A suspicious white rail sits on the dashboard, the rest sprinkled between the cracks of the seats. "This hurts me as much as it does you," Four says to Maz, interrupting their mournful gaze over the mess. "But it had to be done." "I know," Maz replies miserably. "But, I must grieve this fine piece of engineering." They dramatically clutch their chest and <<if $m_friend >= 2>>smirk at you.<<else>>glance at you.<</if>> "And the wonderful times we shared together." "I wouldn't label a police pursuit wonderful." Dilani's eyes flick up from the laptop, typing uninterrupted. A thought crosses their face and they look at you. "I imagine it's stirred some interesting conversation around the workplace." "Yes, tell us!" Maz claps their hands. "You must get all the good stuff being so close!" "We're not that kind of close," you attempt to brush off. "Oh?" Maz blinks in surprise. "You were having drinks with him that night, no?" "That was..." You shake your head, unable to forget about it. You're not in the mood to relive that night. "I wasn't hiding <<if $barsplit is "drink">>at the bar <<elseif $barsplit is "bathroom">>in the bathroom<<else>>on the balcony<</if>> for nothing." "Still, he's your boss." Maz looks at you like they have a question in mind. "You must hear some things around the office..." "We're not doing this to gossip about the guy's personal life." Four's face is twisted into a frown, a beer soaked rag clamped in his fist. "It's not relevant. Let's focus on the job." "It's not irrelevant, either." Dilani is at full attention, looking like a million ideas are pinging in her mind. "I'm not asking for gossip. An inside knowledge of the company's relations might be of use." <<nobr>><div class="choices"> <div class="choice-item">[[Share some sensitive information. It wouldn't hurt.|ch_05_04 car return prep 04.1][$jonno_friend -= 1; $d_friend += 1; $respect -= 1]]</div> <div class="choice-item">[[Sharing sensitive information doesn't sit right with you.|ch_05_04 car return prep 04.2][$respect += 1; $f_friend += 1; ]]</div> <div class="choice-item">[[Keep it vague. They don't need details.|ch_05_04 car return prep 04.3]]</div> </div><</nobr>>
"Well..." you start, thinking of the best piece of information you could give. "I know //some//thing." Dilani's eyebrow arches, waiting for you to continue. "He's only getting bumped up to CEO because of his father's absence," you share. "Well, I didn't think it was because of his integrity..." "The father is sick?" Maz asks. "Not sure. He hasn't been around the last few months. As far as I know it wasn't planned." Dilani hums. Her eyes snap back to the screen. "How odd." "Maybe he's taking a step back," Four adds, trying to shut down the conversation. "There's really no need to think about it too hard." "Pfft. No way!" Maz shakes their head. "That man has to be making bank. No way he'd just leave it all to the Prince Charmless." "He could be retiring." "Maybe," you say. "You would think the company would be informed well in-advance though." Dilani hums again. "CEOs don't give up their positions easily. There must be something going on high up, though that's purely speculation-" Four clears his throat loudly, a face of disapproval. Dilani quickly goes back to typing and Maz presses their lips shut and glances at you as if to say, //never mind//. <<include "ch_05_04 car return prep 05">>
"I don't think that's any of your business," you say <<if $respect <=40>>harshly<<else>>sternly<</if>>. Whether you like Jonno or not, you're not about to dish out company information. "You're right, it's not." Four frowns. "We need to stay focused on the job at hand." "You never know what might help us," Dilani comments quietly, attention back to the screen. "Or get us into trouble." "I don't think you guys need any help with that," you say. "We don't," Maz says cheerily. "But, it has been way more fun with you involved." <<include "ch_05_04 car return prep 05">>
"The most I know is he isn't very popular around the office," you offer. There's no avoiding it when you're in his orbit almost every day. The man exudes pure obnoxiousness. "That's it." "Everyone hates their bosses." Maz rolls their eyes. "That's nothing new." "You guys don't hate me," says Four. "//No//!" They protest quickly. Dilani's eyes slip shut, shaking their head as Maz continues to ramble on. "I mean, there are some days, you can be a little..." "A little what?" Four questions with narrow eyes. "//You know.//" "Keep going." "I would not call it //hate//..." "Mhm." "I think I have a foot in my mouth." Maz winces, scratching the back of their head. "Dilani, help me out here." Dilani doesn't look up from the laptop, suddenly too engrossed to answer. <<include "ch_05_04 car return prep 05">>
By the time the sun is on the horizon, you've done all you can and Dilani has successfully taken control of the hotel's security systems. Aimee and Sunny still haven't returned and you suspect they won't be back at all. The car looks like a dumpster on wheels. Despite Maz's protests, Four took a wrench to the body work for the the final touch. You'd say you've done a good job so far, but you know the real work starts tonight. "What's the plan for the drop?" You ask. "We can handle it from here," Dilani says. "Four will manage transport with Maz on standby, and I'll be monitoring from here." "It'll be found in a few days, a week at most," Four assures. "One less thing for us to worry about. We'll let you know when the job is done." <<nobr>><div class="choices"> <div class="choice-item">[[Push back. You want to see this job through.|ch_05_04 car return prep 05.1][$thrill += 1]]</div> <div class="choice-item">[[Admittedly you're disappointed, but it's probably for the best.|ch_05_04 car return prep 05.2]]</div> <div class="choice-item">[[That's fine with you. The less exposure, the better.|ch_05_04 car return prep 05.3][$thrill -= 1]]</div> </div><</nobr>>
<<if $respect <= 40>>"Do you think I'm gonna fuck it up?" You ask not so nicely.<<else>>"I was hoping I could tag along," you admit.<</if>> After all that effort and no chance to prove yourself, you feel cheated out of the real action. "This next part is delicate," Four says gently. "It's best we operate with a small crew tonight given, y'know, everything that's happened." "Don't take it personally, rookie." Maz flashes you a grin. "Maybe next time." <<include "ch_05_04 car return prep 06">>
Despite the troubled feeling you're missing out on the action, there's also a sense of relief. You may be sidelined but you're not taking the risk either. There's little to complain about. <<include "ch_05_04 car return prep 06">>
All dirty work and no play keeps you out of sight and off the radar. If anything, this is the safest option. <<include "ch_05_04 car return prep 06">>
There's nothing much left to do now. <<if $respect <= 60>>You help clean up the mess left behind, dumping rubbish out back and sweeping the mucked up floors,<<elseif $respect <= 40>>You mill around, making it look like you're cleaning as you keep moving shit from one place to another,<<else>>You stick around to clean up, sweeping up the mess,<</if>> as the others huddle to talk strategy. <<nobr>><div class="choices"> <div class="next-item">[[You go outside for a breather.|ch_05_05 leave late keep]]</div> </div><</nobr>>
You need to clear your head. Maybe this was a bad idea. Maybe this isn't what you thought it would be. <<if $thrill <= 40>>The thought makes you want to puke but you've made your decision.<<elseif $thrill >= 60>>But, you're not a pussy. You can handle whatever comes your way -- you've made your decision.<<else>>Scared or not, you've made your decision.<</if>> That same itch is back. <<if $vice is "drink">>Last night's booze fest didn't help.<<elseif $vice is "gamble">>Last night's gambling session wasn't enough.<<else>>Last night's raunchy raver did nothing for you.<</if>> This is something you're going to have to ride out. <<if $mcsmoke is true>>You light up a cigarette and don't exhale until your lungs burn.<<else>>You stare at the sky, chest full of the stale afternoon air.<</if>> London is a grey shadow in the distance, pillars of office buildings and skyscrapers glaring back at you. The silence helps. Not by much but it's something to keep you going for the next few minutes. Unfortunately your solitude doesn't last for long. <<if $mcsmoke is true>>You crush your the cigarette out as you hear footsteps approaching.<<else>>You sigh at the sound of approaching footsteps.<</if>> <<nobr>><div class="choices"> <<if $vote_car is "sell">> <div class="choice-item">[[Next.|ch_05_05 outside dilani_four]]</div> <<else>> <div class="choice-item">[[Next.|ch_05_05 outside aimee_sunny]]</div> <</if>> </div><</nobr>>
"Backing out already?" A voice asks. Dilani. Four trails behind her, checking over his shoulder with caution. "I could ask you the same," you reply. "We needed to talk," Four says stiffly. "No big deal." "You weren't happy with the vote, I get it." "No hard feelings," he reassures but Dilani is clearly indifferent to the idea. "All's fair in democracy." You frown. "Not when you leave when it doesn't go your way." "Actually..." Dilani keeps her voice low. "That's why we came to find you." The pair keep walking, signalling you to follow. You end up down a nearby alleyway, notably out of sight and earshot of the workshop. The recycling plant drones nearby, glass shattering and cardboard boxes churning into pulp. Dilani pulls a flash drive from her back pocket and hands it to you. Or, at first glance, what looks like a flash drive. <<if $charisma >= 60>>"Another present? For me? Why you shouldn't have..."<<else>>"I really don't need any more presents from you."<</if>> It's heavier than expected and cold to the touch. Solid metal. "Do I wanna ask what this is?" "A favour." Her stare drifts past your shoulder, confirming you're alone. "Which, given the situation, is far from ideal-" "Just ask it." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 outside dilani_four 01]]</div> </div><</nobr>>
"It's malware," Dilani states. <<if $critthink >= 10>>You hum. "Tell me more."<<else>>You blink. "Explain."<</if>> "It'd grant me access to AutoLuxe's network," she starts. "Customer database, security infrastructure, email systems. Normally I would back door it and bounce the source around, but if I had someone on the ground to do it..." They trail off, a sharp look in their eyes. "It would make this all a lot easier." <<if $critthink >= 10>>"The source would originate from inside the building," you guess.<<else>>"You wouldn't have to 'back door' it?" You ask, unsure what you're really asking.<</if>> "Correct." "And you want me to plant it." "Discreetly." "I imagine there's no other option for that." "Not really, no." You stare at the device in your hand. Dilani waits for an answer, Four on the side of uncomfortable. "They don't know you're out here doing this, do they?" You look between them. Dilani shakes her head and Four isn't able to wipe off the guilty look on his face. "No," he says. "What happened to 'no unilateral decisions'?" "This is different," Dilani replies. "It doesn't sound different." "It's a risk that'll aid us tremendously. Even if the others aren't aware at first." They cross their arms, a line drawing between their eyebrows. "If not, I'll stick to the original plan." "And you're okay with this?" You direct at Four. He's barely said a word, more interested staring at the ground. You wonder why he's even out here in the first place. "I trust Dilani knows what she's doing," he answers carefully. "That's not what I asked." "This isn't my thing. I can't comment on the nature of it," Four begrudgingly answers. His discomfort isn't unnoticed and turns to Dilani, "I don't think this is a good idea. Not without the others-" "It'll work," Dilani reinforces, an impatience under their tone. "Trust me." "You don't know that," you say and look at the drive again. "This is a huge ask. Not to mention I'm the one taking the risk." "One that I take very seriously," they agree. "No job is without risk. As long as you take the proper precautions, there shouldn't be a problem." <<nobr>><div class="choices"> <div class="choice-item"> <<link "Keep the flash drive." "ch_05_05 outside dilani_four 01.1">> <<pickup $special_inv 'Malware Flash Drive' 1>><<set $thrill += 1>><<set $d_friend += 1>> <</link>> </div> <div class="choice-item">[[Give the flash drive back.|ch_05_05 outside dilani_four 01.2][$thrill -= 1; $f_friend += 1]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-coins"></span> Malware Flash Drive +<</notify>><</if>><</nobr>>"I'll see what I can do." You pocket the flash drive. "Good," Dilani says flatly. "Where do you need it?" "Any computer in the building will work but a main server would be preferable," they explain. "I must emphasise that you must not use your own desktop." "Got it." You nod and make a mental note. Still, Four looks unsure but there's not much he can do about that now. <<include "ch_05_05 outside dilani_four 02">>
"I don't think this is a good idea." You hand the drive back. Dilani's resolve wavers. "But-" "<<cap_mcthey>> <<dont_doesnt>> want to do it, D." Four butts in. "Don't push it." Dilani's nostrils flare, a thought crossing their face that they don't share out loud. "Fine." <<include "ch_05_05 outside dilani_four 02">>
A loud bang echoes from the workshop, followed by a cluster of raised voices. Four sighs, glancing over his shoulder. "We should get back," he says. "Before they tear each others heads off." "All the more reason to stay out here," Dilani mumbles. You don't plan on sticking around any longer than you need to. "We should set up communications before you leave," they continue, "Do you still have the phone I gave you?" You dig the burner out of your pocket and hand it over. Dilani types in silence and Four smiles at you awkwardly. After a moment they hand it back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 outside dilani_four 03][$crew_contacts to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts Added<</notify>><</if>><</nobr>>"I've added our details," they say. "Don't use them unless strictly necessary." "But, don't be afraid to reach out either," Four adds. "We're not all shut-ins." "They are for emergencies only." "//Or for any general concerns//-" "I get it," you interrupt and scroll through the new numbers. "Emergencies. Reach out. Whatever." Another bang sounds from the workshop, sparking an inaudible argument. "We should really go," Four repeats. He hesitates before continuing, "I guess we'll see you sometime soon?" "Yeah. Sometime." Dilani turns on her heel and marches away without a goodbye. Four gives you a sorry look before leaving himself, scurrying to catch up with them. You leave not long after, retreating down the road <<if $cash <= 0>>and ready to make the trek home.<<else>>to find the closest bus stop.<</if>> Over your shoulder, the daylight weighs heavy over the old red brick of the workshop. The neon sign in the window flickers on, voices in the yard bickering over god knows what. You keep walking. <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
"Woah, not so fast!" A voice calls. "You're not ditching us already are you?" Aimee smiles as she walks up you. Sunny trudges behind her, arms crossed, a look on his face that says he doesn't want to be out here. "I could ask you the same," you reply. "We needed a minute to talk," Sunny replies tightly. "You weren't happy with the vote, I get it." "Nothing we can do about that now." He tuts. "At least it keeps the peace." You frown. "That's not what it felt like." "Actually..." Aimee arches an eyebrow, a glint in her eyes. "We were hoping to talk to you about that." The pair keep walking, signalling you to follow. You end up down a nearby alleyway, notably out of sight and earshot of the workshop. The recycling plant drones nearby, glass shattering and cardboard boxes churning into pulp. Aimee leans in close, keeping her voice to a whisper. "We had an idea," she starts. Sunny clears his throat, glaring at her. "Okay, //I// had an idea," Aimee corrects. "And I was thinking maybe you'd be into it. But, I get things are already sketchy enough as is, so-" "Just tell me." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 outside aimee_sunny 01]]</div> </div><</nobr>>
"Hitting the company doesn't have to be the only play," Aimee continues with a small smile. "Jonno looks like a guy with strings. And those strings lead to even more strings." You blink. <<if $crithink >= 10>>"What are you planning?"<<else>>"What are you talking about?"<</if>> "Exploring our options. Find what's going on in his life. Friends. Family. Maybe even your fellow drones in the break room. Anyone close could be a lead to some serious capital," she explains. "You were part of that little friend group at the bar, right? Maybe start there." "They're not my friends," you say. <<if $kj_friend <= 5>>It stings to say, even though you're not KJ's biggest fan right now.<<else>>It stings to say, obviously not true, but you know better than to drag KJ into this conversation.<</if>> "They're his." "Even more reason to then. The less feelings, the better." "Not everyone can switch personalities like you." "I'm not saying jump into bed with anyone." She rolls her eyes. "You don't even have to be friendly but rapport goes a long way." "Was this your idea too?" You turn to Sunny, who's not said a word. From your limited time together, you know it's more Aimee's shtick to meddle with people than his. You wonder why he's even out here in the first place. Sunny sucks his teeth. "No." "Then why are you here?" "Being persuaded, like you." "That whole 'no unilateral decisions' thing went out the window, huh?" "Nothing wrong with having options." He shrugs. "There's no way Four or D would go for it," Aimee says simply. "They've got a hard on for AutoLuxe but I think there's more to get out of it." Her face is serious. "All I'm suggesting is to personal with it." <<nobr>><div class="choices"> <div class="choice-item">[[Getting personal won't be a problem.|ch_05_05 outside aimee_sunny 01.1][$thrill += 1; $a_friend += 1]]</div> <div class="choice-item">[[The last thing you want is more personal ties.|ch_05_05 outside aimee_sunny 01.2][$thrill -= 1; $s_friend += 1]]</div> </div><</nobr>>
"Shouldn't be a problem," <<if $charisma >= 60>>you muse. Charm always works for you.<<elseif $charisma <= 40>> you say to will some much needed confidence.<<else>> you say, confidently enough.<</if>> Exactly how you're gonna do that is a problem for another day. "Excellent." Aimee grins. "You don't need to go full Donnie Brasco -- just see if you can find anything useful." "I'll keep it in mind." Sunny keeps his thoughts to himself. From the look in his eye you know he isn't thrilled with the idea. <<include "ch_05_05 outside aimee_sunny 02">>
"I don't think exploiting Jonno like that would do any good," you say. "Yeah, cause when you say it like that it doesn't sound all that great." Aimee tuts. "It's not for me." Aimee isn't pleased, lips pressed together in a thin line with no response. Sunny doesn't offer anything either, though from his face you can tell he feels differently. <<include "ch_05_05 outside aimee_sunny 02">>
Something beeps. Sunny checks his phone, similar to yours, and makes a disinterested noise. "Guess that's our cue," Aimee says not so cheerily. You don't plan on sticking around any longer than you need to. "Hold on." Sunny turns to you. "You still got that phone from D?" You dig the burner out of your pocket and hand it over, Aimee quick to swipe it out of Sunny's hand. She types quickly, humming to herself. After a moment she hands it back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 outside aimee_sunny 03][$crew_contacts to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts Added<</notify>><</if>><</nobr>>"Feel free to call whenever." she says. "Especially if you've got gossip." "Or don't," Sunny says. His pocket beeps again. And again. He doesn't bother to check it. "Alright, we should go." Aimee turns to leave and says, "Stay out of trouble." "You too." "No promises!" Aimee slips away with a smile, Sunny not too far behind her with everything but. If the back of his head could glare at you, you're sure it would. You leave not long after, retreating down the road <<if $cash <= 0>>and ready to make the trek home.<<else>>to find the closest bus stop.<</if>> Over your shoulder, the daylight weighs heavy over the old red brick of the workshop. The neon sign in the window flickers on, voices in the yard bickering over god knows what. You keep walking. <<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
The sun is setting and the roads are empty. London is an orange summit in the distance, the lights of office buildings and skyscrapers glittering with prosperous opportunity. The sky turns, a street lamp struggling to turn on and flickering against the pavement. The one-eyed stray saunters past you and crosses the street. You watch it leap up onto a parked car and disappear over a brick wall. The telltales of the evening play in the background: a chain gate closing, materials being dumped in a skip, shutters being pulled down and locked. You check your phone. No messages or missed calls. You check the burner to find the same. Just as you're ready to <<if $cash <= 0>>make the trek home<<else>>find the nearest bus stop<</if>>, you hear someone walking up behind you. <<nobr>><<if $s_friend > Math.max($a_friend, $m_friend)>> <<include "ch_05_05 leave sunny">> <<elseif $a_friend > Math.max($s_friend, $m_friend)>> <<include "ch_05_05 leave aimee">> <<else>> <<include "ch_05_05 leave maz">> <</if>><</nobr>>
The sun is setting and the roads are empty. London is an orange summit in the distance, the lights of office buildings and skyscrapers glittering with prosperous opportunity. The sky turns, a street lamp struggling to turn on and flickering against the pavement. The one-eyed stray saunters past you and crosses the street. You watch it leap up onto a parked car and disappear over a brick wall. The telltales of the evening play in the background: a chain gate closing, materials being dumped in a skip, shutters being pulled down and locked. You check your phone. No messages or missed calls. You check the burner to find the same. Just as you're ready to <<if $cash <= 0>>make the trek home<<else>>find the nearest bus stop<</if>>, you hear someone walking up behind you. <<nobr>><<if $f_friend > Math.max($d_friend, $m_friend)>> <<include "ch_05_05 leave four">> <<elseif $d_friend > Math.max($f_friend, $m_friend)>> <<include "ch_05_05 leave dilani">> <<else>> <<include "ch_05_05 leave maz">> <</if>><</nobr>>
It's Four. "Oh good, you're still here." He walks up with his hands in his pockets. "I was worried I was gonna miss you." "Still here." You nod. Four fidgets for a moment, stare stuck on the blinking street lamp. You watch as he waltzes across the road, an itch in his step like he can't help himself. He kicks the faulty lamp with an almighty //BANG//! He doesn't flinch. He doesn't even wince. The bulb stops flickering. "It's been doing that for years," he sighs and walks back. "You'd think the council would've sorted it by now." "How long has it been?" You ask. "Too long." He puts his hands back in his pockets, one of the holes splitting wider, and admires his handy work. Birds fly by. Leaves rustle. A reversing truck is beeping somewhere down the street. You're in no real hurry to leave yet. "Can I ask you something?" Suddenly this thing feels a lot more real than before. "About... all this?" Four looks apprehensive but doesn't object. "I don't see why not." He shrugs. <<include "ch_05_05 four questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_05_05 four questions 0.1")>> <div class="choice-item">[['"What do you do around here?"'|ch_05_05 four questions 0.1][$four_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 four questions 0.2")>> <div class="choice-item">[['"How long have you been doing this?"'|ch_05_05 four questions 0.2][$four_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 four questions 0.3")>> <div class="choice-item">[['"What\'s the deal with Inez?"'|ch_05_05 four questions 0.3][$four_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 four questions 0.4")>> <div class="choice-item">[['"Have you ever been arrested?"'|ch_05_05 four questions 0.4][$four_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 four questions 0.5")>> <div class="choice-item">[['"Tell me more about the valet job."'|ch_05_05 four questions 0.5][$four_questions += 1]]</div> <</if>> <<if $four_questions == 0>> <div class="choice-item">[[Actually, you don't want to ask anything.|ch_05_05 four questions finish][$crew_contacts to true]]</div> <<else>> <div class="choice-item">[[You don't have any more questions.|ch_05_05 four questions finish][$f_friend += 1; $crew_contacts to true]]</div> <</if>> </div><</nobr>>
"Just about everything," Four sighs hard and his shoulders fall. "I can't see it but I swear I'm going grey." "That stressful huh?" You ask. "The business side, yeah. I know I own the shop but I'm shit at this stuff. Not to mention the less... honourable aspect." He smiles knowingly. "I prefer the mechanical bits. Just wish I had more time for it." "Sounds like you need someone to manage the shop." "I would if I could afford it, but that's the business." "Ever think about running a more... honest business?" You suggest. "Every day." Four laughs out loud. "But you try telling Inez that." <<include "ch_05_05 four questions">>
"Too long." His expression drops. "Way too long." "How long is too long?" "My whole life pretty much. I was working on motors before I could even spell. I hot wired my first car when I was twelve." "Shit." You almost laugh in surprise. "Really?" "Well, it was a tractor. Had no idea what I was doing and rammed through a cattle fence." Four seems to revel in the memory, smiling slightly. "The neighbours were not happy." "How the hell did you get your hands on a tractor?" You ask. He shrugs. "My family fixed up a lot of the machinery in the area." "Like, farms?" Four hums. "Must be nice to grow up around stuff like that." <<if $mechanic >= 10>>You're not completely helpless when it comes to a toolbox but you're no expert.<<else>>You're completely helpless when it comes to even opening a toolbox.<</if>> "It was okay." Four says with an earnest smile. "I'll show you some time." <<include "ch_05_05 four questions">>
"What about Inez?" Four frowns. "I'm trying to figure out how you come to work for a person like that," you explain. "Yeah, me too." He snorts. "Not like I had a say." "Then how?" "Bad deals and poor choices. Just how it is." From the look on his face, there's no room for elaboration. The mention of Inez alone has him tense. "Would be a lot easier if you worked for yourself," you say. "Trust me, I've thought about it. Still think about it." Four scratches the back of his head. "I owe Inez for a lot of things. And even if I didn't I can't walk away from it." <<include "ch_05_05 four questions">>
Four's eyes widen. "I was not expecting you to ask that," he says. "Seems like a fair question to me," you answer with a shrug. "Does that really interest you? Or are you looking for a reason to leave?" "It's a bit late for that now." Four sits on it for a long second. He looks far from comfortable but eventually nods in agreement. He keeps his hands in his pockets, the fabric moving where his fists are bunching up and releasing. "Yes," he answers, a slither of anger rumbling under the word. Though, his face reads more remorseful. His whole body is tight. "More times than I'd like to admit. It's not something I talk about often. Or, ever actually. It's been a long time since then." "Do you ever... think about it?" You ask. "Not really," he answers earnestly. "There's not much to think about any more. I had more than enough time to way back when." <<include "ch_05_05 four questions">>
"Well, we need to find out what they saw first." Four folds his arms, face drawn down as he thinks. "I don't imagine that'll be a problem. It's how we keep them quiet that's the tricky part. Bribes are normally the way to go." "Bribes don't always work," you say. <<if $bribe is true>>"It did for you." There's a faint smile underneath the thick of his beard.<<else>>"You would know." There's a faint frown underneath the thick of his beard.<</if>> "Besides, I prefer to lead with a bribe." "And what don't you prefer?" "Preferably I'd like for it to be dealt with already," he quickly replies with a huff. "But... that's just the way things go." The timeframe is quickly shrinking. You'd also like this to be dealt with. "Sooner rather than later, I hope," you say. "I'm going to pay them a visit tomorrow," Four assures. "Hopefully we'll get a better idea of what we're dealing with." <<include "ch_05_05 four questions">>
"Do you still have that burner?" Four scratches the back of his head. "I need to add something." Without question you hand it over. Four squints at the tiny screen, all the lines in his face creased. He's typing painfully slow. "I hate the tiny font on these things..." you hear him whisper. He looks at you with an awkward smile. "I can never see shit unless it's right in front of me. Even worse in the dark." <<if $drivehome is "four">>"You drove me home," you remind him. "At //night//." "We made it in one piece, didn't we?" "Get your eyes checked." <<else>>"Don't you drive?" You ask. "It's not like I'm blind." "Still. Maybe get your eyes checked." <</if>> "Maybe when this place isn't falling apart. Or when everything else isn't going to pot." Four looks over his shoulder with a tired laugh. "Which will be... probably never." <<nobr>><div class="choices"> <div class="choice-item">[['"So... never?"'|ch_05_05 leave four 01.1][$friendly -= 1]]</div> <div class="choice-item">[['"It just needs some TLC, that\'s all."'|ch_05_05 leave four 01.2][$friendly += 1; $f_friend += 1]]</div> <div class="choice-item">[['"Let\'s be honest, it\'s going to take a lot of work."'|ch_05_05 leave four 01.3][$honesty += 1]]</div> <div class="choice-item">[['"Never mind the shop, sort yourself out first."'|ch_05_05 leave four 01.4][$respect -= 1]]</div> <<if $mcperson isnot "woman">> <div class="flirt-item">[['"You\'re doing the best you can."'|ch_05_05 leave four 01.5][$f_flirt += 1]]</div> <</if>> </div><</nobr>>
"I wouldn't say never," Four immediately answers. "It feels like never." "The important thing isn't the shop," he goes on, a slight defence to his tone. "I have responsibilities. I have a duty to everyone in there. If that means postponing a fresh lick of paint then that's what I'll do." "They're adults. It's not on you to look after them," you say. "Maybe you see it that way. I, however, do not." "Maybe you should start looking a different way." "I'm the reason they're here." He frowns, still typing. "There isn't a 'different way'." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave four 02]]</div> </div><</nobr>>
It's a tired building, the same red brick as old fire houses. The mortar is crumbling and the windows look like they haven't been washed in a decade. Metal junk is dotted in piles all over the back yard. The sign up top could use a refresh. Even the pavement outside needs some work. "It's seen better days," Four mumbles, still typing. "How long ago was that?" You ask. "Before I took over." A look of alarm crosses his face. "Gotta be at least over a decade now." "That's a long time." "I know. Trust me, I can feel it." <<if $charisma >= 60>> "In your knees or...?" You can't help but joke with a half-smile. "Okay, I'm not //that// old," he huffs. <<else>>"Time can do that," you say. "And somehow there's never enough of it." Four frowns. <</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave four 02]]</div> </div><</nobr>>
This is far from a one person job. It'll need a lot of effort with a lot of willing hands. Not that you care too much. "I know," says Four. "It's not the work I'm concerned with. It's the... everything else. I don't have the brain capacity to think about that right now. As long as the building's still standing, we're fine." "That sounds like some famous last words," you say. Four huffs a laugh, still typing. "That's unsettling." "Just saying how it is." "And I appreciate your honesty... There's not a lot of that around here." "I think you're in the wrong profession if you don't want to be surrounded by liars," you say. Four takes a long hard look at the ground, lips thinning into a line, the longer tufts of dark blond hair falling over his forehead. "I wouldn't object to this place crumbling to the ground," he mutters and glances at you. "Not that I'm wishing for it." "But if it did?" You ask. "It'd make my life a whole lot easier," he says. "That's for certain." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave four 02]]</div> </div><</nobr>>
Four laughs like he can't believe what you've said. It was a brash comment but you stand by it. "Wow, you don't hold back," he says. "Just telling you how it is." "I guess you're right. I'm not exactly at my best." "Start with a pair of glasses," you suggest. "I don't need glasses." He makes a face, still typing. "I've gone my whole life without glasses." "Read that." You point to the license plate of a car parked down the road. It's lit well enough underneath one of the working street lamps. Four frowns and squints slightly. He turns away from you, enough that you can't see the strain on his face. "V-P-1-9... Uh, another P? J...M? No, I think that's an N-" "//Glasses,//" you stress. "You need them. Like, yesterday." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave four 02]]</div> </div><</nobr>>
Four stares at the ground between his shoes. His cheeks redden and his grip around the phone clenches enough you can hear the buttons strain in the plastic. "Uh... thanks," he mutters, fingers clumsily typing. "I try." "I mean it," you say. "At least from what I can see." His laugh is soft. "You mean when I shout at them?" "If it works, it works." Four doesn't know where to look, least of all at you. The air around him is an anxious hive of bees. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave four 02][$crew_contacts to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts +<</notify>><</if>><</nobr>>Four hands the phone back. You scroll through the list of new names and a pit opens in your stomach. "All good?" He asks. "Yeah. Just..." You shove the phone in your pocket. "This is all so..." "Surreal." "Yeah. That." Four gives you an understanding look, his gaze holding yours like a hand reaching out. There's nothing he could say to make this feel any different, any better, and he knows that. "I should get going," you say. You don't want to miss the next bus and you're not in the mood to wait around. Any more brain power is bound to give you a headache. <<if $f_flirt >= 1>>"Oh. Yeah. Okay." Four moves to leave but stops himself. "Hey, you did a good job today." <<if $charisma <= 40>>"Oh, uh, thanks," you stutter out.<<else>>"Oh. Thanks," you say.<</if>> The air is thrumming, neither of you sure who should leave first. The longer he stands there the more fidgety he gets. He nods stiffly and walks away, hands shoved back in his pockets. You do the same and cross the street, the yellow lamps lighting the way. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter echoes from the yard. You keep walking and the buzz in the air follows. <<else>>"Oh. Yeah. Okay." Four moves to leave but stops himself. "Let me know if you have any problems." "Will do," you reply. Four nods back and walks away with his hands back in his pockets. You do the same and cross the street, the yellow lamps lighting the way. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter echoes from the yard. You keep walking. <</if>><<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
It's Dilani. There's a more than friendly distance between you, so far in fact you could question if they're even aware of you standing at the curb. But, given the sly look out of the corner of their eye, you guess they aren't out here for any old reason. Dilani opens her mouth to speak but snaps it closed. Instead they clasp their hands together and stare at street signs, still as a pillar. "I appreciate your effort today," you hear Dilani say. Your head snaps sideways to look at them. "Really?" You ask. "Yes." Their voice carries a note of appreciation but still they frown. "Do you think I'm lying?" "No, I mean..." You blink a few times. "Actually, I don't know what I mean." Dilani hums, unsure what to make of it either. Birds fly by. Leaves rustle. A reversing truck is beeping somewhere nearby. You're in no real hurry to leave yet. "Can I ask you something?" You look at the workshop and back to Dilani. Suddenly this thing feels a lot more real than before. "About... all this?" Dilani raises an eyebrow, lips in a rigid line. "If you must," she answers. <<include "ch_05_05 dilani questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_05_05 dilani questions 01.1")>> <div class="choice-item">[['"What is it you do around here?"'|ch_05_05 dilani questions 01.1][$dilani_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 dilani questions 01.2")>> <div class="choice-item">[['"How long have you been doing this?"'|ch_05_05 dilani questions 01.2][$dilani_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 dilani questions 01.3")>> <div class="choice-item">[['"What\'s the deal with Inez?"'|ch_05_05 dilani questions 01.3][$dilani_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 dilani questions 01.4")>> <div class="choice-item">[['"Have you ever been arrested?"'|ch_05_05 dilani questions 01.4][$dilani_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 dilani questions 01.5")>> <div class="choice-item">[['"Tell me more about the CCTV problem."'|ch_05_05 dilani questions 01.5][$dilani_questions += 1]]</div> <</if>> <<if $dilani_questions == 0>> <div class="choice-item">[[Actually, you don't want to ask anything.|ch_05_05 dilani questions finish][$crew_contacts to true]]</div> <<else>> <div class="choice-item">[[You don't have any more questions.|ch_05_05 dilani questions finish][$crew_contacts to true; $d_friend += 1]]</div> <</if>> </div><</nobr>>
"Security, surveillance, and logistics." Dilani answers plainly. "And that entails...?" "I can't say." "I'm not asking for your deepest darkest secrets." You tut. Dilani's face tightens like they're thinking of a response. They look unsure, but the resistance doesn't last long. "I maintain our security measures, cyber or otherwise," they answer carefully. "Anything that keeps us under the radar or anything that could be a threat, I deal with. Any job that requires backroom access, I deal with." "Like the guy in the chair." "Excuse me?" "It's an expression," you say and use your fingers as air quotes. "//The guy in the chair.//" "Repeating it doesn't explain it." "Oh, c'mon you know the one. The tech guy. The hacker. The-" "Okay." Dilani holds up a hand. "I get it." <<include "ch_05_05 dilani questions">>
"Not that long." Dilani looks away. "I tend to move around." "Move around?" "My services don't usually allow me to stay in one place." Their expression slips into a pensive look. "It's a very... illicit skillset to have. I make sure to stay a step ahead." "That sounds exhausting," you say. "Part of the job." "When do you expect to move on from this place?" "When the time is right." "That's ominous." "Part of the job," they repeat. "What happens if you want to stay?" You ask. "Do you have a choice?" "I haven't ever had a reason to." You're surprised how open Dilani sounds in the moment, their voice lower than usual. "Not in a very long time." <<include "ch_05_05 dilani questions">>
"...I'm not sure what you're asking," Dilani answers. "I mean, why xem?" You question. "What would make you want to work for a person like that?" They don't respond immediately. From the look on their face they're carefully piecing together an answer. "It's not always our choice when it comes to who we work for." "I'm just saying, I'd hate to work for someone like that." Dilani's face falls into a frown. "You do work for someone like that." "That's different." "Is it?" They ask. The question hangs around for you to think on. Dilani doesn't look interested in a real answer and you're not bother enough to give one either. <<include "ch_05_05 dilani questions">>
"Arrested?" Dilani says the word like she's never heard it before. "It's a reasonable question given your... business." "That doesn't mean we all operate the same," they reply. "Nor does an arrest actually pertain to anything." "I'll take that as a no then," you mumble. "I'm just saying, is the question relevant?" They ask. "Or were you hoping for a story?" "I'm not sure." Dilani gives you a flat look, a strand of their hair falling in front of their face. They sigh heavily, the tense line in their body relaxing slightly. "If you must know, then no." Their face has snapped back to serious. "The day that happens, I've done something very stupid." <<include "ch_05_05 dilani questions">>
"It's nothing for you to be concerned about." Dilani lets out a short, irritated sigh. "Of course it is. I'm the one caught on camera." Dilani tenses, a sharp line in their cheek as if they've clenched their teeth together. "I could help," you try. "I doubt that." "You haven't even told me what the problem is." "It's more of a nuisance," Dilani shares. "I've wiped every available camera in the area except for one using analog tapes. I have no way of accessing them except for physically getting them myself." "Hm." You click your tongue. "That is a real problem." "It won't be until those tapes end up in the wrong hands," she mutters. "I plan to make a move tomorrow. It'll be dealt with." <<include "ch_05_05 dilani questions">>
"Do you still have the phone I gave you?" Dilani asks. "I need it." "Why?" "I just do." You dig out the burner and pass it over, not too sure about what she's doing. Dilani flips it open and starts typing, somehow even making that look robotic. "I'm adding our contact details," they explain. "I apologise I wasn't able to add them in advance. I needed to complete your screening before doing so." "... You //background checked// me?" You stare at her. "Of course I did," Dilani says plainly. "I wouldn't be good at my job if I didn't." <<nobr>><div class="choices"> <div class="choice-item">[['"I feel weirdly violated right now..."'|ch_05_05 leave dilani 02.1][$friendly -= 1]]</div> <div class="choice-item">[['"So, you must have the dirt on everybody."'|ch_05_05 leave dilani 02.2][$charisma += 1]]</div> <div class="choice-item">[['"Breaching someone\'s personal data is wrong."'|ch_05_05 leave dilani 02.3][$respect += 1]]</div> <div class="choice-item">[['"Gotta do what you gotta do, I guess."'|ch_05_05 leave dilani 02.4][$d_friend += 1; $thrill -= 1]]</div> <<if $mcperson isnot "man">> <div class="flirt-item">[['"Find anything you like?"'|ch_05_05 leave dilani 02.5][$d_flirt += 1]]</div> <</if>> </div><</nobr>>
"It's nothing out of the ordinary," Dilani insists. "It's not everyday I have someone spying on me," you reply, eyes narrowed. "It's not spying. I don't know any more about you than the government does," they say matter-of-fact. "We are being monitored every single day. Every hour, minute, second... It's all around us. We are the most surveilled people in history. The sooner you learn that the easier it is to accept." An odd sensation crawls down your back and you stare at her with unease. "I don't mean to make you uncomfortable." Dilani's face relaxes. "This is unfortunately our reality. Maybe it would be easier to stay in the dark but I do believe we all deserve a greater awareness." "Red pill, blue pill," you mutter. "What?" "You know... Morpheus." You hold out your palms. "//'After this there's no turning back.'//" "I'm not familiar with the reference." Dilani stares, eyebrow raised and fingers still on the keypad. "You need to watch a film some time." "I'm too busy for pastimes." "Yeah I think that's your problem," you mumble. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave dilani 03]]</div> </div><</nobr>>
"That is not what these tools were made for," she says, face drawn in tight. "Oh, please." You roll your eyes. "All that access and you don't use it?" "Not outside of the intended purposes, no." "Aren't you a little tempted?" "Surveillance is not a toy." Their mouth twists to the side as they continue to type. "You may not think I value privacy, but I do. And I advise you think carefully about doing the same." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave dilani 03]]</div> </div><</nobr>>
"It's precaution, not a breach," Dilani defends. "I have to be prepared." "It's wrong, no matter how you phrase it," you say. "I disagree." "Yeah, that makes both of us." "I do what I do because I have to." She tenses, somehow even more rigid. "It's not up to me to change your mind." "That's easy to say when you're the one on the other side of the screen. Not every one has access like you do." "Not everyone //should// have access." "Doesn't it irk you?" You ask, tense yourself. "Not even a little?" "Now is not the time for introspection." Dilani frowns, their heavy biker boot shuffles on the ground. "Don't divert the subject." "Our operation wouldn't be able to function at capacity without these tools." She shakes her head slowly, still typing. "This digital world... the power of surveillance, we have to be ready for what's out there. You never know who's watching." You're not even sure you want to argue with that. Dilani is obviously set in her ways but it still leaves a bad taste in your mouth. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave dilani 03]]</div> </div><</nobr>>
Dilani nods. "Exactly." "For all you know I could've been a serial killer," <<if $charisma >= 60>>you joke.<<elseif $charisma <= 40>>you attempt at a joke, but it comes out flat.<<else>>you say flatly.<</if>> You're certain Dilani isn't going to reply but their eyes light up, a sudden acuteness to their attention. "That could've been a possibility, yes." They're almost smiling. Almost. "Or worse, the police." "I would prefer to take on the serial killer," she says, still typing. "Though, I am happy you're not either." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave dilani 03]]</div> </div><</nobr>>
Dilani stiffens, hands frozen on the phone, and a long strand of hair falls in front of their face. She stares at you, nothing but confused. "No," they answer. "Oh." You blink. It's silent again. For the first time Dilani looks lost, jaw tense, eyes unfocused. You have no idea why you said that and the embarrassment is going to haunt you for the rest of time- "Though, I suppose there is always time to amend that," you hear Dilani say. They stare at you with an odd look on their face. No smile but no frown either. She quickly averts her eyes when you try to smile back. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave dilani 03]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts +<</notify>><</if>><</nobr>>Dilani hands the phone back. You scroll through the list of new names, unsure what to make of what you're feeling. "I advise you don't use them unless you strictly need to," she says. "It's for your safety as well as ours." You nod. The haze on the horizon has gone, the new evening in full effect. The street lamp keeps flickering as Dilani stares out at nothing in the distance. "I should get going." You don't want to miss the next bus and you're not in the mood to wait around. "Yes. You should." Dilani confirms with a nod. She's about to leave herself but pauses mid-step and checks her watch. "The buses tend to arrive 2 minutes earlier. It'd be best to make a head start." "Right." You nod. "Thanks." <<if $d_flirt >= 1>> Dilani loiters for second too long before marching away without a goodbye. You do the same, the yellow lamps lighting your way down the street. Over your shoulder, the workshop is framed in the evening light, and watch Dilani's tall figure melt into the shadows. The neon sign out front glows and laughter echoes from the yard. You keep walking. <<else>>Dilani turns on her heel and marches back to the workshop without a goodbye. You do the same, the yellow lamps lighting your way down the street. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter echoes from the yard. You keep walking. <</if>><<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
It's Sunny. He rests against a nearby street sign and takes down the cigarette behind his ear. You watch his cheeks hollow and the lighter spark up around the first drag. You watch smoke curl around his mouth, sometimes falling from his nose when he's too lazy to exhale properly. You don't say a word to each other, but it doesn't feel like you need to. Birds fly by. Leaves rustle. A reversing truck is beeping somewhere nearby. You're in no real hurry to leave yet. "Can I ask you something?" You look at the workshop and back to Sunny. Suddenly this thing feels a lot more real than before. "About... all this?" Sunny stares at the ground like he's regrets coming out here. You're convinced he's going to say no, lips pursed, but instead he nods. "Sure," he answers and crushes the cig out. <<include "ch_05_05 sunny questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_05_05 sunny questions 0.1")>> <div class="choice-item">[['"What is it you do you do around here?"'|ch_05_05 sunny questions 0.1][$sunny_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 sunny questions 0.2")>> <div class="choice-item">[['"How long have you been doing this?"'|ch_05_05 sunny questions 0.2][$sunny_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 sunny questions 0.3")>> <div class="choice-item">[['"What\'s the deal with Inez?"'|ch_05_05 sunny questions 0.3][$sunny_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 sunny questions 0.4")>> <div class="choice-item">[['"Have you ever been arrested?"'|ch_05_05 sunny questions 0.4][$sunny_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 sunny questions 0.5")>> <div class="choice-item">[['"Tell me more about the \'inside\' you\'re meeting."'|ch_05_05 sunny questions 0.5][$sunny_questions += 1]]</div> <</if>> <<if $sunny_questions == 0>> <div class="choice-item">[[Actually, you don't want to ask anything.|ch_05_05 sunny questions finish][$crew_contacts to true]]</div> <<else>> <div class="choice-item">[[You don't have any more questions.|ch_05_05 sunny questions finish][$crew_contacts to true; $s_friend += 1]]</div> <</if>> </div><</nobr>>
"Do I have to answer that?" He asks. You make a pointed face at him. Sunny rolls his eyes. "I handle the paintwork and styling. I'm more of a technician than a mechanic. You know, the one that gussies everything up," he explains. "Paint, wrap, decal. Upholstery and interior if needed. We get a lot of custom jobs, so I'm normally put on those." "You have clients?" You don't know why you're surprised. "We are a legit business too, you know." "Sounds like a lot of work between that and the... other side of things." "I don't mind. It keeps me busy." "The murals inside, are they yours?" You ask. "Mhm." He thumbs a spec blue paint on the back of his hand, lost under the grime of the days work. "Been a long time since I did anything like that." "Why? It's good-" "Let's not." He waves a hand. "This isn't anything I haven't heard a hundred times. There's no good money in it and I've got people to look after. Just how it is." <<include "ch_05_05 sunny questions">>
"A while." He pauses, looking away to think. "I was always more into the artistry than engineering, but then one day those things kinda just met each other." "The arts?" You ask. "Mm." Sunny slowly tilts his head side to side, weighing up his words. "I was in the gallery circuit for a while. Lots of exhibitions and lots of curators. Dodgy ones." "Oh." You raise your eyebrows. "Forgery?" "Something like that. You'd be surprised how many knockoffs circulate these days." "And the cars?" "A friend needed fake plates and it was easy cash." He scratches the neatly trimmed hair under his chin. "The friend turned into more friends and the money was hard to ignore. Plates turned into door panels. And bumpers. Spoilers. Soon I was re-spraying whole get ups. Took me a while to realise the cars didn't actually //belong// to them..." "Only a few?" You laugh. "I was young." He tuts with the edge of a smile. "How was I to know the guy didn't own fourteen roadsters?" <<include "ch_05_05 sunny questions">>
Sunny grimaces. "Why?" "I'm trying to figure out how you come to work for a person like that," you explain. "Comes with the territory." He shrugs. "We run the errands, do the jobs, take the risk." "Must be nice being the boss," you muse. "Of course it is." Sunny snorts. "The money goes up and the shit rolls downhill." You nod. You know that feeling all too well. <<include "ch_05_05 sunny questions">>
Sunny's face turns cold. "Excuse me?" "Given your business I thought I'd ask," you explain. "Not in the last decade, no," he answers grimly. "So, you have?" "It's not your business." Sunny frowns at the ground, though he doesn't look as resilient than usual. He continues, his voice smaller, "But, if you must know, it was for some stupid shit a long time ago. I don't really talk about it." Given the look on his face, you decide not to push any further. <<include "ch_05_05 sunny questions">>
"I would but it's not my connection." Sunny tsks. "It's Aimee's guy. I haven't even met the bloke yet." "You're planning to work with a guy you haven't even met?" You ask. Honestly, you're slightly dumbfounded. "It's purely an idea. Whether we trust him to help us will be up for debate." "So, he's a stranger." "As are you but, for reasons I still don't understand, you're here." He looks at you like you should know better. "Aimee says he's solid, so he's solid." <<if $a_friend >= 2>>"Surely that can't be enough to go on," you say<<else>>"Do you really believe that though?" You press.<</if>> "Trust me, I get it. This isn't exactly my favourite part of the job." Sunny crosses his arms. "But we need to save our judgements for later. For now, try to keep a cool head." <<include "ch_05_05 sunny questions">>
"You still got that phone?" Sunny asks. "The one D gave you." "Why?" "Just give it to me." Without question you drop it into his hand. He flips it open and starts typing, brows scrunched up. "Four wants you to have all our numbers," he says with a bored face. "Unfortunately." "How charming." "I try." "So..." God knows why you want to keep the conversation going. "What's the next move?" "Clean up jobs. Sell off the parts. Other than that, I don't know." "You don't know or don't care?" "Pick one." You're surprised to see him smile, even if it's only a small curve at the side of his mouth. "I really couldn't give a shit." <<nobr>><div class="choices"> <div class="choice-item">[['"Are you always this callous?"'|ch_05_05 talk sunny 01.1][$respect += 1]]</div> <div class="choice-item">[['"Oh lighten up, Sunshine. You\'re gonna give yourself wrinkles otherwise."'|ch_05_05 talk sunny 01.2][$charisma += 1]]</div> <div class="choice-item">[['"Giving a shit might actually help."'|ch_05_05 talk sunny 01.3][$friendly += 1]]</div> <div class="flirt-item">[['"You\'re such a dick."'|ch_05_05 talk sunny 01.4][$s_flirt += 1; $respect -= 1]]</div> </div><</nobr>>
"Pretty much." Sunny doesn't look up from the phone, still typing. "It's a package deal thing. I can't return it." "Have you ever tried not to be?" You ask. "Nope." He emphasises the p with a //pop//. Sunny doesn't look up from the phone but that doesn't mean you can't see the faint look of content on his face. There is no getting through to this guy. <<if $friendly >= 60>>Even in your friendliest tone, you're getting shot down.<<elseif $friendly <= 40>>Not that you're the most friendly person either but you're getting shot down over and over.<<else>>Even if you put on your most flowery friendly voice he'd still shoot the conversation down.<</if>> <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 talk sunny 02]]</div> </div><</nobr>>
"Don't call me that," Sunny grumbles. "Uh-oh, here come the frown lines-" "I am not frowning!" "Yeah, it's worse. You're gonna look haggard in five years." "Oh, fuck you." <<if $charisma <= 40>>To your surprise, Sunny laughs. You're not used making people laugh, let alone hearing it.<<else>>To your surprise, Sunny laughs.<</if>> It's deep and warmer than you'd expect. "I'm barely in my thirties." "All the more reason to lighten up," you say. "Alright, alright." Sunny goes back to typing, the remains of a smile on his face. "Just this once though." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 talk sunny 02]]</div> </div><</nobr>>
"Yeah, sure," Sunny scoffs, still typing. "Nothing's ever gotten worse from somebody caring," you reply. "That doesn't mean it gets better either. Giving a shit is what screws this up," he says, measured and sure. "I'm not about to be blind sided by that bullshit and I suggest you think about doing the same." "Wow." You laugh. "Were born with a thorn up your arse?" "I'm-" The line of his shoulders tenses. He groans and rubs a finger in his eye. "Jesus. I'm not good at this." "Talking to people? Yeah, I got that." "Meeting people," he explains with a sigh. "New people. All of this shit... It's been a while." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 talk sunny 02]]</div> </div><</nobr>>
There's something about the smile on his face that pisses you off. You're surprised to hear Sunny let out a small laugh. "And you're a pain in the arse," he muses, still typing. "You'll fit in just fine." "Very funny." "I can use a different name for you if you'd like. I've got plenty." "Oh, I've got plenty for you too," you mutter. "Let's save them for next time." His voice drops, like he's letting you in on a secret. "We can compare notes." You roll your eyes and ignore the warmth on your neck. Sunny keeps smiling. //Dick.// <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 talk sunny 02]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts Added<</notify>><</if>><</nobr>>Sunny hands the phone back. You scroll through the list of new names, unsure what to make of what you're feeling. "Don't get any ideas about calling me." He crosses his arms. "Unless you're dying." "I don't think you'd pick up even then." Sunny hums. //Yeah//. The haze on the horizon has gone, the new evening in full effect. The street lamp keeps flickering. "I should probably get going." You don't want to miss the next bus and you're not in the mood to wait around. Plus, you desperately need a shower. "I hope you're not expecting a ride home," he says. You catch the slight movement of his eyes, looking you up and down. "I just detailed the interior." <<if $drivehome is "sunny">>"Not after last time, //no//."<<else>>"I think I've had enough rides home recently."<</if>> "Good." He turns to leave but stops himself. Out of nowhere he says, "Thanks for today." It's not the earnestness that surprises you but the fact he's said anything like that at all. Even he looks out of place. "No problem," you reply. "See you around?" You nod. "See you around." <<if $s_flirt >= 1>>Sunny's half-curve smile appears again, holding your gaze for a second too long before walking away. "Remember, don't call me," he says over his shoulder. "I'll try not to." You watch him walk away, disappear behind the fence and into the shadows. Finally you leave, the yellow lamps lighting your way down the street. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter echoes from the yard. A rush of warm air crawls over your neck and it takes a minute to shake off. You keep walking. <<else>>Sunny's half-curve smile appears again before he walks away. Finally you leave, the yellow lamps lighting your way down the street. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter echoes from the yard. You keep walking. <</if>><<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
It's Aimee. Aimee saunters over with a small smile. You stand side by side, not close but enough that you can easily see her out of your peripheral. You expect her to make some comment, a joke or a jab, or anything to ruffle your feathers. Instead she breathes in the evening air, eyes slipping closed and snapping back open in a split second. You don't know what she could possibly enjoy out here. It still stinks of garbage. Birds fly by. Leaves rustle. A reversing truck is beeping somewhere nearby. You're in no real hurry to leave yet. "Can I ask you something?" You look at the workshop and back to Aimee. Suddenly this thing feels a lot more real than before. "About... all this?" Aimee lights up, all of her attention on you. "Go for it," she says. <<include "ch_05_05 aimee questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_05_05 aimee questions 0.1")>> <div class="choice-item">[['"What do you do around here?"'|ch_05_05 aimee questions 0.1][$aimee_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 aimee questions 0.2")>> <div class="choice-item">[['"How long have you been doing this?"'|ch_05_05 aimee questions 0.2][$aimee_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 aimee questions 0.3")>> <div class="choice-item">[['"What\'s the deal with Inez?"'|ch_05_05 aimee questions 0.3][$aimee_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 aimee questions 0.4")>> <div class="choice-item">[['"Have you ever been arrested?"'|ch_05_05 aimee questions 0.4][$aimee_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 aimee questions 0.5")>> <div class="choice-item">[['"Tell me more about the \'inside\' you\'re meeting."'|ch_05_05 aimee questions 0.5][$aimee_questions += 1]]</div> <</if>> <<if $aimee_questions == 0>> <div class="choice-item">[[Actually, you don't want to ask anything.|ch_05_05 aimee questions finish][$crew_contacts to true]]</div> <<else>> <div class="choice-item">[[You don't have any more questions.|ch_05_05 aimee questions finish][$a_friend += 1; $crew_contacts to true]]</div> <</if>> </div><</nobr>>
"Oh, you know." She flicks her hand to the side. "I do this and that." "What exactly is this and that?" "Y'know. I scout for things." "You're gonna have to give me something substantial." You raise an eyebrow. "I dunno how much more substantial I can be when it comes to stealing." Aimee laughs. "For your sake, let's put it down as... fieldwork." "Fieldwork?" "Out there is where the real fun is. All this mechanic stuff gives me a headache." "And what's out there?" "Whatever I can get my hands on." She smirks. "Not in the material sense. You get plenty of tip-offs knowing the right people. Put on the right act and you'll get in just about anywhere." "In another life you could've been a great detective," you say. "Ugh." Aimee shivers. "I think you just hexed me." <<include "ch_05_05 aimee questions">>
"Years," she states. "Before I was even filling out a bra I couldn't keep my hands off things. Sticky fingers is hard to get rid of." <<if $mcbackground is "shady">>A sentiment you understand too well. Aimee gives you that knowing look again.<<else>>A sentiment you imagine Aimee has told herself a few times.<</if>> She looks at you, the smile on her face still strong. "I was running around on my own for some time and eventually got picked up by a group doing the same. Nicking wallets or running off with tip jars. Mickey mouse jobs." She shakes her head. "I got lucky once and swiped this invitation to a big party in Kensington. Turned out to be the birthday of some oligarch's son." "Wow." Your eyes widen. "Sounds like you hit the jackpot." "More than." Her smile grows, as if she can picture it. "It was the //one percent// of jackpots." "Did you get in?" You ask. "Fuck no, but I was able to wiggle my way into an underground garage. Completely unguarded and filled with every teenage boy's dream." "... And you stole them?" "Nah. I couldn't care less about cars at the time." She smiles. "But it gave me new ideas. Those were the type of people I wanted to steal from, not the guy with the guitar on the corner playing for tips. I crashed as many functions and high-end parties from then on, enough to grab the attention of a //few// people." <<include "ch_05_05 aimee questions">>
"What about Inez?" Aimee frowns. "How did you come to work for someone like that?" You ask. "Chain of command, I guess." She shrugs. "Four took me in a long time ago and, as far as I know, he's always been working under Inez. I never had much of a choice." "What's the story there? Four and Inez?" "Not mine to tell." <<if $friendly <= 40>>You try not to smile but don't have much success.<<else>>You smile.<</if>> "You're not even gonna make up a lie for me?" "For some reason, it doesn't feel right." Aimee tilts her head with a smile of her own. "Let's leave it at that." <<include "ch_05_05 aimee questions">>
"Now that's a good question." Aimee rocks on her heels. "There's almost //too// many stories to tell..." "That many times, huh?" You ask. "Can you keep a secret?" She steps closer, her voice low. "I'm violating my parole." "//Parole//?" <<if $thrill <= 40>>Your heart thuds.<<else>>You tense.<</if>> "I had a lover. My darling Tess. We were young and so madly infatuated, but my work had a hold on me more than love ever could. She married a casino tycoon whilst I was doing time for my last stint. When I got out I devised a plan -- a //big// plan -- to rob one of his most prized establishments in Vegas. I enlisted at least a dozen guys for the job-" "Ocean's Eleven," you say flatly. "Nice!" Aimee snaps her fingers. "I always wonder if people are gonna catch that one." "It's a very popular movie." "Still took you a second, though." You sigh, "Was there any shred of truth to that?" "What do you think?" She grins. "I can't let you have the dirt on me yet. That'd be boring." <<include "ch_05_05 aimee questions">>
"Do I have to?" The giddiness falls from her face. "It's why I asked." "He's someone I know from way, way back. I don't know how helpful he'll be but it could help." "From way back?" "//A very long time ago//-" "I know what it means." You huff. "I'm asking who he is." "Someone I wish I didn't know," she says. Her smile isn't all there, but you know for a fact that isn't a lie. "But, hey, that's life, innit?" <<include "ch_05_05 aimee questions">>
"You still got that burner?" Aimee asks. "I need it." You dig the phone out and hand it over. "I'm adding our numbers so that when you shit the bed you can tell us about it." "I'm not gonna shit the bed." You frown. "Of course not." She smirks. "Because the bed has been //so// shit-free up until this point." <<if $barstranger is "m">>"I remember this all kicking off because //you// couldn't keep your hands to yourself."<<else>>"I remember this all kicking off because //someone// couldn't keep their hands to themselves."<</if>> "Relax. If it makes you feel any better, you'll get this one back in a much shorter time frame." <<nobr>><div class="choices"> <div class="choice-item">[['"This is all so... odd."'|ch_05_05 leave aimee 01.1][$friendly -= 1]]</div> <div class="choice-item">[['"Good. Otherwise I\'ll have to snitch on you this time."'|ch_05_05 leave aimee 01.2][$charisma += 1; $a_friend += 1]]</div> <div class="choice-item">[['"Nothing would make me feel better at this point."'|ch_05_05 leave aimee 01.3][$thrill -= 1]]</div> <div class="flirt-item">[['"Or I could just take it off you myself."'|ch_05_05 leave aimee 01.4][$a_flirt += 1; $friendly += 1]]</div> </div><</nobr>>
"Getting people's phone numbers?" Aimee teases. She's not wrong. The last time you had new contacts in your phone was either for work or to contact your useless landlord. <<if $friendly >= 60>>You hate to admit it but it's been a long time since you've met anyone new,<<elseif $friendly <= 40>>As much as you keep to yourself, it's been a long time since you've met anyone new,<<else>>It's been a long time since you've met anyone new,<</if>> let alone get their phone number. "Yeah, actually," you reply. "You need to get out more." "I think that's the first truthful thing you've ever said to me." "Don't get used to it." "It wouldn't hurt to make the effort," you say. "Maybe not." Surprisingly, Aimee laughs. "I am sorely out of practice." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave aimee 02]]</div> </div><</nobr>>
Aimee's laugh catches you by surprise, her face lit up. "Already? I was hoping you'd let us get a couple of cars under our belt first." "I guess you'll have to wait and see." you joke lightly. "Promise me you'll give me a heads-up at least." "That depends." "On?" "I'm not gonna give that away, am I?" You tilt your head with a smile. <<if $a_friend >= 3>>"Wow. And I was just starting to like you."<<else>>"Wow. Just when I thought you weren't a narc."<</if>> She grins back. "Just make sure they go easy on me, alright? They don't favour people with priors." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave aimee 02]]</div> </div><</nobr>>
"Are you this much of a Debby Downer at work?" Aimee tuts, still typing. "Could you ever imagine that maybe this is a good thing?" "In what world would this ever be a good thing?" You scowl. "It's worked out pretty well for me so far. I recommend you try positive visualisation." "So far being the key in that statement. You never know what could go wrong." "I don't let that kind of thing get to me." She shrugs. "We're not all wired like you are," you say. <<if $thrill <= 40>>Least of all you.<</if>> "I don't expect them to be." She frowns. "But if you go through life letting every conceivable possibility stop you, you'll never take the chance." "And you never worry about that?" "I can't afford to." Aimee purses her lips, not looking at you. "Not any more." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave aimee 02]]</div> </div><</nobr>>
Aimee has that bright look in her eye, one that you're getting better at reading. Her cheeks round out as she smiles. "That sounds like a challenge." "It'd only be fair." You match her smile. "At least let me balance the scoreboard." "Oh, it's a game now?" "I thought you liked games." "Honestly, I could use the competition. I'm just afraid you'll lose. Very badly." "We'll see about that," you say. The flutter in your chest lasts for a second, gone when you realise you're a step closer than before. You're not sure which one of you moved. "Better start working on your soft touch," Aimee muses quietly. "You're gonna need it." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave aimee 02][$crew_contacts to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts +<</notify>><</if>><</nobr>>Aimee makes a show of handing the phone back, dropping it in your palm with a smile. "Wow, record time." You scroll through the new contacts, unsure what to make of it. "Are you sure this isn't a ploy to snag my wallet when I'm not looking?" "Shut up." She tuts despite the smile still on her face. "If I wanted your wallet I'd have it by now." You don't doubt that, double checking it's still there as you shove the phone in your pocket. The haze on the horizon has gone, the new evening in full effect. The street lamp keeps flickering. "I should get going." You don't want to miss the next bus and you're not in the mood to wait around. Not to mention you stink of oil and your hands are sore from the day's work. "I guess I'll see you around now," Aimee says. "I guess you will." <<if $a_flirt >= 1>>"Watch your back," she warns with a grin. "Don't think I'm not taking that challenge seriously." "Not serious enough, if you're telling me." "Just thought you could do with the head start." You smile back. "I appreciate it." <<if $friendly <= 40>>You leave without a goodbye<<elseif $friendly >= 60>>You leave with a half-hearted wave<<elseif $charisma <= 40>>You leave with a limp wave<<else>>You leave <</if>> and watch Aimee saunter back to the yard. The yellow lamps light your way down the street. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter sounds from inside. You keep walking, a flutter in the warm air behind you. <<else>><<if $friendly <= 40>>You leave without a goodbye<<elseif $friendly >= 60>>You leave with a half-hearted wave<<elseif $charisma <= 40>>You leave with a limp wave<<else>>You leave <</if>> and watch Aimee saunter back to the yard. The yellow lamps light your way down the street. Glancing over your shoulder, the workshop is framed in the evening light. The neon sign out front glows and laughter sounds from inside. You keep walking. <</if>><<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
It's Maz. "A-ha! There you are!" They chime with a skip in their step. They leave little space next to you, as if you've known each other for years. "I was afraid you took off already." "Afraid not," you say. "This place has a way of keeping you here," they joke. "God, I hope not." "It could be worse. You could be at your real job. With a desk and computers and... whatever else there is." "Emails," you say. "Don't forget the emails. It never ends and when you think it does, you need to reply to another." "Yuck." Maz shudders. "That sounds like hell." "And this place is what?" You snort. "A paradise?" "Sounds better than emails," they grin. Maz basks in the evening air beside you, rambling about whatever comes to mind. Birds fly by. Leaves rustle. A reversing truck is beeping somewhere down the street. You listen to them go on, in no real rush to leave just yet. "Can I ask you something?" You interrupt and glance at the workshop. Reality is setting in. "About... all this?" "Of course!" Maz seems to inflate at the question, impossibly smilier. "Ask away." <<include "ch_05_05 maz questions">>
<<nobr>><div class="choices"> <<if not hasVisited("ch_05_05 maz questions 0.1")>> <div class="choice-item">[['"What do you do around here?"'|ch_05_05 maz questions 0.1][$maz_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 maz questions 0.2")>> <div class="choice-item">[['"How long have you been doing this?"'|ch_05_05 maz questions 0.2][$maz_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 maz questions 0.3")>> <div class="choice-item">[['"What\'s the deal with Inez?"'|ch_05_05 maz questions 0.3][$maz_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 maz questions 0.4")>> <div class="choice-item">[['"Have you ever been arrested?"'|ch_05_05 maz questions 0.4][$maz_questions += 1]]</div> <</if>> <<if not hasVisited("ch_05_05 maz questions 0.5")>> <div class="choice-item">[['"Tell me more about the valet job."'|ch_05_05 maz questions 0.5][$maz_questions += 1]]</div> <</if>> <<if $maz_questions == 0>> <div class="choice-item">[[Actually, you don't want to ask anything.|ch_05_05 maz questions finish][$crew_contacts to true]]</div> <<else>> <div class="choice-item">[[You don't have any more questions.|ch_05_05 maz questions finish][$crew_contacts to true; $m_friend += 1]]</div> <</if>> </div><</nobr>>
"I think you know the answer to that already." Maz's mouth quirks up. "You had the best seat in the house for it." "You can't be driving all day though surely." "Unfortunately," they scoff. "I like to run errands mostly. Pick ups or deliveries. Whatever will get me on the road and behind the wheel. Otherwise I am stuck on the front desk." You snort. <<if $mcoldjob is "pizza">>"You'd make a killing as a pizza delivery driver."<<else>>"Yeah, you don't seem like the receptionist type."<</if>> "What can I say, I am happiest in the car." Maz shrugs with a smile. "I understand it. It understands me. There is no better place in the world where you are understood." <<include "ch_05_05 maz questions">>
"Not that long." Maz stares at the street. "About three years, give or take." "Only three?" You blink. "Is that not enough experience for you, rookie?" "From the way you handle a car I'd have said longer." "I have always been behind the wheel. It is all I have ever known, really. I was in a kart as soon as my feet could touch the pedals. But, this whole getaway gig is new." "Do you enjoy it?" "I enjoy the freedom." Maz absently scratches their arm, fingers pressing into the red webbed scarring, lost in a thought. For a moment they don't say anything, unusually still. "It is the only good thing I have left." "That can't be true," you find yourself saying. "Maybe so." They quickly dismiss your words and put on the usual crooked smile. "But, let's not worry about that. At least for now." <<include "ch_05_05 maz questions">>
"'The deal'?" Maz repeats in confusion. "How did you end up working for Inez?" You rephrase. "Oh! Oh. I see." They scratch their chin. "I guess I do, huh? I never really thought about it before." "You haven't?" You frown. "Do I have a reason to?" "From what I understand xe's the one who pays you. I'd say that's a significant enough reason." "I am not so interested in the money." Maz blows a raspberry, loud enough to echo down the empty street. "I'm not on this earth to work for a pay day." You almost take a step back, unable to get a read on them. "What about rent? Clothes. //Food//." "Those are not reasons to live though..." "They're more than good reasons." At least that's the only thing you've known during your adult life. Work, eat and sleep. "I mean //live//!" Maz's hands bunch together, fists pumped into the air. "To feel the fire in yourself. That's the only good reason to do any of this stuff." <<include "ch_05_05 maz questions">>
"Never." Maz wears a shit-eating grin. "I don't believe that," you challenge. "I'm too quick to catch! How could they possibly get me if I am dust in the wind?" "You were pretty close the other night." "I was at a disadvantage." Their grin shrinks into a playful smirk. "Every other night I would have been fine." "That many huh?" "Too many to count." They hold up their hands. "No, actually, I can count... one, two, three... fourfivesixseven-" "You don't need to count," you interrupt. "Do you not wish to hear about all my pursuits? My accomplishments?" Maz puts on a pouty frown. "How am I supposed to gloat otherwise?" <<include "ch_05_05 maz questions">>
Maz groans up at the sky. Maybe that wasn't a good question to ask. "What is there to say?" They shrug. "They either saw us or they didn't. If they did, we pay. If they didn't, we will probably still pay." "It sounds like a pretty important loose end to follow up on." One that you don't need coming back to bite you on the arse. God knows what anyone saw that night, especially those who handed off the damn keys. "Don't you think?" "Oh god, not shop talk. I thought you were fun." "I think-" "I know what you think. You are scared, or thinking that I should be scared. But, truthfully, I never am. That was beaten out of me a long time ago." "Then you remember what it feels like to have this uncertainty." "Things in life have a way of sorting themselves out." Maz gives another meaningless shrug. "This is one of those things. Especially if Four has something to say about it. My advice to you is not to worry." <<include "ch_05_05 maz questions">>
"Oh! Before I forget, I need your phone." Maz wiggles their fingers. "What for?" "Important illegal business of course." Naturally you reach for your own phone and hold it out to them. "The //other// phone." Maz laughs. <<if $charisma <= 40>>"Oh. Of course. Right. Okay-" You fumble around for the burner before handing it over.<<else>>"Oh. Shit. Right." You dig the burner out of your pocket and hand it over.<</if>> Maz flips it open and starts typing. "What are you doing?" You frown. "Giving you some new friends. It is so lonely in here." They smile. "Oh shit, you got Snake on here! Dilani got rid of mine." "How?" You frown. "Isn't it built in?" "Dilani's got her ways..." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave maz 01]]</div> </div><</nobr>>
For a minute you watch the little pixel Snake traverse around the small screen, picking up dots of food. Blip! Blip... blip! "I don't remember this being so hard..." Maz mumbles after many, many failed attempts. "Maybe you're just bad at it," you reply. "I got twenty seven of the little apples. I don't see you getting twenty seven little apples!" "You did not." "I sure did!" Maz finally hands the phone back and, to their credit, the Snake high score is in fact //27//. They smile ear to ear. "Guess you're gonna have to stick around to let me practice." <<nobr>><div class="choices"> <div class="choice-item">[['"Not for too long I hope..."'|ch_05_05 leave maz 01.1][$friendly -= 1]]</div> <div class="choice-item">[['"I like the sound of that."'|ch_05_05 leave maz 01.2][$friendly += 1; $m_friend += 1]]</div> <div class="choice-item">[['"I hate to break this to you but all the practice in the world isn\'t gonna help."'|ch_05_05 leave maz 01.3][$charisma += 1]]</div> <div class="flirt-item">[['"Any excuse to hang out with me, I get it."'|ch_05_05 leave maz 01.4][$m_flirt += 1]]</div> </div><</nobr>>
Maz makes an unhappy sound. "You don't sound too sad about it." "It's true." You frown. "This isn't going to be some long term thing." "You say that now but you are one of us for the meantime." <<if $crime_want is "yes">>That is an idea you're scared of. Even with how much you want this. You quickly shake it off.<<else>>That is an idea you're scared to give any thought. You quickly shake it off.<</if>> "That doesn't make me anything like you," you answer. "Yet we are both here." Maz hums cheerily, back to typing. "Funny how life works!" You want to argue but you don't. Looking around, you take in the view. The crack in the road, the dusty workshop windows, the fuzzy yellow street lamps. You better get used to it. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave maz 02]]</div> </div><</nobr>>
"Yes, me too," Maz says. It's quiet enough that you question if you were supposed to hear it at all. <<if $friendly >= 60>>Maybe it's the people person in you but you can't help but internally fawn over the words.<<elseif $friendly <= 40>>Normally you couldn't give a shit about making friends, and you still don't, but this feels different.<<else>>Something about the words makes you think. Are you making friends? Is this what this is?<</if>> It's been a long time since you've met anyone new, let alone got a phone number. Under these circumstances is an entirely different head fuck. "Really?" You ask. "Sure," they continue, back to typing. "For once one of the voices in the room didn't drive me crazy, you know? People were actually talking and listening. It has not been that way in a long time. Or, ever." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave maz 02]]</div> </div><</nobr>>
"Hey!" Maz cracks up laughing, eyes screwed shut like they can't contain it. "You wound me." "I can't help it if you suck at the world's easiest arcade game." "I do not suck!" "I'm serious," you continue with a smile. "Being bad at Snake is the rock bottom of video game prowess. It's like being bad at walking." "You're really crushing my ego here." "I'm just giving you a reality check," you tease. Maz laughs again, back to typing. "I am going to make you eat those words." <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave maz 02]]</div> </div><</nobr>>
"Who wouldn't want to hang out with you?" Maz asks. "Don't flatter me," you say. "I'm serious. Look at me." They relax their face but a hint of a smile wobbles the edge of their mouth. "I am //so// serious. One hundred percent serious. Even Dilani cannot rival the serious of my face right now." "I dunno." You tilt your head, half a step closer than before. There's a streak of blue in their left eye, a stream cutting through the mossy green. "I think you still have some work to do." "All the more reason for you to stick around. You have to be here for when I finally conquer the ways of the serious face." "You're just saying that." "I wouldn't say anything if I did not mean it, rookie." The moment lasts for a second. Lightning cracks underneath your ribs. The small smile doesn't shift from Maz's face and neither does yours. <<nobr>><div class="choices"> <div class="next-item">[[Next|ch_05_05 leave maz 02][$crew_contacts to true]]</div> </div><</nobr>>
<<nobr>><<if settings.notifs>><<notify 5s>><span class="fa-solid fa-mobile-retro"></span> Crew Contacts Added<</notify>><</if>><</nobr>>Maz hands the phone back with a smile. You scroll through the new contacts and, not to your surprise, you find they've already added themselves to your favourites. "Any problems, day or night, I am just a phone call away," they offer. "How generous," you say. "I know how soothing my voice can be." "Don't get cocky." They grin. "Too late for that." You shove the phone back in your pocket, thoughts a frenzy. The haze on the horizon has gone, the new evening in full effect. The street lamp keeps flickering. You don't want to miss the next bus and you're not in the mood to wait around. Maz quickly catches the look on your face, their shoulders dropping. "I guess this is where we part ways." "Afraid so," you say simply. "I have a bus to catch." "Ugh." They wince. "Is offering you another lift home out of the question?" "Completely." <<if $m_flirt >= 1>>"One day I will make it up to you." "I highly doubt that." "Hey, you need to give me something to work towards." Maz grins again like they can't help it, as if they're unable to hide themselves from the world. "I'm trying to impress you." "I don't need you to impress me." "I know. But, I'd like to." Maz steps away with a smile and wave. You do they same, the yellow lamps lighting your way down the street. You glance over your shoulder, the workshop is framed in the evening light, and watch Maz scurry away behind the building. The neon sign out front glows and laughter sounds from inside. You keep walking, a skip in your step. <<else>>"I admit, I wasn't on the ball that night." Maz holds their hands up. "But, it's far from my worst." "I'd hate to see you at your worst," you sigh. They laugh. "Me too." Maz steps away with a smile and wave. You do they same, the yellow lamps lighting your way down the street. You glance over your shoulder, the workshop is framed in the evening light, and watch Maz scurry away behind the building. The neon sign out front glows and laughter sounds from inside. You keep walking. <</if>><<nobr>><div class="choices"> <div class="next-item">[[End Episode.|demo_end]]</div> </div><</nobr>>
<<if tags().includes('autosave')>><<notify 3.5s>><span class="fa-solid fa-circle-notch fa-spin-pulse"></span> Autosaving<</notify>><</if>> <script> var myDiv = document.getElementById('passages'); myDiv.scrollTop = 0; </script>
<<replace "#console-header-item">><<include "console-header-item">><</replace>>
<div id="ach-counter-container"><span class="ach-counter">You have <span class="ach-counter-colour">$ach_counter</span> out of <span class="ach-counter-colour">12</span> achievements.</span></div><div id="achievements"><<nobr>><div id="achievements-container"> <div id="achievement-box"> <<if $ach_toosweet is true>> <span class="achievement-title" style="opacity: 1;">Too Sweet</span> <br> <span class="achievement" style="opacity: 1;"> A chocolately gift for a friend. Taha really appreciates it. </span> <<else>> <span class="achievement-title">Too Sweet</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_gumbelievable is true>> <span class="achievement-title" style="opacity: 1;">Gum-believable</span> <br> <span class="achievement" style="opacity: 1;"> A minty gift for a friend. Maggie really appreciates it. </span> <<else>> <span class="achievement-title">Gum-believable</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_earbuddies is true>> <span class="achievement-title" style="opacity: 1;">Ear Bud-dies</span> <br> <span class="achievement" style="opacity: 1;"> A musical gift for a friend. Jax really appreciates it. </span> <<else>> <span class="achievement-title">Ear Bud-dies</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_changedfate is true>> <span class="achievement-title" style="opacity: 1;">Changed Fate</span> <br> <span class="achievement" style="opacity: 1;"> Next time, take the bad choice road. </span> <<else>> <span class="achievement-title">Changed Fate</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_doublewhammy is true>> <span class="achievement-title" style="opacity: 1;">Double Whammy</span> <br> <span class="achievement" style="opacity: 1;"> You owe Four new crocs and Maz an ice pack. </span> <<else>> <span class="achievement-title">Double Whammy</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_roachesoldlady is true>> <span class="achievement-title" style="opacity: 1;">Roaches Vs. Old Lady</span> <br> <span class="achievement" style="opacity: 1;"> <<if $team is "roaches">>Team Roaches baby!<<else>>Team Old Lady baby!<</if>> </span> <<else>> <span class="achievement-title">Roaches Vs. Old Lady</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_busted is true>> <span class="achievement-title" style="opacity: 1;">Busted!</span> <br> <span class="achievement" style="opacity: 1;"> You snitched on Rosemary to her big sister Honey! Not cool... </span> <<else>> <span class="achievement-title">Busted!</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_beginnersluck is true>> <span class="achievement-title" style="opacity: 1;">Beginner's Luck</span> <br> <span class="achievement" style="opacity: 1;"> Go all in and win your first ever street racing bet! </span> <<else>> <span class="achievement-title">Beginner's Luck</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_batterypowered is true>> <span class="achievement-title" style="opacity: 1;">Battery Powered</span> <br> <span class="achievement" style="opacity: 1;"> Help Four and Aimee fix an old car with a handy tip. </span> <<else>> <span class="achievement-title">Battery Powered</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_norefundpolicy is true>> <span class="achievement-title" style="opacity: 1;">No Refund Policy</span> <br> <span class="achievement" style="opacity: 1;"> Successfully assist Dilani with a (partial) refund. </span> <<else>> <span class="achievement-title">No Refund Policy</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_winnerwinner is true>> <span class="achievement-title" style="opacity: 1;">Winner Winner, Chicken Dinner!</span> <br> <span class="achievement" style="opacity: 1;"> Won big on a scratch card! </span> <<else>> <span class="achievement-title">Winner Winner, Chicken Dinner!</span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> <div id="achievement-box"> <<if $ach_stealingnotrobbing is true>> <span class="achievement-title" style="opacity: 1;"><<if $mcbackground is "shady">>Old Habits<<else>>Stealing Not Robbing<</if>></span> <br> <span class="achievement" style="opacity: 1;"> Successfully tested your luck and sticky fingers at the service station. </span> <<else>> <span class="achievement-title"><<if $mcbackground is "shady">>Old Habits<<else>>Stealing Not Robbing<</if>></span> <br> <span class="achievement"> You have not unlocked this achievement. </span> <</if>> </div> </div><</nobr>></div>
<div id="changepros-container"> Change <b>$mcfirstname's</b> pronouns (No capitalisation) <h2>Preset pronouns</h2><<nobr>><div id="preset"><span class="pro-preset"> <<button "They / Them">> <<set $mcthey to "they">> <<set $mcthem to "them">> <<set $mctheir to "their">> <<update>> <</button>> </span> <span class="pro-preset"> <<button "He / Him">> <<set $mcthey to "he">> <<set $mcthem to "him">> <<set $mctheir to "his">> <<update>> <</button>> </span> <span class="pro-preset"> <<button "She / Her">> <<set $mcthey to "she">> <<set $mcthem to "her">> <<set $mctheir to "her">> <<update>> <</button>> </span> <span class="pro-preset"> <<button "Xe / Xem">> <<set $mcthey to "xe">> <<set $mcthem to "xem">> <<set $mctheir to "xir">> <<update>> <</button>> </span> <span class="pro-preset"> <<button "Ze / Zem">> <<set $mcthey to "ze">> <<set $mcthem to "zem">> <<set $mctheir to "zir">> <<update>> <</button>> </span></div><</nobr>> <h2>Custom pronouns</h2><<nobr>><<liveblock>> <h3>Subject [E.g. they, she, he, xe, ze]</h3> <<textbox "$mcthey" $mcthey>> <h3>Object [E.g. them, her, him, xem, zem]</h3> <<textbox "$mcthem" $mcthem>> <h3>Adjective [E.g. their, her, his, xir, zir]</h3> <<textbox "$mctheir" $mctheir>> <div id="bio-line" style="margin-top: 1em;"> <span class="bio-item">Plural? </span> <span class="info-item"> <<listbox "$mcplural">> <<option "No">> <<option "Yes">> <</listbox>> </span> </div> <</liveblock>><</nobr>> <div id="confirm"><<button 'Confirm'>> <<if $mcplural is "Yes">><<set $mcplural to true>><<elseif $mcplural is "No">><<set $mcplural to false>><</if>> <<if $mcthey is "they">><<set $mcplural to true>><</if>> <<script>> Dialog.setup("dashboard","dashboard"); Dialog.wiki(Story.get("dashboard").processText()); Dialog.open(); <</script>> <</button>></div> </div>
$consoleheader
<div class="tab"> <button class="tablinks" onclick="openTab(event, 'Profile')" id="defaultOpen"><i class="fa-solid fa-user"></i> Profile</button> <button class="tablinks" onclick="openTab(event, 'Inventory')"><i class="fa-solid fa-coins"></i> Inventory</button> <button class="tablinks" onclick="openTab(event, 'Contacts')"><i class="fa-solid fa-mobile-retro"></i> Contacts</button> <button class="tablinks" onclick="openTab(event, 'Glossary')"><i class="fa-solid fa-earth-europe"></i> Glossary</button> </div> <div id="Profile" class="tabcontent"> <div id="profile-container"> <div id="bio-container"> <div id="bio-line"> <span class="bio-item">Name :</span><span class="info-item"> $mcfirstname $mcsurname</span> </div> <div id="bio-line"> <span class="bio-item">Pronouns <<link '<i class="fa-solid fa-pen-to-square"></i>'>><<popup 'changepronouns' 'Pronouns' 'changepronouns'>><</link>> :</span><span class="info-item"><<cap_mcthey>>/<<cap_mcthem>></span> </div> <div id="bio-line"> <span class="bio-item">Job :</span><span class="info-item">AutoLuxe Office Runner</span> </div> <p class="dashboard"> Born and raised in the shelter of a London borough, you have led a plain life. <<if $mcbackground is "uni">>Excelling at school, you went on to study at university in your favoured subject. Though, after some hardships and unable to keep up with your studies, you dropped out after the first year.<<elseif $mcbackground is "ex">>After a long-term relationship, you are currently trying to find your feet again and learn to live by your own terms.<<elseif $mcbackground is "shady">>After leaving school, you stumbled into small-time crime. After one too many close calls, you are now trying to go straight.<<elseif $mcbackground is "lost">>Finding where you fit into the world has been tough and after finishing school you've been feeling lost.<<else>>Your background is currently unknown.<</if>> Now at 30 years old, you are starting to question your position in life. </p> </div> <div id="stats-container"> <div id="personality-container"> <span class="dashboard-subtitle-item tooltip"> Personality<br> <span class="tooltiptext">Personality affects dialogue and behaviour with other characters.</span> </span> <<nobr>><div id="stat-title"> <span>Social ($friendly%)</span> <span>Distant (<<print 100 - $friendly>>%) </span> </div><</nobr>> <span class="statbar"><<showmeter 'Friendly' `$friendly/ $max_friendly`>></span> <div id="stat-desc"> <<if $friendly <= 20>>You are extremely distant, avoid others, and don't become easily attached.<<elseif $friendly <= 40>>You are distant and quiet around others.<<elseif $friendly >= 80>>You are extremely social, have an easier time building relationships, though you may come across as a pushover.<<elseif $friendly >= 60>>You are social and warm around others.<<else>>You are neither social or distant.<</if>> </div> <<nobr>><div id="stat-title"> <span>Polite ($respect%)</span> <span>Rude (<<print 100 - $respect>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Respect' `$respect/ $max_respect`>></span> <div id="stat-desc"> <<if $respect <= 20>>You are extremely disrespectful, lack courtesy, and have a harder time gaining respect from others.<<elseif $respect <= 40>>You are disrespectful, more likely to make rude comments.<<elseif $respect >= 80>>You are extremely respectful, care highly what people think of you, and have an easier time gaining respect from others.<<elseif $respect >= 60>>You are respectful, often polite towards others.<<else>>You are neither polite or rude.<</if>> </div> <<nobr>><div id="stat-title"> <span>Silver-tongued ($charisma%)</span> <span>Tongue-tied (<<print 100 - $charisma>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Charisma' `$charisma/ $max_charisma`>></span> <div id="stat-desc"> <<if $charisma <= 20>>You find it difficult to express yourself and often fail to influence others.<<elseif $charisma <= 40>>You are somewhat charmless, unable to engage people often.<<elseif $charisma >= 80>>You are extremely charismatic, attract attention, and easily influence others.<<elseif $charisma >= 60>>You are charismatic and able to engage with others.<<else>>You are neither charming or awkward.<</if>> </div> <<nobr>><div id="stat-title"> <span>Frank ($honesty%)</span> <span>Secretive (<<print 100 - $honesty>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Honesty' `$honesty/ $max_honesty`>></span> <div id="stat-desc"> <<if $honesty <= 20>>You are extremely private, easily able to lie, and are comfortable withholding information.<<elseif $honesty <= 40>>You are private, more likely to keep things to yourself.<<elseif $honesty >= 80>>You are extremely open, struggle to lie, and are conflicted when withholding information.<<elseif $honesty >= 60>>You are open, more likely to be honest.<<else>>You are neither honest or dishonest.<</if>> </div> </div> <div id="motives-container"> <span class="dashboard-subtitle-item tooltip"> Motives<br> <span class="tooltiptext">Motives affect goals and incentives when working jobs.</span> </span> <<nobr>><div id="stat-title"> <span>Big-spender ($money%)</span> <span>Frugal (<<print 100 - $money>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Money' `$money/ $max_money`>></span> <div id="stat-desc"> <<if $money <= 20>>You are extremely frugal, careful with your expenditure, and are less money motivated.<<elseif $money <= 40>>You are frugal and prefer to save than spend.<<elseif $money >= 60>>You are careless with money and prefer to spend than save.<<elseif $money >= 80>>You are extremely careless with money, enjoy luxuries, and like to splurge.<<else>>You are neither frugal or lavish.<</if>> </div> <<nobr>><div id="stat-title"> <span>Thrill-seeker ($thrill%)</span> <span>Risk-averse (<<print 100 - $thrill>>%)</span> </div><</nobr>> <span class="statbar"><<showmeter 'Thrill' `$thrill/ $max_thrill`>></span> <div id="stat-desc"> <<if $thrill <= 20>>You are extremely cautious, thoughtful in high-risk situations, and prefer to avoid danger altogether.<<elseif $thrill <= 40>>You are cautious, careful about what situations you jump into.<<elseif $thrill >= 60>>You are risky, ready to jump into dangerous situations.<<elseif $thrill >= 80>>You are extremely risky, live life in the fast lane, and crave the adrenaline rush.<<else>>You are neither risky or cautious.<</if>> </div> </div> <div id="skills-container"> <span class="dashboard-subtitle-item tooltip"> Skills<br> <span class="tooltiptext">Skills affect outcomes when faced with a skill check.</span> </span> <div id="stat-title"> <span>Driving ($driving%)</span> </div> <span class="statbar"><<showmeter 'Driving' `$driving/ $max_driving`>></span> <div id="stat-desc"> <<if $driving == 0>>You have no driving experience.<<elseif $driving <= 20>>You have little driving experience.<<elseif $driving <= 40>>You have some driving experience, ready to learn more.<<elseif $driving >= 60>>You have a good amount of driving experience and know the streets well.<<elseif $driving >= 80>>You are an extremely skilled driver, comfortable in high-speed pursuits and racing.<<else>>You have a decent amount of driving experience.<</if>> </div> <div id="stat-title"> <span>Mechanics ($mechanics%)</span> </div> <span class="statbar"><<showmeter 'Mechanics' `$mechanics/ $max_mechanics`>></span> <div id="stat-desc"> <<if $mechanics == 0>>You have no mechanic experience.<<elseif $mechanics <= 20>>You have little mechanic experience.<<elseif $mechanics <= 40>>You have some mechanic experience, ready to learn more.<<elseif $mechanics >= 60>>You have a good amount of mechanic experience and know your way around a workshop.<<elseif $mechanics >= 80>>You are an extremely skilled mechanic, comfortable working with engines, new technologies and other gadgets.<<else>>You have a decent amount of mechanic experience.<</if>> </div> <div id="stat-title"> <span>Lock Picking ($lockpicking%)</span> </div> <span class="statbar"><<showmeter 'Lockpicking' `$lockpicking/ $max_lockpicking`>></span> <div id="stat-desc"> <<if $lockpicking == 0>>You have no lockpicking experience.<<elseif $lockpicking <= 20>>You have little lockpicking experience.<<elseif $lockpicking <= 40>>You have some lockpicking experience, ready to learn more.<<elseif $lockpicking >= 60>>You have a good amount of lockpicking experience and know your way around various locks.<<elseif $lockpicking >= 80>>You are an extremely skilled lockpicker, comfortable with tough locks and vaults, easily able to manipulate components.<<else>>You have a decent amount of lockpicking experience.<</if>> </div> <div id="stat-title"> <span>Pickpocketing ($pickpocketing%)</span> </div> <span class="statbar"><<showmeter 'Pickpocketing' `$pickpocketing/ $max_pickpocketing`>></span> <div id="stat-desc"> <<if $pickpocketing == 0>>You have no pickpocketing experience.<<elseif $pickpocketing <= 20>>You have little pickpocketing experience.<<elseif $pickpocketing <= 40>>You have some pickpocketing experience, ready to learn more.<<elseif $pickpocketing >= 60>>You have a good amount of pickpocketing experience and know your way around stealing what's not yours.<<elseif $pickpocketing >= 80>>You are an extremely skilled pickpocketer, leaving all your victims unsuspecting.<<else>>You have a decent amount of pickpocketing experience.<</if>> </div> <div id="stat-title"> <span>Critical Thinking ($critthink%)</span> </div> <span class="statbar"><<showmeter 'Critical Thinking' `$critthink/ $max_critthink`>></span> <div id="stat-desc"> <<if $critthink == 0>>You have no critical thinking skills.<<elseif $critthink <= 20>>You have little critical thinking skills.<<elseif $critthink <= 40>>You have some critical thinking skills, ready to learn more.<<elseif $critthink >= 60>>You're a good critical thinker and know how to evaluate situations accordingly.<<elseif $critthink >= 80>>You are an extremely skilled critical thinker, easily able to evaluate, analyse, and apply knowledge before decision making.<<else>>You are a decent critical thinker.<</if>> </div> </div> </div> </div> </div> <div id="Inventory" class="tabcontent"> <div id="inventory-container"> <span class="dashboard-subtitle-item">Personal Items</span> <div id="personal-inventory-box"> <span class="cash-display">Cash : $cash</span> <<inv '$personal_inv'>> </div> <br> <<if $specialitems is true>> <span class="dashboard-subtitle-item">Special Items</span> <div id="special-inventory-box"> <<inv '$special_inv'>> </div> <</if>> </div> </div> <div id="Contacts" class="tabcontent"> <div id="contacts-container"> <span class="dashboard-subtitle-item">Personal Contacts</span> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">KJ Ndoro</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $kj_friend >= 7>>You've been getting on great like normal, even with the distance.<<elseif $kj_friend >= 5>>There's been a couple of bumps recently. Nothing you can't fix right?<<elseif $kj_friend >= 2>>The tension and distance is getting worse. KJ is thinking about you.<<elseif $kj_friend <= 1>>Even with your past, there is little friendship left here now.<</if>><br> <b>Pronouns</b> : He/Him<br> <b>Job</b> : Private Client Solicitor.<br> <b>Description</b> : Deep blackish brown skin. Dark brown eyes. Short black hair, styled with a fade. Wide lean build, standing at 5'8".<br> <p class="contacts"> KJ has been your best friend for as long as you can remember, glued to each other's hip from a very young age. Though, after he departed for university to study law and landed in the corporate world, there has been a shift in your relationship. KJ is hard-working, outgoing, and principled - it's no wonder he excelled in his studies and ended up working at a private law firm.</p> </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Yvonne $mcsurname</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $yvonne_friend >= 7>>You're close, though you could visit more often.<<elseif $yvonne_friend >= 5>>You are not normally this distant with your mother.<<elseif $yvonne_friend >= 2>>Yvonne has never been this cold toward you.<<elseif $yvonne_friend <= 1>>It is going to take a lot for Yvonne to warm up to you again.<</if>><br> <b>Pronouns</b> : She/Her<br> <b>Job</b> : Hairdresser + Part-time laundrette assistant.<br> <b>Description</b> : <<if $dash_unlock is true>><<cap_skintone>> skin. <<cap_eyecol>> eyes. <<if $hairdo is "headscarf">>Short $hairtext $haircol hair, styled in a headscarf.<<else>>Short $hairtext $haircol hair.<</if>> Average fat figure, standing at 5'5".<</if>><br> <p class="contacts">Yvonne, your mother and a long-time divorcee, has always been by your side. Known for her bright and chatty personality, she's well liked in the neighbourhood. Hairdressing has always been her passion, though it's been harder for her to make ends meet by just cutting hair.</p> </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Marwa Brahimi</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $marwa_friend >= 5>>You share a warm and trusting friendship.<<elseif $marwa_friend >= 2>>There is a growing space between you and Marwa.<<elseif $marwa_friend <= 1>>Marwa is finding it difficult being around you at the moment.<</if>><br> <b>Pronouns</b> : She/Her<br> <b>Job</b> : Owner of the Brahimi Family corner shop.<br> <b>Description</b> : Deep blackish brown skin. Dark brown eyes. Long coily black hair, styled in a headscarf. Strong fat figure, standing at 5'1".<br> <p class="contacts">Marwa is a staple in your local community, a single mother trying her best to raise her son Hakeem and run a business. Head-strong, proud, and strict, she likes to keep things in order and constantly pushes Hakeem to do his best. </p> </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Hakeem Brahimi</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $hakeem_friend >= 5>>You have been bantering like normal.<<elseif $hakeem_friend >= 2>>Hakeem isn't being his normal bubbly self around you.<<elseif $hakeem_friend <= 1>>Hakeem is not interested in talking to you.<</if>><br> <b>Pronouns</b> : He/Him<br> <b>Job</b> : Student.<br> <b>Description</b> : Deep blackish brown skin. Dark brown eyes. Long black hair, styled in twists. Lanky rectangular frame, standing at 6'0".<br> <p class="contacts">Hakeem, a student with an interest in film-making and science-fiction, is confident and easy-going. Between juggling running the family business and studying for his A-level exams, Hakeem is looking forward to moving on and out of his home town.</p> </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Jonno Taylor Jr</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $jonno_friend <= 0>>It is difficult to get along with Jonno.<<elseif $jonno_friend >= 1>>You're not sure how to feel about him.<<elseif $jonno_friend >= 3>>You and Jonno have been getting along lately. It's weird.<<elseif $jonno_friend >= 5>>You and Jonno are kind-of-sort-of friends.<</if>><br> <b>Pronouns</b> : He/Him<br> <b>Job</b> : Interim Chief Executive officer.<br> <b>Description</b> : Fair white skin. Blue eyes. Short brown hair. Average rectangle frame, standing at 5'7".<br> <p class="contacts">Jonno, your boss's son and a new friend of KJ, has been a jarring whirlwind in your life. His lack of awareness and entitlement makes it hard to relate to him. Jonno's often a wise-crack, arrogant and spontaneous - but who wouldn't be with an inheritance the size of a Bahamian island?</p> </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Natasha Velia</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $natasha_friend <= 0>>You are not friends.<<elseif $natasha_friend >= 1>>You're not sure how to feel about her.<<elseif $natasha_friend >= 3>>Natasha has been strangely warm to you lately.<<elseif $natasha_friend >= 5>>You think you and Natasha are friends. It's hard to tell.<</if>><br> <b>Pronouns</b> : She/Her<br> <b>Description</b> : Tanned white skin. Green eyes. Straight, shoulder length red hair, styled in a bob. Curvy round figure, standing at 5'7".<br> <b>Job</b> : Unknown.<br> <p class="contacts">Natasha, the fiancée of Jonno, is a closed book. Poised, elegant, and secretly cunning, she likes to keep things in her control whilst not afraid to flaunt herself. You don't know anything about her outside of her relationship with Jonno.</p> </div> </div> <<if $crew_contacts is true>> <br> <br> <span class="dashboard-subtitle-item">Crew Contacts</span> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Four</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $f_friend <= 2>>He doesn't know what to think of you.<<elseif $f_friend <= 6>>He is settling to the idea of you being around.<<elseif $f_friend <= 10>>He likes your company.<</if>> <<if $f_flirt >= 2>>You've started flirting recently.<<elseif $f_flirt >= 6>>You've been flirting a lot. Four can't figure it out.<<elseif $f_flirt >= 10>>It's more than flirting now. Too deep, too fast.<</if>><br> <b>Pronouns</b> : He/Him<br> <b>Description</b> : Pale white skin. Hazel eyes. Messy dark blond hair. Hairy arms and legs, full beard shaped into mutton chops and moustache. Fat stocky figure, standing at 5'10". Light tattoo coverage.<br> <b>Job</b> : T.C. Auto Body Shop Mechanic + Owner. </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Dilani</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $d_friend <= 2>>They have no interest in you.<<elseif $d_friend <= 6>>She is unsure about your intentions.<<elseif $d_friend <= 10>>They are accepting to you being around.<</if>> <<if $d_flirt >= 2>>You've started flirting recently.<<elseif $d_flirt >= 6>>You've been flirting a lot. Dilani doesn't know what to make of it.<<elseif $d_flirt >= 10>>It's more than flirting now - not that Dilani would ever admit that.<</if>><br> <b>Pronouns</b> : They/She<br> <b>Description</b> : Dark brown skin. Dark brown eyes. Long and straight black hair with a red ombre. Thin rectangle frame, standing at 6'2". Medium tattoo coverage and single lobe piercings.<br> <b>Job</b> : T.C. Auto Body Shop Security Consultant. </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Sunny</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $s_friend <= 2>>He doesn't like you.<<elseif $s_friend <= 6>>He doesn't completely hate your presence.<<elseif $s_friend <= 10>>He is warming up to you.<</if>> <<if $s_flirt >= 2>>You've started flirting recently.<<elseif $s_flirt >= 6>>You've been flirting a lot. Sunny is into it.<<elseif $s_flirt >= 10>>It's more than flirting now. The attraction is deeper.<</if>><br> <b>Pronouns</b> : He/Him<br> <b>Description</b> : Deep brown skin. Dark brown eyes. Short coiled hair dyed green. Thick stubble. Wide broad build, standing at 6'0". Heavy tattoo coverage, most notably hands and neck, and multiple facial piercings.<br> <b>Job</b> : T.C. Auto Body Shop Paint Tech. </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Maz</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $m_friend <= 2>>They like you.<<elseif $m_friend <= 6>>They're excited to know you better.<<elseif $m_friend <= 10>>They're happy when you're around.<</if>> <<if $m_flirt >= 2>>You've started flirting with them recently.<<elseif $m_flirt >= 6>>You've been flirting a lot. Maz wants more.<<elseif $m_flirt >= 10>>It's more than flirting now. Is this a romantic spark?<</if>><br> <b>Pronouns</b> : They/Them<br> <b>Description</b> : Light brown skin. Green eyes. Curly dark brown hair styled into a mullet. Lean athletic frame, standing at 5'6". No tattoos or piercings. Heavy burns and scars on face and body.<br> <b>Job</b> : T.C. Auto Body Shop Wheelman. </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Aimee</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $a_friend <= 2>>She is skeptical of you.<<elseif $a_friend <= 6>>She is starting to like you.<<elseif $a_friend <= 10>>She enjoys having you around.<</if>> <<if $a_flirt >= 2>>You've started flirting with her recently.<<elseif $a_flirt >= 6>>You've been flirting a lot. Aimee likes it.<<elseif $a_flirt >= 10>>It's different than just flirting now. Something //more.//<</if>><br> <b>Pronouns</b> : She/Her<br> <b>Description</b> : Brown skin. Brown eyes. Blonde buzz cut. Curvy muscular frame, standing at 5'2". Medium tattoo coverage. Multiple ear piercings. Notable moles on face and body.<br> <b>Job</b> : T.C. Auto Body Shop Liason. </div> </div> <div id="contact-card"> <button class="collapsible"><span class="contact-card-name">Inez</span></button> <div class="contact-card-info"> <b>Relationship</b> : <<if $inez_friend <=2>><</if>><br> <b>Pronouns</b> : Xe/Xem<br> <b>Description</b> : Tan skin. Light blue eyes. Dark blond hair. Lean and thin frame, standing at 5'9". Large notable scar through mouth and face.<br> <b>Job</b> : The Boss. </div> </div> <</if>> </div> </div> <div id="Glossary" class="tabcontent"> <div id="glossary-container"> <span class="dashboard-subtitle-item">A - F</span> <div id="glossary-box"> <li><b>Batty</b> : mad, insane.</li> <li><b>Bellend</b> : someone stupid or a jerk, similar to dickhead.</li> <li><b>Bender</b> : an excessive drinking spree.</li> <li><b>Chunder/Chundered</b> : vomit, vomited.</li> <li><b>Custard Creams</b> : type of biscuit popular in the UK.</li> <li><b>Cuppa</b> : a cup of tea.</li> <li><b>Crikey</b> : an exclamation, expression of surprise.</li> <li><b>Drab</b> : lacking brightness or interest; drearily dull.</li> <li><b>Effing and Blinding</b> : swearing, cursing.</li> <li><b>Ends</b> : the part of a city or town where a person is from.</li> <li><b>Fruit Machine</b> : slang for a slot machine.</li> </div> <span class="dashboard-subtitle-item">G - L</span> <div id="glossary-box"> <li><b>Gaff</b> : someone's house or home.</li> <li><b>Gaudy</b> : extravagantly bright or showy, typically tasteless.</li> <li><b>Grody</b> : dirty, disgusting.</li> <li><b>Lecky</b> : an electrician, electricity.</li> <li><b>Lorry</b> : a large vehicle for transporting goods, the same as a truck or semi.</li> </div> <span class="dashboard-subtitle-item">M-R</span> <div id="glossary-box"> <li><b>Malarkey</b> : meaningless talk; nonsense.</li> <li><b>Moolah</b> : money.</li> <li><b>Natter/Nattering</b> : casual chat about unimportant things.</li> <li><b>Nick</b> : steal.</li> <li><b>Old Bill</b> : a police officer, the police force.</li> <li><b>Poncy</b> : pretentious or affected.</li> <li><b>Rinsed</b> : beaten, ruined, destroyed.</li> <li><b>Roadman</b> : a young and gregarious member of a street gang, often involved in selling drugs</li> </div> <span class="dashboard-subtitle-item">S-Z</span> <div id="glossary-box"> <li><b>Skewiff</b> : askew, crooked.</li> <li><b>Skint</b> : having little or no money available.</li> <li><b>Sterling</b> : a British brand of cigarettes.</li> <li><b>Tinny</b> : a canned alcoholic drink, like beer or cider.</li> </div> </div> </div> <script> function openTab(evt, tabName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } document.getElementById("defaultOpen").click(); var coll = document.getElementsByClassName("collapsible"); var i; for (i = 0; i < coll.length; i++) { coll[i].addEventListener("click", function() { this.classList.toggle("active"); var content = this.nextElementSibling; if (content.style.maxHeight){ content.style.maxHeight = null; } else { content.style.maxHeight = content.scrollHeight + "px"; } }); } </script>
<h1>DEMO END</h1> Thank you for playing the <b>CHOP SHOP</b> demo! Make sure to <b>SAVE</b> <i class="fa-solid fa-floppy-disk"></i> your progress. If you're playing on an iOS or MacOS device, please note that the cache clears often and will not keep your browser saves. It is recommended to <b>DOWNLOAD SAVES</b> <i class="fa-solid fa-download"></i> as well as save in your browser. <b>DO NOT</b> save on this passage -- your save will be broken and/ or lost. <b>RETURN</b> <i class="fa-solid fa-arrow-rotate-left"></i> to the previous passage and save there. If you have any queries, questions, or any other general interest, please refer to the contact information on the <b>Itch.io</b> game page. Thank you so much again for reading -- keep an eye out for more updates in the future! <h1>UP NEXT : Episode .006</h1><<nobr>><div class="choices"> <div class="choice-item"> <div class="choice-item"><<link "Return">><<run Engine.backward();>><</link>></div> </div> <div class="choice-item"> <div class="choice-item"><<link "Restart Game" >><<run UI.restart();>><</link>></div> </div> </div><</nobr>>
Thank you for playing Chop Shop!
<<nobr>> <<fadein 2s>> <<fadeout 1s 2.5s>> <span class="game-start-logo"><img src="images/losergames.png" alt="losergames logo"></span> <span class="game-start-logo"><img src="images/twinelogo.png" alt="twine logo"></span> <</fadeout>> <</fadein>> <</nobr>> <<timed 3.5s>><<goto "game start_1">><</timed>>
<<nobr>> <<fadein 2s>> <span class="game-start-item"><img src="images/cstitle.png" alt ="chop shop title"></span> <</fadein>> <</nobr>> <<nobr>> <span class="game-start-timed"><<timed 5s t8n>>start game<</timed>></span> <<cont>><<goto 'main menu'>><</cont>> <</nobr>>
<div id="main-menu"><<set $mode = "">> <div id="menu-container"> <span class="subtitle-item"><<if Save.autosave.ok() and Save.autosave.has()>><<link "Resume Game">><<run Save.autosave.load()>><</link>> Load latest autosave. <</if>></span> <span class="subtitle-item">[[New Game|mode_select]] Start new game.</span> <span class="subtitle-item"><<link "Load Game">><<run UI.saves();>><</link>> Load saved game.</span> <span class="subtitle-item">[[Create Save|create_save_start][$consoleheader to "Create Save"; $mcfirstname to ""; $mode to "regular"]] Create save file.</span> <span class="subtitle-item"><<link "Settings">><<run UI.settings();>><</link>> Change game settings.</span> </div> </div>
<h1>Gameplay Mode</h1> <div id="mode-select-container"> <div id="mode-type"> <span class="subtitle-item"><<link "Regular" "ch_00_intro">><</link>></span> Return <i class="fa-solid fa-arrow-rotate-left"></i> enabled. Try out different choices. </div> <div id="mode-type"> <span class="subtitle-item"><<link "Challenge" "ch_00_intro">><<set $mode to "challenge">><</link>></span> Return <i class="fa-solid fa-arrow-rotate-left"></i> disabled. Stick with your choices. </div> </div>
<div id="container"> <div id="header"><div id="version" data-passage="version"></div></div> <div id="console-header"> <div id="console-header-item"></div> </div> <div id="console"> <div id="ui-cluster" class="fa-icons" data-passage="ui_cluster"></div><div id="mobile-ui-cluster" class="fa-icons" data-passage="mobile_ui_cluster"></div> <div id="passages"></div> </div> <div id="footer"></div> </div>
/* images preload */ <<preload 'images/losergames.png' 'images/twinelogo.png' 'images/cstitle.png' 'images/bgimage.png' 'images/bgimage_light.png' 'images/bgimage_grey.png' 'images/menu_def.png' 'images/menu_light.png' 'images/menu_grey.png' 'images/achflags.png' 'images/achflags_light.png' 'images/notif_def.png' 'images/notif_light.png' 'images/notif_grey.png'>> /* testing */ <<set $testing = false>> /* game ui variables */ <<set $consoleheader = "">> /* dashboard */ <<set $dash_unlock = false>> <<set $crew_contacts = false>> <<set $other_contacts = false>> <<set $specialitems = false>> /* mc set up */ <<set $mcbackground = "Unknown">> /* background - ex, uni, shady, lost */ /* mc personality */ <<set $friendly = 50>> <<set $max_friendly = 100>> <<set $respect = 50>> <<set $max_respect = 100>> <<set $charisma = 50>> <<set $max_charisma = 100>> <<set $honesty = 50>> <<set $max_honesty = 100>> <<newmeter 'Friendly' $friendly>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Respect' $respect>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Charisma' $charisma>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Honesty' $honesty>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> /* motives */ <<set $money = 50>> <<set $max_money = 100>> <<set $thrill = 50>> <<set $max_thrill = 100>> <<newmeter 'Money' $money>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Thrill' $thrill>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> /* skills */ <<set $driving = 0>> <<set $max_driving = 100>> <<set $mechanics = 0>> <<set $max_mechanics = 100>> <<set $lockpicking = 0>> <<set $max_lockpicking = 100>> <<set $pickpocketing = 0>> <<set $max_pickpocketing = 100>> <<set $critthink = 0>> <<set $max_critthink = 100>> <<newmeter 'Driving' $driving>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Mechanics' $mechanics>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Lockpicking' $lockpicking>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Pickpocketing' $pickpocketing>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> <<newmeter 'Critical Thinking' $critthink>> <<colors '#C93D12' '#C93D12' '#080808'>> <<sizing '100%' '1.2em'>> <</newmeter>> /* mc appearance */ <<set $mcfirstname = "Unknown">> <<set $mcsurname = "">> <<set $mcperson = "">> <<set $mcthey = "">> <<set $mcthem = "">> <<set $mctheir = "">> <<set $eyecol = "">> <<set $haircol = "">> <<set $hairtext = "">> <<set $hairdo = "">> <<set $facialhair = "">> <<set $skintone = "">> /* mc misc */ <<set $mcsmoke = false>> <<set $mcdrink = false>> <<set $mclicense = "">> <<set $mcdrunk = 0>> /* 0 = sober, 1 = fine, 2-3 = tipsy, 4-5 = drunk */ /* inventory */ <<newinv $personal_inv>> <<newinv $special_inv>> <<set $cash = 20.00>> /* shop items */ /* 'Cigarettes' 'Headphones' 'Notebook' 'Chocolate' 'Gum' 'Newspaper' */ /* bar items */ /* 'Oro Nuevo bottle top' */ /* beetle items */ /* 'USB stick' 'Traditional lockpick' 'Electric lockpick' 'Audio recorder' 'Pen camera' 'Key fob copier' 'Police scanner'*/ /* other items */ /* */ /* main relationships */ <<set $f_friend = 0>> <<set $f_flirt = 0>> <<set $d_friend = 0>> <<set $d_flirt = 0>> <<set $s_friend = 0>> <<set $s_flirt = 0>> <<set $m_friend = 0>> <<set $m_flirt = 0>> <<set $a_friend = 0>> <<set $a_flirt = 0>> /* npc relationships */ <<set $kj_friend = 7>> <<set $yvonne_friend = 7>> <<set $marwa_friend = 5>> <<set $hakeem_friend = 5>> <<set $maggie_friend = 2>> <<set $jax_friend = 2>> <<set $taha_friend = 2>> <<set $jonno_friend = 1>> <<set $natasha_friend = 1>> <<set $inez_friend = 0>> <<set $inez_flirt = 0>> <<set $honey_friend = 0>> <<set $honey_flirt = 0>> <<set $terry_friend = 0>> <<set $terry_flirt = 0>> <<set $beetle_friend = 0>> <<set $friendroute = "">> /* achievements */ <<set $ach_counter = 0>> /* recalls */ <<set $rec_counter = 0>>
<<link '<i class="fa-solid fa-expand" alt="fullscreen"></i>'>> <<script>> Fullscreen.toggle(); <</script>> <</link>> <<link '<i class="fa-solid fa-floppy-disk" alt="saves"></i>'>><<run UI.saves();>><</link>> <<link '<i class="fa-solid fa-screwdriver-wrench" alt="settings"></i>'>><<run UI.settings();>><</link>> <<nobr>><<if $dash_unlock is false>> <<link '<i class="fa-solid fa-gauge-high" alt="dashboard"></i>'>> <<dialog '' 'dash-lock'>>You have not unlocked the <b>Dashboard</b> yet.<</dialog>> <</link>> <<else>> <<link '<i class="fa-solid fa-gauge-high" alt="dashboard"></i>'>> <<script>> Dialog.setup("dashboard","dashboard"); Dialog.wiki(Story.get("dashboard").processText()); Dialog.open(); <</script>> <</link>> <</if>><</nobr>> <<link '<i class="fa-solid fa-flag-checkered" alt="achievements"></i>'>> <<script>> Dialog.setup("achievements","achievements"); Dialog.wiki(Story.get("achievements").processText()); Dialog.open(); <</script>> <</link>> <<if $mode isnot "challenge">> <<link '<i class="fa-solid fa-arrow-rotate-left" alt="back"></i>'>><<run Engine.backward();>><</link>> <<else>> <i class="fa-solid fa-arrow-rotate-left" alt="back" style="opacity: 0.5; cursor: not-allowed;"></i> <</if>> <<link '<i class="fa-solid fa-power-off" alt="restart"></i>'>><<run UI.restart();>><</link>>
<<link '<i class="fa-solid fa-floppy-disk" alt="saves"></i>'>><<run UI.saves();>><</link>> <<link '<i class="fa-solid fa-screwdriver-wrench" alt="settings"></i>'>><<run UI.settings();>><</link>> <<nobr>><<if $dash_unlock is false>> <<link '<i class="fa-solid fa-gauge-high" alt="dashboard"></i>'>> <<dialog '' 'dash-lock'>>You have not unlocked the <b>Dashboard</b> yet.<</dialog>> <</link>> <<else>> <<link '<i class="fa-solid fa-gauge-high" alt="dashboard"></i>'>> <<script>> Dialog.setup("dashboard","dashboard"); Dialog.wiki(Story.get("dashboard").processText()); Dialog.open(); <</script>> <</link>> <</if>><</nobr>> <<link '<i class="fa-solid fa-flag-checkered" alt="achievements"></i>'>> <<script>> Dialog.setup("achievements","achievements"); Dialog.wiki(Story.get("achievements").processText()); Dialog.open(); <</script>> <</link>> <<nobr>><<if $mode isnot "challenge">> <<link '<i class="fa-solid fa-arrow-rotate-left" alt="back"></i>'>><<run Engine.backward();>><</link>> <<else>> <i class="fa-solid fa-arrow-rotate-left" alt="back" style="opacity: 0.5; cursor: not-allowed;"></i> <</if>><</nobr>> <<link '<i class="fa-solid fa-power-off" alt="restart"></i>'>><<run UI.restart();>><</link>>
<span class="credits-item"> <<link "Credits">> <<script>> Dialog.setup("credits","credits"); Dialog.wiki(Story.get("credits").processText()); Dialog.open(); <</script>> <</link>> </span> <span class="version-item">Version 1.3.4 - <<link 'View Patch Notes'>> <<script>> Dialog.setup("patch notes","patchnotes"); Dialog.wiki(Story.get("patchnotes").processText()); Dialog.open(); <</script>> <</link>> </span>
<div id="credits-container"> <h1>Development</h1> Creation, writing, coding + artwork by Becky. <li><i class="fa-brands fa-tumblr"></i> - <a href="https://losergames.tumblr.com/" target="_blank">@losergames</a></li> <li><i class="fa-brands fa-itch-io"></i> - <a href="https://losingface.itch.io/" target="_blank">@losingface</a></li> <h1>Twine + Sugarcube</h1> <li>Twine by Chris Klimas - <a href="https://twinery.org/cookbook/" target="_blank">Twine Cookbook</a></li> <li>SugarCube by Thomas Michael Edwards - <a href="https://www.motoslave.net/sugarcube/2/docs/" target="_blank">Sugarcube 2 Documentation</a></li> <li>ChapelR - <a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">Custom Macros Collection</a></li> <li>ChapelR - <a href="https://github.com/ChapelR/simple-inventory/" target="_blank">Simple Inventory Macro</a></li> <li>Cycy - <a href="https://github.com/cyrusfirheir/cycy-wrote-custom-macros/tree/master" target="_blank">Custom Macros</a></li> <h1>Other Resources</h1> <li>Icons - <a href="https://fontawesome.com/" target="_blank"> Font Awesome Icons</a></li> <li>Fonts - <a href="https://fonts.google.com/" target="_blank">Google Fonts</a>, <a href="https://www.cdnfonts.com/" target="_blank">CDN Fonts</a>, <a href="https://opendyslexic.org/" target="_blank">Open Dyslexic</a></li> <li>Images - <a href="https://stock.adobe.com/" target="_blank">Adobe Stock</a></li> <li>CSS + HTML Tutorials - <a href="https://www.w3schools.com/" target="_blank">W3Schools</a></li> <h1>Rubber Ducks</h1> Jade, Jasper, Ren, Vee + Leo -- Thank you so much! This game wouldn't be where it is without you. <h1>Beta Testers</h1> Thank you so much to my beta testers -- Besnik, Jasper, Jay, Manonamora, jllyrat, Taciturnus, UndyingPuma, yanderia, Heno, Nat, Alec the panda, spiral, and Chichi. You make writing less of a living hell! <span class="credits-disclaimer"> Chop Shop is a work of fiction. Names, characters, places and incidents either are products of the author's imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. <b>Do not</b> use the code and/or reupload this work without permission. <b>Do not</b> redistribute, repost, or use this work for the purposes of training AI technologies. Copyright © 2022-2026 losergames. All rights reserved. </span> </div>
<div id="patchnotes-container"> <h1>Chop Shop Ver 1.3.4 08-05-2026</h1> Chop Shop's patch notes will be updated with each major update, episode and patch release. Please refer to the <a href="https://losergames.tumblr.com/" target="_blank"><b>development blog</b></a> for authors notes and more. Previous patch notes can be found under the <a href="https://losergames.tumblr.com/tagged/cs%20update" target="_blank"><b>#cs-update</b></a> tag. <h1>Story</h1> <h2>Episode 01:</h2> <li>Edited/rewrote the post-bar scenes. Felt like it needed some refreshing.</li> <li>Edited/rewrote the 'end game' branch. Also needed a refresh.</li> <li>Edited the look/ make of Jonno's car. This should now be consistent.</li> <li>Other general edits and fixes.</li> <h2>Episode 02:</h2> <li>Added more personality building choices in the opening scene.</li> <li>Edited the Dilani conversation at the end of the episode.</li> <li>General edits and fixes.</li> <h2>Other Episodes:</h2> <li>Fixed gaps and spacing issues.</li> <li>Minor phrasing and sentence structure changes.</li> <li>Grammar and typo fixes.</li> <h1>UI + Technical</h1> <h2>Dashboard:</h2> <li>Updated background colours and padding for the Glossary list.</li> <li>General edits and fixes.</li> <h1>Create A Save</h1> <li>Updated to include choices for Episode .005 selection.</li> </div>
/* mc name caps */ <<widget "cap_mcfirstname">><<print $mcfirstname.toUpperFirst()>><</widget>> <<widget "cap_mcsurname">><<print $mcsurname.toUpperFirst()>><</widget>> /* mc pronoun caps */ <<widget "cap_mcthey">><<print $mcthey.toUpperFirst()>><</widget>> <<widget "cap_mcthem">><<print $mcthem.toUpperFirst()>><</widget>> <<widget "cap_mctheir">><<print $mctheir.toUpperFirst()>><</widget>> <<widget "cap_mcperson">><<print $mcperson.toUpperFirst()>><</widget>> /* mc plural */ <<widget "are_is">><<if $mcplural is true or $mcthey is "they">>are<<else>>is<</if>><</widget>> <<widget "arent_isnt">><<if $mcplural is true or $mcthey is "they">>aren't<<else>>isn't<</if>><</widget>> <<widget "re_s">><<if $mcplural is true or $mcthey is "they">>'re<<else>>'s<</if>><</widget>> <<widget "were_was">><<if $mcplural is true or $mcthey is "they">>were<<else>>was<</if>><</widget>> <<widget "werent_wasnt">><<if $mcplural is true or $mcthey is "they">>weren't<<else>>wasn't<</if>><</widget>> <<widget "have_has">><<if $mcplural is true or $mcthey is "they">>have<<else>>has<</if>><</widget>> <<widget "do_does">><<if $mcplural is true or $mcthey is "they">>do<<else>>does<</if>><</widget>> <<widget "dont_doesnt">><<if $mcplural is true or $mcthey is "they">>don't<<else>>doesn't<</if>><</widget>> <<widget "cap_do_does">><<if $mcplural is true or $mcthey is "they">>Do<<else>>Does<</if>><</widget>> /* mc other */ <<widget "cap_eyecol">><<print $eyecol.toUpperFirst()>><</widget>> <<widget "cap_skintone">><<print $skintone.toUpperFirst()>><</widget>> <<widget "mc_title">><<if $mcperson is "person">>Mx<<elseif $mcperson is "man">>Mr<<elseif $mcperson is "woman">>Miss<</if>><</widget>> /* other */ /* heat level */ <<widget "heat_level">> <<if $heat is 1>> <i class="fa-regular fa-star-half-stroke"></i> <<elseif $heat is 2>> <i class="fa-solid fa-star"></i> <<elseif $heat is 3>> <i class="fa-solid fa-star"></i><i class="fa-regular fa-star-half-stroke"></i> <<elseif $heat is 4>> <i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i> <<elseif $heat is 5>> <i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-regular fa-star-half-stroke"></i> <<elseif $heat is 6>> <i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i> <<elseif $heat is 7>> <i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-regular fa-star-half-stroke"></i> <<elseif $heat is 8>> <i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i> <<elseif $heat is 9>> <i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-solid fa-star"></i><i class="fa-regular fa-star-half-stroke"></i> <<elseif $heat is >= 10>> <</if>> <</widget>>